Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.09 @ 15:08:45 Player: Scuttle Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (394) 1970 Value Destroyed (18142) 18142 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (8697) 8697 TOTAL SCORE: 36209 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5637 Follower Combat Kills 154 Win 3000 Friendly Fire -594 Cogmind --------- Core Integrity 1033/1600 Matter 35/300 Energy 40/100 System Corruption 60% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Medium Treads Medium Treads Improved Heavy Treads > --- UTILITY (12) ----- Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Improved Focal Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Dispersion Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Hellfire Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Improved Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Railgun > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Armored Medium Treads Biometal Heavy Treads Advanced Heat Sink Advanced Sensor Array Improved Terrain Scanner Advanced Weapon Cycler Improved Focal Shield Advanced Thermal Shield Long-range Tractor Beam Dispersion Rifle Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Gamma Bomb Array Hellfire Missile Launcher [Rating: 187] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Armored Medium Treads Treads Armored Medium Treads Utility Advanced Targeting Computer Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Hardcell Cannon Launcher Gamma Bomb Array Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . 1 . Propulsion 4 | . . 1 . 2 . . . . . 1 . . Utility 10 | . . 1 1 . 1 . . 1 2 1 1 2 Weapon 2 | . . . 1 . 1 . . . . . . . Parts Attached 196 | 6 6 32 18 4 12 8 6 8 7 17 28 44 Power 25 | 1 . 4 . 1 1 1 . 1 . 6 4 6 Engine 6 | 1 . 4 . 1 . . . . . . . . Core 1 | . . . . . 1 . . . . . . . Reactor 18 | . . . . . . 1 . 1 . 6 4 6 Propulsion 58 | 2 2 15 7 . 1 2 4 3 2 2 9 9 Treads 58 | 2 2 15 7 . 1 2 4 3 2 2 9 9 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 61 | 1 3 6 8 1 4 3 2 1 3 7 7 15 Device 35 | 1 . 3 2 . . 2 1 . 2 6 5 13 Storage 5 | . 2 1 1 . . . . . 1 . . . Processor 11 | . . . 2 1 2 1 1 1 . 1 2 . Hackware . | . . . . . . . . . . . . . Protection 10 | . 1 2 3 . 2 . . . . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 52 | 2 1 7 3 2 6 2 . 3 2 2 8 14 Energy Gun 17 | 1 . . 2 1 2 . . . 1 2 4 4 Energy Cannon 8 | . . 1 . . 1 . . . . . 1 5 Ballistic Gun 20 | 1 . 6 1 . 2 1 . 3 1 . 3 2 Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher 4 | . 1 . . 1 . 1 . . . . . 1 Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 2 1 1 1 . . 1 2 3 1 Corrupted Parts 4 | . . . . . . . . . . . . 4 System Corruption 35 | . . . . . . . . . . . . 35 Parts Lost 50 | . . 3 . . . 1 . . . 2 11 33 Power 8 | . . 1 . . . . . . . . . 7 Propulsion 13 | . . . . . . . . . . . 3 10 Utility 11 | . . 1 . . . . . . . . 2 8 Weapon 18 | . . 1 . . . 1 . . . 2 6 8 Highest Loss Streak 14 | . . 2 . . . 1 . . . 1 3 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 19 | . 6 13 15 24 24 23 24 22 22 22 20 19 Power 1 | . 1 1 1 2 2 2 1 . 1 1 1 2 Propulsion 1 | . 1 2 2 . 1 . . 3 2 . 1 1 Utility 7 | . 1 1 5 9 11 12 12 10 9 9 8 6 Weapon 7 | . 2 6 6 10 8 7 9 8 8 11 8 8 Tool/Special . | . . . . . . . . . . . . . Unused Backups 60 | . 3 15 7 4 7 1 5 4 2 2 5 5 Power 3 | . . . . . . . . . 1 1 . 1 Propulsion 3 | . . 2 . . . . . 1 . . . . Utility 17 | . . 2 2 1 3 . 5 1 . 1 . 2 Weapon 35 | . 3 11 4 2 4 1 . 2 1 . 5 2 Tool/Special 2 | . . . 1 1 . . . . . . . . Average Slot Usage (%) 95 | . 95 97 99 98 99 91 92 93 94 99 94 89 Engine 4 | . 14 10 9 7 2 . . 