Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 18:12:31 Player: Chaotick Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (119) 595 Value Destroyed (5922) 5922 Prototype IDs (21) 420 Alien Tech Used (5) 1000 Bonus (2537) 2537 TOTAL SCORE: 18574 Bonus ------- Entered DSFs 1000 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 306 Friendly Fire -69 Cogmind --------- Core Integrity 0/1850 Matter 266/300 Energy 19/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Hardlight Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Ion Engine Reinforced Antimatter Reactor Heavy Antimatter Reactor Micro Antimatter Reactor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Advanced VSS Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Experimental Optical Array Advanced Signal Interpreter Encrypted Comm Array Advanced Target Analyzer Advanced Kinecellerator Layered Medium Armor Plating Improved Force Field Improved System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Nova Cannon Enhanced Nova Cannon Helical Railgun > --- INVENTORY -------- Heavy Antimatter Reactor Biometal Leg Enhanced Nova Cannon Enhanced Nova Cannon Helical Railgun [Rating: 187] Favorites ----------- Power Light Fission Core Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Improved Quantum Reactor Propulsion Myomer Leg Treads Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Makeshift Flight Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Makeshift Power Shielding Artifact Microwarp Drive Weapon Helical Railgun Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Helical Railgun Ballistic Cannon Heavy Autocannon Launcher Fusion Bomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Slots Evolved 18 | . . 2 2 2 . 2 2 . . . . 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 6 | . . 2 . . . 1 . . . . . 1 . . . . 1 1 Utility 9 | . . . 2 1 . 1 1 . . . . 1 . 2 . . . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 289 | 8 7 7 24 1 16 15 9 7 13 33 5 7 13 10 6 9 73 26 Power 31 | 1 1 1 4 . . 3 1 . 2 3 . . 1 1 2 1 9 1 Engine 7 | 1 . 1 3 . . 1 1 . . . . . . . . . . . Core 8 | . 1 . 1 . . 2 . . 2 1 . . . . . . 1 . Reactor 16 | . . . . . . . . . . 2 . . 1 1 2 1 8 1 Propulsion 101 | 2 3 3 8 . 5 1 4 2 4 16 2 1 8 4 . 4 25 9 Treads 12 | . . . . . . . . . . 5 . . . . . . 6 1 Leg 75 | 2 3 3 8 . 5 1 2 2 4 8 1 1 8 3 . 3 14 7 Wheel 1 | . . . . . . . . . . . . . . . . . 1 . Hover 6 | . . . . . . . 2 . . . 1 . . . . . 2 1 Flight 7 | . . . . . . . . . . 3 . . . 1 . 1 2 . Utility 94 | 1 2 1 6 1 7 6 4 1 6 8 3 5 4 3 3 3 24 6 Device 56 | . . . 5 . 1 5 4 1 2 4 3 5 4 3 1 . 12 6 Storage 5 | 1 1 1 . . . . . . 1 . . . . . . . 1 . Processor 12 | . 1 . . . 1 1 . . 1 . . . . . 1 1 6 . Hackware 7 | . . . . . 5 . . . . . . . . . 1 . 1 . Protection 12 | . . . 1 1 . . . . 2 4 . . . . . . 4 . Artifact 2 | . . . . . . . . . . . . . . . . 2 . . Weapon 63 | 4 1 2 6 . 4 5 . 4 1 6 . 1 . 2 1 1 15 10 Energy Gun 22 | 2 1 1 4 . 2 . . . . 1 . . . . . . 6 5 Energy Cannon 10 | . . . . . . 1 . 1 . . . 1 . 1 1 . 2 3 Ballistic Gun 16 | 2 . 1 1 . 1 3 . . . . . . . . . . 6 2 Ballistic Cannon 5 | . . . . . . 1 . 1 . 2 . . . . . 1 . . Launcher 4 | . . . 1 . 1 . . . 1 . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 2 . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . . 3 . . 1 . . 5 7 . Parts Lost 105 | . . 2 13 . 3 2 . . 20 1 . . . 1 1 16 9 37 Power 11 | . . 1 3 . . . . . 2 1 . . . . 1 1 1 1 Propulsion 36 | . . . 4 . 2 . . . 7 . . . . . . 7 3 13 Utility 32 | . . . 3 . . 1 . . 7 . . . . 1 . 6 3 11 Weapon 26 | . . 1 3 . 1 1 . . 4 . . . . . . 2 2 12 Highest Loss Streak 16 | . . 1 3 . 3 2 . . 7 1 . . . 1 1 11 4 16 To Critical Strikes 3 | . . . . . . . . . 1 . . . . . . 2 . . Average Slot Usage (%) 85 | . 98 99 96 92 92 99 99 100 74 68 92 93 87 83 84 48 88 61 Engine 2 | . 4 5 6 7 7 1 5 5 2 6 . . . . . . . . Core 2 | . 9 5 1 . . 4 5 5 5 1 5 5 4 . . . . . Reactor 3 | . . . . . . . . . . 1 5 5 5 9 8 5 6 5 Treads 1 | . . . . . . . . . . 3 . . . . . . 3 . Leg 24 | . 28 44 34 30 25 33 28 29 22 5 29 31 31 28 28 15 19 20 Flight 1 | . . . . . . . . . . 