Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.04 @ 01:40:59 Player: Horse Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (148) 740 Value Destroyed (6946) 6946 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3176) 3176 TOTAL SCORE: 14882 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1795 Follower Combat Kills 181 Entered Garrisons 400 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/300 System Corruption 17% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Compact Battery Target Analyzer Core Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- Power Maul Axe > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Weight Redist. System Encrypted Comm Array Advanced Particle Charger Advanced ECM Suite Heavy Riot Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Target Analyzer Core Analyzer Propulsion Shielding Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Gauss Cannon Axe Ripper > --- INVENTORY -------- Advanced Heat Sink Compact Battery Advanced Weight Redist. System Encrypted Comm Array Advanced Particle Charger Advanced ECM Suite Shock Absorption System Heavy Riot Gun Beam Rifle Power Maul [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Airjet Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Target Analyzer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Katana Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . Utility 4 | . . . . . 2 . 2 . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 149 | 7 1 6 12 21 28 27 19 9 2 2 15 Power 15 | 1 . 1 . 2 2 6 1 1 . . 1 Engine 9 | 1 . 1 . 2 . 4 1 . . . . Core 6 | . . . . . 2 2 . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 . 3 1 8 5 9 4 3 . . 5 Treads 4 | . . . . . . 4 . . . . . Leg 26 | . . 3 1 8 4 2 3 . . . 5 Wheel 4 | 2 . . . . 1 . . 1 . . . Hover 6 | . . . . . . 3 1 2 . . . Flight . | . . . . . . . . . . . . Utility 52 | 2 1 . 7 5 10 7 9 3 2 . 6 Device 19 | 1 . . 3 1 3 . 5 3 . . 3 Storage 4 | 1 1 . . . . . 1 . . . 1 Processor 6 | . . . . 1 2 1 2 . . . . Hackware 2 | . . . 1 . . 1 . . . . . Protection 21 | . . . 3 3 5 5 1 . 2 . 2 Artifact . | . . . . . . . . . . . . Weapon 42 | 2 . 2 4 6 11 5 5 2 . 2 3 Energy Gun 5 | 1 . . 1 2 . 1 . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . Ballistic Gun 13 | 1 . 1 2 2 7 . . . . . . Ballistic Cannon 7 | . . . . . 1 . 1 2 . 2 1 Launcher 3 | . . . . . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . . 1 Slashing Weapon 9 | . . . . 2 3 2 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 1 . . . 2 Corrupted Parts 3 | . . . . . . . . 1 . . 2 System Corruption 16 | . . . . . . . . 7 . . 9 Parts Lost 53 | . . . 2 7 11 10 7 7 . . 9 Power 6 | . . . . 1 . 2 1 1 . . 1 Propulsion 18 | . . . . 2 4 4 2 4 . . 2 Utility 14 | . . . . 1 3 2 3 2 . . 3 Weapon 15 | . . . 2 3 4 2 1 . . . 3 Highest Loss Streak 5 | . . . 1 5 5 3 3 5 . . 4 To Critical Strikes 2 | . . . . . . 1 . 1 . . . Average Slot Usage (%) 95 | . 100 95 100 98 81 98 96 93 91 76 95 Engine 4 | . 14 11 11 10 1 6 . 1 . . . Core 3 | . . . . . 7 2 5 4 7 7 7 Treads 1 | . . . . . . 5 . . . . . Leg 14 | . . 23 33 32 9 16 3 6 . . 15 Wheel 2 | . 28 6 . . 4 . . 4 7 7 2 Hover 5 | . . . . . . 5 19 8 7 7 2 Device 7 | . 14 11 8 . 5 . 12 20 14 7 8 Storage 8 | . 14 11 11 11 9 9 6 7 7 7 8 Processor 12 | . . . . 5 8 18 18 15 15 15 15 Protection 5 | . . . 