Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.11 @ 08:06:36 // Winter2019/RPGLIKE

Player: Gallgagger

Result: Destroyed by BF-KUQ(f) with Tearclaws

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (146)     730
Value Destroyed (5073)     5073
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (254)                254
              TOTAL SCORE: 10457

 Bonus
-------
High Alert Combat Kills    540
Follower Combat Kills      196
Registered with UFD        300
Friendly Fire              -782

 Cogmind 
---------
Core Integrity             0/600
Matter                     266/300
Energy                     184/200
System Corruption          5%
Temperature                Cool (7)
Movement                   Walking (112)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (3) --------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION (3+3) -
  Improved Carbon-fiber Leg (+)
  Improved Carbon-fiber Leg (+)
  Improved Carbon-fiber Leg (fused) (+)
           Arachnoskeleton
>          --- UTILITY (5) ------
           Target Analyzer
           Target Analyzer
>          --- WEAPON (5) -------
           LU-1G1's Laser Shovel
           Junk Cannon
           Chainsword
           Chainsword
>          --- INVENTORY (1) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Arachnoskeleton
>          --- UTILITY ----------
           Target Analyzer
           Target Analyzer
  Improved Utility Shielding
  Improved Light Armor Plating
           Authchip [R/Combat]
>          --- WEAPON -----------
           LU-1G1's Laser Shovel
           Junk Cannon
           Chainsword
           Chainsword
>          --- INVENTORY --------
               (None)
[Rating: 81]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Target Analyzer
  Device                   Shock Absorption System
  Processor                Target Analyzer
  Hackware                 Authchip [R/Combat]
  Protection               Improved Light Armor Plating
Weapon                     Chainsword
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Slug Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Junk Cannon
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Slots Evolved              12   | 4   2   1   1   1   .   .   2   1   .   
  Power                    2    | 1   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | 1   .   .   1   .   .   .   .   .   .   
  Utility                  4    | 1   1   1   .   .   .   .   1   .   .   
  Weapon                   4    | 1   1   .   .   1   .   .   1   .   .   
Parts Attached             53   | 6   5   4   7   15  8   2   3   3   .   
  Power                    4    | 2   .   .   .   2   .   .   .   .   .   
    Engine                 3    | 2   .   .   .   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   5   3   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   1   3   .   .   .   .   .   
    Wheel                  6    | 2   .   .   4   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | .   2   4   .   2   .   .   1   3   .   
    Device                 4    | .   1   2   .   .   .   .   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   1   .   1   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   3   .   
    Protection             2    | .   .   1   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   .   2   8   8   2   2   .   .   
    Energy Gun             4    | 2   .   .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   3   .   1   4   2   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   4   3   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   5   .   2   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   3   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   5   .   
Parts Lost                 2    | .   .   .   .   .   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   77  94  78  73  86  86  83  77  63  
  Engine                   9    | .   22  19  14  6   6   6   5   5   5   
  Core                     3    | .   .   .   .   5   6   6   5   5   5   
  Leg                      14   | .   .   .   3   12  25  25  23  21  21  
  Wheel                    4    | .   22  19  6   .   .   .   .   .   .   
  Device                   3    | .   4   11  7   2   .   .   1   3   .   
  Processor                11   | .   1   12  14  11  12  12  11  10  10  
  Protection               8    | .   .   1   7   10  12  12  11  9   .   
  Ballistic Gun            7    | .   24  29  15  3   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   6   .   .   .   .   .   .   
  Special Weapon           2    | .   .   .   .   .   .   .   3   10  10  
  Slashing Weapon          11   | .   .   .   .   18  24  24  16  10  10  
Peak Build Rating          81   | 6   14  21  43  67  67  67  80  81  71  
  Average Rating           53   | 4   9   16  35  55  66  66  70  79  71  
  On Entrance              43   | .   6   14  21  43  67  67  67  80  71  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 13  20  25  29  29  27  27  39  39  33  
  Greatest Support         104  | 32  32  32  50  104 104 104 104 104 104 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   1   1   1   1   1   1   1   
  Average Capacity         .    | .   .   .   .   1   1   1   1   1   1   
  Most Carried             1    | .   .   .   1   1   1   1   1   .   .   
  Average Carried          .    | .   .   .   .   1   1   1   .   .   .   
