Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 22:40:32

Player: puppuppit

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (10)       2000
Robots Destroyed (137)     685
Value Destroyed (6077)     6077
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (2182)               2182
              TOTAL SCORE: 12624

 Bonus
-------
High Alert Combat Kills    908
Follower Combat Kills      523
Entered Garrisons          600
Aligned with FarCom        300
Friendly Fire              -149

 Cogmind 
---------
Core Integrity             0/550
Matter                     254/300
Energy                     122/125
System Corruption          8%
Temperature                Cool (13)
Movement                   Flying (27)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (5) ---
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
  Improved VTOL Module
>          --- UTILITY (3) ------
    Medium Storage Unit
  Advanced Targeting Computer
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY (10) ---
  Improved Hover Unit
  Improved Hover Unit
           Flight Unit
           Flight Unit
           Flight Unit
           0b10 Alert Chip
  Advanced Targeting Computer
           Sensor Drone Bay (20/20)
     Heavy Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
  Improved VTOL Module
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
  Improved Assault Rifle
           Gauss Rifle
>          --- INVENTORY --------
     Light Nuclear Core
           0b10 Alert Chip
           Target Analyzer
           Target Analyzer
           Reaction Control System
           Sensor Drone Bay
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Rocket Launcher
[Rating: 40]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             130  | 7   5   4   1   5   32  33  7   27  3   6   
  Power                    21   | 1   .   .   .   .   6   6   .   7   .   1   
    Engine                 10   | 1   .   .   .   .   2   3   .   3   .   1   
    Core                   11   | .   .   .   .   .   4   3   .   4   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   2   .   .   2   9   11  2   14  1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   2   .   .   .   3   4   1   .   .   .   
    Flight                 34   | .   .   .   .   2   6   6   1   14  1   4   
  Utility                  15   | 2   2   .   1   .   5   2   1   .   1   1   
    Device                 1    | 1   .   .   .   .   .   .   .   .   .   .   
    Storage                4    | 1   1   .   .   .   1   .   .   .   1   .   
    Processor              7    | .   1   .   1   .   3   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   1   1   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   1   4   .   3   12  14  4   6   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          38   | 2   1   4   .   2   9   10  3   6   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   1   3   4   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 37   | .   3   1   .   .   3   11  4   13  1   1   
  Power                    4    | .   .   .   .   .   .   1   1   2   .   .   
  Propulsion               23   | .   2   .   .   .   2   7   2   9   .   1   
  Utility                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   9    | .   1   1   .   .   .   3   1   2   1   .   
  Highest Loss Streak      5    | .   3   1   .   .   2   3   4   5   1   1   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   89  85  85  85  96  93  84  87  100 100 
  Engine                   3    | .   7   .   .   .   1   3   .   2   9   9   
  Core                     1    | .   .   .   .   .   5   2   2   1   .   .   
  Wheel                    1    | .   14  .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   12  28  28  13  4   12  21  2   .   .   
  Flight                   25   | .   .   .   .   14  39  28  14  38  45  45  
  Storage                  10   | .   14  14  14  14  9   9   9   9   9   9   
  Processor                14   | .   4   14  14  14  16  18  18  18  18  9   
  Ballistic Gun            20   | .   28  28  28  28  17  16  17  15  18  18  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             23   | 13  18  12  12  12  21  23  23  21  19  19  
  Greatest Support         36   | 20  20  12  12  12  22  36  36  21  21  21  
  Greatest Overweight (x)  2    | 1   .   .   .   1   2   2   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   9   9   9   9   9   9   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   10  10  10  10  10  10  10  10  10  10  

 Class Distribution 
--------------------
 42% | Scavenger-Sprinter
 28% | Scavenger-Mutant
 24% | Mutant
  4% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -8/Garrison
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -8/Garrison
 Scavenger-Sprinter | -8/Materials
 Scavenger-Sprinter | -8/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Matter Collected           3923 | 298  451  110  .    99   901  773  136  801  192  162  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4277 | 154  350  280  .    47   1424 602  313  644  301  162  
  Parts                    305  | 13   31   23   .    8    94   40   16   50   21   9    
Haulers Intercepted        8    | .    .    .    .    .    4    .    2    .    2    .    