2 4 9 8 3 . 7 15 10 Energy Gun 3 | . 14 11 7 11 6 . . . . . . Ballistic Gun 4 | . 14 11 15 9 13 . . . . . . Ballistic Cannon 3 | . . . . . 2 4 . 10 15 . 7 Slashing Weapon 11 | . . . . 8 3 20 15 9 7 7 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 42 | 11 16 22 25 25 40 36 41 42 41 39 40 Greatest Support 77 | 20 20 30 30 40 42 60 55 64 21 21 77 Greatest Overweight (x) 7 | . . . . . 7 2 1 3 1 1 1 Average Overweight (x) . | . . . . . . . . 1 1 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 9 10 10 10 10 Most Carried 10 | 6 6 8 10 10 10 10 10 7 10 10 10 Average Carried 8 | 3 5 5 8 9 8 9 8 5 7 10 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 5 7 9 10 10 10 6 7 10 10 8 Class Distribution -------------------- 70% | Scavenger-Mutant 9% | Derelict-Mutant 7% | Scavenger-Tank 6% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Matter Collected 2505 | 234 10 138 192 310 408 290 373 169 123 . 258 Remotely . | . . . . . . . . . . . . Salvage Created 5615 | 92 49 358 683 700 882 1282 1062 91 54 . 362 Parts 293 | 5 7 18 38 39 48 77 41 4 5 . 11 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . 5 5 . 10 Prevented 7 | . . . . . . . . . . . 7 Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Combat Hostiles Destroyed 130 | . 4 5 14 17 18 31 24 4 4 . 9 Melee 53 | . . . . 7 10 28 6 . . . 2 Guns 28 | . 4 1 9 8 6 . . . . . . Cannons 21 | . . 4 5 2 2 . . 2 4 . 2 AOE 14 | . . . . . . 3 11 . . . . Classes Destroyed 17 | 2 1 4 3 . 2 2 3 . . . . Worker 3 | . . . 1 . . . 2 . . . . Builder 1 | . . . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . Recycler 6 | 1 . 1 1 . 1 . 2 . . . . Mechanic 2 | . . . . . 1 . 1 . . . . Operator 1 | . . . . . . . 1 . . . . Watcher 2 | . . 1 1 . . . . . . . . Swarmer 40 | . 4 . 3 4 3 13 2 4 4 . 3 Grunt 46 | . . 2 6 6 7 5 17 . . . 3 Brawler 4 | . . 2 . . 2 . . . . . . Duelist 4 | . . . 1 . 1 . 1 . . . 1 Protector 1 | . . . . . . . 1 . . . . Sentry 23 | . . 1 4 7 4 7 . . . . . Specialist 1 | . . . . . . 1 . . . . . Hunter 7 | . . . . . 1 2 2 . . . 2 Programmer 4 | . . . . . . 3 1 . . . . Best Kill Streak 15 | 2 3 3 7 6 7 5 15 3 4 . 3 Combat Bots Only 11 | . 3 3 6 6 7 5 11 3 4 . 3 Max Kills in Single Turn 3 | 1 1 1 2 2 1 3 3 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . . . . . . 3 2 . . . . Melee 1 | . . . . 1 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Damage Taken 8490 | . 163 157 616 991 1711 1569 1630 417 206 . 1030 Core 1513 | . 50 10 126 222 174 220 405 71 44 . 191 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 64 | . . . . 4 32 . . . . . 28 Regen/Repaired (Parts) 340 | . . . . . 126 . 214 . . . . Core Remaining (%) 54 | 100 80 . . 10 . 28 . . . . . Volleys Fired 166 | 3 11 12 34 22 28 8 13 10 13 . 12 Largest 3 | 2 2 3 3 3 3 1 1 1 1 . 1 Hottest 148 | 60 60 131 131 148 107 44 39 48 48 . 48 Shots Fired 345 | 6 22 36 102 53 68 8 12 10 15 . 13 Gun 227 | 6 22 24 72 41 62 . . . . . . Cannon 102 | . . 12 30 12 6 4 . 10 15 . 13 Launcher 16 | . . . . . . 4 12 . . . . Special . | . . . . . . . . . . . . Kinetic 175 | 3 11 12 46 14 47 4 . 10 15 . 13 Thermal 132 | 3 11 24 45 28 21 . . . . . . Explosive 16 | . . . . . . 4 12 . . . . Electromagnetic 22 | . . . 11 11 . . . . . . . Robot Hit Streak 18 | 5 4 13 18 14 15 . 6 2 2 . 2 Robot Miss Streak 4 | . 