Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.13 @ 14:47:42 Player: nilac Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (1696) 1696 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4071 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 162/300 Energy 40/100 System Corruption 5% Temperature Critical (724) Movement Core (200) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Particle Gun Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Insulated Plating > --- WEAPON ----------- Heavy EM Shotgun Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Deuterium Engine Wheel Wheel Sensor Array Heavy Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 67 | 6 8 33 20 . Power 15 | 1 1 7 6 . Engine 13 | 1 1 7 4 . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 22 | 2 2 15 3 . Treads 1 | . . . 1 . Leg 3 | . 2 1 . . Wheel 18 | 2 . 14 2 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 3 2 . Device 1 | . . 1 . . Storage 3 | 1 1 1 . . Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 22 | 2 3 8 9 . Energy Gun 7 | 2 1 2 2 . Energy Cannon 3 | . . . 3 . Ballistic Gun 7 | . 1 4 2 . Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 1 2 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 51 | . 2 26 16 7 Power 13 | . 1 6 4 2 Propulsion 18 | . 1 11 5 1 Utility 5 | . . 1 3 1 Weapon 15 | . . 8 4 3 Highest Loss Streak 12 | . 1 12 10 7 To Critical Strikes . | . . . . . Average Backups 8 | 1 5 11 4 2 Power 1 | . 1 1 1 . Propulsion 2 | . 1 4 . . Utility . | . . 1 . . Weapon 2 | . 2 3 1 2 Tool/Special . | . . . . . Unused Backups 14 | . 1 11 2 . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility 7 | . . 5 2 . Weapon 4 | . 1 3 . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 89 86 75 60 Engine 15 | . 13 18 11 7 Core 1 | . . . 5 5 Treads 1 | . . . 3 7 Leg 6 | . 21 1 . . Wheel 15 | . 5 24 11 . Storage 11 | . 14 10 9 9 Processor 6 | . 5 9 3 . Protection 1 | . . . 5 5 Energy Gun 7 | . 8 6 9 7 Energy Cannon 1 | . . . 6 9 Ballistic Gun 9 | . 11 11 5 . Launcher 3 | . 8 2 1 . Peak Build Rating 23 | 6 7 16 23 14 Average Rating 10 | 4 6 11 14 11 On Entrance 8 | . 6 7 15 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 100 | 13 90 100 39 35 Greatest Support 48 | 26 26 48 42 20 Greatest Overweight (x) 29 | . 5 29 8 3 Average Overweight (x) 2 | . 2 2 . 1 Largest Inventory Capacity 25 | 8 25 25 10 10 Average Capacity 19 | 6 23 22 10 10 Most Carried 22 | 4 9 22 10 2 Average Carried 8 | 1 5 12 4 2 Final Capacity 25 | 8 25 10 10 10 Final Carried 10 | 4 9 10 2 2 Class Distribution -------------------- 48% | Mutant 34% | Scavenger-Mutant 13% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1433 | 256 119 722 316 20 Remotely . | . . . . . Salvage Created 2093 | . 352 1231 464 46 Parts 133 | . 19 91 22 1 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 46 | . 8 29 8 1 Guns 33 | . 7 19 7 . Cannons 2 | . . . 1 1 AOE 11 | . 1 10 . . Classes Destroyed 12 | . 3 7 2 . Worker 4 | . . 4 . . Builder 5 | . . 5 . . Hauler 1 | . . 1 . . Recycler 4 | . 1 3 . . Operator 1 | . . 1 . . Watcher 6 | . . 3 3 . Swarmer 14 | . 3 11 . . Grunt 22 | . 5 12 4 1 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 6 | . . 5 1 . Hunter 2 | . . . 2 . Best Kill Streak 7 | . 3 7 4 1 Combat Bots Only 4 | . 3 4 3 1 Max Kills in Single Turn 5 | . 2 5 1 1 Gunslinging 1 | . . 1 . . Exploded 4 | . 1 4 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 390 | . 63 178 103 46 Missed 111 | . 25 52 24 10 Hits 279 | . 38 126 79 36 Melee 2 | . . . 2 . Projectile 277 | . 38 126 77 36 Critical Strikes 8 | . . 3 4 1 Damage Taken 4576 | . 414 1949 1332 881 Core 945 | . 70 318 177 380 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 248 | . 60 169 19 . Core Remaining (%) 64 | 100 72 20 . . Volleys Fired 172 | . 28 92 39 13 Largest 3 | . 2 2 3 3 Hottest 201 | . 80 79 201 170 Shots Fired 287 | . 39 140 83 25 Gun 237 | . 37 123 72 5 Cannon 28 | . . . 8 20 Launcher 22 | . 2 17 3 . Special . | . . . . . Kinetic 152 | . 18 87 42 5 Thermal 93 | . 9 26 38 20 Explosive 22 | . 