Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 23:28:53 Player: Null_error Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (860) 860 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (670) 670 TOTAL SCORE: 5585 Bonus ------- Pacifist 470 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 166/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Faulty Impact Mace Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Gravmag System Surge Thruster Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Visual Processing Unit Improved Sensor Array Reaction Control System Hacking Suite System Shield > --- WEAPON ----------- Blade Saw Blade Saw > --- INVENTORY -------- Light Deuterium Engine ECM Suite Heavy Missile Launcher Great Maul [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Sensor Array Processor Visual Processing Unit Hackware Hacking Suite Weapon Katana Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 5 | . . 1 1 1 1 1 . Utility 5 | . . 1 1 1 1 1 . Weapon . | . . . . . . . . Parts Attached 72 | . 5 4 28 16 7 6 6 Power 7 | . . . 4 2 . 1 . Engine 7 | . . . 4 2 . 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 26 | . 2 1 9 6 5 2 1 Treads 2 | . . . 1 1 . . . Leg 5 | . . . 4 . . . 1 Wheel 1 | . . . . 1 . . . Hover 11 | . 2 1 2 4 . 2 . Flight 7 | . . . 2 . 5 . . Utility 17 | . 1 2 5 7 . 2 . Device 10 | . 1 . 4 3 . 2 . Storage . | . . . . . . . . Processor 4 | . . 2 . 2 . . . Hackware 3 | . . . 1 2 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 22 | . 2 1 10 1 2 1 5 Energy Gun 3 | . . . 2 . . . 1 Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 2 | . . . 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . 2 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . 1 1 1 . 1 1 Slashing Weapon 6 | . 2 . 1 . 2 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 1 | . . . . . . 1 . Corrupted Parts 1 | . . . 1 . . . . System Corruption 4 | . . . 4 . . . . Parts Lost 40 | . . 1 17 . . 7 15 Power 4 | . . . 2 . . 1 1 Propulsion 18 | . . 1 8 . . 4 5 Utility 8 | . . . 3 . . 1 4 Weapon 10 | . . . 4 . . 1 5 Highest Loss Streak 12 | . . 1 7 . . 5 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 37 78 79 82 80 86 41 Engine 4 | . . . 6 5 6 3 1 Treads 3 | . . . 4 4 . . . Leg 4 | . . . 13 . . . . Hover 9 | . 17 32 4 9 13 12 3 Flight 7 | . . . 1 15 14 18 2 Device 12 | . 3 11 13 14 6 14 6 Processor 13 | . . 13 18 11 13 11 10 Hackware 6 | . . . 1 10 13 11 7 Impact Weapon 1 | . . 3 2 1 . 2 3 Slashing Weapon 6 | . 16 18 3 7 6 8 . Special Melee Weapon 1 | . . . 4 . . . . Peak Build Rating 49 | . 5 11 25 34 39 49 43 Average Rating 23 | . 2 8 18 27 31 44 22 On Entrance 18 | . . 5 10 19 31 39 43 Naked Turns 46 | . 46 . . . . . . Heaviest Build 26 | . 5 5 26 13 10 11 17 Greatest Support 35 | 3 12 18 35 23 15 23 18 Greatest Overweight (x) 5 | . . . 5 1 . 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 4 3 Average Carried 4 | . 3 4 4 4 5 3 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 3 5 5 3 2 Class Distribution -------------------- 50% | Mutant 17% | Hacker-Mutant 12% | Scavenger-Mutant 7% | Scavenger-Sprinter 4% | Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Sprinter | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Matter Collected 785 | 113 . . 435 80 . 157 . Remotely . | . . . . . . . . Salvage Created 803 | . . . 518 80 24 123 58 Parts 48 | . . . 28 8 3 7 2 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Combat Hostiles Destroyed 17 | . . . 14 . 1 . 2 Melee 3 | . . . 2 . 1 . . Guns 4 | . . . 3 . . . 1 Cannons 1 | . . . 1 . . . . AOE 8 | . . . 7 . . . 1 Classes Destroyed 12 | . . . 9 . 1 1 1 Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Hauler 1 | . . . . . . 1 . Mechanic 1 | . . . 