Recyclers Shooed           3    | .    1    1    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Combat Hostiles Destroyed  86   | .   9   6   .   4   16  17  5   21  2   6   
  Guns                     70   | .   9   6   .   .   7   15  5   20  2   6   
  AOE                      16   | .   .   .   .   4   9   2   .   1   .   .   
Classes Destroyed          14   | 2   5   1   .   .   4   2   .   .   .   .   
  Worker                   10   | .   1   2   .   .   6   .   .   .   1   .   
  Builder                  7    | .   .   1   .   .   5   .   1   .   .   .   
  Tunneler                 7    | 4   .   2   .   1   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   .   .   4   .   2   .   2   .   
  Recycler                 7    | 1   1   1   .   .   4   .   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   2   .   .   .   1   .   
  Watcher                  7    | .   1   .   .   .   3   .   1   .   2   .   
  Swarmer                  37   | .   6   6   .   4   2   3   2   10  .   4   
  Cutter                   2    | .   .   .   .   .   .   2   .   .   .   .   
  Grunt                    27   | .   3   .   .   .   11  4   3   6   .   .   
  Sentry                   14   | .   .   .   .   .   3   3   .   4   2   2   
  Hunter                   3    | .   .   .   .   .   1   2   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   .   .   
Best Kill Streak           21   | 3   4   4   .   5   21  5   6   8   3   4   
  Combat Bots Only         8    | .   3   3   .   4   8   5   5   8   1   4   
Max Kills in Single Turn   2    | 1   1   2   .   2   2   1   1   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   2   1   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Hostile Shots Fired        387  | .    52   8    .    19   36   107  30   96   10   29   
  Missed                   138  | .    16   5    .    9    12   37   5    38   8    8    
Damage Taken               3587 | .    435  24   .    182  358  1056 345  861  31   295  
  Core                     724  | .    109  6    .    53   78   140  50   180  .    108  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 100  .    .    .    32   .    .    .    .    .    .    
Volleys Fired              427  | 18   54   37   .    11   79   72   24   92   22   18   
  Largest                  2    | 2    2    2    .    2    2    2    2    2    2    2    
  Hottest                  58   | 40   40   40   .    40   48   58   51   51   48   46   
Shots Fired                743  | 36   108  70   .    19   143  121  45   126  42   33   
  Gun                      718  | 36   108  70   .    17   131  111  44   126  42   33   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 25   | .    .    .    .    2    12   10   1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  718  | 36   108  70   .    17   131  111  44   126  42   33   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                25   | .    .    .    .    2    12   10   1    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         44   | 5    8    7    .    4    12   28   24   32   44   8    
  Robot Miss Streak        5    | 4    4    2    .    2    4    2    3    2    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        10   | .    3    1    .    .    3    .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    1    1    .    .    
Shots Hit Robots           458  | 21   64   44   .    12   90   87   37   69   25   9    
  Core Hits                237  | 10   26   20   .    8    72   34   13   33   13   8    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 6    | 1    .    .    .    .    .    1    2    2    .    .    
  Critical Strikes         7    | 1    .    .    .    .    .    2    2    2    .    .    
