Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.09 @ 13:00:52 Player: Stryker Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (323) 1615 Value Destroyed (15485) 15485 Prototype IDs (111) 2220 Alien Tech Used (8) 1600 Bonus (14048) 14048 TOTAL SCORE: 45268 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6318 Follower Combat Kills 1587 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 64/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Experimental Heat Sink Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Advanced Heavy Siege Treads Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Particle Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Experimental Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Experimental Target Analyzer Zionite Shade Armor Zionite Shade Armor Light Regenerative Plating Light Regenerative Plating Experimental Focal Shield > --- WEAPON ----------- Vortex Rail Hypervelocity Multirail > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Heavy Treads Advanced Transmission Jammer Advanced Phase Shifter Zionite Shade Armor Advanced Thermal Shield Improved Hardlight Generator High-powered Transdimensional Reconstructor KE Penetrator KE Penetrator Vibroblade Force Lance [Rating: 197] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Mapper Protection Light Regenerative Plating Weapon Power Sword Energy Gun Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Multirail Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Utility 11 | . . 1 1 1 . . . . . . . . . 1 . . . . 2 . . . . 2 . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 523 | 3 13 38 13 15 3 17 . 1 29 8 2 2 7 72 4 1 11 4 22 3 2 6 4 32 18 39 22 56 76 Power 44 | . 1 7 . 2 . . . . 3 1 . . . 5 . . . . 2 . . 2 . 4 3 1 2 5 6 Engine 14 | . 1 7 . 2 . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 Core 8 | . . . . . . . . . 1 1 . . . 4 . . . . . . . 1 . 1 . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 3 3 1 2 5 5 Propulsion 89 | 3 5 14 8 4 . 5 . . 7 1 . . 1 16 . . 2 . 2 . . . . 7 1 . . . 13 Treads 33 | 1 2 4 4 2 . 4 . . 5 1 . . . 4 . . . . . . . . . . . . . . 6 Leg 7 | . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | 2 2 4 3 2 . 1 . . 2 . . . 1 3 . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Flight 25 | . . 1 . . . . . . . . . . . 9 . . 2 . 2 . . . . 7 1 . . . 3 Utility 288 | . 2 4 1 4 3 5 . . 9 4 1 1 3 46 4 1 7 4 18 3 2 4 4 18 11 33 17 37 42 Device 175 | . . . . 1 2 2 . . 2 2 1 . 2 29 2 1 6 4 9 3 2 2 2 12 8 22 13 25 23 Storage 25 | . 2 4 1 . . . . . 3 . . . . 5 . . . . . . . . . 4 . 2 1 . 3 Processor 17 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 1 2 2 . 7 Hackware 8 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 3 . . 1 Protection 63 | . . . . 2 1 3 . . 4 2 . 1 1 9 2 . 1 . 5 . . 2 2 1 2 4 1 12 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | . 5 13 4 5 . 7 . 1 10 2 1 1 3 5 . . 2 . . . . . . 3 3 5 3 14 15 Energy Gun 19 | . 3 2 1 3 . 2 . . 1 . . 1 1 1 . . 1 . . . . . . . . . . 2 1 Energy Cannon 3 | . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 36 | . 1 10 1 1 . 1 . . 2 . . . 1 . . . . . . . . . . . 1 2 1 5 10 Ballistic Cannon 9 | . . . . 1 . 1 . 1 3 1 . . . 2 . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 24 | . 1 . . . . 3 . . 1 1 1 . 1 2 . . 1 . . . . . . 1 2 2 1 4 3 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 2 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . 3 . 2 . . . . . . . . . 2 . . 5 . 1 . . 4 . 3 6 4 3 6 6 Parts Lost 91 | . 9 15 5 3 . 4 . . 8 1 . . 1 10 . . . . 2 . . . . 2 1 1 2 9 18 Power 10 | . 1 2 . . . . . . 2 . . . . 3 . . . . . . . . . 1 . . . 1 . Propulsion 41 | . 3 8 4 3 . 3 . . 4 1 . . 1 4 . . . . 1 . . . . 1 . . . 1 7 Utility 21 | . . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . 1 1 2 7 6 Weapon 19 | . 5 5 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 5 Highest Loss Streak 10 | . 3 6 1 3 . 3 . . 7 1 . . 1 5 . . . . 2 . . . . 1 1 1 1 9 10 Average Slot Usage (%) 90 | . 97 98 98 99 100 93 92 92 92 85 86 86 85 91 88 88 87 87 88 89 89 86 89 87 84 85 85 85 76 Engine 4 | . 13 11 9 6 7 7 7 7 9 6 6 6 6 4 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 2 6 6 6 6 6 11 11 11 11 5 . . 2 5 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 4 10 10 7 5 6 8 8 8 7 6 Treads 10 | . 14 18 12 22 23 16 15 15 19 5 6 6 6 11 . . . . . . . . . . . . . . 12 Wheel 8 | . 13 10 17 14 15 14 15 15 13 20 20 20 19 11 . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . 8 29 29 29 29 26 26 26 26 26 20 19 17 17 17 2 Device 8 | . . . . 1 6 2 7 7 4 5 6 5 5 9 16 10 12 15 12 18 21 14 19 19 18 20 22 18 9 Storage 20 | . 27 32 35 30 30 30 30 30 26 26 26 26 26 19 11 11 11 11 10 10 10 10 10 9 9 8 8 8 8 Processor 5 | . . . . 3 . . . . . . . . . 1 5 5 5 5 8 10 10 10 10 14 14 8 12 16 17 Protection 2 | . . . . 2 . 4 . . 1 . . . . 1 . 5 3 . 6 2 . 3 1 3 4 5 6 6 11 Energy Gun 2 | . 5 5 2 4 . 1 7 7 5 2 . . 2 2 . . . . . . . . . . . . . . 1 Ballistic Gun 4 | . 15 12 12 1 7 6 . . 1 . . . 1 2 . . . . . . . . . . . 3 2 1 4 Ballistic Cannon 1 | . . . . 6 7 4 . 1 3 . 1 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 3 | . 5 2 . . . 1 7 6 . 3 4 5 3 3 11 11 10 11 10 10 10 10 10 6 3 2 2 2 . Naked Turns 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Heaviest Build 147 | 13 33 78 97 106 104 109 100 104 138 124 123 121 124 147 49 50 58 50 68 65 62 66 66 74 76 92 93 93 129 Greatest Support 320 | 20 20 40 40 60 60 60 40 40 73 68 68 68 68 73 66 66 67 67 70 70 70 70 70 92 94 94 94 94 320 Greatest Overweight (x) 7 | . 3 7 7 4 4 4 2 2 3 1 1 1 1 7 . . . . . . . . . . . . . . . Average Overweight (x) . | . 