Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.28 @ 03:50:39 Player: Runagate Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (212) 1060 Value Destroyed (8849) 8849 Prototype IDs (25) 500 Alien Tech Used (2) 400 Bonus (1007) 1007 TOTAL SCORE: 18416 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 727 Met Imprinter 300 Was Imprinted 300 Friendly Fire -429 Cogmind --------- Core Integrity 0/1150 Matter 299/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (700) Ox13 Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (3) ------- Dirty Datajack > --- INVENTORY (20) --- Light Antimatter Reactor Energy Well (350) Matter Compressor (178) Quantum Rifle Dirty Datajack (20) Heavy Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Thunder Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector High-capacity Storage Unit Makeshift Sensor Array Experimental Signal Interpreter Improved Target Analyzer Advanced Target Analyzer Core Analyzer Advanced Transmission Jammer Long-range Tractor Beam > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle > --- INVENTORY -------- Makeshift Power Source Micro Fission Core Micro Fission Core VSS Leg Flexi-carbon Leg Improved VSS Leg Improved Heat Sink Energy Well Matter Compressor Improved Sensor Array Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Plasma Rifle Long-range Proton Cannon Railgun Enhanced Gauss Cannon Dirty Datajack Dirty Datajack Heavy Hammer [Rating: 127] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved VSS Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Heavy Armor Plating Weapon Advanced Assault Cannon Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . . 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . . . . Utility 8 | . . 1 2 . 1 . . . . . . . 2 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Parts Attached 196 | 10 15 13 12 9 6 6 2 2 3 7 8 9 30 37 8 10 3 6 Power 38 | 1 5 4 . 2 1 1 . . . 2 1 3 3 10 3 . 1 1 Engine 22 | 1 5 4 . 2 1 1 . . . 1 1 2 . 2 2 . . . Core 11 | . . . . . . . . . . 1 . 1 2 7 . . . . Reactor 5 | . . . . . . . . . . . . . 1 1 1 . 1 1 Propulsion 37 | 4 2 2 1 2 1 . . . 1 3 2 1 8 7 1 2 . . Treads 20 | 2 2 2 1 2 1 . . . 1 3 2 1 3 . . . . . Leg 17 | 2 . . . . . . . . . . . . 5 7 1 2 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 63 | 3 3 2 8 3 2 2 . 2 1 1 3 1 9 14 1 2 2 4 Device 36 | 2 3 1 4 2 1 1 . 1 . 1 2 1 4 8 1 2 1 1 Storage 7 | 1 . 1 1 . . . . . . . . . 1 2 . . . 1 Processor 9 | . . . . . 1 . . 1 . . . . 3 4 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 11 | . . . 3 1 . 1 . . 1 . 1 . 1 . . . 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 5 5 3 2 2 3 2 . 1 1 2 4 10 6 3 6 . 1 Energy Gun 19 | 1 3 . . . . . . . . . 1 1 6 2 1 4 . . Energy Cannon 3 | . . . . . . . . . . 1 . . 1 . 1 . . . Ballistic Gun 17 | 1 2 4 1 1 1 . 1 . . . 1 1 . 2 . 1 . 1 Ballistic Cannon 9 | . . 1 2 1 1 . . . 1 . . 1 . 2 . . . . Launcher 5 | . . . . . . 2 1 . . . . . 2 . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . . . 1 . 1 1 . . Unidentified Prototypes 11 | . . . . 1 . . . 1 . . 1 . 2 1 . . 4 1 Parts Lost 81 | . 1 . 2 1 . 2 . . . . 6 11 12 14 4 3 . 25 Power 11 | . . . . . . . . . . . . 2 3 2 1 1 . 2 Propulsion 19 | . . . . . . . . . . . 1 4 4 2 . 2 . 6 Utility 25 | . 1 . 2 1 . 1 . . . . 2 1 2 5 . . . 10 Weapon 26 | . . . . . . 1 . . . . 3 4 3 5 3 . . 7 Highest Loss Streak 17 | . 1 . 1 1 . 2 . . . . 3 6 8 4 2 2 . 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Backups 17 | 1 7 8 12 18 18 19 19 20 18 19 19 19 19 16 17 19 20 16 Power 1 | . 1 1 1 2 2 2 2 2 2 1 2 1 1 . 2 3 2 1 Propulsion 2 | . . 1 3 4 3 3 3 3 3 2 2 . . 3 4 3 2 1 Utility 5 | . 1 1 3 4 4 5 6 7 5 6 7 8 6 4 6 7 6 5 Weapon 6 | . 4 3 5 6 7 7 7 7 7 7 7 7 9 6 2 3 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 31 | . 4 2 1 2 1 1 1 1 . 2 6 . 2 1 1 4 . 2 Power 6 | . 1 . . . . . . . . . 1 . 1 1 . 1 . 1 Propulsion 4 | . . . . 1 . . . . . 1 . . . . . 2 . . Utility 6 | . . . . 1 1 . . 1 . 1 2 . . . . . . . Weapon 14 | . 3 2 1 . . 1 1 . . . 3 . 1 . 1 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 99 99 93 89 87 91 92 92 97 99 89 81 92 89 98 99 81 90 Engine 6 | . 14 11 9 9 7 6 7 7 7 6 6 7 3 1 2 1 5 . Core 2 | . . . . . . . . . . 5 6 4 3 7 1 . . . Reactor 1 | . . . . . . . . . . . . . 3 . 5 7 5 8 Treads 16 | . 