Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 19:50:09

Player: El Diablo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (98)      490
Value Destroyed (3029)     3029
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5999

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             157/700
Matter                     280/300
Energy                     470/470
System Corruption          13%
Temperature                Cool (0)
Movement                   Walking (410) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION (3) ---
       Improved Titanium Leg
>               --- UTILITY (5) ------
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery
                Power Shielding
       Improved Utility Shielding
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Micro Nuclear Core
                Huge Storage Unit
       Improved Sensor Array
                Transport Network Coupler
                Targeting Computer
                Target Analyzer
       Advanced ECM Suite
                Reaction Control System
                Hacking Suite

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
  High-capacity Battery
                Force Booster
        Layered Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Remote Datajack
                Power Maul
>               --- INVENTORY --------
          Micro Nuclear Core
                Carbon-fiber Leg
                Xenon Bombardment Thruster
                Huge Storage Unit
       Improved Sensor Array
                Transport Network Coupler
                Targeting Computer
                Target Analyzer
       Advanced ECM Suite
                Reaction Control System
                Power Shielding
       Improved Utility Shielding
                Hacking Suite
[Rating: 47]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Improved Light Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             110  | 7   10  13  18  62  
  Power                    11   | 1   1   2   .   7   
    Engine                 2    | 1   .   1   .   .   
    Core                   9    | .   1   1   .   7   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   1   6   4   15  
    Treads                 .    | .   .   .   .   .   
    Leg                    23   | 2   1   6   4   10  
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 5    | .   .   .   .   5   
  Utility                  27   | 2   3   4   5   13  
    Device                 13   | 1   2   2   3   5   
    Storage                4    | 1   1   .   .   2   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             9    | .   .   1   2   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   44   | 2   5   1   9   27  
    Energy Gun             19   | 1   2   .   2   14  
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          11   | 1   1   .   2   7   
    Ballistic Cannon       7    | .   2   1   3   1   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         3    | .   .   .   .   3   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 34   | .   2   1   7   24  
  Power                    6    | .   1   1   .   4   
  Propulsion               7    | .   .   .   .   7   
  Utility                  5    | .   .   .   2   3   
  Weapon                   16   | .   1   .   5   10  
  Highest Loss Streak      8    | .   1   1   3   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   99  98  98  95  
  Engine                   5    | .   7   4   9   5   
  Core                     6    | .   6   6   .   8   
  Leg                      21   | .   28  21  26  17  
  Flight                   2    | .   .   .   .   4   
  Device                   12   | .   14  10  9   13  
  Storage                  12   | .   14  11  9   13  
  Protection               9    | .   .   11  16  9   
  Energy Gun               7    | .   18  .   3   8   
  Ballistic Gun            3    | .   7   .   1   4   
  Ballistic Cannon         11   | .   .   33  19  1   
  Impact Weapon            1    | .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             117  | 13  34  42  45  117 
  Greatest Support         55   | 20  20  34  51  55  
  Greatest Overweight (x)  13   | 1   1   13  .   9   
  Average Overweight (x)   1    | .   .   1   .   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  
  Average Capacity         15   | 7   10  15  15  18  
  Most Carried             16   | 7   15  15  15  16  
  Average Carried          13   | 3   10  14  14  13  
  Final Capacity           25   | 8   15  15  15  25  
  Final Carried            15   | 7   15  15  15  9   

 Class Distribution 
--------------------
 54% | Tank
 31% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials
   Tank | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           2834 | 342 157 641 740 954 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            3116 | 256 525 409 949 977 
  Parts                    198  | 21  40  33  48  56  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           5    | .   .   .   2   3   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  65   | .   15  14  18  18  
  Melee                    2    | .   .   .   .   2   
  Guns                     28   | .   14  .   3   11  
  Cannons                  28   | .   .   14  13  1   
  AOE                      5    | .   .   .   2   3   
Classes Destroyed          14   | 3   3   1   6   1   
  Worker                   7    | 2   .   .   4   1   
  Builder                  7    | .   .   .   4   3   
  Tunneler                 7    | 7   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 5    | 1   .   .   3   1   
  Watcher                  6    | .   2   1   3   .   
