Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.08 @ 21:46:37 Player: strategineer Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (85) 425 Value Destroyed (2835) 2835 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 6844 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 94/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Terrain Scan Processor > --- WEAPON (3) ------- Ripper > --- INVENTORY (5) ---- Fission Core Fission Core Medium Storage Unit Hardened Medium Armor Plating Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Energy Well Improved Melee Analysis Suite Target Analyzer Improved Light Armor Plating Thermal Defense Suite Long-range Tractor Beam > --- WEAPON ----------- Shock Rifle Shock Rifle Heavy Hammer > --- INVENTORY -------- Nuclear Pulse Thruster Advanced Heat Sink Medium Storage Unit Weight Redist. System ECM Suite Long-range Tractor Beam [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Improved Melee Analysis Suite Device Terrain Scanner Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 5 | . . . 2 1 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 115 | . 4 3 23 19 35 25 6 Power 17 | . 1 1 4 2 5 4 . Engine 5 | . . . 2 1 1 1 . Core 12 | . 1 1 2 1 4 3 . Reactor . | . . . . . . . . Propulsion 33 | . 2 . 5 8 11 6 1 Treads 7 | . 2 . 2 . 3 . . Leg 14 | . . . 2 1 8 3 . Wheel 3 | . . . 1 . . 2 . Hover 4 | . . . . 4 . . . Flight 5 | . . . . 3 . 1 1 Utility 43 | . 1 . 6 7 15 11 3 Device 13 | . 1 . 2 3 1 6 . Storage 4 | . . . 1 . 2 1 . Processor 17 | . . . 3 3 7 3 1 Hackware . | . . . . . . . . Protection 9 | . . . . 1 5 1 2 Artifact . | . . . . . . . . Weapon 22 | . . 2 8 2 4 4 2 Energy Gun 10 | . . 1 7 . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 3 | . . . . . 1 2 . Slashing Weapon 4 | . . . . 1 2 . 1 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 3 | . . . 1 1 . 1 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 4 | . . . 4 . . . . Parts Lost 59 | . . 2 10 8 10 28 1 Power 8 | . . . 2 1 1 4 . Propulsion 18 | . . . 3 3 4 7 1 Utility 18 | . . . 2 2 3 11 . Weapon 15 | . . 2 3 2 2 6 . Highest Loss Streak 15 | . . 1 6 6 7 15 1 Average Slot Usage (%) 86 | . 99 95 86 88 97 71 13 Engine 2 | . 10 . 2 7 . . . Core 5 | . 3 14 6 1 6 4 . Treads 6 | . 7 28 9 . 3 . . Leg 9 | . 21 . 3 7 18 10 . Wheel 1 | . . . . 7 . 3 . Device 9 | . 13 14 14 7 5 9 . Storage 8 | . 14 14 14 7 4 8 . Processor 19 | . . . 12 26 33 16 3 Protection 3 | . . . . . 7 3 . Energy Gun 7 | . 14 13 15 14 . 2 . Ballistic Gun 2 | . 14 10 4 . . . . Impact Weapon 1 | . . . . . . 6 . Slashing Weapon 3 | . . . . 2 8 1 2 Piercing Weapon 1 | . . . . . 3 . . Naked Turns 26 | . . . . . . 26 . Heaviest Build 52 | 14 15 15 19 20 35 52 4 Greatest Support 66 | 20 40 40 40 30 66 50 6 Greatest Overweight (x) 10 | . . . 6 1 1 10 . Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 15 | . 8 8 8 8 15 15 5 Average Capacity 9 | . 8 8 8 7 8 14 5 Most Carried 12 | . 8 8 8 8 12 11 5 Average Carried 7 | . 6 7 7 7 6 6 4 Final Capacity 15 | 8 8 8 8 5 15 5 5 Final Carried 8 | 6 8 8 8 5 7 5 5 Class Distribution -------------------- 91% | Mutant 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Matter Collected 1308 | 200 32 106 237 101 411 202 19 Remotely 56 | . . . . . . 56 . Salvage Created 3334 | . 319 125 808 439 1056 422 165 Parts 214 | . 20 10 61 36 56 25 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 70 | . 7 5 18 11 19 7 3 Melee 29 | . . . . 4 19 3 3 Guns 30 | . 7 1 13 7 . 2 . AOE 8 | . . 4 4 . . . . Classes Destroyed 11 | . 4 . 2 1 2 2 . Worker 4 | . 1 . 2 1 . . . Builder 1 | . . . . . . 1 . Recycler 1 | . 1 . . . . . . Watcher 9 | . . . 4 2 3 . . Swarmer 21 | . 3 3 7 5 2 . 1 Grunt 26 | . 4 2 5 4 9 1 1 Brawler 2 | . . . . . 1 1 . Duelist 1 | . . . . . . 