Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.01 @ 21:57:17 Player: Trantor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (3772) 3772 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (209) 209 TOTAL SCORE: 9281 Bonus ------- Follower Combat Kills 209 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Large Storage Unit Experimental Signal Interpreter Salvage Targeting Computer Improved Target Analyzer Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Makeshift Cloaking Device Makeshift Armor Plating Improved Arc Projector Disruptor Cannon Neutron Cannon KE Penetrator Mass Driver Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Antigrav System Antigrav System Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Signal Interpreter Improved Target Analyzer Transmission Jammer Layered Medium Armor Plating Improved Hacking Suite Improved System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator > --- INVENTORY -------- Antigrav System Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Wave Gun Flak Gun Coil Gun KE Penetrator Long-range Missile Launcher [Rating: 92] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Leg Carbon-fiber Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Flak Gun Energy Gun Spread Laser Ballistic Gun Flak Gun Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 7 | . . . 2 1 1 . 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 156 | 7 15 8 7 12 11 15 17 29 32 3 Power 21 | 1 . 2 2 2 2 5 3 1 3 . Engine 11 | 1 . 1 2 1 1 3 . . 2 . Core 8 | . . 1 . 1 1 2 2 . 1 . Reactor 2 | . . . . . . . 1 1 . . Propulsion 37 | 2 . 2 . 4 1 . 6 14 8 . Treads . | . . . . . . . . . . . Leg 10 | 2 . 2 . 1 . . . . 5 . Wheel . | . . . . . . . . . . . Hover 24 | . . . . 3 1 . 6 11 3 . Flight 3 | . . . . . . . . 3 . . Utility 57 | 1 14 1 2 4 5 5 5 9 10 1 Device 14 | . . . 1 2 . 1 2 3 4 1 Storage 19 | 1 14 . . . 3 . . . 1 . Processor 6 | . . 1 . . 1 . 1 2 1 . Hackware 2 | . . . . . . . 1 1 . . Protection 16 | . . . 1 2 1 4 1 3 4 . Artifact . | . . . . . . . . . . . Weapon 41 | 3 1 3 3 2 3 5 3 5 11 2 Energy Gun 4 | 1 . . 1 . 1 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 32 | 2 1 3 2 2 2 5 2 5 8 . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . . . . . . 1 . 2 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 . 1 1 1 . . Parts Lost 40 | . . . . 1 . . 1 8 18 12 Power 5 | . . . . . . . . . 3 2 Propulsion 16 | . . . . . . . 1 5 6 4 Utility 12 | . . . . . . . . 3 5 4 Weapon 7 | . . . . 1 . . . . 4 2 Highest Loss Streak 12 | . . . . 1 . . 1 4 12 12 Average Slot Usage (%) 93 | . 98 100 94 93 92 96 95 95 79 96 Engine 3 | . 14 4 11 7 3 . . . . 10 Core 5 | . . 9 . 1 3 6 13 8 1 . Leg 9 | . 28 28 22 10 . . . . 6 22 Hover 13 | . . . . 14 30 30 25 17 8 . Device 10 | . . . 11 13 15 15 15 15 7 4 Storage 10 | . 26 23 11 9 7 7 6 5 5 5 Processor 7 | . . 4 11 9 7 7 6 7 13 17 Hackware 4 | . . . . . . . 2 11 11 10 Protection 7 | . . . 5 9 7 11 10 7 8 10 Ballistic Gun 15 | . 25 28 18 10 12 15 11 11 10 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 66 | 13 40 40 33 35 36 45 54 57 66 45 Greatest Support 75 | 20 20 32 32 42 44 44 44 69 75 60 Greatest Overweight (x) 12 | 3 1 1 1 3 1 1 1 10 12 5 Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 18 | 6 18 16 10 10 18 10 10 10 10 10 Average Capacity 10 | 5 11 14 10 10 10 10 10 10 10 10 Most Carried 16 | 4 12 16 10 10 10 10 10 10 10 10 Average Carried 9 | 2 8 13 9 9 9 9 9 9 7 9 Final Capacity 16 | 6 16 10 10 10 10 10 10 10 10 10 Final Carried 12 | 4 12 10 10 10 10 10 9 10 8 9 Class Distribution -------------------- 56% | Mutant 34% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Matter Collected 3832 | 219 104 363 200 207 100 550 157 968 844 120 Remotely . | . . . . . . . . . . . Salvage Created 4034 | . 