Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 14:00:07 Player: ktur Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (167) 835 Value Destroyed (4459) 4459 Prototype IDs (247) 4940 Alien Tech Used (11) 2200 Bonus (10609) 10609 TOTAL SCORE: 34343 Bonus ------- High Alert Combat Kills 109 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Met Architect 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access_0 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cooled Linear Gravjet Core Stripper Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Combat Antigrav System Antigrav Array Improved Flight Unit Cooled VTOL Module Cooled Nuclear Pulse Thruster Electron Diverter > --- UTILITY ---------- Small Storage Unit Experimental Energy Well Enhanced Optical Array Advanced Force Booster Experimental Weapon Shielding Improved Hacking Suite Advanced Hacking Suite Quantum Router Quantum Router > --- WEAPON ----------- L-Cannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Core Stripper [Rating: 198] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Antigrav System Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Improved Reaction Control System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Quantum Router Protection Hardened Light Armor Plating Artifact LC Capacitor Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Guided Remote Datajack Slashing Weapon Longsword +1 Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 7 | . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . 2 . 1 . . . . . Utility 7 | . . . 2 . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 195 | 6 12 1 30 11 3 1 7 26 15 1 4 5 1 2 3 5 2 . 3 1 . 3 1 7 . 11 3 5 2 8 4 5 5 2 Power 23 | 1 . . 1 1 . . 1 2 2 1 . . . . 1 1 1 . . . . . . 2 . 2 1 2 . 3 . 1 . . Engine 7 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 2 . . . . Core 11 | . . . . 1 . . 1 2 2 1 . . . . 1 1 1 . . . . . . . . . . . . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . 1 . . Propulsion 52 | 2 . 1 9 1 1 1 3 6 7 . . . . 1 1 3 1 . . 1 . 1 . . . . 2 2 2 1 . 2 2 2 Treads 22 | 2 . 1 9 1 1 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 1 . . . 2 1 2 Flight 20 | . . . . . . . . . 7 . . . . 1 1 3 1 . . 1 . 1 . . . . . 1 2 1 . . 1 . Utility 48 | 1 4 . 9 . 1 . 1 2 1 . 2 1 1 1 1 1 . . 3 . . 2 . 5 . 4 . . . 2 4 1 1 . Device 8 | . . . 1 . . . . . . . 1 . . 1 . . . . . . . 1 . 2 . . . . . . 1 1 . . Storage 12 | 1 2 . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 3 . . . Processor 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hackware 14 | . . . . . . . . 2 . . 1 1 1 . 1 . . . 3 . . 1 . 2 . 1 . . . 1 . . . . Protection 11 | . 2 . 5 . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon 72 | 2 8 . 11 9 1 . 2 16 5 . 2 4 . . . . . . . . . . 1 . . 5 . 1 . 2 . 1 2 . Energy Gun 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . 2 . Ballistic Gun 25 | 2 5 . 8 5 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 3 . 3 4 . . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 7 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . 3 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 4 1 . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . . 3 . 1 1 . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . . . . . 3 2 . 1 1 . . . . . . 2 . . 1 . . . 6 . 1 . 2 1 . . . Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 51 | . 1 1 3 . . . . 4 . 1 1 . . 1 2 1 . . . 1 3 . . 4 . 1 . 2 . 1 . 2 10 12 Power 9 | . . . . . . . . 2 . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . . 1 1 . Propulsion 17 | . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . . . 2 . . . . . 1 . 1 4 5 Utility 19 | . 1 . 2 . . . . 1 . . . . . 1 . . . . . . 1 . . 2 . . . 1 . . . . 4 6 Weapon 6 | . . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 Highest Loss Streak 22 | . 1 1 3 . . . . 2 . 1 2 . . 1 2 1 . . . 1 2 . . 3 . 1 . 2 . 1 . 2 10 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 96 100 97 100 94 88 90 96 99 99 91 95 100 95 90 93 90 93 89 88 75 76 83 84 . 69 56 72 66 70 75 75 68 16 Engine 4 | . 14 14 11 1 . . . . . . . . . . . . . . . . . . . . . . 1 6 8 6 4 . . . Core 5 | . . . . 9 11 11 9 8 14 14 14 14 14 12 11 12 9 12 11 11 3 . . . . . . . . 1 4 3 2 . Treads 17 | . 28 28 21 22 22 22 36 34 . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . 37 38 37 35 35 37 36 37 37 37 33 33 33 33 33 29 . 20 18 18 23 26 25 20 14 3 Device 1 | . . . 3 . . . . . . . . . . 6 6 6 6 6 5 5 . 2 5 5 . . . . . . . 5 3 . Storage 10 | . 14 14 11 11 15 22 18 10 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 . 3 . . . . 4 7 7 1 Processor 6 | . . . 5 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 . 5 4 4 4 4 4 3 3 1 Hackware 6 | . . . . . . . . 8 15 15 14 17 21 13 13 18 18 18 23 22 22 24 27 29 . 31 22 21 16 19 19 15 14 4 Protection 11 | . 10 14 21 22 17 11 9 7 . . . . . . . . . . . . . . . 3 . . . . . . . . . . Ballistic Gun 13 | . 28 28 21 21 17 11 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 6 7 7 6 7 6 6 6 6 6 5 5 5 5 5 5 . 5 4 4 . 2 4 3 1 . Naked Turns 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Heaviest Build 79 | 13 34 34 79 62 64 64 64 63 24 25 25 25 25 27 27 28 27 27 27 27 27 16 16 32 13 30 21 28 25 43 41 51 77 2 Greatest Support 85 | 40 40 40 43 40 40 43 83 85 25 25 25 25 25 30 30 32 32 34 32 34 37 20 40 40 16 21 26 43 51 51 51 46 66 28 Greatest Overweight (x) 5 | 4 . 