Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 05:52:47 Player: glitchbuggaming Result: Destroyed by as-90188 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (109) 109 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 534 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 230/250 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Heavy EM Pulse Gun Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Treads Light Treads Aluminum Leg Cooling System Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Heavy EM Pulse Gun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Cooling System Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | 4 5 6 Power 2 | . 2 . Engine 2 | . 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads . | . . . Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 7 | 2 1 4 Energy Gun 5 | 1 1 3 Energy Cannon . | . . . Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . . 6 Power . | . . . Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Slot Usage (%) 90 | . 86 94 Engine 13 | . 13 14 Leg 27 | . 28 26 Storage 13 | . 13 14 Protection 6 | . 2 11 Energy Gun 17 | . 14 22 Ballistic Gun 10 | . 14 4 Naked Turns . | . . . Heaviest Build 19 | 3 17 19 Greatest Support 35 | 20 20 35 Greatest Overweight (x) 5 | . . 5 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 5 8 8 Average Capacity 7 | 5 7 8 Most Carried 8 | 5 8 8 Average Carried 6 | 4 6 7 Final Capacity 8 | 5 8 8 Final Carried 8 | 5 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 399 | 204 175 20 Remotely . | . . . Salvage Created 257 | . 213 44 Parts 13 | . 13 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 8 | . 3 5 Guns 8 | . 3 5 Classes Destroyed 3 | . 2 1 Recycler 1 | . 1 . Grunt 3 | . 3 . Assembled 4 | . . 4 Best Kill Streak 3 | . 2 3 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed 1 | . . 1 YI-UF0 (-10/Mines) Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 53 | . 5 48 Missed 11 | . 1 10 Damage Taken 881 | . 45 836 Core 250 | . 12 238 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 23 | . 6 17 Largest 2 | . 2 2 Hottest 90 | . 65 90 Shots Fired 37 | . 12 25 Gun 37 | . 12 25 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 6 | . 6 . Thermal . | . . . Explosive . | . . . Electromagnetic 31 | . 6 25 Robot Hit Streak 6 | . 3 6 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 18 | . 5 13 Core Hits 14 | . 5 9 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 251 | . 70 181 Guns 251 | . 70 181 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 9 | . 9 . Thermal . | . . . Explosive . | . . . Electromagnetic 242 | . 61 181 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 98 | . 34 98 Average Temperature 40 | . 17 47 Received Heat Transfer 104 | . 24 80 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 55 | . 55 36 Initial 21 | . . 21 Average 18 | . 20 18 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 5 12 Peak Tracking Total 3 | . 3 3 Tactical Retreats 3 | . . 3 Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted 1 | . . 1 Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 988 | 54 555 379 Spaces Moved 598 | 49 326 223 Core 25 | 22 . 3 Treads . | . . . Legs 573 | 27 326 220 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 118 | 88 120 122 Slowest Speed 300 | 120 120 300 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 4 38 53 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 839 | 57 478 304 Wait 189 | . 134 55 Move 596 | 48 325 223 Hop . | . . . Pick Up 12 | 5 6 1 Fast Attach 6 | 4 2 . Attach 5 | . 2 3 Detach . | . . . Swap 4 | . 1 3 Drop 4 | . 2 2 Fire 23 | . 6 17 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 5) 610 | -10/Materials | Entered Mines 611 | -10/Mines | Met a Derelict bent on vengeance 709 | -10/Mines | Assembled infested the area 714 | -10/Mines | Assisted by a Guerilla fighting off Assembled 933 | -10/Mines | Core integrity fell below 50% 949 | -10/Mines | Destroyed YI-UF0 980 | -10/Mines | Core integrity fell below 20% 989 | -10/Mines | Destroyed by as-90188 with Assembled Heavy Rifle Last Messages --------------- 00917_ U-05 Engineer lays Concrete. 00924_ as-27768 destroyed. 00924_ Hvy. EM Pulse Gun destroyed. 00927_ U-05 Engineer lays Concrete. 00928_ U-05 Engineer builds a Wall. 00928_ Lgt. Armor Plating destroyed. 00931_ The unstable cave ceiling collapses. 00933_ as-11088 destroyed. 00934_ YI-UF0: "KABOOM!" 00934_ U-05 Engineer destroyed. 00935_ The unstable cave ceiling collapses. 00947_ Hvy. EM Pulse Gun destroyed. 00948_ The unstable cave ceiling collapses. 00948_ Carbon-fiber Leg destroyed. 00949_ YI-UF0 destroyed. 00950_ The unstable cave ceiling collapses. 00955_ Acquired Aluminum Leg. 00956_ The unstable cave ceiling collapses. 00972_ Flexi-carbon Leg destroyed. 00981_ Hvy. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????###a###????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????### #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ???????????????????????#### ##???????????????????? | | ???????????????????????# #???????????????????? | | ????????????????????#### """ ######??????????????? | | ??????????????????? """ #??????????????? | | ????????????????????#### """ ### #??????????????? | | ???????????????????????# # #? # ????????? | | ???????????????????????# # ????????? | | ???????????????????#######% # ??????????? | | ?????????? ???????# # # [[ # ??????? | | ?????????? ?????# % ???????? | | ???????? #??# ## %! ???????? | | ???????? # # =# ????????? | | ???????????# # ##?? ????????? | | ???????????## " # ## # # #????????????? | | ????????????### ## # # # ##???????????? | | ??????????????# ??## ## ==????????? | | ??????????????????# =%????????? | | ??????????????# ##### # # # ## ??????????? | | ??????????????# # # %% ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityCompositeUnit Manual? 0 Play Time 00:19:50 Cumulative 2.9 hours Start 2024.04.08 @ 05:31:09 End 2024.04.08 @ 05:52:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1cd3c9b-4284-4b9d-909c-353b4ac50cb4