104 260 183 240 100 546 157 908 1249 287 Parts 218 | . 9 21 10 19 6 27 11 50 53 12 Haulers Intercepted 2 | . . . . 1 . 1 . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . . . . 38 5 Prevented 2 | . . . . . . . . . . 2 Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Combat Hostiles Destroyed 91 | . 6 9 4 10 2 10 3 16 27 4 Guns 78 | . 6 9 4 10 2 10 3 16 15 3 AOE 13 | . . . . . . . . . 12 1 Classes Destroyed 14 | . 1 2 2 2 1 2 . 2 . 2 Worker 2 | . . . . . . 2 . . . . Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . 1 . . Hauler 2 | . . . . 1 . 1 . . . . Recycler 1 | . . 1 . . . . . . . . Operator 2 | . . . 1 . . . . 1 . . Swarmer 34 | . 6 6 1 7 . 1 . 3 10 . Grunt 26 | . . 3 1 2 . 6 . 4 9 1 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 . . Sentry 15 | . . . 2 1 1 2 2 4 3 . Hunter 3 | . . . . . . 1 . . 2 . Programmer 7 | . . . . . 1 . 1 4 . 1 Thug 3 | . . . . . . . . . 3 . Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 9 | . 3 3 4 7 1 8 1 4 9 2 Combat Bots Only 9 | . 3 3 2 6 1 6 1 4 9 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 2 2 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . . . . . . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Damage Taken 7213 | . 144 287 88 297 256 398 278 1227 2731 1507 Core 1269 | . 23 59 14 29 38 38 60 209 307 492 Absorbed by Shields 441 | . . . . . . 76 109 256 . . Core Remaining (%) 89 | 100 . 67 96 94 . 89 92 . . . Volleys Fired 303 | . 17 37 15 33 10 34 10 62 67 18 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 Hottest 124 | . 40 40 88 90 98 56 71 66 124 79 Shots Fired 589 | . 34 74 30 63 20 68 20 124 120 36 Gun 577 | . 34 74 30 63 20 68 17 124 112 35 Cannon . | . . . . . . . . . . . Launcher 12 | . . . . . . . 3 . 8 1 Special . | . . . . . . . . . . . Kinetic 528 | . 34 74 28 33 13 68 17 124 102 35 Thermal 49 | . . . 2 30 7 . . . 10 . Explosive 11 | . . . . . . . 3 . 8 . Electromagnetic 1 | . . . . . . . . . . 1 Robot Hit Streak 38 | . 8 11 12 13 12 34 12 38 35 19 Robot Miss Streak 7 | . 3 3 4 6 1 4 3 7 6 1 Penetration Max 1 | . . . . . . . . 1 1 . Secondary Targets 10 | . . 2 2 2 . . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 . Shots Hit Robots 472 | . 20 50 25 54 19 61 18 112 89 24 Core Hits 317 | . 7 14 12 33 5 41 17 98 80 10 Critical Hits 19 | . . 1 . . . . . 4 10 4 Critical Kills 6 | . . 1 . . . . . 1 3 1 Critical Parts Destroyed 11 | . . . . . . . . 3 5 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10103 | . 194 446 382 528 352 981 436 2450 3694 640 Guns 8071 | . 194 446 382 528 352 981 375 2450 1877 486 Cannons . | . . . . . . . . . . . Explosions 2032 | . . . . . . . 61 . 1817 154 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7535 | . 194 446 346 250 227 981 375 2450 1780 486 Thermal 536 | . . . 36 278 125 . . . 97 . Explosive 1878 | . . . . . . . 61 . 1817 . Electromagnetic 154 | . . . . . . . . . . 154 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . 4 2 4 4 4 Average Corruption 3 | . . . . . . 4 1 1 4 4 Corruption Purged . | . . . . . . . . . . . Effects 41 | . . . . . . 9 1 1 25 5 Message Errors 9 | . . . . . . 1 . . 7 1 Matter Fused 10 | . . . . . . 3 . . 6 1 Heat Flow Errors 6 | . . . . . . 2 . . 4 . Energy Discharges 3 | . . . . . . . 1 . 1 1 Data Loss (minor) 7 | . . . . . . . . 1 4 2 Targeting Errors 6 | . . . . . . 3 . . 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 131 | . . . . . . . . . 131 . Projectiles . | . . . . . . . . . . . Explosions 131 | . . . . . . . . . 131 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 180 | . . . . . . . 89 . 78 13 Shots 6 | . . . . . . . 2 . 3 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 255 | . . 21 50 224 20 255 120 165 143 9 Average Temperature 55 | . . 4 30 82 11 79 50 59 33 6 Received Heat Transfer 1672 | . 12 63 . 