1 . Sentry 11 | . . . 6 1 3 . 1 Hunter 3 | . . . . 1 1 1 . Programmer 6 | . . . . . 3 3 . Best Kill Streak 6 | . 6 3 4 5 3 2 3 Combat Bots Only 5 | . 5 3 4 5 3 2 3 Max Kills in Single Turn 3 | . 1 2 3 1 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 2 3 . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Damage Taken 7734 | . 294 327 1079 744 2053 2920 317 Core 1781 | . 52 43 258 200 351 662 215 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 . 62 35 63 49 . . Volleys Fired 141 | . 24 12 61 32 . 12 . Largest 2 | . 2 2 2 2 . 2 . Hottest 130 | . 60 60 130 112 . 100 . Shots Fired 257 | . 48 16 112 62 . 19 . Gun 251 | . 48 16 106 62 . 19 . Cannon . | . . . . . . . . Launcher 6 | . . . 6 . . . . Special . | . . . . . . . . Kinetic 42 | . 24 4 14 . . . . Thermal 124 | . . . 62 62 . . . Explosive . | . . . . . . . . Electromagnetic 91 | . 24 12 36 . . 19 . Robot Hit Streak 11 | . 8 11 9 6 . 11 . Robot Miss Streak 4 | . 3 2 4 4 . 1 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 271 | . 26 9 76 42 65 46 7 Core Hits 124 | . 14 5 36 27 27 10 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 16 | . . . 5 4 4 3 . Burn 8 | . . . 5 3 . . . Corrupt 2 | . . . . . . 2 . Smash 1 | . . . . . . 1 . Sever 5 | . . . . 1 4 . . Melee Attacks 137 | . . . . 12 82 36 7 Impact 29 | . . . . . . 29 . Slashing 102 | . . . . 12 76 7 7 Piercing 6 | . . . . . 6 . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 6 | . . . . . 5 1 . Damage Inflicted 6490 | . 326 260 1334 738 2470 1115 247 Guns 2181 | . 326 105 1063 533 . 154 . Cannons . | . . . . . . . . Explosions 492 | . . 155 271 . . 66 . Melee 3817 | . . . . 205 2470 895 247 Ramming . | . . . . . . . . Kinetic 237 | . 145 10 82 . . . . Thermal 1433 | . . 155 679 533 . 66 . Explosive . | . . . . . . . . Electromagnetic 1003 | . 181 95 573 . . 154 . Impact 647 | . . . . . . 647 . Slashing 3087 | . . . . 205 2387 248 247 Piercing 83 | . . . . . 83 . . Highest Corruption 37 | . . . 4 . . 37 37 Average Corruption 19 | . . . 4 . . 30 37 Corruption Purged . | . . . . . . . . Effects 62 | . . . 15 . . 39 8 Message Errors 16 | . . . 5 . . 8 3 Matter Fused 13 | . . . 4 . . 8 1 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 7 | . . . 1 . . 4 2 Parts Rejected 3 | . . . 1 . . 1 1 Data Loss (minor) 6 | . . . 2 . . 4 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . . 1 Misdirections 6 | . . . . . . 6 . Weapon Failures 4 | . . . 2 . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 179 | . . 15 6 10 82 66 . Projectiles . | . . . . . . . . Explosions 21 | . . 15 6 . . . . Melee 158 | . . . . 10 82 66 . Knockbacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . . 77 67 . . 35 . Shots 7 | . . 2 4 . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 512 | . 72 144 512 261 7 261 . Average Temperature 85 | . 37 46 109 66 4 111 . Received Heat Transfer 1704 | . 84 150 381 171 387 495 36 Effects 3 | . . . 3 . . . . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 3 . . 3 . Impact Corruptions 5 | . . . . . . 5 . Robots Melted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Melted 5 | . . . 1 4 . . . Heat Transferred 3767 | . . 200 1926 1591 . 50 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 2 2 . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Peak Influence 831 | . 210 211 204 274 831 367 . Initial 365 | . . 81 3 76 120 365 . Average 169 | . 108 143 114 161 205 219 . Maximum Alert Level 3 | . 1 1 1 1 3 1 . Low Security (%) 73 | . 71 56 98 71 72 46 . Level 1 23 | . 28 43 1 28 15 53 . Level 2 . | . . . . . . . . Level 3 3 | . . . . . 11 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 . 1 4 6 2 . Investigation 2 | . 1 . . 1 . . . Extermination 4 | . . . . . 3 1 . Reinforcement 6 | . 1 . 