1 4 3 3 3 2 2 2 2 1 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 14 24 30 30 30 30 30 30 32 32 32 32 32 34 14 14 14 14 14 14 14 14 14 14 14 14 14 14 22 Average Capacity 22 | 6 13 21 29 30 30 30 30 30 30 32 32 32 32 27 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 Most Carried 34 | 6 14 24 30 30 30 30 30 30 32 31 32 32 32 34 14 14 14 14 14 13 14 14 14 14 14 14 14 14 22 Average Carried 21 | 5 11 18 28 29 29 29 30 30 29 28 31 32 31 27 13 14 13 13 13 12 13 13 14 13 13 13 13 13 14 Final Capacity 32 | 6 14 24 30 30 30 30 30 30 32 32 32 32 32 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 4 Final Carried 32 | 6 13 24 30 30 30 30 30 30 29 31 32 32 31 14 14 14 14 14 11 13 14 14 14 14 14 14 14 12 3 Class Distribution -------------------- 29% | Messiah-Mutant 27% | Hauler-Mutant 16% | Messiah-Ninja 9% | Messiah-Scout 7% | Messiah-Sprinter 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Upper Caves Messiah-Scout | -5/Warlord Messiah-Scout | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Upper Caves Messiah-Ninja | -4/Zhirov Messiah-Ninja | -3/Proximity Caves Messiah-Ninja | -3/Research Messiah-Ninja | -3/Testing Messiah-Ninja | -2/Research Messiah-Ninja | -2/Quarantine Messiah-Ninja | -2/Section 7 Messiah-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 9204 | 219 544 833 443 99 151 411 20 . 613 115 40 . 97 1042 57 30 90 60 126 114 20 . 20 400 48 689 341 499 2083 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16245 | 83 759 1494 984 144 33 584 . . 688 98 . . 70 1231 . . . . 126 . . . . 223 48 1111 827 662 7080 Parts 715 | 6 34 82 55 11 4 20 . . 39 . . . 3 63 . . . . 8 . . . . 22 3 39 37 43 246 Haulers Intercepted 13 | . 2 3 2 . . . . . . . . . . 2 . . . . . . . . . . . . . 4 . Recyclers Shooed 10 | . . 5 . . . . . . . . . . . 1 . . . . . . . . . . . 2 1 . 1 Parts Field Recycled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Retrieved Matter 218 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218 . Parts Self-Destructed 71 | . . . . . 11 24 . 2 . . . . 13 . 8 . 13 . . . . . . . . . . . . Prevented 10 | . . . . . . . . . . . . . 3 . 1 . 6 . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 249 | . 16 36 19 4 1 14 . . 20 3 . . 1 20 . . . . . . . . . 3 . 10 6 18 78 Melee 23 | . 4 9 . . . . . . . . . . . . . . . . . . . . . 3 . 1 4 2 . Guns 175 | . 12 22 13 . . 10 . . 7 . . . 1 14 . . . . . . . . . . . 9 2 7 78 Cannons 21 | . . 2 3 4 1 3 . . 2 . . . . 6 . . . . . . . . . . . . . . . AOE 29 | . . 3 3 . . . . . 11 3 . . . . . . . . . . . . . . . . . 9 . Classes Destroyed 22 | 2 2 6 . . 1 1 . . 2 . . . . . . . . . . . . . . . . . 1 2 5 Worker 16 | . . 2 . . . . . . 3 . . . . 1 . . . . . . . . . . . . . 5 5 Builder 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 5 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 3 2 . . . . . . . . . . 2 . . . . . . . . . . . . . 4 . Recycler 14 | 1 . 2 . . . . . . . . . . . 1 . . . . . . . . . . . 2 3 4 1 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Watcher 13 | . . 1 . 1 . . . . . . . . . 2 . . . . 3 . . . . 1 1 2 . 2 . Swarmer 45 | . . 18 4 3 . 2 . . 9 . . . . 9 . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 111 | . 16 10 10 . . 9 . . 3 3 . . 1 5 . . . . . . . . . . . 3 . 4 47 Brawler 8 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 4 Duelist 9 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 25 | . . 6 3 1 . 1 . . 4 . . . . 1 . . . . . . . . . . . 2 . 5 2 Hunter 14 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 3 7 Programmer 30 | . . . . . 1 . . . 1 . . . . 5 . . . . . . . . . 3 . 4 3 6 7 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 30 | 2 2 7 5 3 1 11 . . 8 3 . . 1 4 . . . . 1 . . . . 3 1 4 5 28 30 Combat Bots Only 23 | . 2 7 5 3 1 11 . . 7 3 . . 1 4 . . . . . . . . . 3 . 3 2 9 23 Max Kills in Single Turn 28 | 1 1 3 3 1 1 2 . . 3 1 . . 1 2 . . . . 1 . . . . 1 1 1 1 28 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Exploded 9 | . . 3 3 . . . . . 3 1 . . . . . . . . . . . . . . . . . 9 . Melee 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 20849 | . 1092 2078 1299 526 78 1252 . . 1866 200 . . 79 1888 224 104 14 . 340 . 17 . . 440 22 420 436 2040 6434 Core 3006 | . 220 341 162 83 . 115 . . 150 47 . . 18 230 . . . . . . 17 . . 32 22 79 16 22 1452 Absorbed by Shields 752 | . . . . . . . . . . . . . . . . . 4 . . . . . . 91 . 23 32 . 602 Reduced by Siege Mode 423 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 423 Core Remaining (%) 69 | 100 12 14 70 . . . . 71 . . . . 74 . . . . 77 . . . . 98 . 95 . . 84 . Volleys Fired 626 | 7 68 106 59 16 1 33 . . 45 7 . . 3 61 . . . . . . . . . . . 24 21 31 144 Largest 2 | 2 2 2 2 2 2 2 . . 2 2 . . 2 2 . . . . . . . . . . . 1 1 1 2 Hottest 129 | 40 60 68 105 103 73 76 . . 128 90 . . 98 129 . . . . . . . . . . . 50 50 50 95 Shots Fired 1067 | 14 125 177 118 30 2 66 . . 88 11 . . 6 97 . . . . . . . . . . . 24 21 31 257 Gun 914 | 14 125 162 100 14 1 37 . . 49 5 . . 6 69 . . . . . . . . . . . 24 21 30 257 Cannon 134 | . . 15 18 16 1 29 . . 27 . . . . 28 . . . . . . . . . . . . . . . Launcher 19 | . . . . . . . . . 12 6 . . . . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 830 | 14 118 133 70 16 2 62 . . 33 . . . 3 63 . . . . . . . . . . . 24 21 24 247 Thermal 88 | . 7 16 10 . . . . . 34 . . . . 20 . . . . . . . . . . . . . 1 . Explosive 18 | . . . . . . . . . 12 6 . . . . . . . . . . . . . . . . . . . Electromagnetic 115 | . . 28 38 14 . 4 . . 9 5 . . 3 14 . . . . . . . . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 10 Robot Hit Streak 50 | 4 14 33 27 5 7 10 . . 12 10 . . 3 31 . . . . . . . . . . . 13 7 9 50 Robot Miss Streak 12 | 3 3 3 2 2 . 5 . . 4 2 . . 1 12 . . . . . . . . . . . 3 3 2 4 Penetration Max 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 2 . 3 Secondary Targets 9 | . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Shots Hit Robots 939 | 8 96 149 95 16 2 50 . . 59 7 . . 4 91 . . . . 7 . . . . 16 4 32 34 27 242 Core Hits 589 | 3 35 62 36 7 2 33 . . 46 10 . . 2 47 . . . . 4 . . . . 9 1 23 29 41 199 Critical Hits 319 | . 1 1 1 1 . 2 . . 1 . . . . 6 . . . . 1 . . . . . . 22 29 25 229 Critical Kills 115 | . 1 1 1 . . 1 . . 1 . . . . 2 . . . . 1 . . . . . . 11 5 7 84 Critical Parts Destroyed 162 | . . . . 1 . 1 . . . . . . . 4 . . . . . . . . . . . 10 10 16 120 Melee Attacks 516 | . 8 33 . . . 3 . 1 6 10 9 . 4 37 6 3 8 5 47 11 12 . 17 55 57 71 35 67 11 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 380 | . 