Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 20:18:29 Player: Darby Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (311) 1555 Value Destroyed (10477) 10477 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (8620) 8620 TOTAL SCORE: 30572 Bonus ------- High Alert Combat Kills 1244 Follower Combat Kills 1040 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1706 Win 3000 Friendly Fire -270 Cogmind --------- Core Integrity 1589/1600 Matter 279/300 Energy 394/410 System Corruption 2% Temperature Cool (8) Movement Walking (106) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Compact Particle Reactor Compact Particle Reactor > --- PROPULSION (6) --- Myomer Leg Biometal Leg Biometal Leg Experimental Myomer Leg Experimental Myomer Leg Centrium Leg > --- UTILITY (12) ----- Advanced Cooling System High-capacity Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Weapon Cycler Reaction Control System Advanced Phase Shifter Hardened Heavy Armor Plating Force Field > --- WEAPON (4) ------- Railgun Railgun Railgun Plasma Cutter > --- INVENTORY (20) --- Biometal Heavy Treads Zionite Composite Leg II Biometal Leg Energy Well (350) Experimental Matter Compressor (500) Makeshift Salvage Targeting Computer Zionite Shade Armor Recalibrator Enhanced Quantum Rifle Zionite Phaser-H Zionite Phaser-H Compact HERF Cannon Matter Neutralizer Vortex Cannon (26) Vortex Cannon (26) Vortex Cannon (26) Vortex Cannon (17) Hellfire Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Particle Reactor Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Experimental Myomer Leg Experimental Myomer Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Weapon Cycler Reaction Control System Zionite Heavy Carapace Graphene Brace Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Railgun Railgun > --- INVENTORY -------- Biometal Heavy Treads Myomer Leg Advanced VSS Leg Zionite Composite Leg II Energy Well Experimental Matter Compressor Makeshift Salvage Targeting Computer Zionite Shade Armor Recalibrator Zionite Phaser-H Compact HERF Cannon Matter Neutralizer Vortex Cannon Vortex Cannon Vortex Cannon Vortex Cannon Hellfire Missile Launcher Plasma Cutter Power Sword [Rating: 183] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Compact Particle Reactor Propulsion Wheel Treads Light Treads Leg Armored Leg Wheel Wheel Utility Experimental Target Analyzer Device Weapon Cycler Storage High-capacity Storage Unit Processor Experimental Target Analyzer Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Variable Charge Gun Energy Cannon Matter Neutralizer Ballistic Gun Enhanced Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 4 | . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . Utility 10 | . . . 2 2 . . . . 1 . . . . . . . . . 1 1 2 1 Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . Parts Attached 466 | 6 44 57 45 43 11 1 15 1 49 . 4 2 25 51 6 4 29 2 18 27 10 16 Power 21 | 1 . 2 1 1 . . . . 2 . . . 2 6 1 . 1 . . 3 . 1 Engine 5 | 1 . 2 1 . . . . . 1 . . . . . . . . . . . . . Core 9 | . . . . 1 . . . . 1 . . . 2 4 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 2 . . 1 . . 3 . 1 Propulsion 174 | 2 28 38 15 23 6 . 1 . 10 . . . 8 15 1 . 6 . 10 5 4 2 Treads 74 | . 14 21 15 8 3 . . . . . . . 2 6 1 . 3 . 1 . . . Leg 47 | . . . . . . . . . 9 . . . 6 9 . . 3 . 9 5 4 2 Wheel 53 | 2 14 17 . 15 3 . 1 . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 108 | 1 2 7 11 9 4 1 14 1 11 . . . 5 11 1 . 9 . 2 9 3 7 Device 55 | . 1 2 5 5 3 . 6 1 5 . . . 3 9 . . 3 . 1 6 3 2 Storage 6 | 1 1 2 . . . . . . 1 . . . . . . . 1 . . . . . Processor 17 | . . . 2 2 . . 7 . 2 . . . . 1 . . 2 . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 30 | . . 3 4 2 1 1 1 . 3 . . . 2 1 1 . 3 . 1 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 163 | 2 14 10 18 10 1 . . . 26 . 4 2 10 19 3 4 13 2 6 10 3 6 Energy Gun 31 | . 8 3 6 . . . . . . . . . 1 8 . . 1 . . 1 1 2 Energy Cannon 9 | . . 1 . . . . . . 2 . . . . . . . 1 1 . 1 1 2 Ballistic Gun 85 | 2 2 6 11 10 1 . . . 18 . 2 . 3 6 2 2 9 1 3 5 1 1 Ballistic Cannon 7 | . . . . . . . . . 1 . 1 . 4 . . . . . 1 . . . Launcher 14 | . . . . . . . . . 2 . 1 . 2 2 1 2 2 . 1 1 . . Special Weapon 7 | . 4 . 1 . . . . . . . . 1 . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . 3 . . 1 . 3 . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . 3 4 1 . . 7 . 3 . . . 2 . . . 7 . 1 3 . 2 Corrupted Parts 3 | . . . 2 . . . . . . . . . . . . . . . 1 . . . System Corruption 13 | . . . 3 . . . . . . . . . . . . . . . 10 . . . Parts Lost 26 | . . 