1 . . . . Operator 3 | . . . 1 2 . . . Watcher 3 | . . . 1 1 . 1 . Swarmer 4 | . . . 4 . . . . Cutter 1 | . . . . . 1 . . Grunt 5 | . . . 4 . . . 1 Duelist 1 | . . . 1 . . . . Sentry 5 | . . . 5 . . . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . . . 5 1 1 1 2 Combat Bots Only 4 | . . . 4 . 1 . 2 Max Kills in Single Turn 2 | . . . 2 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . 1 Melee 1 | . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Hostile Shots Fired 378 | . . 18 182 . 5 34 139 Missed 137 | . . 6 68 . 2 21 40 Damage Taken 4039 | . . 126 1560 48 84 315 1906 Core 1406 | . . 21 381 . . 28 976 Absorbed by Shields 183 | . . . 136 . . . 47 Core Remaining (%) 87 | 100 100 94 30 100 100 . . Volleys Fired 52 | . . . 41 . . . 11 Largest 2 | . . . 2 . . . 1 Hottest 85 | . . . 85 . . . 69 Shots Fired 57 | . . . 47 . . . 10 Gun 35 | . . . 29 . . . 6 Cannon 7 | . . . 7 . . . . Launcher 15 | . . . 11 . . . 4 Special . | . . . . . . . . Kinetic 10 | . . . 6 . . . 4 Thermal 30 | . . . 28 . . . 2 Explosive 15 | . . . 11 . . . 4 Electromagnetic 2 | . . . 2 . . . . Robot Hit Streak 6 | . . . 6 . . . 4 Robot Miss Streak 3 | . . . 3 . . . 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 77 | . . . 55 3 3 6 10 Core Hits 51 | . . . 33 2 1 3 12 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 5 | . . . 2 1 . . 2 Critical Strikes 7 | . . . 3 1 . 1 2 Smash 6 | . . . 3 1 . . 2 Sever 1 | . . . . . . 1 . Melee Attacks 61 | . . . 32 9 6 6 8 Impact 22 | . . . 14 2 . . 6 Slashing 32 | . . . 11 7 6 6 2 Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 5 . . 2 1 Combat Hostiles 2 | . . . 1 . . . 1 Follow-up Attacks 7 | . . . 6 . . 1 . Damage Inflicted 2755 | . . . 1615 129 94 152 765 Guns 350 | . . . 268 . . . 82 Cannons 162 | . . . 162 . . . . Explosions 936 | . . . 516 . . . 420 Melee 1292 | . . . 669 129 94 152 248 Ramming 15 | . . . . . . . 15 Kinetic 81 | . . . 24 . . . 57 Thermal 401 | . . . 376 . . . 25 Explosive 936 | . . . 516 . . . 420 Electromagnetic 30 | . . . 30 . . . . Impact 709 | . . . 420 41 . . 248 Slashing 583 | . . . 249 88 94 152 . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 4 . . . 7 Average Corruption 4 | . . . 4 . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . 13 . . . 4 Message Errors 2 | . . . 2 . . . . Matter Fused 5 | . . . 4 . . . 1 Energy Discharges 4 | . . . 4 . . . . Data Loss (minor) 4 | . . . 3 . . . 1 Data Loss (major) 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 231 | . . . 102 41 . . 88 Projectiles . | . . . . . . . . Explosions 3 | . . . . . . . 3 Melee 228 | . . . 102 41 . . 85 Knockbacks 3 | . . . . 1 . . 2 Impact 3 | . . . . 1 . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 107 | . . . 52 . . . 55 Shots 3 | . . . 2 . . . 1 Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 178 | . . . 178 . . . 17 Average Temperature 50 | . . . 51 . . . 17 Received Heat Transfer 983 | . . 30 710 . . 54 189 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 1 . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 5 | . . . 4 1 . . . Impact Corruptions 10 | . . . 4 2 . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 777 | . . . 740 . . . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Peak Influence 390 | . 30 107 390 243 52 242 276 Initial 172 | . . 12 40 172 . 25 169 Average 125 | . 18 48 159 132 23 86 200 Maximum Alert Level 1 | . . . 1 1 . 1 1 Low Security (%) 69 | 100 100 100 66 52 100 84 64 Level 1 30 | . . . 33 47 . 16 35 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . . . 1 . 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Distress Signals 5 | . 1 2 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 3 11 36 4 4 20 10 Peak Tracking Total 12 | . 