Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.05 @ 21:22:50 Player: Buffy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (298) 1490 Value Destroyed (15348) 15348 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3441) 3441 TOTAL SCORE: 28219 Bonus ------- High Alert Combat Kills 2636 Follower Combat Kills 631 Aligned with FarCom 300 Friendly Fire -126 Cogmind --------- Core Integrity 0/1600 Matter 40/300 Energy 99/100 System Corruption 40% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Superbattery Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Core Analyzer Advanced Transmission Jammer Improved Utility Shielding System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Myomer Leg Myomer Leg Matter Compressor Gamma Rifle Precision Phase Gun Precision Phase Gun KE Penetrator Railgun Linear Accelerator Tactical Quantum Warhead [Rating: 165] Favorites ----------- Power Particle Reactor Engine Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . . . 1 . 1 . . . . . 1 Utility 11 | . . . 2 . . . . 2 1 1 . 2 1 1 1 Weapon 3 | . . . . . . . 1 . . 1 . . . 1 . Parts Attached 349 | 8 12 2 14 2 2 10 29 20 26 34 10 47 32 25 76 Power 25 | 1 1 1 1 . . 1 2 1 1 2 . 2 4 2 6 Engine 9 | 1 1 1 1 . . . 2 1 1 1 . . . . . Core 6 | . . . . . . 1 . . . 1 . 2 2 . . Reactor 10 | . . . . . . . . . . . . . 2 2 6 Propulsion 82 | 4 4 1 3 . . 2 4 7 4 8 3 10 5 4 23 Treads 25 | 3 . . 2 . . . . 4 3 . . 3 5 3 2 Leg 48 | 1 4 1 1 . . 2 4 1 1 8 3 7 . 1 14 Wheel 1 | . . . . . . . . 1 . . . . . . . Hover 8 | . . . . . . . . 1 . . . . . . 7 Flight . | . . . . . . . . . . . . . . . . Utility 96 | 1 4 . 5 . 2 2 5 7 11 8 1 18 10 8 14 Device 49 | . . . 2 . 1 1 1 2 7 5 . 11 4 7 8 Storage 9 | 1 1 . 1 . 1 . . 1 . . . 1 2 . 1 Processor 17 | . 1 . . . . 1 1 2 2 1 . 4 1 . 4 Hackware 2 | . . . . . . . 1 . . . . . 1 . . Protection 19 | . 2 . 2 . . . 2 2 2 2 1 2 2 1 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 146 | 2 3 . 5 2 . 5 18 5 10 16 6 17 13 11 33 Energy Gun 65 | . 2 . 4 . . 1 6 4 4 5 . 2 8 6 23 Energy Cannon 3 | . . . . . . . 1 . . . . . . 1 1 Ballistic Gun 42 | 2 1 . 1 1 . 1 4 1 1 8 4 9 2 4 3 Ballistic Cannon 15 | . . . . . . . . . 2 2 1 3 3 . 4 Launcher 14 | . . . . 1 . . 3 . 3 1 1 3 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . 3 4 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . 1 . 1 3 2 . . . 1 1 1 Parts Lost 106 | . 1 . . . . 4 7 1 1 7 . 15 5 12 53 Power 10 | . . . . . . . 1 . . . . 2 . 1 6 Propulsion 23 | . . . . . . 2 1 . 1 1 . 2 . 2 14 Utility 27 | . . . . . . 1 1 1 . 2 . 4 3 3 12 Weapon 46 | . 1 . . . . 1 4 . . 4 . 7 2 6 21 Highest Loss Streak 25 | . 1 . . . . 4 2 1 1 2 . 10 1 10 25 Average Slot Usage (%) 94 | . 95 100 96 100 100 92 95 96 99 97 95 94 89 88 88 Engine 3 | . 14 14 11 11 11 6 6 7 6 3 . . . . . Core 1 | . . . . . . 4 2 . . 1 5 4 3 . . Reactor 2 | . . . . . . . . . . . . . 4 8 7 Treads 8 | . 11 . 12 22 22 2 . 12 24 5 . 2 10 8 2 Leg 10 | . 16 28 9 . . 14 25 7 . 15 23 18 . . 10 Device 13 | . . . 9 11 11 11 9 10 10 9 6 19 17 20 16 Storage 8 | . 14 14 11 11 11 11 9 7 6 5 5 6 9 8 8 Processor 15 | . 7 14 11 11 11 8 2 17 22 20 23 16 14 13 15 Hackware 1 | . . . . . . . 5 . . . . . 3 4 3 Protection 5 | . 2 . 9 11 11 11 9 6 5 6 4 3 3 2 1 Energy Gun 8 | . 2 14 11 11 11 2 8 10 12 7 . 