Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 19:47:12 Player: GiggleBox Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (6425) 6425 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (977) 977 TOTAL SCORE: 11967 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 136 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 179/300 Energy 76/100 System Corruption 8% Temperature Cool (9) Movement Core (750) Ox14 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (20) --- Improved Deuterium Engine Encrypted Comm Array 0b10 Decoder Chip [Scout] Improved Medium Armor Plating EM Disruption Field Power Bank Gatling Laser Gatling Laser Precision Assault Rifle Advanced EMP Blaster Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Core Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser Thermic Laser CR-A16's Pointy Stick > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Medium Treads Medium Treads Improved Heat Sink Encrypted Comm Array 0b10 Decoder Chip [Scout] Improved Medium Armor Plating EM Disruption Field Power Bank Advanced Beam Rifle Gatling Laser Gatling Laser Gatling Laser Beamcaster Gauss Rifle Precision Assault Rifle Advanced Assault Cannon Advanced EMP Blaster Improved Datajack [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Core Analyzer Protection Reflective Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Slots Evolved 6 | . . . 4 . . 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 3 | . . . 2 . . 1 . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 88 | 7 7 3 30 5 10 11 2 7 6 Power 5 | 1 . 1 2 . . 1 . . . Engine 4 | 1 . 1 1 . . 1 . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 . 2 7 1 6 4 . . 4 Treads 25 | 2 . 2 7 1 6 4 . . 3 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 2 3 . 10 . 1 2 2 4 . Device 12 | 1 2 . 7 . . 1 1 . . Storage 4 | 1 1 . 2 . . . . . . Processor 6 | . . . . . . 1 1 4 . Hackware . | . . . . . . . . . . Protection 2 | . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . Weapon 33 | 2 4 . 11 4 3 4 . 3 2 Energy Gun 13 | . 2 . 4 . 2 3 . 2 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 1 . 5 3 1 1 . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . 1 . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 7 | . . . 2 . . 1 . 4 . Parts Lost 43 | . 1 1 6 . 11 1 1 1 21 Power 1 | . . . . . . . . . 1 Propulsion 17 | . . 1 2 . 5 1 . . 8 Utility 11 | . . . 2 . 2 . 1 1 5 Weapon 14 | . 1 . 2 . 4 . . . 7 Highest Loss Streak 11 | . 1 1 2 . 4 1 1 1 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 15 | 1 9 14 14 19 14 19 19 20 14 Power 1 | . 1 1 1 2 2 3 2 1 1 Propulsion 2 | . 1 1 3 6 3 2 3 3 . Utility 4 | . 2 5 4 4 4 4 4 4 4 Weapon 6 | . 5 7 5 5 3 8 9 9 6 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 3 2 2 . 1 5 . . 9 Power 4 | . . . 1 . . 2 . . 1 Propulsion 1 | . . . . . . 1 . . . Utility 9 | . . 2 . . 1 2 . . 4 Weapon 7 | . 3 . 1 . . . . . 3 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 99 96 100 99 99 100 99 73 Engine 9 | . 14 14 7 9 9 7 7 7 6 Treads 27 | . 28 27 26 27 26 29 30 30 17 Device 18 | . 14 14 22 27 22 26 15 14 5 Storage 9 | . 14 14 9 9 9 7 7 7 7 Processor 4 | . . . . . . 3 14 15 17 Protection 1 | . . . 1 . 4 . . . . Energy Gun 15 | . 12 27 6 . 14 22 23 19 7 Ballistic Gun 8 | . 15 . 19 25 12 . . . . Peak Build Rating 68 | 7 12 15 30 31 32 52 54 68 67 Average Rating 31 | 5 8 13 26 29 28 44 52 54 47 On Entrance 29 | . 7 11 13 29 31 28 52 53 67 Naked Turns . | . . . . . . . . . . Heaviest Build 73 | 15 32 32 65 65 69 73 72 71 71 Greatest Support 112 | 40 40 40 66 63 63 112 112 112 112 Greatest Overweight (x) 14 | 3 . . 