Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 18:13:56 Player: Luigi Panache Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (59) 295 Value Destroyed (2027) 2027 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 5454 Bonus ------- Follower Combat Kills 32 Cogmind --------- Core Integrity 385/700 Matter 109/300 Energy 34/100 System Corruption 4% Temperature Cool (4) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (28) --- Light Nuclear Core Armored Treads Armored Treads Advanced Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scan Processor Propulsion Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Autogun Autogun Shotgun Gauss Rifle Flak Gun EMP Blaster EMP Blaster EMP Blaster Grenade Launcher Axe Axe Makeshift Sword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Armored Treads Armored Treads Advanced Treads Advanced Treads High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scan Processor Propulsion Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Autogun Autogun Shotgun Gauss Rifle EMP Blaster EMP Blaster EMP Blaster EMP Blaster Grenade Launcher Axe Axe Makeshift Sword [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 5 | . . . 1 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 57 | . 8 4 9 . . 7 18 11 Power 8 | . 2 . 1 . . 1 2 2 Engine 6 | . 2 . 1 . . 1 2 . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 16 | . 2 1 2 . . 1 9 1 Treads 16 | . 2 1 2 . . 1 9 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | . 3 . 1 . . 1 4 4 Device 1 | . 1 . . . . . . . Storage 4 | . 2 . . . . . 1 1 Processor 3 | . . . . . . . 2 1 Hackware 2 | . . . . . . . 1 1 Protection 3 | . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . Weapon 20 | . 1 3 5 . . 4 3 4 Energy Gun 2 | . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 12 | . 1 1 4 . . 3 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . 2 . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 23 | . . 2 2 . . 6 4 9 Power 5 | . . . 1 . . 1 1 2 Propulsion 8 | . . 1 . . . 2 2 3 Utility 2 | . . . . . . 2 . . Weapon 8 | . . 1 1 . . 1 1 4 Highest Loss Streak 6 | . . 1 1 . . 3 2 6 Average Slot Usage (%) 95 | . 98 99 91 100 100 83 95 94 Engine 8 | . 14 14 8 11 11 9 8 1 Treads 26 | . 26 27 28 33 33 24 25 22 Storage 24 | . 24 28 22 22 22 22 26 23 Processor 3 | . . . . . . . 6 9 Hackware 4 | . . . . . . . 8 14 Protection 4 | . . . 10 11 11 5 . 4 Energy Gun 4 | . 14 7 . . . . 7 . Ballistic Gun 15 | . 14 18 20 22 22 22 10 11 Naked Turns . | . . . . . . . . . Heaviest Build 117 | 10 72 74 82 82 82 76 108 117 Greatest Support 62 | 20 40 40 60 60 60 60 62 62 Greatest Overweight (x) 2 | . 1 1 2 1 1 1 2 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 Largest Inventory Capacity 28 | . 20 20 20 20 20 20 28 28 Average Capacity 22 | . 16 20 20 20 20 20 27 28 Most Carried 28 | . 17 20 20 20 20 19 28 28 Average Carried 21 | . 11 18 18 20 19 17 25 27 Final Capacity 28 | 6 20 20 20 20 20 20 28 28 Final Carried 28 | 6 17 18 20 20 19 19 28 28 Class Distribution -------------------- 97% | Hauler-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 1516 | 200 161 39 246 60 . 133 406 271 Remotely . | . . . . . . . . . Salvage Created 2274 | . 221 99 208 119 . 145 777 705 Parts 125 | . 14 3 14 8 . 18 36 32 Haulers Intercepted 3 | . . . 1 . . . 2 . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 51 | . 5 4 3 3 . 11 11 14 Guns 40 | . 5 1 3 3 . 8 9 11 AOE 10 | . . 3 . . . 3 2 2 Classes Destroyed 10 | . 2 . 2 3 . 1 1 1 Worker 1 | . . . . 1 . . . . Builder 1 | . 1 . . . . . . . Hauler 3 | . . . 1 . . . 2 . Watcher 3 | . . . . . . . 3 . Swarmer 17 | . . . . 2 . 10 . 5 Grunt 19 | . 5 4 . . . . 8 2 Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . 3 . . . 2 5 Hunter 3 | . . . . . . 1 1 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 7 | . 3 2 2 4 . 4 4 7 Combat Bots Only 7 | . 2 2 1 3 . 4 4 7 Max Kills in Single Turn 2 | . 1 1 1 2 . 2 1 2 Gunslinging 1 | . . . . . . 1 . . Exploded 2 | . . 1 . . . 2 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4601 | . 350 337 281 80 . 822 778 1953 Core 681 | . 53 56 30 . . 160 67 315 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 100 . 56 . . . 52 87 . Volleys Fired 186 | . 27 8 19 5 . 28 55 44 Largest 2 | . 2 2 2 2 . 2 2 2 Hottest 91 | . 60 50 40 46 . 46 90 91 Shots Fired 357 | . 54 10 37 10 . 49 110 87 Gun 333 | . 54 3 37 10 . 47 110 72 Cannon 8 | . . . . . . . . 8 Launcher 16 | . . 7 . . . 2 . 7 Special . | . . . . . . . . . Kinetic 247 | . 27 3 37 10 . 47 51 72 Thermal 27 | . 27 . . . . . . . Explosive 9 | . . 7 . . . 2 . . Electromagnetic 74 | . . . . . . . 59 15 Robot Hit Streak 22 | . 16 9 10 3 . 