1 8 . 1 . . . 5 . . . 4 2 . . . 1 2 2 . . Power 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . 1 3 . . . . . 1 . . . . . . . . . 1 . . . Utility 10 | . . . 3 . . . . . 2 . . . 1 1 . . . . 1 2 . . Weapon 8 | . . . 1 . 1 . . . 2 . . . 2 1 . . . 1 . . . . Highest Loss Streak 3 | . . 1 2 . 1 . . . 3 . . . 2 1 . . . 1 1 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 96 100 99 99 100 100 99 100 99 100 100 93 98 87 88 88 84 78 75 90 95 95 Engine 3 | . 14 11 9 5 . . . . . . . . . . . . . . . . . . Core 3 | . . . . 1 7 7 7 7 5 6 6 6 5 6 11 11 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . 3 . . 2 5 5 7 8 11 Treads 9 | . 5 17 22 16 . . . . . . . . . 12 17 17 16 17 8 . . . Leg 7 | . . . . . . . . . 21 26 26 26 24 5 . . . . 12 28 26 24 Wheel 6 | . 22 15 4 6 22 23 23 23 4 . . . . . . . . . . . . . Device 8 | . 10 2 6 15 15 15 14 15 7 6 6 6 7 5 5 5 5 5 4 8 17 20 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 Processor 16 | . . . 11 14 15 15 15 15 23 26 26 26 26 23 23 23 23 23 21 19 17 16 Protection 5 | . . 8 8 7 6 7 6 7 7 6 6 6 5 3 5 5 4 5 5 3 4 3 Energy Gun 2 | . 16 1 1 3 . . . . . . . . 4 7 . . . . . . 1 1 Ballistic Gun 17 | . 7 31 25 19 23 23 23 23 19 20 19 . 10 7 17 16 16 8 8 15 14 12 Peak Build Rating 183 | 6 10 15 40 50 49 43 63 51 75 71 73 68 80 103 106 107 124 122 138 150 163 183 Average Rating 69 | 5 8 12 28 44 43 43 48 50 69 71 71 65 76 96 101 106 113 117 120 142 159 177 On Entrance 71 | . 6 10 14 37 43 43 43 50 51 71 71 71 66 76 99 106 106 122 108 136 149 162 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 142 | 13 32 98 106 109 104 107 107 110 110 62 67 55 72 84 93 96 103 103 119 114 119 142 Greatest Support 177 | 20 40 60 62 60 30 30 30 30 73 69 69 69 72 173 177 177 177 177 177 150 156 161 Greatest Overweight (x) 10 | . 1 3 4 10 3 3 3 3 3 . . . 2 2 . . 3 . . . . . Average Overweight (x) . | . . 1 1 2 3 3 3 3 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 21 | 7 14 18 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 8 15 23 25 25 25 25 25 23 25 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 20 | 5 13 17 24 24 24 25 23 23 20 20 20 19 17 19 19 20 19 19 18 19 19 19 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 8 15 23 25 25 25 25 23 23 20 20 20 20 16 20 20 20 20 20 19 20 20 20 Class Distribution -------------------- 32% | Gunner 18% | Scavenger-Tank 17% | Tank 15% | Scavenger-Gunner 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Gunner | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 13774 | 353 760 854 2404 1634 614 82 150 34 1707 227 96 . 409 814 523 79 477 86 789 990 353 339 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14934 | 240 795 855 3218 1345 419 114 . . 1646 401 90 . 302 1840 417 113 486 25 866 829 524 409 Parts 861 | 16 61 66 176 80 27 10 . . 106 24 2 . 17 76 28 4 19 . 45 44 28 32 Haulers Intercepted 19 | . 2 2 6 3 . . . . 3 . . . . 1 . . . . . 2 . . Recyclers Shooed 12 | 1 3 3 1 . . . . . . . . . . 3 . . . . 1 . . . Parts Field Recycled 13 | . . 13 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 48 | . . 48 . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 112 | . . . . . 22 . 2 17 . 23 2 . 17 . 27 2 . . . . . . Prevented 5 | . . . . . . . . 4 . . 1 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 213 | . 13 15 49 9 11 . . . 22 7 4 . 5 23 8 7 14 1 12 6 4 3 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Guns 176 | . 12 14 48 9 11 . . . 22 7 1 . 3 18 8 . 3 . 7 6 4 3 Cannons 6 | . . . . . . . . . . . . . 2 . . . . 1 3 . . . AOE 29 | . . . 1 . . . . . . . 3 . . 5 . 7 11 . 2 . . . Classes Destroyed 23 | 3 4 3 3 2 . 1 . . . . . . 3 1 . . 2 . . . . 1 Worker 27 | 2 2 5 4 9 . . . . . . . . . 3 . . . . . 1 1 . Builder 8 | . . . 4 1 . . . . . . . . . 1 . . . . 1 . . 1 Tunneler 7 | 4 2 1 . . . . . . . . . . . . . . . . . . . . Hauler 19 | . 2 2 6 3 . . . . 3 . . . . 1 . . . . . 2 . . Recycler 15 | 1 2 1 2 4 . . . . . . . . . 3 . . . . 1 . 1 . Mechanic 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . Operator 6 | . . 2 1 1 . . . . 2 . . . . . . . . . . . . . Watcher 22 | . 3 2 4 2 . . . . 6 . . . . 4 . . . . . . . 1 Swarmer 61 | . 3 7 9 . 10 . . . 10 1 4 . . 7 4 5 . . 1 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Grunt 71 | . 10 2 31 2 . . . . 2 4 . . . 7 1 1 6 . 5 . . . Brawler 3 | . . . . . . . . . . . . . . 1 . 1 1 . . . . . Duelist 4 | . . . 2 . . . . . . 1 . . . . . . 1 . . . . . Protector 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . Sentry 27 | . . 6 6 1 1 . . . 4 . . . . 1 . . . . 