63 90 109 78 201 651 405 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 760 | . . . 45 345 222 . . . 148 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Peak Influence 305 | . 227 120 235 305 89 237 112 151 . . Initial 46 | . . . . 12 . 34 40 46 . . Average 67 | . 58 46 117 167 41 105 32 62 . . Maximum Alert Level 1 | . 1 . 1 1 . 1 . . . . Low Security (%) 90 | 100 95 100 56 51 100 80 100 100 . . Level 1 9 | . 4 . 43 48 . 19 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . 1 1 1 1 1 1 2 3 . . Investigation 3 | . 1 1 . 1 . . . . . . Extermination 4 | . . . . . 1 . 2 1 . . Reinforcement 4 | . . . 1 . . 1 . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Distress Signals 7 | . 1 . 3 1 . 1 . 1 . . Communications Jammed 5 | . . . . . . . 4 1 . . Distress Signals 5 | . . . . . . . 4 1 . . Times Spotted 158 | . 13 14 15 19 2 16 7 25 39 8 Peak Tracking Total 12 | . 4 3 6 6 2 6 5 4 12 6 Tactical Retreats 17 | . 1 2 1 2 1 1 . 1 8 . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Traps Triggered 5 | . 1 . . . . 2 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Machines Disabled 5 | . 1 . . . . . 1 1 2 . Max in Single Turn 1 | . 1 . . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Machines Accessed 33 | . 5 1 2 4 4 6 4 5 2 . Terminals 22 | . 5 . 1 4 3 4 1 3 1 . Fabricators 2 | . . . . . 1 . . 1 . . Repair Stations 2 | . . . . . . . 1 1 . . Recycling Units 3 | . . . . . . 2 1 . . . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 121 | . 19 1 9 19 9 13 10 28 13 . Successful 73 | . 10 1 7 13 6 6 3 18 9 . Failed 47 | . 8 . 2 6 3 7 7 10 4 . Catastrophic 8 | . 2 . 1 3 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 45 | . 16 . 5 7 1 3 . 7 6 . Terminals 98 | . 19 . 5 19 7 9 3 24 12 . Fabricators 3 | . . . . . 2 . . 1 . . Repair Stations 6 | . . . . . . . 3 3 . . Recycling Units 6 | . . . . . . 4 2 . . . Scanalyzers 6 | . . . 4 . . . 2 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 61 | . 10 1 3 13 4 5 1 15 9 . Record 20 | . 2 . . 4 3 3 . 2 6 . Part Schematic 6 | . 3 . 2 . . . . 1 . . Robot Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 5 | . 1 . . 1 . . 1 2 . . Open Door 4 | . . 1 . . . 2 . . 1 . Branch Access Points 3 | . 1 . . . 1 . . 1 . . Alert Level 3 | . 1 . . . . . . 2 . . Unreport Threat 11 | . 2 . 1 3 . . . 3 2 . Locate Traps 3 | . . . . 2 . . . 1 . . Transport Status 1 | . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . . 1 . . . 1 . . Fabricator Hacks 3 | . . . . . 2 . . 1 . . Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 1 . . 1 . . Repair Station Hacks 3 | . . . . . . . 1 2 . . Scan Component 2 | . . . . . . . 1 1 . . Repair 1 | . . . . . . . . 1 . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer 5 | . . . 4 . . . 1 . . . Insert Component 3 | . . . 2 . . . 1 . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 5 . 2 4 4 5 4 4 1 . Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . 3 . 3 . . . . 1 . . Parts Built 1 | . . . . . 1 . . . . . Matter 358 | . . . . . 102 . . 256 . . Time 153 | . . . . . 25 . . 128 . . Total Part Build Rating 1 | . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . . . 1 . . Time 22 | . . . . . . . . 22 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . . . 6 . . . . Parts Scanalyzed 3 | . . . 2 . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Total Allies 13 | . . 3 . . . 10 . . . . Largest Group 10 | . . 3 3 . . 10 . . . . Highest-Rated Group 173 | . . 40 40 . . 173 . . . . Highest-Rated Ally 29 | . . 16 16 . . 29 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 63 | . . . 37 . . 26 . . . . Total Damage 642 | . . . 290 . . 352 . . . . Kills 11 | . . . 7 . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Turns Passed 7367 | 62 471 1037 406 400 371 757 1305 986 1161 411 Spaces Moved 5283 | 38 271 615 226 251 413 541 1015 834 804 275 Core 45 | 12 . . . . . . . . 