    Destroy                7    | 1    .    .    .    .    .    2    2    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8102 | 172  515  360  .    394  2335 1666 729  1307 408  216  
  Guns                     6390 | 172  515  360  .    110  1442 1325 690  1196 408  172  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1668 | .    .    .    .    284  893  341  39   111  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  44   | .    .    .    .    .    .    .    .    .    .    44   
  Kinetic                  6390 | 172  515  360  .    110  1442 1325 690  1196 408  172  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1668 | .    .    .    .    284  893  341  39   111  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    5    7    7    8    8    8    
  Average Corruption       6    | .    .    .    .    .    5    5    7    7    8    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  101  | .    .    .    .    .    11   25   9    32   11   13   
    Message Errors         33   | .    .    .    .    .    4    10   2    11   3    3    
    Matter Fused           19   | .    .    .    .    .    1    3    2    5    4    4    
    Heat Flow Errors       5    | .    .    .    .    .    1    1    .    2    1    .    
    Energy Discharges      12   | .    .    .    .    .    .    2    .    6    2    2    
    Parts Rejected         4    | .    .    .    .    .    1    1    1    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      11   | .    .    .    .    .    1    3    1    4    .    2    
    Data Loss (major)      4    | .    .    .    .    .    2    1    1    .    .    .    
    Misfires               2    | .    .    .    .    .    .    .    .    1    1    .    
    Alerts                 4    | .    .    .    .    .    .    2    .    1    .    1    
    Weapon Failures        6    | .    .    .    .    .    1    1    2    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    2    .    27   .    11   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               40   | .    .    .    .    2    .    27   .    11   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      218  | .    .    .    .    38   5    40   8    83   .    44   
  Shots                    6    | .    .    .    .    1    1    2    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        297  | .    12   .    .    6    165  297  71   146  200  8    
  Average Temperature      60   | .    5    .    .    5    73   109  23   20   67   3    
  Received Heat Transfer   1116 | .    189  .    .    27   153  198  189  315  9    36   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    .    .    1    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Peak Influence             1638 | 25   292  121  .    174  796  1133 678  1638 1032 1062 
  Initial                  798  | .    16   41   .    .    67   349  551  440  798  664  
  Average                  594  | 10   165  70   .    106  473  745  635  1042 913  819  
Maximum Alert Level        5    | .    1    .    .    .    3    4    2    5    3    3    
  Low Security (%)         28   | 100  56   100  .    100  23   .    .    .    .    .    
  Level 1                  6    | .    43   .    .    .    3    11   .    .    .    .    
  Level 2                  22   | .    .    .    .    .    51   31   100  30   .    6    
  Level 3                  29   | .    .    .    .    .    21   46   .    14   100  93   
  Level 4                  10   | .    .    .    .    .    .    10   .    43   .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    11   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    1    .    .    8    .    .    .    3    .    
  Investigation            8    | .    1    1    .    .    5    .    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            5    | .    .    .    .    .    3    .    .    .    2    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Distress Signals           6    | .   .   .   .   .   1   .   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   15  6   .   8   26  23  6   37  10  15  
  Peak Tracking Total      7    | .   3   3   .   4   7   5   5   7   5   4   
  Tactical Retreats        9    | .   .   .   .   .   2   2   .   3   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Traps Triggered            12   | .   .   .   .   .   .   9   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Machines Disabled          25   | .   .   .   .   .   1   8   .   10  1   5   
  Max in Single Turn       2    | .   .   .   .   .   1   1   .   2   1   2   
  Garrison Relay           12   | .   .   .   .   .   .   4   .   6   .   2   
  Phase Generator          3    | .   .   .   .   .   .   1   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Machines Accessed          42   | .   4   1   5   1   11  4   2   5   6   3   
  Terminals                29   | .   3   .   .   .   9   4   1   5   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Total Hacks                148  | .   14  1   50  1   39  8   3   11  17  4   
  Successful               99   | .   5   1   50  1   24  3   1   3   10  1   
  Failed                   49   | .   9   .   .   .   15  5   2   8   7   3   
    Catastrophic           14   | .   1   .   .   .   4   2   .   4   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   13  .   1   .   12  .   .   1   7   1   
  Terminals                77   | .   13  .   .   .   29  8   2   11  10  4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   9   .   .   .   6   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   
Terminal Hacks             81   | .   4   1   50  1   15  3   .   3   3   1   
  Record                   49   | .   .   .   49  .   .   .   .   .   .   .   
