Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.08 @ 18:40:55 Player: Woodensponge Result: Destroyed by Y-54 Guardian via exploding Power Conduit Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (1103) 1103 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (12083) 12083 TOTAL SCORE: 15711 Bonus ------- Pacifist 200 Follower Combat Kills 42 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3900 Subatomizer Sterilization 3000 Friendly Fire -59 Cogmind --------- Core Integrity 0/600 Matter 169/700 Energy 300/300 System Corruption 4% Temperature Cool (12) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Improved Heat Sink (fused) Medium Storage Unit Structural Scanner X0-1V1's Piety Tracker > --- WEAPON (3) ------- Improved Light Cannon Advanced Assault Cannon (fused) Maul > --- INVENTORY (10) --- Improved Cesium-ion Thruster Small Storage Unit Precision Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Power Shielding Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Small Laser Ion Cannon Light Assault Rifle > --- INVENTORY -------- Small Storage Unit Structural Scanner Concussive RPG [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Concussive RPG Impact Weapon Maul Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 37 | 5 3 1 18 10 Power 6 | 1 . . 5 . Engine 4 | 1 . . 3 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 11 | 2 . . 7 2 Treads 8 | 2 . . 5 1 Leg 2 | . . . 2 . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 1 1 4 Device 5 | . 1 1 1 2 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 11 | 1 1 . 5 4 Energy Gun 2 | . 1 . 1 . Energy Cannon 3 | . . . 2 1 Ballistic Gun 3 | 1 . . 2 . Ballistic Cannon 2 | . . . . 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 24 | . . 2 12 10 Power 5 | . . 1 3 1 Propulsion 8 | . . . 6 2 Utility 4 | . . . 1 3 Weapon 7 | . . 1 2 4 Highest Loss Streak 6 | . . 2 6 4 To Critical Strikes . | . . . . . Average Backups 5 | 3 5 7 5 4 Power . | . 1 1 . . Propulsion . | . 2 2 . . Utility 2 | . 1 3 2 1 Weapon 1 | 1 1 1 2 1 Tool/Special . | . . . . . Unused Backups 5 | . 3 . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 5 | . 3 . 2 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 97 98 85 52 Engine 4 | . 14 13 6 . Core 3 | . . . 2 4 Treads 11 | . 28 28 15 3 Leg 3 | . . . 9 . Wheel 1 | . . . . 2 Device 12 | . 10 14 16 9 Storage 13 | . 14 14 17 9 Protection 2 | . . . . 5 Energy Gun 3 | . 14 14 . 2 Energy Cannon 6 | . . . 11 4 Ballistic Gun 6 | . 14 14 6 4 Peak Build Rating 36 | 5 8 20 34 36 Average Rating 24 | 4 6 16 27 26 On Entrance 10 | . 5 8 18 23 Avg Prop Armor Cover (%) 9 | . . . 9 . Naked Turns . | . . . . . Heaviest Build 35 | 9 20 16 35 33 Greatest Support 84 | 40 40 40 84 28 Greatest Overweight (x) 10 | . . . 10 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 9 9 10 8 Average Carried 5 | 3 5 8 6 4 Final Capacity 10 | 8 10 10 10 10 Final Carried 9 | 5 7 9 4 3 Class Distribution -------------------- 79% | Mutant 16% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 748 | 200 . . 440 108 Remotely . | . . . . . Salvage Created 1351 | . . . 1127 224 Parts 69 | . . . 58 11 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 28 | . . . 22 6 Melee 1 | . . . . 1 Guns 6 | . . . 5 1 Cannons 19 | . . . 16 3 Classes Destroyed 10 | . . . 8 2 Worker 3 | . . . 3 . Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Operator 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 8 | . . . 8 . Grunt 14 | . . . 9 5 Sentry 5 | . . . 5 . Hunter 1 | . . . . 1 Best Kill Streak 10 | . . . 10 3 Combat Bots Only 5 | . . . 5 2 Max Kills in Single Turn 2 | . . . 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 440 | . . 6 273 161 Missed 141 | . . . 83 58 Hits 299 | . . 6 190 103 Projectile 299 | . . 6 190 103 AOE 2 | . . . . 2 Critical Strikes 10 | . . 1 6 3 Damage Taken 4499 | . . 242 2433 1824 Core 1230 | . . 73 499 658 Absorbed by Shields . | . . . . . Redirected to Shielding 104 | . . . . 104 Regen/Repaired (Parts) 152 | . . . . 152 Core Remaining (%) 59 | 100 . 