3 2 4 4 3 1 2 2 2 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . 1 . . 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . Shots Hit Robots 396 | 5 10 26 71 56 74 76 48 6 6 . 18 Core Hits 186 | 4 5 11 26 22 30 38 40 2 4 . 4 Critical Kills 3 | . . . . 1 1 . 1 . . . . Critical Parts Destroyed 15 | . . . . . . . 10 2 . . 3 Critical Strikes 40 | . . . . 7 4 9 12 4 . . 4 Burn 3 | . . . . 1 2 . . . . . . Destroy 2 | . . . . 1 1 . . . . . . Blast 2 | . . . . . . . . 2 . . . Smash 16 | . . . . . . . 11 2 . . 3 Sever 17 | . . . . 5 1 9 1 . . . 1 Melee Attacks 322 | . . . . 56 30 146 71 2 . . 17 Impact 44 | . . . . . . . 30 2 . . 12 Slashing 278 | . . . . 56 30 146 41 . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . 12 9 . . . 1 Damage Inflicted 12569 | 45 121 422 1255 1230 1570 3276 3495 205 199 . 751 Guns 2005 | 45 121 195 718 349 577 . . . . . . Cannons 1363 | . . 227 451 141 121 . . 111 199 . 113 Explosions 1738 | . . . 86 . . 213 1439 . . . . Melee 7463 | . . . . 740 872 3063 2056 94 . . 638 Ramming . | . . . . . . . . . . . . Kinetic 1690 | 24 59 83 512 111 478 . . 111 199 . 113 Thermal 1569 | 21 62 339 647 280 220 . . . . . . Explosive 1652 | . . . . . . 213 1439 . . . . Electromagnetic 195 | . . . 96 99 . . . . . . . Impact 1966 | . . . . . . . 1328 94 . . 544 Slashing 5497 | . . . . 740 872 3063 728 . . . 94 Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . 1 . . . . 1 1 8 8 8 17 Average Corruption 4 | . 1 . . . . 1 1 5 8 8 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 53 | . 2 . . . . 2 4 18 11 3 13 Message Errors 10 | . . . . . . . 1 3 4 1 1 Matter Fused 15 | . 2 . . . . . 1 5 1 1 5 Heat Flow Errors 5 | . . . . . . . 1 3 . . 1 Energy Discharges 8 | . . . . . . . . 4 1 1 2 Data Loss (minor) 6 | . . . . . . . . 2 3 . 1 Data Loss (major) 4 | . . . . . . 1 . 1 . . 2 Misfires 3 | . . . . . . . . . 2 . 1 Alerts 1 | . . . . . . 1 . . . . . Weapon Failures 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1062 | . . . . 14 12 146 596 94 . . 200 Projectiles . | . . . . . . . . . . . . Explosions 23 | . . . . . . . 23 . . . . Melee 1039 | . . . . 14 12 146 573 94 . . 200 Knockbacks 17 | . . . . . 2 . 7 2 1 . 5 Impact 10 | . . . . . . . 7 . . . 3 Kinetic 7 | . . . . . 2 . . 2 1 . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 102 | . . . 48 . . 28 26 . . . . Shots 3 | . . . 1 . . 1 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 410 | 20 40 252 286 410 87 5 160 257 52 . 91 Average Temperature 80 | 15 25 82 91 137 28 5 40 116 25 . 37 Received Heat Transfer 2421 | . . 72 222 363 783 252 666 . . . 63 Effects 2 | . . . . 2 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 16 | . . . . . . . 7 2 . . 7 Impact Corruptions 28 | . . . . . . . 17 4 . . 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 1 1 1 2 2 . . . . . . Heat Transferred 3371 | 50 125 657 1164 680 695 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Peak Influence 2078 | 10 172 263 414 1105 709 2078 1618 . . . . Initial 1090 | . 6 72 110 271 538 380 1090 . . . . Average 820 | 3 80 159 229 628 528 1083 1245 . . . . Maximum Alert Level 5 | . . 1 2 4 3 5 5 . . . . Low Security (%) 10 | 100 100 81 38 . . . . . . . . Level 1 12 | . . 18 54 33 17 1 . . . . . Level 2 23 | . . . 7 28 78 20 . . . . . Level 3 24 | . . . . 