1 8 12 13 Ballistic Gun 9 | . 25 14 11 6 11 8 8 11 2 13 22 17 4 4 2 Ballistic Cannon 1 | . . . . . . . . . 3 . . 1 3 2 1 Naked Turns 42 | . . . . . . . . . . . . . . . 42 Heaviest Build 133 | 12 18 18 35 36 35 36 50 65 84 89 91 96 119 128 133 Greatest Support 150 | 40 40 20 40 40 40 40 50 62 92 72 72 91 145 150 130 Greatest Overweight (x) 3 | . . . 1 . . 1 1 1 1 1 1 3 . 1 3 Average Overweight (x) . | . . . . . . . . . . 1 1 . . . . Largest Inventory Capacity 12 | 6 8 8 10 10 10 10 10 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 6 8 8 10 10 10 10 10 12 12 12 12 12 12 11 Most Carried 12 | 4 7 8 9 10 10 10 10 12 12 12 12 12 12 12 12 Average Carried 10 | 2 5 7 7 8 10 9 9 9 11 11 11 10 11 11 9 Final Capacity 12 | 6 8 8 10 10 10 10 10 12 12 12 12 12 12 12 4 Final Carried 12 | 4 7 8 8 10 10 10 10 12 12 12 12 9 12 9 . Class Distribution -------------------- 64% | Scavenger-Gunner 12% | Scavenger-Mutant 11% | Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Matter Collected 8726 | 304 263 63 202 109 39 78 581 331 335 1256 374 1604 1428 682 1077 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 16458 | 98 495 176 289 105 . 218 1302 497 687 1856 438 2636 3123 1876 2662 Parts 852 | 1 31 5 18 5 . 17 47 23 51 91 16 144 155 94 154 Haulers Intercepted 5 | . . . . . . . 1 1 . . . 2 . . 1 Recyclers Shooed 11 | . . . 1 . . . 2 . 4 . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Combat Hostiles Destroyed 249 | . 12 4 6 5 . 7 21 5 20 23 4 34 44 21 43 Melee 22 | . . . . . . 6 15 . . . . 1 . . . Guns 142 | . 12 4 6 3 . 1 1 5 9 16 4 25 22 13 21 Cannons 35 | . . . . . . . . . 3 2 . 2 19 3 6 AOE 36 | . . . . 2 . . 5 . 8 5 . 5 . . 11 Classes Destroyed 17 | 1 3 . 3 1 . 2 3 1 . . . 1 1 . 1 Worker 12 | . . . . . . 1 1 2 1 2 . 4 . . 1 Builder 15 | . 1 . . . . . . . 3 4 1 3 . . 3 Hauler 5 | . . . . . . . 1 1 . . . 2 . . 1 Recycler 17 | 1 1 . . . . . 5 2 1 4 1 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . . Swarmer 31 | . 3 . . . . 4 3 . 10 4 . 4 . . 3 Saboteur 1 | . . . . . . . . . . . . 1 . . . Grunt 81 | . 9 4 4 2 . 2 10 . . 2 2 7 18 5 16 Brawler 8 | . . . 1 . . . 2 . . . . . 3 2 . Duelist 4 | . . . . . . 1 . . . 1 . . 1 . 1 Protector 3 | . . . . . . . . . . . . . 2 1 . Sentry 27 | . . . 1 . . . 5 4 3 4 1 3 1 3 2 Hunter 20 | . . . . . . . 1 . 2 4 1 5 2 4 1 Programmer 71 | . . . . . . . . 1 5 8 . 14 17 6 20 Assembled 3 | . . . . 3 . . . . . . . . . . . Best Kill Streak 16 | 1 8 2 2 2 . 7 6 3 7 7 2 13 5 6 16 Combat Bots Only 11 | . 4 2 2 2 . 7 6 1 3 5 2 8 5 6 11 Max Kills in Single Turn 4 | 1 1 1 2 1 . 1 2 2 3 4 1 2 1 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . 1 . . 1 . 3 3 . 2 . . 3 Melee 1 | . . . . . . 1 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Damage Taken 23717 | . 716 113 284 161 . 452 1289 532 1296 1817 440 3609 2468 2157 8383 Core 2832 | . 142 . 27 . . 40 102 53 122 89 12 334 140 165 1606 Absorbed by Shields 4765 | . . . . . . . . 28 48 . 42 478 2300 1260 609 Reduced by Siege Mode 349 | . . . . . . . . . . . . . 349 . . Core Remaining (%) 82 | 100 . 43 . . . 83 81 92 85 . 89 70 89 88 . Volleys Fired 588 | 6 40 10 22 16 . 2 22 25 37 51 17 95 109 54 82 Largest 5 | 2 2 2 2 2 . 2 3 3 3 4 4 4 4 5 5 Hottest 413 | 40 70 85 85 68 . 88 184 145 134 223 131 194 305 373 413 Shots Fired 1871 | 12 80 20 43 20 . 