  Swarmer                  8    | .   5   1   .   2   
  Grunt                    32   | .   10  8   9   5   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   11   | .   .   5   4   2   
  Specialist               1    | .   .   .   1   .   
  Hunter                   8    | .   .   .   2   6   
  Programmer               3    | .   .   .   .   3   
  Heavy                    1    | .   .   .   1   .   
Best Kill Streak           15   | 4   5   3   15  4   
  Combat Bots Only         5    | .   5   3   4   3   
Max Kills in Single Turn   3    | 1   2   1   3   2   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               6021 | .    471  349  1442 3759 
  Core                     833  | .    99   61   130  543  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  177  | .    .    4    53   120  
  Regen/Repaired (Parts)   284  | .    38   25   89   132  
Core Remaining (%)         80   | 100  60   84   76   .    
Volleys Fired              263  | 24   47   43   72   77   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  185  | 70   90   117  146  185  
Shots Fired                647  | 48   90   129  200  180  
  Gun                      335  | 48   90   .    47   150  
  Cannon                   301  | .    .    129  144  28   
  Launcher                 9    | .    .    .    9    .    
  Special                  2    | .    .    .    .    2    
  Kinetic                  371  | 24   29   129  157  32   
  Thermal                  165  | 24   61   .    24   56   
  Explosive                9    | .    .    .    9    .    
  Electromagnetic          100  | .    .    .    10   90   
  Robot Hit Streak         13   | 9    8    13   12   8    
  Robot Miss Streak        9    | 3    4    9    5    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           355  | 28   58   44   118  107  
  Core Hits                163  | 11   28   18   57   49   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | 1    .    .    .    3    
  Critical Strikes         26   | 6    1    4    7    8    
    Burn                   6    | 5    1    .    .    .    
    Destroy                1    | 1    .    .    .    .    
    Blast                  13   | .    .    4    7    2    
    Corrupt                2    | .    .    .    .    2    
    Smash                  4    | .    .    .    .    4    
Melee Attacks              15   | .    .    .    .    15   
  Impact                   15   | .    .    .    .    15   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           7529 | 350  720  1026 3188 2245 
  Guns                     3014 | 350  720  .    540  1404 
  Cannons                  3181 | .    .    1026 1847 308  
  Explosions               862  | .    .    .    801  61   
  Melee                    471  | .    .    .    .    471  
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  3720 | 173  219  1026 1958 344  
  Thermal                  1682 | 177  501  .    340  664  
  Explosive                801  | .    .    .    801  .    
  Electromagnetic          854  | .    .    .    89   765  
  Impact                   471  | .    .    .    .    471  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    1    .    13   
  Average Corruption       5    | .    .    1    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  65   | .    .    6    .    59   
    Message Errors         15   | .    .    3    .    12   
    Matter Fused           16   | .    .    .    .    16   
    Heat Flow Errors       6    | .    .    1    .    5    
    Energy Discharges      9    | .    .    1    .    8    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      9    | .    .    1    .    8    
    Data Loss (major)      1    | .    .    .    .    1    
    Misfires               1    | .    .    .    .    1    
    Alerts                 3    | .    .    .    .    3    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            232  | .    .    .    59   173  
  Projectiles              71   | .    .    .    53   18   
  Explosions               6    | .    .    .    6    .    
