Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.23 @ 15:07:03 Player: Fangrelle Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1045) 1045 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2100 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 222/300 Energy 217/280 System Corruption 4% Temperature Warning (312) Movement Core (1600) Ox31 Location -7/Recycling Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- High-powered Shotgun Dirty Datajack > --- INVENTORY (25) --- Heavy Ion Engine High-capacity Matter Pod (200) High-capacity Matter Pod (200) Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Seismic Detector ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Small Laser Autobeam Autobeam Grenade Launcher Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Huge Storage Unit Improved Light Armor Plating > --- WEAPON ----------- High-powered Shotgun Dirty Datajack > --- INVENTORY -------- Heavy Ion Engine High-capacity Matter Pod High-capacity Matter Pod Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Seismic Detector ECM Suite Improved Propulsion Shielding Improved Propulsion Shielding Light Armor Plating Light Armor Plating Light Armor Plating Light Armor Plating Medium Armor Plating Small Laser Autobeam Autobeam Grenade Launcher Improved Grenade Launcher Datajack [Rating: 19] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 32 | . 13 2 8 9 Power 2 | . 2 . . . Engine 2 | . 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 . . 2 Treads 2 | . 2 . . . Leg . | . . . . . Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 10 | . 5 2 2 1 Device 1 | . 1 . . . Storage 2 | . 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 7 | . 2 2 2 1 Artifact . | . . . . . Weapon 16 | . 4 . 6 6 Energy Gun 11 | . 4 . 3 4 Energy Cannon . | . . . . . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 1 | . 1 . . . Parts Lost 16 | . 4 . 7 5 Power . | . . . . . Propulsion 4 | . . . 2 2 Utility 3 | . 2 . 1 . Weapon 9 | . 2 . 4 3 Highest Loss Streak 4 | . 2 . 4 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 81 | . 96 100 74 60 Engine 14 | . 14 14 14 14 Treads 15 | . 28 28 11 . Storage 14 | . 14 14 14 14 Protection 12 | . 10 14 12 14 Energy Gun 21 | . 27 28 13 17 Launcher 1 | . . . 7 . Peak Build Rating 19 | . 15 16 17 19 Average Rating 14 | . 13 15 13 13 On Entrance 10 | 6 6 15 16 11 Naked Turns . | . . . . . Heaviest Build 114 | 13 114 101 101 97 Greatest Support 40 | 20 40 40 40 32 Greatest Overweight (x) 33 | . 2 2 33 32 Average Overweight (x) 5 | . 1 2 8 27 Largest Inventory Capacity 25 | . 25 25 25 25 Average Capacity 24 | . 21 25 25 25 Most Carried 25 | . 21 25 25 24 Average Carried 22 | . 16 24 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 21 25 24 21 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1022 | 200 227 342 183 70 Remotely . | . . . . . Salvage Created 1717 | . 764 90 266 597 Parts 99 | . 57 2 15 25 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . . 15 . Prevented 1 | . . . 1 . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 29 | . 18 2 8 1 Guns 21 | . 14 2 4 1 Cannons 1 | . . . 1 . AOE 7 | . 4 . 3 . Classes Destroyed 11 | . 8 . 2 1 Builder 2 | . 1 . . 1 Hauler 1 | . 1 . . . Recycler 8 | . 1 . . 7 Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Turret 2 | . . . 2 . Watcher 3 | . 3 . . . Swarmer 10 | . 8 . 2 . Grunt 12 | . 10 2 . . Sentry 1 | . . . . 1 Subdweller 6 | . . . 6 . Best Kill Streak 4 | . 4 2 2 2 Combat Bots Only 4 | . 4 2 2 1 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 273 | . 61 8 159 45 Missed 100 | . 15 4 76 5 Damage Taken 1992 | . 534 107 844 507 Core 259 | . 40 . 134 85 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 107 | . 39 5 32 31 Largest 2 | . 2 2 2 2 Hottest 90 | . 90 90 90 90 Shots Fired 190 | . 77 9 53 51 Gun 171 | . 77 9 34 51 Cannon 14 | . . . 14 . Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 14 | . . . 14 . Thermal 9 | . . . . 9 Explosive 5 | . . . 5 . Electromagnetic 162 | . 77 9 34 42 Robot Hit Streak 19 | . 13 8 19 9 Robot Miss Streak 6 | . 6 2 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 150 | . 58 5 39 48 Core Hits 102 | . 42 5 24 31 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 5 | . . . . 5 Impact . | . . . . . Slashing . | . . . . . Piercing 5 | . . . . 5 Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2513 | . 1122 164 692 535 Guns 1739 | . 810 93 376 460 Cannons 154 | . . . 154 . Explosions 609 | . 312 71 162 64 Melee 11 | . . . . 11 Ramming . | . . . . . Kinetic 154 | . . . 154 . Thermal 507 | . 312 71 . 124 Explosive 162 | . . . 162 . Electromagnetic 1679 | . 810 93 376 400 Impact . | . . . . . Slashing . | . . . . . Piercing 11 | . . . . 11 Highest Corruption 4 | . 1 1 1 4 Average Corruption 1 | . 1 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 51 | . 4 15 12 20 Message Errors 15 | . 1 3 4 7 Matter Fused 9 | . 1 4 . 4 Heat Flow Errors 12 | . 1 4 5 2 Energy Discharges 6 | . 1 2 1 2 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 4 | . . . 