70 9 . Volleys Fired 114 | . . . 76 38 Largest 3 | . . . 2 3 Hottest 125 | . . . 125 120 Shots Fired 210 | . . . 148 62 Gun 85 | . . . 55 30 Cannon 124 | . . . 93 31 Launcher 1 | . . . . 1 Special . | . . . . . Kinetic 93 | . . . 55 38 Thermal 116 | . . . 93 23 Explosive 1 | . . . . 1 Electromagnetic . | . . . . . Robot Hit Streak 9 | . . . 9 9 Robot Miss Streak 5 | . . . 5 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 132 | . . . 94 38 Core Hits 48 | . . . 34 14 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Meltdown 1 | . . . 1 . Blast 1 | . . . . 1 Melee Attacks 2 | . . . . 2 Impact 2 | . . . . 2 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2773 | . . . 2068 705 Guns 732 | . . . 572 160 Cannons 1961 | . . . 1495 466 Explosions 20 | . . . . 20 Melee 48 | . . . . 48 Ramming 12 | . . . 1 11 Kinetic 919 | . . . 572 347 Thermal 1774 | . . . 1495 279 Explosive 20 | . . . . 20 Electromagnetic . | . . . . . Impact 48 | . . . . 48 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 1 1 5 4 Average Corruption 3 | . 1 1 5 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 2 12 4 Message Errors 8 | . . 1 5 2 Matter Fused 2 | . . 1 1 . Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 6 | . . . 5 1 Overload Shots . | . . . . . Overflow Damage 33 | . . . 33 . Projectiles 33 | . . . 33 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 5 | . . . . 5 Shots . | . . . . . Rammed 4 | . . . 3 1 Targets Rammed 4 | . . . 3 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 397 | . . . 261 397 Average Temperature 102 | . . . 65 201 Received Heat Transfer 1155 | . . 18 861 276 Effects 6 | . . . 4 2 Shutdowns 1 | . . . . 1 Interference 4 | . . . 4 . Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 4 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 2656 | . . . 2160 496 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . . . 1 . Low Security (%) 80 | 100 100 . 50 100 Level 1 19 | . . . 49 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 308 | . . . 308 98 Initial 98 | . . . . 98 Average 71 | . . . 161 17 Influence Increases 933 | . . . 711 222 Destroy 0b10 Robot/C 600 | . . . 480 120 Destroy 0b10 Robot/NC 45 | . . . 40 5 Destroy Leader 136 | . . . 116 20 Allied During Kill 7 | . . . 7 . Disable Machine 15 | . . . 15 . Destroy Structure 25 | . . . 23 2 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 90 | . . . 30 60 Influence Decreases 916 | . . . 495 421 Entered New Map 118 | . . . . 118 Time Decay 560 | . . . 335 225 Lost Part 198 | . . . 120 78 Lost Ally 40 | . . . 40 . Squads Dispatched 13 | . 1 . 5 7 Investigation 3 | . 1 . 2 . Extermination 2 | . . . . 2 Reinforcement 1 | . . . . 1 Assault 2 | . . . . 2 Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . . 8 36 17 Peak Tracking Total 11 | . . 7 11 4 Tactical Retreats 4 | . . . 1 3 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . . 2 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 3 | . 1 . 1 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 4 . 3 4 Successful 10 | . 3 . 3 4 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 4 . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 4 | . . . . 4 Recycling Units 7 | . 4 . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 6 | . 3 . 3 . Recycle Component 4 | . 3 . 1 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 1 1 Full Trace Events 2 | . 1 . 1 . Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . . 2 Time 64 | . . . . 64 Parts Recycled 4 | . 3 . 1 . Recycled Matter 100 | . . . 100 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 2 | . . . 1 1 Machine Destruction 2 | . . . 1 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 10 | . . . 10 . Highest-Rated Ally 5 | . . . 5 . Total Orders . | . . . . . Ally Attacks 21 | . . . 21 . Total Damage 136 | . . . 136 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 141 | . 14 . 80 47 Average Entertainment 45 | . 14 6 26 64 Good Acts 18 | . . . 7 11 Bad Acts 13 | . . . 6 7 Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 612 | . 