Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 17:49:25 Player: UniqueName Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (71) 355 Value Destroyed (2803) 2803 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (598) 598 TOTAL SCORE: 8016 Bonus ------- High Alert Combat Kills 298 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 216/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Enhanced Nuclear Core Light Angular Momentum Engine Magnetic Acceleration Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced ECM Suite > --- WEAPON ----------- Precision Beam Rifle Variable Charge Gun Heavy Flak Cannon > --- INVENTORY -------- Light Nuclear Core Enhanced Nuclear Core Compact Wheel Recalibrator Heavy Laser Heavy Laser Heavy Ion Cannon Heavy Ion Cannon Phase Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Mace [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cooled Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 2 1 1 . . . . . Utility 2 | . . . . 1 . . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 94 | 6 7 1 4 13 8 1 4 . 9 41 Power 17 | 1 1 . . 2 2 . 2 . 1 8 Engine 9 | 1 1 . . 2 1 . 1 . 1 2 Core 7 | . . . . . 1 . 1 . . 5 Reactor 1 | . . . . . . . . . . 1 Propulsion 33 | 2 3 . 2 5 5 . . . 6 10 Treads 6 | 2 1 . . . . . . . . 3 Leg 17 | . . . 1 5 2 . . . 5 4 Wheel 9 | . 2 . 1 . 3 . . . 1 2 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 18 | 1 2 . 1 2 . 1 1 . . 10 Device 6 | . . . . . . . 1 . . 5 Storage 4 | 1 1 . . . . 1 . . . 1 Processor 3 | . . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 5 | . 1 . . 2 . . . . . 2 Artifact . | . . . . . . . . . . . Weapon 26 | 2 1 1 1 4 1 . 1 . 2 13 Energy Gun 13 | 2 . . . 3 1 . 1 . . 6 Energy Cannon 5 | . 1 . . . . . . . 1 3 Ballistic Gun 4 | . . 1 1 1 . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . 3 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 Parts Lost 53 | . 1 . . 7 2 . 1 . 7 35 Power 10 | . . . . 1 1 . . . 2 6 Propulsion 20 | . 1 . . 4 . . . . 3 12 Utility 8 | . . . . 1 . . 1 . . 6 Weapon 15 | . . . . 1 1 . . . 2 11 Highest Loss Streak 11 | . 1 . . 3 2 . 1 . 5 11 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | 2 5 8 7 9 9 9 10 11 13 14 Power 1 | . 1 3 3 2 1 1 . . . 3 Propulsion 2 | 1 2 3 1 . . 2 3 4 5 2 Utility 1 | . . . 1 2 2 2 2 2 2 1 Weapon 4 | . 1 2 2 4 4 3 4 5 5 6 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 1 . . 3 1 2 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . 1 . . . . . . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 7 | . . . . 3 . 1 . . . 3 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 92 97 98 84 81 76 75 76 75 83 Engine 7 | . 14 14 11 9 11 7 5 7 6 5 Core 4 | . . . . . 2 7 8 7 3 5 Treads 3 | . 20 . . . . . . . . 4 Leg 10 | . . . 10 23 22 . . . 8 18 Wheel 12 | . 1 28 32 6 8 23 23 23 17 3 Device 5 | . . . . . . . 5 7 7 12 Storage 8 | . 14 14 11 9 7 7 7 7 7 5 Processor 5 | . . . 3 9 7 7 7 7 7 2 Protection 4 | . 13 14 7 8 7 7 1 . . 2 Energy Gun 11 | . 23 8 . 3 9 15 15 15 9 10 Energy Cannon 3 | . 4 14 11 2 . . . . . 5 Ballistic Gun 2 | . . 2 11 12 3 . . . 3 . Peak Build Rating 66 | 6 8 8 12 20 45 46 49 49 51 66 Average Rating 36 | 4 6 7 10 16 30 45 47 49 48 51 On Entrance 26 | . 6 8 8 12 20 45 46 49 49 44 Avg Prop Armor Cover (%) 8 | . . . 8 9 . . . . 10 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 11 20 20 22 31 35 64 64 63 63 83 Greatest Support 84 | 40 40 32 48 48 84 84 84 84 84 80 Greatest Overweight (x) 26 | . . . . 2 . . . . 2 26 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 20 20 20 20 Average Capacity 15 | 6 8 10 10 10 10 14 20 20 20 19 Most Carried 20 | 4 8 8 9 10 10 12 12 12 16 20 Average Carried 11 | 2 4 8 7 9 9 10 11 12 13 14 Final Capacity 20 | 8 10 10 10 10 10 20 20 20 20 5 Final Carried 12 | 4 8 8 8 10 10 12 12 12 12 4 Class Distribution -------------------- 50% | Scavenger-Mutant 26% | Mutant 11% | Scavenger-Tank 4% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Matter Collected 1728 | 176 136 20 23 498 56 24 40 . 