3 3 2 . Demolisher 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 15 | . . . . 2 . . . . 3 . . . . 3 2 . . . . 2 2 1 Programmer 20 | . . . . 4 . . . . 3 1 . . . 4 . . 3 . 3 . . 2 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . 1 . 1 . . 1 . 1 . . Striker 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Best Kill Streak 7 | 7 5 5 6 7 5 . . . 6 3 3 . 1 6 4 5 7 1 4 4 4 1 Combat Bots Only 7 | . 4 3 6 1 5 . . . 4 3 3 . 1 5 4 5 7 1 4 3 4 1 Max Kills in Single Turn 5 | 1 1 1 2 1 1 1 . . 2 1 3 . 1 2 2 4 5 1 2 2 2 1 Gunslinging 1 | . . . . . . . . . 1 . . . . . 1 . . . . . . . Exploded 5 | . . . 1 . . . . . . . 3 . . 2 . 4 5 . 1 . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Hostile Shots Fired 1177 | . 61 55 208 72 102 . . 2 171 40 7 . 50 83 46 9 92 36 67 51 19 6 Missed 350 | . 15 13 56 26 26 . . 1 58 15 3 . 9 22 13 2 33 7 22 19 8 2 Damage Taken 11401 | . 503 468 1739 421 611 . . 29 1344 398 61 . 1106 1025 300 57 819 633 747 819 267 54 Core 1216 | . 62 43 175 69 76 . . 20 178 56 . . 187 56 40 . 14 57 37 105 30 11 Absorbed by Shields 2367 | . . . 352 163 234 . . 11 40 . . . . 36 321 61 386 347 359 . . 57 Reduced by Siege Mode 226 | . . . . . . . . . . . . . 64 98 29 . . 21 14 . . . Redirected to Shielding 74 | . . . . . . . . . 3 . . . 37 . 11 5 7 11 . . . . Regen/Repaired (Parts) 840 | . 64 . . 26 . . 122 . 145 . . . . 458 . . 25 . . . . . Core Remaining (%) 84 | 100 75 89 68 . . . . 76 . . . . 50 . . . . 83 96 91 97 99 Volleys Fired 795 | 14 87 60 163 72 28 6 . 2 89 17 8 . 28 54 19 7 17 13 37 21 17 36 Largest 4 | 2 2 3 3 3 3 3 . 3 3 3 3 . 3 3 3 1 3 3 3 4 4 4 Hottest 197 | 40 130 150 150 75 75 75 . 75 80 80 80 . 162 186 98 43 98 98 126 197 170 170 Shots Fired 2054 | 28 160 180 479 213 84 18 . 6 243 50 10 . 61 144 57 7 33 21 69 71 45 75 Gun 1934 | 28 147 180 475 213 84 18 . 6 237 50 3 . 47 139 57 . 25 12 52 70 39 52 Cannon 80 | . . . . . . . . . 6 . 6 . 14 2 . . . 9 13 1 6 23 Launcher 23 | . . . . . . . . . . . 1 . . 3 . 7 8 . 4 . . . Special 17 | . 13 . 4 . . . . . . . . . . . . . . . . . . . Kinetic 1785 | 28 94 174 454 213 84 18 . 6 243 50 9 . 43 70 57 . 25 12 65 67 34 39 Thermal 216 | . 66 6 4 . . . . . . . . . 18 71 . . . . . 4 11 36 Explosive 23 | . . . . . . . . . . . 1 . . 3 . 7 8 . 4 . . . Electromagnetic 21 | . . . 21 . . . . . . . . . . . . . . . . . . . Entropic 9 | . . . . . . . . . . . . . . . . . . 9 . . . . Robot Hit Streak 33 | 8 15 17 22 19 6 20 . 1 16 12 2 . 13 33 14 3 11 17 13 9 11 7 Robot Miss Streak 8 | 2 4 8 4 6 8 . . 3 4 3 6 . 3 3 4 1 2 3 2 4 3 5 Penetration Max 2 | . . . . . . . . . . . . . 1 . . . . . 1 1 2 2 Secondary Targets 16 | . 1 . 2 . 3 . . . 6 . . . . . 2 . . . 1 1 . . Max Gunslinging Chain 2 | . 1 . 1 . 1 . . . 2 . . . . . 1 . . . 1 1 . . Shots Hit Robots 1268 | 17 80 110 301 135 44 14 . 1 146 31 3 . 45 108 41 3 23 18 50 42 31 25 Core Hits 640 | 10 39 43 137 48 22 6 . . 69 17 6 . 20 64 18 13 41 5 29 21 19 13 Critical Kills 29 | . . . . . . . . . 8 3 . . 2 6 1 . 1 . 2 5 1 . Critical Parts Destroyed 31 | . . 1 . 2 1 . . . 6 1 . . 2 7 4 . . . 4 . 1 2 Critical Strikes 70 | . 2 1 . 2 1 . . . 14 4 . . 8 16 5 . 1 . 6 6 2 2 Burn 4 | . 2 . . . . . . . . . . . . 2 . . . . . . . . Destroy 61 | . . 1 . 2 1 . . . 14 4 . . 4 13 5 . 1 . 6 6 2 2 Blast 5 | . . . . . . . . . . . . . 4 1 . . . . . . . . Melee Attacks 11 | . . . . . . . . . 4 . . . . 5 . . . . . 2 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . 4 . . . . 5 . . . . . 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29602 | 189 1025 1436 4889 2338 832 232 . 16 2685 606 177 . 1111 3391 845 1055 2802 917 2044 1129 1007 876 Guns 22864 | 189 1025 1421 4753 2338 832 232 . 16 2685 606 41 . 780 2448 845 . 387 268 1062 1129 931 876 Cannons 1360 | . . . . . . . . . . . . . 331 64 . . . 649 240 . 76 . Explosions 5171 | . . . 103 . . . . . . . 136 . . 760 . 1055 2415 . 702 . . . Melee 106 | . . . . . . . . . . . . . . 106 . . . . . . . . Ramming 77 | . . 15 9 . . . . . . . . . . 13 . . . . 40 . . . Kinetic 20593 | 189 599 1345 4492 2338 832 232 . 16 2685 606 41 . 810 1044 845 . 387 268 1302 1070 840 652 Thermal 2848 | . 426 76 127 . . . . . . . . . 301 1468 . . . . . 59 167 224 Explosive 5068 | . . . . . . . . . . . 136 . . 760 . 1055 2415 . 702 . . . Electromagnetic 261 | . . . 261 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 106 | . . . . . . . . . . . . . . 106 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Entropic 649 | . . . . . . . . . . . . . . . . . . 649 . . . . Highest Corruption 14 | . 5 . 4 . . . . . 4 5 5 5 5 2 1 . 