5 4 . . . Reactor 4 | . . . . . . 4 5 5 5 8 12 11 Treads 26 | . 24 32 27 37 33 27 26 23 21 28 20 18 Device 11 | . 3 9 16 6 6 5 5 5 14 18 16 16 Storage 6 | . 10 11 9 7 6 6 6 5 5 4 4 3 Processor 13 | . . . 2 7 12 19 20 22 21 19 22 19 Protection 4 | . 13 10 8 6 6 . . . . . . 2 Energy Gun 5 | . 13 1 1 6 5 1 5 5 4 2 8 7 Energy Cannon 1 | . . . . . . 4 . . . 2 2 2 Ballistic Gun 15 | . 14 20 24 15 20 17 20 16 14 13 5 3 Peak Build Rating 187 | 6 8 21 32 38 48 70 73 93 108 132 163 187 Average Rating 80 | 3 7 16 27 36 44 60 66 91 102 122 147 169 On Entrance 58 | . 6 7 19 31 37 44 62 65 93 101 126 163 Avg Prop Armor Cover (%) 38 | . . . . . . . . . . . 5 42 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 197 | 9 31 39 101 101 111 119 119 124 137 163 175 197 Greatest Support 217 | 40 40 69 69 106 106 138 156 156 151 163 193 217 Greatest Overweight (x) 2 | . 1 . 2 . 1 . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 5 11 15 16 25 25 25 25 25 25 25 25 24 Most Carried 25 | 1 13 15 23 25 25 25 25 25 25 25 25 25 Average Carried 20 | . 6 13 15 24 24 23 24 24 24 24 23 21 Final Capacity 25 | 5 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 1 13 15 23 25 25 25 25 25 21 25 23 23 Class Distribution -------------------- 43% | Scavenger-Gunner 18% | Mutant 15% | Scavenger-Skirmisher 9% | Tank 6% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Skirmisher | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 10754 | 104 316 1280 1014 253 720 354 715 160 557 1661 1582 2038 Remotely 2528 | . . . . . . . 162 120 250 308 773 915 Salvage Created 20474 | 19 232 1362 1564 606 1206 1209 1118 130 922 2158 2566 7382 Parts 966 | 2 26 107 94 31 55 17 53 8 40 105 133 295 Haulers Intercepted 18 | . 2 5 4 1 1 . 2 . 1 1 . 1 Recyclers Shooed 13 | . 2 2 1 1 . . 1 . 2 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 283 | . 8 30 28 7 18 4 15 3 16 31 37 86 Guns 186 | . 5 23 27 3 17 1 14 3 11 21 30 31 Cannons 24 | . . . . . . 2 1 . . 5 . 16 AOE 46 | . 3 7 1 4 1 . . . 5 5 4 16 Classes Destroyed 24 | 1 3 7 3 . 2 2 1 . . . . 5 Worker 19 | . . 1 2 2 3 . . . 3 . 4 4 Builder 29 | . . 1 1 1 4 . 1 . 1 2 5 13 Tunneler 3 | 1 . . . . . . . . 1 1 . . Hauler 18 | . 2 5 4 1 1 . 2 . 1 1 . 1 Recycler 15 | . . 3 2 3 2 . 1 . . 1 . 3 Mechanic 4 | . . 1 . . . . . . . . . 3 Operator 4 | . . 1 1 . . . 1 . . 1 . . Watcher 16 | . . 2 1 1 2 . . . 2 2 3 3 Swarmer 59 | . 5 15 7 . 4 . . 3 4 8 4 9 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 77 | . 3 7 9 3 8 . 5 . 4 4 5 29 Brawler 7 | . . . . . 1 . 1 . . 1 . 4 Duelist 9 | . . . 2 1 1 . . . . . . 5 Protector 2 | . . . . . . . . . . . . 2 Sentry 34 | . . 8 5 2 1 . 4 . 1 4 5 4 Specialist 7 | . . . 4 . . . . . 2 . . 1 Hunter 14 | . . . 1 1 1 . . . 1 . . 10 Programmer 61 | . . . . . 2 . 4 . 4 13 22 16 Heavy 2 | . . . . . . . . . . . . 2 Behemoth 3 | . . . . . . . 1 . . 1 1 . Compactor 4 | . . . . . . 4 . . . . . . Striker 1 | . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . 2 Surgeon 1 | . . . . . . . . 1 . . . . Martyr 2 | . . . . . . 2 . . . . . . Best Kill Streak 23 | 1 5 6 5 10 8 3 3 3 6 7 10 23 Combat Bots Only 19 | . 5 4 4 4 4 3 3 3 4 7 8 19 Max Kills in Single Turn 5 | 1 2 2 2 3 2 1 2 1 5 3 3 5 Gunslinging 1 | . . 1 1 . . . . . . 1 1 1 Exploded 5 | . 2 2 1 3 1 . . . 4 3 2 5 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 1655 | . 27 144 101 56 65 1 44 14 162 157 277 607 Missed 507 | . 9 30 29 34 26 . 16 3 71 52 75 162 Hits 1148 | . 18 114 72 22 39 1 28 11 91 105 202 445 Melee 14 | . . . 3 . . 1 . . . 1 . 9 Projectile 1134 | . 18 114 69 22 39 . 28 11 91 104 202 436 Critical Strikes 61 | . . 3 4 . 1 1 3 . 