Cogmind - Beta 11 X2 *** ADVENTURER MODE // 2021.02.19 @ 18:58:59 Player: Luigi Panache Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (145) 725 Value Destroyed (4817) 4817 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 10929 Bonus ------- High Alert Combat Kills 347 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 92/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Particle Cannon Cooled Particle Cannon Flak Gun Heavy Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Humpback Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Armored Wheel Improved Flight Unit Improved Flight Unit Small Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Advanced EMP Blaster Missile Launcher Maul [Rating: 57] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Improved Sensor Array Storage Humpback Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . Utility 7 | . . 1 . . . 2 . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 94 | 2 1 5 . 4 9 6 27 24 . 2 1 2 8 3 Power 9 | . . 1 . . 1 . 1 2 . 1 . . 3 . Engine 7 | . . 1 . . 1 . 1 1 . 1 . . 2 . Core 2 | . . . . . . . . 1 . . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 29 | 2 . . . 2 4 1 10 7 . . . . 2 1 Treads 2 | 2 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 17 | . . . . 2 4 1 8 2 . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight 9 | . . . . . . . 1 5 . . . . 2 1 Utility 26 | . 1 2 . 2 . 2 7 9 . . . . 2 1 Device 2 | . 1 . . . . . . . . . . . 1 . Storage 4 | . . . . 2 . . 1 1 . . . . . . Processor 7 | . . 1 . . . 1 3 1 . . . . 1 . Hackware 3 | . . 1 . . . . . 2 . . . . . . Protection 10 | . . . . . . 1 3 5 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 30 | . . 2 . . 4 3 9 6 . 1 1 2 1 1 Energy Gun 7 | . . . . . 1 1 5 . . . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . . . Ballistic Gun 12 | . . 2 . . 3 2 2 3 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 1 . . . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 1 1 . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . . . 1 6 4 . . . . . . Parts Lost 30 | . 1 . . . 7 . 6 1 1 . . . 6 8 Power 3 | . . . . . . . . . 1 . . . 2 . Propulsion 10 | . . . . . 4 . . 1 . . . . 1 4 Utility 9 | . 1 . . . . . 2 . . . . . 3 3 Weapon 8 | . . . . . 3 . 4 . . . . . . 1 Highest Loss Streak 8 | . 1 . . . 5 . 2 1 1 . . . 3 8 Average Slot Usage (%) 85 | . 87 81 88 86 84 85 89 83 84 90 92 92 73 48 Engine 8 | . 14 11 11 11 11 9 8 6 . 1 7 7 . . Treads 4 | . 28 22 22 18 3 . . . . . . . . . Wheel 17 | . . . . 6 26 26 26 20 . . . . . . Flight 3 | . . . . . . . . . 23 23 23 23 20 13 Storage 8 | . 14 11 11 11 11 9 9 7 7 7 7 7 6 3 Processor 12 | . . 7 11 6 . 7 14 16 23 23 23 23 22 16 Hackware 6 | . . 8 11 11 11 9 3 . 15 15 15 15 6 6 Protection 6 | . . . . . . 7 9 13 7 7 7 7 4 1 Energy Gun 3 | . 14 1 . . 4 . 7 . . . . . . . Ballistic Gun 11 | . 14 20 22 22 16 17 8 10 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 285 | 11 12 19 19 254 257 265 265 285 15 15 15 18 16 13 Greatest Support 40 | 40 40 40 40 40 36 36 40 36 15 15 15 15 18 15 Greatest Overweight (x) 94 | . . . . 12 25 7 33 94 . . . 1 1 1 Average Overweight (x) 3 | . . . . 3 8 7 6 6 . . . . . . Largest Inventory Capacity 35 | 8 8 8 8 35 35 35 35 35 8 8 8 8 8 8 Average Capacity 27 | 8 8 8 8 21 35 35 34 34 8 8 8 8 8 7 Most Carried 35 | 6 6 8 8 12 17 24 35 35 8 8 8 8 8 8 Average Carried 21 | 6 6 7 8 8 12 19 31 33 8 8 8 8 7 6 Final Capacity 35 | 8 8 8 8 35 35 35 35 8 8 8 8 8 8 5 Final Carried 35 | 6 6 8 8 10 17 24 35 8 8 8 8 8 8 5 Class Distribution -------------------- 72% | Hauler-Mutant 11% | Hacker-Mutant 10% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Matter Collected 2897 | 220 . 