  Robot Schematic          1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           12   | .   3   .   .   .   9   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   3   .   .   .   1   .   
  Open Door                4    | .   .   1   .   1   .   1   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   1   .   1   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   8   .   .   .   6   .   
  Insert Component         7    | .   .   .   .   .   4   .   .   .   3   .   
  Analyze                  7    | .   .   .   .   .   4   .   .   .   3   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   .   .   .   10  4   1   5   5   2   
  Full Trace Events        12   | .   2   .   .   .   5   1   .   2   2   .   
  Feedback Events          2    | .   .   .   .   .   .   1   .   1   .   .   
    Corruption             2    | .   .   .   .   .   .   1   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   3   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   3   .   .   .   3   .   
  Part Schematics Acquired 6    | .   .   .   .   .   3   .   .   .   3   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    52   | .   .   .   .   .   .   17  .   28  .   7   
  Machine Destruction      49   | .   .   .   .   .   .   17  .   25  .   7   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Total Allies               12   | .    .    3    .    .    .    1    .    8    .    .    
  Largest Group            6    | .    .    3    3    3    3    1    .    6    .    .    
  Highest-Rated Group      119  | .    .    40   40   40   40   31   .    119  .    .    
  Highest-Rated Ally       31   | .    .    16   16   16   16   31   .    31   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    .    10   40   5    .    56   .    .    
  Total Damage             1566 | .    .    .    .    98   390  78   .    1000 .    .    
  Kills                    20   | .    .    .    .    2    4    .    .    14   .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Gar 
Robot Analysis Total       12   | .   3   .   .   .   9   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Turns Passed               4767 | 96   432  480  223  331  575  854  162  911  255  448  
Spaces Moved               5566 | 44   335  554  293  328  842  1122 139  918  497  494  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1    | .    .    .    .    .    .    1    .    .    .    .    
  Wheels                   230  | 41   189  .    .    .    .    .    .    .    .    .    
  Hover                    1934 | .    146  554  293  203  151  397  139  51   .    .    
  Flight                   3398 | .    .    .    .    125  691  724  .    867  497  494  
  Fastest Speed            25   | 50   66   66   66   66   26   25   48   27   27   27   
  Average Speed            43   | 78   75   66   66   85   33   37   54   30   27   27   
  Slowest Speed            190  | 95   80   66   66   117  180  190  56   109  27   27   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22   | .    .    .    .    .    3    2    .    3    11   3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       60   | 4    61   94   64   73   63   93   11   90   56   54   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          321  | .    .    .    .    20   78   101  14   53   .    55   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    .    
  AOE                      320  | .    .    .    .    20   78   101  14   52   .    55   
Terrain Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        1    | .    .    .    .    .    .    .    .    .    .    1    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Gar  
Total                      7212 | 72   433  613  322  371  1016 1433 177  1433 571  771  
  Wait                     727  | .    11   11   27   9    37   57   5    299  53   218  
  Move                     5512 | 43   334  553  292  327  835  1116 138  911  475  488  
  Hop                      21   | .    .    .    .    .    3    2    .    3    10   3    
  Pick Up                  69   | 4    16   3    1    9    10   8    2    13   3    .    
  Fast Attach              49   | 7    2    1    .    .    10   14   2    12   .    1    
  Attach                   28   | .    2    .    1    2    7    5    1    8    1    1    
  Detach                   9    | .    .    .    1    .    4    2    .    2    .    .    