31 2 Treads . | . . . . . . . . . . . Legs 1712 | 26 271 615 226 84 . . . . 217 273 Wheels . | . . . . . . . . . . . Hover 3518 | . . . . 167 413 541 1015 826 556 . Flight 8 | . . . . . . . . 8 . . Fastest Speed 38 | 50 120 125 125 42 38 38 98 43 48 120 Average Speed 97 | 127 142 142 140 86 47 60 100 76 100 121 Slowest Speed 840 | 200 150 155 155 230 102 98 108 840 650 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 4 41 96 24 24 7 56 22 19 84 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . . 1 . . 2 . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 8 | . . 2 . . . . . . 3 3 Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 177 | . . . . . . . 77 1 97 2 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . . . 1 18 2 AOE 156 | . . . . . . . 77 . 79 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Upp Upp Total 6925 | 48 321 717 297 375 564 909 1285 1062 1028 319 Wait 988 | . 5 33 35 66 123 288 219 101 107 11 Move 5273 | 37 270 614 225 250 412 540 1014 833 803 275 Hop . | . . . . . . . . . . . Pick Up 80 | 4 10 8 6 3 3 5 10 15 10 6 Fast Attach 47 | 6 1 2 1 6 2 5 3 9 12 . Attach 26 | . . . 1 2 1 1 3 7 10 1 Detach 13 | . . 2 . 2 1 . 2 3 3 . Swap 83 | 1 14 6 5 4 8 9 11 13 10 2 Drop 97 | . 4 15 9 9 4 13 13 19 5 6 Fire 303 | . 17 37 15 33 10 34 10 62 67 18 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . Rewire 2 | . . . . . . 1 . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 107 | -10/Materials | Central database locked down 238 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 534 | -10/Materials | Entered Mines 541 | -10/Mines | Met a Derelict shopkeep closing up shop 708 | -10/Mines | Discovered new exit (range 12) 709 | -10/Mines | Learned location of Storage (-7) 915 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 931 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 935 | -10/Mines | Found Prototype Device 1207 | -10/Mines | Discovered new exit (range 9) 1239 | -10/Mines | Identified exit to Materials 1381 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1571 | -10/Mines | Entered Materials 1571 | -9/Materials | Accompanied by 3 allies 1571 | -9/Materials | Evolved 2 slots: Utility x2 1571 | -9/Materials | Identified Exp. Sensor Array 1917 | -9/Materials | Discovered new exit (range 4) 1920 | -9/Materials | Identified exit to Materials 1977 | -9/Materials | Entered another Materials area 1977 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2364 | -8/Materials | Discovered new exit (range 16) 2370 | -8/Materials | Identified exit to Factory 2377 | -8/Materials | Entered Factory 2377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2383 | -7/Factory | Discovered new exit (range 12) 2383 | -7/Factory | Identified exit to Storage 2383 | -7/Factory | Identified exit to Lower Caves 2660 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2748 | -7/Factory | Entered Storage 3195 | -7/Storage | Learned location of Armory (-3) 3223 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3450 | -7/Storage | Discovered new exit (range 15) 3463 | -7/Storage | Identified exit to Factory 3505 | -7/Storage | Entered Factory 3505 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4614 | -6/Factory | Build established: Hacker-Mutant 4739 | -6/Factory | Discovered new exit (range 2) 4752 | -6/Factory | Identified exit to Factory 4810 | -6/Factory | Entered another Factory area 4810 | -5/Factory | Evolved 2 slots: Utility x2 4921 | -5/Factory | Found Prototype Processor 5018 | -5/Factory | Lost 4 parts (3n1u) 5171 | -5/Factory | Identified Exp. Signal Interpreter 5334 | -5/Factory | Identified exit to Upper Caves 5633 | -5/Factory | Repaired Lyr. Light Armor Plating 5796 | -5/Factory | Entered Upper Caves 5801 