4 37 67 79 181 64 301 395 253 315 Gun 1585 | 12 80 20 43 12 . 4 15 67 49 167 63 262 293 226 272 Cannon 224 | . . . . . . . 4 . 20 11 1 23 102 27 36 Launcher 62 | . . . . 8 . . 18 . 10 3 . 16 . . 7 Special . | . . . . . . . . . . . . . . . . Kinetic 991 | 12 71 10 21 4 . 2 1 30 27 105 64 275 197 98 74 Thermal 294 | . 9 10 19 . . 2 14 36 36 46 . 10 53 6 53 Explosive 43 | . . . . 8 . . 18 . 10 . . . . . 7 Electromagnetic 543 | . . . 3 8 . . 4 1 6 30 . 16 145 149 181 Robot Hit Streak 48 | 6 8 8 9 17 . 1 10 15 24 48 9 17 38 26 23 Robot Miss Streak 7 | 1 7 2 4 1 . 2 3 2 1 2 3 5 2 3 2 Penetration Max 3 | . . . . . . . . . . 1 1 3 1 1 1 Secondary Targets 12 | . 5 1 1 . . . . . . . . 1 . 1 3 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 . 1 1 Shots Hit Robots 1425 | 9 46 13 23 13 . 9 52 54 51 145 32 205 325 199 249 Core Hits 774 | 2 25 7 14 13 . 8 43 30 61 76 15 102 145 86 147 Critical Hits 74 | . 1 . . 1 . . 1 . . 13 7 22 17 4 8 Critical Kills 27 | . . . . . . . 1 . . 6 4 6 7 1 2 Critical Parts Destroyed 40 | . 1 . . 1 . . . . . 7 3 13 9 2 4 Melee Attacks 72 | . . . . . . 14 58 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . 14 58 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 5 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 . . . . . . . . Damage Inflicted 40480 | 85 552 188 307 448 . 362 2626 1128 2504 4354 659 6075 8555 4209 8428 Guns 26090 | 85 552 188 307 187 . 17 78 1128 949 3618 659 4782 6137 3676 3727 Cannons 4402 | . . . . . . . 80 . 177 214 . 293 2418 445 775 Explosions 7905 | . . . . 261 . . 770 . 1353 522 . 1000 . 88 3911 Melee 2036 | . . . . . . 338 1698 . . . . . . . . Ramming 47 | . . . . . . 7 . . 25 . . . . . 15 Kinetic 17346 | 85 491 75 138 62 . . . 476 338 2342 659 4807 4669 1750 1454 Thermal 6627 | . 61 113 104 . . 17 78 652 686 1257 . 268 1353 195 1843 Explosive 5676 | . . . . 261 . . 770 . 1204 . . . . . 3441 Electromagnetic 8748 | . . . 65 125 . . 80 . 251 755 . 1000 2533 2264 1675 Impact . | . . . . . . . . . . . . . . . . Slashing 2036 | . . . . . . 338 1698 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 40 | . . . . . . . 8 2 1 4 4 16 25 12 40 Average Corruption 8 | . . . . . . . 7 1 1 3 4 8 13 4 16 Corruption Purged 2 | . . . . . . . . . . . . 2 . . . Effects 571 | . . . . . . . 57 3 12 17 23 131 137 28 163 Message Errors 97 | . . . . . . . 12 . 6 7 6 23 22 4 17 Matter Fused 71 | . . . . . . . 8 . . 4 7 15 11 5 21 Heat Flow Errors 45 | . . . . . . . 4 . . 3 3 10 11 2 12 Energy Discharges 40 | . . . . . . . 10 1 . 1 1 4 12 . 11 Parts Rejected 6 | . . . . . . . 1 . . . . 2 . . 3 Data Loss (minor) 59 | . . . . . . . 7 . 6 . 2 16 8 3 17 Data Loss (major) 17 | . . . . . . . 5 . . . . 4 4 . 4 Misfires 7 | . . . . . . . 1 . . . . 3 2 . 1 Alerts 5 | . . . . . . . . . . . . 1 2 . 2 Misdirections 27 | . . . . . . . . . . . . 5 8 . 14 Targeting Errors 153 | . . . . . . . 9 2 . 2 3 33 43 11 50 Weapon Failures 44 | . . . . . . . . . . . 1 15 14 3 11 Overload Shots 2 | . . . . . . . . . 1 1 . . . . . Overflow Damage 623 | . . . . 6 . 12 152 . 1 . . 30 30 66 326 Projectiles 60 | . . . . . . . . . . . . 30 30 . . Explosions 448 | . . . . 6 . . 49 . 1 . . . . 66 326 Melee 115 | . . . . . . 12 103 . . . . . . . . Knockbacks 50 | . . . . . . . . . 1 1 . 