1 . 3 1 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Distress Signals 8 | . 1 . 2 2 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 10 5 30 22 32 16 7 Peak Tracking Total 9 | . 3 3 5 5 5 9 7 Tactical Retreats 9 | . . 1 . 5 2 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Traps Triggered 7 | . 1 . . 1 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . 1 . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Disabled 2 | . . . . 1 . 1 . Max in Single Turn 1 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Machines Accessed 13 | . . . 4 2 5 2 . Terminals 9 | . . . 2 2 3 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . . . 8 6 7 4 . Successful 15 | . . . 5 2 5 3 . Failed 10 | . . . 3 4 2 1 . Catastrophic 2 | . . . 1 1 . . . Database Lockouts . | . . . . . . . . Manual 7 | . . . 2 3 2 . . Terminals 19 | . . . 4 6 5 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . . . . . 2 . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . . . 1 2 4 3 . Record 7 | . . . . 1 3 3 . Prototype ID Bank 1 | . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . . 3 2 4 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Total Allies 18 | . . . . . 18 . . Largest Group 16 | . . . . . 16 . . Highest-Rated Group 674 | . . . . . 674 . . Highest-Rated Ally 74 | . . . . . 74 . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . . 17 . . Total Damage 300 | . . . . . 300 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Turns Passed 5210 | . 202 525 1190 704 1662 753 174 Spaces Moved 2809 | 1 89 297 442 317 939 369 355 Core 183 | . . . 118 2 . 61 2 Treads 608 | . 26 297 285 . . . . Legs 1463 | 1 63 . 39 241 939 180 . Wheels 130 | . . . . 2 . 128 . Hover 47 | . . . . 47 . . . Flight 378 | . . . . 25 . . 353 Fastest Speed 34 | 120 120 160 100 34 120 50 40 Average Speed 135 | 120 131 160 184 157 131 141 40 Slowest Speed 550 | 120 160 160 350 200 205 550 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 1 29 62 51 30 33 10 52 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . 7 4 . . 2 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 13 | . . 7 4 . . 2 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Total 3736 | . 125 333 704 439 1254 505 376 Wait 412 | . 3 14 153 24 170 41 7 Move 2800 | . 88 296 441 316 938 368 353 Hop 1 | . . . . . . . 1 Pick Up 65 | . 4 5 12 15 18 11 . Fast Attach 58 | . 1 . 11 13 13 16 4 Attach 35 | . . 2 7 2 13 9 2 Detach 7 | . . . 2 . . 3 2 Swap 22 | . 3 1 5 4 9 . . Drop 59 | . 2 3 12 21 19 2 . Fire 141 | . 24 12 61 32 . 12 . Melee 128 | . . . . 12 74 35 7 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . . 8 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 9) 203 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 600 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 676 | -10/Mines | Learned Materials stockpile data 708 | -10/Mines | Discovered new exit (range 10) 728 | -10/Mines | Entered Materials 728 | -9/Materials | Evolved 2 slots: Utility x2 1005 | -9/Materials | Repaired Lgt. Nuclear Core 1211 | -9/Materials | Discovered new exit (range 9) 1265 | -9/Materials | Identified exit to Mines 1500 | -9/Materials | Lost 6 parts (2p2n2w) 1536 | -9/Materials | Core integrity fell below 50% 1626 | -9/Materials | Discovered exit to Mines (range 8) 1752 | -9/Materials | Discovered new exit (range 19) 1916 | -9/Materials | Identified exit to Materials 1918 | -9/Materials | Entered another Materials area 1918 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2233 | -8/Materials | Garrison activated, responded to threat 2517 | -8/Materials | Lost 6 parts (1p2n1u2w) 2518 | -8/Materials | Discovered new exit (range 16) 2604 | -8/Materials | Identified exit to Factory 2622 | -8/Materials | Entered Factory 