1 1 1 . . . 14 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 16 20 20 20 20 20 20 Most Carried 20 | 2 15 15 20 20 20 20 20 20 20 Average Carried 15 | 1 9 14 14 19 14 19 19 19 14 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 15 15 19 20 15 20 20 20 11 Class Distribution -------------------- 39% | Mutant 35% | Gunner 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher 5% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Matter Collected 3207 | 312 376 277 1049 291 326 212 20 20 324 Remotely 691 | . . . 400 291 . . . . . Salvage Created 7044 | 106 552 277 2279 480 898 1202 56 . 1194 Parts 334 | 11 54 12 103 35 35 45 3 . 36 Haulers Intercepted 8 | . 2 . 3 2 . 1 . . . Recyclers Shooed 3 | 1 . . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . 4 . . . . 3 . 17 Prevented 16 | . . . . . . . . . 16 Kills | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Combat Hostiles Destroyed 129 | . 15 6 37 7 23 23 3 . 15 Melee 1 | . . . . . . . . . 1 Guns 111 | . 15 5 35 7 21 20 3 . 5 Cannons 4 | . . . . . . . . . 4 AOE 9 | . . . 2 . . 2 . . 5 Classes Destroyed 15 | 2 4 2 4 1 . 1 . . 1 Worker 3 | . . . 1 1 . 1 . . . Tunneler 3 | 3 . . . . . . . . . Hauler 8 | . 2 . 3 2 . 1 . . . Recycler 4 | 1 . . 3 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 8 | . 2 . 3 . . 3 . . . Swarmer 26 | . 8 1 3 . 8 3 3 . . Grunt 59 | . 7 . 23 2 12 11 . . 4 Brawler 4 | . . . 1 . . 1 . . 2 Duelist 8 | . . . 3 . . . . . 5 Protector 1 | . . . . . . . . . 1 Sentry 18 | . . 1 7 4 2 3 . . 1 Hunter 4 | . . . . 1 1 . . . 2 Programmer 5 | . . . . . . 5 . . . Subdweller 4 | . . 4 . . . . . . . Thug 1 | . . . . . . 1 . . . Best Kill Streak 8 | 2 4 1 8 6 8 4 3 . 5 Combat Bots Only 8 | . 4 1 6 5 8 4 3 . 5 Max Kills in Single Turn 3 | 1 2 1 3 2 2 2 1 . 2 Gunslinging 1 | . 1 . 1 . . 1 . . . Exploded 2 | . . . 2 . . 1 . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Hostile Shots Fired 682 | . 71 27 142 43 144 92 11 . 152 Missed 180 | . 23 4 37 9 26 37 1 . 43 Hits 502 | . 48 23 105 34 118 55 10 . 109 Melee 24 | . . . 4 . . . . . 20 Projectile 478 | . 48 23 101 34 118 55 10 . 89 Critical Strikes 20 | . . . 2 2 3 2 . . 11 Damage Taken 8514 | . 436 421 1746 478 1600 817 155 . 2861 Core 1214 | . 53 46 202 60 138 67 34 . 614 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 122 | . . . . . 122 . . . . Regen/Repaired (Parts) 499 | . . . 428 . . . . 71 . Core Remaining (%) 62 | 100 . 60 . . 27 . . . . Volleys Fired 372 | 7 57 19 94 19 65 44 5 . 62 Largest 3 | 2 2 2 3 3 3 3 3 . 3 Hottest 240 | 40 112 112 168 69 145 235 235 . 240 Shots Fired 881 | 14 114 39 281 57 153 124 15 . 84 Gun 841 | 14 114 39 280 57 153 123 15 . 46 Cannon 33 | . . . . . . . . . 33 Launcher 7 | . . . 1 . . 1 . . 5 Special . | . . . . . . . . . . Kinetic 465 | 14 94 . 205 57 53 . . . 42 Thermal 409 | . 20 39 75 . 100 123 15 . 37 Explosive . | . . . . . . . . . . Electromagnetic 7 | . . . 1 . . 1 . . 5 Robot Hit Streak 27 | 8 9 11 17 14 16 27 7 . 12 Robot Miss Streak 5 | 1 5 2 3 1 4 5 3 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 24 | . 4 . 10 . 4 3 2 . 1 Max Gunslinging Chain 2 | . 1 . 2 . 1 1 1 . 1 Shots Hit Robots 614 | 10 71 31 187 40 108 92 11 . 64 Core Hits 336 | 5 30 10 91 18 39 76 6 . 61 Critical Kills 1 | 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . Critical Strikes 23 | 1 2 5 4 . 7 3 . . 1 Burn 20 | . 2 5 2 . 7 3 . . 1 Destroy 3 | 1 . . 2 . . . . . . Melee Attacks 35 | . 1 5 1 4 13 1 . 1 9 Impact . | . . . . . . . . . . Slashing 13 | . 1 5 1 4 1 1 . . . Piercing 10 | . . . . . . . . 