Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.01 @ 18:27:42 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (196) 980 Value Destroyed (6264) 6264 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 11818 Bonus ------- Follower Combat Kills 351 Friendly Fire -137 Cogmind --------- Core Integrity 606/1000 Matter 308/500 Energy 42/150 System Corruption 12% Temperature Warning (345) Movement Walking (110) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Hardened Heavy Armor Plating Advanced Shield Generator > --- WEAPON (3) ------- Plasma Rifle Long-range Proton Cannon Improved Datajack > --- INVENTORY (15) --- Ion Engine Neutron Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Advanced Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Assault Cannon Heavy Flak Cannon Compact Mass Driver > --- INVENTORY -------- Ion Engine Light Treads Light Treads Armored Treads Medium Treads VSS Leg Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod Matter Compressor Improved Trap Scanner Core Shielding Utility Shielding System Shield Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Flak Gun Flak Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator Heavy Flak Cannon Grenade Launcher Mining Laser [Rating: 85] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Slots Evolved 11 | . 1 2 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 4 | . . 2 . . . . 2 . . Utility 5 | . 1 . 1 2 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 109 | 7 4 13 22 7 9 18 6 3 20 Power 18 | 1 . 2 6 . 1 3 2 . 3 Engine 11 | 1 . 1 3 . 1 1 2 . 2 Core 7 | . . 1 3 . . 2 . . 1 Reactor . | . . . . . . . . . . Propulsion 38 | 2 2 3 7 5 1 8 3 . 7 Treads 23 | . . . 6 5 1 8 3 . . Leg 15 | 2 2 3 1 . . . . . 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 2 2 3 2 4 5 1 . 5 Device 11 | 1 . 1 1 . 2 3 1 . 2 Storage 7 | 1 1 1 1 . 1 . . . 2 Processor 5 | . . . 1 1 1 2 . . . Hackware . | . . . . . . . . . . Protection 3 | . 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 27 | 2 . 6 6 . 3 2 . 3 5 Energy Gun 3 | 2 . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 10 | . . 5 3 . 1 . . 1 . Ballistic Cannon 9 | . . . 3 . 2 2 . 2 . Launcher 2 | . . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 3 | . . . 1 . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 1 | . . . . . . 1 . . . Parts Lost 31 | . . 4 7 2 3 6 2 6 1 Power 10 | . . . 3 . . 3 2 1 1 Propulsion 9 | . . 2 1 2 1 1 . 2 . Utility 5 | . . . 1 . 2 . . 2 . Weapon 7 | . . 2 2 . . 2 . 1 . Highest Loss Streak 6 | . . 2 1 1 1 3 1 6 1 To Critical Strikes 1 | . . . . . . 1 . . . Average Slot Usage (%) 95 | . 100 98 96 98 98 98 98 89 63 Engine 6 | . 12 4 9 . 5 6 4 4 5 Core 5 | . . 5 5 14 6 4 5 4 2 Treads 20 | . . . 28 26 23 24 32 27 . Leg 7 | . 25 38 3 . . . . . 15 Device 11 | . 12 18 20 14 13 8 5 4 5 Storage 9 | . 12 10 8 7 6 12 11 9 6 Processor 13 | . . . 4 14 16 21 22 21 14 Protection 2 | . 12 1 . 7 6 . . . 2 Energy Gun 2 | . 25 8 . . . . . . 2 Ballistic Gun 2 | . . 11 9 . . . . . . Ballistic Cannon 10 | . . . 6 14 18 17 16 14 . Naked Turns . | . . . . . . . . . . Heaviest Build 126 | 20 31 94 108 108 122 125 126 126 87 Greatest Support 180 | 20 20 40 88 92 92 120 180 180 110 Greatest Overweight (x) 33 | 1 6 3 33 1 1 1 . 1 10 Average Overweight (x) . | . 1 2 1 1 1 . . . 1 Largest Inventory Capacity 25 | 10 15 25 25 25 25 25 25 25 15 Average Capacity 22 | 9 10 24 25 25 25 25 25 22 6 Most Carried 25 | 3 11 15 17 16 16 25 25 25 3 Average Carried 15 | 1 5 12 12 15 15 20 24 22 1 Final Capacity 25 | 10 15 25 25 25 25 25 25 5 15 Final Carried 25 | 3 11 14 17 16 15 25 25 3 3 Class Distribution -------------------- 47% | Hacker-Gunner 43% | Hacker-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Matter Collected 5972 | 270 174 420 1037 357 262 1784 1060 312 296 Remotely . | . . . . . . . . . . Salvage Created 7603 | 62 269 1200 1868 335 231 1871 1071 524 172 Parts 328 | 3 15 76 82 22 14 53 55 1 7 Haulers Intercepted 15 | . . 