217 63 20 470 156 866 440 139 165 10 35 66 30 Remotely . | . . . . . . . . . . . . . . . Salvage Created 6437 | . 28 361 97 . 979 303 1785 1699 67 567 . 85 245 221 Parts 331 | . 2 21 6 . 58 10 97 84 8 3 . 4 29 9 Haulers Intercepted 9 | . . 1 . . . 1 5 2 . . . . . . Recyclers Shooed 3 | . . . . . 1 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 6 . . 2 . 9 Prevented 3 | . . . . . . . . . . 2 . 1 . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 103 | . 1 9 2 . 14 1 29 24 3 1 . 3 12 4 Melee 10 | . 1 . . . . . . . 3 . . 1 1 4 Guns 66 | . . 9 2 . 14 1 29 11 . . . . . . Cannons 2 | . . . . . . . . 2 . . . . . . AOE 21 | . . . . . . . . 8 . . . 2 11 . Classes Destroyed 14 | . 1 3 1 . 5 2 . 1 1 . . . . . Worker 7 | . . . . . 3 . . 3 . . . . 1 . Builder 6 | . . . . . 1 . . 2 . . . . 3 . Tunneler 3 | . . . . . 2 . . . . . . . 1 . Hauler 9 | . . 1 . . . 1 5 2 . . . . . . Recycler 10 | . . . . . 3 2 2 2 . . . . 1 . Operator 5 | . . 1 . . . . 3 1 . . . . . . Watcher 2 | . . . . . . 1 1 . . . . . . . Swarmer 28 | . . 4 . . 3 . 6 . 2 . . 3 9 1 Grunt 47 | . 1 5 1 . 8 . 12 17 . . . . 1 2 Brawler 4 | . . . 1 . 1 . . . . . . . 1 1 Sentry 14 | . . . . . . 1 11 2 . . . . . . Hunter 6 | . . . . . 2 . . 3 . 1 . . . . Programmer 3 | . . . . . . . . 2 . . . . 1 . Thief 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 12 | . 1 4 2 . 7 2 7 6 2 1 . 3 12 4 Combat Bots Only 6 | . 1 4 2 . 6 1 4 6 2 1 . 3 6 4 Max Kills in Single Turn 5 | . 1 2 1 . 1 1 2 2 1 1 . 1 5 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 4 | . . . . . . . . 2 . . . 1 4 . Melee 1 | . 1 . . . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Damage Taken 5773 | . 155 191 8 . 1173 37 1158 1039 241 44 . 71 570 1086 Core 1477 | . 17 21 . . 215 . 123 99 97 17 . 20 211 657 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 93 . . . 41 . 77 . . . . 66 . . Volleys Fired 272 | . . 23 6 . 65 12 97 64 . . . 3 2 . Largest 2 | . . 2 2 . 2 2 2 2 . . . 1 1 . Hottest 122 | . . 60 46 . 63 51 122 58 . . . 36 39 . Shots Fired 502 | . . 46 12 . 120 24 187 108 . . . 3 2 . Gun 471 | . . 46 12 . 120 24 187 82 . . . . . . Cannon 6 | . . . . . . . . 6 . . . . . . Launcher 25 | . . . . . . . . 20 . . . 3 2 . Special . | . . . . . . . . . . . . . . . Kinetic 388 | . . 45 12 . 89 24 136 82 . . . . . . Thermal 57 | . . . . . . . 51 6 . . . . . . Explosive 2 | . . . . . . . . . . . . . 2 . Electromagnetic 55 | . . 1 . . 31 . . 20 . . . 3 . . Robot Hit Streak 33 | . . 11 8 . 26 15 33 27 . . . 12 14 . Robot Miss Streak 5 | . . 2 1 . 4 2 3 5 . . . . . . Penetration Max 1 | . . . . . 1 . 1 . . . . . . . Secondary Targets 9 | . . 1 1 . 5 . 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . . . . . . Shots Hit Robots 437 | . . 34 9 . 89 17 155 90 8 13 . 3 3 16 Core Hits 274 | . . 12 4 . 43 7 64 106 5 3 . 3 20 7 Critical Hits 4 | . . . . . 2 . 2 . . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . 1 . . . . . . . Melee Attacks 47 | . . . . . . . 3 . 10 14 . 2 2 16 Impact 27 | . . . . . . . 3 . 10 14 . . . . Slashing 16 | . . . . . . . . . . . . . . 16 Piercing 4 | . . . . . . . . . . . . 2 2 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12299 | . 1 525 97 . 1377 317 2659 2873 197 883 . 241 2563 566 Guns 6524 | . . 525 97 . 1377 317 2609 1599 . . . . . . Cannons 164 | . . . . . . . . 164 . . . . . . Explosions 3834 | . . . . . . . . 1103 . . . 199 2532 . Melee 1714 | . . . . . . . . . 197 883 . 42 31 561 Ramming 63 | . 1 . . . . . 50 7 . . . . . 5 Kinetic 5381 | . . 510 97 . 1012 317 1846 1599 . . . . . . Thermal 2140 | . . . . . . . 763 276 . . . 53 1048 . Explosive 1484 | . . . . . . . . . . . . . 1484 . Electromagnetic 1517 | . . 15 . . 365 . . 991 . . . 146 . . Impact 1080 | . . . . . . . . . 