1 2 1 1 1 . . . . . . . . . . . . . . . . . 1 . 1 5 . . . . 1 4 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 8 8 8 8 8 Average Capacity 15 | 7 9 15 19 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 5 5 5 7 8 8 5 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 10 10 10 10 9 9 10 10 10 10 10 9 10 10 10 10 10 5 5 5 6 8 8 8 3 Average Carried 14 | 3 9 14 19 19 19 20 19 19 10 10 9 9 10 8 8 8 9 10 8 9 9 9 9 9 9 8 5 5 5 4 7 7 6 2 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 8 8 8 8 5 Final Carried 20 | 6 15 14 20 20 20 20 20 20 10 10 10 10 10 8 8 10 10 10 10 9 9 10 10 10 9 5 5 5 5 6 8 8 2 3 Class Distribution -------------------- 43% | Mutant 24% | Scavenger-Mutant 12% | Wizard-Sprinter 11% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Armory Wizard-Mutant | -4/Lab Wizard-Mutant | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Gladiator | -1/Access Wizard-Gladiator | -1/Command Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 3320 | 241 148 288 737 477 . 30 65 407 196 10 88 42 28 12 48 40 25 . 30 10 . . 29 73 . 52 65 53 . 50 . 61 5 10 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5508 | . 311 210 930 436 . 178 531 703 201 44 117 . . 12 . 55 26 . 38 46 83 . . 200 . . 159 338 . 334 . 395 161 . Parts 372 | . 27 13 94 44 . 10 33 41 15 3 3 . . 3 . 8 2 . 1 3 . . . 9 . . 18 9 . 6 . 25 5 . Haulers Intercepted 9 | . 2 . 2 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 2 1 . 5 . 3 . . . . 3 . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 108 | . 10 5 28 20 . 3 8 13 2 1 7 . . . . 2 . . 1 1 . . . 1 . . . 1 . . . 3 2 . Melee 13 | . . . . . . . . . 2 1 . . . . . 2 . . 1 1 . . . 1 . . . 1 . . . 3 1 . Guns 57 | . 7 5 17 8 . 3 8 9 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 37 | . 3 . 11 12 . . . 4 . . 7 . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 17 | . 4 1 4 2 . 1 . 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . Worker 9 | . . . 1 3 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Builder 14 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 9 . . . . 2 . . Tunneler 3 | . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . 2 . 2 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 8 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . . 2 . 2 . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Operator 7 | . 1 . 3 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 6 | . . . 3 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 40 | . 6 . 14 13 . . . 2 . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 45 | . 4 5 9 6 . 2 6 9 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 11 | . . . 5 . . . 2 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Hunter 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Programmer 3 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Master Thief 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | . 7 3 7 8 . 4 7 7 2 1 8 . . 1 . 2 1 . 1 1 . . . 1 . . 9 2 . 3 . 4 2 . Combat Bots Only 8 | . 7 3 4 7 . 3 6 5 1 1 8 . . . . 2 . . 1 1 . . . 1 . . . 1 . . . 2 2 . Max Kills in Single Turn 4 | . 2 1 3 3 . 1 1 3 1 1 4 . . 1 . 1 1 . 1 1 . . . 1 . . 1 1 . 1 . 1 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 3 . . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . . 1 . . 1 1 . . . 1 . . . 1 . . . 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10952 | . 472 211 860 456 . 42 345 630 168 46 142 . 19 . 93 60 . 26 105 83 154 . . 594 . 48 135 62 156 380 . 724 2263 2678 Core 2679 | . 55 41 128 89 . . 34 93 75 30 56 . . . 20 5 . 26 87 . 78 . . 146 . 24 53 . 40 65 . 44 197 1293 Absorbed by Shields 156 | . . . 156 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 314 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . 164 . Regen/Repaired (Parts) 814 | . . . 204 . . . . . . . . . . . . . . . . . . . . . . . . . . 150 37 335 88 . Core Remaining (%) 80 | 100 . 61 . . . 45 . 76 . . . . 77 . . . . 94 . . . . 83 . . 97 . 95 . . 79 . . . Volleys Fired 205 | . 43 14 64 28 . . . 40 . . 4 . . . . . . . . . . . 1 . . . . . . 6 . . 3 2 Largest 2 | . 2 2 2 2 . . . 2 . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 Hottest 900 | . 46 46 46 46 . . . 133 . . 36 . . . . . . . . . . . . . . . . . . 120 . . 900 900 Shots Fired 415 | . 82 28 116 46 . 8 43 76 . . 4 . . . . . . . . . . . 1 . . . . . . 6 . . 3 2 Gun 369 | . 78 28 107 36 . 8 43 69 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 14 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 6 . . 3 2 Launcher 31 | . 4 . 9 10 . . . 4 . . 4 . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic 327 | . 78 28 107 36 . 8 43 27 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 56 | . . . . . . . . 45 . . . . . . . . . . . . . . . . . . . . . 6 . . 3 2 Explosive 32 | . 4 . 9 10 . . . 4 . . 4 . . . . . . . . . . . 1 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 6 13 14 8 . 7 18 10 . . 9 . . . . . . . . . . . . . . . . . . . . . 10 . Robot Miss Streak 5 | . 5 2 3 3 . 3 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 4 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 52 | . . . . . . 8 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 344 | . 44 19 72 28 . 7 36 49 14 5 3 . . 1 6 5 1 . 1 4 3 . . 17 . . 10 3 . 4 . 10 2 . Core Hits 218 | . 20 8 57 29 . 4 15 45 4 1 14 . . 1 . 2 1 . 1 1 . . . 4 . . 3 3 . . . 4 1 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . . 1 . 1 . . 1 3 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Burn 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . Melee Attacks 271 | . . . . . . . 1 6 25 8 19 7 10 9 7 8 10 . 8 19 7 . 3 36 . 16 20 7 . 13 6 21 5 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 261 | . . . . . . . 1 6 23 8 19 6 9 9 1 8 10 . 8 19 7 . 3 36 . 16 20 7 . 13 6 21 5 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . . . 1 . 3 . . . . . 6 . 1 . . 1 . . . 4 . . 10 2 . 3 . 4 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14489 | . 655 341 2168 1274 . 222 1232 1484 769 252 643 . . 90 . 259 127 . 47 304 257 . . 1073 . . 884 251 . 713 . 1352 92 . Guns 4518 | . 483 308 1084 347 . 222 1122 952 . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3237 | . 167 . 1075 880 . . . 472 . . 643 . . . . . . . . . . . . . . . . . . . . . . . Melee 6590 | . . . . . . . 80 40 769 252 . . . 90 . 259 127 . 47 304 257 . . 1073 . . 884 251 . 713 . 1352 92 . Ramming 124 | . 5 33 9 47 . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3935 | . 483 308 1084 347 . 222 1122 369 . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 603 | . . . . . . . . 603 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3237 | . 167 . 1075 880 . . . 472 . . 643 . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6590 | . . . . . . . 80 40 769 252 . . . 90 . 259 127 . 47 304 257 . . 1073 . . 884 251 . 713 . 1352 92 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 1 3 3 3 . . 1 1 1 1 . . . . . . . . . . . 2 2 4 4 4 Average Corruption 2 | . . . . . . . . 2 1 1 3 3 . . 1 1 1 1 . . . . . . . . . . . 1 2 3 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 36 | . . . . . . . . 9 2 2 6 . . . . 1 . . . . . . . . . . . . . 1 2 6 6 1 Message Errors 10 | . . . . . . . . 2 1 1 2 . . . . 1 . . . . . . . . . . . . . . . 1 2 . Matter Fused 11 | . . . . . . . . 4 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 3 . Heat Flow Errors 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . Energy Discharges 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1813 | . . . 3 55 . . . . 90 42 38 . . . . 21 . . . 174 82 . . 46 . . 384 . . 451 . 427 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 96 | . . . 3 55 . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . Melee 1717 | . . . . . . . . . 90 42 . . . . . 21 . . . 174 82 . . 46 . . 384 . . 451 . 427 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 100 | . 21 . . 79 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 14 | . 2 3 3 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 19 | . 2 4 3 6 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 478 | . 36 38 112 38 . . 12 270 469 95 189 260 49 98 159 253 46 94 5 52 94 . . 84 . . . . 1 . 257 . 478 . Average Temperature 61 | . 10 18 37 16 . . 5 80 54 41 66 93 19 39 77 96 21 38 3 10 63 . . 49 . . . . 1 . 107 . 248 . Received Heat Transfer 1701 | . 144 123 252 138 . 27 189 342 75 . 57 . 9 . 36 9 . . 30 18 54 . . 90 . . 9 . . 27 . . 72 . Effects 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Shutdowns 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1481 | . . . . . . . . 1481 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1184 | . 237 110 531 725 . 79 217 300 449 . . . . 114 . . . . 79 . . . . 168 67 . 57 69 102 395 381 385 1184 . Initial 246 | . . 9 1 188 . . . 91 136 . . . . 46 . . . . . . . . . . 67 . . 18 33 57 222 228 246 . Average 208 | . 136 12 252 473 . 10 47 119 250 . . . . 77 . . . . 26 . . . . 57 67 . 20 40 57 176 307 321 457 . Maximum Alert Level 4 | . 1 . 2 3 . . 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 1 1 4 . Low Security (%) 55 | 100 57 100 48 . . 100 98 78 41 . . . . 100 . . . . 100 . . . . 100 100 . 100 100 100 68 . . . . Level 1 22 | . 42 . 17 25 . . 1 21 53 . . . . . . . . . . . . . . . . . . . . 31 100 100 59 . Level 2 21 | . . . 34 71 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 3 . | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 . 4 . . . 1 5 5 . . . . 3 . . . . 1 . . . . 3 . . 1 1 1 1 1 3 . . Investigation 12 | . . . 1 . . . . . 4 . . . . 2 . . . . 1 . . . . 2 . . . 1 . . . 1 . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Reinforcement 15 | . 1 . 3 . . . 1 2 1 . . . . 1 . . . . . . . . . 1 . . 1 . 1 . 1 2 . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 17 | . 2 . 3 1 . . 4 2 . . . . . . . . . . . . . . . . . . . . 2 1 1 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 299 | . 20 5 44 20 . 3 16 20 11 1 8 . 6 1 10 7 4 1 3 14 7 . 3 21 4 1 6 2 8 15 4 9 16 9 Peak Tracking Total 16 | . 4 2 5 3 . 3 6 8 4 1 8 . 3 1 10 4 4 1 2 9 4 . 3 13 4 1 5 2 9 6 2 6 16 9 Tactical Retreats 27 | . . . . . . . . 1 4 . 1 . 2 . 1 . . . . 5 1 . . 2 . . 1 . . 5 2 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 9 | . . . 3 . . . . 3 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 34 | . . . . 2 . . 1 4 . . . . . . . . . . . . . . . 1 . 4 . 1 . 3 3 . 6 9 Max in Single Turn 5 | . . . . 1 . . 1 1 . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 1 . 4 5 Garrison Access 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 77 | . 7 . 8 . 2 . 5 3 14 . 1 . . 3 . . 4 . 4 . . 4 . 7 . 2 1 2 1 1 3 4 1 . Terminals 37 | . 6 . 3 . . . 3 3 6 . . . . 1 . . . . 3 . . . . 4 . . 1 . 1 . 2 3 1 . Fabricators 7 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 2 . . . 1 . . . 1 . . Repair Stations 5 | . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Recycling Units 8 | . 1 . 2 . . . 2 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Hacks 280 | . 24 . 19 . 2 . 10 6 28 . 1 . . 7 . . 31 . 32 . . 13 . 38 . 20 9 7 2 6 13 8 4 . Successful 179 | . 11 . 11 . 2 . 5 4 16 . 1 . . 3 . . 31 . 22 . . 13 . 18 . 20 3 3 1 4 4 6 1 . Failed 100 | . 12 . 8 . . . 5 2 12 . . . . 4 . . . . 10 . . . . 20 . . 6 4 1 2 9 2 3 . Catastrophic 14 | . 2 . . . . . . 1 2 . . . . . . . . . . . . . . 4 . . . . . . 3 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 21 . 4 . 1 . 6 2 15 . . . . 2 . . . . 24 . . . . 27 . . 9 . . . 7 2 . . Terminals 144 | . 23 . 6 . . . 7 6 16 . . . . 3 . . . . 25 . . . . 29 . . 9 . 2 . 11 3 4 . Fabricators 28 | . . . . . . . . . 4 . . . . . . . . . 7 . . . . 6 . . . 6 . . . 5 . . Repair Stations 19 | . . . 8 . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . 6 . . . . Recycling Units 11 | . 1 . 4 . . . 3 . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . 2 . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Hacks 118 | . 6 . 3 . 2 . 3 4 4 . 1 . . 1 . . 31 . 13 . . 13 . 7 . 20 3 . 1 . 2 3 1 . Record 36 | . . . . . 1 . . . . . . . . . . . 11 . . . . 5 . . . 19 . . . . . . . . Part Schematic 24 | . 1 . . . . . . . . . . . . 1 . . 12 . 4 . . 4 . 2 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 1 . . . . 1 1 . . . . . . . 3 . 1 . . 4 . . . . . . . . . . . . Open Door 7 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . 1 3 . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Branch Access Points 5 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 5 | . 1 . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Unreport Threat 6 | . 1 . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Patrol Status 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . 2 . . . . . . . . . 5 . . . . 4 . . . 2 . . . 2 . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . 1 . . . . . . . . . 3 . . . . 3 . . . 1 . . . 1 . . Build 5 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 . . . 1 . . Repair Station Hacks 10 | . . . 5 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . Scan Component 6 | . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . Repair 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks 7 | . 1 . 2 . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 7 | . 1 . 2 . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . 2 . . . Insert Component 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . 2 . . . Analyze 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 3 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 19 | . 4 . 1 . . . . . 5 . . . . . . . . . 4 . . . . 4 . . . . . . . 1 . . Terminals 12 | . 4 . 1 . . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . Track 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Assimilate 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Operators 4 | . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . 1 . . Prioritize 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Recompile 4 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 5 . 6 . . . 3 3 8 . . . . 2 . . . . 2 . . . . 3 . . 1 1 1 1 . 2 . . Full Trace Events 7 | . . . . . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . 1 . . . 1 . . Feedback Events 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 1 . . . . . . . 1 . . 15 . 1 . . 12 . 4 . . 4 . 3 . . . . . 1 . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . 1 . . Authchips 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Time 241 | . . . . . . . . . . . . . . . . . . . 84 . . . . 76 . . . 56 . . . 25 . . Total Part Build Rating 22 | . . . . . . . . . . . . . . . . . . . 12 . . . . 5 . . . . . . . 5 . . Parts Repaired 4 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Time 80 | . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 3 . 1 . . . 2 . 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 7 | . . . . 1 . . . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . Largest Group 4 | . . . . 1 . . . . . . . 4 4 . 1 . . . . . . . . . . . . . . . . . . . Highest-Rated Group 110 | . . . . 31 . . . . . . . 110 110 . 31 . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . 31 31 . 31 . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 28 | . . . . . . . . . . . . . 24 . 4 . . . . . . . . . . . . . . . . . . . Total Damage 456 | . . . . . . . . . . . . . 392 . 64 . . . . . . . . . . . . . . . . . . . Kills 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 130 | . 1 . . . . . 1 . . . . . . . . . 128 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 3 . 2 . . . . . . 2 2 2 . 2 . . 1 . 1 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 13385 | 86 1000 1035 2449 1993 621 605 528 737 546 122 188 387 329 68 76 113 54 55 155 213 80 55 104 291 3 174 190 136 71 330 155 252 123 61 Spaces Moved 12310 | 49 526 608 905 777 256 250 278 344 1329 283 428 757 453 197 228 282 105 201 177 650 271 143 257 367 5 204 160 210 282 599 366 176 103 84 Core 55 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 39 Treads 3979 | 35 526 608 905 777 256 250 278 344 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 255 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 29 . . . 101 79 45 Flight 8021 | . . . . . . . . . 