9 . . . . . . 1 . Device 17 | . . . 15 15 17 19 23 23 10 . 15 20 24 31 26 12 20 11 Storage 2 | . 14 11 9 7 7 6 5 5 5 . . . . . . . 1 . Processor 9 | . 12 11 9 7 8 13 11 11 8 5 5 5 5 4 5 5 13 10 Protection 3 | . . . 1 7 2 . . . 3 13 17 15 5 . . . 2 1 Energy Gun 3 | . 14 13 12 7 9 1 . . . 2 5 1 . . . . 5 3 Energy Cannon 2 | . . . . . . 4 5 4 1 . . 3 5 4 3 2 . 4 Ballistic Gun 3 | . 14 8 5 7 6 6 5 5 3 . . . . . . . 5 3 Ballistic Cannon 2 | . . . . . . 3 5 5 4 2 5 5 5 4 4 2 . . Peak Build Rating 187 | 6 13 21 29 32 52 67 79 79 78 98 98 111 134 149 147 167 181 187 Average Rating 95 | 4 9 18 24 32 39 63 77 77 57 61 96 107 125 145 142 93 147 119 On Entrance 68 | . 6 13 18 29 32 50 67 79 77 9 93 98 108 134 147 142 14 177 Naked Turns 101 | . . . . . . . . . . . . . . . . . . 101 Heaviest Build 108 | 13 19 31 37 45 48 55 68 68 72 104 98 108 108 108 106 105 93 85 Greatest Support 227 | 20 26 52 49 45 60 60 80 80 80 110 110 130 150 150 143 146 199 227 Greatest Overweight (x) 22 | 1 . . . . 1 . 22 . 1 1 1 . . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 9 14 15 15 15 15 15 15 13 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 10 15 15 14 15 15 15 15 15 5 5 5 5 5 5 5 5 5 Average Carried 7 | 3 9 13 14 14 14 14 14 14 10 4 4 4 4 4 4 4 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 10 15 15 14 15 15 15 15 5 5 5 5 5 5 4 3 5 5 Class Distribution -------------------- 27% | Scavenger-Skirmisher 20% | Mutant 19% | Skirmisher 9% | Scavenger-Gunner 9% | Scavenger-Tank 6% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -7/DSF Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/DSF Skirmisher | -3/Research Scavenger-Skirmisher | -3/Quarantine Skirmisher | -3/Section 7 Scavenger-Skirmisher | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Matter Collected 5241 | 152 191 142 314 . 236 484 1 184 283 500 131 . 351 246 238 34 1357 397 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5622 | . 219 257 1017 . 310 349 . 28 206 46 81 . 687 239 140 60 478 1505 Parts 253 | . 12 20 46 . 21 19 . 2 7 . 10 . 16 10 3 1 27 59 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled 23 | . . . . . . . . . . . . 7 9 4 . 3 . . Retrieved Matter 552 | . . . . . . . . . . . . 146 198 134 . 74 . . Parts Self-Destructed 22 | . . . . . . . . 1 11 . 10 . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Combat Hostiles Destroyed 103 | . 5 7 18 . 10 5 . 1 5 2 5 . 9 4 3 1 11 17 Guns 59 | . 5 7 15 . 6 2 . . 3 1 3 . . . . . 6 11 Cannons 26 | . . . . . . 2 . 1 1 1 2 . 8 2 3 1 . 5 AOE 13 | . . . 3 . 4 . . . 1 . . . . . . . 5 . Classes Destroyed 13 | . 1 3 3 . 1 1 . . . 1 . . 1 . . . 1 1 Worker 10 | . . . 2 . . . . . . . . . . . . . . 8 Watcher 6 | . . 1 2 . . 2 . . . . . . . . . . 1 . Swarmer 27 | . . 3 . . 8 . . . 1 1 5 . 4 . . . 5 . Grunt 35 | . 5 1 14 . . 3 . 1 4 . . . . . 1 1 1 4 Brawler 1 | . . . . . . . . . . . . . . . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 10 | . . 3 2 . . 1 . . . . . . 1 2 . . 1 . Specialist 1 | . . . . . . . . . . . . . 1 . . . . . Hunter 13 | . . . 1 . 1 . . . . . . . 2 . 2 . . 7 Programmer 10 | . . . . . . 1 . . . . . . . 2 . . 2 5 Heavy 2 | . . . . . 1 . . . . . . . 1 . . . . . Striker 2 | . . . . . . . . . . 1 . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 3 3 8 . 4 3 . 1 3 1 5 . 5 2 2 1 7 9 Combat Bots Only 8 | . 3 3 8 . 4 3 . 1 3 1 5 . 5 2 2 1 7 6 Max Kills in Single Turn 3 | . 1 1 3 . 3 1 . 1 1 1 1 . 1 1 1 1 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . 3 . . . 1 . . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Hostile Shots Fired 1708 | . 27 31 110 . 47 76 25 2 220 90 13 . 82 37 63 212 136 537 Missed 641 | . 6 9 31 . 20 32 12 1 87 43 3 . 28 17 28 79 37 208 Damage Taken 23709 | . 273 301 1512 . 559 587 247 18 2799 944 61 . 701 249 777 3606 3761 7314 Core 5608 | . 54 35 186 . 24 106 56 . 893 7 . . 133 1 91 1414 741 1867 Absorbed by Shields 918 | . . . . . . . . . . . 80 . 424 144 . . . 270 Redirected to Shielding 62 | . . . . . . . . . 2 36 12 . 12 . . . . . Regen/Repaired (Parts) 154 | . . . 86 . . . . . . . . . . . 