5 27 5 11 Impact 1 | . . . . . . . . . 1 . . . . . . Kinetic 46 | . . . . . . . . . . 1 . 5 24 5 11 Secondary 3 | . . . . . . . . . . . . . 3 . . Self-Inflicted Damage 633 | . . . . 67 . . 120 . 83 74 . 23 . 75 191 Shots 16 | . . . . 3 . . 4 . 3 1 . 1 . 1 3 Rammed 5 | . . . . . . 2 . . 1 . . . . . 2 Targets Rammed 7 | . . . . . . 3 . . 1 . . . . . 3 Kicked 1 | . . . . . . . . . . . . . . . 1 Crushed 1 | . . . . . . 1 . . . . . . . . . Highest Temperature 488 | . 84 174 100 41 . 46 139 172 16 252 169 254 488 427 382 Average Temperature 79 | . 31 62 29 18 . 26 51 70 9 59 50 49 106 113 77 Received Heat Transfer 2007 | . 192 66 117 45 . 81 270 156 72 54 40 166 264 94 390 Effects 17 | . . . . . . . . . . . . . 5 7 5 Shutdowns 5 | . . . . . . . . . . . . . 2 2 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Interference 9 | . . . . . . . . . . . . . 3 2 4 Short Circuit 1 | . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . Siege Activations 9 | . . . . . . . . . . . . . 8 1 . Total Turns 212 | . . . . . . . . . . . . . 193 19 . Longest Duration 47 | . . . . . . . . . . . . . 47 19 . Robots Corrupted 15 | . . . . . . . . . . . . 1 3 5 6 Combat Hostiles 14 | . . . . . . . . . . . . 1 3 5 5 Parts Fried 69 | . . . . 1 . . . . . 1 . 3 17 24 23 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 23 | . . . . . . . . 6 2 3 . . 4 . 8 Heat Transferred 9289 | . 185 259 296 . . 37 185 1147 1210 2105 . 333 1628 161 1743 Parts Sabotaged 3 | . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . 1 2 . 1 . 1 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Peak Influence 1108 | 5 222 153 204 103 . 140 399 148 277 268 277 796 1108 781 1067 Initial 623 | . 3 53 59 38 . . 54 47 36 112 112 74 417 623 464 Average 290 | 2 73 125 102 48 . 116 192 77 68 152 178 225 615 647 537 Maximum Alert Level 4 | . 1 . 1 . . . 1 . 1 1 1 3 4 3 3 Low Security (%) 52 | 100 99 100 83 100 . 100 60 100 95 71 58 64 . . . Level 1 17 | . . . 16 . . . 39 . 4 28 41 16 9 . 39 Level 2 19 | . . . . . . . . . . . . 15 58 72 35 Level 3 9 | . . . . . . . . . . . . 3 28 27 24 Level 4 . | . . . . . . . . . . . . . 3 . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 . 1 . . . 4 1 7 3 . 11 13 5 16 Investigation 2 | . 1 . . . . . 1 . . . . . . . . Extermination 29 | . . . . . . . . 1 3 3 . 7 5 3 7 Reinforcement 17 | . 1 . 1 . . . 2 . 3 . . 2 3 . 5 Assault 10 | . . . . . . . . . . . . 2 5 2 1 Garrison 5 | . . . . . . . 1 . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 2 . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Distress Signals 18 | . 3 . 1 . . . 2 . 2 4 2 1 . 1 2 Communications Jammed 122 | . . . . . . . . . . . . 15 89 12 6 Distress Signals 122 | . . . . . . . . . . . . 15 89 12 6 Times Spotted 385 | . 27 4 16 5 . 7 31 5 19 37 13 57 78 27 59 Peak Tracking Total 10 | . 6 2 7 2 . 7 6 2 5 6 2 7 7 6 10 Tactical Retreats 22 | . 1 . 2 . . . 3 . . . . 6 7 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Traps Triggered 12 | . 1 . . . . . 2 . 1 1 1 2 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . 2 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Machines Disabled 29 | . . . . . . . 2 . 1 5 3 15 2 . 1 Max in Single Turn 4 | . . . . . . . 1 . 1 2 1 4 1 . 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Machines Accessed 57 | . 