2 3 1 . 9 . . . Recyclers Shooed 9 | . . 1 7 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Combat Hostiles Destroyed 115 | . 3 19 28 8 7 17 26 3 4 Melee 1 | . . . . . . 1 . . . Guns 41 | . 3 15 21 . . . . . 2 Cannons 68 | . . . 7 8 7 16 26 3 1 AOE 4 | . . 3 . . . . . . 1 Classes Destroyed 16 | 1 3 5 2 1 . 2 1 1 . Worker 14 | . . 2 2 . 2 3 5 . . Builder 13 | . . . 3 2 2 3 3 . . Tunneler 2 | . . 1 . . 1 . . . . Hauler 15 | . . 2 3 1 . 9 . . . Recycler 19 | 1 1 1 7 1 1 5 2 . . Mechanic 2 | . . . . . . . 2 . . Operator 4 | . . 1 . . . 2 1 . . Watcher 11 | . 2 2 2 . 1 3 1 . . Swarmer 15 | . 2 . 6 . . 2 5 . . Grunt 50 | . 1 13 12 4 . 8 12 . . Brawler 1 | . . . . . . 1 . . . Sentry 25 | . . 6 9 2 2 3 3 . . Hunter 11 | . . . 1 . 2 . 4 . 4 Programmer 8 | . . . . 2 3 1 2 . . Behemoth 2 | . . . . . . 2 . . . Compactor 3 | . . . . . . . . 3 . Thug 1 | . . . . . . 1 . . . Best Kill Streak 18 | 1 3 4 18 3 6 5 6 2 3 Combat Bots Only 5 | . 3 3 4 3 2 5 4 2 3 Max Kills in Single Turn 3 | 1 2 2 2 1 2 3 2 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . 1 Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Damage Taken 5071 | . 53 645 1237 324 245 728 765 166 908 Core 728 | . 8 61 181 17 9 58 98 26 270 Absorbed by Shields 96 | . . . . . . 26 . . 70 Redirected to Shielding 18 | . 2 . . 7 9 . . . . Core Remaining (%) 89 | 100 96 84 67 97 . 92 . . . Volleys Fired 429 | 1 11 77 141 27 21 61 52 21 17 Largest 3 | 2 2 2 2 2 3 3 3 3 3 Hottest 246 | 80 80 80 88 88 141 141 150 163 246 Shots Fired 989 | 2 22 151 264 54 63 179 156 63 35 Gun 428 | 2 22 150 238 . . . . . 16 Cannon 556 | . . . 26 54 63 179 156 63 15 Launcher 5 | . . 1 . . . . . . 4 Special . | . . . . . . . . . . Kinetic 859 | . . 80 264 54 63 179 156 63 . Thermal 28 | . . . . . . . . . 28 Explosive 5 | . . 1 . . . . . . 4 Electromagnetic 97 | 2 22 70 . . . . . . 3 Robot Hit Streak 70 | 1 14 38 40 46 18 70 35 43 13 Robot Miss Streak 4 | . 3 2 2 1 4 4 2 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 842 | 1 17 125 233 44 57 153 120 62 30 Core Hits 670 | 1 8 45 105 34 68 211 159 26 13 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 9 | . . 1 4 1 . . 3 . . Destroy 2 | . . . 2 . . . . . . Blast 6 | . . . 2 1 . . 3 . . Corrupt 1 | . . 1 . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18508 | 15 270 1884 3164 1126 1484 4126 3207 2238 994 Guns 4774 | 15 246 1655 2495 . . . . . 363 Cannons 13108 | . . . 669 1126 1400 4108 3206 2238 361 Explosions 607 | . 24 229 . . 84 . . . 270 Melee . | . . . . . . . . . . Ramming 19 | . . . . . . 18 1 . . Kinetic 16202 | . . 960 3164 1126 1400 4108 3206 2238 . Thermal 1018 | . 24 229 . . 84 . . . 681 Explosive 270 | . . . . . . . . . 270 Electromagnetic 999 | 15 246 695 . . . . . . 43 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . 1 . . 1 . 4 1 10 12 Average Corruption 3 | . 1 . . 1 . 3 1 5 10 Corruption Purged 1 | . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . Effects 77 | . 3 . . . . 35 13 4 22 Message Errors 25 | . . . . . . 15 3 . 7 Matter Fused 13 | . . . . . . 7 3 . 3 Heat Flow Errors 7 | . . . . . . 2 2 2 1 Energy Discharges 5 | . . . . . . 2 1 . 2 Parts Rejected 1 | . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 13 | . 2 . . . . 3 1 . 7 Data Loss (major) 6 | . 1 . . . . 2 2 1 . Misfires 3 | . . . . . . 1 . 1 1 Alerts 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 77 | . . . . 21 . 4 11 . 41 Projectiles 77 | . . . . 21 . 4 11 . 41 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 131 | . . . 10 15 22 29 55 . . Impact . | . . . . . . . . . . Kinetic 124 | . . . 10 15 20 29 50 . . Secondary 7 | . . . . . 2 . 5 . . Self-Inflicted Damage 8 | . . 8 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 4 | . . . . . . 3 1 . . Kicked . | . . . . . . . . . . Crushed 3 | . . . . . . 