28 21 18 18 22 22 23 23 23 25 25 21 10 4 . . . . Leg 5 | . . . . . . . . . . . . . 9 14 21 20 17 16 Device 16 | . 13 21 21 18 15 15 15 11 12 15 14 12 19 16 21 25 26 21 Storage 7 | . 14 11 9 9 7 7 7 7 7 6 6 6 8 10 10 5 5 5 Processor 10 | . . . . . 3 7 7 10 15 13 8 6 9 17 21 21 21 18 Protection 3 | . . . 9 8 7 6 7 6 7 3 . . 1 . . . . 2 Energy Gun 3 | . 14 4 . . . . . . . . 4 4 13 6 . 7 . 9 Energy Cannon 1 | . . . . . . . . . . 3 4 1 1 . 3 . . . Ballistic Gun 4 | . 14 21 10 12 15 5 . . . . 2 4 . 4 4 2 . . Ballistic Cannon 6 | . . 6 17 14 7 7 7 7 16 15 1 3 . 3 5 4 . 3 Launcher 3 | . . . . . . 6 14 15 5 . 4 . . . . . . . Peak Build Rating 127 | 7 10 15 26 28 34 37 38 47 44 58 76 74 89 111 117 127 120 120 Average Rating 60 | 5 9 13 22 27 31 36 37 39 41 50 67 62 80 90 112 120 96 106 On Entrance 51 | . 7 9 15 25 28 34 37 38 41 41 58 71 60 52 111 117 115 120 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 101 | 13 15 38 76 77 78 84 86 99 84 86 92 93 101 87 95 94 86 92 Greatest Support 108 | 40 40 43 43 46 60 60 60 60 68 100 108 103 77 77 76 76 60 60 Greatest Overweight (x) 16 | . . . 1 1 1 2 1 1 1 . 1 1 4 5 1 1 1 16 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . . . 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 25 20 20 20 20 Average Capacity 19 | 6 8 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 8 11 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 7 8 13 19 19 19 19 20 18 19 19 19 19 16 17 19 19 16 Final Capacity 20 | 8 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 11 17 20 20 20 20 20 18 20 20 20 18 16 20 20 20 6 Class Distribution -------------------- 41% | Gunner 17% | Scavenger-Gunner 12% | Mutant 8% | Tank 5% | Derelict-Gunner 5% | Scavenger-Skirmisher 3% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Matter Collected 11836 | 281 320 269 410 971 185 445 619 64 679 161 1543 1221 1639 1437 840 446 . 306 Remotely 561 | . . . . . . . . . . . 217 . . . . 344 . . Salvage Created 8652 | 119 744 492 522 947 296 45 175 . 440 93 536 550 1789 796 381 323 . 404 Parts 403 | 14 41 32 29 53 16 1 3 . 12 8 24 16 63 35 22 12 . 22 Haulers Intercepted 6 | . 2 1 2 . 1 . . . . . . . . . . . . . Recyclers Shooed 14 | 1 7 3 1 1 . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . 5 . 16 . 16 26 . . 14 12 . 20 Prevented 17 | . . . . . . . . . 1 . 4 . . . 12 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 177 | . 18 11 9 21 5 2 6 . 19 2 9 9 28 15 11 5 . 7 Guns 75 | . 18 8 1 11 5 . . . . . 1 3 12 8 . 2 . 6 Cannons 62 | . . 3 8 10 . 1 1 . 5 2 7 5 3 5 8 3 . 1 AOE 37 | . . . . . . 1 5 . 14 . 1 1 11 1 3 . . . Classes Destroyed 17 | 2 4 1 . 2 1 2 1 . . . 2 . 2 . . . . . Worker 1 | . . . . . . . . . . . . . . 1 . . . . Builder 4 | . . . . 1 . . . . . . . . 3 . . . . . Tunneler 6 | 3 . . 2 . . . . . . . . . 1 . . . . . Hauler 6 | . 2 1 2 . 1 . . . . . . . . . . . . . Recycler 11 | 1 2 1 1 2 1 . . . . . . . 2 1 . . . . Watcher 7 | . 2 1 1 1 . . . . . . . . 2 . . . . . Swarmer 42 | . 6 4 . 6 . . . . 5 . . 4 . 3 10 . . 4 Grunt 69 | . 12 2 6 9 4 . 2 . 10 . 4 1 14 2 . 3 . . Duelist 3 | . . . . . . . 1 . 1 . . . . . . . . 1 Sentry 22 | . . 5 3 5 . . 1 . 3 . 1 . 1 2 1 . . . Specialist 2 | . . . . . . . . . . . . . 2 . . . . . Hunter 11 | . . . . 1 . . 1 . . . 3 4 . . . . . 2 Programmer 25 | . . . . . 1 . 1 . . 2 1 . 10 8 . 2 . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . 1 3 . . . . . . Samaritan 6 | . . . . . . . . . . . 3 1 . . . 1 . 1 Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 9 | 2 9 4 3 4 2 1 3 . 8 1 3 3 8 4 4 3 . 4 Combat Bots Only 8 | . 8 3 3 4 2 1 3 . 8 1 3 3 8 3 4 3 . 4 Max Kills in Single Turn 4 | 1 1 1 1 1 2 1 2 . 4 1 1 1 3 2 2 1 . 1 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . Exploded 4 | . . . . . . 1 2 . 4 . 1 1 2 1 2 . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 1123 | . 66 37 20 87 15 44 34 . 48 15 86 135 162 128 59 46 . 141 Missed 325 | . 16 14 6 21 9 16 14 . 21 5 17 33 57 36 24 13 . 23 Hits 798 | . 50 23 14 66 6 28 20 . 27 10 69 102 105 92 35 33 . 118 Melee 8 | . . . . . . . 1 . . . . . . . . . . 7 Projectile 790 | . 50 23 14 66 6 28 19 . 27 10 69 102 105 92 35 33 . 111 AOE 1 | . . . . . . . . . . . . . 1 . . . . . Critical Strikes 40 | . 1 2 . 2 . 3 . . 2 . 1 1 11 4 1 2 . 10 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 Damage Taken 15298 | . 