8 16 22 Robot Miss Streak 5 | . 3 . 2 5 . 2 2 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . . . . 1 . 2 1 1 Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 Shots Hit Robots 262 | . 36 8 24 4 . 34 86 70 Core Hits 137 | . 12 9 8 5 . 15 33 55 Critical Hits 1 | . . . . . . . . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Slashing 2 | . . . 2 . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5212 | . 402 523 413 125 . 610 1440 1699 Guns 3795 | . 402 10 269 125 . 344 1248 1397 Cannons 149 | . . . . . . . . 149 Explosions 1124 | . . 513 . . . 266 192 153 Melee 144 | . . . 144 . . . . . Ramming . | . . . . . . . . . Kinetic 2872 | . 206 10 269 125 . 344 521 1397 Thermal 388 | . 196 . . . . . 192 . Explosive 779 | . . 513 . . . 266 . . Electromagnetic 1029 | . . . . . . . 727 302 Impact . | . . . . . . . . . Slashing 144 | . . . 144 . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . 2 . 4 Average Corruption 2 | . . . . . . 2 . 2 Corruption Purged . | . . . . . . . . . Effects 11 | . . . . . . 6 . 5 Message Errors 4 | . . . . . . 3 . 1 Matter Fused 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . 2 . . Targeting Errors 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . 2 . . . 1 21 27 Projectiles . | . . . . . . . . . Explosions 51 | . . 2 . . . 1 21 27 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 294 | . . 97 . . . 65 75 57 Shots 11 | . . 5 . . . 2 1 3 Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 192 | . 147 10 2 12 . 12 192 121 Average Temperature 44 | . 64 4 2 6 . 4 49 42 Received Heat Transfer 1122 | . 201 138 90 . . . 306 387 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 9 | . . . . . . . 6 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 600 | . 450 . . . . . 150 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 316 | . 146 119 138 91 . 247 316 177 Initial 46 | . . 39 46 . . . 18 37 Average 96 | . 53 57 71 78 . 178 137 76 Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 87 | . 100 100 100 100 . 60 68 100 Level 1 12 | . . . . . . 39 31 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 2 . . . . . 1 7 Investigation 3 | . 1 . . . . . 1 1 Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . 1 . . . . . . 2 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 77 | . 12 4 7 3 . 12 18 21 Peak Tracking Total 8 | . 3 2 3 3 . 4 4 8 Tactical Retreats 2 | . . . . . . 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 5 | . . . . . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . 1 . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 10 | . 1 . . . . 1 5 3 Max in Single Turn 3 | . 1 . . . . 1 3 1 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 14 | . 2 . 1 . 1 . 5 5 Terminals 10 | . 2 . 1 . . . 4 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 39 | . 6 . 4 . 1 . 15 13 Successful 23 | . 2 . 3 . 1 . 13 4 Failed 16 | . 4 . 1 . . . 2 9 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 17 | . 3 . 3 . . . 10 1 Terminals 31 | . 6 . 4 . . . 13 8 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 2 2 Terminal Hacks 16 | . 1 . 2 . 1 . 9 3 Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 1 | . . . . . . . 1 . Branch Access Points 2 | . . . . . . . 1 1 Terminal Index 3 | . 1 . 1 . . . 1 . Fabricator Index 1 | . . . . . . . . 1 Alert Level 1 | . . . . . . . 1 . Unreport Threat 2 | . . . . . . . 2 . Recall Investigation 1 | . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . 1 Zone Layout 2 | . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 1 . 1 . . . 3 1 Terminals 6 | . 1 . 1 . . . 3 1 Botnet 6 | . 1 . 1 . . . 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 1 . . . 4 5 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . . . Largest Group 2 | . . . . 2 . . . . Highest-Rated Group 49 | . . . . 49 . . . . Highest-Rated Ally 31 | . . . . 31 . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 120 | . . . . 120 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . . . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 4302 | . 606 335 431 328 350 436 945 871 Spaces Moved 1942 | 1 290 165 173 165 193 191 394 370 Core . | . . . . . . . . . Treads 1912 | . 261 165 173 165 193 191 394 370 Legs 30 | 1 29 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 180 180 180 180 180 175 181 Average Speed 180 | 120 170 180 182 180 180 180 181 187 Slowest Speed 200 | 120 180 180 200 180 180 180 200 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 35 | 2 56 42 13 37 58 58 41 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 109 | . . 24 . . . 20 63 2 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 107 | . . 24 . . . 