Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 14:47:18 Player: Peace Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (181) 905 Value Destroyed (8564) 8564 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (2031) 2031 TOTAL SCORE: 17000 Bonus ------- High Alert Combat Kills 1396 Follower Combat Kills 335 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 121/300 Energy 64/100 System Corruption 54% Temperature Cool (-200) Movement Core (550) Ox10 Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Cryofiber Web High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Micro Fission Core Flexi-carbon Leg Advanced Cryofiber Web Advanced Heat Sink Recoil Nullifier Sensor Drone Bay (19/20) Long-range Proton Cannon Linear Accelerator Linear Accelerator Linear Accelerator Linear Accelerator Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Superbattery Experimental Targeting Computer Improved Focal Shield Force Field > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Cooled Phase Cannon Enhanced Nova Cannon Power Sword > --- INVENTORY -------- Enhanced Fission Core Micro Fission Core Light Quantum Reactor Biometal Heavy Treads Flexi-carbon Leg Myomer Leg Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Advanced ECM Suite Medium Reactive Plating Sensor Drone Bay Tesla Rifle Tesla Rifle Proton Burst Cannon Long-range Phase Cannon KE Penetrator [Rating: 140] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Improved Heavy Machine Gun Energy Gun Arc Projector Energy Cannon Proton Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . . . . 4 2 2 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . . Utility 6 | . . . . . 1 2 1 1 1 . Weapon 3 | . . . . . 1 . 1 1 . . Parts Attached 235 | . 2 4 7 11 16 41 11 12 6 125 Power 19 | . 1 . . 3 . 2 1 1 1 10 Engine 7 | . 1 . . 3 . 2 1 . . . Core 7 | . . . . . . . . 1 1 5 Reactor 5 | . . . . . . . . . . 5 Propulsion 51 | . . . . 2 5 14 2 4 . 24 Treads 35 | . . . . 2 5 14 2 4 . 8 Leg 9 | . . . . . . . . . . 9 Wheel . | . . . . . . . . . . . Hover 7 | . . . . . . . . . . 7 Flight . | . . . . . . . . . . . Utility 72 | . 1 2 4 1 2 5 3 3 3 48 Device 51 | . . 1 1 . 1 4 2 1 3 38 Storage 9 | . . 1 3 1 . 1 . 1 . 2 Processor 6 | . 1 . . . 1 . . . . 4 Hackware . | . . . . . . . . . . . Protection 6 | . . . . . . . 1 1 . 4 Artifact . | . . . . . . . . . . . Weapon 93 | . . 2 3 5 9 20 5 4 2 43 Energy Gun 29 | . . . . 1 1 8 1 . . 18 Energy Cannon 17 | . . . 1 . 1 . 2 1 1 11 Ballistic Gun 20 | . . 2 2 2 2 4 2 2 . 4 Ballistic Cannon 12 | . . . . . 2 2 . 1 . 7 Launcher 11 | . . . . 2 3 6 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 3 . 1 1 1 . . 17 Parts Lost 64 | . . . . . . 14 . . . 50 Power 8 | . . . . . . 1 . . . 7 Propulsion 14 | . . . . . . 7 . . . 7 Utility 13 | . . . . . . . . . . 13 Weapon 29 | . . . . . . 6 . . . 23 Highest Loss Streak 12 | . . . . . . 6 . . . 12 Average Slot Usage (%) 95 | . 97 99 88 94 99 99 100 94 94 92 Engine 5 | . 14 14 14 14 9 7 6 4 . . Core 1 | . . . . . . . . . 10 2 Reactor 2 | . . . . . . . . . . 7 Treads 20 | . . . . 23 36 29 26 23 21 13 Leg 3 | . 28 28 28 4 . . . . . 1 Device 9 | . . . . . 6 7 7 11 15 18 Storage 18 | . 14 13 24 28 18 23 20 17 14 13 Processor 4 | . 11 14 3 . 2 7 4 . . 4 Protection 1 | . . . . . . . 6 5 5 2 Energy Gun 6 | . 14 4 . 6 2 10 7 2 . 6 Energy Cannon 3 | . . . . . 4 . 11 9 6 4 Ballistic Gun 10 | . 14 23 16 16 15 5 7 13 15 8 Ballistic Cannon 2 | . . . . . 3 4 . 1 . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 151 | 9 11 12 19 53 60 78 117 135 120 151 Greatest Support 155 | 20 20 20 20 40 80 89 88 97 97 155 Greatest Overweight (x) 26 | . . . . 