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6129 | -5/Upper Caves | Lost 4 parts (1p2n1u) 6134 | -5/Upper Caves | Destroyed 9 combat bots 6252 | -5/Upper Caves | Attracted the attention of an 0b10 base 6285 | -5/Upper Caves | Destroyed 8 combat bots 6291 | -5/Upper Caves | Core integrity fell below 50% 6352 | -5/Upper Caves | Lost 12 parts (1p4n4u3w) 6583 | -5/Upper Caves | Learned location of 1 exit from Factory 6604 | -5/Upper Caves | Identified exit to Upper Caves 6604 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 6604 | -5/Upper Caves | Learned location of 1 exit from Research 6746 | -5/Upper Caves | Ambushed by wild Derelicts 6957 | -5/Upper Caves | Entered another Upper Caves area 7130 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7214 | -5/Upper Caves | Build established: Scavenger-Mutant 7361 | -5/Upper Caves | Core integrity fell below 20% 7368 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07346_ Lgt. Ion Engine destroyed. 07346_ Slug penetrates G-50 Soldier. 07346_ Dropped Hvy. Shock Bomb Launcher. 07347_ Adv. Heat Sink destroyed. 07347_ G-50 Soldier IFF system glitched. 07348_ System corrupted: Energy discharge (-23). 07349_ Penetrated by Slug. 07349_ Imp. System Shield destroyed. 07349_ Dropped Coil Gun. 07350_ Acquired Hvy. Shock Bomb Launcher. 07351_ Carbon-fiber Leg destroyed. 07352_ Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 07352_ Penetrated by Slug. 07352_ Carbon-fiber Leg destroyed. 07352_ Penetrated by Slug. 07354_ Carbon-fiber Leg self-destruct mechanism malfunctions. 07356_ Penetrated by Slug. 07361_ Hvy. Shock Bomb Launcher destroyed. 07361_ Penetrated by Slug. 07364_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | ##???????????????????????######?????????????? | | ? ##?????????????????????# !][##????????????? | | ##%! #?????????????????????#=!][!#????????????? | | !%! ?????????????????????#|!#"[#????????????? | | !! ?????????????????????##"# "#????????????? | | ? ?????????????????????##### #????????????? | | ??# #??####??????????????## ## ###?####?????? | | ??? #### #######???????## ### ####??? | | ????? ## ##??????# #??? | | ??????# ## ####???## #### | | ??????#!|## % h [ ###?## ### ## | | ??????#%=##* = g @### #### | | ??????# !% h% ## #### ## | | ??????##### g #### #?## ### | | ??????????### ### ##?# ##??### #?# | | ????????????# #?# ##?# ##?????# #?## | | ????????????# #?# ### #??#######??# | | ????????????# #?## ## ##?## ####??# | | ???????????? #??## ### ###=#### ##?# | | ??????????? #??## ### ##?#%! ### | | ??????????? ####??# ## ####!## ## | | ?????????? ??????# ## ### ## ### | | ?????????# ??????# ## ### #??? #?? | | ?????????? ???????# ##?????##?? | | ?????????? ???????## % #????????? | | ???????????????????## ### ###### ##?????### | | ????????????????????# ##?#####???## #?????# | | ????????????????????####?????????## ###??????# | | ????????????????????????????????## #?####??## | | ????????????????????????????????# #?# #### | | ????????????????????????????????# ### | | ????????????????????????????????### ## # | | ??????????????????????????????????## ## | | ???????????????????????????????????# ##? | | ???????????????????????????????????# ##? | | ???????????????????????????????????# ## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 525 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Target Analysis 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Beamcaster | -9/Materials | Scanalyzed Adv. Sensor Array | -5/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -5/Factory | Hacked Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroReinforcedMantle Manual? 0 Play Time 02:52:11 Cumulative 26.6 hours Start 2020.10.01 @ 18:17:32 End 2020.10.01 @ 21:57:17 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 765f9c11-3c3f-4d73-ad32-3ccffab87fe8