127 628 Remotely . | . . . . . . . . . . . Salvage Created 3066 | . 452 48 23 542 56 . 200 . 548 1197 Parts 134 | . 25 2 6 29 1 . 9 . 17 45 Haulers Intercepted 4 | . 1 . . 1 . . . . . 2 Recyclers Shooed 6 | . 1 1 . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 7 6 . 10 . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 55 | . 6 3 . 11 . . 4 . 10 21 Guns 34 | . 5 . . 9 . . 4 . 8 8 Cannons 19 | . 1 2 . 2 . . . . 1 13 Classes Destroyed 11 | . 4 1 1 1 . . 1 . . 3 Builder 2 | . . . . . . . . . . 2 Hauler 4 | . 1 . . 1 . . . . . 2 Recycler 3 | . 1 . . 1 1 . . . . . Operator 2 | . . . 1 . . . . . . 1 Watcher 5 | . 2 . 1 1 . . . . . 1 Swarmer 10 | . . 3 . 3 . . . . . 4 Grunt 35 | . 6 . . 7 . . 3 . 9 10 Brawler 2 | . . . . 1 . . . . 1 . Sentry 3 | . . . . . . . 1 . . 2 Hunter 2 | . . . . . . . . . . 2 Programmer 3 | . . . . . . . . . . 3 Best Kill Streak 4 | . 3 3 1 4 1 . 1 . 3 4 Combat Bots Only 4 | . 2 3 . 3 . . 1 . 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 733 | . 44 8 . 104 24 1 46 . 85 421 Missed 187 | . 10 4 . 27 9 . 11 . 19 107 Hits 546 | . 34 4 . 77 15 1 35 . 66 314 Melee 5 | . . . . . . . . . 2 3 Projectile 541 | . 34 4 . 77 15 1 35 . 64 311 AOE 1 | . . . . . . . . . . 1 Critical Strikes 19 | . . . . 2 . . 1 . 5 11 Actively Blocked 3 | . . . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 8499 | . 520 25 . 1155 304 14 486 . 1281 4714 Core 1398 | . 98 13 . 116 27 . 64 . 229 851 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 135 | . 40 2 . . . . . . . 93 Core Remaining (%) 77 | 100 . 55 100 78 . . . . 54 . Volleys Fired 252 | . 43 5 2 64 2 . 14 . 42 80 Largest 3 | . 2 2 2 2 2 . 2 . 2 3 Hottest 198 | . 100 100 83 88 126 . 136 . 136 198 Shots Fired 550 | . 85 10 4 125 4 . 28 . 83 211 Gun 412 | . 77 5 2 102 4 . 28 . 73 121 Cannon 138 | . 8 5 2 23 . . . . 10 90 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 136 | . . . 2 82 . . . . 17 35 Thermal 378 | . 51 10 2 43 4 . 28 . 66 174 Explosive . | . . . . . . . . . . . Electromagnetic 36 | . 34 . . . . . . . . 2 Robot Hit Streak 18 | . 11 9 1 13 3 . 9 . 18 16 Robot Miss Streak 8 | . 3 3 1 4 1 . 4 . 6 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . 1 . . 1 . . 2 . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . 1 1 Shots Hit Robots 383 | . 48 7 2 94 3 . 21 . 63 145 Core Hits 196 | . 15 2 2 37 1 . 10 . 43 86 Critical Kills 1 | . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . 1 Critical Strikes 17 | . . 1 . 1 . . 2 . 4 9 Burn 14 | . . . . . . . 2 . 4 8 Meltdown 1 | . . 1 . . . . . . . . Destroy 1 | . . . . 1 . . . . . . Smash 1 | . . . . . . . . . . 1 Melee Attacks 7 | . . . . . . . . . . 7 Impact 7 | . . . . . . . . . . 7 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7686 | . 764 102 27 1468 48 . 357 . 1318 3602 Guns 5088 | . 567 32 27 1205 48 . 357 . 1130 1722 Cannons 2408 | . 89 70 . 263 . . . . 188 1798 Explosions 107 | . 107 . . . . . . . . . Melee 82 | . . . . . . . . . . 82 Ramming 1 | . 1 . . . . . . . . . Kinetic 2334 | . . . 27 1002 . . . . 380 925 Thermal 4904 | . 432 102 . 466 48 . 357 . 938 2561 Explosive . | . . . . . . . . . . . Electromagnetic 365 | . 331 . . . . . . . . 34 Impact 82 | . . . . . . . . . . 82 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 15 Average Corruption 5 | . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . . . . . . . . . 31 Message Errors 4 | . . . . . . . . . . 4 Matter Fused 4 | . . . . . . . . . . 4 Heat Flow Errors 6 | . . . . . . . . . . 6 Energy Discharges 3 | . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 100 | . 8 . . 