68 . . . Core Remaining (%) 66 | 100 78 91 66 . 96 87 . . . . 4 . 88 . . 1 56 . Volleys Fired 372 | . 26 21 78 . 20 20 . 3 15 10 8 . 22 16 17 16 37 63 Largest 4 | . 2 2 2 . 3 3 . 3 3 2 2 . 2 2 2 2 3 4 Hottest 365 | . 60 115 113 . 136 148 . 148 148 171 171 . 180 180 180 180 178 365 Shots Fired 816 | . 52 39 149 . 49 57 . 8 36 12 16 . 44 29 34 22 92 177 Gun 567 | . 52 39 149 . 46 31 . 3 14 2 8 . . . . . 89 134 Cannon 242 | . . . . . . 26 . 5 21 10 8 . 44 29 34 22 . 43 Launcher 7 | . . . . . 3 . . . 1 . . . . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 372 | . 26 11 43 . 16 29 . 6 29 10 8 . 22 16 17 14 57 68 Thermal 349 | . 26 18 58 . 17 19 . 2 6 2 8 . 22 13 17 8 32 101 Explosive 7 | . . . . . 3 . . . 1 . . . . . . . 3 . Electromagnetic 88 | . . 10 48 . 13 9 . . . . . . . . . . . 8 Robot Hit Streak 18 | . 13 11 18 . 4 5 . 4 11 4 3 . 9 10 8 12 9 7 Robot Miss Streak 6 | . 5 6 4 . 2 4 . 1 4 2 1 . 3 1 2 1 4 4 Penetration Max 2 | . . . . . . 1 . . . . . . . . . . 1 2 Secondary Targets 5 | . . . 3 . . . . . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . 1 . Shots Hit Robots 511 | . 31 28 105 . 25 34 . 5 28 6 10 . 29 18 22 12 58 100 Core Hits 260 | . 15 25 45 . 22 18 . 5 23 2 5 . 9 5 8 2 29 47 Critical Kills 7 | . . . . . . . . . . . . . . 2 . . 2 3 Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . 1 3 Critical Strikes 22 | . . . 4 . . . . . . . 1 . 3 2 1 . 3 8 Burn 5 | . . . 2 . . . . . . . 1 . . . . . . 2 Meltdown 3 | . . . . . . . . . . . . . . 2 . . . 1 Destroy 8 | . . . . . . . . . . . . . . . . . 3 5 Blast 4 | . . . . . . . . . . . . . 3 . 1 . . . Corrupt 2 | . . . 2 . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17754 | . 305 349 2096 . 713 864 . 139 886 482 429 . 1578 1142 1334 625 2756 4056 Guns 8317 | . 305 349 1838 . 420 409 . 23 214 22 139 . . . . . 1969 2629 Cannons 7809 | . . . . . . 455 . 116 482 460 290 . 1578 1127 1334 614 . 1353 Explosions 1506 | . . . 258 . 293 . . . 168 . . . . . . . 787 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 122 | . . . . . . . . . 22 . . . . 15 . 11 . 74 Kinetic 8260 | . 122 53 365 . 116 388 . 113 559 460 290 . 1059 791 877 373 1337 1357 Thermal 6890 | . 183 150 1025 . 188 351 . 26 137 22 139 . 519 336 457 241 632 2484 Explosive 1248 | . . . . . 293 . . . 168 . . . . . . . 787 . Electromagnetic 1234 | . . 146 706 . 116 125 . . . . . . . . . . . 141 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . 1 . . . . 4 1 1 13 13 . . . . 3 11 4 29 Average Corruption 5 | . 1 . . . . 3 1 1 7 13 . . . . 2 4 4 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 113 | . . . . . . 14 . 5 19 1 . . . . 5 19 22 28 Message Errors 25 | . . . . . . 3 . . 3 . . . . . . 5 6 8 Matter Fused 28 | . . . . . . 5 . 2 6 . . . . . 1 5 7 2 Heat Flow Errors 11 | . . . . . . 1 . . 1 . . . . . 2 2 2 3 Energy Discharges 11 | . . . . . . . . 2 1 1 . . . . . 2 4 1 Parts Rejected 3 | . . . . . . 1 . . 1 . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . . . 1 . 1 2 . . . . . 2 2 1 1 Data Loss (major) 4 | . . . . . . 2 . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Alerts 3 | . . . . . . 1 . . 1 . . . . . . . . 1 Misdirections 15 | . . . . . . . . . 4 . . . . . . 1 . 10 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 685 | . . . 29 . . . . . 25 33 36 . 152 109 93 49 17 142 Projectiles 601 | . . . . . . . . . . 33 36 . 152 109 93 49 . 129 Explosions 71 | . . . 29 . . . . . 25 . . . . . . . 17 . Melee 13 | . . . . . . . . . . . . . . . . . . 13 Knockbacks 35 | . . . . . . . . 3 7 2 3 . 4 2 9 4 . 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 32 | . . . . . . . . 3 7 2 2 . 4 2 8 4 . . Secondary 2 | . . . . . . . . . . . 1 . . . 1 . . . Self-Inflicted Damage 323 | . . . 107 . 34 . . . . . . . . . . . 173 9 Shots 5 | . . . 2 . 1 . . . . . . . . . . . 2 . Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Targets Rammed 19 | . . . . . . . . . 3 . . . . 1 . 2 . 13 Kicked 14 | . . . . . . . . . 3 . . . . 1 . 2 . 8 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | . 144 339 176 . . 268 . 233 389 372 333 . 