3 8 5 2 3 12 9 Tactical Retreats 14 | . 1 1 6 1 . 4 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Traps Triggered 5 | . . . 1 1 . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts 1 | . . . 1 . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Disabled 5 | . . . 3 2 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Machines Accessed 13 | . 1 2 1 6 . 2 1 Terminals 11 | . 1 2 1 5 . 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 28 | . 3 3 2 11 . 6 3 Successful 11 | . . 2 . 3 . 5 1 Failed 17 | . 3 1 2 8 . 1 2 Catastrophic 3 | . . . . 2 . 1 . Database Lockouts . | . . . . . . . . Manual 8 | . . 4 2 2 . . . Terminals 22 | . 3 3 2 7 . 4 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . . 4 . 2 . Terminal Hacks 6 | . . . . 1 . 4 1 Open DSF 1 | . . . . 1 . . . Emergency Access Points 2 | . . . . . . 1 1 Dispatch Records 1 | . . . . . . 1 . Security Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 1 | . . . . . . 1 . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 3 | . . 2 . 1 . . . Terminals 3 | . . 2 . 1 . . . Assimilate 3 | . . 2 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 1 3 . 2 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . 2 . . . . Non-combat 2 | . . . 2 . . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . no_distress 1 | . . . 1 . . . . find_recycling 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 . . . . . Highest-Rated Group 20 | . . 20 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Turns Passed 2559 | 15 128 139 941 823 116 250 147 Spaces Moved 2933 | 31 201 225 569 905 246 633 123 Core 238 | 31 87 . 24 . . 9 87 Treads 102 | . . . 102 . . . . Legs 230 | . . . 229 . . . 1 Wheels 3 | . . . . 3 . . . Hover 750 | . 114 225 79 223 . 74 35 Flight 1610 | . . . 135 679 246 550 . Fastest Speed 26 | 50 50 52 32 32 26 26 40 Average Speed 61 | 50 55 59 116 59 36 31 53 Slowest Speed 330 | 50 60 60 330 125 37 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 13 | . . . . 2 1 10 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 34 26 46 17 8 23 31 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . 1 . 2 . 1 Terrain Destroyed 102 | . . . 79 . 2 . 21 Melee 4 | . . . 1 . 2 . 1 Projectile 1 | . . . 1 . . . . AOE 97 | . . . 77 . . . 20 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Gar Total 3501 | 30 215 229 759 1170 261 662 175 Wait 350 | . 5 . 86 229 . 29 1 Move 2900 | 30 200 224 568 900 243 612 123 Hop 13 | . . . . 2 1 10 . Pick Up 15 | . 5 1 3 6 . . . Fast Attach 37 | . 5 2 15 5 3 4 3 Attach 9 | . . 1 4 1 . 2 1 Detach 2 | . . . 1 1 . . . Swap 26 | . . 1 9 10 4 . 2 Drop 18 | . . . 5 9 4 . . Fire 52 | . . . 41 . . . 11 Melee 51 | . . . 26 7 6 5 7 Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 21 | . . . . . . . 21 Rewire . | . . . . . . . . Trap 1 | . . . 1 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Discovered new exit (range 16) 144 | -10/Materials | Entered another Materials area 144 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 282 | -9/Materials | Discovered new exit (range 4) 283 | -9/Materials | Entered another Materials area 283 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -8/Materials | Build established: Mutant 547 | -8/Materials | Lost 4 parts (1p1n1u1w) 1071 | -8/Materials | Lost 3 parts (1n2w) 1089 | -8/Materials | Core integrity fell below 50% 1187 | -8/Materials | Lost 7 parts (1p4n1u1w) 1222 | -8/Materials | Discovered new exit (range 6) 1224 | -8/Materials | Entered Factory 1224 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1837 | -7/Factory | Build established: Hacker-Mutant 2006 | -7/Factory | Discovered new exit (range 12) 2047 | -7/Factory | Entered another Factory area 