1 . 1 1 1 1 26 Average Overweight (x) . | . . . . . . . 1 1 1 . Largest Inventory Capacity 18 | 6 6 6 8 12 12 18 18 18 18 18 Average Capacity 15 | 6 6 5 6 11 12 17 18 18 18 17 Most Carried 18 | 6 6 6 7 10 12 18 18 18 17 18 Average Carried 13 | 6 6 5 5 6 10 15 13 17 16 15 Final Capacity 18 | 6 6 6 8 12 12 18 18 18 18 12 Final Carried 18 | 6 6 6 7 10 12 11 16 18 16 12 Class Distribution -------------------- 28% | Scavenger-Skirmisher 23% | Scavenger-Tank 20% | Mutant 16% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Tank | -4/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Matter Collected 5646 | 200 11 39 . 283 487 1282 117 357 . 2870 Remotely . | . . . . . . . . . . . Salvage Created 8447 | . . 48 . 87 744 2100 542 705 241 3980 Parts 395 | . . 6 . 6 45 93 22 26 8 189 Haulers Intercepted 2 | . . . . . 1 . 1 . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 148 | . . 3 . 5 17 35 4 8 3 73 Melee 4 | . . . . . . . . . . 4 Guns 74 | . . 3 . . 7 18 1 5 3 37 Cannons 47 | . . . . . 2 12 3 2 . 28 AOE 21 | . . . . 5 8 5 . . . 3 Classes Destroyed 18 | . . 1 . 1 6 3 1 . . 6 Worker 8 | . . . . . 2 3 . 3 . . Builder 4 | . . . . . 3 1 . . . . Hauler 2 | . . . . . 1 . 1 . . . Recycler 8 | . . . . . 1 5 1 1 . . Mechanic 1 | . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 9 | . . . . . 2 4 2 . . 1 Swarmer 22 | . . 3 . 3 6 3 . . . 7 Saboteur 4 | . . . . . . . . . . 4 Grunt 50 | . . . . 2 10 19 2 . 3 14 Brawler 4 | . . . . . . 2 . . . 2 Duelist 5 | . . . . . . 1 . . . 4 Protector 1 | . . . . . . . . . . 1 Sentry 15 | . . . . . 1 4 1 4 . 5 Demolisher 2 | . . . . . . . . . . 2 Specialist 5 | . . . . . . . . . . 5 Hunter 5 | . . . . . . . 1 . . 4 Programmer 35 | . . . . . . 6 . 4 . 25 Best Kill Streak 9 | . . 3 . 3 9 8 3 5 3 8 Combat Bots Only 8 | . . 3 . 3 7 6 2 2 3 8 Max Kills in Single Turn 4 | . . 1 . 3 4 2 1 2 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded 3 | . . . . 3 3 2 . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Damage Taken 14861 | . 35 171 . 37 580 2808 65 353 959 9853 Core 1642 | . . 66 . . 85 314 11 12 47 1107 Absorbed by Shields 3430 | . . . . . . . 68 371 376 2615 Core Remaining (%) 84 | 100 . . . 73 84 55 98 98 . . Volleys Fired 409 | . 1 12 . 10 44 108 9 23 7 195 Largest 5 | . 2 2 . 2 3 3 4 5 5 5 Hottest 422 | . 60 40 . 78 133 174 258 255 213 422 Shots Fired 1283 | . 2 24 . 12 111 296 35 109 33 661 Gun 846 | . 2 24 . 10 65 220 17 64 21 423 Cannon 415 | . . . . . 37 65 18 45 12 238 Launcher 22 | . . . . 2 9 11 . . . . Special . | . . . . . . . . . . . Kinetic 691 | . 1 24 . 8 75 167 9 58 21 328 Thermal 323 | . 1 . . . 23 19 8 11 . 261 Explosive 22 | . . . . 2 9 11 . . . . Electromagnetic 247 | . . . . 2 4 99 18 40 12 72 Robot Hit Streak 37 | . 2 6 . 4 11 37 11 12 7 26 Robot Miss Streak 8 | . . 3 . 1 8 5 1 4 2 4 Penetration Max 2 | . . . . . . 1 . . 1 2 Secondary Targets 9 | . . 1 . . . 4 . . . 4 Max Gunslinging Chain 1 | . . 1 . . . 1 . . . 1 Shots Hit Robots 894 | . 2 13 . 8 70 236 17 66 22 460 Core Hits 422 | . . 4 . 10 48 140 14 27 11 168 Critical Hits 17 | . . . . . 1 3 1 3 1 8 Critical Kills 6 | . . . . . 1 1 1 1 1 1 Critical Parts Destroyed 11 | . . . . . . 2 . 2 . 7 Melee Attacks 75 | . . . . . . . . . 41 34 Impact . | . . . . . . . . . . . Slashing 75 | . . . . . . . . . 41 34 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 24344 | . 20 146 . 345 1625 5129 730 1674 750 13925 Guns 12042 | . 20 146 . 114 604 2849 229 800 260 7020 Cannons 8758 | . . . . . 499 1138 475 621 280 5745 Explosions 3036 | . . . . 