34 3 34 30 . . . . Level 4 20 | . . . . 2 . 19 67 . . . . Level 5 7 | . . . . . . 23 . . . . . High Security . | . . . . . . . 1 . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 3 . 3 . 11 . . . . Investigation 4 | . 2 . . . . . 2 . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 6 | . . . 1 . 1 . 4 . . . . Assault 5 | . . . . . 1 . 4 . . . . Garrison 3 | . . . 2 . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Distress Signals 3 | . . 1 . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 211 | . 7 9 17 22 32 51 47 7 4 . 15 Peak Tracking Total 14 | . 5 4 4 8 14 5 9 4 4 . 5 Tactical Retreats 29 | . 1 . 1 3 4 11 6 2 . . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Traps Triggered 9 | . 1 . . 2 . 4 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Machines Disabled 17 | . . . . 5 . 11 1 . . . . Max in Single Turn 2 | . . . . 1 . 2 1 . . . . Garrison Relay 9 | . . . . 3 . 6 . . . . . Phase Generator 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Machines Accessed 36 | . 5 2 5 3 4 4 9 . . 4 . Terminals 23 | . 5 2 4 3 2 4 3 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 4 | . . . . . 1 . 3 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . Total Hacks 128 | . 19 11 11 6 19 8 23 . . 31 . Successful 81 | . 10 6 8 2 12 3 9 . . 31 . Failed 47 | . 9 5 3 4 7 5 14 . . . . Catastrophic 6 | . . . . 3 . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 55 | . 19 9 6 1 8 2 10 . . . . Terminals 70 | . 19 11 10 6 10 8 6 . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 16 | . . . . . 8 . 8 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 6 | . . . 1 . 1 . 4 . . . . Terminal Hacks 48 | . 4 3 3 2 2 3 . . . 31 . Record 11 | . . . . . . . . . . 11 . Part Schematic 12 | . . . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . 3 . Open Door 2 | . . . . 1 . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 2 | . . . . 1 . 1 . . . . . Machine Index 1 | . . . 1 . . . . . . . . Terminal Index 3 | . 1 1 1 . . . . . . . . Unreport Threat 3 | . . . 1 . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 10 | . . . . . 6 . 4 . . . . Scan Component 6 | . . . . . 3 . 3 . . . . Repair 4 | . . . . . 3 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . . Insert Component 2 | . . . . . . . 2 . . . . Analyze 1 | . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . Unauthorized Hacks 18 | . 6 3 4 . 3 . 2 . . . . Terminals 16 | . 6 3 4 . 3 . . . . . . Track 1 | . . . . . 1 . . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 9 | . 3 2 3 . 1 . . . . . . Disrupt 2 | . 1 . . . 1 . . . . . . Operators 3 | . 1 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Broadcast 1 | . . . . . . . 1 . . . . Decoy 1 | . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 5 2 3 3 3 3 8 . . . . Full Trace Events 7 | . 3 1 . . 1 . 2 . . . . Feedback Events 1 | . 1 . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 . . 12 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . . . 3 . 1 . . . . Time 128 | . . . . . 102 . 26 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 37 | . . . . 12 . 25 . . . . . Machine Destruction 37 | . . . . 12 . 25 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Total Allies 6 | . 1 . . 2 . 2 . . . . 1 Largest Group 2 | . 1 1 1 2 . 2 . . . . 1 Highest-Rated Group 96 | . 10 10 10 59 . 