197 883 . . . . Slashing 561 | . . . . . . . . . . . . . . 561 Piercing 73 | . . . . . . . . . . . . 42 31 . Highest Corruption 4 | . . . . . 4 . 4 3 3 3 3 . 2 2 Average Corruption 3 | . . . . . 4 . 4 2 3 3 3 . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 70 | . . . . . 18 . 27 15 2 4 . . 3 1 Message Errors 25 | . . . . . 6 . 9 6 . 2 . . 1 1 Matter Fused 10 | . . . . . 2 . 6 . . 2 . . . . Heat Flow Errors 12 | . . . . . 2 . 5 4 1 . . . . . Energy Discharges 13 | . . . . . 5 . 4 2 1 . . . 1 . Data Loss (minor) 9 | . . . . . 2 . 3 3 . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 838 | . . . . . . . . 25 . 538 . 6 242 27 Projectiles 59 | . . . . . . . . . . 59 . . . . Explosions 273 | . . . . . . . . 25 . . . 6 242 . Melee 506 | . . . . . . . . . . 479 . . . 27 Knockbacks 1 | . . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 133 | . . . . . . . 24 107 . . . . . 2 Shots 8 | . . . . . . . . 8 . . . . . . Rammed 4 | . . . . . . . 2 1 . . . . . 1 Targets Rammed 5 | . 1 . . . . . 2 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . Highest Temperature 530 | . . 14 4 . 168 40 530 408 258 . . . . . Average Temperature 86 | . . 5 3 . 58 15 109 77 150 . . . . . Received Heat Transfer 2100 | . 78 54 6 . 642 18 594 339 9 . . 6 111 243 Effects 8 | . . . . . . . 7 1 . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . Energy Bleed 2 | . . . . . . . 1 1 . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 . . . . . . Combat Hostiles 3 | . . . . . . . . 3 . . . . . . Parts Fried 10 | . . . . . 1 . . 5 . 4 . . . . Impact Corruptions 35 | . . . . . . . 1 . . 34 . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 4 1 . . . . 3 . Heat Transferred 2863 | . . . . . . . 1591 322 . . . 50 900 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 3 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Peak Influence 1653 | . . 259 135 . 135 84 421 660 . . . . 1653 . Initial 85 | . . 10 85 . . . 30 6 . . . . 38 . Average 212 | . . 78 120 . 84 28 257 166 . . . . 1053 . Maximum Alert Level 5 | . . 1 . . . . 2 2 . . . . 5 . Low Security (%) 66 | 100 100 90 100 . 100 100 31 73 . . . . 17 . Level 1 24 | . . 9 . . . . 65 12 . . . . 2 . Level 2 4 | . . . . . . . 3 14 . . . . . . Level 3 1 | . . . . . . . . . . . . . 22 . Level 4 2 | . . . . . . . . . . . . . 48 . Level 5 . | . . . . . . . . . . . . . 9 . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 . . . 1 4 6 . . . . 6 . Investigation 6 | . 1 1 . . . . 1 1 . . . . 2 . Extermination 2 | . . . . . . . . 2 . . . . . . Reinforcement 8 | . . 1 . . . 1 3 3 . . . . . . Assault 3 | . . . . . . . . . . . . . 3 . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Distress Signals 3 | . . . . . . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 189 | . 3 12 2 . 14 2 41 32 12 1 . 4 59 7 Peak Tracking Total 15 | . 3 3 2 . 6 1 4 6 4 1 . 3 15 7 Tactical Retreats 18 | . . . . . . . 2 3 2 . . . 11 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Traps Triggered 9 | . 2 2 . . . . 4 . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Disabled 42 | . . . . . . . 5 4 . . . . 33 . Max in Single Turn 15 | . . . . . . . 1 2 . . . . 15 . Garrison Access 2 | . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Machines Accessed 27 | . 2 1 . 1 1 2 7 4 . . . . 9 . Terminals 19 | . 1 1 . . 1 1 6 2 . . . . 7 . Fabricators 2 | . . . . . . . . 1 . . . . 1 . Repair Stations 2 | . . . . . . 1 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 74 | . 4 2 . 1 2 13 19 13 . . . . 20 . Successful 49 | . 2 1 . 1 1 10 13 9 . . . . 12 . Failed 25 | . 2 1 . . 1 3 6 4 . . . . 8 . Catastrophic 2 | . . 1 . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 1 . . . 