1329 283 428 757 453 197 228 282 105 201 177 650 271 143 257 367 5 204 157 181 282 599 366 75 24 . Fastest Speed 12 | 50 160 160 160 240 240 240 160 158 27 28 28 28 28 24 23 19 23 20 24 20 16 29 12 12 32 28 21 25 18 16 16 23 27 36 Average Speed 84 | 146 160 160 234 240 240 240 160 159 27 28 28 28 28 24 23 23 23 23 24 23 24 32 28 25 32 36 31 31 23 22 22 79 59 42 Slowest Speed 320 | 250 160 240 320 240 240 240 160 162 28 28 28 28 28 24 27 27 24 24 24 24 34 34 29 94 32 96 300 62 25 27 23 131 294 50 Overloaded Moves 174 | . . . . . . . . . . . . . . . . 6 . 6 . 22 11 . 3 21 . . 10 . 24 31 13 . . 27 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . . . . . . 3 . . . . . 1 . . . . 1 . . . 3 . . 1 . 3 11 . . 1 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . Exploration Rate (%) 45 | 4 83 99 64 100 63 59 27 60 31 41 51 83 61 6 57 47 82 50 5 66 54 61 43 13 3 100 8 35 11 64 43 7 11 10 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 34 | . . . . 1 1 . . . . . . 1 . . . . 28 . . . . 3 . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 . 1 . . . 1 . . . . 1 1 . . 1 1 . . . 1 1 . . 1 1 1 . 1 . . . Unknown Exits Taken 21 | 1 1 1 . 1 . 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 . . 1 1 . . . 1 . 1 1 . Scrap Searched 15 | . . 1 . 1 . 1 . . . . 2 2 1 . 3 1 . . . 1 1 . 1 . . . . . . . . . . . Spaces Dug 179 | . 13 . 5 . . . . . 9 3 27 1 9 8 1 3 5 . 7 15 4 . 15 18 . 2 8 3 . 11 2 8 2 . Terrain Destroyed 1605 | . 24 . 46 98 . 4 32 4 9 3 51 1 9 8 1 3 5 . 7 15 4 . 15 18 . 2 8 3 . 11 2 8 519 695 Melee 136 | . . . . . . . . . 9 3 19 1 9 8 1 3 5 . 7 15 4 . 3 18 . 2 8 3 . 6 2 8 2 . Projectile 1254 | . . . . . . 4 32 . . . . . . . . . . . . . . . 1 . . . . . . 5 . . 517 695 AOE 215 | . 24 . 46 98 . . . 4 . . 32 . . . . . . . . . . . 11 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 14515 | 60 609 638 1119 848 267 257 364 455 1486 316 472 923 644 207 243 319 124 207 280 691 277 149 282 525 5 287 276 269 282 748 424 243 129 90 Wait 1286 | . . 12 85 24 . 5 56 12 71 25 14 152 181 . 6 23 5 7 90 16 . . 20 110 . 40 95 46 . 124 16 41 9 1 Move 12229 | 48 525 607 904 776 255 249 277 343 1322 282 427 756 452 196 225 281 104 200 176 647 270 142 256 360 4 203 157 209 276 576 365 175 100 84 Hop 23 | . . . . . . . . . 3 . . . . . 1 . . . . 1 . . . 3 . . 1 . 2 11 . . 1 . Pick Up 96 | 6 16 . 14 1 2 1 8 9 9 . . 2 . . . 1 2 . 3 . . 2 . 3 . 1 . . . 5 9 1 . 1 Fast Attach 93 | 6 2 . 11 2 1 . 1 13 3 1 3 . . . 2 1 . . . . . 3 . 5 . 10 3 5 2 8 3 4 2 2 Attach 52 | . . 1 3 1 2 . 3 6 9 . 2 1 . 2 1 . 2 . 3 1 . 1 1 1 1 2 . . . 1 3 1 4 . Detach 13 | . . . 2 . . . 1 2 1 . 2 . . . 1 . . . . . . . 1 1 . 1 . . . . . . 1 . Swap 60 | . 10 . 16 8 . 1 3 7 3 . . 4 1 . . 4 . . . . . . . 1 . 1 . . . . 1 . . . Drop 125 | . 11 . 17 2 7 1 10 17 22 . 1 1 . . . 1 1 . . . . 1 . 5 . 13 . 2 2 4 3 . 4 . Fire 205 | . 43 14 64 28 . . . 40 . . 4 . . . . . . . . . . . 1 . . . . . . 6 . . 3 2 Melee 271 | . . . . . . . 1 6 25 8 19 7 10 9 7 8 10 . 8 19 7 . 3 36 . 16 20 7 . 13 6 21 5 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 2 4 3 6 . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . 18 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 5 exits: Res x3 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command -1/Access_0 History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Destroyed 7 combat bots 329 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 628 | -10/Materials | Central database locked down 692 | -10/Materials | Discovered new exit (range 8) 808 | -10/Materials | Discovered new exit (range 11) 993 | -10/Materials | Discovered new exit (range 16) 1087 | -10/Materials | Entered Mines 1231 | -10/Mines | Learned Materials stockpile data 1312 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1356 | -10/Mines | Discovered new exit (range 8) 1610 | -10/Mines | Learned Materials garrison access intel 1624 | -10/Mines | Discovered new exit (range 16) 2122 | -10/Mines | Entered Materials 2122 | -9/Materials | Evolved 2 slots: Utility x2 2123 | -9/Materials | Identified exit to Mines 3142 | -9/Materials | Lost 3 parts (2u1w) 3610 | -9/Materials | Repaired Hrd. Light Armor Plating 4081 | -9/Materials | Discovered new exit (range 10) 4417 | -9/Materials | Repaired Lgt. Armor Plating 4571 | -9/Materials | Entered Mines 4633 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4685 | -9/Mines | Destroyed 7 combat bots 4860 | -9/Mines | Learned location of Zion (-7) 4966 | -9/Mines | Discovered new exit (range 7) 5139 | -9/Mines | Build established: Scavenger-Mutant 5167 | -9/Mines | Assembled infested the area 5216 | -9/Mines | Met 8R-AWN 5416 | -9/Mines | Core integrity fell below 50% 5682 | -9/Mines | Received a Mining Laser from a helpful Derelict 5976 | -9/Mines | Discovered new exit (range 8) 6358 | -9/Mines | Learned Materials emergency access door positions 6555 | -9/Mines | Discovered new exit (range 5) 6564 | -9/Mines | Entered Exiles 6565 | -9/Exiles | Identified exit to Mines 6629 | -9/Exiles | Welcomed by 8R-AWN 6665 | -9/Exiles | Met EX-HEX 6749 | -9/Exiles | Met EX-DEC 6804 | -9/Exiles | Met EX-BIN 6843 | -9/Exiles | Aligned with FarCom system 6845 | -9/Exiles | Given EX-Vault access code 6900 | -9/Exiles | Opened EX-Vault 6920 | -9/Exiles | Found Longsword +1 6938 | -9/Exiles | Found XL Autogun Array 6949 | -9/Exiles | Found AWS/Gauss 7001 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7152 | -9/Exiles | Discovered exit to Mines (range 17) 7185 | -9/Exiles | Stole three prototypes: AWS/Gauss, XL Autogun Array, Longsword +1 7185 | -9/Exiles | Entered Mines 7217 | -8/Mines | Build established: Mutant 7757 | -8/Mines | Discovered new exit (range 11) 7790 | -8/Mines | Entered Materials 7790 | -8/Materials | Evolved 2 slots: Propulsion x2 7792 | -8/Materials | Loaded intel: 1 garrison access location 8098 | -8/Materials | Build established: Scavenger-Mutant 8306 | -8/Materials | Discovered new exit (range 5) 8318 | -8/Materials | Entered Storage 8521 | -8/Storage | Garrison activated, responded to threat 9024 | -8/Storage | Discovered new exit (range 17) 9055 | -8/Storage | Entered Factory 9055 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9057 | -7/Factory | FarCom data flow suspended 9295 | -7/Factory | Discovered new exit (range 18) 9406 | -7/Factory | Build established: Hacker-Sprinter 9483 | -7/Factory | Discovered new exit (range 9) 9537 | -7/Factory | Identified exit to Lower Caves 9601 | -7/Factory | Entered Lower Caves 9612 | -7/Lower Caves | Spotted B-75 Beast 9722 | -7/Lower Caves | Discovered new exit (range 6) 9723 | -7/Lower Caves | Entered another Lower Caves area 9740 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9755 | -7/Lower Caves | Destroyed 8 combat bots 9757 | -7/Lower Caves | Learned 12 Factory zone layouts 9814 | -7/Lower Caves | Learned Factory security intel 9867 | -7/Lower Caves | Found Alien Artifact 9867 | -7/Lower Caves | Identified Core Expander 9867 | -7/Lower Caves | Installed Core Expander, added new Utility slot 9910 | -7/Lower Caves | Discovered new exit (range 5) 9911 | -7/Lower Caves | Entered Zion 9939 | -7/Zion | Discovered new exit (range 13) 9955 | -7/Zion | System corruption cleaned by Quarantine Array 9982 | -7/Zion | Gained Derelict followers 9997 | -7/Zion | Learned location of Data Miner (-6) 9999 | -7/Zion | Received a visual enhancement algorithm 10007 | -7/Zion | Learned 4 Factory zone layouts 10111 | -7/Zion | Learned Factory emergency access door positions 10117 | -7/Zion | Found Prototype Special Weapon 10118 | -7/Zion | Identified RU-N14's Throwing Claymores 10128 | -7/Zion | Found RU-N14's Throwing Claymores 10298 | -7/Zion | Entered Proximity Caves 10298 | -6/Proximity Caves | Accompanied by 4 allies 10304 | -6/Proximity Caves | Learned Factory stockpile data 10568 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 10625 | -6/Proximity Caves | Discovered new exit (range 5) 10626 | -6/Proximity Caves | Learned location of 1 exit from Factory 10627 | -6/Proximity Caves | Entered Factory 10627 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10628 | -6/Factory | Identified exit to Factory 10629 | -6/Factory | Identified exit to Lower Caves 10646 | -6/Factory | Hacking Suite fried by hacking feedback 10695 | -6/Factory | Entered Lower Caves 10704 | -6/Lower Caves | Learned location of 1 exit from Factory 10728 | -6/Lower Caves | Attacked by a faux Warlord 10758 | -6/Lower Caves | Identified exit to Lower Caves 10765 | -6/Lower Caves | Encountered a Warlord checkpoint 10771 | -6/Lower Caves | Entered another Lower Caves area 10771 | -6/Lower Caves | Spotted 98-OK4(f) 10772 | -6/Lower Caves | Encountered a Master Thief 10772 | -6/Lower Caves | Spotted E8-XJN(f) 10773 | -6/Lower Caves | Encountered a Master Thief 10777 | -6/Lower Caves | Encountered a Warlord checkpoint 10816 | -6/Lower Caves | XL Autogun Array stolen by Master Thief 10816 | -6/Lower Caves | Destroyed 98-OK4(f) 10824 | -6/Lower Caves | Destroyed E8-XJN(f) 10866 | -6/Lower Caves | Discovered new exit (range 18) 10884 | -6/Lower Caves | Entered Data Miner 10884 | -6/Data Miner | Discovered new exit (range 6) 10887 | -6/Data Miner | Met Data Miner 10893 | -6/Data Miner | Learned location of Section 7 (-2) 10893 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10897 | -6/Data Miner | Received God Mode back door access code from Data Miner 10901 | -6/Data Miner | Destroyed Data Miner 10904 | -6/Data Miner | Found Prototype Hackware 10907 | -6/Data Miner | Found Prototype Hackware 10908 | -6/Data Miner | Interfaced with the Data Conduit 10938 | -6/Data Miner | Entered Proximity Caves 10965 | -5/Proximity Caves | Learned Factory trap positions 10987 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10987 | -5/Proximity Caves | Discovered exit to Factory (range 17) 10993 | -5/Proximity Caves | Entered Factory 10993 | -5/Factory | Evolved 2 slots: Utility x2 10993 | -5/Factory | Identified Deep Network Scanner 10994 | -5/Factory | Identified exit to Factory 10994 | -5/Factory | Identified Quantum Router 10995 | -5/Factory | Loaded intel: 119 trap records 10996 | -5/Factory | Loaded intel: 296 machine locations 11005 | -5/Factory | Identified exit to Upper Caves 11070 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 11115 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 11148 | -5/Factory | Entered Upper Caves 11217 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11243 | -5/Upper Caves | Learned Factory terminal intel 11298 | -5/Upper Caves | Build established: Wizard-Sprinter 11357 | -5/Upper Caves | Discovered new exit (range 21) 11361 | -5/Upper Caves | Entered another Upper Caves area 11387 | -5/Upper Caves | Spotted B-75 Beast 11419 | -5/Upper Caves | Learned 8 Factory zone layouts 11439 | -5/Upper Caves | Discovered new exit (range 7) 11441 | -5/Upper Caves | Entered Zhirov 11441 | -5/Zhirov | Discovered new exit (range 3) 11452 | -5/Zhirov | Met Zhirov 11462 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11467 | -5/Zhirov | Found Alien Artifact 11467 | -5/Zhirov | Identified Integrated Dissipator 11467 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11472 | -5/Zhirov | Found Alien Artifact 11496 | -5/Zhirov | Entered Proximity Caves 11595 | -4/Proximity Caves | Spotted B-86 Titan 11596 | -4/Proximity Caves | Discovered exit to Factory (range 12) 11600 | -4/Proximity Caves | Entered Factory 11600 | -4/Factory | Evolved 2 slots: Utility x2 11601 | -4/Factory | Identified exit to Upper Caves 11602 | -4/Factory | Loaded intel: 293 machine locations 11603 | -4/Factory | Loaded intel: 28 terminal locations 11606 | -4/Factory | Identified Transdimensional Reconstructor 11616 | -4/Factory | Identified exit to Extension 11616 | -4/Factory | Identified exit to Armory 11629 | -4/Factory | Found Exp. System Shield 11709 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 11775 | -4/Factory | Crushed by falling debris 11891 | -4/Factory | Entered Armory 11892 | -4/Armory | Loaded intel: 70 machine locations 11893 | -4/Armory | Warped through subspace to slip node 11893 | -4/Armory | Discovered new exit (range 1) 11894 | -4/Armory | Entered Lab 11894 | -4/Lab | Discovered new exit (range 9) 11898 | -4/Lab | Hidden lab's door opened automatically 11898 | -4/Lab | Sensor layout match revealed 11899 | -4/Lab | Gained access to the hidden lab's interior 11910 | -4/Lab | Found Transdimensional Reconstructor 11917 | -4/Lab | Found Alien Artifact 11917 | -4/Lab | Identified Core Regenerator 11917 | -4/Lab | Used Core Regenerator, restored core integrity (+199) 11919 | -4/Lab | Found Alien Artifact 11919 | -4/Lab | Identified Integrated Mediator 11919 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 11922 | -4/Lab | Lost 3 parts (1n2u) 11938 | -4/Lab | Found Quantum Router 11940 | -4/Lab | Found Prototype Protection 11940 | -4/Lab | Identified Med. Regenerative Plating 11946 | -4/Lab | Found Prototype Energy Cannon 11946 | -4/Lab | Identified Potential Cannon 11964 | -4/Lab | Found Prototype Special Weapon 11964 | -4/Lab | Identified Gui. Remote Datajack 11969 | -4/Lab | Decrypted terminal 11969 | -4/Lab | Acquired modification code for an L2 power cell 12010 | -4/Lab | Detected for breach 12034 | -4/Lab | Decrypted terminal 12034 | -4/Lab | Found Alien Artifact 12034 | -4/Lab | Identified LC Capacitor 12057 | -4/Lab | Confronted by A5 12068 | -4/Lab | Entered Research 12068 | -3/Research | Evolved 2 slots: Propulsion x2 12069 | -3/Research | Loaded intel: 91 machine locations 12072 | -3/Research | Spotted B-86 Titan 12197 | -3/Research | Identified exit to Research 12197 | -3/Research | Identified exit to Testing 12258 | -3/Research | Entered Testing 12259 | -3/Testing | Loaded intel: 65 machine locations 12265 | -3/Testing | Found Prototype Energy Cannon 12265 | -3/Testing | Identified Null Cannon 12390 | -3/Testing | Discovered exit to Research (range 12) 12394 | -3/Testing | Entered Research 12394 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 12395 | -2/Research | Loaded intel: 103 machine locations 12418 | -2/Research | Identified exit to Quarantine 12465 | -2/Research | Entered Quarantine 12466 | -2/Quarantine | Loaded intel: 61 machine locations 12517 | -2/Quarantine | Repaired Imp. Flight Unit 12531 | -2/Quarantine | Repaired Lgt. Ion Engine 12624 | -2/Quarantine | Found Alien Slashing Weapon 12624 | -2/Quarantine | Identified Sigix Broadsword 12666 | -2/Quarantine | Found Alien Artifact 12671 | -2/Quarantine | Found Transdimensional Reconstructor 12687 | -2/Quarantine | Found Alien Artifact 12689 | -2/Quarantine | Found Alien Artifact 12696 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 12696 | -2/Quarantine | Warped through subspace 12733 | -2/Quarantine | Found Alien Impact Weapon 12780 | -2/Quarantine | Spotted Fortress 12794 | -2/Quarantine | Discovered new exit (range 5) 12795 | -2/Quarantine | Entered Section 7 12796 | -2/Section 7 | Loaded intel: 146 machine locations 12802 | -2/Section 7 | Identified exit to Access 12806 | -2/Section 7 | Found Adv. Force Booster 12816 | -2/Section 7 | Spotted S7 Guard 12824 | -2/Section 7 | Identified Dimensional Node Initializer 12824 | -2/Section 7 | Initialized slip node 12831 | -2/Section 7 | Found Alien Artifact 12838 | -2/Section 7 | Identified Integrated Reactor 12838 | -2/Section 7 | Identified Core Stripper 12844 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 12877 | -2/Section 7 | Spotted Alpha 7 12912 | -2/Section 7 | Spotted Executioner 12913 | -2/Section 7 | Spotted Executioner 12921 | -2/Section 7 | Spotted B-99 Colossus 12945 | -2/Section 7 | Found Alien Energy Cannon 12946 | -2/Section 7 | Installed L-Cannon capacitor 12947 | -2/Section 7 | Warped through subspace to slip node 12950 | -2/Section 7 | Entered Access 12950 | -1/Access | Evolved 2 slots: Weapon x2 12951 | -1/Access | Loaded intel: 130 machine locations 12993 | -1/Access | Fabricated Exp. Weapon Shielding (x1) 13194 | -1/Access | Discovered new exit (range 7) 13202 | -1/Access | Entered Command 13203 | -1/Command | Loaded intel: 54 machine locations 13226 | -1/Command | Disengaged cave seal 13226 | -1/Command | Wild derelicts emerged from the dark tunnel 13233 | -1/Command | Spotted B-99 Colossus 13275 | -1/Command | Fired L-Cannon 13290 | -1/Command | Spotted M Guard 13290 | -1/Command | Spotted M Guard 13290 | -1/Command | Spotted Combat Programmer 13292 | -1/Command | Fired L-Cannon 13292 | -1/Command | Spotted Combat Programmer 13292 | -1/Command | 0b10 Conduit disabled 13302 | -1/Command | Fired L-Cannon 13312 | -1/Command | Warped through subspace to slip node 13312 | -1/Command | Discovered new exit (range 5) 13313 | -1/Command | MAIN.C activated Command garrisons 13325 | -1/Command | Entered Access_0 13326 | -1/Access_0 | Loaded intel: 50 machine locations 13326 | -1/Access_0 | Met Architect 13326 | -1/Access_0 | Fired L-Cannon 13326 | -1/Access_0 | Subspace Access Node disabled 13326 | -1/Access_0 | Subspace Access Node disabled 13326 | -1/Access_0 | Singularity Gate disabled 13326 | -1/Access_0 | Singularity Gate disabled 13336 | -1/Access_0 | Fired L-Cannon 13336 | -1/Access_0 | Subspace Access Node disabled 13336 | -1/Access_0 | Subspace Access Node disabled 13350 | -1/Access_0 | Core integrity fell below 50% 13363 | -1/Access_0 | Core integrity fell below 20% 13367 | -1/Access_0 | Spotted Enhanced Programmer 13386 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 13351_ HV Slug penetrates Wall. 13352_ Enh. Optical Array destroyed. 13354_ Quantum Shear penetrates Wall. 13354_ Quantum Router destroyed. 13356_ Quantum Shear penetrates Earth. 13360_ Acquired Cld. Linear Gravjet. 13362_ Penetrated by Quantum Shear. 13362_ HV Slug penetrates Earth. 13362_ Penetrated by HV Slug. 13362_ Acquired Cld. Linear Gravjet. 13364_ Acquired 10 matter. 13365_ Acquired Cld. Linear Gravjet. 13365_ Penetrated by HV Slug. 13366_ HV Slug penetrates Wall. 13370_ Critical hit (Destroy). 13370_ Cld. Linear Gravjet destroyed. 13370_ Penetrated by HV Slug. 13380_ Quantum Shear penetrates Wall. 13380_ Cld. Linear Gravjet destroyed. 13386_ Penetrated by Quantum Shear. Map ----- +----------------------------------------------------+ | "???????????""""?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????"?"??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ???????????????????????????""#???????????????????? | | ?????????????????????????? """#?####????????????? | | ?????????????????????????? ## ?????????????? | | ??????????????????????????? ?????????????? | | ????????????????????????????? ????????????? | | ????????????;##????????????????# " "##??????????? | | ????????????; ; #??????????????# """ ########### | | ???????????? ; ; ##???????????# # " | | ????????????# ; ; ##????????# #?# " | | ??????????????# ; ##??????# #?###" """"#### | | ????????????????# ####?## ##??## " ###?? | | ?????????????????###;;;;;;;;###" "###?# " #?? | | ?????????? @ "" ### " # | | ?????????????# "" # ### | | ?????????????##############;;;; 0### #### " | | ??????????????????????????###;;; ;;;# #####" | | ????????????????????????????#### ;;;;; #??## | | ???????????????????????????????###; ; #???# | | ?????????????????????????????????### ;; #? | | ???????????????????????????????????# " #? | | ???????????????????????????????????#### # | | ??????????????????????????????????????#### | | ?????????????????????????????????????????? | | ??????????????????????????????????????????# | | ??????????????????????????????????????????? ## | | ??????????????????????????????????????????? ##? | | ??????????????????????????????????????????? #?# ## | | ????????????????????????????????????????????#????# | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 43 Energy Capacity 820 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 300 Utility Shielding 90 Phase Shifting 15 Evasion (%) 75 Recoil Reduction 4 Force Boost 40 Offensive Hacking 37 Defensive Hacking 92 Authchip Count 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Adv. Terrain Scanner | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Chainsword | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Force Booster | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Flak Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mass Driver | -7/Zion | Archive Enh. Optical Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Cld. Cesium-ion Thruster | -5/Factory | Hacked Exp. Utility Shielding | -5/Factory | Hacked Exp. Weapon Shielding | -5/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. ECM Suite | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -4/Factory | Hacked Cmb. Linear Gravjet | -4/Factory | Hacked Tactical Quantum Warhead | -2/Quarantine | Archive Robot Schematics ------------------ H-77 Assassin | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free E-15 Imp | -2/Quarantine | Archive Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Exp. Utility Shielding | x1 | -4/Factory | Authchip Exp. Weapon Shielding | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Regenerator Integrated Mediator LC Capacitor Sigix Broadsword High-powered Transdimensional Reconstructor Dimensional Node Initializer Integrated Reactor L-Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicShieldSubcomponent Manual? 0 Play Time 02:04:31 Cumulative 374.8 hours Start 2022.04.30 @ 11:41:06 End 2022.04.30 @ 14:00:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 383 Rogue 383 Adventurer 0 Explorer 0 Win Type - Total 20 Types 12/2/3/2/0/0/0/1/0 Lore% 91 Gallery% 88 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2a9a55f-662a-4bb2-b62e-fc098a161deb