Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 20:14:28 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1348) 1348 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 3790 Bonus ------- High Alert Combat Kills 181 Follower Combat Kills 7 Friendly Fire -26 Cogmind --------- Core Integrity 550/550 Matter 258/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Heat Sink Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (10) --- Heavy Ion Engine Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Beam Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Heat Sink Medium Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Beam Rifle Grenade Launcher [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 25 | 2 . . 3 20 . Power 2 | . . . . 2 . Engine 2 | . . . . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . . 1 6 . Treads 8 | 2 . . . 6 . Leg . | . . . . . . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . . . 1 5 . Device 2 | . . . . 2 . Storage 1 | . . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 8 | . . . 1 7 . Energy Gun 1 | . . . 1 . . Energy Cannon 3 | . . . . 3 . Ballistic Gun 3 | . . . . 3 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Corrupted Parts 1 | . . . . 1 . System Corruption 3 | . . . . 3 . Parts Lost 14 | . . . . 14 . Power 2 | . . . . 2 . Propulsion 4 | . . . . 4 . Utility 3 | . . . . 3 . Weapon 5 | . . . . 5 . Highest Loss Streak 4 | . . . . 4 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 85 85 78 77 . Engine 10 | . 14 14 11 9 . Treads 24 | . 28 28 22 23 . Wheel 2 | . . . 11 2 . Storage 11 | . 14 14 11 11 . Protection 6 | . . . 2 9 . Energy Gun 3 | . . . 7 4 . Energy Cannon 3 | . . . . 5 . Ballistic Gun 15 | . 28 28 14 11 . Naked Turns . | . . . . . . Heaviest Build 29 | 10 10 10 17 29 27 Greatest Support 60 | 40 40 40 10 60 60 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 8 8 8 8 8 10 Most Carried 10 | 6 8 8 8 10 10 Average Carried 7 | 5 7 8 7 6 10 Final Capacity 10 | 8 8 8 8 10 10 Final Carried 10 | 4 8 8 8 10 10 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Jun Mat Min Mat Sto Mat Matter Collected 681 | 200 54 . . 427 . Remotely . | . . . . . . Salvage Created 1791 | . 209 . . 1582 . Parts 98 | . 15 . . 83 . Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Combat Hostiles Destroyed 40 | . 5 . . 35 . Guns 26 | . 5 . . 21 . Cannons 9 | . . . . 9 . AOE 4 | . . . . 4 . Classes Destroyed 9 | . 3 . . 6 . Hauler 1 | . . . . 1 . Recycler 2 | . 1 . . 1 . Watcher 1 | . . . . 1 . Swarmer 8 | . 3 . . 5 . Grunt 17 | . 2 . . 15 . Brawler 4 | . . . . 4 . Duelist 1 | . . . . 1 . Protector 2 | . . . . 2 . Sentry 8 | . . . . 8 . Best Kill Streak 9 | . 4 . . 9 . Combat Bots Only 10 | . 3 . . 10 . Max Kills in Single Turn 2 | . 1 . . 2 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Mat Damage Taken 2226 | . 113 100 . 2013 . Core 250 | . 28 23 . 199 . Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 . 79 . 50 . Volleys Fired 149 | . 17 . . 132 . Largest 2 | . 2 . . 2 . Hottest 105 | . 40 . . 105 . Shots Fired 244 | . 34 . . 210 . Gun 201 | . 34 . . 167 . Cannon 39 | . . . . 39 . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 150 | . 34 . . 116 . Thermal 39 | . . . . 39 . Explosive 4 | . . . . 4 . Electromagnetic 51 | . . . . 51 . Robot Hit Streak 17 | . 4 . . 17 . Robot Miss Streak 3 | . 2 . . 3 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 188 | . 20 . . 168 . Core Hits 93 | . 11 . . 82 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2709 | . 173 4 . 2532 . Guns 1914 | . 173 . . 1741 . Cannons 572 | . . . . 572 . Explosions 203 | . . . . 203 . Melee . | . . . . . . Ramming 20 | . . 4 . 16 . Kinetic 1113 | . 173 . . 940 . Thermal 572 | . . . . 572 . Explosive 203 | . . . . 203 . Electromagnetic 801 | . . . . 801 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 . Average Corruption 5 | . . . . 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . . . . 17 . Message Errors 4 | . . . . 4 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 4 | . . . . 4 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . 21 . Shots 1 | . . . . 1 . Rammed 9 | . . 2 . 7 . Targets Rammed 9 | . . 2 . 7 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 230 | . 12 . . 230 . Average Temperature 76 | . 9 . . 78 . Received Heat Transfer 687 | . 39 . . 648 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 6 | . . . . 6 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1166 | . . . . 