2 17 3 . Electromagnetic 20 | . 10 10 . . Robot Hit Streak 9 | . 4 9 8 5 Robot Miss Streak 3 | . 2 3 3 2 Penetration Max . | . . . . . Secondary Targets 5 | . 1 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 182 | . 24 89 52 17 Core Hits 103 | . 15 59 24 5 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 1 1 1 1 Burn 2 | . . 1 1 . Destroy 1 | . 1 . . . Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4245 | . 351 2644 827 423 Guns 1943 | . 275 988 644 36 Cannons 490 | . . . 103 387 Explosions 1812 | . 76 1656 80 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1318 | . 141 663 403 111 Thermal 921 | . 55 210 344 312 Explosive 1812 | . 76 1656 80 . Electromagnetic 194 | . 79 115 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 5 5 Average Corruption 7 | . . 8 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . 33 6 2 Message Errors 13 | . . 10 3 . Matter Fused 11 | . . 10 1 . Heat Flow Errors 3 | . . 2 . 1 Energy Discharges 4 | . . 3 1 . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . 1 1 . Misfires 3 | . . 3 . . Alerts 1 | . . 1 . . Weapon Failures 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 127 | . 9 118 . . Projectiles . | . . . . . Explosions 127 | . 9 118 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 226 | . . 166 60 . Shots 8 | . . 6 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 746 | . 219 243 454 746 Average Temperature 145 | . 117 60 164 433 Received Heat Transfer 1440 | . 177 579 549 135 Effects 28 | . 2 . 6 20 Shutdowns 5 | . . . 3 2 Energy Bleed 1 | . . . . 1 Interference 6 | . 2 . 3 1 Matter Decay 3 | . . . . 3 Short Circuit 2 | . . . . 2 Damage (major) 9 | . . . . 9 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 2101 | . 125 570 851 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . . Low Security (%) 65 | 100 100 23 100 100 Level 1 34 | . . 76 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 320 | . 105 320 190 20 Initial 111 | . . 3 111 5 Average 135 | . 51 220 95 5 Influence Increases 1522 | . 271 936 295 20 Destroy 0b10 Robot/C 920 | . 160 580 160 20 Destroy 0b10 Robot/NC 105 | . 5 85 15 . Destroy Leader 224 | . 40 128 56 . Successful Hack 8 | . . 5 3 . Disable Machine 90 | . 15 45 30 . Destroy Structure 115 | . 21 78 16 . Lose Combat Pursuer 60 | . 30 15 15 . Influence Decreases 1522 | . 262 679 553 28 Entered New Map 164 | . . 6 155 3 Time Decay 903 | . 252 413 238 . Lost Part 455 | . 10 260 160 25 Squads Dispatched 6 | . 2 2 2 . Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . 2 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 11 38 12 4 Peak Tracking Total 5 | . 4 5 5 4 Tactical Retreats 4 | . 2 1 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 6 | . 1 3 2 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 8 | . 2 2 4 . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations 3 | . 1 1 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 21 | . 6 7 8 . Successful 17 | . 6 5 6 . Failed 4 | . . 2 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations 12 | . 2 5 5 . Recycling Units 5 | . 4 . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 1 | . . 1 . . Alert Level 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 2 4 4 . Scan Component 5 | . 1 2 2 . Repair 5 | . 1 2 2 . Recycling Unit Hacks 5 | . 4 . 1 . Process 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 2 4 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 5 | . 1 2 2 . Time 142 | . 26 58 58 . Parts Recycled . | . . . . . Recycled Matter 235 | . . . 235 . Retrieved Matter 84 | . 84 . . . Retrieved Components 10 | . 10 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 886 | . . 699 187 . Optics 868 | . . 699 169 . Sensors 78 | . . 42 36 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2394 | 48 673 1094 504 75 Spaces Moved 1093 | 36 217 594 230 16 Core 8 | 2 . 1 4 1 Treads 94 | . . . 79 15 Legs 132 | . 