12 383 569 359 162 362 Average Temperature 106 | . 56 119 55 . . 95 . 125 161 110 150 . 10 127 160 106 36 122 Received Heat Transfer 3827 | . 150 90 558 . . 216 12 9 819 458 . . 16 . 908 160 54 377 Effects 12 | . . 1 . . . . . . 1 2 1 . . 2 2 1 . 2 Shutdowns 2 | . . . . . . . . . . 1 . . . . . 1 . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . 2 2 . . . Matter Decay 2 | . . 1 . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Parts Fried 11 | . . . 7 . . . . . . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . . . . . . . 1 2 . . . 1 Combat Hostiles 4 | . . . . . . . . . . . . . 1 2 . . . 1 Parts Melted 16 | . . . 2 . . 1 . . . 1 1 . . 3 . . 1 7 Heat Transferred 9151 | . 400 200 2113 . 481 481 . 37 185 37 296 . 555 333 444 259 777 2553 Parts Sabotaged 2 | . . . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Peak Influence 571 | . 95 320 459 177 346 313 67 . . . . . 228 284 267 571 314 335 Initial 219 | . . 38 135 177 123 181 39 . . . . . . 128 146 138 219 . Average 138 | . 43 182 329 177 198 193 14 . . . . . 92 156 180 286 87 103 Maximum Alert Level 2 | . . 1 2 . 1 1 . . . . . . 1 1 1 2 1 1 Low Security (%) 71 | 100 100 51 15 100 48 67 100 . . . . 100 95 78 49 31 83 84 Level 1 25 | . . 48 62 . 51 32 . . . . . . 4 21 50 54 16 15 Level 2 2 | . . . 22 . . . . . . . . . . . . 13 . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . . . 1 . . . . . Squads Dispatched 22 | . 1 . 5 . 1 2 . . 1 . . . 1 3 2 3 . 3 Investigation 6 | . . . 1 . . . . . . . . . . 2 1 2 . . Extermination 6 | . . . . . . 1 . . . . . . . 1 1 1 . 2 Reinforcement 6 | . 1 . 1 . 1 1 . . . . . . 1 . . . . 1 Assault 1 | . . . . . . . . . 1 . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses 5 | . . . . . . . . . . . . . . 2 1 2 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Distress Signals 17 | . . 1 2 . . 1 1 . . . . . . . . 4 4 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 291 | . 11 9 32 . 10 12 9 1 34 37 6 . 13 6 14 37 20 40 Peak Tracking Total 16 | . 3 7 7 . 4 4 7 1 13 11 5 . 5 2 3 16 7 15 Tactical Retreats 32 | . . 2 . . . 1 . . 8 2 1 . . . 3 6 1 8 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Traps Triggered 6 | . 1 . 1 . . 2 . . . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . 1 12 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Machines Disabled 11 | . . . 1 . . 1 . . . . . . 1 . . 5 1 2 Max in Single Turn 1 | . . . 1 . . 1 . . . . . . 1 . . 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Machines Accessed 51 | . 3 3 4 1 . 5 3 2 . 11 . 2 . 1 6 5 2 3 Terminals 31 | . 3 2 2 1 . 4 2 1 . . . 2 . 1 4 4 2 3 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Recycling Units 2 | . . . 1 . . 1 . . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 106 | . 11 6 14 3 . 11 6 2 . 21 . 3 . 1 14 7 3 4 Successful 66 | . 5 4 8 1 . 5 3 2 . 21 . 1 . . 8 5 2 1 Failed 40 | . 6 2 6 2 . 6 3 . . . . 2 . 1 6 2 1 3 Catastrophic 9 | . 1 1 . . . 1 2 . . . . . . . 1 . 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 1 | . 1 . . . . . . . . . . . . . . . . . Terminals 60 | . 11 3 5 3 . 7 3 1 . . . 3 . 1 10 6 3 4 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . . . 3 . . . . . . . 3 . . . Recycling Units 11 | . . . 7 . . 4 . . . . . . . . . . . . Scanalyzers 5 | . . 3 . . . . . . . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 53 | . 5 1 4 1 . 2 2 2 . 21 . 1 . . 6 5 2 1 Record 20 | . 1 . 1 . . . . 1 . 16 . . . . . . . 1 Prototype ID Bank 5 | . . . . . . 1 . . . 4 . . . . . . . . Open Door 5 | . . . . . . . . 1 . 1 . . . . . 3 . . Open DSF 2 | . . . . 1 . . . . . . . 1 . . . . . . Branch Access Points 3 | . . 1 . . . . 1 . . . . . . . 1 . . . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . 1 . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . 1 . 1 . Unreport Threat 2 | . 1 . . . . . 1 . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . Dispatch Records 2 | . . . 1 . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . 2 . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 1 . . . . . . . 2 . . . Scan Component 3 | . . . 1 . . . 1 . . . . . . . 