7 . 3 . 1 . 7 4 7 5 7 6 4 4 2 Terminals 40 | . 6 . 2 . . . 5 2 2 4 7 4 2 4 2 Fabricators 2 | . . . . . . . . 1 1 . . . . . . Repair Stations 5 | . 1 . . . . . 1 . 2 . . . 1 . . Recycling Units 2 | . . . . . . . . . 1 . . 1 . . . Scanalyzers 2 | . . . 1 . . . . 1 . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 1 . 1 1 . . Total Hacks 141 | . 25 . 9 . 1 . 20 15 18 10 15 7 12 6 3 Successful 68 | . 14 . 6 . 1 . 11 10 7 5 6 3 3 2 . Failed 73 | . 11 . 3 . . . 9 5 11 5 9 4 9 4 3 Catastrophic 12 | . . . 1 . . . 2 . 1 1 . 2 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 62 | . 12 . 3 . 1 . 10 10 5 7 3 2 2 5 2 Terminals 110 | . 23 . 7 . . . 17 12 9 9 15 5 4 6 3 Fabricators 5 | . . . . . . . . 2 3 . . . . . . Repair Stations 10 | . 2 . . . . . 2 . 3 . . . 3 . . Recycling Units 2 | . . . . . . . . . 1 . . 1 . . . Scanalyzers 3 | . . . 2 . . . . 1 . . . . . . . Garrison Access 10 | . . . . . . . 1 . 2 1 . 1 5 . . Terminal Hacks 33 | . 8 . 2 . 1 . 5 6 3 2 4 1 . 1 . Record 3 | . . . . . 1 . . 1 1 . . . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . 1 1 1 . . . . . . Open Door 2 | . . . . . . . . . . . 2 . . . . Branch Access Points 2 | . . . . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . . . Alert Level 5 | . 1 . . . . . 1 1 1 . 1 . . . . Unreport Threat 3 | . 1 . . . . . 1 . . 1 . . . . . Locate Traps 4 | . 2 . . . . . 1 . . . . 1 . . . Dispatch Records 2 | . . . . . . . 1 . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . . . . . 1 . Fabricator Hacks 2 | . . . . . . . . 1 1 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 7 | . 2 . . . . . 2 . 1 . . . 2 . . Scan Component 4 | . 1 . . . . . 1 . 1 . . . 1 . . Repair 3 | . 1 . . . . . 1 . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . Scanalyzer 3 | . . . 2 . . . . 1 . . . . . . . Insert Component 2 | . . . 1 . . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . . Unauthorized Hacks 20 | . 4 . 2 . . . 3 2 1 3 2 1 1 1 . Terminals 20 | . 4 . 2 . . . 3 2 1 3 2 1 1 1 . Assimilate 2 | . 1 . . . . . . . . . . . . 1 . Botnet 18 | . 3 . 2 . . . 3 2 1 3 2 1 1 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 47 | . 6 . 2 . . . 5 2 7 4 5 6 4 4 2 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . . . Matter 212 | . . . . . . . . 212 . . . . . . . Time 106 | . . . . . . . . 106 . . . . . . . Total Part Build Rating 6 | . . . . . . . . 6 . . . . . . . Parts Repaired 3 | . 1 . . . . . 1 . . . . . 1 . . Time 72 | . 26 . . . . . 32 . . . . . 14 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . 11 . . . . Allies Hacked 2 | . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Total Allies 15 | . . 2 . . . . . . . . 12 . . 1 . Largest Group 7 | . . 2 1 . . . . . . . 7 4 . 1 . Highest-Rated Group 338 | . . 42 11 . . . . . . . 338 246 . 44 . Highest-Rated Ally 156 | . . 31 11 . . . . . . . 156 156 . 44 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 96 | . . 7 . . . . . . . . 76 13 . . . Total Damage 2337 | . . 106 . . . . . . . . 1778 453 . . . Kills 18 | . . . . . . . . . . . 15 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Turns Passed 20286 | 133 1146 169 591 406 477 159 1605 946 2444 1783 998 2867 2762 1444 2356 Spaces Moved 10551 | 63 700 110 328 218 296 61 789 533 1248 932 524 1544 1254 685 1266 Core 81 | 3 . . . . . . . . . . . . . . 