2622 | -7/Factory | Evolved 2 slots: Utility x2 3119 | -7/Factory | Identified exit to Factory 3367 | -7/Factory | Discovered new exit (range 5) 3372 | -7/Factory | Identified exit to Lower Caves 4096 | -7/Factory | Cargo convoy interrupted 4204 | -7/Factory | Core integrity fell below 50% 4234 | -7/Factory | Lost 7 parts (1p3n2u1w) 4284 | -7/Factory | Entered another Factory area 4284 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4421 | -6/Factory | System corruption reached 10% 4524 | -6/Factory | Lost 15 parts (2p4n6u3w) 4661 | -6/Factory | System corruption reached 30% 5005 | -6/Factory | Core integrity fell below 50% 5011 | -6/Factory | Released all parts (5) 5029 | -6/Factory | Discovered new exit (range 14) 5037 | -6/Factory | Lost 9 parts (1p3n2u3w) 5037 | -6/Factory | Entered Lower Caves 5062 | -6/Lower Caves | Encountered a Warlord checkpoint 5187 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5191 | -6/Lower Caves | Core integrity fell below 20% 5211 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05141_ 3DV&YIS#A S%1SNMWA=P PZ6&&SN#WMN87CEDNC 05151_ Acquired Plasma Cutter. 05157_ System corrupted: IFF burst signal emitted. 05173_ System corrupted: Energy discharge (-33). 05186_ Slug penetrates Wall. 05187_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05188_ S-27 Virus destroyed. 05189_ Penetrated by Slug. 05190_ System corrupted: Plasma Cutter rejected. 05191_ Y-64 Sentinel: "REQUESTING BACKUP." 05193_ Nuclear Pulse Thruster destroyed. 05196_ G-50 Soldier destroyed. 05200_ Penetrated by Slug. 05203_ Adv. Heat Sink fries itself beyond repair. 05203_ Carbon-fiber Leg fries itself beyond repair. 05203_ Penetrated by Slug. 05204_ Y-64 Sentinel destroyed. 05207_ S-27 Virus destroyed. 05210_ Adv. Heat Sink fries itself beyond repair. 05210_ Wave Gun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ???????????????????????????????# ## ?????????????? | | ?????????????????????????????## ????????????? | | ???????????????????????????? ????????????? | | ???????????????????????????? ?????????????? | | ???????????????????????#???? ?????????????? | | ????????????????????### ????? ?????????????? | | ???????????????????? ?????? ??###?????????? | | ????????????????????? ####?### ??# ##????????? | | ?????????????????????# # # "# #?## ##???????? | | ?????????????????????# #* "# #?# #???????? | | ?????????????????????# /%["# ## ##??????? | | ??????????????????#### /= "# ## #??????? | | ??????????????????# " | #???# ## #######? | | ??????????????????####%# #???# #?# ?? | | ?????????????????????#%####/### #??# ??? | | ????????????????####?# @l ##?# #??? | | ???????????????? #?### ### #??? | | ????????????????# #??## ## ## #### | | ????????????????# #?## ###### | | ????????????????# ### ####?# #### | | ????????????????# ## #?# #??## #### | | ????????????????# ## #?# #???#### #?? | | ????????????????# # ### #?# #??????# #? | | ????????????????# ##?## ##?#####?????? #? | | ????????????????# #???# ##????????????? ##? | | ????????????????# #??? #????????????? ##?? | | ????????????????## #??? #????????????? ###??? | | ?????????????????## ##??? #?????????????#?????? | | ??????????????????# #???? #???????????????????? | | ??????????????????### #???? ##???????????????????? | | ????????????????????###????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 EM Shielding 2 Armor Coverage 375 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 35 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPhaseBiocell Manual? 0 Play Time 01:04:59 Cumulative 21.5 hours Start 2021.06.08 @ 20:25:44 End 2021.06.08 @ 21:46:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 32 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f09c88da-7731-4577-84fb-90a91aeae69b