565 284 212 843 95 490 339 . 463 154 969 1734 2662 1951 731 656 . 3150 Core 1816 | . 93 10 16 23 . 52 24 . 19 . 95 131 240 219 168 99 . 627 Absorbed by Shields 246 | . . . . . . . . . . 47 199 . . . . . . . Redirected to Shielding 155 | . . . . . . . . . . . . . . . . . . 155 Regen/Repaired (Parts) 175 | . 137 38 . . . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 62 97 . 92 . . . . 86 . . 73 76 . . . . . Volleys Fired 567 | 11 67 27 26 66 22 10 16 . 26 7 33 31 92 67 20 20 . 26 Largest 3 | 2 2 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 . 3 Hottest 282 | 60 85 105 91 91 88 112 115 . 116 162 175 200 252 194 171 282 . 257 Shots Fired 1487 | 22 129 81 78 197 66 20 37 . 73 23 88 76 242 174 54 56 . 71 Gun 837 | 22 129 68 26 87 44 2 5 . . . 23 19 172 135 9 37 . 59 Cannon 552 | . . 13 52 110 22 10 16 . 51 23 52 56 37 39 40 19 . 12 Launcher 89 | . . . . . . 8 16 . 22 . 13 1 24 . 5 . . . Special 9 | . . . . . . . . . . . . . 9 . . . . . Kinetic 829 | 11 67 67 78 197 66 12 21 . 51 15 30 41 . 96 35 25 . 17 Thermal 462 | 11 62 14 . . . . . . . 8 31 33 182 36 . 31 . 54 Explosive 76 | . . . . . . 8 16 . 22 . 13 1 11 . 5 . . . Electromagnetic 120 | . . . . . . . . . . . 14 1 49 42 14 . . . Robot Hit Streak 19 | 7 11 14 10 10 8 12 10 . 15 5 19 12 14 12 5 5 . 8 Robot Miss Streak 10 | 1 10 6 2 5 3 1 2 . 3 5 4 3 6 10 7 4 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . 5 2 . . . . . . . . . . 2 2 . . . 1 Max Gunslinging Chain 2 | . 1 1 . . . . . . . . . . 1 2 . . . 1 Shots Hit Robots 876 | 17 99 57 48 105 35 17 22 . 50 7 46 45 148 98 23 21 . 38 Core Hits 528 | 5 95 40 26 42 13 9 17 . 51 4 31 17 78 52 19 13 . 16 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . . 2 . 3 . . . . Critical Strikes 31 | . . . 3 3 . . . . 1 . . 5 5 7 . 3 . 4 Burn 10 | . . . . . . . . . . . . . 5 2 . 1 . 2 Destroy 3 | . . . . . . . . . . . . . . 3 . . . . Blast 15 | . . . 3 3 . . . . 1 . . 3 . 1 . 2 . 2 Corrupt 1 | . . . . . . . . . . . . . . 1 . . . . Smash 2 | . . . . . . . . . . . . 2 . . . . . . Melee Attacks 7 | . . . . . . . . . . . . 5 . 2 . . . . Impact 7 | . . . . . . . . . . . . 5 . 2 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 24746 | 162 1110 641 1004 2090 721 687 1138 . 2881 287 1517 1567 5516 2351 1089 775 . 1210 Guns 9409 | 162 1074 456 321 984 438 33 47 . . . 158 186 2501 1548 24 430 . 1047 Cannons 8091 | . . 159 662 1017 282 241 256 . 941 277 865 736 952 715 480 345 . 163 Explosions 6459 | . . . . . . 413 835 . 1940 . 398 208 2020 60 585 . . . Melee 392 | . . . . . . . . . . . . 392 . . . . . . Ramming 352 | . 36 26 21 89 1 . . . . 10 96 45 . 28 . . . . Kinetic 9460 | 67 309 470 983 2001 720 274 303 . 941 96 394 341 . 1452 349 504 . 256 Thermal 7503 | 95 765 145 . . . . . . . 181 521 560 3465 546 . 271 . 954 Explosive 5558 | . . . . . . 413 835 . 1940 . 398 208 1198 60 506 . . . Electromagnetic 1481 | . . . . . . . . . . . 108 21 853 265 234 . . . Impact 392 | . . . . . . . . . . . . 392 . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 2 5 . . . . . 9 10 10 4 10 7 8 8 8 Average Corruption 6 | . . . 2 3 . . . . . 5 9 10 2 4 6 7 8 8 Corruption Purged 7 | . . . . . . . . . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 411 | . . . . 29 . . . . . 15 102 82 22 31 63 35 10 22 Message Errors 106 | . . . . 10 . . . . . 2 26 22 5 15 12 8 3 3 Matter Fused 87 | . . . . 4 . . . . . 6 18 15 4 4 13 10 2 11 Heat Flow Errors 50 | . . . . 3 . . . . . 3 10 9 5 3 11 3 2 1 Energy Discharges 38 | . . . . 1 . . . . . . 12 11 1 2 8 2 . 1 Parts Rejected 3 | . . . . . . . . . . . . . . . 2 . . 1 Parts Fused 3 | . . . . . . . . . . . . 2 . . . 1 . . Data Loss (minor) 63 | . . . . 6 . . . . . 2 17 11 4 4 9 6 2 2 Data Loss (major) 28 | . . . . 2 . . . . . . 10 3 2 2 4 3 1 1 Misfires 22 | . . . . 1 . . . . . 2 7 3 1 1 3 2 . 2 Alerts 7 | . . . . . . . . . . . 2 4 . . 1 . . . Weapon Failures 4 | . . . . 2 . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 720 | . . . . 45 8 . 9 . 24 . 48 384 134 . 68 . . . Projectiles 115 | . . . . 45 8 . . . 11 . . 29 22 . . . . . Explosions 202 | . . . . . . . 9 . 13 . . . 112 . 68 . . . Melee 403 | . . . . . . . . . . . 48 355 . . . . . . Knockbacks 66 | . . . 7 16 5 . 1 . 7 . 8 5 . 13 . 3 . 1 Impact 2 | . . . . 1 . . . . . . . 1 . . . . . . Kinetic 62 | . . . 7 14 5 . 1 . 