  Final Capacity           1    | .   .   .   1   1   1   1   1   1   1   
  Final Carried            1    | .   .   .   1   1   1   1   .   .   .   

 Class Distribution 
--------------------
 57% | Hacker-Gladiator
 33% | Gunner
  5% | Mutant
  3% | Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -10/Mines
           Gunner | -10/Subcaves
 Hacker-Gladiator | -8/Materials
 Hacker-Gladiator | -8/Storage
 Hacker-Gladiator | -8/Recycling
 Hacker-Gladiator | -8/Scraptown
 Hacker-Gladiator | -6/Factory
 Hacker-Gladiator | -6/Lower Caves

 Resources                      | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  
Matter Collected           2577 | 122  444  448  756  624  80   50   43   10   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4773 | .    548  299  452  1776 767  558  .    373  .    
  Parts                    308  | .    46   16   40   105  58   23   4    16   .    
Haulers Intercepted        3    | .    2    .    .    .    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    .    23   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Combat Hostiles Destroyed  134  | .   14  31  19  37  16  6   1   10  .   
  Melee                    52   | .   .   .   .   23  16  6   1   6   .   
  Guns                     71   | .   14  31  13  13  .   .   .   .   .   
  Cannons                  8    | .   .   .   6   1   .   .   .   1   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          19   | .   5   2   3   6   .   1   1   1   .   
  Worker                   2    | .   .   .   .   1   1   .   .   .   .   
  Builder                  3    | .   .   .   .   2   .   .   .   1   .   
  Tunneler                 2    | .   1   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   .   5   .   .   .   
  Operator                 3    | .   .   .   .   2   1   .   .   .   .   
  Turret                   2    | .   .   .   2   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   4   2   .   .   .   .   
  Swarmer                  24   | .   3   9   5   4   .   .   .   3   .   
  Grunt                    44   | .   11  .   .   22  6   .   .   5   .   
  Brawler                  2    | .   .   .   .   1   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   24   | .   .   .   1   9   8   4   .   2   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   1   1   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   2   .   
  Subdweller               13   | .   .   .   13  .   .   .   .   .   .   
  Elite                    1    | .   .   .   .   .   .   .   1   .   .   
  Assembled                20   | .   .   20  .   .   .   .   .   .   .   
Best Kill Streak           16   | .   4   16  6   6   5   4   1   3   .   
  Combat Bots Only         16   | .   3   16  4   6   4   2   1   3   .   
Max Kills in Single Turn   3    | .   1   2   2   2   1   1   1   3   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   
--------                   Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  
Hostile Shots Fired        594   | .    25   58   78   140  60   20   66   146  1    
  Missed                   207   | .    7    13   30   46   18   8    29   56   .    
Damage Taken               4653  | .    122  500  581  843  373  103  456  1476 199  
  Core                     3357  | .    97   395  423  589  266  86   297  1046 158  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       2733  | .    72   326  356  467  204  53   270  827  158  
  Redirected to Shielding  112   | .    .    .    .    9    .    .    46   57   .    
  Ignored by Resistances   2546  | .    63   231  264  580  254  69   275  805  5    
Core Remaining (%)         79    | 100  .    .    88   .    .    .    50   .    .    
Volleys Fired              176   | .    31   34   71   30   .    .    1    9    .    
  Largest                  3     | .    3    3    3    3    .    .    1    2    .    
  Hottest                  99    | .    69   69   99   99   .    .    .    60   .    
Shots Fired                421   | .    64   102  158  86   .    .    1    10   .    
  Gun                      332   | .    64   102  94   72   .    .    .    .    .    
  Cannon                   78    | .    .    .    64   14   .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  11    | .    .    .    .    .    .    .    1    10   .    
  Kinetic                  410   | .    64   102  158  86   .    .    .    .    .    
  Thermal                  3     | .    .    .    .    .    .    .    .    3    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   8     | .    .    .    .    .    .    .    1    7    .    
  Robot Hit Streak         35    | .    13   12   34   35   .    .    .    4    .    
  Robot Miss Streak        6     | .    6    4    3    2    .    .    1    3    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    1    8    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           462   | .    49   72   88   140  56   25   7    25   .    
  Core Hits                237   | .    34   58   40   58   20   11   3    13   .    
  Critical Kills           11    | .    2    2    6    1    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    1    4    4    .    .    .    1    .    