7 . . . . . 85 Projectiles 10 | . . . . 7 . . . . . 3 Explosions 8 | . 8 . . . . . . . . . Melee 82 | . . . . . . . . . . 82 Knockbacks 10 | . . . . . . . . . . 10 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . 8 Secondary 2 | . . . . . . . . . . 2 Self-Inflicted Damage 94 | . 94 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed 1 | . 1 . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 540 | . 382 156 12 408 174 . 488 . 348 540 Average Temperature 135 | . 130 84 8 128 93 . 244 . 126 124 Received Heat Transfer 3049 | . 240 . . 630 30 . 261 . 627 1261 Effects 21 | . 2 . . 5 . . 4 . 1 9 Shutdowns 8 | . 1 . . . . . 2 . 1 4 Energy Bleed 1 | . . . . . . . . . . 1 Interference 5 | . 1 . . 3 . . 1 . . . Matter Decay 2 | . . . . 1 . . . . . 1 Short Circuit 2 | . . . . . . . 1 . . 1 Damage (minor) 1 | . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions 3 | . . . . . . . . . . 3 Robots Melted 3 | . . 1 . . . . . . 1 1 Combat Hostiles 2 | . . 1 . . . . . . 1 . Parts Melted 23 | . . 2 . 1 1 . 1 . 2 16 Heat Transferred 10259 | . 860 223 . 1036 111 . 925 . 2072 5032 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Maximum Alert Level 3 | . . . . . . . . . . 3 Low Security (%) 57 | 100 100 100 100 100 100 . . . . . Level 1 . | . . . . . . . . . . . Level 2 28 | . . . . . . . . . . 66 Level 3 14 | . . . . . . . . . . 33 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 931 | . 117 102 33 90 33 . . . . 931 Initial 900 | . . 32 33 . 33 . . . . 900 Average 306 | . 49 74 5 41 9 . . . . 669 Influence Increases 2842 | . 271 75 12 416 5 . 90 . 295 1678 Destroy 0b10 Robot/C 1100 | . 120 60 . 220 . . 80 . 200 420 Destroy 0b10 Robot/NC 80 | . 20 . 10 15 5 . . . . 30 Destroy Leader 228 | . 36 10 2 44 . . 10 . 20 106 Successful Hack 15 | . 3 5 . 2 . . . . . 5 Disable Machine 105 | . 45 . . 15 . . . . . 45 Anti-Garrison Action 150 | . . . . . . . . . . 150 Destroy Structure 24 | . 17 . . . . . . . . 7 Advance Influence 900 | . . . . . . . . . . 900 Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 225 | . 30 . . 105 . . . . 75 15 Influence Decreases 2220 | . 187 72 99 341 80 . 90 . 295 1056 Entered New Map 148 | . . 52 54 . 42 . . . . . Time Decay 1376 | . 177 20 45 278 35 . 80 . 235 506 Search Patrol Dispatched 200 | . . . . . . . . . . 200 Lost Part 496 | . 10 . . 63 3 . 10 . 60 350 Squads Dispatched 13 | . 1 . . 1 1 . . . . 10 Investigation 1 | . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . 3 Reinforcement 3 | . 1 . . 1 . . . . . 1 Assault 3 | . . . . . . . . . . 3 Garrison 3 | . . . . . 1 . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Data Miner Redirects 2 | . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . 1 . . 2 . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 130 | . 16 3 2 33 1 4 5 . 20 46 Peak Tracking Total 9 | . 3 3 1 5 1 4 3 . 5 9 Tactical Retreats 12 | . 2 . . 5 . . . . 2 3 ECM-based Alert Blocks 3 | . . . . . . . . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Disabled 8 | . 3 . . 1 . . . . . 4 Max in Single Turn 2 | . 1 . . 1 . . . . . 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Machines Accessed 14 | . 2 1 . 3 . 1 . 4 . 3 Terminals 7 | . 2 1 . 2 . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 56 | . 4 2 . 11 . 3 . 29 . 7 Successful 42 | . 3 1 . 5 . 3 . 29 . 1 Failed 13 | . 1 1 . 5 . . . . . 6 Catastrophic 2 | . . . . 2 . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 6 | . . . . 5 . . . . . 1 Terminals 17 | . 4 2 . 7 . . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers 4 | . . . . 4 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 39 | . 3 1 . 2 . 3 . 29 . 1 Record 15 | . . . . 1 . 3 . 11 . . Part Schematic 9 | . . . . . . . . 9 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open DSF 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Retrieve Study 3 | . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . . 2 . . . . . 3 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . . 3 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Active Infowar (turns) 3492 | . . . 92 166 146 551 652 98 791 996 Optics 2778 | . . . 92 166 146 551 652 98 791 282 ECM 971 | . . . . . . . . . . 971 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Turns Passed 5291 | 111 638 48 251 626 146 551 668 98 791 1363 Spaces Moved 3471 | 61 300 30 237 317 121 534 596 99 608 568 Core 25 | 5 . . . . . . . . . 20 Treads 323 | 56 267 . . . . . . . . . Legs 682 | . . . . 212 77 . . . 60 333 Wheels 2439 | . 33 30 237 105 44 534 596 99 548 213 Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 Fastest Speed 50 | 50 100 100 100 90 100 100 100 100 100 50 Average Speed 118 | 150 153 100 100 118 102 100 100 100 102 163 Slowest Speed 1350 | 160 160 100 100 245 108 100 100 100 260 1350 Overloaded Moves 2 | . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 5 42 10 25 19 5 68 66 74 69 17 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 1 . 1 . Spaces Dug 5 | . . . . . . . . . . 5 Terrain Destroyed 28 | . 16 . . . . . . . 3 9 Melee 5 | . . . . . . . . . . 5 Projectile 7 | . . . . . . . . . 3 4 AOE 16 | . 16 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Total 4135 | 77 391 38 247 440 140 553 640 98 687 824 Wait 179 | 7 32 2 . 26 . 10 22 . 22 58 Move 3461 | 60 299 29 236 316 120 533 595 98 607 568 Hop . | . . . . . . . . . . . Pick Up 59 | 4 4 . 2 9 3 5 2 . 6 24 Fast Attach 37 | 6 5 1 2 6 5 . 1 . 3 8 Attach 47 | . . . 1 3 3 . 2 . 5 33 Detach 8 | . . . . . . . . . . 8 Swap 28 | . 2 . 1 8 . 1 1 . 2 13 Drop 48 | . 5 1 3 8 7 4 3 . . 17 Fire 252 | . 43 5 2 64 2 . 14 . 42 80 Melee 7 | . . . . . . . . . . 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Met a group of wandering Federalists 314 | -10/Materials | Build established: Mutant 697 | -10/Materials | Discovered new exit (range 7) 750 | -10/Materials | Entered Mines 755 | -10/Mines | Discovered new exit (range 12) 767 | -10/Mines | Met a Derelict bent on vengeance 798 | -10/Mines | Entered Materials 798 | -9/Materials | Evolved 2 slots: Propulsion x2 1024 | -9/Materials | Discovered new exit (range 17) 1049 | -9/Materials | Entered another Materials area 1049 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1123 | -8/Materials | Central database locked down 1209 | -8/Materials | Lost 3 parts (3n) 1606 | -8/Materials | Build established: Scavenger-Mutant 1668 | -8/Materials | Discovered new exit (range 6) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1717 | -7/Factory | Discovered new exit (range 5) 1779 | -7/Factory | Garrison activated, responded to threat 1821 | -7/Factory | Entered Lower Caves 1929 | -7/Lower Caves | Encountered a Warlord checkpoint 1933 | -7/Lower Caves | Learned 4 Factory zone layouts 2054 | -7/Lower Caves | Learned Factory emergency access door positions 2072 | -7/Lower Caves | Learned Extension garrison access intel 2347 | -7/Lower Caves | Discovered new exit (range 6) 2372 | -7/Lower Caves | Entered another Lower Caves area 2386 | -7/Lower Caves | Learned Factory security intel 2779 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3034 | -7/Lower Caves | Discovered new exit (range 8) 3040 | -7/Lower Caves | Entered Data Miner 3040 | -7/Data Miner | Discovered new exit (range 6) 3057 | -7/Data Miner | Met Data Miner 3086 | -7/Data Miner | Learned location of Section 7 (-2) 3086 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3107 | -7/Data Miner | Received God Mode back door access code from Data Miner 3138 | -7/Data Miner | Entered Proximity Caves 3144 | -6/Proximity Caves | Spotter reported a threat 3147 | -6/Proximity