2 7 8 2 . . . . 6 . Terminals 50 | . 2 2 . . 2 7 15 6 . . . . 16 . Fabricators 8 | . . . . . . . . 5 . . . . 3 . Repair Stations 10 | . . . . . . 6 4 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 21 | . . 1 . 1 1 2 7 3 . . . . 6 . Record 1 | . . . . 1 . . . . . . . . . . Part Schematic 4 | . . . . . . . 3 1 . . . . . . Open Door 3 | . . . . . . . 3 . . . . . . . Level Access Points 3 | . . . . . . 1 . 1 . . . . 1 . Branch Access Points 4 | . . 1 . . . 1 . 1 . . . . 1 . Repair Station Index 1 | . . . . . . . . . . . . . 1 . Zone Layout 5 | . . . . . 1 . 1 . . . . . 3 . Fabricator Hacks 6 | . . . . . . . . 4 . . . . 2 . Load Schematic 3 | . . . . . . . . 2 . . . . 1 . Build 3 | . . . . . . . . 2 . . . . 1 . Repair Station Hacks 9 | . . . . . . 5 4 . . . . . . . Scan Component 5 | . . . . . . 3 2 . . . . . . . Repair 4 | . . . . . . 2 2 . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 9 | . 1 . . . . 3 2 . . . . . 3 . Terminals 8 | . . . . . . 3 2 . . . . . 3 . Track 1 | . . . . . . 1 . . . . . . . . Assimilate 2 | . . . . . . . 1 . . . . . 1 . Botnet 3 | . . . . . . 1 1 . . . . . 1 . Detonate 1 | . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 1 . . 1 2 6 3 . . . . 7 . Full Trace Events 5 | . 1 1 . . . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . 3 2 . . . . . . Parts Built 3 | . . . . . . . . 2 . . . . 1 . Matter 482 | . . . . . . . . 336 . . . . 146 . Time 192 | . . . . . . . . 168 . . . . 24 . Total Part Build Rating 13 | . . . . . . . . 10 . . . . 3 . Parts Repaired 4 | . . . . . . 2 2 . . . . . . . Time 122 | . . . . . . 58 64 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Total Allies 2 | . . . . . . . 1 . . . . . 1 . Largest Group 1 | . . . . . . . 1 1 . . . . 1 . Highest-Rated Group 26 | . . . . . . . 26 26 . . . . 26 . Highest-Rated Ally 26 | . . . . . . . 26 26 . . . . 26 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . 1 1 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Turns Passed 7851 | 15 146 326 199 633 1252 390 2052 1781 133 146 199 98 375 106 Spaces Moved 5274 | 9 90 152 112 279 491 147 792 701 278 287 637 268 842 189 Core 5 | . . . . . . . . 5 . . . . . . Treads 569 | 6 90 152 112 209 . . . . . . . . . . Legs 3 | 3 . . . . . . . . . . . . . . Wheels 2076 | . . . . 70 491 147 791 577 . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . Flight 2620 | . . . . . . . . 119 278 287 637 268 842 189 Fastest Speed 30 | 120 160 160 160 160 176 191 180 30 30 30 30 30 30 30 Average Speed 118 | 146 160 160 160 221 215 191 194 202 30 30 30 30 31 32 Slowest Speed 4750 | 160 160 160 160 760 455 191 2040 4750 30 30 30 96 97 101 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . . 26 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 25 20 21 57 95 13 93 19 45 41 76 51 33 31 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 6 | . . . . 1 . . . . 1 . 3 1 . . Known Exits Taken 9 | . . 1 . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . . . . Scrap Searched 14 | . . . . . 1 . . . 3 2 1 4 . 3 Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 246 | . . . . . 1 . . 21 . . . 3 221 . Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . . . . . AOE 245 | . . . . . . . . 21 . . . 3 221 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Total 6329 | 10 91 199 122 297 577 233 1141 983 307 319 646 274 919 211 Wait 442 | . . 13 5 . . 61 116 119 18 17 4 . 87 2 Move 5214 | 8 90 151 111 278 490 146 791 700 277 286 636 267 794 189 Hop 21 | . . . . . . . . . . . . . 21 . Pick Up 118 | . . 3 . 11 12 6 60 22 1 . 2 . 1 . Fast Attach 37 | . 1 4 . . 3 6 10 6 . 2 1 . 4 . Attach 29 | . . . . 2 5 . 5 13 . . . . 2 2 Detach 9 | . . . . 1 . 1 2 3 . . . . 