8 33 . . . 3 . 1 6 10 9 . 4 37 6 3 8 5 47 11 12 . 17 24 25 50 14 41 6 Piercing 136 | . . . . . . . . . . . . . . . . . . . . . . . . 31 32 21 21 26 5 Sneak Attacks 12 | . . 2 . . . . . . . . . . . 4 . . . . 1 . . . . 2 . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 3 2 . Damage Inflicted 54848 | 85 1194 2419 1689 338 66 1082 . . 2585 647 . . 105 2861 . . . . 431 . . . . 741 201 1158 1123 32903 5220 Guns 13229 | 85 1077 1624 1141 101 29 718 . . 707 92 . . 105 1594 . . . . . . . . . . . 287 271 199 5199 Cannons 2090 | . . 122 368 237 37 364 . . 560 . . . . 402 . . . . . . . . . . . . . . . Explosions 34355 | . . 127 180 . . . . . 1281 555 . . . . . . . . . . . . . . . . . 32212 . Melee 5106 | . 117 536 . . . . . . . . . . . 865 . . . . 431 . . . . 741 201 871 852 492 . Ramming 68 | . . 10 . . . . . . 37 . . . . . . . . . . . . . . . . . . . 21 Kinetic 11787 | 85 1014 1329 785 163 66 1024 . . 607 . . . 51 1193 . . . . . . . . . . . 287 271 199 4713 Thermal 33954 | . 63 260 366 . . . . . 485 46 . . . 522 . . . . . . . . . . . . . 32212 . Explosive 1790 | . . . . . . . . . 1281 509 . . . . . . . . . . . . . . . . . . . Electromagnetic 1657 | . . 284 538 175 . 58 . . 175 92 . . 54 281 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3560 | . 117 536 . . . . . . . . . . . 865 . . . . 431 . . . . . 46 531 611 423 . Piercing 1546 | . . . . . . . . . . . . . . . . . . . . . . . . 741 155 340 241 69 . Entropic 486 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 486 Highest Corruption 8 | . . . . . . . . . 1 1 1 1 1 8 6 4 6 . . . . . . 5 1 3 3 2 . Average Corruption 3 | . . . . . . . . . 1 1 1 1 1 6 5 4 5 . . . . . . 3 1 1 2 1 . Corruption Purged 20 | . . . . . . . . . . . . . . 3 2 . . . . . . . . 6 . 4 3 2 . Effects 88 | . . . . . . . . . . . 1 1 3 46 15 1 1 . . . . . . 7 1 5 3 4 . Message Errors 35 | . . . . . . . . . . . 1 1 3 17 5 . . . . . . . . 3 . 2 1 2 . Matter Fused 13 | . . . . . . . . . . . . . . 9 2 . . . . . . . . 1 . 1 . . . Heat Flow Errors 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . 2 . . . . . Energy Discharges 12 | . . . . . . . . . . . . . . 8 2 . 1 . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . . . . . . 1 3 1 . . . . . . . . . 1 . 2 . Data Loss (major) 4 | . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Targeting Errors 9 | . . . . . . . . . . . . . . 5 . . . . . . . . . 1 1 . 2 . . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5848 | . . 43 . . . 1 . . 42 35 . . . 21 . . . . 70 . . . . 105 . 403 . 5128 . Projectiles 8 | . . . . . . 1 . . 6 . . . . 1 . . . . . . . . . . . . . . . Explosions 5193 | . . . . . . . . . 36 35 . . . . . . . . . . . . . . . . . 5122 . Melee 647 | . . 43 . . . . . . . . . . . 20 . . . . 70 . . . . 105 . 403 . 6 . Knockbacks 28 | . . . . . . 7 . . 7 . . . . 14 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . 6 . . 7 . . . . 13 . . . . . . . . . . . . . . . Secondary 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 1388 | . . 41 56 . . . . . 46 28 . . . . . . . . . . . . . . . . . 1212 5 Shots 6 | . . 1 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 . Rammed 6 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 6 | . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 468 | . 6 155 203 252 . 99 . . 468 139 . . 81 305 110 160 227 114 267 . . . . 174 228 4 . . 10 Average Temperature 76 | . 2 35 57 83 . 42 . . 138 74 . . 45 47 39 72 142 67 65 . . . . 91 114 3 . . 3 Received Heat Transfer 3720 | . 618 390 441 114 9 474 . . 294 78 . . 27 225 9 9 7 . 54 . . . . 18 . . 9 9 935 Effects 11 | . . . . 2 . . . . 8 . . . . 1 . . . . . . . . . . . . . . . Shutdowns 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Total Turns 219 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 2 . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . 3 1 . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . Heat Transferred 3253 | . 150 434 496 . . . . . 1100 50 . . . 703 . . . . . . . . . . . . . 320 . Parts Sabotaged 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 4348 | 10 190 480 553 390 . . . . 336 . . . . 253 . . . . 81 . . . . 130 323 412 509 3463 4348 Average Influence 525 | 5 66 251 340 261 . . . . 141 . . . . 128 . . . . 28 . . . . 64 162 152 344 327 2924 Maximum Alert Level 5 | . . 2 2 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 2 2 5 5 Low Security (%) 53 | 100 100 43 12 43 . . . . 69 . . . . 83 . . . . 100 . . . . 100 77 76 . 1 . Level 1 27 | . . 31 58 56 . . . . 30 . . . . 16 . . . . . . . . . . 22 19 74 97 . Level 2 6 | . . 24 29 . . . . . . . . . . . . . . . . . . . . . . 3 25 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 High Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 72 | . 4 2 2 1 . 1 . . 5 . . . . 2 . . . . 2 . . . . 1 1 3 3 6 39 Investigation 9 | . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 2 1 Extermination 15 | . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 2 1 2 3 Reinforcement 11 | . 1 2 2 . . . . . 3 . . . . . . . . . . . . . . . . . . 2 1 Assault 32 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 31 Garrison 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 15 | . . 3 3 . . . . . 1 . . . . . . . 1 . 1 . . . . 2 . 1 . . 3 Communications Jammed 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Distress Signals 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Times Spotted 492 | . 29 66 28 7 2 19 . 2 31 7 . . 1 41 4 4 4 . 9 . 2 . . 19 5 9 12 18 173 Peak Tracking Total 36 | . 4 9 8 3 1 9 . 1 5 4 . . 1 7 3 2 4 . 4 . 2 . . 6 2 3 3 5 36 Tactical Retreats 43 | . 3 7 2 . 1 2 . . . 2 . . . 7 1 1 . . 2 . . . . 4 1 . . 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 11 | . 3 . . . . . . . 1 . . . . 2 . . . . 1 . . . . 2 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . 1 . . . . . 2 . . . . . 6 . . 2 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 60 | . . 1 1 1 . 2 . . 4 . . . . 2 . . . . . . . . 1 . 7 2 3 35 1 Max in Single Turn 27 | . . 1 1 1 . 1 . . 2 . . . . 1 . . . . . . . . 1 . 1 1 1 27 . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 68 | . 8 10 1 3 . 1 . . 4 . . 4 . 1 1 . 10 . 3 . 1 9 1 2 3 3 1 1 1 Terminals 17 | . 7 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 2 2 . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Recycling Units 5 | . 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Scanalyzers 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Total Hacks 198 | . 27 29 2 6 . 1 . . 7 . . 24 . 2 1 . 17 . 8 . 1 47 1 3 4 10 1 5 2 Successful 156 | . 18 14 2 5 . 1 . . 4 . . 24 . 2 1 . 17 . 5 . 1 47 1 . 2 6 1 3 2 Failed 42 | . 9 15 . 1 . . . . 3 . . . . . . . . . 3 . . . . 3 2 4 . 2 . Catastrophic 6 | . 1 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 258 | . 17 21 . 2 . . . . 26 . . . . 19 . . 1 . 20 . . . . 40 23 27 30 20 12 Terminals 55 | . 24 28 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 22 | . . . . . . . . . 4 . . . . 2 . . . . 4 . . . . . 3 9 . . . Repair Stations 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 Recycling Units 10 | . 3 1 . 2 . . . . . . . . . . . . . . 3 . . . . 1 . . . . . Scanalyzers 12 | . . . 2 . . . . . . . . . . . . . . . . . . . . 2 1 1 1 5 . Garrison Access 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Terminal Hacks 108 | . 9 6 . 1 . 1 . . . . . 24 . . 1 . 17 . . . 1 47 1 . . . . . . Record 58 | . . . . . . . . . . . . 11 . . . . 10 . . . . 36 1 . . . . . . Part Schematic 13 | . 4 1 . . . . . . . . . 4 . . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Prototype ID Bank 13 | . . 1 . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . . Open Door 5 | . . . . . . 1 . . . . . . . . 1 . 2 . . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . . 2 . . . . 2 . . . . 4 . . . . . 1 6 . . . Load Schematic 8 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 3 . . . Build 7 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 3 . . . Repair Station Hacks 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Scan Component 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 1 3 . Insert Component 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Analyze 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Seal Access 3 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 36 | . 16 16 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Terminals 17 | . 7 8 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Track 12 | . 5 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 7 10 1 2 . . . . 2 . . . . 1 . . . . 2 . . . . 2 2 3 . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . . . . 6 . . . . . . . . . . . 8 3 . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 128 | . 4 1 1 . . . . . 8 . . 4 . . . . . . 12 . . 4 . 26 21 8 24 15 . Parts Built 7 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . 3 . . . Matter 1911 | . . . . . . . . . 102 . . . . 285 . . . . 570 . . . . . . 954 . . . Time 609 | . . . . . . . . . 51 . . . . 152 . . . . 152 . . . . . . 254 . . . Total Part Build Rating 34 | . . . . . . . . . 1 . . . . 5 . . . . 10 . . . . . . 18 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Time 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 47 | . . . . . . 2 16 . 1 . . . 1 1 . . . . 3 . . . . 6 . 2 . . 15 Largest Group 16 | . . . . . . 2 16 9 4 . . . 1 1 . . . . 3 . . . . 4 . 1 . . 6 Highest-Rated Group 540 | . . . . . . 36 457 233 98 . . . 94 31 . . . . 167 . . . . 144 . 268 . . 540 Highest-Rated Ally 268 | . . . . . . 20 40 31 31 . . . 94 31 . . . . 70 . . . . 39 . 268 . . 268 Zionite Dispatches 14 | . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 4 . 2 . . 4 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Resource Resupply 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 3 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . Total Orders 11 | . . . . . . . . . 2 . . . . 2 . . . . 2 . . . . 3 . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . GOTO 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . DROP 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . 1 . . . Ally Attacks 220 | . . . . . . 8 . 19 46 . . . 6 . . . . . 3 . . . . 3 . 13 . . 122 Total Damage 9635 | . . . . . . 83 . 290 598 . . . 236 . . . . . 52 . . . . 54 . 1680 . . 6642 Kills 39 | . . . . . . 1 . 1 7 . . . 3 . . . . . 1 . . . . 1 . 6 . . 19 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Derelict Logs Recovered 11 | . . . . . . 2 1 . . 1 . . 1 . 2 2 . 1 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 45 | . . . . . . . . . 5 . . . . 3 . . . . 3 . . . . 7 7 5 9 6 . Main Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Branch Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Prototype Schematics 7 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 2 1 1 . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 . Unaware Analyses 6 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Active Garrisons 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 20770 | 43 1357 1864 735 711 781 1013 1249 353 1355 457 464 97 574 1509 741 107 333 70 579 158 353 75 283 690 482 1082 445 1108 1702 Spaces Moved 19282 | 14 704 824 327 468 494 633 1075 258 760 358 409 89 497 1391 440 211 776 188 1092 290 519 177 498 1075 1003 1320 828 1477 1087 Core 127 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 Treads 1365 | 2 287 138 88 27 151 39 . . 104 . . . . 24 . . . . . . . . . . . . . . 505 Legs 27 | 7 . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6586 | 5 417 666 239 441 343 594 1075 258 656 358 409 89 497 539 . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Flight 11156 | . . . . . . . . . . . . . . 828 440 211 776 188 1092 290 519 177 498 1075 1003 1320 828 1477 434 Fastest Speed 26 | 100 100 100 110 120 125 115 115 115 106 106 106 106 103 28 28 28 26 26 26 26 26 26 26 26 29 29 29 29 28 Average Speed 69 | 118 138 145 148 127 141 121 115 115 124 106 106 106 105 65 29 28 30 26 26 26 26 26 26 28 29 29 29 29 92 Slowest Speed 240 | 160 180 220 240 180 180 225 115 115 192 106 106 106 106 200 31 31 31 26 31 26 26 26 26 34 29 29 29 32 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . . . . . . . . . 5 . . . . 8 . . . . 8 4 3 10 2 9 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 53 | 2 98 79 34 15 57 70 89 47 22 47 58 71 81 25 64 38 92 44 28 51 68 62 59 30 91 34 74 43 33 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 19 | . . . . . . . 2 . . . . 1 . 5 . . . . 5 . . 3 . 3 . . . . . Known Exits Taken 15 | . . . . 1 . . . 1 1 1 . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 . 1 1 1 . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 31 | . . . . . 3 3 1 . . 2 2 . 5 . 3 1 . 3 . 4 3 . 1 . . . . . . Spaces Dug 305 | . . . . . . 2 . 1 6 10 9 . 4 20 5 3 3 3 32 8 9 . 11 24 30 56 13 47 9 Terrain Destroyed 1840 | . . 2 2 3 . 7 . 1 103 46 9 . 4 26 5 3 3 3 32 8 9 . 11 24 30 56 13 1417 23 Melee 303 | . . . . . . 2 . 1 6 10 9 . 4 20 5 3 3 3 32 8 9 . 11 24 30 56 13 45 9 Projectile 34 | . . . . 3 . 5 . . 2 . . . . 6 . . . . . . . . . . . . . 4 14 AOE 1503 | . . 2 2 . . . . . 95 36 . . . . . . . . . . . . . . . . . 1368 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 24769 | 27 944 1270 461 555 576 808 1090 312 1069 406 427 90 532 1837 1042 252 863 202 1306 357 722 205 630 1373 1105 1877 944 1999 1488 Wait 3354 | . 134 185 36 36 66 99 12 53 189 20 1 . 20 208 590 38 54 4 146 55 190 12 115 197 13 408 32 336 105 Move 19157 | 13 703 823 326 467 493 632 1074 257 759 357 408 88 496 1380 439 210 775 187 1075 289 518 176 497 1059 994 1312 809 1470 1071 Hop 44 | . . . . . . . . . . . . . . 5 . . . . 8 . . . . 7 4 3 8 2 7 Pick Up 241 | 1 16 45 18 9 6 8 2 . 17 4 4 . 1 33 2 . 4 1 6 2 2 3 1 9 7 5 6 7 22 Fast Attach 156 | 1 1 10 3 5 . 3 . . 4 . . . . 6 . . 6 2 3 . . 5 . 12 15 9 6 20 45 Attach 122 | 1 9 16 8 7 1 5 . . 10 2 . . 1 22 . . 1 . 7 . 1 1 . 4 . 4 1 5 16 Detach 34 | . . 1 . 2 1 . . . 1 . . . . 2 . . 2 . 3 . . . . 1 3 3 1 4 10 Swap 257 | 1 3 12 2 3 2 9 . 1 15 6 2 2 6 44 4 1 4 2 12 3 1 1 4 16 4 26 17 37 17 Drop 285 | 3 2 37 9 10 6 6 2 . 14 . 3 . 1 42 2 . 10 3 7 . 1 7 1 21 19 12 12 22 33 Fire 626 | 7 68 106 59 16 1 33 . . 45 7 . . 3 61 . . . . . . . . . . . 24 21 31 144 Melee 462 | . 8 33 . . . 3 . 1 6 10 9 . 4 34 5 3 7 3 39 8 9 . 12 47 46 70 31 63 11 Ram 4 | . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Escape Stasis 15 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . 1 . 2 4 Rewire 10 | . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 1 exit: [Com]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 44 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 16) 207 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 730 | -10/Materials | Core integrity fell below 50% 768 | -10/Materials | Lost 3 parts (1p1n1w) 839 | -10/Materials | Discovered new exit (range 16) 1354 | -10/Materials | Discovered new exit (range 16) 1378 | -10/Materials | Core integrity fell below 20% 1401 | -10/Materials | Entered another Materials area 1401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1722 | -9/Materials | Lost 6 parts (1p3n2w) 1796 | -9/Materials | Build established: Hauler-Mutant 1809 | -9/Materials | Discovered new exit (range 4) 1868 | -9/Materials | Lost 4 parts (3n1w) 1991 | -9/Materials | Core integrity fell below 50% 2588 | -9/Materials | Lost 3 parts (2n1w) 2605 | -9/Materials | Destroyed 7 combat bots 2741 | -9/Materials | Core integrity fell below 20% 2784 | -9/Materials | Discovered new exit (range 15) 3125 | -9/Materials | Discovered new exit (range 10) 3241 | -9/Materials | Discovered new exit (range 11) 3265 | -9/Materials | Entered another Materials area 3265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3963 | -8/Materials | Discovered new exit (range 11) 4000 | -8/Materials | Entered Factory 4000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4319 | -7/Factory | Lost 3 parts (3n) 4322 | -7/Factory | Discovered new exit (range 11) 4379 | -7/Factory | Identified exit to Factory 4670 | -7/Factory | Discovered new exit (range 15) 4687 | -7/Factory | Identified exit to Lower Caves 4711 | -7/Factory | Entered Lower Caves 5016 | -7/Lower Caves | Encountered a Warlord checkpoint 5452 | -7/Lower Caves | Discovered new exit (range 6) 5492 | -7/Lower Caves | Entered another Lower Caves area 5603 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5731 | -7/Lower Caves | Lost 3 parts (3n) 5742 | -7/Lower Caves | Destroyed 11 combat bots 5897 | -7/Lower Caves | Discovered exit to Factory (range 7) 6011 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6032 | -7/Lower Caves | Learned Factory emergency access door positions 6138 | -7/Lower Caves | Spotted B-75 Beast 6410 | -7/Lower Caves | Discovered new exit (range 15) 6505 | -7/Lower Caves | Entered Zion 6512 | -7/Zion | Learned Factory emergency access door positions 6575 | -7/Zion | Discovered new exit (range 9) 6613 | -7/Zion | Visited the Megawrench Repair Shop 6730 | -7/Zion | Given A8's code to call for help 6882 | -7/Zion | Learned location of Quarantine (-2) 6897 | -7/Zion | Gained Derelict followers 6965 | -7/Zion | Gained Derelict followers 7156 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7263 | -7/Zion | Received a hallucinogenic algorithm 7380 | -7/Zion | Learned Factory emergency access door positions 7499 | -7/Zion | Imprinted 7501 | -7/Zion | Declared Zion's savior 7754 | -7/Zion | Entered Proximity Caves 7754 | -6/Proximity Caves | Accompanied by 9 allies 7785 | -6/Proximity Caves | Build established: Messiah-Mutant 8099 | -6/Proximity Caves | Discovered exit to Factory (range 6) 8107 | -6/Proximity Caves | Entered Factory 8107 | -6/Factory | Accompanied by 4 allies 8107 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8108 | -6/Factory | Identified exit to Lower Caves 8296 | -6/Factory | Retrieved Zion intel report: Branch Access 8296 | -6/Factory | Identified exit to Extension 8324 | -6/Factory | Discovered new exit (range 8) 8559 | -6/Factory | Retrieved Zion intel report: Emergency Access 8560 | -6/Factory | Zion Hacking Resupply teleported in 8680 | -6/Factory | Discovered new exit (range 15) 8921 | -6/Factory | Fabricated Hcp. Storage Unit? 9176 