  Melee                    155  | .    .    .    .    155  
Knockbacks                 25   | .    .    5    17   3    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  24   | .    .    5    17   2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    96   
  Shots                    4    | .    .    .    .    4    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        480  | 54   136  232  480  332  
  Average Temperature      64   | 18   36   27   124  78   
  Received Heat Transfer   1236 | .    207  150  558  321  
  Effects                  4    | .    .    .    2    2    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              9    | .    .    .    .    9    
  Impact Corruptions       5    | .    .    .    .    5    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             6    | 2    3    .    .    1    
  Heat Transferred         4386 | 888  1495 .    703  1300 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             402  | 50  242 233 402 205 
  Initial                  165  | .   32  42  26  165 
  Average                  98   | 24  108 82  256 62  
Maximum Alert Level        2    | .   1   1   2   1   
  Low Security (%)         86   | 100 92  94  22  98  
  Level 1                  13   | .   7   5   77  1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          28   | .   3   6   5   14  
  Investigation            7    | .   2   3   .   2   
  Extermination            5    | .   .   .   .   5   
  Reinforcement            14   | .   1   3   3   7   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       6    | .   .   1   1   4   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           5    | .   2   2   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              100  | .   23  17  28  32  
  Peak Tracking Total      6    | .   4   3   5   6   
  Tactical Retreats        8    | .   .   .   4   4   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          8    | .   .   2   3   3   
  Max in Single Turn       2    | .   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          22   | .   5   10  3   4   
  Terminals                13   | .   4   6   1   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   1   1   1   1   
  Recycling Units          3    | .   .   2   .   1   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                63   | .   12  34  8   9   
  Successful               42   | .   5   27  6   4   
  Failed                   21   | .   7   7   2   5   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                34   | .   8   20  1   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          13   | .   4   4   2   3   
  Recycling Units          8    | .   .   7   .   1   
  Scanalyzers              8    | .   .   3   5   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   3   16  .   2   
  Record                   3    | .   .   2   .   1   
  Prototype ID Bank        4    | .   1   3   .   .   
  Open DSF                 1    | .   .   .   .   1   
  Branch Access Points     2    | .   1   1   .   .   
  Emergency Access Points  3    | .   1   2   .   .   
  Unreport Threat          3    | .   .   3   .   .   
  Registered Components    1    | .   .   1   .   .   
  Registered Prototypes    1    | .   .   1   .   .   
  Zone Layout              3    | .   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       10   | .   2   4   2   2   
  Scan Component           5    | .   1   2   1   1   
  Repair                   5    | .   1   2   1   1   
Recycling Unit Hacks       4    | .   .   4   .   .   
  Report Inventory         2    | .   .   2   .   .   
  Retrieve Components      2    | .   .   2   .   .   
Scanalyzer                 7    | .   .   3   4   .   
  Insert Component         4    | .   .   2   2   .   
  Analyze                  3    | .   .   1   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   4   6   2   4   
  Full Trace Events        8    | .   2   3   1   2   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   1   2   1   1   
  Time                     159  | .   26  76  38  19  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     19   | .   .   19  .   .   
Parts Scanalyzed           2    | .   .   1   1   .   
  Part Schematics Acquired 2    | .   .   1   1   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               7792 | 251  1079 1893 1043 3526 
Spaces Moved               2999 | 81   467  788  487  1176 
  Core                     22   | 19   .    3    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     2841 | 62   467  785  487  1040 
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   136  | .    .    .    .    136  
  Fastest Speed            50   | 50   120  190  113  113  
  Average Speed            188  | 104  146  193  119  236  
  Slowest Speed            760  | 120  190  700  130  760  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       41   | 3    81   63   38   22   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 10   | .    .    7    .    3    
Terrain Destroyed          91   | .    .    12   63   16   
  Melee                    3    | .    .    .    .    3    
  Projectile               33   | .    .    12   18   3    
  AOE                      55   | .    .    .    45   10   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      4578 | 197  777  1063 797  1744 
  Wait                     1015 | 75   215  193  196  336  
  Move                     2995 | 80   466  787  486  1176 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  97   | 11   22   12   15   37   
  Fast Attach              29   | 3    3    4    2    17   
  Attach                   52   | 4    3    3    10   32   
  Detach                   3    | .    .    .    2    1    
  Swap                     29   | .    4    6    6    13   