1 8 12 28 Actively Blocked 3 | . . . . . . . . . . . . 3 Part Disruptions 6 | . . . . . . . . . . 1 5 . Damage Taken 20520 | . 233 1327 795 159 577 68 544 159 931 1992 4966 8769 Core 1302 | . . 123 74 6 12 . 62 . 55 113 290 567 Absorbed by Shields 3270 | . . . 233 . 33 . . . 344 613 302 1745 Reduced by Siege Mode 386 | . . . . . . . . . 46 . 124 216 Ignored by Resistances 1070 | . . . . . . . . . . . . 1070 Regen/Repaired (Parts) 535 | . . 220 77 104 . 65 69 . . . . . Core Remaining (%) 88 | 100 100 69 86 99 . . 91 100 95 91 80 64 Volleys Fired 855 | 1 21 112 71 14 45 28 48 5 30 121 117 242 Largest 4 | 2 2 2 3 3 4 4 4 4 4 4 4 4 Hottest 331 | 60 60 60 107 107 149 182 182 179 179 267 317 331 Shots Fired 2270 | 2 39 216 205 36 147 84 171 20 98 326 360 566 Gun 1829 | 2 36 208 203 33 137 56 158 20 92 247 303 334 Cannon 384 | . . . . . 4 28 12 . 2 76 54 208 Launcher 55 | . 3 8 2 3 5 . 1 . 3 3 3 24 Special 2 | . . . . . 1 . . . 1 . . . Kinetic 1223 | 1 18 200 189 22 105 56 123 15 69 195 102 128 Thermal 990 | 1 18 8 14 11 36 28 47 5 25 128 255 414 Explosive 36 | . 3 8 2 3 5 . 1 . 3 3 3 5 Electromagnetic 19 | . . . . . . . . . . . . 19 Robot Hit Streak 47 | 1 8 11 30 11 23 18 21 4 28 20 47 19 Robot Miss Streak 9 | . 3 5 5 1 2 2 4 3 2 3 5 9 Penetration Max 2 | . . . . . . . . 1 1 1 1 2 Secondary Targets 42 | . . 7 5 . 5 . 3 1 2 5 6 8 Max Gunslinging Chain 2 | . . 1 2 . 1 . 1 1 1 1 1 1 Shots Hit Robots 1404 | 1 22 131 138 24 99 57 115 11 72 182 232 320 Core Hits 880 | 1 19 67 65 20 83 20 69 8 60 95 112 261 Critical Kills 17 | . . . 2 . . 2 . . . 4 4 5 Critical Parts Destroyed 13 | . . . . . . . 1 . 3 4 2 3 Critical Strikes 43 | . . . 3 1 . 2 1 . 3 10 12 11 Burn 8 | . . . 1 1 . . . . . . 5 1 Meltdown 5 | . . . . . . 2 . . . . 2 1 Destroy 28 | . . . 2 . . . 1 . 3 10 5 7 Blast 2 | . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 49046 | 12 513 2895 2481 1201 2548 1306 2283 335 3682 6231 7848 17711 Guns 29539 | 12 268 2062 2176 403 1717 641 2041 301 2226 4210 6248 7234 Cannons 6388 | . . . . . . 665 217 . . 1191 694 3621 Explosions 12341 | . 243 766 257 745 754 . 12 . 1306 830 890 6538 Melee . | . . . . . . . . . . . . . Ramming 778 | . 2 67 48 53 77 . 13 34 150 . 16 318 Kinetic 16369 | 12 177 2017 1972 243 956 641 1136 211 1592 3157 1941 2314 Thermal 20924 | . 91 245 204 160 761 665 1122 90 806 2244 5001 9535 Explosive 7321 | . 243 566 257 745 754 . 12 . 1134 830 890 1890 Electromagnetic 3654 | . . . . . . . . . . . . 3654 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 60 | . . . . . . . . . 3 11 19 60 Average Corruption 13 | . . . . . . . . . 2 6 10 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 213 | . . . . . . . . . 4 38 44 127 Message Errors 41 | . . . . . . . . . . 6 11 24 Matter Fused 40 | . . . . . . . . . 1 10 12 17 Heat Flow Errors 24 | . . . . . . . . . 1 7 5 11 Energy Discharges 27 | . . . . . . . . . 2 4 4 17 Parts Rejected 5 | . . . . . . . . . . . 1 4 Data Loss (minor) 20 | . . . . . . . . . . 2 4 14 Data Loss (major) 7 | . . . . . . . . . . 2 1 4 Misfires 6 | . . . . . . . . . . 1 2 3 Alerts 5 | . . . . . . . . . . 2 2 1 Misdirections 5 | . . . . . . . . . . . . 5 Weapon Failures 33 | . . . . . . . . . . 4 2 27 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 604 | . 3 24 . 103 28 6 . . 87 33 30 290 Projectiles 209 | . . . . . . 6 . . . 17 30 156 Explosions 359 | . 3 24 . 81 28 . . . 77 16 . 130 Melee 36 | . . . . 22 . . . . 10 . . 4 Knockbacks 10 | . . . . 2 . . . . 2 . . 6 Impact 4 | . . . . 2 . . . . 2 . . . Kinetic 6 | . . . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 392 | . 39 44 36 . . . . . . . . 273 Shots 31 | . 1 1 1 . . . . . . . . 