1 . . . Repair 2 | . . . 1 . . . . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . 2 . . 3 . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . 1 . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . Retrieve Components 2 | . . . 1 . . 1 . . . . . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 3 3 2 1 . 4 3 . . . . 1 . 1 5 1 2 3 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . . 1 . . . Time 60 | . . . 32 . . . . . . . . . . . 28 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . 9 . . 2 . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . 2 . . . . . . . . . . . . EXPLORE 2 | . . . . . . 2 . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . Allies Melted 7 | . . . . . . . . . . 3 . . . . . . 4 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 1 . 1 . . . . . . . Drone Launches 13 | . . . . . . 2 . . . . 5 . . 4 . . . 2 Drone Recoveries 6 | . . . . . . . . . . . 2 . 2 2 . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Turns Passed 11620 | 81 399 336 657 9 269 841 683 584 515 805 441 242 265 701 691 666 2640 795 Spaces Moved 8974 | 55 244 193 265 7 129 559 625 477 491 819 251 126 122 403 487 1019 2080 622 Core 1286 | 8 . . . . . . 1 . 163 146 . . . . . 459 228 281 Treads 245 | . . . . . . . . . . 63 . . . . . . 182 . Legs 6472 | 47 244 193 265 7 129 559 624 477 328 51 251 126 122 403 487 258 1581 320 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 75 | . . . . . . . . . . 54 . . . . . . . 21 Flight 614 | . . . . . . . . . . 505 . . . . . 20 89 . Fastest Speed 40 | 50 120 120 120 120 97 97 96 98 50 49 120 120 120 114 115 40 40 50 Average Speed 100 | 115 120 120 120 120 124 97 98 103 88 69 120 120 120 117 115 72 110 82 Slowest Speed 1150 | 120 120 120 120 120 190 100 1150 104 195 250 190 120 120 187 115 180 190 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . 6 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Microwarps 19 | . . . . . . . . . . . . . . . . 19 . . Exploration Rate (%) 41 | 6 55 23 29 1 87 24 15 72 66 93 55 5 70 10 48 56 57 21 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . Known Exits Taken 13 | . 1 1 1 1 . 1 1 1 1 . 1 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 . . . . . . . . . 1 . . . . . 1 . . Scrap Searched 8 | . . . . . . . . 2 2 . 4 . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . . . 5 . . . 6 Terrain Destroyed 176 | . . . 6 . 19 2 . 1 5 4 4 . 4 11 7 3 90 20 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 83 | . . . . . 1 2 . 1 . 4 4 . 4 11 7 3 26 20 AOE 93 | . . . 6 . 18 . . . 5 . . . . . . . 64 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Total 10930 | 69 310 264 455 7 201 826 695 562 549 1037 374 217 203 611 599 859 2330 762 Wait 1187 | . 8 16 65 . . 202 42 65 24 145 107 79 25 170 79 62 75 23 Move 8683 | 54 243 192 264 6 128 558 623 476 490 808 250 125 121 403 486 755 2079 622 Hop 4 | . . . . . . . . . . 4 . . . . . . . . Pick Up 123 | 6 12 18 15 . 15 13 8 3 . 6 . 1 3 2 3 1 14 3 Fast Attach 180 | 6 1 1 7 . 9 8 3 3 4 28 4 5 3 7 5 6 61 19 Attach 51 | 1 . 4 11 1 3 2 2 1 7 1 1 2 1 1 1 4 4 4 Detach 11 | 1 . . . . . . . . . 1 1 1 . . 1 2 4 . Swap 61 | 1 6 2 6 . 4 5 4 3 2 4 . . 9 2 . 2 8 3 Drop 221 | . 14 10 9 . 22 18 11 8 3 30 3 4 16 8 7 6 48 4 Fire 372 | . 26 21 78 . 20 20 . 3 15 10 8 . 22 16 17 16 37 63 Melee . | . . . . . . . . . . . . . . . . . . . Ram 7 | . . . . . . . . . 1 . . . . . . . . 6 Kick 13 | . . . . . . . . . 3 . . . . . . 2 . 8 Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . 1 . . . . . . . . . . 5 Rewire 11 | . . . . . . . 1 . . . . . 3 2 . 3 . 