  Critical Strikes         57    | .    2    3    15   18   10   2    1    6    .    
    Destroy                26    | .    2    3    15   6    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    1    .    
    Sever                  30    | .    .    .    .    12   10   2    1    5    .    
Melee Attacks              217   | .    .    .    .    95   66   27   9    20   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 217   | .    .    .    .    95   66   27   9    20   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            30    | .    .    .    .    10   4    15   .    1    .    
    Combat Hostiles        7     | .    .    .    .    .    .    7    .    .    .    
  Follow-up Attacks        47    | .    .    .    .    15   20   9    1    2    .    
Damage Inflicted           14032 | .    749  1036 1834 4488 2327 1483 260  1855 .    
  Guns                     4086  | .    749  1036 1342 959  .    .    .    .    .    
  Cannons                  698   | .    .    .    492  206  .    .    .    .    .    
  Explosions               761   | .    .    .    .    .    .    .    .    761  .    
  Melee                    8092  | .    .    .    .    3323 2327 1483 260  699  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4784  | .    749  1036 1834 1165 .    .    .    .    .    
  Thermal                  712   | .    .    .    .    .    .    .    .    712  .    
  Explosive                54    | .    .    .    .    .    .    .    .    54   .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   390   | .    .    .    .    .    .    .    .    390  .    
  Slashing                 8092  | .    .    .    .    3323 2327 1483 260  699  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    1    1    1    1    5    5    
  Average Corruption       1     | .    .    .    .    1    1    1    1    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    .    .    8    3    15   9    12   1    
    Message Errors         14    | .    .    .    .    2    1    3    3    5    .    
    Matter Fused           12    | .    .    .    .    3    1    3    3    2    .    
    Heat Flow Errors       7     | .    .    .    .    1    .    2    2    2    .    
    Energy Discharges      7     | .    .    .    .    1    1    2    1    2    .    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    1    .    1    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    1    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            705   | .    .    .    10   205  79   198  .    213  .    
  Projectiles              94    | .    .    .    10   17   .    .    .    67   .    
  Explosions               109   | .    .    .    .    .    .    .    .    109  .    
  Melee                    502   | .    .    .    .    188  79   198  .    37   .    
Knockbacks                 10    | .    .    .    6    1    .    .    .    3    .    
  Impact                   2     | .    .    .    .    .    .    .    .    2    .    
  Kinetic                  7     | .    .    .    6    1    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      571   | .    .    .    .    .    .    .    .    571  .    
  Shots                    12    | .    .    .    .    .    .    .    .    12   .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        410   | .    12   48   42   410  .    223  213  146  .    
  Average Temperature      74    | .    8    16   12   176  .    107  106  69   .    
  Received Heat Transfer   1661  | .    75   200  237  585  288  54   .    222  .    
  Effects                  2     | .    .    .    .    2    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    3    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         650   | .    .    .    .    .    .    .    .    650  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Peak Influence             951  | .   367 316 .   951 724 309 .   390 .   
  Initial                  288  | .   .   111 .   .   288 229 .   .   .   
  Average                  272  | .   211 205 .   594 518 117 .   121 .   
Maximum Alert Level        3    | .   1   1   .   3   3   1   .   1   .   
  Low Security (%)         44   | 100 31  48  .   6   .   73  .   67  .   
  Level 1                  31   | .   68  51  .   9   28  26  .   32  .   
  Level 2                  16   | .   .   .   .   48  65  .   .   .   .   
  Level 3                  7    | .   .   .   .   34  6   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   1   .   7   1   .   .   4   .   
  Investigation            5    | .   3   1   .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   
  Reinforcement            5    | .   .   .   .   3   1   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Distress Signals           14   | .   3   .   .   5   3   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              193  | .   22  30  23  62  20  3   7   25  1   
  Peak Tracking Total      8    | .   5   3   6   8   5   2   7   5   1   
  Tactical Retreats        11   | .   1   .   2   5   .   .   .   3   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Traps Triggered            6    | .   1   .   2   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
----------                 Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Machines Disabled          31   | .   .   .   2   .   2   .   3   24  .   
  Max in Single Turn       5    | .   .   .   1   .   1   .   1   5   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Machines Accessed          26   | .   4   1   2   6   6   .   2   5   .   
  Terminals                16   | .   2   .   .   5   6   .   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                72   | .   8   1   11  13  12  .   9   18  .   