28 Rammed 45 | . 1 10 6 1 3 . 1 1 7 . 2 13 Targets Rammed 54 | . 1 11 8 3 5 . 1 1 7 . 2 15 Kicked . | . . . . . . . . . . . . . Crushed 9 | . . 1 2 2 2 . . . . . . 2 Highest Temperature 447 | . 75 14 364 . 12 208 169 316 274 263 447 324 Average Temperature 80 | . 18 5 115 . 3 116 53 144 33 38 116 65 Received Heat Transfer 2664 | . 72 384 220 24 135 . 192 . 56 152 884 545 Effects 8 | . . . . . . . . . . . 7 1 Shutdowns 1 | . . . . . . . . . . . 1 . Energy Bleed 3 | . . . . . . . . . . . 2 1 Interference 4 | . . . . . . . . . . . 4 . Siege Activations 16 | . . . . . . . . . 3 . 5 8 Total Turns 284 | . . . . . . . . . 54 . 103 127 Longest Duration 57 | . . . . . . . . . 24 . 44 57 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 26 | . . . . 1 . . . . 1 . . 24 Combat Hostiles 22 | . . . . . . . . . . . . 22 Parts Fried 50 | . . . . 1 . . . . . . . 49 Impact Corruptions 4 | . . . . 1 . . . . 2 . . 1 Robots Melted 7 | . . . . . . 2 . . . . 3 2 Combat Hostiles 5 | . . . . . . 1 . . . . 3 1 Parts Melted 63 | . . . 1 1 5 2 5 . 1 10 24 14 Heat Transferred 28085 | . 200 200 444 370 1700 629 2185 200 1500 3044 7416 10197 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . 7 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 5 | . . 2 1 1 1 . 1 . 2 2 3 5 Low Security (%) 54 | 100 100 41 76 92 67 100 92 100 85 35 . . Level 1 18 | . . 25 23 7 32 . 7 . . 61 32 3 Level 2 11 | . . 33 . . . . . . 14 2 30 19 Level 3 7 | . . . . . . . . . . . 36 30 Level 4 3 | . . . . . . . . . . . . 23 Level 5 . | . . . . . . . . . . . . 4 High Security 2 | . . . . . . . . . . . . 18 Max Security . | . . . . . . . . . . . . . Peak Influence 2832 | . 188 509 394 213 365 122 256 137 586 592 948 2832 Initial 564 | . . . 208 170 66 122 . 123 11 282 329 564 Average 351 | . 67 258 166 152 114 24 86 73 125 247 566 1196 Influence Increases 10477 | 5 276 1108 798 309 630 23 753 149 866 1051 1263 3246 Destroy 0b10 Robot/C 5600 | . 160 600 560 140 360 . 340 80 320 620 740 1680 Destroy 0b10 Robot/NC 570 | 5 10 70 55 40 60 . 40 . 45 40 60 145 Destroy Leader 1312 | . 34 174 130 44 86 . 118 10 66 146 196 308 Allied During Kill 169 | . . . . . . . 155 12 2 . . . Successful Hack 164 | . 15 51 3 27 19 . 35 . 14 . . . Disable Machine 540 | . 15 75 30 30 . . 30 45 135 90 15 75 Anti-Garrison Action 300 | . . . . . . . . . 150 . . 150 Destroy Structure 1252 | . 27 78 20 28 45 23 20 2 104 140 177 588 Partial Spotted 45 | . . . . . 15 . . . 15 . . 15 Lose Combat Pursuer 525 | . 15 60 . . 45 . 15 . 15 15 75 285 Influence Decreases 7637 | 5 276 614 916 548 418 372 500 378 352 1003 909 1346 Entered New Map 1822 | . . . 286 206 71 227 . 130 13 256 257 376 Time Decay 5083 | 5 276 584 630 342 347 135 448 238 319 577 542 640 Lost Part 500 | . . 30 . . . 10 . . . 20 110 330 Lost Ally 82 | . . . . . . . 52 10 20 . . . Purge Threat 150 | . . . . . . . . . . 150 . . Squads Dispatched 77 | . 1 2 5 2 4 . 7 . 6 6 7 37 Investigation . | . . . . . . . . . . . . . Extermination 25 | . . . . 1 2 . 4 . 2 5 5 6 Reinforcement 23 | . 1 2 5 1 2 . 3 . 2 . 1 6 Assault 27 | . . . . . . . . . 2 1 1 23 Garrison 2 | . . . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . . . . 2 Haulers Reinforced 4 | . . . . . . . 1 . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 19 | . 1 5 4 1 . . 1 . 2 2 . 3 Communications Jammed 109 | . . . . . . . . . 11 18 62 18 Distress Signals 103 | . . . . . . . . . 11 16 62 14 Times Spotted 421 | . 16 44 43 9 26 6 18 4 20 42 57 136 Peak Tracking Total 9 | . 5 6 6 6 4 1 4 4 5 8 5 9 Tactical Retreats 23 | . 1 3 . . 2 . 1 . 1 1 3 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 16 | . 2 2 1 . 