2 1 . . Highest Temperature 646 | 18 72 54 135 189 126 237 218 238 646 Average Temperature 80 | 12 31 23 23 56 35 54 76 97 220 Received Heat Transfer 2048 | . 18 432 864 174 42 239 216 . 63 Effects 24 | . . . . . . . . . 24 Shutdowns 8 | . . . . . . . . . 8 Energy Bleed 2 | . . . . . . . . . 2 Interference 2 | . . . . . . . . . 2 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 7 | . . 6 . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1150 | . . 350 . . 50 . . . 750 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 4 . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Peak Influence 367 | 5 108 234 367 152 249 340 354 2 132 Initial 54 | . 2 . 48 . 54 46 11 . . Average 93 | 2 44 130 150 63 103 65 110 . 40 Maximum Alert Level 1 | . . 1 1 . 1 1 1 . . Low Security (%) 88 | 100 100 84 68 100 81 92 91 100 100 Level 1 11 | . . 15 31 . 18 7 8 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . . 1 9 3 4 5 12 . 4 Investigation 12 | . . . 1 1 1 3 4 . 2 Extermination 6 | . . . . 1 2 . 2 . 1 Reinforcement 10 | . . 1 3 . 1 2 2 . 1 Assault . | . . . . . . . . . . Garrison 10 | . . . 5 1 . . 4 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Distress Signals 10 | . . 2 6 . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 4 26 42 9 10 36 26 5 9 Peak Tracking Total 7 | . 3 5 6 3 3 7 4 2 5 Tactical Retreats 4 | . . 1 3 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Traps Triggered 14 | . 1 . . . . 9 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Machines Disabled 16 | . 1 . 1 . 11 . . . 3 Max in Single Turn 11 | . 1 . 1 . 11 . . . 2 Garrison Access 3 | . . . . 1 . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Machines Accessed 29 | . 2 2 1 2 1 12 6 . 3 Terminals 25 | . 2 2 1 1 1 12 4 . 2 Fabricators 1 | . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 Total Hacks 71 | . 7 8 3 4 5 23 15 . 6 Successful 48 | . 6 8 . 3 4 14 9 . 4 Failed 23 | . 1 . 3 1 1 9 6 . 2 Catastrophic 3 | . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 65 | . 7 8 3 3 5 23 11 . 5 Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 . 1 Terminal Hacks 45 | . 6 8 . 2 4 14 8 . 3 Record 19 | . 3 3 . . 3 4 4 . 2 Part Schematic 1 | . . . . . . 1 . . . Open Door 9 | . . . . . . 9 . . . Level Access Points 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 3 | . . . . 1 1 . 1 . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 3 | . . 1 . 1 . . . . 1 Dispatch Records 2 | . 1 1 . . . . . . . Registered Components 2 | . 1 1 . . . . . . . Zone Layout 3 | . . . . . . . 3 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 Seal Access 3 | . . . . 1 . . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 1 1 1 1 1 8 6 . 2 Full Trace Events 11 | . . . 1 1 1 3 3 . 2 Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Total Allies 11 | . . . . . . 11 . . . Largest Group 4 | . . . . . . 4 1 . . Highest-Rated Group 215 | . . . . . . 215 20 . . Highest-Rated Ally 159 | . . . . . . 159 20 . . Total Orders . | . . . . . . . . . . Ally Attacks 83 | . . . . . . 82 1 . . Total Damage 1989 | . . . . . . 1961 28 . . Kills 10 | . . . . . . 10 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Turns Passed 9623 | 70 572 1171 1669 617 683 2376 1624 219 622 Spaces Moved 3471 | 49 264 337 450 227 253 832 648 119 292 Core 181 | 8 15 . 1 . . . . 41 116 Treads 2427 | . . . 389 227 253 832 648 78 . Legs 863 | 41 249 337 60 . . . . . 176 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 190 260 225 231 235 160 160 50 105 Average Speed 211 | 110 199 273 237 231 237 238 160 122 167 Slowest Speed 1700 | 120 350 330 1700 235 238 243 160 160 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 54 42 51 11 10 87 16 68 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 4 | . . 4 . . . . . . . Terrain Destroyed 92 | . 3 17 . . 40 . 