  Successful               51   | .   5   1   11  5   8   .   9   12  .   
  Failed                   21   | .   3   .   .   8   4   .   .   6   .   
    Catastrophic           5    | .   .   .   .   3   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   8   .   .   15  10  .   .   11  .   
  Terminals                39   | .   6   .   .   12  12  .   .   9   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   8   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             38   | .   3   1   11  4   7   .   9   3   .   
  Record                   18   | .   .   .   10  .   .   .   8   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           6    | .   2   .   .   1   3   .   .   .   .   
  Open Door                5    | .   .   1   .   .   4   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   2    | .   .   .   1   .   .   .   1   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   6   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   3   .   
  Build                    3    | .   .   .   .   .   .   .   .   3   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   1   1   .   .   3   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   1   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   
    Tunnel                 3    | .   2   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   1   .   .   .   .   
  Used                     2    | .   .   .   .   1   1   .   .   .   .   
Hacking Detections         10   | .   1   .   .   3   3   .   .   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   .   
  Robots Built             9    | .   .   .   .   .   .   .   .   9   .   
    Authchips              3    | .   .   .   .   .   .   .   .   3   .   
    Time                   152  | .   .   .   .   .   .   .   .   152 .   
  Total Robot Build Rating 45   | .   .   .   .   .   .   .   .   45  .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
------------               Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
--------                   Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Total Allies               16   | .   .   .   .   .   .   6   .   9   1   
  Largest Group            9    | .   .   .   .   .   .   6   6   9   .   
  Highest-Rated Group      261  | .   .   .   .   .   .   73  73  261 .   
  Highest-Rated Ally       29   | .   .   .   .   .   .   21  21  29  .   
Total Orders               7    | .   .   .   .   .   .   5   .   2   .   
  DROP                     3    | .   .   .   .   .   .   1   .   2   .   
  PICKUP                   4    | .   .   .   .   .   .   4   .   .   .   
Ally Attacks               56   | .   .   .   .   .   .   .   3   53  .   
  Total Damage             917  | .   .   .   .   .   .   .   67  850 .   
  Kills                    5    | .   .   .   .   .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low 
Robot Analysis Total       6    | .   2   .   .   1   3   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   
-------------              Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  
Turns Passed               10317 | 44   742  683  2284 1397 603  1537 1324 1680 23   
Spaces Moved               8037  | 37   604  540  2129 910  374  1055 1095 1272 21   
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     6169  | .    .    .    1442 910  374  1055 1095 1272 21   
  Wheels                   1865  | 34   604  540  687  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  100  90   90   112  112  112  112  112  
  Average Speed            103   | 95   100  100  93   98   112  112  112  112  112  
  Slowest Speed            112   | 100  100  100  105  112  112  112  112  112  112  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       62    | 4    83   95   97   62   68   99   82   29   10   
  Regions Visited          9
    Branch Regions         6
  Pre-discovered Areas     6     | .    2    1    1    1    1    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    1    1    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    .    .    1    1    .    .    
Scrap Searched             19    | .    .    2    13   .    .    .    4    .    .    
Spaces Dug                 153   | .    .    .    1    .    .    .    5    138  9    
Terrain Destroyed          345   | .    .    .    14   8    .    .    5    309  9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               25    | .    .    .    14   8    .    .    1    2    .    
  AOE                      170   | .    .    .    .    .    .    .    .    170  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  
Total                      9415 | 42   677  604  2290 1245 492  1381 1179 1484 21   
  Wait                     798  | .    32   8    54   167  47   277  70   143  .    
  Move                     8025 | 36   603  539  2128 909  373  1054 1094 1269 20   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  .    | .    .    .    .    .    .    .    .    .    .    
  Fast Attach              32   | 6    3    2    1    5    8    1    3    3    .    
  Attach                   .    | .    .    .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     21   | .    2    2    6    10   .    1    .    .    .    
  Drop                     22   | .    .    .    3    6    8    1    3    1    .    
  Fire                     176  | .    31   34   71   30   .    .    1    9    .    