1 1 14 . . 2 Average Corruption 3 | . 2 . 2 . . . . . 3 4 5 5 5 1 1 . 1 1 11 . . 1 Corruption Purged 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 108 | . 8 . 3 . . . . . 19 7 5 2 17 21 . . 1 7 14 . . 4 Message Errors 25 | . 2 . . . . . . . 5 2 . 1 2 8 . . . 2 2 . . 1 Matter Fused 27 | . 1 . 2 . . . . . 3 2 2 . 3 6 . . 1 2 4 . . 1 Heat Flow Errors 10 | . . . . . . . . . 2 . 2 1 . 1 . . . 1 2 . . 1 Energy Discharges 14 | . 1 . . . . . . . 1 . . . 7 2 . . . 2 1 . . . Parts Fused 3 | . . . . . . . . . 1 . 1 . 1 . . . . . . . . . Data Loss (minor) 7 | . 2 . . . . . . . . 2 . . . 2 . . . . 1 . . . Data Loss (major) 10 | . 1 . 1 . . . . . 4 . . . 1 2 . . . . 1 . . . Misfires 4 | . . . . . . . . . 2 . . . 2 . . . . . . . . . Alerts 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 5 | . 1 . . . . . . . . 1 . . 1 . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 224 | . . . . . . . . . . . . . . 81 . 38 . . 105 . . . Projectiles 23 | . . . . . . . . . . . . . . . . . . . 23 . . . Explosions 125 | . . . . . . . . . . . . . . 5 . 38 . . 82 . . . Melee 76 | . . . . . . . . . . . . . . 76 . . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . . . . . . . . 10 . . . . . Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Rammed 4 | . . 1 1 . . . . . . . . . . 2 . . . . . . . . Targets Rammed 7 | . . 3 1 . . . . . . . . . . 2 . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Highest Temperature 705 | . 402 218 358 241 416 153 . 78 460 270 189 130 705 342 156 1 48 305 264 308 108 191 Average Temperature 79 | . 97 19 69 68 153 67 . 41 77 100 58 67 184 100 67 1 16 92 85 96 45 65 Received Heat Transfer 2286 | . 264 153 725 36 52 . . 9 135 111 . . 426 90 22 16 53 28 94 72 . . Effects 18 | . . . . 3 4 . . . . . . . 10 1 . . . . . . . . Shutdowns 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Interference 8 | . . . . 3 2 . . . . . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 3 | . . . . . 2 . . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . . . 3 8 4 . 1 1 3 . . . Total Turns 233 | . . . . . . . . . . . . . 44 105 45 . 2 9 28 . . . Longest Duration 44 | . . . . . . . . . . . . . 22 44 18 . 2 9 24 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 3 . . . . . . . . . . . . 11 . . . . . . 1 1 Heat Transferred 4800 | . 1184 185 100 . . . . . . . . . 445 2368 . . . . . 74 185 259 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 1020 | 35 419 496 1020 410 . . . . 725 . . . . 575 . . . . 866 676 424 554 Initial 600 | . 22 121 198 366 . . . . 226 . . . . 29 . . . . 600 454 286 254 Average 374 | 13 186 370 539 224 . . . . 471 . . . . 214 . . . . 657 541 331 333 Maximum Alert Level 3 | . 2 2 3 2 . . . . 3 . . . . 2 . . . . 3 2 2 2 Low Security (%) 20 | 100 51 4 1 38 . . . . . . . . . 58 . . . . . . . 3 Level 1 35 | . 41 46 23 60 . . . . 27 . . . . 27 . . . . . . 80 68 Level 2 36 | . 7 49 55 1 . . . . 60 . . . . 13 . . . . 71 100 19 27 Level 3 7 | . . . 19 . . . . . 11 . . . . . . . . . 28 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 3 9 7 . . . . 6 . . . . 4 . . . . 3 3 1 2 Investigation 10 | . 2 . 3 1 . . . . 1 . . . . 1 . . . . . . 1 1 Extermination 10 | . . . . 2 . . . . 3 . . . . 2 . . . . 2 . . 1 Reinforcement 17 | . 2 3 4 1 . . . . 2 . . . . 1 . . . . 1 3 . . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 19 | . 4 . 2 1 . . . . 2 . . . 7 2 . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 359 | . 23 30 63 18 11 . . 7 43 10 4 . 9 34 8 4 34 4 27 10 4 16 Peak Tracking Total 11 | . 5 5 6 5 5 . . 4 5 10 4 . 3 5 4 3 11 3 8 3 3 4 Tactical Retreats 18 | . 2 3 3 . . . . . 3 4 1 . . 2 . . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 12 | . 3 . 2 1 . . . . . . . . . 5 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . . . . . . . . 1 . . 1 . . . 2 . 16 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 16 | . 2 . 3 . . . . . 3 . . . 3 2 . . . . 1 . . 2 Max in Single Turn 1 | . 1 . 1 . . . . . 1 . . . 1 1 . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 47 | . 9 6 9 5 . . . 1 5 . . 4 . 3 . . 2 . 2 1 . . Terminals 19 | . 6 5 6 1 . . . 1 . . . . . . . . . . . . . . Fabricators 6 | . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . Repair Stations 9 | . 1 1 1 1 . . . . 2 . . . . 2 . . . . . 1 . . Recycling Units 6 | . 2 . 2 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 132 | . 21 18 18 11 . . . 1 21 . . 29 . 8 . . 2 . 2 1 . . Successful 80 | . 9 5 9 5 . . . 1 14 . . 29 . 6 . . 2 . . . . . Failed 52 | . 12 13 9 6 . . . . 7 . . . . 2 . . . . 2 1 . . Catastrophic 9 | . 