231 518 1107 26 253 210 691 Melee 429 | . . . . . . . . . . 429 Ramming 79 | . . . . . 4 35 . . . 40 Kinetic 10210 | . 10 146 . 97 716 2887 74 735 260 5285 Thermal 8999 | . 10 . . . 375 682 181 313 210 7228 Explosive 1638 | . . . . 231 518 761 . 119 . 9 Electromagnetic 2989 | . . . . 17 12 764 475 507 280 934 Impact . | . . . . . . . . . . . Slashing 429 | . . . . . . . . . . 429 Piercing . | . . . . . . . . . . . Highest Corruption 54 | . . . . . . . . 2 . 54 Average Corruption 15 | . . . . . . . . 1 . 17 Corruption Purged . | . . . . . . . . . . . Effects 322 | . . . . . . . . 3 . 319 Message Errors 29 | . . . . . . . . 1 . 28 Matter Fused 25 | . . . . . . . . . . 25 Heat Flow Errors 26 | . . . . . . . . . . 26 Energy Discharges 23 | . . . . . . . . 1 . 22 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . . . . 18 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 6 | . . . . . . . . . . 6 Misdirections 22 | . . . . . . . . . . 22 Targeting Errors 138 | . . . . . . . . 1 . 137 Weapon Failures 33 | . . . . . . . . . . 33 Overload Shots . | . . . . . . . . . . . Overflow Damage 578 | . . . . 10 32 106 . 58 21 351 Projectiles 238 | . . . . . 32 2 . 30 21 153 Explosions 193 | . . . . 10 . 96 . 28 . 59 Melee 147 | . . . . . . 8 . . . 139 Knockbacks 59 | . . . . . 2 31 . 2 . 24 Impact . | . . . . . . . . . . . Kinetic 51 | . . . . . 2 27 . 1 . 21 Secondary 8 | . . . . . . 4 . 1 . 3 Self-Inflicted Damage 442 | . . . . . . 263 46 . . 133 Shots 8 | . . . . . . 5 1 . . 2 Rammed 10 | . . . . . 1 4 . . . 5 Targets Rammed 11 | . . . . . 1 5 . . . 5 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 549 | . 20 . . 30 204 199 194 430 412 549 Average Temperature 132 | . 10 . . 18 58 107 99 180 185 165 Received Heat Transfer 2453 | . . . . 12 315 930 19 28 155 994 Effects 23 | . . . . . . . . 4 . 19 Shutdowns 6 | . . . . . . . . 1 . 5 Energy Bleed 3 | . . . . . . . . . . 3 Interference 11 | . . . . . . . . 3 . 8 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . 2 Combat Hostiles 2 | . . . . . . . . 1 . 1 Parts Fried 14 | . . . . . . . 4 1 1 8 Impact Corruptions 2 | . . . . . . 1 . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 20 | . . . . . 2 2 1 2 . 13 Heat Transferred 9761 | . 25 . . . 555 992 400 550 150 7089 Parts Sabotaged 9 | . . . . . . . . . . 9 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 11 | . . . . . . 5 1 1 1 3 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Peak Influence 1209 | . 30 96 . 258 427 746 372 326 154 1209 Initial 365 | . . 11 . . 1 193 365 84 72 74 Average 277 | . 18 34 . 90 206 226 266 156 84 484 Maximum Alert Level 4 | . . . . 1 2 3 1 1 . 4 Low Security (%) 51 | 100 100 100 . 97 44 51 34 76 100 26 Level 1 22 | . . . . 2 42 31 65 23 . 8 Level 2 19 | . . . . . 13 15 . . . 45 Level 3 4 | . . . . . . 1 . . . 13 Level 4 1 | . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 38 | . 2 . . . 2 12 . 2 . 20 Investigation 2 | . 1 . . . . 1 . . . . Extermination 18 | . . . . . . 5 . 2 . 11 Reinforcement 13 | . 1 . . . 2 6 . . . 4 Assault 5 | . . . . . . . . . . 5 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . 2 3 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Distress Signals 11 | . . . . . 3 3 . 1 . 4 Communications Jammed 3 | . . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . . 3 Times Spotted 244 | . 1 3 . 12 25 59 6 11 6 121 Peak Tracking Total 9 | . 1 3 . 4 4 5 2 3 5 9 Tactical Retreats 19 | . . . . . 4 4 . . . 11 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Traps Triggered 3 | . . . . . . 1 . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Disabled 30 | . . . . . 5 3 1 7 1 13 Max in Single Turn 2 | . . . . . 1 1 1 2 1 2 Garrison Access 2 | . . . . . . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Accessed 12 | . 1 1 . . 2 1 1 . 1 5 Terminals 8 | . 1 . . . 2 1 . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 34 | . 2 1 . . 8 3 1 . 2 17 Successful 20 | . 1 1 . . 7 2 1 . 1 7 Failed 14 | . 1 . . . 1 1 . . 1 10 Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 24 | . 2 . . . 8 3 . . . 11 Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . 6 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . 2 . Terminal Hacks 15 | . 1 1 . . 7 2 . . . 4 Record 8 | . 1 . . . 3 2 . . . 2 Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . 1 Alert Level 1 | . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Surveillance Status 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Seal Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . . 1 1 . . . 4 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time 103 | . . . . . . . . . . 103 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total Allies 15 | . . . . 5 . . . . . 10 Largest Group 10 | . . . . 4 3 . . . . 10 Highest-Rated Group 481 | . . . . 63 55 . . . . 481 Highest-Rated Ally 58 | . . . . 31 31 . . . . 58 Total Orders 3 | . . . . . . 1 . 1 . 1 ROAM 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . 1 . . . . RETURN 1 | . . . . . . . . 1 . . Ally Attacks 145 | . . . . 54 38 . . . . 53 Total Damage 2254 | . . . . 580 366 . . . . 1308 Kills 25 | . . . . 8 6 . . . . 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 3 | . . . . . . 2 . 1 . . Drone Recoveries 2 | . . . . . . 1 . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Turns Passed 12464 | 3 134 532 570 834 1151 3011 894 1236 320 3779 Spaces Moved 5600 | 3 96 341 460 438 545 1283 440 549 96 1349 Core 2 | . . . . . . . . . . 2 Treads 4308 | . . . . 342 545 1283 440 549 96 1053 Legs 1101 | 3 96 341 460 96 . . . . . 105 Wheels . | . . . . . . . . . . . Hover 189 | . . . . . . . . . . 189 Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 160 160 180 180 180 138 Average Speed 160 | 120 120 120 120 166 161 162 180 180 180 168 Slowest Speed 1350 | 120 120 120 120 180 162 180 180 180 180 1350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 3 Exploration Rate (%) 40 | 2 19 51 88 93 60 34 10 15 2 69 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 . . 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 87 | . . . . . 12 13 . . 40 22 Terrain Destroyed 432 | . . . . 12 36 126 3 34 43 178 Melee 58 | . . . . . . . . . 40 18 Projectile 113 | . . . . 2 13 3 . 2 . 93 AOE 261 | . . . . 10 23 123 3 32 3 67 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total 8067 | 2 112 444 481 528 724 1979 524 745 164 2364 Wait 1535 | . 13 77 . 62 104 521 41 147 15 555 Move 5588 | 2 95 340 459 437 544 1282 439 548 95 1347 Hop . | . . . . . . . . . . . Pick Up 85 | . . 4 4 3 7 11 12 5 . 39 Fast Attach 87 | . 2 1 5 3 4 6 5 3 . 58 Attach 76 | . . 2 1 3 3 14 4 2 2 45 Detach 8 | . . 1 1 1 . . . 1 . 4 Swap 72 | . . 1 1 5 9 21 2 7 4 22 Drop 115 | . 1 6 10 4 8 9 12 9 . 56 Fire 409 | . 1 12 . 10 44 108 9 23 7 195 Melee 75 | . . . . . . . . . 41 34 Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 Crush 9 | . . . . . 1 5 . . . 3 Escape Stasis 2 | . . . . . . . . . . 2 Rewire 4 | . . . . . . 2 . . . 