  Melee                    150  | .    .    .    .    70   39   16   8    17   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    2    1    
  Rewire                   23   | .    .    .    .    .    .    23   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            165  | .    6    19   27   48   17   8    .    40   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: [*Fac x2] / *Low x2)
-6/Lower Caves

 History 
---------
  Turn | Location       | Event
     1 | -11/Scrapyard  | Upgraded with Power slot (x1)
     1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    13 | -11/Scrapyard  | Discovered new exit (range 16)
    45 | -11/Scrapyard  | Entered Materials
   191 | -10/Materials  | Discovered new exit (range 8)
   312 | -10/Materials  | Build established: Mutant
   432 | -10/Materials  | Discovered new exit (range 5)
   441 | -10/Materials  | Reached level 2
   462 | -10/Materials  | Upgraded with Utility slot (x1)
   462 | -10/Materials  | Upgraded with Weapon slot (x1)
   687 | -10/Materials  | Discovered new exit (range 10)
   687 | -10/Materials  | Discovered new exit (range 7)
   787 | -10/Materials  | Entered Mines
   788 | -10/Mines      | Learned location of Storage (-8)
   802 | -10/Mines      | Met a Derelict bent on vengeance
   838 | -10/Mines      | Reached level 3
   889 | -10/Mines      | Assembled infested the area
   911 | -10/Mines      | Build established: Gunner
  1022 | -10/Mines      | Destroyed 16 combat bots
  1129 | -10/Mines      | Discovered new exit (range 3)
  1283 | -10/Mines      | Learned Materials stockpile data
  1307 | -10/Mines      | Met a Derelict shopkeep closing up shop
  1322 | -10/Mines      | Discovered new exit (range 6)
  1324 | -10/Mines      | Discovered new exit (range 13)
  1364 | -10/Mines      | Upgraded with Utility slot (x1)
  1470 | -10/Mines      | Entered Subcaves
  1472 | -10/Subcaves   | Reached level 4
  1518 | -10/Subcaves   | Discovered new exit (range 16)
  1558 | -10/Subcaves   | Disturbed a concealed Subdweller
  1632 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Optics
  1688 | -10/Subcaves   | Shifting Twisted Machinery released Slug Cannon
  1691 | -10/Subcaves   | Shifting Twisted Machinery released Flamer
  1722 | -10/Subcaves   | Shifting Twisted Machinery released Riot Gun
  1732 | -10/Subcaves   | Shifting Twisted Machinery released Barrage Gun
  1756 | -10/Subcaves   | Discovered new exit (range 3)
  1795 | -10/Subcaves   | Learned Materials terminal intel
  1881 | -10/Subcaves   | Ambushed by Subdwellers from Twisted Machinery
  1935 | -10/Subcaves   | Learned location of Zion (-7)
  1935 | -10/Subcaves   | Met a Zionite searching for "candidates"
  2151 | -10/Subcaves   | Discovered new exit (range 15)
  2294 | -10/Subcaves   | Visited 4L-MR0's lab
  2299 | -10/Subcaves   | Upgraded with Propulsion slot (x1)
  2310 | -10/Subcaves   | Found Arachnoskeleton
  2311 | -10/Subcaves   | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  2573 | -10/Subcaves   | Visited Clippyterm
  2819 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Optics
  3486 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
  3754 | -10/Subcaves   | Entered Materials
  3756 | -8/Materials   | Loaded intel: 12 terminal locations
  3756 | -8/Materials   | Reached level 5
  3756 | -8/Materials   | Reached level 6
  3756 | -8/Materials   | Reached level 7
  3852 | -8/Materials   | Garrison activated, responded to threat
  3969 | -8/Materials   | Reached level 8
  4039 | -8/Materials   | Discovered new exit (range 16)
  4211 | -8/Materials   | Discovered new exit (range 16)
  4339 | -8/Materials   | Build established: Gladiator
  4414 | -8/Materials   | Reached level 9
  4419 | -8/Materials   | Upgraded with Weapon slot (x1)
  4634 | -8/Materials   | Identified exit to Storage
  4723 | -8/Materials   | Build established: Hacker-Gladiator
  4777 | -8/Materials   | Discovered new exit (range 5)
  4792 | -8/Materials   | Reached level 10
  5151 | -8/Materials   | Entered Storage
  5152 | -8/Storage     | Identified exit to Recycling
  5153 | -8/Storage     | Reached level 11
  5238 | -8/Storage     | Learned location of Armory (-4)
  5542 | -8/Storage     | Discovered new exit (range 6)
  5605 | -8/Storage     | Reached level 12
  5750 | -8/Storage     | Used back door to open Recycling access
  5754 | -8/Storage     | Entered Recycling
  6065 | -8/Recycling   | Discovered new exit (range 15)
  6443 | -8/Recycling   | Scanned before Scraplab entrance
  6459 | -8/Recycling   | Entered Scraplab
  7225 | -8/Recycling   | Discovered new exit (range 3)
  7291 | -8/Recycling   | Entered Scraptown
  7291 | -8/Scraptown   | Accompanied by 6 allies
  7436 | -8/Scraptown   | Visited Cave Peace
  7470 | -8/Scraptown   | Visited Shadow of the Wyrm
  7487 | -8/Scraptown   | Visited Cyclists
  7503 | -8/Scraptown   | Visited CPS Storage
  7518 | -8/Scraptown   | Visited Spacefarers
  7580 | -8/Scraptown   | Heard Great Nut preacher, LISTEN AND RECITE!