1 4 2 2 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 14 13 9 5 . . . . 24 . . . . 2 . . 1 . 14 7 . 12 Terminals 50 | . 15 16 14 4 . . . 1 . . . . . . . . . . . . . . Fabricators 13 | . . . . 4 . . . . 4 . . . . 3 . . . . 2 . . . Repair Stations 19 | . 3 2 2 2 . . . . 4 . . . . 5 . . . . . 1 . . Recycling Units 7 | . 3 . 2 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . 12 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 44 | . 4 2 5 1 . . . 1 . . . 29 . . . . 2 . . . . . Record 12 | . . . . . . . . 1 . . . 11 . . . . . . . . . . Part Schematic 13 | . 1 . . . . . . . . . . 12 . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Branch Access Points 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 12 | . 2 1 1 2 . . . . 3 . . . . 3 . . . . . . . . Scan Component 8 | . 1 1 1 1 . . . . 2 . . . . 2 . . . . . . . . Repair 4 | . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . 8 . . . . . . . . . . . . . Insert Component 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Analyze 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 3 2 3 2 . . . . 2 . . . . 2 . . . . . . . . Terminals 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 2 1 . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 2 1 . . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 7 6 7 4 . . . . 3 . . . . 3 . . . . 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . 1 . . . . . . . 16 . . 12 . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . 69 . . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . 9 . . . . . . . . Parts Repaired 4 | . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . Time 112 | . 32 . . 22 . . . . 30 . . . . 28 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 19 | . . . . . . . 11 . . . . . 2 . . . . . 2 . . 4 Largest Group 11 | . . . . . . . 11 11 7 . . . 2 . . . . . 2 . . 3 Highest-Rated Group 391 | . . . . . . . 356 356 241 . . . 98 . . . . . 206 . . 391 Highest-Rated Ally 269 | . . . . . . . 41 41 41 . . . 49 . . . . . 103 . . 269 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . 1 . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 160 | . . . . . . . . 36 56 . . . 20 . . . . . 20 . . 28 Total Damage 6498 | . . . . . . . . 1127 908 . . . 1449 . . . . . 1126 . . 1888 Kills 34 | . . . . . . . . 11 7 . . . 2 . . . . . 6 . . 8 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . . . . 2 3 1 2 . 1 2 . 1 . 1 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . 5 . . . . . . . . . 2 1 . 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 18677 | 125 1025 1029 2411 1989 736 308 1043 250 1888 373 294 104 598 1846 442 403 1190 457 758 474 225 709 Spaces Moved 10355 | 80 621 519 780 825 531 233 752 182 1239 271 224 79 361 866 217 235 661 256 431 353 153 486 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Treads 3525 | . 14 146 626 437 . . . . . . . . . 700 217 235 660 256 234 . . . Legs 3297 | . . . . . . . . . 1006 271 224 79 361 166 . . 1 . 197 353 153 486 Wheels 3531 | 78 607 373 154 388 531 233 752 182 233 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 125 116 125 125 125 125 110 122 122 122 120 114 160 163 160 163 93 93 106 106 Average Speed 141 | 79 95 120 216 204 125 125 125 125 118 122 122 122 121 165 161 163 163 163 133 98 109 106 Slowest Speed 330 | 80 160 160 312 250 125 125 125 125 190 122 122 122 260 265 163 163 330 163 163 110 110 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 88 53 65 22 63 49 89 38 40 47 30 68 51 24 44 49 87 45 16 9 5 15 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 23 | . 2 . 2 1 . 1 . 1 6 . . 1 . . . 1 . . 8 . . . Known Exits Taken 8 | . . . . 1 . . 1 1 . . . . . 1 . 1 . 1 1 1 . . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 . . 1 1 1 1 1 . 1 . 1 . . . 1 . Scrap Searched 18 | . . . . . 3 2 4 2 . . . . 3 . 2 1 . 1 . . . . Spaces Dug 62 | . 12 . 2 . . . . . 10 . 4 . . 4 . . . . 2 3 4 21 Terrain Destroyed 357 | . 12 . 6 . 1 . . . 10 . 46 . 1 68 8 50 74 . 42 11 6 22 Melee 10 | . . . . . . . . . 4 . . . . 4 . . . . . 2 . . Projectile 83 | . 12 . 3 . 1 . . . 6 . 4 . 1 3 8 . 1 . 8 8 6 22 AOE 263 | . . . 3 . . . . . . . 42 . . 61 . 50 73 . 34 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Acc Total 12989 | 113 860 771 1223 1054 572 244 854 202 1539 293 235 86 485 1156 270 245 742 278 552 433 186 596 Wait 981 | 4 86 100 189 69 2 4 73 18 110 6 . . 41 156 23 . 12 7 58 8 . 15 Move 10333 | 79 620 518 779 824 530 232 751 181 1238 270 223 78 360 865 216 234 660 255 431 352 152 485 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 155 | 9 15 19 21 19 1 . 