1 9 Sneak Attacks 12 | . . . . . 12 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12543 | 125 953 453 3163 679 1843 2490 192 . 2645 Guns 10303 | 125 944 453 3083 679 1843 2142 192 . 842 Cannons 431 | . . . . . . . . . 431 Explosions 1336 | . . . 80 . . 323 . . 933 Melee 439 | . . . . . . . . . 439 Ramming 34 | . 9 . . . . 25 . . . Kinetic 4964 | 125 728 . 2294 679 543 . . . 595 Thermal 6127 | . 216 453 817 . 1300 2299 192 . 850 Explosive 82 | . . . . . . 82 . . . Electromagnetic 897 | . . . 52 . . 84 . . 761 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 439 | . . . . . . . . . 439 Highest Corruption 8 | . 1 1 . . . 2 2 2 8 Average Corruption 1 | . 1 1 . . . 1 2 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 52 | . 3 18 . . . 10 1 . 20 Message Errors 12 | . 1 2 . . . 1 . . 8 Matter Fused 10 | . 1 4 . . . 1 . . 4 Heat Flow Errors 8 | . . 2 . . . 3 . . 3 Energy Discharges 8 | . . 4 . . . 2 . . 2 Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 5 | . 1 2 . . . . 1 . 1 Data Loss (major) 2 | . . 1 . . . . . . 1 Misfires 3 | . . 1 . . . 2 . . . Alerts 2 | . . 1 . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 131 | . . . . . . 25 . . 106 Projectiles 9 | . . . . . . . . . 9 Explosions 45 | . . . . . . 25 . . 20 Melee 77 | . . . . . . . . . 77 Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 82 | . . . 21 . . 61 . . . Shots 3 | . . . 1 . . 2 . . . Rammed 5 | . 2 . . . . 3 . . . Targets Rammed 5 | . 2 . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | . 204 231 300 . 287 292 516 . 362 Average Temperature 110 | . 62 127 77 . 103 100 259 . 148 Received Heat Transfer 2643 | . 93 105 837 153 828 300 . . 327 Effects 2 | . . . . . . . 1 . 1 Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . 1 . . 2 1 . . . Combat Hostiles 4 | . . 1 . . 2 1 . . . Parts Melted 33 | . . 5 7 . 8 11 2 . . Heat Transferred 13822 | . 703 1517 2246 . 2904 4745 424 . 1283 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . 2 . . 1 Alert | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Maximum Alert Level 3 | . . . 1 . 3 2 . . . Low Security (%) 46 | 100 100 . 61 100 17 . . . . Level 1 25 | . . . 38 . 16 42 . . . Level 2 22 | . . . . . 40 57 . . . Level 3 5 | . . . . . 25 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 987 | 5 169 . 271 136 987 555 . . . Initial 518 | . . . . 91 83 518 . . . Average 270 | . 59 . 152 47 513 420 . . . Influence Increases 4068 | 20 421 40 1023 216 1014 854 70 . 410 Destroy 0b10 Robot/C 2560 | . 300 40 740 140 500 500 60 . 280 Destroy 0b10 Robot/NC 155 | 20 20 . 55 15 . 25 . . 20 Destroy Leader 452 | . 58 . 172 44 20 128 10 . 20 Allied During Kill 22 | . . . . . 14 8 . . . Trap Triggered on 0b10 20 | . . . . . . 20 . . . Successful Hack 139 | . 27 . 31 . . 81 . . . Disable Machine 90 | . . . . 15 . 75 . . . Anti-Garrison Action 450 | . . . . . 450 . . . . Destroy Structure 30 | . 1 . 10 2 . 17 . . . Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 135 | . 15 . 15 . 15 . . . 90 Influence Decreases 4068 | 20 368 93 805 306 155 1317 305 289 410 Entered New Map 1151 | . . 26 . 127 45 469 195 289 . Time Decay 2217 | 20 358 67 595 179 . 628 100 . 270 Lost Part 310 | . 10 . 60 . 110 10 10 . 110 Lost Ally 90 | . . . . . . 60 . . 30 Purge Threat 300 | . . . 150 . . 150 . . . Squads Dispatched 17 | . 3 . 3 2 . 8 . . 1 Investigation 3 | . 1 . 1 . . 1 . . . Extermination 5 | . . . . . . 5 . . . Reinforcement 6 | . 2 . 2 . . 2 . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Distress Signals 10 | . 3 . 5 . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 25 6 49 8 26 31 3 . 21 Peak Tracking Total 7 | . 5 1 6 2 4 4 3 . 7 Tactical Retreats 5 | . 1 . 1 . 1 . . . 2 Traps | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Traps Triggered 10 | . 2 . 1 . 7 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts 79 | . . . . 9 . 70 . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 9 | . . . . 3 . 6 . . . Reused 2 | . . . . . . 2 . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . Machines | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Machines Disabled 12 | . . 1 . 1 4 5 . . 1 Max in Single Turn 2 | . . 1 . 1 1 2 . . 1 Garrison Relay 4 | . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Machines Accessed 36 | . 6 1 11 4 3 11 . . . Terminals 31 | . 6 . 9 3 3 10 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 112 | . 20 9 39 10 4 30 . . . Successful 66 | . 11 9 24 8 . 14 . . . Failed 46 | . 9 . 15 2 4 16 . . . Catastrophic 7 | . 1 . 1 . 3 2 . . . Database Lockouts . | . . . . . . . . . . Manual 73 | . 18 . 24 6 . 22 . 3 . Terminals 89 | . 20 . 29 9 4 27 . . . Fabricators 3 | . . . . . . 3 . . . Repair Stations 10 | . . . 10 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 26 | . 3 9 6 2 . 6 . . . Record 8 | . . 8 . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 3 | . 1 . 1 . . 1 . . . Alert Level 2 | . . . 1 . . 1 . . . Unreport Threat 2 | . . . 1 . . 1 . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 2 | . . . 1 . . 1 . . . Proto ID Catalog 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . 9 . . . . . . Scan Component 5 | . . . 5 . . . . . . Repair 4 | . . . 4 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 30 | . 8 . 9 5 . 8 . . . Terminals 30 | . 8 . 9 5 . 8 . . . Assimilate 1 | . . . . . . 1 . . . Botnet 9 | . 2 . 3 2 . 2 . . . Operators 3 | . 1 . 1 1 . . . . . Skim 17 | . 5 . 5 2 . 5 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 6 . 8 2 3 11 . . . Full Trace Events 2 | . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . Time 128 | . . . 128 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 17 | . . . . . 17 . . . . Machine Destruction 17 | . . . . . 17 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 5 | . . . . . 4 . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Total Allies 6 | . . . . . 4 1 . . 1 Largest Group 4 | . . . . . 4 4 1 1 2 Highest-Rated Group 118 | . . . . . 118 118 26 26 55 Highest-Rated Ally 31 | . . . . . 31 31 26 26 29 Initial Warlord ECA Mod 17 | . . . . . . 5 5 4 3 Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . . . . 9 10 . . 6 Total Damage 477 | . . . . . 182 216 . . 79 Kills 4 | . . . . . 2 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Active Infowar (turns) 7584 | 37 1606 1403 467 . . 2160 212 1699 . Structural 4155 | . . . 84 . . 2160 212 1699 . Seismic 3513 | 37 1606 1403 467 . . . . . . Robot Analysis Total 2 | . . . . . . 2 . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Turns Passed 14022 | 124 1608 1830 2712 485 1964 2161 212 1816 1110 Spaces Moved 6227 | 56 660 1008 1177 156 707 1132 116 819 396 Core 9 | 8 . . . . . . . . 1 Treads 6218 | 48 660 1008 1177 156 707 1132 116 819 395 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 163 160 160 160 160 155 Average Speed 179 | 161 160 160 184 242 240 160 160 160 211 Slowest Speed 750 | 200 160 160 243 243 243 160 160 160 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 53 | 5 89 78 78 21 78 34 18 81 50 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 7 | . 3 . 1 . . 1 1 1 . Known Exits Taken 5 | . 1 . 1 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . . . . 1 . . Scrap Searched 7 | . . 2 . . . . 1 4 . Spaces Dug 6 | . . . 1 1 . 1 . . 3 Terrain Destroyed 37 | . . . 5 1 . 14 . . 17 Melee 4 | . . . 1 1 . 1 . . 1 Projectile 11 | . . . . . . . . . 11 AOE 22 | . . . 4 . . 13 . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Gar Fac Low Zio Pro Total 8280 | 72 1096 1169 1498 217 836 1375 129 1320 568 Wait 1244 | 1 340 109 148 5 15 77 5 485 59 Move 6215 | 55 659 1007 1176 155 704 1131 115 818 395 Hop . | . . . . . . . . . . Pick Up 67 | 2 18 2 18 5 5 14 1 2 . Fast Attach 19 | 7 . . 5 . . 1 1 2 3 Attach 39 | . 1 1 13 . 11 3 1 . 9 Detach 3 | . . . 2 . . . . 1 . Swap 110 | . 11 22 27 12 8 16 . 8 6 Drop 53 | . 7 4 14 8 1 15 1 3 . Fire 372 | 7 57 19 94 19 65 44 5 . 62 Melee 35 | . 1 5 1 4 13 1 . 1 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 5 | . 2 . . . . 3 . . . Escape Stasis 15 | . . . . . 14 . . . 1 Rewire 24 | . . . . . . . . . 24 Trap 79 | . . . . 9 . 70 . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac x2 / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 12) 1054 | -10/Materials | Discovered new exit (range 13) 1290 | -10/Materials | Identified exit to Materials 1290 | -10/Materials | Identified exit to Subcaves 1328 | -10/Materials | Discovered new exit (range 3) 1418 | -10/Materials | Learned location of Mines (-8) 1469 | -10/Materials | Learned location of 1 exit from Storage 1511 | -10/Materials | Learned Storage garrison access intel 1542 | -10/Materials | Learned location of Subcaves (-10) 1585 | -10/Materials | Learned Storage trap positions 1637 | -10/Materials | Learned Storage stockpile data 1699 | -10/Materials | Learned Storage stockpile data 1733 | -10/Materials | Entered Subcaves 1734 | -10/Subcaves | Approached by a straggling Scientist 1988 | -10/Subcaves | Visited 4L-MR0's lab 2014 | -10/Subcaves | Found Power Bank 2285 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2294 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 2298 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2425 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2432 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2773 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3545 | -10/Subcaves | Discovered new exit (range 10) 3563 | -10/Subcaves | Entered Materials 3563 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3967 | -8/Materials | Build established: Tank 4647 | -8/Materials | Repaired Hvy. Assault Rifle 4910 | -8/Materials | Learned 2 Storage zone layouts 4937 | -8/Materials | Discovered new exit (range 3) 4954 | -8/Materials | Learned Factory security intel 4955 | -8/Materials | Build established: Gunner 4988 | -8/Materials | Learned Factory emergency access door positions 5010 | -8/Materials | Learned Factory trap positions 5020 | -8/Materials | Discovered new exit (range 16) 5024 | -8/Materials | Learned location of 1 exit from Recycling 5033 | -8/Materials | Learned Factory stockpile data 5051 | -8/Materials | Learned Storage garrison access intel 5244 | -8/Materials | Identified exit to Storage 5714 | -8/Materials | Discovered new exit (range 8) 5850 | -8/Materials | Repaired Imp. Treads 5884 | -8/Materials | Repaired Hvy. Assault Rifle 5917 | -8/Materials | Repaired Rnf. Ion Engine 6275 | -8/Materials | Entered Storage 6276 | -8/Storage | Identified exit to Recycling 6278 | -8/Storage | Loaded intel: 12 trap records 6280 | -8/Storage | Loaded intel: 1 garrison access location 6521 | -8/Storage | Identified exit to Garrison 6612 | -8/Storage | Garrison activated, responded to