Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 14:37:37

Player: Fenrir

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (21)      105
Value Destroyed (488)      488
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3413

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (100) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (6) ----
  Improved Heat Sink
           Humpback
           EM Pulse Gun
           Mining Laser
           Axe

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Thermal Generator
     Small Storage Unit
  Improved Sensor Array
>          --- WEAPON -----------
           Shock Rifle
           Axe
>          --- INVENTORY --------
  Improved Flight Unit
  Improved Heat Sink
           EM Pulse Gun
           Mining Laser
           Axe
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Thermal Generator
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Axe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             25   | 6   1   .   16  .   2   .   .   .   
  Power                    3    | 1   .   .   2   .   .   .   .   .   
    Engine                 3    | 1   .   .   2   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   5   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   4   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   
  Utility                  6    | 1   1   .   4   .   .   .   .   .   
    Device                 2    | .   .   .   2   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   .   .   5   .   1   .   .   .   
    Energy Gun             3    | 1   .   .   2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   2   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 11   | .   .   1   6   .   .   .   2   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   3   .   .   .   1   1   
  Utility                  2    | .   .   .   1   .   .   .   .   1   
  Weapon                   3    | .   .   1   1   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   1   6   .   .   .   2   2   
Average Slot Usage (%)     69   | .   95  100 87  33  53  55  42  24  
  Engine                   5    | .   14  14  9   .   .   .   .   .   
  Leg                      12   | .   28  28  25  .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   10  11  6   .   
  Flight                   5    | .   .   .   .   11  11  11  9   6   
  Device                   3    | .   .   .   12  .   .   .   .   .   
  Storage                  15   | .   23  28  17  11  11  11  9   9   
  Hackware                 6    | .   .   .   1   11  11  11  9   9   
  Energy Gun               4    | .   14  14  8   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  2   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   10  .   10  11  9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             25   | 11  15  15  25  4   7   7   7   4   
  Greatest Support         30   | 20  20  20  30  6   8   8   8   3   
  Greatest Overweight (x)  7    | .   .   .   7   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 6   8   8   8   6   6   6   6   6   
  Average Capacity         6    | 5   7   8   7   6   6   6   6   6   
  Most Carried             8    | 5   4   5   8   6   6   6   6   6   
  Average Carried          5    | 2   2   4   6   6   5   6   6   6   
  Final Capacity           8    | 6   8   8   6   6   6   6   6   6   
  Final Carried            6    | 2   4   5   6   6   6   6   6   6   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Matter Collected           481  | 258 63  .   130 10  20  .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            835  | 92  237 .   464 .   .   .   42  .   
  Parts                    51   | 3   16  .   31  .   .   .   1   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  12   | .   4   .   7   .   .   .   1   .   
  Melee                    7    | .   .   .   6   .   .   .   1   .   
  Guns                     5    | .   4   .   1   .   .   .   .   .   
Classes Destroyed          8    | 1   3   .   4   .   .   .   .   .   
  Worker                   2    | .   .   .   2   .   .   .   .   .   
  Recycler                 4    | 1   2   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   
  Grunt                    6    | .   1   .   4   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   
Best Kill Streak           5    | 1   5   .   4   .   .   .   1   .   
  Combat Bots Only         4    | .   4   .   2   .   .   .   1   .   
Max Kills in Single Turn   2    | 1   2   .   1   .   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               1932 | 25   206  35   850  .    .    .    376  440  
  Core                     866  | 25   41   17   228  .    .    .    208  347  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         66   | 90   .    66   .    .    .    43   .    .    
Volleys Fired              20   | 1    17   .    2    .    .    .    .    .    
  Largest                  2    | 1    2    .    1    .    .    .    .    .    
  Hottest                  60   | 40   60   .    50   .    .    .    .    .    
Shots Fired                37   | 1    34   .    2    .    .    .    .    .    
  Gun                      37   | 1    34   .    2    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  17   | .    17   .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          20   | 1    17   .    2    .    .    .    .    .    
  Robot Hit Streak         6    | 1    6    .    1    .    .    .    .    .    
  Robot Miss Streak        3    | .    3    .    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           39   | 1    18   .    19   .    .    .    1    .    
  Core Hits                23   | 1    8    .    13   .    .    .    1    .    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
Melee Attacks              27   | .    .    .    26   .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 27   | .    .    .    26   .    .    .    1    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1351 | 45   242  .    1025 .    .    .    39   .    
  Guns                     272  | 12   242  .    18   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               33   | 33   .    .    .    .    .    .    .    .    
  Melee                    1046 | .    .    .    1007 .    .    .    39   .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  93   | .    93   .    .    .    .    .    .    .    
  Thermal                  33   | 33   .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          179  | 12   149  .    18   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 1046 | .    .    .    1007 .    .    .    39   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            72   | .    .    .    72   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    72   | .    .    .    72   .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      25   | 25   .    .    .    .    .    .    .    .    
  Shots                    1    | 1    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        10   | 7    6    .    10   .    .    .    .    5    
  Average Temperature      5    | 4    6    .    4    .    .    .    .    5    
  Received Heat Transfer   855  | .    6    18   354  .    .    .    216  261  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Peak Influence             273  | 5   148 57  273 24  .   .   51  28  
  Average Influence        90   | 3   118 56  126 24  .   .   17  26  
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   .   
  Low Security (%)         90   | 100 100 100 78  100 .   100 100 100 