20 63 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 2417 | . 346 193 250 188 197 241 537 465 Wait 141 | . 11 11 42 19 . 13 23 22 Move 1934 | . 289 164 172 164 192 190 393 370 Hop . | . . . . . . . . . Pick Up 55 | . 8 4 3 . 2 3 27 8 Fast Attach 12 | . 2 . 3 . . 1 4 2 Attach 14 | . . 2 1 . . 3 5 3 Detach 1 | . 1 . . . . . . . Swap 31 | . 6 2 5 . . 3 9 6 Drop 39 | . 2 1 3 . 3 . 20 10 Fire 186 | . 27 8 19 5 . 28 55 44 Melee 2 | . . . 2 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 1 | . . 1 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 9) 273 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Discovered new exit (range 7) 416 | -10/Materials | Build established: Hauler-Mutant 607 | -10/Materials | Entered Mines 673 | -10/Mines | Learned 2 Materials zone layouts 689 | -10/Mines | Found a hidden stash of uninstalled traps 836 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 922 | -10/Mines | Discovered new exit (range 11) 942 | -10/Mines | Entered Materials 942 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -9/Materials | Identified exit to Materials 1260 | -9/Materials | Discovered new exit (range 7) 1373 | -9/Materials | Entered Mines 1391 | -9/Mines | Met a Derelict bent on vengeance 1472 | -9/Mines | Discovered exit to Materials (range 7) 1513 | -9/Mines | Discovered exit to Materials (range 13) 1558 | -9/Mines | Learned 4 Materials zone layouts 1692 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1693 | -9/Mines | Discovered new exit (range 5) 1701 | -9/Mines | Entered Exiles 1725 | -9/Exiles | Discovered new exit (range 15) 1746 | -9/Exiles | Met 8R-AWN 1775 | -9/Exiles | Met EX-HEX 1847 | -9/Exiles | Met EX-DEC 1854 | -9/Exiles | Learned location of Zion (-6) 2027 | -9/Exiles | Discovered new exit (range 12) 2051 | -9/Exiles | Entered Mines 2068 | -8/Mines | Crushed by falling debris 2099 | -8/Mines | Lost 3 parts (1p1n1u) 2459 | -8/Mines | Discovered exit to Materials (range 11) 2487 | -8/Mines | Entered Materials 2487 | -8/Materials | Evolved 2 slots: Utility x2 3358 | -8/Materials | Discovered new exit (range 15) 3432 | -8/Materials | Entered Factory 3432 | -7/Factory | Evolved 2 slots: Utility x2 4025 | -7/Factory | Discovered new exit (range 16) 4072 | -7/Factory | Identified exit to Factory 4117 | -7/Factory | Identified exit to Storage 4117 | -7/Factory | Identified exit to Lower Caves 4303 | -7/Factory | Self-destructed Last Messages --------------- 04286_ Arm. Treads destroyed. 04287_ Y-54 Guardian emerges from the garrison. 04287_ K-01 Serf collects debris. 04294_ S-27 Virus destroyed. 04295_ K-01 Serf collects debris. 04297_ Slug penetrates Y-54 Guardian. 04297_ Lgt. Nuclear Core destroyed. 04297_ Destroyed Lgt. Nuclear Core. 04297_ Door malfunctions. 04298_ Arm. Treads destroyed. 04299_ K-01 Serf collects debris. 04300_ Slug penetrates Y-54 Guardian. 04300_ U-05 Engineer suffers critical hit. 04300_ Destroyed Lgt. Ion Engine. 04300_ S-27 Virus destroyed. 04300_ Adv. Treads destroyed. 04300_ Destroyed Adv. Treads. 04302_ K-01 Serf collects debris. 04302_ EMP Blaster destroyed. 04302_ Gauss Rifle destroyed. 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"???????????????????? | | ??????# """""" "???????????????????? | | ??????# """""" """?????????????????? | | ??????# "" """ """?????????????????? | | ??????# ?????????????????? | | ??????# """?????????????????? | | ??????# s"""?????????????????? | | ??????# " "s """""" ???????????? | | ??????# k*" "s """ " u ????????? | | ??????# !!""G"" ????????? | | ??????# |%[% @Y %= u ????????? | | ??????#!*[*=!%=s[%*^ ????????? | | ??????# [%########/## ????????? | | ??????# #??????????????####?????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# #???????????????????????????? | | ??????# ##??????????????????????????? | | ??????## #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ???????# #??????????????????????????? | | ######## #??????????????????????????? | | # # #??????????????????????????? | | # ! # #??#####???????????????????? | | # # #? ????????????????????? | | # # #? """"????????????????????? | | # # # """" ???????????????????? | | # [ # # """" ???????????????????? | | # / + """" ???????????????????? | | # # # """" ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Adv. Sensor Array | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeLinearSabre Manual? 0 Play Time 00:31:08 Cumulative 224.0 hours Start 2021.01.07 @ 16:33:53 End 2021.01.07 @ 18:13:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 66 Adventurer 63 Explorer 66 Win Type - Total 12 Types 11/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f642c0b-51a2-42e5-ba6a-7fcf9dd376f1