7 . 8 4 . 12 . 3 . 1 Secondary 2 | . . . . 1 . . . . . . . . . 1 . . . . Self-Inflicted Damage 358 | . . . . . . . 55 . . . . . 138 55 110 . . . Shots 9 | . . . . . . . 2 . . . . . 3 1 3 . . . Rammed 45 | . 12 4 3 10 1 . . . . 1 9 5 . . . . . . Targets Rammed 49 | . 12 4 3 10 1 . . . . 1 9 7 . 2 . . . . Kicked 2 | . . . . . . . . . . . . . . 2 . . . . Crushed 2 | . . . . . . . . . . . . 2 . . . . . . Highest Temperature 370 | 40 208 146 . 246 . 5 3 . 267 306 370 245 360 229 148 196 . 216 Average Temperature 89 | 19 81 48 . 69 . 5 3 . 96 73 109 90 106 63 53 101 . 100 Received Heat Transfer 2433 | . 234 123 90 306 27 36 78 . 204 42 33 9 327 141 94 166 . 523 Effects 5 | . . . . . . . . . . . 3 . 1 1 . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . Energy Bleed 4 | . . . . . . . . . . . 2 . 1 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . 4 3 1 . . . . . Combat Hostiles 3 | . . . . . . . . . . . . 2 1 . . . . . Parts Fried 8 | . . . . . . . . . . . 4 2 1 1 . . . . Impact Corruptions 24 | . . . . . . . . . . . 6 18 . . . . . . Robots Melted 3 | . . . . . . . . . . . . . 2 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 . . . . Parts Melted 15 | . . . . . . . . . . . . . 8 6 . 1 . . Heat Transferred 10090 | 225 970 185 . . . . . . . 185 629 818 3937 1144 . 535 . 1462 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . 5 . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Maximum Alert Level 2 | . . . . 1 . . . . . . . . 2 1 . . . . Low Security (%) 87 | 100 100 100 100 82 100 . . . . 100 . . 70 92 . . . . Level 1 11 | . . . . 17 . . . . . . . . 28 7 . . . . Level 2 . | . . . . . . . . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 541 | 10 194 124 95 277 180 . . . . 188 . . 541 264 . . . . Initial 264 | . . 42 20 13 114 . . . . 29 . . . 264 . . . . Average 100 | 1 95 64 34 110 128 . . . . 37 . . 155 79 . . . . Influence Increases 6192 | 20 505 332 303 671 194 30 260 . 731 379 226 235 1163 553 305 125 . 160 Destroy 0b10 Robot/C 3920 | . 360 220 180 420 100 20 120 . 560 120 200 180 680 300 220 100 . 140 Destroy 0b10 Robot/NC 240 | 20 30 15 30 30 10 . 5 . . 30 . 10 40 10 5 5 . . Destroy Leader 784 | . 78 74 56 112 22 10 30 . 40 38 20 30 144 70 20 20 . 20 Allied During Kill 169 | . . . . . . . . . 116 28 6 . 19 . . . . . Successful Hack 73 | . 37 7 12 5 . . . . . . . . 12 . . . . . Disable Machine 375 | . . 15 15 60 30 . . . . 135 . . 60 60 . . . . Destroy Structure 256 | . . 1 10 14 2 . . . . 13 . . 148 68 . . . . Partial Spotted 45 | . . . . . 30 . . . . . . . . 15 . . . . Lose Combat Pursuer 330 | . . . . 30 . . 105 . 15 15 . 15 60 30 60 . . . Influence Decreases 6192 | 20 402 387 318 451 337 140 219 41 684 238 414 235 622 921 464 105 34 160 Entered New Map 799 | . . 61 28 20 139 41 . 41 . 18 71 . . 277 65 4 34 . Time Decay 4845 | 20 392 326 280 421 198 99 219 . 624 200 293 215 442 546 359 101 . 110 Lost Part 368 | . 10 . 10 10 . . . . . . 10 20 120 98 40 . . 50 Lost Ally 180 | . . . . . . . . . 60 20 40 . 60 . . . . . Squads Dispatched 37 | . 4 1 3 5 1 . . . . 5 . . 14 4 . . . . Investigation 6 | . 2 . 1 2 . . . . . 1 . . . . . . . . Extermination 9 | . . . . . . . . . . 1 . . 5 3 . . . . Reinforcement 16 | . 2 1 2 2 1 . . . . 1 . . 6 1 . . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . 1 . . . . . 2 . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . 1 . . 2 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Distress Signals 8 | . 1 1 1 . . . . . . 1 . . 2 1 . . . 1 Communications Jammed 2 | . . . . . . . . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . . . . . . . . 2 . . . . Times Spotted 269 | . 31 14 11 27 11 2 9 . 29 13 9 14 38 27 15 5 . 14 Peak Tracking Total 11 | . 7 3 2 4 3 1 3 . 11 4 3 4 8 4 3 3 . 4 Tactical Retreats 16 | . . . . 2 . . 3 . 1 1 . 1 2 2 4 . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Traps Triggered 12 | . 3 . 1 2 . . . . . 4 . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . . . 2 . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . 1 . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Disabled 31 | . . 1 1 4 2 1 . . 5 9 . . 4 4 . . . . Max in Single Turn 4 | . . 1 1 1 1 1 . . 2 1 . . 1 4 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Accessed 37 | . 6 4 2 6 1 . . . 1 1 1 1 2 1 2 2 7 . Terminals 14 | . 