64 . . . . 96 Highest-Rated Ally 96 | . 10 10 10 39 . 39 . . . . 96 Total Orders 4 | . . 4 . . . . . . . . . STAY 2 | . . 2 . . . . . . . . . FOLLOW 2 | . . 2 . . . . . . . . . Ally Attacks 65 | . . . . 10 . 38 . . . . 17 Total Damage 1231 | . . . . 195 . 516 . . . . 520 Kills 13 | . . . . 4 . 6 . . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Turns Passed 6338 | 65 221 183 212 941 652 1622 962 603 361 91 425 Spaces Moved 4114 | 50 224 107 67 511 250 975 804 461 314 83 268 Core 11 | 6 . . . . 3 . . 2 . . . Treads 100 | . . . . . . 100 . . . . . Legs 1709 | . . 78 67 511 86 590 80 119 . . 178 Wheels 1261 | 44 224 29 . . 161 . . 316 314 83 90 Hover 1033 | . . . . . . 285 724 24 . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 100 74 54 105 105 105 105 Average Speed 109 | 76 80 109 120 120 127 119 88 116 105 105 114 Slowest Speed 400 | 80 80 120 120 120 400 260 147 150 105 105 120 Overloaded Moves 78 | . . . . . . . 78 . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 46 16 17 80 27 92 23 76 51 68 37 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 2 . 1 . Known Exits Taken 3 | . . 1 1 . 1 . . . . . . Unknown Exits Taken 6 | 1 1 . . . . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 2 3 . . Spaces Dug 16 | . . . . . . 2 14 . . . . Terrain Destroyed 160 | . . . 7 . . 63 75 5 5 . 5 Melee 16 | . . . . . . 2 14 . . . . Projectile 15 | . . . . . . . . 5 5 . 5 AOE 129 | . . . 7 . . 61 61 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Sto Gar Mat Gar Fac Low Low Dat Pro Total 5223 | 68 245 148 121 709 486 1233 937 513 331 86 346 Wait 333 | 2 9 16 1 55 118 57 27 25 . . 23 Move 4105 | 49 223 106 67 510 250 974 803 460 313 82 268 Hop . | . . . . . . . . . . . . Pick Up 82 | 7 . 3 5 8 18 9 15 7 3 . 7 Fast Attach 47 | 5 . 2 . 6 9 13 2 1 1 2 6 Attach 42 | 2 . 2 3 4 7 4 8 6 . . 6 Detach 8 | . . 2 1 1 . 2 1 . . . 1 Swap 60 | . 1 2 9 11 12 10 9 2 1 . 3 Drop 60 | . 1 3 1 11 14 15 7 . . 2 6 Fire 166 | 3 11 12 34 22 28 8 13 10 13 . 12 Melee 272 | . . . . 56 30 118 52 2 . . 14 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 28 | . . . . 5 . 23 . . . . . Rewire 20 | . . . . 20 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 287 | -10/Materials | Entered another Materials area 287 | -9/Materials | Accompanied by 1 ally 287 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 383 | -9/Materials | Identified exit to Mines 383 | -9/Materials | Identified exit to Storage 470 | -9/Materials | Entered Storage 470 | -9/Storage | Accompanied by 1 ally 501 | -9/Storage | Garrison activated, responded to threat 682 | -9/Storage | Identified exit to Garrison 682 | -9/Storage | Entered Garrison 780 | -9/Garrison | Triggered checkpoint 822 | -9/Garrison | Garrison Relay disabled 912 | -9/Garrison | Lost 5 parts (2n1u2w) 1002 | -9/Garrison | Core integrity fell below 50% 1077 | -9/Garrison | Build established: Scavenger-Mutant 1115 | -9/Garrison | Discovered new exit (range 13) 1148 | -9/Garrison | Triggered checkpoint 1188 | -9/Garrison | Garrison Relay disabled 1269 | -9/Garrison | Triggered checkpoint 1339 | -9/Garrison | Discovered new exit (range 7) 1372 | -9/Garrison | Triggered checkpoint 1394 | -9/Garrison | Garrison Relay disabled 1439 | -9/Garrison | Core integrity fell below 20% 1530 | -9/Garrison | Triggered