2 . Swap 28 | 2 . 1 . 2 1 . 12 5 . . . 2 2 1 Drop 93 | . . 4 . 3 1 1 27 50 1 1 3 . 2 . Fire 272 | . . 23 6 . 65 12 97 64 . . . 3 2 . Melee 46 | . . . . . . . 3 . 10 13 . 2 2 16 Ram 4 | . . . . . . . 2 1 . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 10) 162 | -10/Materials | Entered another Materials area 162 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Identified exit to Mines 488 | -9/Materials | Entered Mines 544 | -9/Mines | Build established: Hacker-Mutant 640 | -9/Mines | Discovered new exit (range 8) 667 | -9/Mines | Learned 2 Materials zone layouts 679 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 680 | -9/Mines | Discovered new exit (range 5) 687 | -9/Mines | Entered Exiles 708 | -9/Exiles | Discovered new exit (range 16) 727 | -9/Exiles | Met 8R-AWN 753 | -9/Exiles | Met EX-HEX 838 | -9/Exiles | Met EX-DEC 867 | -9/Exiles | Learned location of Zion (-7) 1281 | -9/Exiles | Discovered new exit (range 14) 1320 | -9/Exiles | Entered Mines 1360 | -8/Mines | Build established: Hauler-Mutant 1808 | -8/Mines | Core integrity fell below 50% 1812 | -8/Mines | Lost 5 parts (3n2w) 1895 | -8/Mines | Discovered new exit (range 14) 2003 | -8/Mines | Discovered new exit (range 11) 2572 | -8/Mines | Entered Materials 2572 | -8/Materials | Evolved 2 slots: Utility x2 2676 | -8/Materials | Repaired Autogun 2704 | -8/Materials | Repaired Com. Wheel 2758 | -8/Materials | Identified exit to Storage 2758 | -8/Materials | Identified exit to Factory 2962 | -8/Materials | Entered Storage 4508 | -8/Storage | Repaired Rnf. Ion Engine 4542 | -8/Storage | Repaired Arm. Wheel 4985 | -8/Storage | Discovered exit to Factory (range 16) 5014 | -8/Storage | Entered Factory 5014 | -7/Factory | Accompanied by 1 ally 5014 | -7/Factory | Evolved 2 slots: Utility x2 5266 | -7/Factory | Discovered new exit (range 16) 5470 | -7/Factory | Discovered new exit (range 4) 5504 | -7/Factory | Identified exit to Factory 5504 | -7/Factory | Identified exit to Lower Caves 6384 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 6545 | -7/Factory | Local fabrication network quarantined 6795 | -7/Factory | Entered Lower Caves 6913 | -7/Lower Caves | Spotted B-75 Beast 6924 | -7/Lower Caves | Discovered new exit (range 14) 6928 | -7/Lower Caves | Identified exit to Lower Caves 6928 | -7/Lower Caves | Entered another Lower Caves area 6932 | -7/Lower Caves | Discovered exit to Factory (range 9) 6942 | -7/Lower Caves | Learned Factory terminal intel 7034 | -7/Lower Caves | Build established: Hacker-Sprinter 7072 | -7/Lower Caves | Discovered new exit (range 10) 7074 | -7/Lower Caves | Identified exit to Zion 7074 | -7/Lower Caves | Entered Zion 7087 | -7/Zion | Given A8's code to call for help 7089 | -7/Zion | Discovered new exit (range 15) 7092 | -7/Zion | Found CR-A16's Pointy Stick 7100 | -7/Zion | System corruption cleaned by Quarantine Array 7119 | -7/Zion | Learned location of Quarantine (-3) 7151 | -7/Zion | Learned location of Warlord (-4) 7187 | -7/Zion | Learned Factory security intel 7239 | -7/Zion | Given the Hacking Drone Bay 7273 | -7/Zion | Identified exit to Proximity Caves 7273 | -7/Zion | Entered Proximity Caves 7335 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7360 | -6/Proximity Caves | Learned location of 1 exit from Factory 7367 | -6/Proximity Caves | Discovered exit to Factory (range 7) 7371 | -6/Proximity Caves | Entered Factory 7371 | -6/Factory | Evolved 2 slots: Utility x2 7372 | -6/Factory | Identified exit to Lower Caves 7374 | -6/Factory | Loaded intel: 20 terminal locations 7387 | -6/Factory | Identified exit to Factory 7436 | -6/Factory | Garrison activated, responded to threat 7519 | -6/Factory | Fabricated Imp. Sensor Array (x1) 7665 | -6/Factory | Lost 3 parts (1p1n1u) 7721 | -6/Factory | First assault squad dispatched 7746 | -6/Factory | Entered Lower Caves 7777 | -6/Lower Caves | Encountered a Warlord checkpoint 7802 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7831 | -6/Lower Caves | Core integrity fell below 50% 7846 | -6/Lower Caves | Core integrity fell below 20% 7852 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 07827_ Penetrated by Slug. 07827_ Hrd. Light Armor Plating destroyed. 