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9216 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9321 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 9419 | -6/Factory | Destroyed 7 combat bots 9429 | -6/Factory | Garrison activated, responded to threat 9462 | -6/Factory | Entered Lower Caves 9463 | -6/Lower Caves | Lost 7 parts (2p3n1u1w) 9623 | -6/Lower Caves | Spotted B-75 Beast 9662 | -6/Lower Caves | Identified exit to Lower Caves 9919 | -6/Lower Caves | Entered another Lower Caves area 10305 | -6/Lower Caves | Discovered new exit (range 7) 10383 | -6/Lower Caves | Entered Data Miner 10383 | -6/Data Miner | Discovered new exit (range 6) 10404 | -6/Data Miner | Met Data Miner 10430 | -6/Data Miner | Learned location of Section 7 (-2) 10430 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10450 | -6/Data Miner | Received God Mode back door access code from Data Miner 10480 | -6/Data Miner | Entered Proximity Caves 10545 | -5/Proximity Caves | Learned Factory emergency access door positions 10699 | -5/Proximity Caves | Escorted by Enhanced Grunt 11039 | -5/Proximity Caves | Discovered new exit (range 10) 11054 | -5/Proximity Caves | Entered Factory 11054 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11821 | -5/Factory | Lost 5 parts (2p1n2w) 12173 | -5/Factory | Discovered new exit (range 9) 12179 | -5/Factory | Retrieved Zion intel report: Main Access 12179 | -5/Factory | Identified exit to Factory 12183 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12184 | -5/Factory | Zion Resource Resupply teleported in 12432 | -5/Factory | Fabricated Lgt. Regenerative Plating? 12483 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12490 | -5/Factory | Terminal network hard line cut 12563 | -5/Factory | Entered Upper Caves 12739 | -5/Upper Caves | Build established: Messiah-Scout 13253 | -5/Upper Caves | Encountered a Warlord checkpoint 13277 | -5/Upper Caves | Learned Factory emergency access door positions 13279 | -5/Upper Caves | Discovered new exit (range 8) 13304 | -5/Upper Caves | Entered another Upper Caves area 13305 | -5/Upper Caves | Learned Factory garrison access intel 13305 | -5/Upper Caves | Discovered exit to Factory (range 5) 13311 | -5/Upper Caves | Learned Factory stockpile data 13407 | -5/Upper Caves | Discovered new exit (range 14) 13411 | -5/Upper Caves | Entered Warlord 13426 | -5/Warlord | Discovered new exit (range 15) 13451 | -5/Warlord | System corruption cleaned by Quarantine Array 13483 | -5/Warlord | Visited the Vortex Lab 13485 | -5/Warlord | Found Prototype Energy Gun 13485 | -5/Warlord | Identified Vortex Rail 13492 | -5/Warlord | Warlord's base attacked by MAIN.C 13629 | -5/Warlord | Rebuked by Warlord 13632 | -5/Warlord | Opened Warlord's prototype stash 13638 | -5/Warlord | Found Prototype Device 13638 | -5/Warlord | Identified Exp. Cloaking Device 13643 | -5/Warlord | Found Prototype Device 13643 | -5/Warlord | Identified System Purifier 13718 | -5/Warlord | Opened side exit 13744 | -5/Warlord | Entered Proximity Caves 13757 | -4/Proximity Caves | Learned Research terminal intel 13805 | -4/Proximity Caves | Discovered exit to Factory (range 12) 13814 | -4/Proximity Caves | Entered Factory 13814 | -4/Factory | Evolved 2 slots: Utility x2 13817 | -4/Factory | Loaded intel: 4 garrison access locations 13830 | -4/Factory | Zion Hacking Resupply teleported in 13854 | -4/Factory | Discovered new exit (range 18) 13969 | -4/Factory | Found Prototype Processor 13988 | -4/Factory | Identified Exp. Melee Analysis Suite 14077 | -4/Factory | Fabricated Exp. Sensor Array (x1) 14155 | -4/Factory | Fabricated Lgt. Regenerative Plating? 14240 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14264 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14265 | -4/Factory | Zion Hacker squad teleported in 14356 | -4/Factory | Discovered new exit (range 16) 14356 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 14388 | -4/Factory | Identified exit to Upper Caves 14393 | -4/Factory | Entered Upper Caves 14507 | -4/Upper Caves | Discovered new exit (range 20) 14551 | -4/Upper Caves | Identified exit to Upper Caves 14551 | -4/Upper Caves | Entered another Upper Caves area 14600 | -4/Upper Caves | Discovered new exit (range 16) 14604 | -4/Upper Caves | Identified exit to Research 14768 | -4/Upper Caves | Build established: Messiah-Ninja 14888 | -4/Upper Caves | Learned Research emergency access door positions 14895 | -4/Upper Caves | Discovered new exit (range 15) 14898 | -4/Upper Caves | Identified exit to Zhirov 14904 | -4/Upper Caves | Entered Zhirov 14904 | -4/Zhirov | Discovered new exit (range 3) 14905 | -4/Zhirov | Identified exit to Proximity Caves 14909 | -4/Zhirov | Met Zhirov 14915 | -4/Zhirov | Learned location of Testing (-3) 14915 | -4/Zhirov | Learned location of Command (-1) 14922 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14927 | -4/Zhirov | Found Alien Artifact 14927 | -4/Zhirov | Identified Integrated Dissipator 14927 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 14957 | -4/Zhirov | Found Alien Artifact 14979 | -4/Zhirov | Entered Proximity Caves 15260 | -3/Proximity Caves | Discovered exit to Research (range 7) 15262 | -3/Proximity Caves | Entered Research 15262 | -3/Research | Evolved 2 slots: Utility x2 15264 | -3/Research | Loaded intel: 19 terminal locations 15410 | -3/Research | Retrieved Zion intel report: Trap Installations 15417 | -3/Research | Retrieved Zion intel report: Prototype Schematics 15418 | -3/Research | Zion Hacking Resupply teleported in 15443 | -3/Research | Discovered new exit (range 10) 15688 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 15689 | -3/Research | Zion Infowar Resupply teleported in 15699 | -3/Research | Spotted B-86 Titan 15728 | -3/Research | Retrieved Zion intel report: Unaware Analyses 15732 | -3/Research | Retrieved Zion intel report: Component Schematics 15761 | -3/Research | Retrieved Zion intel report: Unaware Schematics 15762 | -3/Research | Zion Fire squad teleported in 15933 | -3/Research | Discovered new exit (range 4) 15934 | -3/Research | Identified exit to Testing 15936 | -3/Research | Retrieved Zion intel report: Unaware Schematics 15937 | -3/Research | Zion Resource Resupply teleported in 15952 | -3/Research | Entered Testing 16016 | -3/Testing | Spotted PL-8SBS763ZFX 16028 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 16032 | -3/Testing | Retrieved Zion intel report: Active Garrisons 16039 | -3/Testing | Found Prototype Ballistic Gun 16039 | -3/Testing | Identified Hyp. Multirail 16074 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 16089 | -3/Testing | Found Prototype Processor 16089 | -3/Testing | Identified Spectral Analyzer 16094 | -3/Testing | Retrieved Zion intel report: Branch Access 16110 | -3/Testing | Identified Transdimensional Reconstructor 16113 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 16128 | -3/Testing | Spotted PY-PXE35MF0HT 16171 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16173 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 16203 | -3/Testing | Found Antimissile System 16206 | -3/Testing | Spotted Striker 16206 | -3/Testing | Spotted Striker 16320 | -3/Testing | Found Prototype Processor 16320 | -3/Testing | Identified Exp. Target Analyzer 16349 | -3/Testing | Found Prototype Hackware 16371 | -3/Testing | Found Prototype Hackware 16381 | -3/Testing | Discovered new exit (range 15) 16390 | -3/Testing | Identified exit to Research 16434 | -3/Testing | Entered Research 16434 | -2/Research | Evolved 2 slots: Utility x2 16513 | -2/Research | Retrieved Zion intel report: Emergency Access 16514 | -2/Research | Zion Melee Resupply teleported in 16518 | -2/Research | Found Prototype Slashing Weapon 16518 | -2/Research | Identified Vibroblade 16549 | -2/Research | Retrieved Zion intel report: Component Stockpiles 16642 | -2/Research | Identified System Mapper 16643 | -2/Research | Identified Ghost Barrier 16713 | -2/Research | Retrieved Zion intel report: Active Garrisons 16722 | -2/Research | Fabricated Exp. Sensor Array? 16822 | -2/Research | Spotted B-90 Cyclops 16834 | -2/Research | Fabricated Exp. Terrain Scanner? 16979 | -2/Research | Crushed by falling debris 17024 | -2/Research | Discovered new exit (range 30) 17030 | -2/Research | Discovered new exit (range 28) 17030 | -2/Research | Retrieved Zion intel report: Active Terminals 17131 | -2/Research | Identified exit to Quarantine 17140 | -2/Research | Fabricated Exp. Focal Shield? 17198 | -2/Research | Retrieved Zion intel report: Prototype Schematics 17199 | -2/Research | Zion Experimental squad teleported in 17300 | -2/Research | Garrison activated, responded to threat 17516 | -2/Research | Entered Quarantine 17604 | -2/Quarantine | Retrieved Zion intel report: Main Access 17604 | -2/Quarantine | Identified exit to Access 17611 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 17622 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 17626 | -2/Quarantine | Found Prototype Processor 17626 | -2/Quarantine | Identified Exp. Core Analyzer 17643 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 17661 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17727 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 17730 | -2/Quarantine | Found Transdimensional Reconstructor 17732 | -2/Quarantine | Found Alien Artifact 17740 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 17746 | -2/Quarantine | Found Alien Artifact 17747 | -2/Quarantine | Identified Subatomic Replicator 17761 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 17815 | -2/Quarantine | Spotted Alpha 7 17850 | -2/Quarantine | Destroyed Alpha 7 17859 | -2/Quarantine | Found Exp. Target Analyzer 17868 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 17881 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 17923 | -2/Quarantine | Found Alien Launcher 17940 | -2/Quarantine | Spotted Fortress 17960 | -2/Quarantine | Discovered new exit (range 6) 17961 | -2/Quarantine | Identified exit to Section 7 17961 | -2/Quarantine | Entered Section 7 17981 | -2/Section 7 | Found Alien Artifact 17981 | -2/Section 7 | Identified Integrity Redistributor 17981 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-38) 18013 | -2/Section 7 | Found Alien Artifact 18013 | -2/Section 7 | Identified Core Reset Matrix 18013 | -2/Section 7 | Identified Sigix Terminator 18013 | -2/Section 7 | Used Core Reset Matrix 18017 | -2/Section 7 | Sensed 21 artifacts in vicinity 18022 | -2/Section 7 | Incoming investigation squad redirected 18086 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 18100 | -2/Section 7 | Discovered exit to Access (range 11) 18136 | -2/Section 7 | Found Integrated Dissipator 18136 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18160 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 18168 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 18202 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 18358 | -2/Section 7 | Found Prototype Device 18358 | -2/Section 7 | Identified Exp. Transmission Jammer 18695 | -2/Section 7 | Spotted S7 Guard 18709 | -2/Section 7 | Found Core Membrane 18745 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 18781 | -2/Section 7 | Found Integrity Redistributor 18806 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 18850 | -2/Section 7 | Spotted B-90 Cyclops 18854 | -2/Section 7 | Warped through subspace 18913 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 19042 | -2/Section 7 | Crushed by falling debris 19046 | -2/Section 7 | Crushed by falling debris 19060 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Sigix Terminator 19069 | -2/Section 7 | Entered Access 19069 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19085 | -1/Access | Destroyed 9 combat bots 19099 | -1/Access | Lost 9 parts (1p1n7u) 19133 | -1/Access | Found Unknown Device 19133 | -1/Access | Identified Quantum Capacitor 19155 | -1/Access | Repaired Exp. Terrain Scanner 19198 | -1/Access | Build established: Messiah-Sprinter 19257 | -1/Access | Zion Experimental