136 39 265 172 Structural 612 | . 136 39 265 172 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 2368 | 110 168 133 873 1084 Spaces Moved 1128 | 61 99 71 334 563 Core 45 | 5 . . 4 36 Treads 723 | 56 99 71 330 167 Legs . | . . . . . Wheels 360 | . . . . 360 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 100 Average Speed 163 | 150 160 160 180 156 Slowest Speed 550 | 160 160 160 550 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 13 8 45 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 22 | . . . 21 1 Melee . | . . . . . Projectile 22 | . . . 21 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1446 | 79 108 86 462 711 Wait 103 | 4 . 14 9 76 Move 1124 | 60 98 70 333 563 Hop . | . . . . . Pick Up 47 | 10 7 1 16 13 Fast Attach . | . . . . . Attach 38 | 5 2 . 16 15 Detach 2 | . . . . 2 Swap 8 | . 1 1 6 . Drop 4 | . . . 3 1 Fire 114 | . . . 76 38 Melee 2 | . . . . 2 Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 267 | -10/Materials | Discovered new exit (range 5) 273 | -10/Materials | Prayed at D.C.S.S. Altar Unit 279 | -10/Materials | Entered Subcaves 316 | -10/Subcaves | Build established: Mutant 387 | -10/Subcaves | Discovered new exit (range 13) 402 | -10/Subcaves | Ambushed by swarm of Subdwellers 409 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 412 | -10/Subcaves | Entered Materials 412 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 556 | -8/Materials | X0-1V1 released a cloud of subatomizers 744 | -8/Materials | X0-1V1 sent hostile S-10 Pest (x3) 771 | -8/Materials | X0-1V1 foreshadows a heat wave 825 | -8/Materials | X0-1V1 sent allied S-10 Pest (x2) 842 | -8/Materials | X0-1V1 downgraded hostiles (x1) 906 | -8/Materials | Core integrity fell below 50% 908 | -8/Materials | Garrison activated, responded to threat 985 | -8/Materials | Ambient heat levels rising (+10) 986 | -8/Materials | Lost 6 parts (2p3n1w) 1007 | -8/Materials | Sterilization system engaged 1007 | -8/Materials | Non-combat units ordered to evacuate 1107 | -8/Materials | Combat units ordered to evacuate 1176 | -8/Materials | Core integrity fell below 20% 1249 | -8/Materials | Discovered new exit (range 16) 1285 | -8/Materials | Entered Factory 1285 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1416 | -7/Factory | X0-1V1 announced a LAN party 1436 | -7/Factory | Repaired Lgt. Treads 1476 | -7/Factory | Repaired Lgt. Nuclear Core 1673 | -7/Factory | X0-1V1 tapped a No Entrance sign 1752 | -7/Factory | Energy capacity permanently improved by X0-1V1 (+200; -100 max core) 1789 | -7/Factory | Identified exit to Factory 1789 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 1851 | -7/Factory | Build established: Tank 1874 | -7/Factory | Identified exit to Lower Caves 1874 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 1935 | -7/Factory | X0-1V1 sent hostile H-55 Commando (x2) 1990 | -7/Factory | X0-1V1 caused items to flee you 2027 | -7/Factory | Lost 4 parts (1p2u1w) 2108 | -7/Factory | X0-1V1 vaporized surrounding terrain (radius 16) 2120 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 2132 | -7/Factory | Items stopped fleeing you 2165 | -7/Factory | Core integrity fell below 50% 2179 | -7/Factory | Core integrity fell below 20% 2238 | -7/Factory | Build established: Mutant 2262 | -7/Factory | Garrison activated, responded to threat 2369 | -7/Factory | Destroyed by Y-54 Guardian via exploding Power Conduit Last Messages --------------- G-47 Trooper destroyed. Acquired Prototype Flight Unit. Acquired Prototype Ballistic Gun. Acquired Lgt. Treads. R-06 Scavenger collects Particle Gun. Acquired 16 matter. Acquired 2 matter. RSN92, EP3QTQEBTEBIRYMLWV96HPIGXS8 Acquired 34 matter. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8J. Acquired 10 matter. Acquired 4 matter. K-01 Serf collects debris. System corrupted: Component data lost. Y-54 Guardian emerges from the garrison. K-01 Serf collects debris. Power Conduit explodes. X0-1V1 giggles madly! 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