5 3 1 4 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 1 1 1 . . . . . 1 . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . 1 1 . . . . Total Hacks 93 | . 15 10 4 12 1 . . . 4 1 1 1 4 1 8 2 29 . Successful 65 | . 9 4 1 5 . . . . 4 . 1 1 1 . 8 2 29 . Failed 28 | . 6 6 3 7 1 . . . . 1 . . 3 1 . . . . Catastrophic 8 | . 2 2 1 . 1 . . . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 22 | . 5 4 2 4 . . . . . 4 . . 3 . . . . . Terminals 34 | . 11 8 2 9 . . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 14 | . 4 2 2 2 . . . . . 1 . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . 1 1 . . . . Terminal Hacks 56 | . 5 2 . 4 . . . . 4 . 1 1 . . 8 2 29 . Record 28 | . . . . . . . . . 4 . . . . . 7 . 17 . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . Robot Analysis 8 | . 2 1 . 1 . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . 2 . . 1 . . . . . . . . . . . . 4 . Open Door 6 | . . . . 1 . . . . . . 1 1 . . 1 2 . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 4 2 1 . . . . . . . . . 1 . . . . . Scan Component 5 | . 2 1 1 . . . . . . . . . 1 . . . . . Repair 3 | . 2 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 6 4 2 4 1 . . . . 1 . . 2 1 . . . . Full Trace Events 4 | . 1 . 1 2 . . . . . . . . . . . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 2 1 . . . . . . . . . . . . . . . . Time 78 | . 52 26 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Total Allies 10 | . . . . . . . . 4 . 3 . . 3 . . . . . Largest Group 4 | . . . . . . . . 4 4 2 2 . 2 . . . . . Highest-Rated Group 170 | . . . . . . . . 154 154 102 98 . 170 . . . . . Highest-Rated Ally 99 | . . . . . . . . 39 39 51 51 . 99 . . . . . Zionite Dispatches 2 | . . . . . . . . . . 1 . . 1 . . . . . Heavy 1 | . . . . . . . . . . . . . 1 . . . . . Hacker 1 | . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . . 32 28 3 . 19 . . . . . Total Damage 3244 | . . . . . . . . . 904 1207 119 . 1014 . . . . . Kills 27 | . . . . . . . . . 10 10 1 . 6 . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Active Infowar (turns) 27419 | 79 884 620 292 1565 407 1249 2346 2318 2122 866 2821 2639 2885 1690 2616 1146 373 501 Optics 1346 | . . . . . . . . . . . . . 1346 . . . . . Sensors 19565 | . . . . . . 1239 2346 2318 2122 866 861 1878 2882 417 2616 1146 373 501 Seismic 5130 | 79 884 620 292 1565 407 10 . . . . . . . 1273 . . . . Decoding 11423 | . . . . . . . . 1110 2122 866 2821 2639 1865 . . . . . Jamming 4842 | . . . . . . . . . . . . . . 733 2616 1146 347 . Robot Analysis Total 7 | . 2 1 . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 9 | . . . . . . 1 1 1 1 . 1 2 . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 102 | . . . . . . . . . . 23 . . 79 . . . . . Items 102 | . . . . . . . . . . 23 . . 79 . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Turns Passed 28643 | 156 1234 733 707 1565 407 1249 2346 2318 2122 866 2821 2639 2919 1914 2616 1146 373 512 Spaces Moved 12720 | 70 580 338 249 523 125 495 942 952 822 440 1647 1202 1148 816 1416 569 188 198 Core 6 | 2 . . . . . . . . . . . . . . . . . 4 Treads 9006 | 58 580 338 249 523 125 495 942 952 822 440 1647 1202 447 186 . . . . Legs 3708 | 10 . . . . . . . . . . . . 701 630 1416 569 188 194 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 243 243 243 243 243 158 156 156 166 97 177 177 180 180 Average Speed 199 | 151 160 160 227 240 243 243 243 243 243 158 160 203 206 180 177 178 180 206 Slowest Speed 850 | 160 160 160 240 245 245 325 243 243 243 162 235 240 400 540 180 180 180 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . 5 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 6 91 36 17 85 4 66 98 90 94 9 99 98 26 22 98 60 62 35 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 10 | . . . . . . 1 1 2 1 . . 1 . . 1 . 3 . Known Exits Taken 5 | . . . . . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 25 | . . . . . . 3 8 3 . . 4 3 . . 3 1 . . Spaces Dug 58 | . . . . . . . . . . 3 32 . 5 7 1 10 . . Terrain Destroyed 930 | . . 1 4 10 1 33 178 . 179 4 198 38 115 31 87 29 . 22 Melee 2 | . . . . . . . . . . . . . . 2 . . . . Projectile 155 | . . 1 4 10 1 . 2 . 3 4 16 17 24 8 14 29 . 22 AOE 773 | . . . . . . 33 176 . 176 . 