  Drop                     79   | .    17   15   8    39   
  Fire                     263  | 24   47   43   72   77   
  Melee                    15   | .    .    .    .    15   
  Ram                      1    | .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  252 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  608 | -10/Materials | Discovered new exit (range 13)
  720 | -10/Materials | Repaired Med. Laser
  779 | -10/Materials | Discovered new exit (range 12)
 1138 | -10/Materials | Build established: Scavenger-Mutant
 1205 | -10/Materials | Identified exit to Mines
 1290 | -10/Materials | Discovered new exit (range 12)
 1331 | -10/Materials | Entered another Materials area
 1331 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1638 | -9/Materials  | Build established: Tank
 2096 | -9/Materials  | Discovered new exit (range 13)
 2322 | -9/Materials  | Repaired Lgt. Nuclear Core
 2360 | -9/Materials  | Repaired Imp. Heat Sink
 2807 | -9/Materials  | Discovered new exit (range 15)
 3053 | -9/Materials  | Identified exit to Mines
 3119 | -9/Materials  | Discovered new exit (range 16)
 3223 | -9/Materials  | Identified exit to Materials
 3224 | -9/Materials  | Entered another Materials area
 3224 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3462 | -8/Materials  | Discovered new exit (range 15)
 3972 | -8/Materials  | Repaired VSS Leg
 4134 | -8/Materials  | Garrison activated, responded to threat
 4177 | -8/Materials  | Lost 3 parts (1u2w)
 4267 | -8/Materials  | Entered Factory
 4267 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5273 | -7/Factory    | Build established: Mutant
 5492 | -7/Factory    | Repaired Titanium Leg
 5591 | -7/Factory    | Build established: Tank
 5844 | -7/Factory    | Lost 6 parts (1p1n1u3w)
 6594 | -7/Factory    | Build established: Mutant
 7043 | -7/Factory    | Lost 4 parts (1p2n1u)
 7186 | -7/Factory    | System corruption reached 10%
 7517 | -7/Factory    | Core integrity fell below 50%
 7768 | -7/Factory    | Lost 8 parts (1p4n3w)
 7793 | -7/Factory    | Self-destructed

 Last Messages 
---------------
K-01 Serf destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Gatling Laser.
K-01 Serf collects debris. <x2>
Slug penetrates Wall.
K-01 Serf collects debris. <x3>
Penetrated by Slug.
Knocked back.
K-01 Serf collects debris. <x3>
Imp. Titanium Leg destroyed.
K-01 Serf collects debris.
Carbon-fiber Leg destroyed.
U-05 Engineer builds a Wall.
Slug penetrates Wall.
Mic. Nuclear Core destroyed.
System corrupted: Mic. Nuclear Core rejected.
U-05 Engineer builds a Wall.
ALERT: Rogue bot located, Programmers report to Factory Zone 7C.
System corrupted: Heat flow error (+275).
Acquired Mic. Nuclear Core.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????#         #        |
| ????????????????????????????????#         #        |
| ????????????????????????????????#         #        |
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| ??????????????????????????????# #???       # %   # |
| ??????????????????????????????# #??        #     # |
| ????????????????????????????### ###        #     # |
| ???????????????#/############     #       ?#     # |
| ?????????????                     #       ?#     # |
| ???????????H?                     +        #     / |
| ?????????????                     #        #     # |
| ??????????????###############     #        #     # |
| ???????????????????###########   ##        #     # |
| ???????????????????#    %    #   ########### !!  # |
| ???????????????????#   %     /             # !!  # |
| ???????????????????#  %%  %  #             + !!  # |
| ???????????????????#    %    #             ####### |
| ???????????????????#     % % ##            """#??? |
| ???????????????????#         ##       ==   """#??? |
| ???????????????????#         ##  "F""       F"#??? |
| ???????????????????#     %   ##  """"       ""#??? |
| ???????????????????############            ####??? |
| ????????????????????????#@##??#            #?????? |
| ????????????????????????###???# # T#########?????? |
| ??????????????????????????????# ####?????????????? |
| ??????????????????????????????# ########???????### |
| ?????????????????###????????###+###########????    |
| ?????????????????# #????????## =          #????    |
| ?????????######### #???????###            #???#    |
| ?????????#       #"###########            #???#    |
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| ?????????# !   " # """"   +  +            +%   %   |
| ?????????#   ! " # """"   ####            #####    |
| ?????????#  !  " #        ####           !##??#    |
| ?????????#     " #        #?##            ##??#    |
| ?????????#       #####+#############+##########    |
| ?????????####+#####                                |
| ????????????#* !                                   |
| ????????????# =                                    |
| ?????########                                      |
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| ?????#[ """ #  #            #???           #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          25
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: EM             15
Power Shielding            33
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                55
Force Boost                20

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed
 Titanium Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Oops
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              MomentumNeutronDisintegrator
  Manual?         0
Play Time         01:32:52
  Cumulative      11.9 hours
  Start           2022.03.27 @ 18:03:54
  End             2022.03.27 @ 19:50:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           2
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6854e209-2f30-438e-b6c0-ce9983934213