78 Treads 5243 | 60 227 . 176 218 296 2 . 249 1248 307 . 168 1254 685 353 Legs 4874 | . 473 110 152 . . 59 789 172 . 625 524 1376 . . 594 Wheels 112 | . . . . . . . . 112 . . . . . . . Hover 241 | . . . . . . . . . . . . . . . 241 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 126 110 156 150 150 120 155 160 50 Average Speed 150 | 154 132 120 146 160 160 160 131 144 159 158 150 147 170 165 136 Slowest Speed 220 | 160 160 120 160 160 160 170 160 175 175 175 150 220 180 180 210 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 96 25 35 52 69 22 50 12 27 17 50 35 25 17 21 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 22 | . . . . . . . 9 . 5 3 . . 2 1 2 Terrain Destroyed 525 | . . . . 43 . . 50 . 54 17 11 67 15 24 244 Melee . | . . . . . . . . . . . . . . . . Projectile 109 | . . . . . . . . . 10 13 11 30 15 15 15 AOE 416 | . . . . 43 . . 50 . 44 4 . 37 . 9 229 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Ext Fac Res Res Acc Total 13533 | 84 845 128 396 255 299 93 1232 666 1631 1117 700 1932 1629 847 1679 Wait 1459 | 2 69 4 14 18 . . 309 51 282 75 20 190 176 60 189 Move 10536 | 62 699 109 327 217 295 60 788 532 1247 931 523 1543 1253 684 1266 Hop . | . . . . . . . . . . . . . . . . Pick Up 205 | 5 11 1 6 2 1 2 16 17 16 14 5 28 30 11 40 Fast Attach 88 | 6 4 . 5 . . 4 7 7 6 5 2 11 6 10 15 Attach 122 | . 4 . 1 . . 2 9 5 4 10 . 23 15 10 39 Detach 9 | . 1 . 1 . . . . . . . . 1 3 1 2 Swap 139 | 2 4 2 8 2 2 4 13 8 16 19 8 13 11 5 22 Drop 193 | 1 13 2 12 . 1 2 13 21 22 12 13 23 26 12 20 Fire 588 | 6 40 10 22 16 . 2 22 25 37 51 17 95 109 54 82 Melee 69 | . . . . . . 14 55 . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . 3 Kick 1 | . . . . . . . . . . . . . . . 1 Crush 4 | . . . . . . 3 . . 1 . . . . . . Escape Stasis 10 | . . . . . . . . . . . 5 5 . . . Rewire 107 | . . . . . . . . . . . 107 . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Min] / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) -5/Extension -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 763 | -10/Materials | Discovered new exit (range 5) 930 | -10/Materials | Discovered new exit (range 13) 939 | -10/Materials | Discovered new exit (range 12) 1076 | -10/Materials | Core integrity fell below 50% 1259 | -10/Materials | Repaired Med. Laser 1280 | -10/Materials | Entered Mines 1429 | -10/Mines | Discovered new exit (range 8) 1449 | -10/Mines | Entered Materials 1449 | -9/Materials | Accompanied by 1 ally 1449 | -9/Materials | Evolved 2 slots: Utility x2 1450 | -9/Materials | Identified exit to Storage 1891 | -9/Materials | Build established: Scavenger-Mutant 1910 | -9/Materials | Discovered new exit (range 7) 2040 | -9/Materials | Entered Mines 2109 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2150 | -9/Mines | Discovered new exit (range 5) 2235 | -9/Mines | Excavation squad dispatched 2235 | -9/Mines | A large section of the Mines collapsed 2424 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2439 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2439 | -9/Mines | Discovered new exit (range 5) 2446 | -9/Mines | Entered Exiles 2485 | -9/Exiles | Met 8R-AWN 2512 | -9/Exiles | Met EX-HEX 2566 | -9/Exiles | Met EX-BIN 2586 | -9/Exiles | Aligned with FarCom system 2587 | -9/Exiles | Given EX-Vault access code 2626 | -9/Exiles | Opened EX-Vault 2634 | -9/Exiles | Found Prototype Storage 2635 | -9/Exiles | Identified Superbattery 2697 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2741 | -9/Exiles | Met EX-DEC 2749 | -9/Exiles | Learned location of Zion (-7) 2910 | -9/Exiles | Discovered new exit (range 10) 2923 | -9/Exiles | Left Exiles lab with Superbattery 2923 | -9/Exiles | Entered Mines 2987 | -8/Mines | Lost 4 parts (2n1u1w) 2990 | -8/Mines | Destroyed 7 combat bots 3068 | -8/Mines | Discovered new exit (range 10) 3082 | -8/Mines | Entered Materials 3082 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4109 | -8/Materials | Discovered new exit (range 15) 4316 | -8/Materials | Repaired Rnf. Ion Engine 4655 | -8/Materials | Build established: Mutant 4687 | -8/Materials | Entered Factory 4687 | -7/Factory | Evolved 2 slots: Utility x2 4988 | -7/Factory | Fabricated Imp. Powered Armor (x1) 5384 | -7/Factory | Build established: Scavenger-Gunner 5467 | -7/Factory | Identified exit to Lower Caves 5604 | -7/Factory | Discovered new exit (range 14) 5633 | -7/Factory | Entered another Factory area 5633 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6559 | -6/Factory | Garrison activated, responded to threat 6870 | -6/Factory | Build established: Gunner 7998 | -6/Factory | Discovered new exit (range 15) 8077 | -6/Factory | Entered another Factory area 8077 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8811 | -5/Factory | Build established: Scavenger-Gunner 9754 | -5/Factory | Identified exit to Upper Caves 9754 | -5/Factory | Identified exit to Extension 9860 | -5/Factory | Entered Extension 10277 | -5/Extension | Rescued A7 10493 | -5/Extension | Spotted B-75 Beast 10496 | -5/Extension | Allies destroyed B-75 Beast 10499 | -5/Extension | Spotted B-75 Beast 10511 | -5/Extension | Allies destroyed B-75 Beast 10539 | -5/Extension | Discovered new exit (range 3) 10705 | -5/Extension | Disrupted transfer network 10858 | -5/Extension | Entered Factory 10858 | -4/Factory | Accompanied by 4 allies (A7) 10858 | -4/Factory | Evolved 2 slots: Utility x2 11249 | -4/Factory | P-70 Sage assimilated allied MN-RJR(g) 12760 | -4/Factory | System corruption reached 10% 12764 | -4/Factory | Destroyed 8 combat bots 12812 | -4/Factory | Lost 10 parts (2n3u5w) 13402 | -4/Factory | First assault squad dispatched 13700 | -4/Factory | Discovered new exit (range 14) 13725 | -4/Factory | Entered Research 13725 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14501 | -3/Research | First assault squad dispatched 15035 | -3/Research | Repaired Imp. Medium Armor Plating 15306 | -3/Research | Discovered new exit (range 7) 15384 | -3/Research | System corruption reached 10% 15874 | -3/Research | Found Prototype Launcher 16487 | -3/Research | Entered another Research area 16487 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 17259 | -2/Research | Found Prototype Device 17259 | -2/Research | Identified Exp. Thermal Shield 17487 | -2/Research | First assault squad dispatched 17868 | -2/Research | System corruption reached 10% 17870 | -2/Research | Discovered new exit (range 16) 17904 | -2/Research | Lost 10 parts (1p1n3u5w) 17931 | -2/Research | Entered Access 17931 