2 1 29 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . 2 1 3 AOE 86 | . 3 17 . . 40 . . . 26 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 --------- Run | Jun Mat Mat Mat Fac Fac Ext Fac Was Fac Total 4867 | 59 289 437 801 264 287 1082 1117 144 387 Wait 787 | . 1 4 179 4 3 139 408 . 49 Move 3463 | 48 263 336 449 226 252 831 648 118 292 Hop . | . . . . . . . . . . Pick Up 36 | 3 8 5 2 . 1 12 2 1 2 Fast Attach 34 | 7 . 1 9 . . 1 2 . 14 Attach 39 | . 1 5 7 4 6 7 3 2 4 Detach 6 | . . 1 3 . 1 . . . 1 Swap 37 | . 3 7 7 3 3 10 1 1 2 Drop 13 | . 2 1 4 . . 2 . 1 3 Fire 429 | 1 11 77 141 27 21 61 52 21 17 Melee 3 | . . . . . . . . . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . . . . . 3 1 . . Escape Stasis 16 | . . . . . . 16 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory -6/Factory -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Identified exit to Materials 6 | -11/Junkyard | Discovered exit to Materials (range 15) 71 | -11/Junkyard | Entered Materials 71 | -10/Materials | Evolved 1 slot: Utility x1 230 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Hacker-Mutant 559 | -10/Materials | Identified exit to Materials 559 | -10/Materials | Discovered exit to Materials (range 16) 643 | -10/Materials | Entered another Materials area 643 | -9/Materials | Evolved 2 slots: Propulsion x2 938 | -9/Materials | Identified exit to Mines 938 | -9/Materials | Discovered exit to Mines (range 12) 999 | -9/Materials | Identified exit to Materials 1814 | -9/Materials | Entered another Materials area 1814 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2567 | -8/Materials | Garrison activated, responded to threat 3071 | -8/Materials | Garrison activated, responded to threat 3313 | -8/Materials | Garrison activated, responded to threat 3384 | -8/Materials | Identified exit to Factory 3384 | -8/Materials | Discovered exit to Factory (range 16) 3483 | -8/Materials | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Utility x2 3629 | -7/Factory | Garrison activated, responded to threat 3771 | -7/Factory | Build established: Hacker-Skirmisher 4034 | -7/Factory | Identified exit to Factory 4034 | -7/Factory | Discovered exit to Factory (range 15) 4100 | -7/Factory | Entered another Factory area 4100 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4620 | -6/Factory | Build established: Hacker-Gunner 4740 | -6/Factory | Identified exit to Extension 4740 | -6/Factory | Discovered exit to Extension (range 16) 4783 | -6/Factory | Entered Extension 5056 | -6/Extension | Rescued a captive Derelict 5130 | -6/Extension | Rescued A7 5308 | -6/Extension | Disrupted transfer network 5367 | -6/Extension | Rescued a captive Derelict 5428 | -6/Extension | Spotted B-75 Beast 5437 | -6/Extension | Spotted B-75 Beast 5450 | -6/Extension | Destroyed B-75 Beast 5474 | -6/Extension | Destroyed B-75 Beast 5527 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 5600 | -6/Extension | Identified exit to Factory 5600 | -6/Extension | Discovered exit to Factory (range 3) 5991 | -6/Extension | Discovered exit to Factory (range 16) 5991 | -6/Extension | Identified exit to Cetus 5991 | -6/Extension | Discovered exit to Cetus (range 16) 6125 | -6/Extension | Rescued a captive Derelict 6126 | -6/Extension | Rescued a captive Derelict 6142 | -6/Extension | Rescued a captive Derelict 6369 | -6/Extension | Lost 3 parts (1p1n1w) 6503 | -6/Extension | Rescued a captive Derelict 6503 | -6/Extension | Rescued a captive Derelict 6568 | -6/Extension | Rescued a captive Derelict 6569 | -6/Extension | Rescued a captive Derelict 6700 | -6/Extension | Rescued a captive Derelict 7159 | -6/Extension | Entered Factory 7159 | -5/Factory | Accompanied by 1 ally 7159 | -5/Factory | Evolved 2 slots: Propulsion x2 7630 | -5/Factory | Garrison activated, responded to threat 7950 | -5/Factory | Garrison activated, responded to threat 