checkpoint 1604 | -9/Garrison | Triggered checkpoint 1611 | -9/Garrison | Discovered new exit (range 11) 1623 | -9/Garrison | Entered Materials 1623 | -8/Materials | Evolved 2 slots: Utility x2 1700 | -8/Materials | Lost 3 parts (1n1u1w) 1872 | -8/Materials | Repaired Katana 1904 | -8/Materials | Repaired Cooling System 1937 | -8/Materials | Repaired Hvy. Assault Rifle 2023 | -8/Materials | First assault squad dispatched 2070 | -8/Materials | Discovered new exit (range 8) 2126 | -8/Materials | Lost 5 parts (1n1u3w) 2179 | -8/Materials | Garrison activated, responded to threat 2223 | -8/Materials | Destroyed 7 combat bots 2275 | -8/Materials | Identified exit to Garrison 2275 | -8/Materials | Entered Garrison 2318 | -8/Garrison | Triggered checkpoint 2444 | -8/Garrison | Garrison Relay disabled 2542 | -8/Garrison | Triggered checkpoint 2563 | -8/Garrison | Core integrity fell below 50% 2582 | -8/Garrison | Garrison Relay disabled 2780 | -8/Garrison | Triggered checkpoint 2915 | -8/Garrison | Rescued a captive Derelict 2917 | -8/Garrison | Rescued a captive Derelict 2962 | -8/Garrison | Discovered new exit (range 3) 3013 | -8/Garrison | Garrison Relay disabled 3028 | -8/Garrison | Triggered checkpoint 3132 | -8/Garrison | Triggered checkpoint 3154 | -8/Garrison | Learned Factory security intel 3173 | -8/Garrison | Discovered new exit (range 10) 3184 | -8/Garrison | Triggered checkpoint 3206 | -8/Garrison | Garrison Relay disabled 3298 | -8/Garrison | Triggered checkpoint 3356 | -8/Garrison | Lost 3 parts (2n1u) 3470 | -8/Garrison | Triggered checkpoint 3473 | -8/Garrison | Garrison Relay disabled 3517 | -8/Garrison | Garrison Relay disabled 3534 | -8/Garrison | Discovered new exit (range 3) 3604 | -8/Garrison | Triggered checkpoint 3690 | -8/Garrison | Lost 3 parts (1p1u1w) 3717 | -8/Garrison | Phase Generator disabled 3897 | -8/Garrison | Entered Factory 3897 | -7/Factory | Evolved 2 slots: Utility x2 3957 | -7/Factory | Discovered new exit (range 4) 4297 | -7/Factory | First assault squad dispatched 4386 | -7/Factory | Repaired Med. Storage Unit 4414 | -7/Factory | Discovered new exit (range 13) 4521 | -7/Factory | Destroyed 11 combat bots 4707 | -7/Factory | Core integrity fell below 50% 4726 | -7/Factory | Lost 3 parts (1p1n1u) 4844 | -7/Factory | High security lockdown imminent 4859 | -7/Factory | Entered Lower Caves 4906 | -7/Lower Caves | Met a Warlord Commander 4907 | -7/Lower Caves | Learned location of Warlord (-5) 4908 | -7/Lower Caves | Found Encrypted Comm Array 5058 | -7/Lower Caves | Lost 5 parts (1p3n1u) 5243 | -7/Lower Caves | Encountered a Warlord checkpoint 5416 | -7/Lower Caves | Discovered new exit (range 9) 5430 | -7/Lower Caves | Learned location of Zion (-6) 5462 | -7/Lower Caves | Entered another Lower Caves area 5645 | -7/Lower Caves | Build established: Derelict-Mutant 5792 | -7/Lower Caves | Discovered new exit (range 6) 5804 | -7/Lower Caves | Identified exit to Factory 5823 | -7/Lower Caves | Entered Data Miner 5823 | -7/Data Miner | Discovered new exit (range 7) 5844 | -7/Data Miner | Met Data Miner 5872 | -7/Data Miner | Learned location of Section 7 (-2) 5872 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5881 | -7/Data Miner | Received God Mode back door access code from Data Miner 5914 | -7/Data Miner | Entered Proximity Caves 5954 | -6/Proximity Caves | Escorted by Enhanced Grunt 5994 | -6/Proximity Caves | Spotted B-75 Beast 6049 | -6/Proximity Caves | Found Prototype Device 6050 | -6/Proximity Caves | Identified Exp. Thermal Shield 6098 | -6/Proximity Caves | Core integrity fell below 20% 6138 | -6/Proximity Caves | Lost 3 parts (2u1w) 6323 | -6/Proximity Caves | System corruption reached 10% 6339 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06330_ Hvy. Laser fried. 06330_ Carbon-fiber Leg fried. 06332_ System corrupted: Matter fused (-6). 06332_ Acquired 47 matter. 06333_ Slug penetrates Wall. 06333_ Lgt. Nuclear Core destroyed. 06333_ Slug penetrates Wall. 06333_ Penetrated by Slug. 06333_ Gauss Cannon destroyed. 06336_ Hvy. Laser fries itself beyond repair. 06336_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 06336_ Slug penetrates Wall. 06336_ Penetrated by Slug. 06338_ H-66 Slayer suffers critical hit (Smash). 06338_ Destroyed Targeting Computer. 06338_ H-66 Slayer system corrupted by crushing effect. 06338_ H-66 Slayer knocked back. 06339_ Slug penetrates Wall. 06339_ Flexi-carbon Leg destroyed. 06339_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? #??????????????????????????? | | ????????????????????? #?????????????????????????? | | ?????????????????????? #????????????????????????? | | ?????????????????????? #####???????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????? #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? ##?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ???????????????????######?# ##?????????????????? | | ??????????????????## ###h #?????????????????? | | ??????????????????# =%@%h #?????????????????? | | ??????????????????# =## #?????????????????? | | ??????????????????# #########?????????????????? | | ??????????????????## #?????????????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????# ####?????????????????????? | | ???????????????????# ###???????????????????? | | ???????????????????#### #"#???????????????????? | | ???????????????????##?##" ##???????????????????? | | ???????????????????# ###%" #???????????????????? | | ???????????????????# " #???????????????????? | | ???????????????????## ###???????????????????? | | ?????? ??????????## #?????????????????????? | | ????? ?????????## ##????????????????????? | | ????? ##?????### ##???????????????????? | | #?????# ####### #???????????????????? | | #??????# #???????????????????? | | #???????# ##???????????????????? | | #??????## ! ## #???????????????????? | | ##?????# % ###?### #???????????????????? | | #????## #""#### ### #???????????????????? | | #???## !%% #?# #???????????????????? | | #???# % ## #?# #???????????????????? | | #???" ##% #?# #???????????????????? | | ##### ### #?# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 30 Resistance: EX 25 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Force Boost 20 Item Schematics ----------------- Flexi-carbon Leg | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotDecoderRipper Manual? 0 Play Time 01:18:24 Cumulative 1075.8 hours Start 2023.10.04 @ 00:25:24 End 2023.10.04 @ 01:40:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 448 Rogue 448 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b139b208-9e5c-41b1-8811-06c4d1558842