Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.05 @ 11:30:19 Player: Lodestone Result: Destroyed by F8-70C(M) with Battle Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (596) 596 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 2645 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/400 Matter 94/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Makeshift Flight Unit > --- UTILITY ---------- Energy Filter Makeshift Transmission Jammer > --- WEAPON ----------- Beam Rifle Light Assault Rifle > --- INVENTORY -------- Improved Ion Engine Makeshift Power Source Core Shielding Lightning Gun [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Core Shielding Device Energy Filter Storage Medium Matter Pod Processor Terrain Scan Processor Protection Core Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 41 | 5 8 11 7 10 Power 6 | 1 . 2 1 2 Engine 6 | 1 . 2 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 2 1 Treads . | . . . . . Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . 1 2 1 Utility 10 | . 3 4 . 3 Device 5 | . 1 2 . 2 Storage 1 | . 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 18 | 2 5 3 4 4 Energy Gun 9 | 1 1 3 1 3 Energy Cannon 1 | . 1 . . . Ballistic Gun 4 | 1 1 . 2 . Ballistic Cannon . | . . . . . Launcher 3 | . 2 . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . 7 1 10 Power 4 | . . 1 . 3 Propulsion 6 | . . 3 . 3 Utility 2 | . . . . 2 Weapon 6 | . . 3 1 2 Highest Loss Streak 10 | . . 5 1 10 Average Slot Usage (%) 82 | . 95 86 55 78 Engine 11 | . 14 10 11 10 Leg 11 | . 28 24 . . Flight 16 | . . . 16 30 Device 6 | . 4 4 . 9 Storage 2 | . 5 4 . . Processor 1 | . . 6 8 . Protection 10 | . 13 7 11 10 Energy Gun 8 | . 9 8 2 8 Energy Cannon 1 | . 4 . . . Ballistic Gun 7 | . 5 8 5 7 Launcher 4 | . 9 10 . . Naked Turns 19 | . . . . 19 Heaviest Build 16 | 7 12 12 10 16 Greatest Support 30 | 20 20 30 12 16 Greatest Overweight (x) 4 | . . 2 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 Average Carried 3 | . 2 3 3 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | . 4 4 4 1 Class Distribution -------------------- 62% | Mutant 31% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 582 | 262 160 27 35 98 Remotely . | . . . . . Salvage Created 470 | 67 292 76 35 . Parts 49 | 3 33 7 6 . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 1 | . . . . 1 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 19 | 1 9 5 3 1 Guns 5 | 1 1 . 3 . Cannons 4 | . 3 . . 1 AOE 10 | . 5 5 . . Classes Destroyed 8 | 2 4 2 . . Builder 2 | . 2 . . . Tunneler 3 | 1 2 . . . Hauler 1 | . 1 . . . Operator 1 | . . 1 . . Watcher 3 | . 3 . . . Swarmer 8 | . 5 . 3 . Grunt 8 | 1 4 3 . . Sentry 2 | . . 2 . . Best Kill Streak 7 | 2 7 4 3 1 Combat Bots Only 4 | 1 4 4 3 1 Max Kills in Single Turn 4 | 2 4 1 1 1 Gunslinging . | . . . . . Exploded 3 | . 3 1 . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 1624 | 33 229 471 98 793 Core 459 | 10 47 23 40 339 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 96 77 . . . Volleys Fired 59 | 4 23 15 7 10 Largest 3 | 2 2 3 1 1 Hottest 110 | 70 110 110 56 80 Shots Fired 97 | 8 36 36 7 10 Gun 46 | 8 8 23 6 1 Cannon 18 | . 18 . . . Launcher 24 | . 10 13 1 . Special 9 | . . . . 9 Kinetic 11 | 4 . 7 . . Thermal 62 | 4 26 16 6 10 Explosive 24 | . 10 13 1 . Electromagnetic . | . . . . . Robot Hit Streak 9 | 4 8 9 8 5 Robot Miss Streak 4 | 1 4 3 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 43 | 5 13 17 3 5 Core Hits 51 | 3 20 19 4 5 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1517 | 60 640 687 61 69 Guns 275 | 60 48 124 43 . Cannons 106 | . 106 . . . Explosions 1067 | . 486 563 18 . Melee . | . . . . . Ramming . | . . . . . Kinetic 65 | 35 . 30 . . Thermal 385 | 25 154 94 43 69 Explosive 1067 | . 486 563 18 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 . . 3 Average Corruption 1 | . 1 . . 2 Corruption Purged . | . . . . . Effects 3 | . . . . 3 Message Errors 2 | . . . . 2 Matter Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 30 | . . 30 . . Projectiles . | . . . . . Explosions 30 | . . 30 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 213 | 48 165 171 72 213 Average Temperature 76 | 26 65 69 37 98 Received Heat Transfer 382 | 18 93 195 . 76 Effects 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 911 | 74 370 236 111 120 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 332 | 25 332 221 145 . Initial 85 | . 16 76 85 . Average 117 | 2 133 128 115 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 87 | 100 85 84 100 . Level 1 12 | . 14 15 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | 1 14 10 3 24 Peak Tracking Total 20 | 1 3 5 3 20 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled 3 | . 2 1 . . Max in Single Turn 1 | . 1 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 7 | . 3 2 1 1 Terminals 6 | . 3 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 9 4 1 6 Successful 17 | . 6 4 1 6 Failed 2 | . 2 . . . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 7 | . . . . 7 Terminals 14 | . 9 4 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 17 | . 