  Swap                     53   | .    1    3    .    3    15   14   4    7    2    4    
  Drop                     75   | .    13   5    .    10   16   8    1    16   5    1    
  Fire                     427  | 18   54   37   .    11   79   72   24   92   22   18   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            189  | .    .    .    .    .    .    135  .    18   .    36   
  Rewire                   52   | .    .    .    .    .    .    .    .    52   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 16)
   97 | -11/Scrapyard | Entered Materials
  213 | -10/Materials | Discovered new exit (range 12)
  297 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  396 | -10/Materials | Discovered new exit (range 8)
  454 | -10/Materials | Lost 3 parts (2n1w)
  529 | -10/Materials | Entered Mines
  531 | -10/Mines     | Discovered new exit (range 8)
  565 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  565 | -10/Mines     | Discovered new exit (range 5)
  654 | -10/Mines     | Met a Derelict shopkeep closing up shop
  712 | -10/Mines     | Learned Materials terminal intel
  903 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1009 | -10/Mines     | Entered Exiles
 1009 | -10/Exiles    | Accompanied by 3 allies
 1018 | -10/Exiles    | Discovered new exit (range 16)
 1025 | -10/Exiles    | Met 8R-AWN
 1037 | -10/Exiles    | Met EX-HEX
 1058 | -10/Exiles    | Met EX-BIN
 1070 | -10/Exiles    | Aligned with FarCom system
 1070 | -10/Exiles    | Given EX-Vault access code
 1096 | -10/Exiles    | Opened EX-Vault
 1102 | -10/Exiles    | Found 0b10 Alert Chip
 1117 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1126 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1142 | -10/Exiles    | Learned location of Zion (-7)
 1195 | -10/Exiles    | Discovered new exit (range 14)
 1232 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1232 | -10/Exiles    | Entered Mines
 1232 | -9/Mines      | Accompanied by 3 allies
 1257 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1280 | -9/Mines      | Build established: Scavenger-Mutant
 1301 | -9/Mines      | Discovered new exit (range 10)
 1320 | -9/Mines      | Found the Drone Emporium
 1324 | -9/Mines      | Found Prototype Device
 1342 | -9/Mines      | Core integrity fell below 50%
 1374 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1498 | -9/Mines      | Learned 8 Materials zone layouts
 1543 | -9/Mines      | Discovered new exit (range 9)
 1563 | -9/Mines      | Entered Materials
 1563 | -8/Materials  | Accompanied by 3 allies
 1563 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
 1564 | -8/Materials  | Identified exit to Factory
 1565 | -8/Materials  | Loaded intel: 11 terminal locations
 1686 | -8/Materials  | Identified Sensor Drone Bay
 1744 | -8/Materials  | Destroyed 8 combat bots
 1799 | -8/Materials  | Identified exit to Garrison
 1804 | -8/Materials  | Discovered exit to Factory (range 6)
 1874 | -8/Materials  | Build established: Scavenger-Sprinter
 2138 | -8/Materials  | Entered Garrison
 2225 | -8/Garrison   | Triggered checkpoint
 2231 | -8/Garrison   | Triggered checkpoint
 2305 | -8/Garrison   | Lost 3 parts (2n1w)
 2331 | -8/Garrison   | Discovered new exit (range 15)
 2456 | -8/Garrison   | Triggered checkpoint
 2468 | -8/Garrison   | Discovered new exit (range 13)
 2475 | -8/Garrison   | Rescued a captive Derelict
 2589 | -8/Garrison   | Discovered new exit (range 12)
 2610 | -8/Garrison   | Phase Generator disabled
 2639 | -8/Garrison   | Garrison Relay disabled
 2835 | -8/Garrison   | Garrison Relay disabled
 2931 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2992 | -8/Garrison   | Entered Materials
 3072 | -8/Materials  | Lost 4 parts (1p2n1w)
 3125 | -8/Materials  | Identified exit to Garrison