2 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min x2 / Sto) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine -3/Section 7 -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 13) 480 | -10/Materials | Identified exit to Materials 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x2 622 | -9/Materials | Identified exit to Mines 622 | -9/Materials | Identified exit to Storage 744 | -9/Materials | Discovered new exit (range 16) 816 | -9/Materials | Identified exit to Materials 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Utility x2 983 | -8/Materials | Destroyed 8 combat bots 986 | -8/Materials | Lost 3 parts (1n1u1w) 1032 | -8/Materials | Garrison activated, responded to threat 1119 | -8/Materials | Repaired Imp. Aluminum Leg 1315 | -8/Materials | Lost 3 parts (2p1w) 1363 | -8/Materials | Lost 3 parts (1n1u1w) 1454 | -8/Materials | Discovered new exit (range 8) 1473 | -8/Materials | Identified exit to Factory 1474 | -8/Materials | Entered Factory 1474 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1481 | -7/Factory | Identified exit to DSF 1483 | -7/Factory | Entered DSF 1510 | -7/DSF | Additional patrols routed to DSF 1549 | -7/DSF | Lost 3 parts (2n1w) 1727 | -7/DSF | Sterilization system engaged 1728 | -7/DSF | Discovered new exit (range 17) 1746 | -7/DSF | Found Powered Armor 1747 | -7/DSF | Ambient heat levels rising (+10) 1751 | -7/DSF | Identified exit to Factory 1752 | -7/DSF | Entered Factory 1752 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -6/Factory | Build established: Tank 2414 | -6/Factory | Build established: Skirmisher 2562 | -6/Factory | Discovered new exit (range 19) 2592 | -6/Factory | Identified exit to Factory 2593 | -6/Factory | Entered another Factory area 2593 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2607 | -5/Factory | Found Unknown Device 2609 | -5/Factory | Identified Launcher Loader 2882 | -5/Factory | Build established: Scavenger-Skirmisher 3091 | -5/Factory | Identified exit to Upper Caves 3141 | -5/Factory | Spotted B-75 Beast 3257 | -5/Factory | Build established: Skirmisher 3276 | -5/Factory | Entered Upper Caves 3282 | -5/Upper Caves | Met a Warlord Commander 3283 | -5/Upper Caves | Learned location of Warlord (-5) 3284 | -5/Upper Caves | Warlord Commander delivered Encrypted Comm Array 3286 | -5/Upper Caves | Found Encrypted Comm Array 3639 | -5/Upper Caves | Learned Factory emergency access door positions 3844 | -5/Upper Caves | Discovered new exit (range 8) 3852 | -5/Upper Caves | Identified exit to Upper Caves 3860 | -5/Upper Caves | Entered another Upper Caves area 3979 | -5/Upper Caves | Discovered new exit (range 7) 4019 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4019 | -5/Upper Caves | Identified exit to Factory 4043 | -5/Upper Caves | System corruption reached 10% 4095 | -5/Upper Caves | Lost 6 parts (1n4u1w) 4163 | -5/Upper Caves | Identified exit to Warlord 4208 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4281 | -5/Upper Caves | Lost 4 parts (2n1u1w) 4313 | -5/Upper Caves | Build established: Mutant 4321 | -5/Upper Caves | Spotted B-75 Beast 4325 | -5/Upper Caves | Core integrity fell below 50% 4359 | -5/Upper Caves | Core integrity fell below 20% 4362 | -5/Upper Caves | Lost 7 parts (3n2u2w) 4375 | -5/Upper Caves | Entered Warlord 4394 | -5/Warlord | System corruption cleaned by Quarantine Array 4416 | -5/Warlord | Learned Factory terminal intel 4416 | -5/Warlord | Learned Factory fabricator intel 4416 | -5/Warlord | Learned Factory scanalyzer intel 4416 | -5/Warlord | Learned Research terminal intel 4417 | -5/Warlord | Learned 4 Armory zone layouts 4417 | -5/Warlord | Learned 4 Access zone layouts 4417 | -5/Warlord | Learned 4 Command zone layouts 4417 | -5/Warlord | Learned Testing stockpile data 4588 | -5/Warlord | Visited the Vortex Lab 4593 | -5/Warlord | Found Prototype Piercing Weapon 4593 | -5/Warlord | Identified Vortex Lance 4594 | -5/Warlord | Warlord's base attacked by MAIN.C 4595 | -5/Warlord | Found Vortex Lance 4649 | -5/Warlord | Met Warlord 4688 | -5/Warlord | Found Prototype Device 4688 | -5/Warlord | Identified Minesniffer Drone Bay 4691 | -5/Warlord | Found Minesniffer Drone Bay 4846 | -5/Warlord | Spotted B-86 Titan 4846 | -5/Warlord | Spotted B-75 Beast 4890 | -5/Warlord | Found Prototype Ballistic Cannon 4890 | -5/Warlord | Identified Hvy. Autocannon 4914 | -5/Warlord | Lost 9 allies 4922 | -5/Warlord | Spotted Striker 4944 | -5/Warlord | Warlord forces counterattacked 4947 | -5/Warlord | Destroyed Striker 4965 | -5/Warlord | Spotted Striker 4973 | -5/Warlord | P-80 Master assimilated allied F0-L27(Y) 5078 | -5/Warlord | Lost 14 allies 5094 | -5/Warlord | Spotted B-75 Beast 5094 | -5/Warlord | Spotted B-86 Titan 5156 | -5/Warlord | Lost 11 allies 5162 | -5/Warlord | Discovered new exit (range 15) 5180 | -5/Warlord | Entered Proximity Caves 5293 | -4/Proximity Caves | Build established: Scavenger-Tank 5600 | -4/Proximity Caves | Discovered exit to Factory (range 14) 5621 | -4/Proximity Caves | Entered Factory 5621 | -4/Factory | Accompanied by 3 allies 5621 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5623 | -4/Factory | Loaded intel: 28 terminal locations 5624 | -4/Factory | Loaded intel: 6 fabricator locations 5625 | -4/Factory | Loaded intel: 4 scanalyzer locations 5862 | -4/Factory | Identified exit to DSF 5863 | -4/Factory | Entered DSF 5863 | -4/DSF | Accompanied by 3 allies 5885 | -4/DSF | Discovered new exit (range 19) 5911 | -4/DSF | Additional patrols routed to DSF 5953 | -4/DSF | Found Prototype Device 5953 | -4/DSF | Identified Active Sensor Suite 6034 | -4/DSF | Identified exit to Research 6121 | -4/DSF | Sterilization system engaged 6128 | -4/DSF | Entered Research 6128 | -3/Research | Evolved 2 slots: Utility x2 6129 | -3/Research | Loaded intel: 24 terminal locations 6228 | -3/Research | Build established: Scavenger-Skirmisher 6600 | -3/Research | Build established: Skirmisher 6683 | -3/Research | Discovered new exit (range 8) 6710 | -3/Research | Identified exit to Armory 6772 | -3/Research | Discovered new exit (range 13) 6784 | -3/Research | Identified exit to Quarantine 6829 | -3/Research | Entered Quarantine 7121 | -3/Quarantine | Build established: Scavenger-Skirmisher 7166 | -3/Quarantine | Repaired Hvy. Phase Cannon 7429 | -3/Quarantine | Spotted Fortress 7514 | -3/Quarantine | Discovered new exit (range 6) 7519 | -3/Quarantine | Identified exit to Section 7 7520 | -3/Quarantine | Entered Section 7 7691 | -3/Section 7 | Found Alien Artifact 7691 | -3/Section 7 | Identified Microwarp Drive 7723 | -3/Section 7 | Discovered new exit (range 13) 7750 | -3/Section 7 | Build established: Skirmisher 7831 | -3/Section 7 | Lost 3 parts (1n1u1w) 7846 | -3/Section 7 | Spotted Striker 7846 | -3/Section 7 | Spotted Striker 7849 | -3/Section 7 | Spotted Executioner 7866 | -3/Section 7 | Spotted Executioner 7879 | -3/Section 7 | Core integrity fell below 50% 7901 | -3/Section 7 | Found Alien Reactor 7901 | -3/Section 7 | Identified Matter Drive 7906 | -3/Section 7 | Spotted Executioner 7906 | -3/Section 7 | Spotted Executioner 7921 | -3/Section 7 | Spotted S7 Guard 7921 | -3/Section 7 | Found Alien Artifact 7921 | -3/Section 7 | Identified Transdimensional Reconstructor 7921 | -3/Section 7 | Warped through subspace 7926 | -3/Section 7 | Spotted B-99 Colossus 7962 | -3/Section 7 | Lost 11 parts (1p5n4u1w) 7969 | -3/Section 7 | Found Alien Artifact 7969 | -3/Section 7 | Identified LRC Armor 7969 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 7971 | -3/Section 7 | Found Alien Artifact 7971 | -3/Section 7 | Identified LRC Inertial Stabilizer 7971 | -3/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 8144 | -3/Section 7 | System corruption reached 10% 8144 | -3/Section 7 | Spotted Alpha 7 8144 | -3/Section 7 | Spotted Alpha 7 8147 | -3/Section 7 | Core integrity fell below 20% 8186 | -3/Section 7 | Entered Research 8186 | -2/Research | Warlord forces began assault on 0b10 8186 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8187 | -2/Research | Identified exit to Testing 8208 | -2/Research | Build established: Mutant 8211 | -2/Research | Distinguished unit "Gunslingers" dispatched to help 8211 | -2/Research | Distinguished unit "Magnificent Bastards" dispatched to help 8296 | -2/Research | Research machine network offline 8577 | -2/Research | Borebot progress halted 8747 | -2/Research | Found Fusion Bomb Launcher 8927 | -2/Research | Spotted Striker 8928 | -2/Research | Borebot progress halted 8936 | -2/Research | Spotted Executioner 8962 | -2/Research | Destroyed