8783 | -5/Factory | Sucked down chute 8783 | -5/Factory | Entered Waste 8798 | -5/Waste | EMP discharged 8831 | -5/Waste | Spotted C-40 Crusher 8849 | -5/Waste | Destroyed C-40 Crusher 8872 | -5/Waste | Spotted C-40 Crusher 8872 | -5/Waste | Spotted C-40 Crusher 8873 | -5/Waste | Destroyed C-40 Crusher 8877 | -5/Waste | Destroyed C-40 Crusher 8898 | -5/Waste | EMP discharged 8946 | -5/Waste | Spotted C-40 Crusher 8968 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8971 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8974 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8977 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8980 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8981 | -5/Waste | Spotted C-40 Crusher 8982 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8994 | -5/Waste | Identified exit to Factory 8994 | -5/Waste | Discovered exit to Factory (range 16) 8998 | -5/Waste | EMP discharged 8998 | -5/Waste | System corruption reached 10% 9002 | -5/Waste | Entered Factory 9013 | -5/Factory | Lost 6 parts (1p2n2u1w) 9340 | -5/Factory | Build established: Hacker-Mutant 9624 | -5/Factory | Self-destructed Last Messages --------------- 09601_ ALERT: Cargo convoy en route, clear transfer corridor. 09602_ System corrupted: Matter fused (-8). 09604_ Destroyed Imp. Heat Sink. 09607_ Overheating: Energy bleed (-33). 09613_ Power failure, Imp. Deuterium Engine shutdown. 09613_ Imp. Deuterium Engine destroyed. 09614_ Overheating: Imp. Targeting Computer damaged (-9). 09616_ Power failure, Mic. Nuclear Core shutdown. 09619_ Overheating: System interference. 09619_ Imp. Targeting Computer temporarily disabled. 09619_ Adv. Shield Generator temporarily disabled. 09619_ Neutrino Reactor explodes. 09619_ G-50 Soldier shuts down. 09619_ Emergency Access malfunctions. 09620_ Jacked P-70 Sage... 09620_ G-50 Soldier misfires. 09622_ Overheating: Matter decay (-45). 09622_ Jacked G-50 Soldier... 09622_ Command string: find_shortcuts 09623_ Jacked G-50 Soldier... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######################??????????????????????????? | | # #??????????????????????????? | | ! # """ """????????????????????????????? | | # """ """ ???????????????????????????? | | # """ """ #??????????????????????????? | | ] # #??????????????????????????? | | # """ """ #??????????????????????????? | | # """ """ #?#########????????????????? | | # """ """ #?# #????????????????? | | # #?#"" #????????????????? | | # #?#"" #????????????????? | | # #?#G #????????????????? | | # #?#"" #????????????????? | | # #########+#####+#####"" #????????????????? | | ! # = ! #????????????????? | | # g #????????????????? | | ; #????????????????? | | #g g! #????????????????? | | #@ p #????????????????? | | ###### #????????????????? | | #????# #????????????????? | | +????# #????????????????? | | #????# #????????????????? | | #????# #????????????????? | | #????# #????????????????? | | "????#####/###????????????????? | | "????????? #??????????????????? | | ?????????#??????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?? ?????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????? | | ## ?????????????????????????????????????? | | ?? ??????????????????????????????????????? | | ?? " " " " ??????????????????????????????????????? | | ?? " " " ????????????????????????????????????????? | | ???"?"???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 440 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Coil Gun | -6/Extension | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipMassMembrane Manual? 0 Play Time 01:10:13 Cumulative 1650.6 hours Start 2023.12.29 @ 21:22:34 End 2024.01.01 @ 18:27:42 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 932 Rogue 62 Adventurer 0 Explorer 870 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb1b6991-4a75-4ce0-a4b7-8a9b00dce5d9