Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 05:07:56 Player: KURIIRI Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1960 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Hover Unit ECM Suite Authchip [R/Combat] Mobile Refinery Mk. CCLXVII Heavy Flail Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Hover Unit Backup Propulsion III > --- UTILITY ---------- Signal Interpreter Terrain Scanner Corruption Screen Mobile Refinery Mk. CCLXVII > --- WEAPON ----------- Heavy Flail > --- INVENTORY -------- Hover Unit Hover Unit Improved Targeting Computer ECM Suite Authchip [R/Combat] [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Hover Unit Hover Unit Hover Unit Utility Signal Interpreter Device Terrain Scanner Processor Signal Interpreter Weapon Heavy Flail Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 13 | . 3 . 2 . 7 1 Power 1 | . . . . . 1 . Engine 1 | . . . . . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | . . . 2 . 3 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover 6 | . . . 2 . 3 1 Flight . | . . . . . . . Utility 5 | . 3 . . . 2 . Device 3 | . 2 . . . 1 . Storage . | . . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 1 | . . . . . 1 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 7 | . . . 1 . . 6 Power 1 | . . . . . . 1 Propulsion 4 | . . . 1 . . 3 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 70 | . 16 28 26 33 74 73 Engine 9 | . . . . . 10 10 Hover 19 | . . . 4 11 21 20 Device 19 | . 11 14 11 11 20 10 Processor 20 | . 4 14 11 11 21 21 Impact Weapon 1 | . . . . . . 10 Peak Build Rating 21 | . 2 2 4 3 21 16 Average Rating 15 | . 1 2 2 3 16 15 On Entrance 3 | . . 2 2 3 3 16 Naked Turns 19 | . 19 . . . . . Heaviest Build 13 | . 2 1 1 1 13 11 Greatest Support 14 | 3 3 3 7 6 14 14 Greatest Overweight (x) 4 | . . . . . 4 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 3 3 5 5 Average Carried 3 | . . 1 1 3 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 3 3 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 325 | 43 . . . 52 217 13 Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 116 | . . 20 41 . . 55 Missed 47 | . . 8 19 . . 20 Damage Taken 767 | . . 86 282 . . 399 Core 477 | . . 73 230 . . 174 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 3 | . . . . . 3 . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted . | . . . . . . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature . | . . . . . . . Average Temperature . | . . . . . . . Received Heat Transfer 129 | . . . 99 . . 30 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 220 | . 32 57 220 85 . . Initial 85 | . . 12 22 85 . . Average 77 | . 25 28 114 85 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 88 100 . . Level 1 5 | . . . 11 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 1 7 19 . . 5 Peak Tracking Total 10 | . 1 3 10 . . 5 Tactical Retreats 6 | . . 2 4 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 5 | . 4 . 1 . . . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 15 . 6 . . . Successful 8 | . 4 . 4 . . . Failed 13 | . 11 . 2 . . . Catastrophic 3 | . 3 . . . . . Database Lockouts . | . . . . . . . Manual 14 | . 12 . 2 . . . Terminals 21 | . 15 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 2 . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5029 | 9 68 75 199 41 4446 191 Spaces Moved 2203 | 19 109 141 348 68 1238 280 Core 812 | 19 109 141 192 . 338 13 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover 1391 | . . . 156 68 900 267 Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 60 60 50 Average Speed 94 | 50 50 50 54 60 122 66 Slowest Speed 250 | 50 50 50 60 60 250 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 23 37 36 34 82 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . . . 1 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 5148 | 18 120 144 355 67 4161 283 Wait 2925 | . 8 4 4 . 2909 . Move 2197 | 18 108 140 347 67 1237 280 Hop . | . . . . . . . Pick Up 7 | . . . 2 . 5 . Fast Attach 8 | . 3 . 2 . 3 . Attach 3 | . . . . . 2 1 Detach 2 | . 1 . . . . 