Caves | Spotter reported a threat 3288 | -6/Proximity Caves | Spotter reported a threat 3540 | -6/Proximity Caves | Lost 5 parts (2p2n1w) 3555 | -6/Proximity Caves | Spotter reported a threat 3608 | -6/Proximity Caves | Spotter reported a threat 3656 | -6/Proximity Caves | Learned location of Extension (-5) 3695 | -6/Proximity Caves | Spotter reported a threat 3729 | -6/Proximity Caves | Spotter reported a threat 3918 | -6/Proximity Caves | Discovered new exit (range 9) 3929 | -6/Proximity Caves | Entered Factory 3929 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4279 | -6/Factory | Search patrols dispatched 4558 | -6/Factory | Build established: Scavenger-Tank 4629 | -6/Factory | Search patrols dispatched 4761 | -6/Factory | Incoming investigation squad redirected 4876 | -6/Factory | Lost 11 parts (2p4n2u3w) 4979 | -6/Factory | First assault squad dispatched 5020 | -6/Factory | Lost 4 parts (2n2w) 5101 | -6/Factory | Core integrity fell below 50% 5149 | -6/Factory | Lost 8 parts (5n3w) 5268 | -6/Factory | Lost 5 parts (3p1u1w) 5268 | -6/Factory | Core integrity fell below 20% 5273 | -6/Factory | System corruption reached 10% 5280 | -6/Factory | Incoming assault squad redirected 5285 | -6/Factory | Cargo convoy interrupted 5292 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05265_ Dropped Hcp. Storage Unit. 05272_ Adv. ECM Suite destroyed. 05272_ System corrupted by crushing effect (+1). 05277_ Enh. Optical Array destroyed. 05277_ System corrupted by crushing effect (+5). 05279_ Sneak attack on O-24 Administrator. 05279_ O-24 Administrator suffers critical hit (Smash). 05279_ Destroyed Hacking Suite. 05279_ Destroyed Imp. Datajack. 05279_ Destroyed System Shield. 05279_ O-24 Administrator system corrupted by crushing effect. 05279_ Imp. Hover Unit fried. 05279_ Lgt. Deuterium Engine fried. 05279_ Imp. Hover Unit fried. 05279_ System Restoration Module fried. 05279_ O-24 Administrator destroyed. 05280_ ALERT: Higher priority target reported, redirecting assault. 05281_ Acquired 25 matter. 05282_ System corrupted: Component data lost. 05285_ ALERT: Cargo convoy interrupted, initiating access lockdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????########???????????????? | | ??????????????????????????# #???????????????? | | ???????????????????????#### #???????????????? | | ???????????????????????# @g """ #???????????????? | | ???????????###+############ """ #???????????????? | | ???????????# + """ #???????????????? | | ???????????# ####"##### #???????????????? | | ???????????# #####"###########???????????????? | | ???????????# # #??????????????????????? | | ???????????+ #""" ! #??????????????????????? | | ???????????# #""" !]!#??????????????????????? | | ???????????# #""" *![=#??????????????????????? | | ##########?# #"" %%=]#??????????????????????? | | #?# # =]%#??????????????????????? | | #?# #= = % #??????????????????????? | | ### %+= " " #??????????????????????? | | ! ## !#%[ #??????????????????????? | | !! ##T ###########?????????????????????? | | !! ### # #?????????????????????? | | #?# # #?########????????????? | | """ #?# # #?# #????????????? | | """ """ #?# ^ # """ """ #?# """ #???????? # | | """ Y" #?# + """ """ #?# !G" #???????? # | | """ """ #?# # """ """ #?# "!" #### #??? # | | #?# # #?#%%!!!%+% +??? # | | ############ # #?#![%!% # #??? # | | !%! #######+#######+####????#??? # | | !! #????# [ #????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Look Less Dangerous Next Time Significant Disruption Suspicious The Oracle Challenges ------------ None Game ------ Seed SiegeDirtyStick Manual? 0 Play Time 01:04:55 Cumulative 10.3 hours Start 2026.02.14 @ 15:51:42 End 2026.02.14 @ 17:49:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72e4a078-a956-4fdd-8a2e-1de649731c17