120 12 . . Wheels 859 | 34 97 581 147 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 93 86 200 Average Speed 163 | 89 270 131 152 237 Slowest Speed 1500 | 100 400 1500 450 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 25 | 3 40 58 19 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 109 | . 17 76 16 . Melee . | . . . . . Projectile . | . . . . . AOE 109 | . 17 76 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1429 | 51 267 768 312 31 Wait . | . . . . . Move 1090 | 35 216 593 230 16 Hop . | . . . . . Pick Up 79 | 10 11 45 13 . Fast Attach 5 | . . 3 2 . Attach 58 | 6 7 28 17 . Detach 2 | . 2 . . . Swap 13 | . 1 5 5 2 Drop 10 | . 2 2 6 . Fire 172 | . 28 92 39 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 7) 115 | -10/Materials | Repaired Lgt. Assault Rifle? 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 15) 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 804 | -9/Materials | Crushed by falling debris 835 | -9/Materials | Lost 3 parts (1p1n1w) 1029 | -9/Materials | Lost 12 parts (2p6n1u3w) 1041 | -9/Materials | Core integrity fell below 50% 1119 | -9/Materials | Discovered new exit (range 17) 1253 | -9/Materials | Lost 3 parts (2n1w) 1292 | -9/Materials | Discovered new exit (range 7) 1391 | -9/Materials | Build established: Scavenger-Mutant 1415 | -9/Materials | Discovered new exit (range 12) 1537 | -9/Materials | Lost 4 parts (1p1n2w) 1671 | -9/Materials | Repaired Hvy. Assault Rifle 1697 | -9/Materials | Repaired Huge Storage Unit? 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1941 | -8/Materials | Repaired Imp. Ion Engine 1967 | -8/Materials | Repaired Wheel? 2042 | -8/Materials | Lost 10 parts (1p3n3u3w) 2142 | -8/Materials | Lost 6 parts (3p2n1w) 2320 | -8/Materials | Identified exit to Garrison 2320 | -8/Materials | Entered Garrison 2357 | -8/Garrison | Spotted B-75 Beast 2385 | -8/Garrison | Core integrity fell below 50% 2393 | -8/Garrison | Core integrity fell below 20% 2395 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Overheating: Lgt. Treads damaged (-31). Overheating: Med. Storage Unit damaged (-41). Overheating: Broken Particle Gun damaged (-28). Power failure, Ion Engine shutdown. Overheating: System interference. Particle Cannon temporarily disabled. Ion Engine destroyed. Lgt. Treads destroyed. Overheating: Core damaged (-110). Overheating: Particle Cannon damaged (-10). Overheating: Particle Cannon damaged (-26). Overheating: Med. Storage Unit damaged (-45). Overheating: Particle Cannon damaged (-14). Particle Cannon destroyed. Knocked back. Particle Cannon destroyed. Acquired 15 matter. Overheating: Matter decay (-31). Particle Cannon destroyed. Overheating: Energy bleed (-9). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????% #?????????????????????? | | ???????????????????????? #?????????????????????? | | ????????????????????????#=%#?????????????????????? | | ????????????????????????#[ #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# %#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????# %#?????????????????????? | | ????????????????????????# Y#?????????????????????? | | ???????????????????######BB#??????#######????????? | | ???????????????????# BB######## #????????? | | ???????????????????# #### #????????? | | ????????????????????????# #????????? | | ????????????????????????# #????????? | | ????????????????????????#;;######## #????????? | | ????????????????????????# #??????#######????????? | | ???????????????????????? #?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????#;+#?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????% #?????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 25% | -10/Materials Huge Storage Unit | 71% | -9/Materials Wheel | 52% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Let Me Out Of Here Overwhelming Resistances Are Futile Challenges ------------ None Game ------ Seed IntegrityTripodExtractor Manual? 0 Play Time 00:42:14 Cumulative 13.0 hours Start 2026.07.13 @ 14:03:31 End 2026.07.13 @ 14:47:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 42/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96d7167c-f641-4197-86f4-7aaa93f55a09