1 Swap 2 | . . . . . 2 . Drop 3 | . . . . . 3 . Fire . | . . . . . . . Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 18 | -10/Materials | Identified exit to Materials 35 | -10/Materials | Discovered new exit (range 6) 77 | -10/Materials | Identified exit to Mines 78 | -10/Materials | Entered Mines 94 | -10/Mines | Learned Materials stockpile data 149 | -10/Mines | Discovered exit to Materials (range 9) 153 | -10/Mines | Entered Materials 153 | -9/Materials | Evolved 2 slots: Utility x2 310 | -9/Materials | Build established: Mutant 338 | -9/Materials | Core integrity fell below 50% 346 | -9/Materials | Discovered new exit (range 16) 346 | -9/Materials | Discovered new exit (range 5) 350 | -9/Materials | Identified exit to Mines 352 | -9/Materials | Entered Mines 378 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 392 | -9/Mines | Identified exit to Zion 393 | -9/Mines | Entered Zion 404 | -7/Zion | Received a visual enhancement algorithm 486 | -7/Zion | Given A8's code to call for help 654 | -7/Zion | Visited the Megawrench Repair Shop 688 | -7/Zion | Found Prototype Device 688 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1041 | -7/Zion | Learned Factory stockpile data 4823 | -7/Zion | Discovered new exit (range 16) 4838 | -7/Zion | Identified exit to Proximity Caves 4839 | -7/Zion | Entered Proximity Caves 4970 | -6/Proximity Caves | Spotted B-75 Beast 5028 | -6/Proximity Caves | Core integrity fell below 20% 5029 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5030 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04944_ R2-UC6(S) reactivates. 04957_ Acquired 3 matter. 04971_ Hover Unit destroyed. 05005_ Searching scrap... 05005_ Found Proton Missile Launcher. 05005_ Found Fusion Compressor. 05005_ Found 43 Matter. 05006_ Acquired 10 matter. 05021_ Backup Propulsion III destroyed. 05022_ Imp. Ion Engine destroyed. 05022_ Hover Unit destroyed. 05024_ Corruption Screen destroyed. 05025_ Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). 05027_ Terrain Scanner destroyed. 05028_ Searching scrap... 05028_ Found Power Amplifier. 05028_ Found 46 Matter. 05029_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????##???????????????????????????????? | | ??????????????## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ???#?????????## #??????????? ????????????????? | | ?????#???? ?## #??????????? #??????????????? | | #?????? ???## #???????????? #?????????????? | | ???????????# ##??###?????? #?????????????? | | ????????#### ##??## #????? #?????????????? | | ??????#?## #??## ????? ??????????????? | | ???#?#### ##?# ##### #???????????????? | | ?????# #?? #???????????????? | | ?????## #??? #####???????????? | | ??#???## *#???? #???????????? | | ??###### %##????# # ?????????? | | ### ##]#???????# ????????? | | ##### ### #????????# Y ????????? | | #???# ### #?????????#@ ????????? | | #####???# ## ########### ????????? | | ????????# %! #????????? | | ????????#### ## #????????? | | ???????????# # ##### ##????? ?????????? | | ???????????# ## #???# #????????????????? | | ??????????# ### #??? #####????????????????? | | ??????????# #?# #?? ##????????????????????? | | ??????????# # ? #?? ###?????????????????????? | | ??????????# # ? ?## ###???????????????????????? | | ??????????# ?#? ??# ??????????????????????????? | | ?????????? ??? ?? ??????????????????????????? | | ?????????? ??? ?? ??????????????????????????? | | ?????????# ??? ?## ??????????????????????????? | | ?????????## ?? ??# ??????????????????????????? | | ??????????# ?? ??? ??????????????????????????? | | ??????????# ??## ??? ??????????????????????????? | | ?????????????????# ??????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Corruption Block 5 Evasion (%) 53 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormTrapRegenerator Manual? 0 Play Time 00:17:04 Cumulative 137.1 hours Start 2024.10.25 @ 04:51:14 End 2024.10.25 @ 05:07:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 49 Adventurer 36 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad32119a-2ade-4567-93ba-0ba625b775a3