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 56 | -10/Materials | Discovered new exit (range 16) 75 | -10/Materials | Met 8R-AWN 88 | -10/Materials | Identified exit to Mines 138 | -10/Materials | Entered Mines 139 | -10/Mines | Followed 8R-AWN into the Mines 173 | -10/Mines | Assembled infested the area 178 | -10/Mines | Assisted by a Guerilla fighting off Assembled 255 | -10/Mines | Learned location of Storage (-9) 300 | -10/Mines | Found the Drone Emporium 301 | -10/Mines | Build established: Mutant 306 | -10/Mines | Found Prototype Device 310 | -10/Mines | Identified Sensor Drone Bay 491 | -10/Mines | Discovered new exit (range 5) 494 | -10/Mines | Identified exit to Exiles 578 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 670 | -10/Mines | Entered Exiles 700 | -10/Exiles | Welcomed by 8R-AWN 720 | -10/Exiles | Met EX-HEX 760 | -10/Exiles | Met EX-BIN 774 | -10/Exiles | Aligned with FarCom system 775 | -10/Exiles | Given EX-Vault access code 805 | -10/Exiles | Opened EX-Vault 812 | -10/Exiles | Found Prototype Storage 812 | -10/Exiles | Identified Superbattery 816 | -10/Exiles | Found Prototype Energy Cannon 816 | -10/Exiles | Identified Firepult 823 | -10/Exiles | Found Prototype Ballistic Gun 823 | -10/Exiles | Identified AWS/Gauss 868 | -10/Exiles | Warned to stay clear of 0b10 Research branches 902 | -10/Exiles | Met EX-DEC 1026 | -10/Exiles | Visited The Gauntlet 1225 | -10/Exiles | Discovered new exit (range 14) 1240 | -10/Exiles | Left Exiles lab with Superbattery 1240 | -10/Exiles | Entered Mines 1244 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1539 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1560 | -9/Mines | Learned Materials garrison access intel 1665 | -9/Mines | Learned 4 Materials zone layouts 2010 | -9/Mines | Discovered new exit (range 14) 2074 | -9/Mines | Entered Materials 2074 | -8/Materials | Accompanied by 3 allies 2074 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2075 | -8/Materials | Identified exit to Factory 2076 | -8/Materials | Loaded intel: 1 garrison access location 2079 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2422 | -8/Materials | Build established: Scavenger-Skirmisher 2614 | -8/Materials | Destroyed 7 combat bots 3170 | -8/Materials | Discovered exit to Factory (range 14) 3225 | -8/Materials | Entered Factory 3225 | -7/Factory | Evolved 2 slots: Utility x2 4821 | -7/Factory | Build established: Skirmisher 6006 | -7/Factory | Discovered new exit (range 9) 6013 | -7/Factory | Lost 6 parts (1p3n2w) 6236 | -7/Factory | Entered another Factory area 6236 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6343 | -6/Factory | Build established: Scavenger-Skirmisher 6969 | -6/Factory | Discovered new exit (range 15) 7130 | -6/Factory | Entered another Factory area 7130 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7218 | -5/Factory | Build established: Scavenger-Tank 8312 | -5/Factory | Discovered new exit (range 16) 8366 | -5/Factory | Entered another Factory area 8366 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8660 | -4/Factory | Discovered new exit (range 11) 8686 | -4/Factory | Entered Armory 8784 | -4/Armory | Found Prototype Device 8784 | -4/Armory | Identified Exp. Sensor Array 8791 | -4/Armory | Found Prototype Processor 8792 | -4/Armory | Identified Exp. Targeting Computer 10031 | -4/Armory | Destroyed 7 combat bots 10470 | -4/Armory | First assault squad dispatched 10559 | -4/Armory | Build established: Scavenger-Skirmisher 10644 | -4/Armory | System corruption reached 10% 10694 | -4/Armory | Lost 3 parts (1p1n1w) 10931 | -4/Armory | Lost 8 parts (1p1n3u3w) 11336 | -4/Armory | Crushed by falling debris 11367 | -4/Armory | Lost 5 parts (1p2u2w) 11388 | -4/Armory | Crushed by falling