1166 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Peak Influence 812 | . 170 66 78 812 342 Initial 342 | . . 66 25 32 342 Average 311 | . 105 66 58 418 342 Maximum Alert Level 3 | . . . . 3 1 Low Security (%) 41 | 100 100 100 100 13 . Level 1 21 | . . . . 32 100 Level 2 32 | . . . . 47 . Level 3 4 | . . . . 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . . 8 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 2 . Assault 2 | . . . . 2 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 7 3 4 54 . Peak Tracking Total 14 | . 3 3 2 14 . Tactical Retreats 6 | . . . . 6 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Jun Mat Min Mat Sto Mat Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Machines Accessed 2 | . . . 1 1 . Terminals 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . 1 1 . Successful 1 | . . . 1 . . Failed 1 | . . . . 1 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 2 | . . . 1 1 . Terminals 2 | . . . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . 1 . . Branch Access Points 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . 1 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Jun Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Jun Mat Min Mat Sto Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 62 | . . . . 62 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 7 | . . . . 7 . Total Damage 120 | . . . . 120 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Jun Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Jun Mat Min Mat Sto Mat Turns Passed 1168 | 3 189 68 114 792 2 Spaces Moved 512 | 1 85 41 118 266 1 Core . | . . . . . . Treads 291 | 1 85 41 . 163 1 Legs . | . . . . . . Wheels 221 | . . . 118 103 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 160 160 160 80 95 160 Average Speed 131 | 160 160 160 89 136 160 Slowest Speed 240 | 160 160 160 95 240 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 2 27 30 11 54 1 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . . 7 . Terrain Destroyed 26 | . . . . 26 . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . . . 26 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Jun Mat Min Mat Sto Mat Total 772 | 4 111 42 127 487 1 Wait 46 | . 4 . . 42 . Move 507 | . 84 40 117 265 1 Hop . | . . . . . . Pick Up 20 | . 5 . 3 12 . Fast Attach 13 | . . . 2 11 . Attach 9 | 2 . . 1 6 . Detach 2 | . . . 1 1 . Swap 3 | . . . . 3 . Drop 14 | 2 1 . 3 8 . Fire 149 | . 17 . . 132 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . 2 . 7 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 162 | -10/Materials | Discovered new exit (range 14) 193 | -10/Materials | Entered Mines 194 | -10/Mines | Learned location of Storage (-9) 248 | -10/Mines | Discovered new exit (range 9) 261 | -10/Mines | Entered Materials 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 262 | -9/Materials | Discovered new exit (range 11) 312 | -9/Materials | Identified exit to Mines 312 | -9/Materials | Identified exit to Storage 331 | -9/Materials | Build established: Mutant 375 | -9/Materials | Entered Storage 539 | -9/Storage | Met a pair of Derelict thieves 654 | -9/Storage | Lost 3 parts (1p1n1w) 703 | -9/Storage | Destroyed 10 combat bots 821 | -9/Storage | Garrison activated, responded to threat 878 | -9/Storage | Lost 4 parts (1p2n1w) 1143 | -9/Storage | Discovered new exit (range 16) 1167 | -9/Storage | Entered Materials 1167 | -8/Materials | Evolved 2 slots: Utility x2 1169 | -8/Materials | Self-destructed Last Messages --------------- 01124_ K-01 Serf collects debris. 01125_ W-16 Scout destroyed. 01127_ The unstable cave ceiling collapses. 01127_ Identified Adv. Beam Cannon. 01129_ Acquired 58 matter. 01129_ K-01 Serf collects debris. 01132_ Acquired Heat Sink. 01133_ K-01 Serf collects debris. 01135_ Acquired Heat Sink. 01139_ The unstable cave ceiling collapses. 01139_ K-01 Serf collects debris. 01143_ System corrupted: Component data lost. 01143_ EXIT=FOUND 01144_ Triggered EMP Trap. 01144_ A bubble of electromagnetic force engulfs the area. 01146_ Triggered EMP Trap. 01146_ A bubble of electromagnetic force engulfs the area. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????+ #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberSwordTrap Manual? 0 Play Time 00:11:43 Cumulative 350.5 hours Start 2023.03.28 @ 19:19:43 End 2023.03.28 @ 20:14:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 398 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea3e99c8-8df0-4fe9-ab92-40c112945935