2 2 Misfires 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 137 | . 81 56 . . Shots 4 | . 3 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 314 | . 264 282 259 314 Average Temperature 85 | . 77 103 72 90 Received Heat Transfer 579 | . 141 30 378 30 Effects 2 | . . 1 . 1 Interference 1 | . . 1 . . Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 1 . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 602 | . 350 100 . 152 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . 6 1 . 1 Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Peak Influence 308 | . 308 97 . 177 Initial 126 | . . 97 . 126 Average 57 | . 141 25 . 24 Maximum Alert Level 1 | . 1 . . . Low Security (%) 87 | . 53 100 . 100 Level 1 12 | . 46 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 4 1 . . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . . . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 72 | . 25 2 40 5 Peak Tracking Total 5 | . 4 2 5 3 Tactical Retreats 10 | . 3 . 6 1 Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 12 | . 9 1 . 2 Terminals 9 | . 7 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 24 1 . 9 Successful 20 | . 13 1 . 6 Failed 14 | . 11 . . 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 30 | . 21 . . 9 Terminals 28 | . 19 . . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Open Door 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 12 . . 6 Terminals 16 | . 10 . . 6 Assimilate 3 | . 2 . . 1 Botnet 7 | . 5 . . 2 Operators 3 | . 2 . . 1 Skim 3 | . 1 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 7 . . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 9044 | . 1997 2246 1832 2969 Spaces Moved 1835 | 1 681 682 272 199 Core 234 | . . . 59 175 Treads 1576 | . 681 682 213 . Legs 1 | 1 . . . . Wheels 24 | . . . . 24 Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 320 320 145 Average Speed 461 | 120 254 320 624 1433 Slowest Speed 1700 | 120 320 320 1700 1650 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 2 98 100 13 28 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 2 | . 2 . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . 27 7 34 3 Melee . | . . . . . Projectile . | . . . . . AOE 71 | . 27 7 34 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2240 | . 869 742 365 264 Wait 215 | . 102 42 51 20 Move 1831 | . 680 681 271 199 Hop . | . . . . . Pick Up 34 | . 24 8 2 . Fast Attach 8 | . 5 . 1 2 Attach 15 | . 6 1 4 4 Detach 1 | . . . 1 . Swap 9 | . 2 1 3 3 Drop 15 | . 11 4 . . Fire 107 | . 39 5 32 31 Melee 5 | . . . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Recycling History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 10) 761 | -10/Materials | Discovered new exit (range 9) 1257 | -10/Materials | Discovered new exit (range 4) 1453 | -10/Materials | Discovered new exit (range 7) 1998 | -10/Materials | Entered Mines 2006 | -10/Mines | Met a Derelict shopkeep closing up shop 2434 | -10/Mines | Discovered new exit (range 12) 3251 | -10/Mines | Learned Materials stockpile data 3852 | -10/Mines | Discovered new exit (range 9) 4228 | -10/Mines | Discovered new exit (range 5) 4244 | -10/Mines | Entered Subcaves 4344 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4347 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 4688 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4693 | -10/Subcaves | Discovered new exit (range 13) 4927 | -10/Subcaves | Lost 4 parts (1n1u2w) 5146 | -10/Subcaves | Core integrity fell below 50% 6076 | -10/Subcaves | Entered Recycling 7312 | -7/Recycling | Scanned before Scraplab entrance 9034 | -7/Recycling | Core integrity fell below 20% 9045 | -7/Recycling | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 09003_ R-06 Scavenger collects Sml. Storage Unit. 09003_ Com. Wheel destroyed. 09006_ EM Shotgun destroyed. 09007_ R-06 Scavenger collects Corrupted Com. Wheel. 09012_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 09017_ Com. Wheel destroyed. 09032_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 09036_ EM Shotgun destroyed. 09042_ System corrupted: Matter fused (-6). 09042_ Splicing P-60 Hacker... 09042_ P-60 Hacker system unaffected. 09042_ Splicing P-60 Hacker... 09042_ P-60 Hacker system unaffected. 09043_ Splicing P-60 Hacker... 09043_ P-60 Hacker system unaffected. 09043_ Splicing P-60 Hacker... 09043_ P-60 Hacker system unaffected. 09044_ Splicing P-60 Hacker... 09044_ P-60 Hacker system unaffected. 09045_ Overheating: Matter decay (-52). 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"? | | ?????????????# #??# #?? ?? | | ?????????????######??#### ###??????? | | ????????????????????????###????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineJunkTorch Manual? 0 Play Time 00:23:23 Cumulative 128.5 hours Start 2024.11.23 @ 14:16:03 End 2024.11.23 @ 15:07:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 40 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 91x25 Zoom Use 87% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 978f62fb-0eb8-4cdc-846f-b9ba07a83c77