debris 11405 | -4/Armory | Crushed by falling debris 11406 | -4/Armory | System corruption reached 30% 11436 | -4/Armory | Lost 4 parts (1p2u1w) 11505 | -4/Armory | Spotted B-86 Titan 11802 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 11984 | -4/Armory | Core integrity fell below 50% 12100 | -4/Armory | Destroyed 7 combat bots 12270 | -4/Armory | Lost 4 parts (1p3w) 12288 | -4/Armory | Destroyed 8 combat bots 12388 | -4/Armory | Lost 3 parts (1n2w) 12458 | -4/Armory | Core integrity fell below 20% 12465 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 12441_ G-73 Enforcer unfolds itself. 12441_ G-67 Veteran unfolds itself. 12441_ E-15 Imp unfolds itself. 12441_ System corrupted: Linear Accelerator jammed. 12442_ Adv. Heat Sink blown off. 12442_ Enh. Fission Core blown off. 12442_ E-15 Imp destroyed. 12444_ Biometal Heavy Treads destroyed. 12444_ G-67 Veteran knocked back. 12447_ System corrupted: Component data lost. 12448_ Imp. Treads destroyed. 12448_ Myomer Leg destroyed. 12450_ Acquired 16 matter. 12451_ Linear Accelerator destroyed. 12456_ Mic. Fission Core destroyed. 12458_ Adv. Heat Sink destroyed. 12460_ Adv. Cryofiber Web destroyed. 12462_ Lrg. Storage Unit destroyed. 12463_ |:NPPPTFZ2CAUEZQ83CA [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | | | | | | | ????###############????????????????????? | | ????# #????????????????????? | | ????# "" """" #????????????????????? | | ????# "" """" #????????????????????? | | ????# """ """" #????????????????????? | | ????# """" #????????????????????? | | ????# =/ ! #????????????????????? | | ??????#### "#####????????????????????? | | ?######## ##?????????????????????? | | ?# # ! !!#?????????????????????? | | ?# # / ! #?????????????????????? | | ?# | # #?????????????????????? | | ?# # ! #?????????????????????? | | ?#! ## ""#?????????????????????? | | ?#!! ! ## # F"#?????????????????????? | | ?#!! # [ "#?????????????????????? | | ?# = # "#??#??Y???????????????? | | ?# #? #??????????????????? | | ?# "" #;;# #??????????????????? | | ?# " ! =## +??????????????????? | | ?# "" |!ggg% #??????????????????? | | ?# ! =# *!|gg #??????????????????? | | ?##### =]@;# #??????????????????? | | ????##= # ##;g #??????????????????? | | ????#"[ % ; ; ???????????????? | | ????##** " # # ""????????????? | | ?????# ;= " # # ???????????? | | ????## =%= " # #? ??????????? | | ????#=*#!! #? #?? ??????????? | | ???# "=# #? #???####???????????? | | ???#%[[###"+"##### #??????????????????? | | ???#[#!##=" ###### #??????????????????? | | ???###[ ] "%" #??????????????????? | | ?????#"#### " #??????????????????? | | ???###"#### " """ #??????????????????? | | ???# # "" F" #??????????????????? | | ???# """ # "" "" #??????????????????? | | ???# """ g #??????????????????? | | ???# """ # #??????????????????? | | ???# # !!! #??????????????????? | | ???# # !!! #??????????????????? | | ???######+# !! #??????????????????? | | ?????# ???????????????? | | ?????# * ####???????????????? | | ?????# ##############??????????????????? | | ?????# #???????????????????????????????? | | ?????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Coolant Potential 65 Energy Generation 45 Energy Capacity 2430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Dramatic Entrance No Signal Ooh, Shiny! This Is Interesting... Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed NeutronPrecisionNanosword Manual? 0 Play Time 02:26:35 Cumulative 47.1 hours Start 2020.09.27 @ 11:54:18 End 2020.09.27 @ 14:47:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08e03066-4a28-4f9c-abbc-960a2a72a98e