 3154 | -8/Materials  | Entered Garrison
 3158 | -8/Garrison   | Discovered new exit (range 38)
 3158 | -8/Garrison   | Discovered new exit (range 68)
 3158 | -8/Garrison   | Discovered new exit (range 51)
 3158 | -8/Garrison   | Discovered new exit (range 43)
 3184 | -8/Garrison   | Triggered checkpoint
 3227 | -8/Garrison   | Core integrity fell below 50%
 3242 | -8/Garrison   | Garrison Relay disabled
 3416 | -8/Garrison   | Rescued a captive Derelict
 3416 | -8/Garrison   | Rescued a captive Derelict
 3463 | -8/Garrison   | Lost 3 parts (1p2n)
 3478 | -8/Garrison   | Triggered checkpoint
 3560 | -8/Garrison   | Triggered checkpoint
 3562 | -8/Garrison   | Garrison Relay disabled
 3612 | -8/Garrison   | Triggered checkpoint
 3620 | -8/Garrison   | Triggered checkpoint
 3697 | -8/Garrison   | Garrison Relay disabled
 3721 | -8/Garrison   | Phase Generator disabled
 3752 | -8/Garrison   | Lost 5 parts (1p3n1w)
 3817 | -8/Garrison   | Triggered checkpoint
 3838 | -8/Garrison   | Triggered checkpoint
 3905 | -8/Garrison   | Destroyed 8 combat bots
 3910 | -8/Garrison   | Garrison Relay disabled
 3946 | -8/Garrison   | Triggered checkpoint
 3959 | -8/Garrison   | Garrison Relay disabled
 4065 | -8/Garrison   | Core integrity fell below 20%
 4065 | -8/Garrison   | Entered Materials
 4319 | -8/Materials  | Identified exit to Garrison
 4320 | -8/Materials  | Entered Garrison
 4328 | -8/Garrison   | Discovered new exit (range 55)
 4328 | -8/Garrison   | Discovered new exit (range 80)
 4328 | -8/Garrison   | Discovered new exit (range 48)
 4346 | -8/Garrison   | Triggered checkpoint
 4639 | -8/Garrison   | Phase Generator disabled
 4645 | -8/Garrison   | Garrison Relay disabled
 4760 | -8/Garrison   | Garrison Relay disabled
 4763 | -8/Garrison   | Triggered checkpoint
 4768 | -8/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04668_ The unstable cave ceiling collapses.
04672_ System corrupted: IFF burst signal emitted.
04674_ The unstable cave ceiling collapses.
04690_ =MBVQVG2NYZ=H0P&F|<TXKJPGOK0FVZHU/FXPHYI
04722_ System corrupted: Matter fused (-10).
04743_ System corrupted: Flight Unit rejected.
04744_ Acquired Flight Unit.
04746_ Y-45 Defender destroyed.
04749_ C-30 ARC bursts open, deploying its payload.
04749_ B-36 Bruiser unfolds itself.
04749_ G-47 Trooper unfolds itself.
04750_ Acquired 58 matter.
04756_ Slammed into RIF Installer.
04756_ RIF Installer disabled.
04756_ Destabilizing: Core damaged (-11).
04756_ Destabilizing: Core damaged (-16).
04760_ Garrison Relay disabled.
04760_ Relay Coupler [NC] tumbles out of relay unit. <x3>
04761_ System corrupted: Component data lost.
04763_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
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|       ?????????#######???##         ##?#  +^       |
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|       ???????#" #  # #????# =                      |
|       ???????#"      #????#                        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                65
Targeting Accuracy         16
Offensive Hacking          10

 Item Schematics 
-----------------
            Enh. Autogun | -8/Materials | Scanalyzed
 Imp. Targeting Computer | -8/Materials | Scanalyzed
      Imp. Assault Rifle | -8/Materials | Scanalyzed
           Hacking Suite | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed
             Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmHackingBank
  Manual?         0
Play Time         01:16:19
  Cumulative      437.8 hours
  Start           2024.07.27 @ 21:25:07
  End             2024.07.27 @ 22:40:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           0/0/2/1/0/0/0/0/0
Lore%             71
Gallery%          79
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 58d101fb-8157-4724-a3f4-197439790ddf