threat 6760 | -8/Storage | Entered Garrison 6879 | -8/Garrison | Garrison Relay disabled 7001 | -8/Garrison | Core integrity fell below 50% 7017 | -8/Garrison | Lost 4 parts (2n1u1w) 7056 | -8/Garrison | Triggered checkpoint 7109 | -8/Garrison | Triggered checkpoint 7146 | -8/Garrison | Destroyed 8 combat bots 7237 | -8/Garrison | Discovered new exit (range 8) 7428 | -8/Garrison | Garrison Relay disabled 7488 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7530 | -8/Garrison | Build established: Scavenger-Tank 7736 | -8/Garrison | Discovered new exit (range 10) 7768 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7810 | -8/Garrison | Triggered checkpoint 7880 | -8/Garrison | Garrison Relay disabled 8038 | -8/Garrison | Triggered checkpoint 8272 | -8/Garrison | Lost 3 parts (2n1w) 8342 | -8/Garrison | Triggered checkpoint 8354 | -8/Garrison | Garrison Relay disabled 8425 | -8/Garrison | Discovered new exit (range 13) 8528 | -8/Garrison | Triggered checkpoint 8569 | -8/Garrison | Build established: Scavenger-Gunner 8724 | -8/Garrison | Entered Factory 8724 | -7/Factory | Accompanied by 4 allies 8724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8725 | -7/Factory | Loaded intel: 105 trap records 8830 | -7/Factory | Lost 4 allies 9035 | -7/Factory | Build established: Scavenger-Skirmisher 10119 | -7/Factory | Build established: Gunner 10437 | -7/Factory | Identified exit to Factory 10492 | -7/Factory | Learned 2 Upper Caves zone layouts 10535 | -7/Factory | Learned location of 1 exit from Extension 10570 | -7/Factory | Learned location of Lower Caves (-6) 10593 | -7/Factory | Learned 2 Proximity Caves zone layouts 10607 | -7/Factory | Learned Extension security intel 10633 | -7/Factory | Loaded intel: 4 scanalyzer locations 10670 | -7/Factory | Identified exit to Lower Caves 10885 | -7/Factory | Entered Lower Caves 10885 | -7/Lower Caves | Accompanied by 1 ally 10907 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10907 | -7/Lower Caves | Met a Warlord Commander 10908 | -7/Lower Caves | Learned location of Warlord (-5) 10909 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 10909 | -7/Lower Caves | Found Encrypted Comm Array 11097 | -7/Lower Caves | Entered Zion 11097 | -6/Zion | Accompanied by 1 ally 11190 | -6/Zion | System corruption cleaned by Quarantine Array 11269 | -6/Zion | Found CR-A16's Pointy Stick 11323 | -6/Zion | Received a visual enhancement algorithm 11324 | -6/Zion | Ran a visual enhancement algorithm 11347 | -6/Zion | Ran a visual enhancement algorithm 11347 | -6/Zion | Ran a visual enhancement algorithm 12040 | -6/Zion | Learned 4 Factory zone layouts 12104 | -6/Zion | Learned location of Quarantine (-3) 12309 | -6/Zion | Build established: Mutant 12451 | -6/Zion | Learned Factory stockpile data 12648 | -6/Zion | Discovered new exit (range 14) 12793 | -6/Zion | Found Prototype Processor 12793 | -6/Zion | Identified Exp. Armor Integrity Analyzer 12798 | -6/Zion | Found Prototype Processor 12798 | -6/Zion | Identified Spectral Analyzer 12802 | -6/Zion | Found Prototype Processor 12802 | -6/Zion | Identified Exp. Core Analyzer 12808 | -6/Zion | Found Prototype Processor 12808 | -6/Zion | Identified Exp. Signal Interpreter 12895 | -6/Zion | Identified exit to Proximity Caves 12913 | -6/Zion | Entered Proximity Caves 12913 | -5/Proximity Caves | Accompanied by 1 ally 12914 | -5/Proximity Caves | Identified exit to Factory 12928 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13207 | -5/Proximity Caves | Build established: Gunner 13311 | -5/Proximity Caves | Lost 11 parts (5n1u5w) 13473 | -5/Proximity Caves | Learned 4 Factory zone layouts 13508 | -5/Proximity Caves | Build established: Mutant 13546 | -5/Proximity Caves | Core integrity fell below 50% 13635 | -5/Proximity Caves | Spotted B-75 Beast 13654 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13732 | -5/Proximity Caves | Crushed by falling debris 13763 | -5/Proximity Caves | Lost 4 parts (4u) 13971 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14010 | -5/Proximity Caves | Core integrity fell below 20% 14023 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 13984_ Penetrated by Slug. 13989_ Critical hit (Destroy). 13989_ Med. Treads destroyed. 13992_ Penetrated by Slug. 13995_ Rnf. Deuterium Engine destroyed. 13998_ Adv. Assault Cannon destroyed. 14001_ CR-A16's Pointy Stick destroyed. 14001_ Penetrated by Slug. 14002_ System corrupted: Heat flow error (+102). 14003_ Critical hit (Burn: +37). 14006_ Penetrated by Slug. 14009_ Slug penetrates Y-64 Sentinel. 14009_ Penetrated by Slug. 14013_ Slug penetrates Y-64 Sentinel. 14015_ Penetrated by Slug. 14017_ Slug penetrates Y-64 Sentinel. 14017_ Slug penetrates Wall. 14019_ Slug penetrates Y-64 Sentinel. 14021_ System corrupted: Energy discharge (-30). 14023_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????#????????????????????????####??????????? | | ????????# ##????????????????####???# ##?????????? | | ??????? ???????###??????? ##??# #?????????? | | ??#### ????????# #??????? #### #?????????? | | ?## # ?????????# #??????? #?????????? | | ## ??????????## ###????? #?????????? | | # #??????????## #????? #?????????? | | #??????????## # ##????? ## #?????????? | | ##????###### ##?????? ## #?????????? | | # ###### # ###??????? #?????????? | | ## ## ##???##???? ## #?????????? | | ## ###?#### ???? ### < ##?????????? | | #### ##???# ???? ## ##??????????? | | #??# ## ##???? ???? ##??????????? | | ##?# # #### #?????# ##?? #??????????? | | ### ##??# #?????# ##?# ###????????? | | ## ###???# #?????# ??# ## #????????? | | #####?????# ####### ?? #????????? | | #????????# ## #?? ##???????? | | ##????????###### #?# #?? ##??????? | | ###?????????????# #?# #??# #??????? | | ?????????????# #?# #??# #??????? | | ?????????????# #??# #??# #??????? | | ????????????????# #??# ##?" ????????? | | ??????????????### #### @## #???????? | | ????# # Y #???????? | | ???# %% ???????? | | ??? ## % ???????? | | ???# # #?## #???????? | | ?????# ???# ## ????????? | | ???? ?? ####### ##????????????? | | ???? ## ##??????# #?????????????? | | ???? ? # # ###### ##????????# ##?????????????? | | ?????#? #?????###??????????##??????????????? | | ?????? #???????????????????????????????????? | | ?????? ?# ????????????????????????????????????? | | ???????# #? ?????????????????????????????????????? | | ????????#??#?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 800 Resistance: TH 10 Evasion (%) 40 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Adv. Signal Interpreter | -6/Zion | Archive Point Defense System | -6/Zion | Archive Fission Core | -6/Zion | Archive Adv. Drone Bay | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Lance | -6/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 5% | -8/Materials Imp. Treads | 17% | -8/Materials Hvy. Assault Rifle | 17% | -8/Materials Rnf. Ion Engine | 31% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCargoMinigun Manual? 0 Play Time 01:09:27 Cumulative 103.6 hours Start 2025.05.18 @ 18:38:01 End 2025.05.18 @ 19:47:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 68bdfce2-b3a3-4cb2-8e06-05839587ada0