182 21 91 21 73 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Fac Fac Upp Upp Zhi Pro Total 14750 | 96 767 479 330 691 185 524 966 959 888 592 1753 1319 1508 1102 1469 653 220 249 Wait 826 | 3 60 77 26 51 19 3 2 1 29 127 19 43 192 122 7 33 8 4 Move 12702 | 69 579 337 248 522 124 494 941 951 821 439 1646 1201 1147 815 1415 568 187 198 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 118 | 2 11 6 8 11 3 5 2 1 2 5 14 8 12 14 5 6 2 1 Fast Attach 63 | 7 2 1 3 . 3 3 . 2 . . 4 3 9 14 3 1 6 2 Attach 69 | . 1 2 2 1 1 1 . . 2 2 4 9 7 17 3 2 1 14 Detach 12 | . . . . . 1 . . . . . . 2 . 8 . 1 . . Swap 188 | 3 20 14 7 11 5 4 3 1 4 7 8 8 29 27 13 16 6 2 Drop 134 | 1 15 11 7 11 6 4 2 3 4 4 16 2 18 14 2 6 6 2 Fire 567 | 11 67 27 26 66 22 10 16 . 26 7 33 31 92 67 20 20 . 26 Melee 7 | . . . . . . . . . . . . 5 . 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 . . . . Crush 47 | . 12 4 3 10 1 . . . . 1 9 7 . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . . . . . . . . . Rewire 11 | . . . . 6 . . . . . . . . . . 1 . 4 . Trap 2 | . . . . . . . . . . . . . 2 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Dat]) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves (discovered 1 exit: Res) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 157 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 6) 309 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 4) 652 | -10/Materials | Destroyed 8 combat bots 854 | -10/Materials | Discovered new exit (range 15) 927 | -10/Materials | Repaired Lgt. Treads 954 | -10/Materials | Repaired Lgt. Treads 1131 | -10/Materials | Discovered new exit (range 16) 1258 | -10/Materials | Build established: Scavenger-Mutant 1319 | -10/Materials | Discovered new exit (range 15) 1391 | -10/Materials | Entered another Materials area 1391 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1849 | -9/Materials | Repaired Lgt. Treads 1867 | -9/Materials | Discovered new exit (range 11) 1870 | -9/Materials | Build established: Scavenger-Gunner 2075 | -9/Materials | Discovered new exit (range 5) 2124 | -9/Materials | Entered another Materials area 2124 | -8/Materials | Evolved 2 slots: Utility x2 2460 | -8/Materials | Discovered new exit (range 15) 2492 | -8/Materials | Build established: Tank 2831 | -8/Materials | Entered Storage 2875 | -8/Storage | Garrison activated, responded to threat 4384 | -8/Storage | Discovered new exit (range 5) 4396 | -8/Storage | Entered Factory 4396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4667 | -7/Factory | Discovered new exit (range 5) 4803 | -7/Factory | Entered Lower Caves 4891 | -7/Lower Caves | Build established: Gunner 5167 | -7/Lower Caves | Spotted B-75 Beast 5246 | -7/Lower Caves | Destroyed B-75 Beast 5542 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5637 | -7/Lower Caves | Encountered a Warlord checkpoint 5672 | -7/Lower Caves | Found DCF Scrap (12 items) 5836 | -7/Lower Caves | Learned location of Zion (-7) 6033 | -7/Lower Caves | Discovered new exit (range 8) 6052 | -7/Lower Caves | Entered another Lower Caves area 6066 | -7/Lower Caves | Discovered new exit (range 15) 6649 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8352 | -7/Lower Caves | Discovered new exit (range 7) 8398 | -7/Lower Caves | Entered Zion 8719 | -7/Zion | Learned location of Data Miner (-6) 9008 | -7/Zion | Learned location of Warlord (-5) 9106 | -7/Zion | Learned Factory terminal intel 9344 | -7/Zion | Met Imprinter 9385 | -7/Zion | Imprinted 9388 | -7/Zion | Declared Zion's savior 10199 | -7/Zion | Learned Factory fabricator intel 10206 | -7/Zion | Found Prototype Device 10206 | -7/Zion | Identified Bomb Factory No. 2 10689 | -7/Zion | Discovered new exit (range 12) 10716 | -7/Zion | Entered Proximity Caves 10716 | -6/Proximity Caves | Accompanied by 4 allies 10815 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10865 | -6/Proximity Caves | Lost 4 allies 10867 | -6/Proximity Caves | Destroyed 8 combat bots 10934 | -6/Proximity Caves | Learned Research trap positions 10934 | -6/Proximity Caves | Learned Armory security intel 11624 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11715 | -6/Proximity Caves | Build established: Derelict-Gunner 12699 | -6/Proximity Caves | Learned Factory stockpile data 12825 | -6/Proximity Caves | Discovered new exit (range 6) 12838 | -6/Proximity Caves | Entered Factory 12838 