  7651 | -8/Scraptown   | Discovered new exit (range 11)
  7751 | -8/Scraptown   | Visited UFD Registry
  7751 | -8/Scraptown   | Registered with UFD as "Cogtank"
  7789 | -8/Scraptown   | Visited Junk Cannon Lab
  7817 | -8/Scraptown   | Found Prototype Special Weapon
  7817 | -8/Scraptown   | Identified Junk Cannon
  7850 | -8/Scraptown   | Visited LU-1G1's Boring Crew
  7953 | -8/Scraptown   | Visited Infowarlord's Domain
  7961 | -8/Scraptown   | Upgraded with Utility slot (x1)
  8025 | -8/Scraptown   | Visited Observation Area
  8066 | -8/Scraptown   | Visited Scrap Suit Storage
  8146 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
  8156 | -8/Scraptown   | Found DCF Scrap (32 items)
  8183 | -8/Scraptown   | Visited Scrapoid Pod Storage
  8329 | -8/Scraptown   | Visited Curators Association
  8359 | -8/Scraptown   | Visited Research Penetration Think Tank
  8384 | -8/Scraptown   | Visited Science Guys
  8537 | -8/Scraptown   | Attacked by Scraptown defenders
  8544 | -8/Scraptown   | Upgraded with Weapon slot (x1)
  8544 | -8/Scraptown   | Found Prototype Special Weapon
  8544 | -8/Scraptown   | Identified LU-1G1's Laser Shovel
  8592 | -8/Scraptown   | Discovered new exit (range 5)
  8615 | -8/Scraptown   | Entered Factory
  8615 | -6/Factory     | Accompanied by 2 allies
  8617 | -6/Factory     | Reached level 13
  8617 | -6/Factory     | Reached level 14
  8642 | -6/Factory     | Lost 4 allies
  8911 | -6/Factory     | Upgraded with Power slot (x1)
  8972 | -6/Factory     | Core integrity fell below 50%
  9002 | -6/Factory     | Discovered new exit (range 14)
  9397 | -6/Factory     | Reached level 15
  9695 | -6/Factory     | Crushed by falling debris
  9833 | -6/Factory     | Fabricated G-50 Soldier (x3)
  9889 | -6/Factory     | Fabricated G-50 Soldier (x3)
  9933 | -6/Factory     | Fabricated G-50 Soldier (x3)
 10036 | -6/Factory     | Reached level 16
 10049 | -6/Factory     | Discovered new exit (range 10)
 10154 | -6/Factory     | Identified exit to Lower Caves
 10249 | -6/Factory     | Reached level 17
 10275 | -6/Factory     | Spotted B-75 Beast
 10295 | -6/Factory     | Entered Lower Caves
 10308 | -6/Lower Caves | Crushed by falling debris
 10309 | -6/Lower Caves | Core integrity fell below 20%
 10318 | -6/Lower Caves | Destroyed by BF-KUQ(f) with Tearclaws

 Last Messages 
---------------
10278_ LU-1G1's Laser Shovel disintegrates
  Earth. <x3>
10282_ LU-1G1's Laser Shovel disintegrates Wall.
  <x4>
LOCATION=LOWER CAVES
GOAL=ESCAPE
10298_ LU-1G1's Laser Shovel disintegrates Wall.
  <x2>
10303_ System corrupted: Component data lost.
10303_ LU-1G1's Laser Shovel disintegrates Wall.