4 . 21 . . 2 7 9 2 . 8 . 3 6 2 7 Fast Attach 66 | 6 1 1 1 1 . . 5 . 3 . . . 1 19 . . 5 . 5 11 . 7 Attach 60 | . 1 3 10 2 1 . 2 . 6 . . 2 11 5 . . 3 1 6 3 2 2 Detach 21 | . 1 . . . . . 7 . . . . 1 6 1 . . 2 1 . 2 . . Swap 340 | . 42 53 34 40 10 1 8 1 40 . 4 . 13 27 6 4 21 1 7 13 8 7 Drop 187 | 1 7 14 25 27 . 1 4 . 28 . . 2 7 13 4 . 14 . 5 15 5 15 Fire 795 | 14 87 60 163 72 28 6 . 2 89 17 8 . 28 54 19 7 17 13 37 21 17 36 Melee 11 | . . . . . . . . . 4 . . . . 5 . . . . . 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . 3 1 . . . . . . . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 11 | . . . . . . . . . . . . . 11 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 23 | . . . . . . . . . . . . 1 . . . . . . . . . 22 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 126 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 9) 325 | -10/Materials | Build established: Mutant 801 | -10/Materials | Identified exit to Mines 967 | -10/Materials | Discovered new exit (range 12) 1017 | -10/Materials | Repaired Particle Gun 1151 | -10/Materials | Entered another Materials area 1151 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1263 | -9/Materials | Discovered new exit (range 8) 1850 | -9/Materials | Discovered new exit (range 11) 2023 | -9/Materials | Build established: Scavenger-Tank 2129 | -9/Materials | Identified exit to Mines 2134 | -9/Materials | Discovered new exit (range 16) 2180 | -9/Materials | Entered another Materials area 2180 | -8/Materials | Evolved 2 slots: Utility x2 2491 | -8/Materials | Build established: Gunner 2501 | -8/Materials | Garrison activated, responded to threat 3134 | -8/Materials | Build established: Scavenger-Tank 3533 | -8/Materials | Discovered new exit (range 3) 3556 | -8/Materials | Discovered new exit (range 12) 3597 | -8/Materials | Identified exit to Storage 3677 | -8/Materials | Build established: Tank 4533 | -8/Materials | Discovered new exit (range 8) 4580 | -8/Materials | First assault squad dispatched 4591 | -8/Materials | Entered Factory 4591 | -7/Factory | Evolved 2 slots: Utility x2 4730 | -7/Factory | Repaired Weapon Cycler 5992 | -7/Factory | Identified exit to Lower Caves 6221 | -7/Factory | Discovered new exit (range 8) 6301 | -7/Factory | Garrison activated, responded to threat 6580 | -7/Factory | Entered Lower Caves 6704 | -7/Lower Caves | Build established: Scavenger-Tank 7049 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7118 | -7/Lower Caves | Learned Factory stockpile data 7296 | -7/Lower Caves | Discovered new exit (range 8) 7316 | -7/Lower Caves | Entered another Lower Caves area 7317 | -7/Lower Caves | Encountered a Warlord checkpoint 7326 | -7/Lower Caves | Discovered new exit (range 8) 7370 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7381 | -7/Lower Caves | Learned 4 Factory zone layouts 7599 | -7/Lower Caves | Discovered new exit (range 12) 7624 | -7/Lower Caves | Entered Zion 7659 | -7/Zion | Gained Derelict followers 7693 | -7/Zion | Given A8's code to call for help 7866 | -7/Zion | Found Prototype Device 7869 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7926 | -7/Zion | Found Prototype Processor 7926 | -7/Zion | Identified Exp. Armor Integrity Analyzer 7930 | -7/Zion | Found Prototype Processor 7930 | -7/Zion | Identified Exp. Target Analyzer 7936 | -7/Zion | Found Prototype Processor 7936 | -7/Zion | Identified Exp. Targeting Computer 7942 | -7/Zion | Found Prototype Processor 7942 | -7/Zion | Identified Exp. Core Analyzer 7945 | -7/Zion | Found Prototype Processor 7945 | -7/Zion | Identified Exp. Melee Analysis Suite 7948 | -7/Zion | Found Prototype Processor 7948 | -7/Zion | Identified Exp. Terrain Scan Processor 7960 | -7/Zion | Found Exp. Target Analyzer 8021 | -7/Zion | Identified exit to Proximity Caves 8160 | -7/Zion | Gained Derelict followers 8380 | -7/Zion | Met Imprinter 8399 | -7/Zion | Imprinted 8401 | -7/Zion | Declared Zion's savior 8667 | -7/Zion | Entered Proximity Caves 8667 | -6/Proximity Caves | Accompanied by 11 allies 8668 | -6/Proximity Caves | Identified exit to Factory 8686 | -6/Proximity Caves | P-60 Hacker assimilated allied 26-AX5(M) 8710 | -6/Proximity Caves | Learned Factory emergency access door positions 8721 | -6/Proximity Caves | Lost 3 allies 8917 | -6/Proximity Caves | Entered Factory 8917 | -6/Factory | Accompanied by 7 allies 8917 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9430 | -6/Factory | Retrieved Zion intel report: Trap Installations 9588 | -6/Factory | Lost 6 allies 9742 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9795 | -6/Factory | Build established: Mutant 9819 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9851 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9911 | -6/Factory | Repaired Enh. Autogun 9948 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 10197 | -6/Factory | Build established: Gunner 10300 | -6/Factory | Terminal network hard line cut 10332 | -6/Factory | Found Prototype Launcher 10332 | -6/Factory | Identified Scatter Rocket Array 10336 | -6/Factory | Found Scatter Rocket Array 10468 | -6/Factory | Lost 3 parts (1n1u1w) 10786 | -6/Factory | Discovered new exit (range 12) 10805 | -6/Factory | Entered Lower Caves 10807 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10818 | -6/Lower Caves | Spotted B-75 Beast 10931 | -6/Lower Caves | Learned location of 1 exit from Factory 11163 | -6/Lower Caves | Discovered new exit (range 4) 11178 | -6/Lower Caves | Entered another Lower Caves area 11232 | -6/Lower Caves | Learned 4 Factory zone layouts 11362 | -6/Lower Caves | Learned Factory security intel 11468 | -6/Lower Caves | Encountered a Warlord checkpoint 11468 | -6/Lower Caves | Discovered new exit (range 4) 11472 | -6/Lower Caves | Entered Data Miner 11477 | -6/Data Miner | Discovered new exit (range 8) 11504 | -6/Data Miner | Met Data Miner 11530 | -6/Data Miner | Learned location of Section 7 (-2) 11530 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11551 | -6/Data Miner | Received God Mode back door access code from Data Miner 11576 | -6/Data Miner | Entered Proximity Caves 11666 | -5/Proximity Caves | Found DCF Scrap (14 items) 11738 | -5/Proximity Caves | Learned 4 Factory zone layouts 11797 | -5/Proximity Caves | Spotted B-75 Beast 11868 | -5/Proximity Caves | Destroyed B-75 Beast 12051 | -5/Proximity Caves | Found Prototype Launcher 12051 | -5/Proximity Caves | Identified Mni. Smartbomb Launcher 12151 | -5/Proximity Caves | Discovered new exit (range 14) 12174 | -5/Proximity Caves | Entered Factory 12174 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 12174 | -5/Factory | Discovered new exit (range 9) 12175 | -5/Factory | Identified exit to Upper Caves 12176 | -5/Factory | Identified exit to Factory 12177 | -5/Factory | Identified exit to Extension 12441 | -5/Factory | Fabricated Adv. Heavy Siege Treads (x1) 13661 | -5/Factory | Repaired Hvy. Treads 13706 | -5/Factory | Terminal network hard line cut 14020 | -5/Factory | Entered Upper Caves 14412 | -5/Upper Caves | Spotted B-75 Beast 14433 | -5/Upper Caves | Destroyed B-75 Beast 14452 | -5/Upper Caves | Discovered new exit (range 7) 14462 | -5/Upper Caves | Entered another Upper Caves area 14463 | -5/Upper Caves | Identified exit to Warlord 14476 | -5/Upper Caves | Learned 4 Factory zone layouts 14865 | -5/Upper Caves | Entered Warlord 15323 | -5/Warlord | Rebuked by Warlord 15338 | -5/Warlord | Opened Warlord's prototype stash 15344 | -5/Warlord | Found Exp. Core Analyzer 15348 | -5/Warlord | Warlord's base attacked by MAIN.C 15373 | -5/Warlord | Found Prototype Device 15373 | -5/Warlord | Identified Exp. Cloaking Device 15384 | -5/Warlord | Found Prototype Reactor 15384 | -5/Warlord | Identified Vortex Chain Reactor 15690 | -5/Warlord | Found Prototype Energy Gun 15690 | -5/Warlord | Identified Vortex Rail 15698 | -5/Warlord | Warlord forces counterattacked 15699 | -5/Warlord | Found Prototype Energy Cannon 15699 | -5/Warlord | Identified Vortex Cannon 15707 | -5/Warlord | Found Vortex Cannon 15711 | -5/Warlord | Found Vortex Cannon 15717 | -5/Warlord | Found Vortex Cannon 15806 | -5/Warlord | Spotted Striker 15901 | -5/Warlord | Lost 11 allies 15951 | -5/Warlord | Opened side exit 15974 | -5/Warlord | Spotted Striker 15985 | -5/Warlord | Destroyed Striker 16006 | -5/Warlord | Spotted Striker 16012 | -5/Warlord | Destroyed 7 combat bots 16023 | -5/Warlord | Warlord base infiltrated, sounded retreat 16027 | -5/Warlord | Spotted Striker 16044 | -5/Warlord | Discovered new exit (range 9) 16055 | -5/Warlord | Entered Proximity Caves 16086 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 16181 | -4/Proximity Caves | Spotter reported a threat 16217 | -4/Proximity Caves | Spotted B-86 Titan 16230 | -4/Proximity Caves | Spotter reported a threat 16234 | -4/Proximity Caves | Spotter reported a threat 16256 | -4/Proximity Caves | Destroyed B-86 Titan 16283 | -4/Proximity Caves | Spotter reported a threat 16376 | -4/Proximity Caves | Discovered exit to