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12840 | -6/Factory | Loaded intel: 24 terminal locations 12841 | -6/Factory | Loaded intel: 5 fabricator locations 13194 | -6/Factory | Zion Hacker squad teleported in 13235 | -6/Factory | Build established: Gunner 13540 | -6/Factory | Garrison activated, responded to threat 13612 | -6/Factory | Discovered new exit (range 15) 13688 | -6/Factory | Garrison activated, responded to threat 13704 | -6/Factory | Entered Lower Caves 13704 | -6/Lower Caves | Accompanied by 2 allies 13706 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13784 | -6/Lower Caves | Ambushed by research squad 13785 | -6/Lower Caves | System corruption reached 10% 14546 | -6/Lower Caves | Murdered Warlord Statue 14567 | -6/Lower Caves | Found Prototype Device 14567 | -6/Lower Caves | Identified Heart of Steel 14951 | -6/Lower Caves | Build established: Scavenger-Gunner 15099 | -6/Lower Caves | Discovered new exit (range 15) 15180 | -6/Lower Caves | Lost 3 parts (1n1u1w) 15361 | -6/Lower Caves | Learned Factory terminal intel 16525 | -6/Lower Caves | Entered another Lower Caves area 16526 | -6/Lower Caves | Encountered a Warlord checkpoint 16550 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 16555 | -6/Lower Caves | Discovered new exit (range 10) 16843 | -6/Lower Caves | Lost 4 parts (1p1n2w) 17108 | -6/Lower Caves | Build established: Gunner 17568 | -6/Lower Caves | Lost 6 parts (3n1u2w) 17600 | -6/Lower Caves | Build established: Skirmisher 17609 | -6/Lower Caves | Discovered new exit (range 9) 17952 | -6/Lower Caves | Build established: Mutant 19164 | -6/Lower Caves | Entered Factory 19164 | -5/Factory | Evolved 2 slots: Utility x2 19165 | -5/Factory | Loaded intel: 28 terminal locations 19696 | -5/Factory | Zion Heavy squad teleported in 19755 | -5/Factory | Build established: Skirmisher 19945 | -5/Factory | Cargo convoy interrupted 20095 | -5/Factory | Lost 3 parts (1p2n) 20181 | -5/Factory | Heart of Steel transformed into Warbot 20555 | -5/Factory | Build established: Scavenger-Skirmisher 20735 | -5/Factory | Terminal network hard line cut 20960 | -5/Factory | Build established: Scavenger-Tank 21490 | -5/Factory | Build established: Scavenger-Skirmisher 21713 | -5/Factory | Garrison activated, responded to threat 22039 | -5/Factory | Discovered new exit (range 14) 22081 | -5/Factory | Identified exit to Factory 22083 | -5/Factory | Entered another Factory area 22083 | -4/Factory | Evolved 2 slots: Utility x2 22088 | -4/Factory | Destroyed 8 combat bots 22092 | -4/Factory | Lost 8 parts (2p1n2u3w) 22451 | -4/Factory | Build established: Scavenger-Gunner 22857 | -4/Factory | Lost 4 parts (1p2u1w) 23044 | -4/Factory | System corruption reached 10% 23060 | -4/Factory | Lost 3 parts (1n1u1w) 23125 | -4/Factory | Found Prototype Processor 23125 | -4/Factory | Identified Exp. Signal Interpreter 23308 | -4/Factory | Terminal network hard line cut 23658 | -4/Factory | Build established: Gunner 23960 | -4/Factory | Discovered new exit (range 9) 23985 | -4/Factory | Identified exit to Upper Caves 23997 | -4/Factory | Entered Upper Caves 24312 | -4/Upper Caves | Build established: Mutant 24551 | -4/Upper Caves | Encountered a Warlord checkpoint 24904 | -4/Upper Caves | Entered an active Warlord outpost 24943 | -4/Upper Caves | Learned Extension emergency access door positions 24943 | -4/Upper Caves | Learned Factory terminal intel 24988 | -4/Upper Caves | Found DCF Scrap (13 items) 25061 | -4/Upper Caves | Build established: Gunner 25066 | -4/Upper Caves | Discovered new exit (range 6) 25074 | -4/Upper Caves | Identified exit to Upper Caves 25267 | -4/Upper Caves | Learned location of Armory (-4) 25719 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 26573 | -4/Upper Caves | Build established: Scavenger-Gunner 26613 | -4/Upper Caves | Entered another Upper Caves area 26659 | -4/Upper Caves | Encountered a Warlord checkpoint 27155 | -4/Upper Caves | Identified exit to Research 27474 | -4/Upper Caves | Build established: Gunner 27733 | -4/Upper Caves | Discovered new exit (range 14) 27757 | -4/Upper Caves | Identified exit to Zhirov 27759 | -4/Upper Caves | Entered Zhirov 27759 | -4/Zhirov | Discovered new exit (range 3) 27891 | -4/Zhirov | Found Alien Artifact 27930 | -4/Zhirov | Found Alien Artifact 