2 . 1 . 3 . . 5 Indirectly 3 | . . . . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 4 | . 4 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 38 | . 1 5 2 2 . . 2 3 10 6 1 6 Max in Single Turn 8 | . 1 2 1 1 . . 1 1 8 2 1 1 Garrison Access 4 | . . . . . 1 . . . 1 . . 2 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 66 | . 6 11 7 4 5 . 11 2 4 10 3 3 Terminals 42 | . 4 8 5 2 2 . 7 2 3 7 2 . Fabricators 4 | . . . . 1 1 . 1 . . 1 . . Repair Stations 7 | . 1 2 1 1 . . . . 1 . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 7 | . . 1 1 . 1 . 2 . . 1 1 . Garrison Access 5 | . . . . . 1 . 1 . . 1 . 2 Total Hacks 141 | . 13 28 16 9 9 . 26 4 7 22 3 4 Successful 55 | . 7 14 6 5 5 . 9 1 2 5 . 1 Failed 85 | . 6 14 10 4 4 . 17 3 5 16 3 3 Catastrophic 18 | . 2 1 1 . . . 3 . 2 6 3 . Database Lockouts 1 | . . . . . . . . . . 1 . . Manual 24 | . 3 14 3 . . . 4 . . . . . Terminals 89 | . 9 19 10 3 3 . 19 4 4 16 2 . Fabricators 7 | . . . . 1 3 . 2 . . 1 . . Repair Stations 21 | . 3 6 3 5 . . . . 3 . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 17 | . . 3 3 . 2 . 4 . . 4 1 . Garrison Access 6 | . . . . . 1 . 1 . . 1 . 3 Terminal Hacks 26 | . 6 6 2 . 1 . 7 1 1 2 . . Robot Analysis 3 | . 2 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 2 . . 1 . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 . . 1 . . Alert Level 3 | . . . 1 . . . 1 1 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . Locate Traps 3 | . 1 1 . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 1 1 . . . 1 . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . Fabricator Hacks 4 | . . . . 1 1 . 1 . . 1 . . Network Status 2 | . . . . . . . 1 . . 1 . . Build 2 | . . . . 1 1 . . . . . . . Repair Station Hacks 13 | . . 6 2 4 . . . . 1 . . . Scan Component 7 | . . 3 1 2 . . . . 1 . . . Repair 6 | . . 3 1 2 . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 9 | . . 2 2 . 2 . 1 . . 2 . . Retrieve Study 9 | . . 2 2 . 2 . 1 . . 2 . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . 2 . 1 1 . . Used 3 | . . . . . . . 1 . 1 1 . . Hacking Detections 53 | . 4 7 4 4 4 . 10 2 4 9 3 2 Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built 3 | . . . . 1 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 159 | . . . . 31 128 . . . . . . . Total Part Build Rating 21 | . . . . 5 16 . . . . . . . Part Studies Acquired 9 | . . 2 2 . 2 . 1 . . 2 . . Parts Repaired 6 | . . 3 1 2 . . . . . . . . Time 204 | . . 90 32 82 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . 1 . . . Non-combat 2 | . . . . . 1 . . . 1 . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . 1 . . . 1 . . . find_chute 2 | . . . . . 1 . . . 1 . . . Relay Couplers Released 2 | . . . . . . . . . 1 . . 1 Machine Destruction 2 | . . . . . . . . . 1 . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total Allies 19 | . . . . . . 19 . . . . . . Largest Group 19 | . . . . . . 19 6 3 1 . . . Highest-Rated Group 702 | . . . . . . 702 196 100 46 . . . Highest-Rated Ally 50 | . . . . . . 50 46 46 46 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 115 | . . . . . . 55 54 3 3 . . . Total Damage 3782 | . . . . . . 2223 1412 64 83 . . . Kills 13 | . . . . . . 6 5 1 1 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 8097 | 18 296 . . . . 13 . 500 1154 1761 1541 2814 Optics 4176 | . . . . . . . . . . . 1362 2814 Sensors 5306 | . . . . . . 13 . 500 669 1397 1043 1684 Terrain 2970 | . . . . . . . . . . . 1227 1743 Seismic 314 | 18 296 . . . . . . . . . . . Jamming 6514 | . . . . . . . . . 1150 1760 1541 2063 Robot Analysis Total 3 | . 2 1 . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 18016 | 83 1108 2330 2185 779 1210 735 1813 503 1154 1761 1541 2814 Spaces Moved 8368 | 47 570 1108 1059 374 521 386 1018 275 541 724 564 1181 Core 81 | 4 . . . . . . . . . . . 77 Treads 8287 | 43 570 1108 1059 374 521 386 1018 275 541 724 564 1104 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 167 168 161 50 Average Speed 163 | 150 176 160 166 160 167 160 160 166 167 169 166 151 Slowest Speed 305 | 160 240 160 240 160 200 160 160 167 170 170 216 305 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 83 91 57 11 16 92 29 8 20 24 25 50 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 119 | . . . . . 4 4 3 . 2 21 27 58 Terrain Destroyed 685 | . 34 84 18 32 42 10 33 3 57 90 61 221 Melee . | . . . . . . . . . . . . . Projectile 246 | . . . . . 4 10 3 3 13 47 46 120 AOE 438 | . 34 84 18 32 38 . 30 . 44 42 15 101 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Res Res Acc Total 11024 | 54 631 1473 1344 531 772 457 1107 307 706 1001 891 1750 Wait 897 | . 10 126 136 107 151 14 4 . 86 76 68 119 Move 8356 | 46 569 1107 1058 373 521 385 1017 274 540 723 563 1180 Hop . | . . . . . . . . . . . . . Pick Up 155 | 1 15 23 21 12 12 6 4 6 4 10 16 25 Fast Attach 64 | 6 3 11 6 3 1 2 1 3 4 4 8 12 Attach 76 | . . 5 2 2 3 2 . 2 5 4 15 36 Detach 39 | . . 5 2 1 2 2 1 . . 2 7 17 Swap 355 | . 6 35 21 8 18 9 20 6 24 52 77 79 Drop 171 | . 6 38 19 8 13 9 10 10 6 9 18 25 Fire 855 | 1 21 112 71 14 45 28 48 5 30 121 117 242 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 54 | . 1 11 8 3 5 . 1 1 7 . 2 15 Escape Stasis 1 | . . . . . 1 . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -2/Research -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 7) 304 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 6) 736 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Discovered new exit (range 15) 1187 | -10/Materials | Discovered new exit (range 3) 1192 | -10/Materials | Entered another Materials area 1192 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -9/Materials | Discovered new exit (range 12) 2081 | -9/Materials | Discovered new exit (range 13) 2257 | -9/Materials | Discovered new exit (range 7) 2533 | -9/Materials | Discovered new exit (range 16) 2577 | -9/Materials | Repaired Lgt. Armor Plating 2857 | -9/Materials | Discovered new exit (range 16) 3014 | -9/Materials | Repaired Autogun 3048 | -9/Materials | Repaired Rocket Launcher 3522 | -9/Materials | Entered another Materials area 3522 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3825 | -8/Materials | Build established: Tank 4504 | -8/Materials | Discovered new exit (range 10) 4727 | -8/Materials | Identified exit to Storage 5025 | -8/Materials | Repaired Autogun 5313 | -8/Materials | Discovered new exit (range 13) 5707 | -8/Materials | Entered Factory 5707 | -7/Factory | Evolved 2 slots: Propulsion x2 5846 | -7/Factory | Repaired Imp. Cooling System 5885 | -7/Factory | Repaired Imp. Light Armor Plating 6097 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 6146 | -7/Factory | Build established: Scavenger-Gunner 6309 | -7/Factory | Discovered new exit (range 4) 6362 | -7/Factory | Identified exit to Factory 6486 | -7/Factory | Entered another Factory area 6486 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6700 | -6/Factory | Fabricated Nova Cannon (x2) 7696 | -6/Factory | Manually triggered Chute Trap 7696 | -6/Factory | Sucked down chute 7696 | -6/Factory | Entered Waste 7711 | -6/Waste | Spotted C-40 Crusher 7773 | -6/Waste | Destroyed C-40 Crusher 7782 | -6/Waste | Spotted C-40 Crusher 7790 | -6/Waste | Destroyed C-40 Crusher 7797 | -6/Waste | Spotted C-40 Crusher 7805 | -6/Waste | Destroyed C-40 Crusher 7822 | -6/Waste | Spotted C-40 Crusher 7834 | -6/Waste | Crushed by Compactor (1 part destroyed) 7846 | -6/Waste | Warlord forces began an assault 7848 | -6/Waste | Allies destroyed C-40 Crusher 7869 | -6/Waste | Spotted C-40 Crusher 7875 | -6/Waste | Destroyed C-40 Crusher 7894 | -6/Waste | Allies destroyed C-40 Crusher 7902 | -6/Waste | Lost 4 allies 7987 | -6/Waste | Discovered new exit (range 14) 8061 | -6/Waste | Found Prototype Launcher 8061 | -6/Waste | Identified Hellfire Missile Launcher 8431 | -6/Waste | Entered Factory 8431 | -6/Factory | Accompanied by 6 allies 8665 | -6/Factory | Discovered new exit (range 16) 8868 | -6/Factory | Identified exit to Lower Caves 9183 | -6/Factory | Identified exit to Extension 9184 | -6/Factory | Spotted B-75 Beast 9202 | -6/Factory | Destroyed B-75 Beast 10119 | -6/Factory | Discovered new exit (range 8) 10244 | -6/Factory | Entered another Factory area 10244 | -5/Factory | Accompanied by 3 allies 10244 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10626 | -5/Factory | Discovered new exit (range 5) 10745 | -5/Factory | Identified exit to Factory 10747 | -5/Factory | Entered another Factory area 10747 | -4/Factory | Accompanied by 1 ally 10747 | -4/Factory | Evolved 2 slots: Utility x2 11171 | -4/Factory | Discovered new exit (range 15) 11277 | -4/Factory | Identified exit to Upper Caves 11860 | -4/Factory | Discovered new exit (range 16) 11900 | -4/Factory | Identified exit to Research 11901 | -4/Factory | Entered Research 11901 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11919 | -3/Research | Identified exit to Armory 11919 | -3/Research | Identified exit to Testing 12015 | -3/Research | Central database locked down 12748 | -3/Research | Build established: Gunner 13086 | -3/Research | Spotted B-86 Titan 13118 | -3/Research | Destroyed B-86 Titan 13144 | -3/Research | Build established: Scavenger-Gunner 13149 | -3/Research | Found Prototype Device 13149 | -3/Research | Identified Exp. Thermal Shield 13521 | -3/Research | System corruption reached 10% 13637 | -3/Research | Discovered new exit (range 16) 13651 | -3/Research | First assault squad dispatched 13654 | -3/Research | Destroyed 7 combat bots 13660 | -3/Research | Identified exit to Research 13662 | -3/Research | Entered another Research area 13662 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13860 | -2/Research | Spotted B-90 Cyclops 13891 | -2/Research | Destroyed B-90 Cyclops 13920 | -2/Research | Lost 3 parts (2n1w) 14060 | -2/Research | Build established: Scavenger-Skirmisher 14191 | -2/Research | Destroyed 8 combat bots 14585 | -2/Research | System corruption reached 10% 14700 | -2/Research | Destroyed 8 combat bots 14912 | -2/Research | First assault squad dispatched 15032 | -2/Research | Spotted B-90 Cyclops 15107 | -2/Research | Discovered new exit (range 18) 15202 | -2/Research | Identified exit to Access 15203 | -2/Research | Entered Access 15203 | -1/Access | Evolved 2 slots: Utility x2 15953 | -1/Access | First assault squad dispatched 16848 | -1/Access | System corruption reached 10% 17106 | -1/Access | Found Gamma Bomb Array 17183 | -1/Access | Discovered new exit (range 16) 17322 | -1/Access | Destroyed 8 combat bots 17350 | -1/Access | Lost 14 parts (3p3n3u5w) 17403 | -1/Access | Garrison activated, responded to threat 17460 | -1/Access | Lost 3 parts (2n1w) 17501 | -1/Access | High security lockdown imminent 17581 | -1/Access | High security lockdown engaged 17588 | -1/Access | Build established: Scavenger-Tank 17595 | -1/Access | System corruption reached 30% 17599 | -1/Access | Destroyed 19 combat bots 17697 | -1/Access | Energy Cycler disabled 17915 | -1/Access | Spotted B-99 Colossus 17941 | -1/Access | Spotted Executioner 17941 | -1/Access | Spotted Striker 17941 | -1/Access | Spotted Executioner 17950 | -1/Access | Destroyed Executioner 17954 | -1/Access | Destroyed Striker 17955 | -1/Access | Destroyed Executioner 17977 | -1/Access | Destroyed 7 combat bots 17986 | -1/Access | Lost 10 parts (3p3n3u1w) 18015 | -1/Access | Discovered new exit (range 5) 18017 | -1/Access | Identified exit to Surface 18017 | *** | Escaped! Last Messages --------------- 17955_ L-61 Swordsman knocked back. 17956_ L-61 Swordsman system terminally corrupted. 17956_ Microactuators fried. 17956_ Power Sword fried. 17963_ System corrupted: Component data lost. 17963_ Dropped Adv. Heat Sink. 17964_ Dropped Huge Storage Unit. 17965_ Dropped Lgt. Quantum Reactor. 17965_ Dropped Lrn. Tractor Beam. 17966_ Dropped Adv. Cooling System. 17967_ Acquired Adv. Sensor Array. 17978_ 26ZB9AUERXOIJ2O,Q1AA|FKCBOHTQHCZLA 17993_ System corrupted: Matter fused (-8). 18002_ Adv. Targeting Computer destroyed. 18008_ System corrupted: Component data lost. 18015_ The Access Shell folds into the floor. 18015_ EXIT=FOUND 18017_ EXIT=IDENTIFIED: SURFACE [Achievement: Slow And Deadly Wins The Race] [Achievement: Facetank] Map ----- +----------------------------------------------------+ | ?????????????##########/########## #?????# " | | ??????????????????# #????#+########" | | ??????????????????# #????# " | | ??????????????????# #????# " ! | | ??????????????????# #????? " !" ! | | ??????????????????# #???????? """ " | | ??????????????????# #????????""" " | | ??????????????????# #?????? " " | | ??????????????????# #????? = | | ??????????????????###;#######????# # | | ??? ##########+#####;##############+##+#########? | | " s ? | | ?? | | ? ##########+##### ""##########?##?+#??? | | ????????????????????# ""#????????????? ? | | ????????????????????# ""#??????????? ?? ? | | ????????????????????# T#??????????? ? ?? | | ????????????????????# ""#????????????? ??? | | ????????????????????# ""#?????????????????? | | ???????????????????## ""##????????????????? | | ???????????????????# #????????????????? | | ???????????????????## ##????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# @" #?????????????????? | | ????????????????????# "" #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 140 Coolant Potential 130 Energy Generation 73 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 30 Resistance: EM 25 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory | Preloaded Nova Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 11% | -9/Materials Autogun | 2% | -9/Materials Rocket Launcher | 60% | -9/Materials Autogun | 33% | -8/Materials Imp. Cooling System | 42% | -7/Factory Imp. Light Armor Plating | 64% | -7/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Med. Treads | -6/Factory | Hacked Gatling Laser | -6/Factory | Hacked Hvy. Treads | -6/Factory | Hacked Hyp. Gauss Cannon | -3/Research | Hacked Arm. Medium Treads | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Facetank Slow And Deadly Wins The Race Challenges ------------ None Game ------ Seed HugeCouplerMiniperforator Manual? 0 Play Time 04:29:27 Cumulative 571.2 hours Start 2026.08.09 @ 10:24:28 End 2026.08.09 @ 15:08:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 241 Rogue 241 Adventurer 0 Explorer 0 Win Type 0 Total 34 Types 16/3/4/2/1/2/2/2/1/1 Lore% 90 Gallery% 81 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(90)|SATURATION(90) Filters NONE Steam 1 RUN: caf85c75-04f4-4aab-aa6a-7f79ce943c15