Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 19:13:24 Player: Kat Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (238) 238 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1198 Bonus ------- None Cogmind --------- Core Integrity 374/400 Matter 300/300 Energy 220/275 System Corruption 0% Temperature Danger (450) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Sensor Array Improved Targeting Computer > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (10) --- Signal Interpreter Improved Targeting Computer Improved Targeting Computer Beam Cannon Beam Cannon Beam Cannon Assault Rifle Assault Rifle Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Improved Targeting Computer > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Hover Unit Hover Unit Signal Interpreter Beam Cannon Beam Cannon Beam Cannon Assault Rifle Assault Rifle Mini Grenade Launcher Datajack [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 27 | 6 16 5 Power 6 | 1 3 2 Engine 6 | 1 3 2 Core . | . . . Reactor . | . . . Propulsion 6 | 2 4 . Treads . | . . . Leg 6 | 2 4 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 1 5 1 Device 4 | . 4 . Storage 2 | 1 1 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 8 | 2 4 2 Energy Gun 2 | 1 1 . Energy Cannon 2 | . . 2 Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 91 | . 94 89 Engine 17 | . 13 21 Leg 23 | . 26 22 Device 11 | . 12 11 Storage 12 | . 14 11 Processor 1 | . . 2 Energy Gun 2 | . 6 . Energy Cannon 13 | . . 22 Ballistic Gun 7 | . 20 . Naked Turns . | . . . Heaviest Build 27 | 14 20 27 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 4 | . 4 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 10 | 8 10 10 Average Capacity 9 | 6 9 10 Most Carried 10 | 1 10 10 Average Carried 7 | . 5 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 1 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 571 | 215 213 143 Remotely . | . . . Salvage Created 451 | . 334 117 Parts 29 | . 21 8 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 7 | . 5 2 Guns 5 | . 5 . Cannons 2 | . . 2 Classes Destroyed 6 | . 5 1 Hauler 1 | . 1 . Recycler 2 | . 2 . Operator 1 | . . 1 Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 4 | . 2 2 Best Kill Streak 4 | . 4 1 Combat Bots Only 2 | . 2 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 51 | . 28 23 Missed 12 | . 7 5 Damage Taken 407 | . 208 199 Core 32 | . 6 26 Absorbed by Shields . | . . . Core Remaining (%) 98 | 100 97 . Volleys Fired 36 | . 23 13 Largest 2 | . 2 2 Hottest 120 | . 70 120 Shots Fired 71 | . 45 26 Gun 45 | . 45 . Cannon 26 | . . 26 Launcher . | . . . Special . | . . . Kinetic 32 | . 32 . Thermal 39 | . 13 26 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | . 8 5 Robot Miss Streak 5 | . 4 5 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 36 | . 25 11 Core Hits 20 | . 15 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Burn 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 511 | . 319 192 Guns 319 | . 319 . Cannons 192 | . . 192 Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 207 | . 207 . Thermal 304 | . 112 192 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . 4 . Matter Fused 1 | . 1 . Heat Flow Errors 2 | . 2 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 617 | . 188 617 Average Temperature 180 | . 60 304 Received Heat Transfer 129 | . 66 63 Effects 9 | . . 9 Shutdowns 5 | . . 5 Energy Bleed 2 | . . 2 Short Circuit 1 | . . 1 Damage (minor) 1 | . . 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 814 | . 407 407 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 186 | . 186 50 Initial . | . . . Average 30 | . 64 11 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 8 6 Peak Tracking Total 4 | . 4 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 7 | . 7 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 2 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 4 4 Successful 2 | . 2 . Failed 6 | . 2 4 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 2 4 Terminals 8 | . 4 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Zone Layout 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 2 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1228 | 48 455 725 Spaces Moved 407 | 40 231 136 Core 15 | 13 2 . Treads . | . . . Legs 392 | 27 229 136 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 100 190 Average Speed 142 | 97 121 192 Slowest Speed 260 | 120 250 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 4 40 13 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 975 | 46 356 573 Wait 481 | . 71 410 Move 405 | 39 230 136 Hop . | . . . Pick Up 17 | 1 11 5 Fast Attach 20 | 6 13 1 Attach 3 | . 2 1 Detach 1 | . 1 . Swap 4 | . 1 3 Drop 8 | . 4 4 Fire 36 | . 23 13 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 9) 320 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Entered another Materials area 504 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 507 | -9/Materials | Discovered new exit (range 15) 1229 | -9/Materials | Self-destructed Last Messages --------------- 01186_ G-34 Mercenary destroyed. 01198_ Power failure, Lgt. Ion Engine shutdown. 01201_ Overheating: Lgt. Ion Engine damaged (-18). 01207_ G-47 Trooper destroyed. 01208_ Power failure, Lgt. Ion Engine shutdown. 01209_ Aluminum Leg broken. 01209_ Overheating: Short circuit. 01211_ Power failure, Ion Engine shutdown. 01213_ Overheating: Energy bleed (-68). 01218_ Acquired 46 matter. 01219_ R-06 Scavenger collects Aluminum Leg. 01223_ C-30 ARC bursts open, deploying its payload. 01223_ S-10 Pest unfolds itself. 01223_ R-06 Scavenger collects Sml. Laser. 01227_ Power failure, Lgt. Ion Engine shutdown. 01228_ Power failure, Ion Engine shutdown. 01228_ Overheating: Energy bleed (-60). 01229_ R-06 Scavenger collects Heat Sink. 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