27930 | -4/Zhirov | Identified Integrated Dissipator 27930 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28049 | -4/Zhirov | Learned location of Quarantine (-3) 28049 | -4/Zhirov | Learned location of Testing (-2) 28049 | -4/Zhirov | Learned location of Command (-1) 28066 | -4/Zhirov | Build established: Mutant 28130 | -4/Zhirov | Identified exit to Proximity Caves 28132 | -4/Zhirov | Entered Proximity Caves 28421 | -3/Proximity Caves | Build established: Gunner 28465 | -3/Proximity Caves | Core integrity fell below 50% 28475 | -3/Proximity Caves | Spotter reported a threat 28490 | -3/Proximity Caves | Spotter reported a threat 28518 | -3/Proximity Caves | Lost 7 parts (2n3u2w) 28543 | -3/Proximity Caves | Spotter reported a threat 28568 | -3/Proximity Caves | Spotter reported a threat 28572 | -3/Proximity Caves | Identified Transdimensional Reconstructor 28572 | -3/Proximity Caves | Warped through subspace 28572 | -3/Proximity Caves | Spotted B-86 Titan 28627 | -3/Proximity Caves | Core integrity fell below 20% 28635 | -3/Proximity Caves | Spotter reported a threat 28644 | -3/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 28616_ Penetrated by Slug. 28616_ Imp. VSS Leg destroyed. 28620_ B-86 Titan exits siege mode. 28620_ Penetrated by Slug. 28623_ Knocked back. 28623_ Exp. Core Shielding destroyed. 28626_ Knocked back. 28626_ Slug penetrates Wall. 28627_ System corrupted: Heat flow error (+284). 28629_ Knocked back. 28629_ Slug penetrates Wall. 28630_ B-86 Titan activates siege mode. 28633_ Imp. Sensor Array destroyed. 28633_ Penetrated by Slug. 28633_ Quantum Rifle destroyed. 28633_ N-01 Spotter is scanning... 28635_ N-01 Spotter sends a signal. 28635_ ALERT: Unidentified potential threat approaching Complex 0b10. 28636_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????## ? ?????????????????????????? | | ?????????????????## ?????#??? ????????????? | | ?????????????????# ??? ##? ??????????? | | ?????????????????? ???? ## ??????????? | | ??????????????????? ????? ?????????? | | ???????????????????# ???## ??????????? | | ???????????????????# ??## ???????????? | | ????????????????????# #??# ?????????????? | | ???????????????????## ;### #??????????????? | | ???????????????##??#; ;# #???????????????? | | ??????# ?????#;### #???????????????? | | ??????# ??## % #???????????????? | | ??????# ## % BB #???????????????? | | ??????# % @ BB #???????????????? | | ###??????#; [ % ; % #???????????????? | | # ##?????#;; %% %;; #???????????????? | | #?????### ### % % #########???????????????? | | #????????# ????# #???????????????????????? | | ##??###????????# %##???????????????????????? | | #### #????????#; ###????????????????????????? | | ## #??????? # # #??????????????????????????? | | #??????#### ??????????????????????????? | | ##????????# ?????????????????????????? | | ###############?????????????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | ## ##### #???????????????????????????????? | | ?## #???# #???????????????????????????????? | | ??# #??## ##??????????????????????????????? | | ??## #?## ##?????????????????????????????? | | ???########?# #?????????????????????????????? | | ???????????## ##????? ??"????? ??????????????? | | ??????????## ##?????? ##"#???# ??????????????? | | ?????????## #??????? ?? ???????????????? | | ????????## #??????? #?# ????????????????? | | ????????# ##??????? ## #????????????????? | | ????????# ##?????? ?????????????????? | | ????????## ##????? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Coolant Potential 100 Energy Generation 45 Energy Capacity 805 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 600 Core Shielding 40 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 11 Core Analysis 6 Recoil Reduction 6 Particle Charging 30 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 48% | -10/Materials Lgt. Treads | 53% | -10/Materials Lgt. Treads | 72% | -9/Materials Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Explorer Challenges ------------ None Game ------ Seed SpacefoldThrowingJets Manual? 0 Play Time 02:13:25 Cumulative 105.1 hours Start 2025.09.28 @ 01:36:34 End 2025.09.28 @ 03:50:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 205 Rogue 203 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 167c4e76-62ba-4744-812b-c5d34ced246c