2047 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2137 | -6/Factory | Discovered new exit (range 11) 2163 | -6/Factory | Entered another Factory area 2163 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2280 | -5/Factory | Spotted B-75 Beast 2342 | -5/Factory | Lost 5 parts (1p3n1w) 2412 | -5/Factory | Identified exit to Garrison 2413 | -5/Factory | Entered Garrison 2439 | -5/Garrison | Triggered checkpoint 2457 | -5/Garrison | Triggered checkpoint 2496 | -5/Garrison | Triggered checkpoint 2504 | -5/Garrison | Core integrity fell below 50% 2532 | -5/Garrison | Lost 12 parts (1p5n2u4w) 2544 | -5/Garrison | Core integrity fell below 20% 2560 | -5/Garrison | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 02543_ H-66 Slayer destroyed. 02544_ Slammed into Y-64 Sentinel. 02546_ Penetrated by Slug. 02546_ Adv. Weight Redist. System destroyed. 02547_ Acquired Gauss Rifle. 02549_ Penetrated by Slug. 02550_ ALERT: Dispatching investigation squad to Factory. 02551_ Slug penetrates Y-64 Sentinel. 02551_ Penetrated by Slug. 02553_ Slug penetrates Reinforced Barrier. 02554_ Penetrated by Slug. 02555_ System corrupted: Gauss Rifle jammed. 02557_ Slammed into Y-64 Sentinel. 02557_ Destabilizing: Core damaged (-40). 02557_ Penetrated by Slug. 02558_ Slug penetrates Y-64 Sentinel. 02560_ Slammed into Y-64 Sentinel. 02560_ Gauss Rifle destroyed. 02560_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#####????????????????????? | | ????????????????????????#" "#????????????????????? | | ????????????????????????#" "#????????????????????? | | ????????????????????????#" "#????????????????????? | | ????????????????????????#" "#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????## ##????????????????????? | | ?????????????????????????# ###???????????????????? | | ?????????????????????????# #"#???????????????????? | | ?????????????????????????# "#???????????????????? | | ?????????????????????????# "#???????????????????? | | ?????????????????????????# "#???????????????????? | | ?????????????????????????# #"#???????????????????? | | ?????????????????????????# ###???????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????????### #?????????????????????? | | ???????????????????????# % #?????????????????????? | | ???????????????????????+ @ #?????????????????????? | | ??????????########+#???# Y#?????????????????????? | | ??????????? #???###Y#?????????????????????? | | ?????????????? #?????# #?????????????????????? | | ???????????+????#^ ####### #?????????????????????# | | ????????????????# #?????????########+#### | | ????????????????# ####+####?????????# | | ????????????????# #?????????????????# | | ????????????????# #?????????????????# #####+#### | | ????????????????# #?????????????????# #????????? | | ????????????????# #???????###???????# #????????? | | ????????????????+ +??????? #??????## ##### ###? | | ????????????????# #???????# #??????# | | ????????????????# #???????# #?###### #### ###? | | ????????????????# #???????# ### # #?????? | | ????????????????# #??????## # #% ! ##??????? | | ????????????????# ####+### %* ### #??? | | ????????????????# % #??? | | ????????????????# #####??? | | ????????????????########### ## ## #??????? | | ????????????????????????### # ## ##??????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 16 Energy Capacity 290 Matter Stores 254 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 72 Targeting Accuracy 14 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialMediumNeutralizer Manual? 0 Play Time 00:40:35 Cumulative 66.3 hours Start 2024.09.24 @ 22:46:37 End 2024.09.24 @ 23:28:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(5,10,15) Steam 1 RUN: 5025cc87-9fa6-487c-ad14-0c3d43b632a4