6 4 1 6 Record 7 | . 5 2 . . Part Schematic 6 | . . . . 6 Prototype ID Bank 1 | . . 1 . . Alert Level 2 | . 1 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 3 | . 2 1 . . Full Trace Events 3 | . 2 1 . . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . . . 6 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 153 | . . . . 153 Highest-Rated Ally 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 2032 | 92 474 350 100 1016 Spaces Moved 3297 | 70 325 233 126 2543 Core 89 | 19 . 18 . 52 Treads . | . . . . . Legs 573 | 51 325 197 . . Wheels . | . . . . . Hover . | . . . . . Flight 2635 | . . 18 126 2491 Fastest Speed 34 | 50 120 40 34 34 Average Speed 52 | 101 120 116 52 37 Slowest Speed 250 | 120 120 150 117 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . . 2 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 6 60 21 20 93 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . . 2 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . . . 4 Spaces Dug 8 | . . 8 . . Terrain Destroyed 124 | . 51 65 8 . Melee . | . . . . . Projectile . | . . . . . AOE 124 | . 51 65 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 3496 | 83 374 287 153 2599 Wait 32 | . . 6 6 20 Move 3289 | 69 324 232 121 2543 Hop 2 | . . . 2 . Pick Up 42 | 5 12 12 5 8 Fast Attach 2 | . . . . 2 Attach 28 | 5 3 9 6 5 Detach 6 | . 1 3 2 . Swap 11 | . 5 2 1 3 Drop 25 | . 6 8 3 8 Fire 59 | 4 23 15 7 10 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 490 | -10/Materials | Central database locked down 509 | -10/Materials | Discovered new exit (range 15) 567 | -10/Materials | Entered another Materials area 567 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 838 | -9/Materials | Discovered new exit (range 16) 899 | -9/Materials | Lost 5 parts (1p2n2w) 917 | -9/Materials | Entered Mines 1010 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1017 | -9/Mines | Entered Zion 1112 | -7/Zion | Given A8's code to call for help 1133 | -7/Zion | Learned location of Testing (-2) 1194 | -7/Zion | Learned location of Data Miner (-6) 1226 | -7/Zion | Learned Factory garrison access intel 1247 | -7/Zion | Received a visual enhancement algorithm 1335 | -7/Zion | Imprinted 1337 | -7/Zion | Declared Zion's savior 1388 | -7/Zion | Build established: Scavenger-Mutant 1919 | -7/Zion | Attacked by Zionites 1968 | -7/Zion | Destroyed Imprinter 1975 | -7/Zion | Extracted access codes from Imprinter's data core 2006 | -7/Zion | Core integrity fell below 50% 2016 | -7/Zion | Build established: Mutant 2016 | -7/Zion | Core integrity fell below 20% 2028 | -7/Zion | Opened final containment barrier to the Deep Caves 2033 | -7/Zion | Destroyed by F8-70C(M) with Battle Rifle Last Messages --------------- Connecting with Deep Containment System... Containment barrier control room open. >>\\HXP3 Containment barrier control room open. Connecting with Deep Containment System... Containment barrier disabled. Are you sure about this? >>\\KMWT Containment barrier disabled. Are you sure about this? Connecting with Deep Containment System... Containment barrier disabled. You'd better know what you're doing. >>\\9WFP Containment barrier disabled. You'd better know what you're doing. Connecting with Deep Containment System... Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. >>\\9PRA Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. LFIKXDE8TX2|Z5Q7VKAAXKOGDYPGIAQ2V5O,:Z [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????####### | | ?????????????????????????????????????????# "["/# | | ?????????????????????????????????????????#[[[ # | | ?????????????????????????????????????????#["["!# | | ?????????????????????????????????????????#"" ""# | | ??????????????????????????????????????????# #? | | ?????????????????????????????????????????## ## | | ???????????????????????????????????????### # | | ???????????????????????????????????????#"#"" # | | ???????????????????????????????????????#"""""## | | ?????????????????????????????????????###" "" | | ????????????????????????????????????##""" """ | | ????????????????????????????????????#"""" | | ?????????????????????#####?????????##""" | | ??????????????????????"""##???????##""" | | ??????????????#########"""##?######""" "" | | ??????????????# X""###""""""" """ | | ??????????????#X X X#z ""##"" """ | | ??????????????#########@b"""""" """ | | ????????????????????? z z Mzz M """"" | | ??????????????????? zM M "z " | | ??????????????????#### """""""""""* " | | ????????????????????#""""""#"""#"""" !"""" 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"" """"""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Core Shielding 20 Evasion (%) 63 Energy Filtering 30 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key First Step to Greatness Hunted Loot Pinata Robot Respite The One Uninvited Guest Challenges ------------ None Game ------ Seed CloakWarpPurifier Manual? 0 Play Time 01:30:06 Cumulative 2.9 hours Start 2020.10.04 @ 18:03:18 End 2020.10.05 @ 11:30:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dae3253d-9018-4fe7-a4f8-89c047b92608