07832_ Cld. VTOL Module destroyed. 07833_ Carbon-fiber Leg fries itself beyond repair. 07833_ Penetrated by Slug. 07834_ G-50 Soldier destroyed. 07835_ Imp. Light Armor Plating fries itself beyond repair. 07836_ Hvy. Laser fries itself beyond repair. 07836_ VTOL Module fries itself beyond repair. 07836_ Penetrated by Slug. 07837_ Autogun fries itself beyond repair. 07840_ Penetrated by Slug. 07843_ Slug penetrates L-41 Fighter. 07844_ Lgt. Treads fries itself beyond repair. 07846_ Penetrated by Slug. 07847_ Destroyed Carbon-fiber Leg. 07849_ Destroyed Imp. Deuterium Engine. 07851_ Hvy. Laser fries itself beyond repair. 07852_ Carbon-fiber Leg fries itself beyond repair. 07852_ Power Sword destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? #??????? | | ???????????????????????????###?????????? #??????? | | ???????????????????????????# ###??????? #??????? | | ???????????????????????????# ??????? #??????? | | ???????????????????????????? ?????## #??????? | | ????????????????????????????# ????## ???????? | | ????????????????????????????# #????# #???????? | | ????????????????????????????# ##???# #???????? | | ????????????????????????????? #???# #???????? | | ??????????????????????????????# ##?## #?######## | | ??????????????????????????????# ### ### | | ??????????????????????????????# ## ## ? | | ??????????????????????????????# # #?##" | | ???????????????###????????????# ## ###"" | | ???????????????# ???????????# ## "" "" | | ???????????????# ??######### ### " | | ????????????????# ## #?# " | | ?????????????????# #?# """" | | ????????????????## ####?# ### """" | | ???????????# #????# #### "" " | | ???????????## ######## #?? ##?# " " | | ????????????##???#""""""# ## ##?## "# | | ?????????????????# # !## ##??# "## | | ??????????????????? +%%Y## ####???# | | ?????????????????###//###] g## #???????## | | ?????????????????# #@l # ##???????# | | ?????????????????# # # ##??????# # | | ???????????????# ## ##=% #??????# ## | | ???????????????# % # ##??????# ##### | | ???????????????# ############ #???????# ##?## | | ?????????????????????????????? #???????# #?## | | ??????????????????????????????? #?????### ### | | ??????????????????????????????? #?????# ## | | ???????????????????????????????? #?????# | | ???????????????????????????????? ?????# | | ????????????????????????????????? ????#### | | ??????????????????????????????????# ??????## | | ???????????????????????????????????????????## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????### | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Adv. Signal Interpreter | -8/Storage | Hacked Imp. Sensor Array | -8/Storage | Hacked Coil Gun | -8/Storage | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Imp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugAntimissileDoublenader Manual? 0 Play Time 01:03:25 Cumulative 281.5 hours Start 2021.02.19 @ 09:37:43 End 2021.02.19 @ 18:58:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 281 Rogue 132 Adventurer 71 Explorer 78 Win Type - Total 22 Types 16/0/4/2/0/0/0/0/0 Lore% 78 Gallery% 86 Achievement% 67 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b439b03-65bc-4c79-8ca1-7ae9e2cc64e5