  Level 1                  9    | .   .   .   21  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   2   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              38   | .   7   2   14  .   .   .   7   8   
  Peak Tracking Total      8    | .   4   2   5   .   .   .   7   8   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Traps Triggered            2    | .   .   .   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   2   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Machines Accessed          9    | .   1   .   3   .   3   .   2   .   
  Terminals                5    | .   1   .   3   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                60   | .   2   .   14  .   38  .   6   .   
  Successful               50   | .   .   .   8   .   38  .   4   .   
  Failed                   10   | .   2   .   6   .   .   .   2   .   
    Catastrophic           2    | .   2   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   4   .   2   .   .   .   
  Terminals                21   | .   2   .   14  .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             49   | .   .   .   8   .   38  .   3   .   
  Record                   41   | .   .   .   3   .   38  .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   3   .   .   .   1   .   
  Full Trace Events        3    | .   1   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Turns Passed               1580 | 76   237  45   427  23   605  56   36   75   
Spaces Moved               1772 | 57   151  37   225  64   1055 82   44   57   
  Core                     93   | 15   .    .    12   .    .    .    9    57   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     427  | 42   151  37   197  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    1044 | .    .    .    .    .    927  82   35   .    
  Flight                   208  | .    .    .    16   64   128  .    .    .    
  Fastest Speed            35   | 50   120  120  35   35   35   60   60   100  
  Average Speed            75   | 101  120  120  126  35   56   60   76   100  
  Slowest Speed            400  | 120  120  120  400  35   60   60   150  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 5    28   12   24   13   93   18   8    21   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | 2    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      2    | 2    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  
Total                      1936 | 75   173  37   322  63   1059 88   44   75   
  Wait                     42   | .    2    .    30   .    .    7    .    3    
  Move                     1764 | 56   150  36   224  63   1054 81   43   57   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  26   | 10   3    1    10   .    2    .    .    .    
  Fast Attach              5    | .    .    .    5    .    .    .    .    .    
  Attach                   16   | 6    1    .    7    .    2    .    .    .    
  Detach                   1    | .    .    .    1    .    .    .    .    .    
  Swap                     4    | .    .    .    4    .    .    .    .    .    
  Drop                     16   | 2    .    .    13   .    1    .    .    .    
  Fire                     20   | 1    17   .    2    .    .    .    .    .    
  Melee                    27   | .    .    .    26   .    .    .    1    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    .    15   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  295 | -10/Materials | Discovered new exit (range 7)
  311 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Entered Mines
  334 | -10/Mines     | Discovered new exit (range 16)
  359 | -10/Mines     | Entered Materials
  359 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  775 | -9/Materials  | Core integrity fell below 50%
  784 | -9/Materials  | Discovered new exit (range 6)
  786 | -9/Materials  | Entered Mines
  793 | -9/Mines      | Lost 6 parts (1p3n1u1w)
  806 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  806 | -9/Mines      | Discovered new exit (range 5)
  809 | -9/Mines      | Entered Exiles
  823 | -9/Exiles     | Met 8R-AWN
  831 | -9/Exiles     | Met EX-HEX
  883 | -9/Exiles     | Met EX-DEC
  897 | -9/Exiles     | Visited The Gauntlet
 1008 | -9/Exiles     | Learned location of Zion (-7)
 1070 | -9/Exiles     | Discovered new exit (range 11)
 1113 | -9/Exiles     | Met EX-BIN
 1318 | -9/Exiles     | Discovered new exit (range 15)
 1414 | -9/Exiles     | Entered Mines
 1464 | -8/Mines      | Discovered new exit (range 4)
 1470 | -8/Mines      | Entered Materials
 1470 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1505 | -8/Materials  | Identified exit to Garrison
 1506 | -8/Materials  | Entered Garrison
 1552 | -8/Garrison   | Triggered checkpoint
 1558 | -8/Garrison   | Triggered checkpoint
 1572 | -8/Garrison   | Core integrity fell below 50%
 1574 | -8/Garrison   | Triggered checkpoint
 1579 | -8/Garrison   | Core integrity fell below 20%
 1581 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01521_ Field strength at 82.
01522_ Field strength at 76.
01523_ Field strength at 70.
01524_ Field strength at 64.
01525_ Field strength at 58.
01526_ Field strength at 52.
01527_ Field strength at 46.
01528_ Field strength at 40.
01529_ Field strength at 34.
01530_ Field strength at 28.
01531_ Field strength at 22.
01532_ Field strength at 16.
01533_ Field strength at 10.
01534_ Field strength at 4.
01535_ Stasis field depleted.
01552_ Beams of light sweep through the air. An alarm sounds. <x2>
01567_ Imp. Flight Unit destroyed.
01574_ Beams of light sweep through the air. An alarm sounds.
01580_ Hacking Suite destroyed.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????? ? |
| ???????????????????????????????????????????????? ? |
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| ???????????????????????#   #?????????????????#     |
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| ???????????????????????#   #?????????????????#  ## |
| ???????????????????????#   #?????????????????#  #? |
| ???????????????????????#   #?????????????????#  #? |
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| ??????????????????????##              ########  #? |
| ??????????????????????                          #? |
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| ?????????????????????###   ##    ##   ###????????? |
| ?????????????????????#g                 #????????? |
| ?????????????????????#                  #????????? |
| ?????????????????????#g  @              #????????? |
| ?????????????????????#g     gg          #????????? |
| ?????????????????????###b  ##    ##   ###????????? |
| ???????????????????????#   ##    ##   ##########?? |
| ???????????????????????#                           |
| ???????????????????????#                           |
| ???????????????????????#              ##########   |
| ???????????????????????##  ##    ######??????????? |
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| ????????????????????????####?????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On
Librarian
Risk Taker
Tourist
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              ScanLightFrame
  Manual?         0
Play Time         00:42:21
  Cumulative      95.5 hours
  Start           2019.11.15 @ 23:35:43
  End             2019.11.20 @ 14:37:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             54
Gallery%          51
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76798888-7f8f-4ff4-b58a-bd6798b15a9b