Striker 8962 | -2/Research | Destroyed Executioner 8978 | -2/Research | Found Prototype Device 8978 | -2/Research | Identified Adv. Kinecellerator 8979 | -2/Research | Crushed by falling debris 8990 | -2/Research | Destroyed 7 combat bots 9010 | -2/Research | Lost 4 parts (1n2u1w) 9063 | -2/Research | Build established: Scavenger-Skirmisher 9384 | -2/Research | Found Adv. Kinecellerator 9565 | -2/Research | Spotted Striker 9567 | -2/Research | Spotted Striker 9911 | -2/Research | Borebot progress halted 10266 | -2/Research | Spotted Executioner 10301 | -2/Research | Spotted Executioner 10362 | -2/Research | Lost 3 parts (1p1n1w) 10564 | -2/Research | Build established: Scavenger-Gunner 10740 | -2/Research | Discovered new exit (range 21) 10749 | -2/Research | Discovered new exit (range 9) 10756 | -2/Research | Identified exit to Access 10826 | -2/Research | Entered Access 10826 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 11241 | -1/Access | Lost 14 parts (4n5u5w) 11295 | -1/Access | System corruption reached 10% 11342 | -1/Access | Lost 5 parts (2n2u1w) 11445 | -1/Access | Released all parts (5) 11475 | -1/Access | Lost 16 parts (1p7n2u6w) 11476 | -1/Access | Core integrity fell below 50% 11559 | -1/Access | Core integrity fell below 20% 11621 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11555_ Drone cannot be rewired. 11557_ Attempting to rewire Drone. 11557_ Drone cannot be rewired. 11559_ System corrupted: Heat flow error (+268). 11564_ Drone destroyed. 11583_ 11601_ P-80 Master knocked back. 11607_ P-80 Master resets P-80 Master, system corruption cleaned. 11608_ Penetrated by Slug. 11608_ Cloaking Device destroyed. 11608_ Slug penetrates Wall. 11615_ Acquired Adv. Hardlight Generator. 11616_ KX>N,N>JFFVY/GN&6GTA/>XR2 11617_ Wave Collapse Detector explodes. 11618_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ####????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ####????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????##??????????? | | ?????????????????????????### ###????????? | | ???????????????????????### ####?????? | | ???????????????????????# #?????? | | ???????????????????????# #?????? | | ??????????????????????## #?????? | | ??????????????????????# #?????? | | ??????????????????????# p #?????? | | ??????????????????????# p #?????? | | ??????????????????????# @ #?????? | | ??????????????????????## p #?????? | | ######################## ###????? | | h #????? | | ############################+##### #????? | | ?????????????????????????? ??# #????? | | ?????????????????????????# ## #????? | | ?????????????????????????# ## #????? | | ?????????????????????????# ## #????? | | ?????????????????????????# ## ##???? | | ?????????????????????????# # #???? | | ?????????????????????????######## #???? | | ????????????????????????????????# #???? | | ???????????????????????????????###+####?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????# #?? | | ???????????????????????????????########?? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 100 Energy Generation 49 Energy Capacity 600 Matter Stores 350 Matter Capacity 350 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Base Temperature (-) 150 Corruption Containment 12 Corruption Block 12 Armor Coverage 975 Power Shielding 15 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 5 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Adv. Gravity Neutralizer | -3/Section 7 | Archive Robot Schematics ------------------ W-44 Eye | -3/Section 7 | Archive B-60 Warrior | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Microwarp Drive Matter Drive Transdimensional Reconstructor LRC Armor LRC Inertial Stabilizer Achievements -------------- A Powerful Ally? Charge!!! Denied? Knowing Is Half The Battle Nope Rockin' Loadout Slippery One Challenges ------------ None Game ------ Seed AntigravMiningLoader Manual? 0 Play Time 05:06:13 Cumulative 48.5 hours Start 2024.08.27 @ 11:33:49 End 2024.08.27 @ 18:12:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 410d0eaa-1a08-4d6f-a608-1514d8119aa3