10304_ LU-1G1's Laser Shovel disintegrates
  Earth. <x2>
10307_ LU-1G1's Laser Shovel disintegrates Wall.
10308_ The unstable cave ceiling collapses.
10308_ Crushed by falling debris.
10310_ LU-1G1's Laser Shovel disintegrates
  Earth.
10312_ LU-1G1's Laser Shovel disintegrates Wall.
A strange signal echoes through the caves.
10318_ LU-1G1's Laser Shovel disintegrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????   ??????????????????????? |
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| ????????????????????????   ??????????????????????? |
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| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ???????????????  ?  ?????  ??????????????????????? |
| ????????????????  """????  #?????????????????????? |
| ????????????????? """????  #?????????????????????? |
| ??????????????????" " ???  #???????#  ???????????? |
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| ??????????????????????  ## #?????     ???????????? |
| ????????????? " "??????#;# #?????     ???????????? |
| ???????????            # @ ###??? #   ???????????? |
| ???????????              f # #???     ?????###???? |
| ??????????????????###   ###  #???#    ???##  #???? |
| ??????????????????##         ##???   #???    #???? |
| ?????????????                ;##??   #??#    ####? |
| ?????????????         ###      ##?#  #??        ?? |
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| ?????????????    ??????#       # ##  #?     #????? |
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| ?????????????????????????????????#  #              |
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| ?????????????????????????????????#####      #??##? |
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| ??????????????????????????????????????######?????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          28
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             40
Resistance: TH             40
Resistance: EX             45
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                63
Targeting Accuracy         5
Target Analysis            7
Offensive Hacking          30
Defensive Hacking          15
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 G-50 Soldier | -6/Factory | Hacked

 Fabricated
------------
 G-50 Soldier | x3 | -6/Factory | Authchip
 G-50 Soldier | x3 | -6/Factory | Authchip
 G-50 Soldier | x3 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  
Levels Raised              16    | .    1    1    1    6    2    .    .    5    .    
  XP Earned                28373 | 4000 2140 1800 1800 8488 2558 777  316  6145 349  
  XP Spent                 23050 | 3550 1800 1100 1850 7500 400  .    2800 4050 .    
Upgrades                   47    | 11   3    1    4    19   1    .    2    6    .    
  Power Slot               2     | 1    .    .    .    .    .    .    .    1    .    
  Propulsion Slot          2     | 1    .    .    1    .    .    .    .    .    .    
  Utility Slot             4     | 1    1    1    .    .    .    .    1    .    .    
  Weapon Slot              4     | 1    1    .    .    1    .    .    1    .    .    
  Heat Dissipation         6     | .    .    .    .    6    .    .    .    .    .    
  Energy Generation        1     | .    .    .    1    .    .    .    .    .    .    
  Inventory Capacity       1     | .    .    .    1    .    .    .    .    .    .    
  Melee Accuracy           3     | .    .    .    .    3    .    .    .    .    .    
  Hack Attack %            4     | .    .    .    .    1    1    .    .    2    .    
  Hack Defense %           3     | .    .    .    .    2    .    .    .    1    .    
  KI Resistance %          4     | 2    .    .    .    1    .    .    .    1    .    
  TH Resistance %          4     | 2    .    .    .    2    .    .    .    .    .    
  EX Resistance %          4     | 2    .    .    .    1    .    .    .    1    .    
  KI Damage %              4     | .    1    .    1    2    .    .    .    .    .    
  TH Damage %              1     | 1    .    .    .    .    .    .    .    .    .    
Protomatter Created        1870  | .    152  128  186  566  352  206  47   233  .    
  Integrity Restored       3285  | .    80   313  557  945  358  135  .    897  .    
    Core                   2753  | .    55   280  509  660  242  110  .    897  .    
    Parts                  532   | .    25   33   48   285  116  25   .    .    .    
Protomatter Decayed        540   | .    89   59   64   127  33   110  .    58   .    

 Game 
------
Seed              ProtonGaussLog
  Manual?         0
Play Time         01:24:44
  Cumulative      89.9 hours
  Start           2024.09.10 @ 21:01:00
  End             2024.09.11 @ 08:06:36
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          58
  Rogue           0
  Adventurer      58
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0
Lore%             48
Gallery%          51
Achievement%      68
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 987dbc83-6489-45f3-9171-773e5046d0e0