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18753 | -1/Access | System corruption reached 10% 19523 | -1/Access | Lost 3 parts (3w) 19606 | -1/Access | Lost 4 parts (1n1u2w) 19694 | -1/Access | Garrison activated, responded to threat 19703 | -1/Access | Identified Tactical Quantum Warhead 19739 | -1/Access | Destroyed 11 combat bots 19746 | -1/Access | Lost 9 parts (1p2n2u4w) 19925 | -1/Access | Lost 5 parts (2p1u2w) 20217 | -1/Access | First assault squad dispatched 20228 | -1/Access | System corruption reached 30% 20245 | -1/Access | Released all parts (9) 20246 | -1/Access | Core integrity fell below 50% 20252 | -1/Access | Core integrity fell below 20% 20274 | -1/Access | Lost 25 parts (3p8n6u8w) 20287 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 20245_ Released Matter Compressor. 20245_ Released Hcp. Storage Unit. 20245_ Released Adv. Targeting Computer. 20245_ Released Imp. Core Analyzer. 20245_ Released Imp. Targeting Computer. 20245_ Released Adv. Targeting Computer. 20245_ Released Adv. Target Analyzer. 20245_ Released Arm. Heavy Treads. 20245_ Released Imp. Targeting Computer. 20245_ P-80 Master resets H-88 Terminator, system corruption cleaned. 20246_ The unstable cave ceiling collapses. 20246_ Penetrated by Slug. 20247_ Repair Station disabled. 20250_ System corrupted: Energy discharge (-39). 20250_ The unstable cave ceiling collapses. 20251_ P-80 Master resets P-80 Master, system corruption cleaned. 20251_ Penetrated by Slug. 20253_ P-80 Master resets P-80 Master, system corruption cleaned. 20266_ System corrupted: Component data lost. 20271_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##+##########????????????????????????????????????? | | ????????w???????????????????????? | | ????????????????????????????????? | | ########+####???????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????Y???????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #?????????????????????????????????o??w??????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #????????????###############????????????????????? | | ############## #????????????????????? | | p p p/p #??#?????????????????? | | ##### ######## p # #?????????????????? | | #???# #??????# p C #?????????????????? | | #???# #??????# @ #????????????????????? | | ##???# #??????# #????????????????????? | | ?????# #??????###############????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ????????????g?g???????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Energy Generation 45 Energy Capacity 2580 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 625 Resistance: TH 30 Resistance: EM 25 Core Shielding 20 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 30 Melee Accuracy 5 Launcher Accuracy 30 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked Fabricated ------------ Imp. Powered Armor | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Denied? Prison Break Challenges ------------ None Game ------ Seed RemoteSmallTerrabomb Manual? 0 Play Time 06:10:33 Cumulative 88.2 hours Start 2020.11.29 @ 11:22:29 End 2020.12.05 @ 21:22:50 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 24 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 40 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0cf22e2d-6f41-4aa1-a05e-f3683433176a