squad teleported in 19367 | -1/Access | First assault squad dispatched 19383 | -1/Access | Incoming assault squad redirected 19384 | -1/Access | Incoming assault squad redirected 19456 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-80) 19515 | -1/Access | Zion Hacker squad teleported in 19549 | -1/Access | Garrison activated, responded to threat 19577 | -1/Access | Found Prototype Protection 19577 | -1/Access | Identified Zio. Shade Armor 19585 | -1/Access | Incoming assault squad redirected 19598 | -1/Access | Found Zio. Shade Armor 19616 | -1/Access | Build established: Messiah-Mutant 19622 | -1/Access | Found Zio. Shade Armor 19626 | -1/Access | Found Prototype Protection 19626 | -1/Access | Identified Zio. Weapon Casing 19825 | -1/Access | Zion Light squad teleported in 19878 | -1/Access | Incoming assault squad redirected 19896 | -1/Access | Incoming investigation squad redirected 20044 | -1/Access | Zion Hacker squad teleported in 20088 | -1/Access | Discovered new exit (range 22) 20117 | -1/Access | Incoming assault squad redirected 20126 | -1/Access | Spotted B-99 Colossus 20129 | -1/Access | Incoming assault squad redirected 20165 | -1/Access | Destroyed B-99 Colossus 20183 | -1/Access | High security lockdown imminent 20219 | -1/Access | Destroyed 11 combat bots 20263 | -1/Access | High security lockdown engaged 20272 | -1/Access | Destroyed 9 combat bots 20473 | -1/Access | Spotted Investigator 20477 | -1/Access | Scanned by Researcher 20512 | -1/Access | Destroyed Investigator 20536 | -1/Access | Destroyed 23 combat bots 20615 | -1/Access | Warped through subspace 20624 | -1/Access | Destroyed 11 combat bots 20644 | -1/Access | Released all parts (16) 20664 | -1/Access | Core integrity fell below 50% 20667 | -1/Access | Emitted hypermatrix ping 20672 | -1/Access | Assembled emerged from beneath the floor 20675 | -1/Access | Lost 10 parts (1n4u5w) 20695 | -1/Access | Found Prototype Processor 20695 | -1/Access | Identified Exp. Melee Analysis Suite 20697 | -1/Access | Found Exp. Melee Analysis Suite 20699 | -1/Access | Found Exp. Melee Analysis Suite 20700 | -1/Access | Core integrity fell below 20% 20765 | -1/Access | Spotted B-99 Colossus 20771 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 20738_ Dropped Adv. Heavy Siege Treads. 20738_ K-01 Serf collects debris. 20738_ Slug penetrates L-61 Swordsman. 20739_ Penetrated by Slug. 20742_ R-10 Processor collects Adv. Heat Sink. 20745_ R-10 Processor collects Lgt. Ion Engine. 20760_ K-01 Serf cleans the Wave Collapse Detector. 20763_ Q-thruster destroyed. 20765_ K-01 Serf cleans the Wave Collapse Detector. 20766_ Penetrated by Slug. 20766_ Critical hit. 20766_ Imp. Linear Gravjet destroyed. 20766_ Slug penetrates Wall. 20766_ Door malfunctions. 20766_ W-44 Eye sends out distress signal. 20769_ C-30 ARC bursts open, deploying its payload. 20769_ B-74 Champion unfolds itself. 20769_ Slug penetrates Wall. [Achievement: 40k Club] [Achievement: Torch] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #??? ????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????###?#######???????????????????? | | ????#??????????????#BB?# #???????????????????? | | ??#?????????##+#####BB## #???????????????????? | | ????????????? +???????????????????? | | ??##?????????# #???????????????????? | | ?#???????????# #???????????????????? | | ????????????# """"" #???????????????????? | | ?????????????# """"" #???????????????????? | | #?????????#### "" F" #???????????????????? | | ??????????# @ #???????????????????? | | ??????????# ##??????????????????? | | ??????????# ##?????????????????? | | ####??????# ;#?????????????????? | | #??????# ;########??????????? | | ######## b b / % ""????? | | ] p k b wk #########??????????? | | g #??????????????????? | | ug A #??????????????????? | | " " #######/####??????????????????? | | " """ """ #???? ?????????????????????? | | """ """ #??? ????????????????????? | | " " " #??] ????????????????????? | | #? ???????????????????? | | # ??????????????????? | | # ??????????????????? | | # #?????????????????? | | #############?????????????????? | | ########## ###?????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????+ +???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????+ #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 61 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 285 Jamming Range 22 Cloak Strength 4 Power Amplification 60 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 33 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 16 Melee Accuracy 36 Target Analysis 12 Core Analysis 15 Recoil Reduction 8 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Lyr. Medium Armor Plating | -2/Section 7 | Z-intel Stasis Projector | -2/Section 7 | Z-intel Adv. Launcher Guidance Computer | -2/Section 7 | Z-intel Microactuators | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Imp. Overload Regulator | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Cmb. Linear Gravjet | -2/Section 7 | Z-intel Energy Well | -2/Section 7 | Z-intel Recoil Nullifier | -2/Section 7 | Z-intel Force Lance | -2/Section 7 | Scanalyzed Robot Schematics ------------------ H-88 Terminator | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Exp. Sensor Array | x1 | -2/Research Exp. Terrain Scanner | x1 | -2/Research Exp. Focal Shield | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Subatomic Replicator Integrity Redistributor Core Reset Matrix Core Membrane Transdimensional Reconstructor Supercharged Sigix Terminator High-powered Transdimensional Reconstructor Achievements -------------- 40k Club Torch Challenges ------------ None Game ------ Seed TachyonChromaticInjector Manual? 0 Play Time 11:19:02 Cumulative 579.7 hours Start 2019.11.25 @ 07:45:24 End 2019.12.09 @ 13:00:52 Sessions 51 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 175 Adventurer 0 Explorer 0 Win Type - Total 22 Types 17/1/1/3/0/0/0 Lore% 59 Gallery% 81 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d81bd858-b7e5-4f76-9d40-3a8b0638f840