Factory (range 4) 16512 | -4/Proximity Caves | Entered Factory 16512 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16513 | -4/Factory | Identified exit to Research 16532 | -4/Factory | Build established: Mutant 16547 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 16548 | -4/Factory | Zion Heavy squad teleported in 16730 | -4/Factory | Spotted B-86 Titan 16738 | -4/Factory | Allies destroyed B-86 Titan 16804 | -4/Factory | Search patrols dispatched 16924 | -4/Factory | System corruption reached 10% 17099 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 17231 | -4/Factory | Build established: Scavenger-Gunner 17270 | -4/Factory | Entered Research 17270 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 17425 | -3/Research | Retrieved Zion intel report: Main Access 17425 | -3/Research | Identified exit to Research 17460 | -3/Research | Found Prototype Launcher 17460 | -3/Research | Identified Hellfire Missile Launcher 17463 | -3/Research | Found Hellfire Missile Launcher 17575 | -3/Research | Found Prototype Processor 17575 | -3/Research | Identified Exp. Signal Interpreter 17665 | -3/Research | Spotted B-86 Titan 17686 | -3/Research | Destroyed B-86 Titan 17744 | -3/Research | Entered another Research area 17744 | -2/Research | Evolved 2 slots: Utility x2 17890 | -2/Research | Discovered new exit (range 11) 17969 | -2/Research | Entered Access 17969 | -1/Access | Evolved 2 slots: Power x1, Utility x1 18263 | -1/Access | Retrieved Zion intel report: Trap Installations 18264 | -1/Access | Zion Heavy squad teleported in 18286 | -1/Access | Zion Zionite Resupply teleported in 18300 | -1/Access | Found Prototype Protection 18359 | -1/Access | Found Prototype Protection 18359 | -1/Access | Identified Zio. Heavy Carapace 18368 | -1/Access | Found Prototype Protection 18368 | -1/Access | Identified Zio. Weapon Casing 18420 | -1/Access | Zion Experimental squad teleported in 18673 | -1/Access | Discovered new exit (range 3) 18678 | *** | Escaped! Last Messages --------------- 18574_ Dropped Myomer Leg. 18574_ U-05 Engineer lays Concrete. 18578_ Acquired Prototype Energy Gun. 18579_ U-05 Engineer repairs door. 18580_ U-05 Engineer lays Concrete. 18583_ System corrupted: IFF burst signal emitted. 18583_ U-05 Engineer lays Concrete. 18586_ K-01 Serf collects debris. 18588_ U-05 Engineer lays Concrete. 18589_ U-05 Engineer builds a Wall. 18596_ K-01 Serf cleans the Terminal. 18599_ System corrupted: Heat flow error (+229). 18600_ K-01 Serf cleans the Terminal. 18607_ Dismantling Sealed Barrier with Plasma Cutter. 18614_ System corrupted: Matter fused (-5). 18616_ Dismantling Sealed Barrier with Plasma Cutter. 18652_ Sealed Barrier dismantled. 18658_ Dismantling Main Access Shell with Plasma Cutter. 18673_ Main Access Shell dismantled. 18673_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????#########^ ###+###### | | ????????????????????????????# !/!=# | | ????????????????????????????# # # | | ????????????????????????????# "" #*!# | | ????????????????????????????# """ ?#! # | | ????????????????????????????#? 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"" #????????? | | ??????????????????????" " " #????????? | | ??????????????????????"""""" " #????????? | | ?????????????????????????? """" """t #????????? | | ????????????????????????? """"T""" #????????? | | ????????????????????????######"####### #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????^?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????^????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????^??????????????????? | | ?????????????????????????????^???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 59 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Salvage Targeting 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Plasma Cutter | -6/Factory | Scanalyzed Graphene Brace | -6/Factory | Scanalyzed Hvy. Armor Plating | -6/Factory | Scanalyzed Enh. Autogun | -6/Factory | Scanalyzed Force Rifle | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free Fabricated ------------ Adv. Heavy Siege Treads | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed NuclearBeamBooster Manual? 0 Play Time 05:00:08 Cumulative 331.1 hours Start 2025.03.03 @ 13:05:14 End 2025.03.03 @ 20:18:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type 0 Total 13 Types 4/0/5/1/1/1/0/1/0 Lore% 56 Gallery% 73 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Cog Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 40caee9f-648a-43ad-9120-75cce2cd727d