Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 09:43:39

Player: Fangrelle

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (86)      430
Value Destroyed (2081)     2081
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (405)                405
              TOTAL SCORE: 5496

 Bonus
-------
High Alert Combat Kills    241
Follower Combat Kills      186
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/550
Matter                     214/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (120) Ox2
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
               Deuterium Engine
>              --- PROPULSION (4) ---
       Armored Treads
               Carbon-fiber Leg
       Armored Wheel
>              --- UTILITY (4) ------
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
>              --- WEAPON (2) -------
               Power Maul
               Katana
>              --- INVENTORY (15) ---
     Makeshift Sensor Array
  Experimental Sensor Array
               Reaction Control System
     Makeshift Cloaking Device
         Heavy Armor Plating
               Hardlight Generator
               System Shield
     Makeshift System Shield
               Recalibrator
               YOLO Cannon
      Improved Datajack

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Wheel
       Armored Wheel
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
     Makeshift Sensor Array
  Experimental Sensor Array
      Improved Signal Interpreter
               Reaction Control System
     Makeshift Cloaking Device
         Heavy Armor Plating
               Hardlight Generator
               System Shield
     Makeshift System Shield
      Improved Datajack
               Power Maul
               Katana
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | .   6   4   1   2   52  
  Power                    5    | .   1   .   .   .   4   
    Engine                 5    | .   1   .   .   .   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | .   2   2   .   .   16  
    Treads                 11   | .   2   2   .   .   7   
    Leg                    5    | .   .   .   .   .   5   
    Wheel                  3    | .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  13   | .   2   .   .   1   10  
    Device                 3    | .   1   .   .   1   1   
    Storage                2    | .   1   .   .   .   1   
    Processor              4    | .   .   .   .   .   4   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   1   2   1   1   22  
    Energy Gun             4    | .   1   1   .   .   2   
    Energy Cannon          5    | .   .   .   .   .   5   
    Ballistic Gun          6    | .   .   .   .   .   6   
    Ballistic Cannon       4    | .   .   .   .   .   4   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        3    | .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   5   
Parts Lost                 17   | .   .   .   .   .   17  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   .   .   .   .   7   
  Highest Loss Streak      4    | .   .   .   .   .   4   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     87   | .   88  85  85  85  91  
  Engine                   12   | .   14  14  14  14  8   
  Treads                   25   | .   20  28  28  28  25  
  Leg                      2    | .   7   .   .   .   5   
  Wheel                    1    | .   .   .   .   .   3   
  Device                   1    | .   3   .   .   .   3   
  Storage                  12   | .   14  14  14  14  8   
  Processor                3    | .   .   .   .   .   12  
  Protection               2    | .   .   .   .   .   7   
  Energy Gun               16   | .   27  27  15  14  1   
  Ballistic Gun            1    | .   .   .   .   .   4   
  Ballistic Cannon         1    | .   .   .   .   .   7   
  Slashing Weapon          1    | .   .   .   .   5   1   
  Special Melee Weapon     2    | .   .   .   12  8   .   
Peak Build Rating          45   | .   8   10  13  23  45  
  Average Rating           16   | .   6   8   11  13  34  
  On Entrance              9    | 6   6   8   9   13  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             73   | 14  51  51  51  51  73  
  Greatest Support         88   | 20  40  40  40  40  88  
  Greatest Overweight (x)  2    | .   2   1   1   1   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  
  Average Capacity         19   | .   17  20  20  20  18  
  Most Carried             20   | .   13  20  20  20  20  
  Average Carried          15   | .   8   14  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  15  
  Final Carried            20   | 6   13  17  20  20  13  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
 Commander-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1524 | 200  60   60   .    20   1184 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2232 | .    484  60   .    87   1601 
  Parts                    169  | .    32   8    .    5    124  
Haulers Intercepted        4    | .    .    .    .    .    4    
Recyclers Shooed           2    | .    .    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  70   | .   18  6   .   2   44  
  Melee                    8    | .   .   .   .   2   6   
  Guns                     41   | .   18  3   .   .   20  
  Cannons                  9    | .   .   .   .   .   9   
  AOE                      12   | .   .   3   .   .   9   
Classes Destroyed          14   | .   3   .   .   1   10  
  Worker                   1    | .   .   .   .   .   1   
  Builder                  5    | .   .   .   .   .   5   
  Hauler                   4    | .   .   .   .   .   4   
  Recycler                 1    | .   .   .   .   .   1   
  Watcher                  5    | .   3   .   .   .   2   
  Swarmer                  36   | .   12  6   .   .   18  
  Grunt                    18   | .   6   .   .   1   11  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   .   .   1   1   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   6   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           10   | .   3   3   .   2   10  
  Combat Bots Only         8    | .   3   3   .   2   8   
Max Kills in Single Turn   3    | .   1   2   .   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   2   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        395  | .    77   17   .    13   288  
  Missed                   105  | .    19   2    .    .    84   
Damage Taken               4045 | .    553  171  .    229  3092 
  Core                     755  | .    167  24   .    12   552  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   67   | .    67   .    .    .    .    
Core Remaining (%)         59   | 100  .    .    .    18   .    
Volleys Fired              184  | .    43   7    .    3    131  
  Largest                  2    | .    2    2    .    1    2    
  Hottest                  100  | .    100  100  .    50   100  
Shots Fired                308  | .    86   14   .    3    205  
  Gun                      212  | .    86   12   .    3    111  
  Cannon                   94   | .    .    .    .    .    94   
  Launcher                 2    | .    .    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  174  | .    .    .    .    .    174  
  Thermal                  132  | .    86   12   .    3    31   
  Explosive                2    | .    .    2    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    10   3    .    2    16   
  Robot Miss Streak        5    | .    5    2    .    2    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        4    | .    4    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           217  | .    47   8    7    6    149  
  Core Hits                115  | .    27   7    .    3    78   
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         19   | .    4    2    .    3    10   
    Burn                   7    | .    4    2    .    1    .    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  5    | .    .    .    .    .    5    
    Smash                  2    | .    .    .    .    .    2    
    Sever                  4    | .    .    .    .    2    2    
Melee Attacks              49   | .    .    .    7    7    35   
  Impact                   5    | .    .    .    .    .    5    
  Slashing                 37   | .    .    .    .    7    30   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    5    .    3    
    Combat Hostiles        5    | .    .    .    5    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    5    
Damage Inflicted           6185 | .    589  281  .    143  5172 
  Guns                     1901 | .    589  78   .    13   1221 
  Cannons                  1611 | .    .    .    .    .    1611 
  Explosions               1600 | .    .    203  .    .    1397 
  Melee                    1073 | .    .    .    .    130  943  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2339 | .    .    .    .    .    2339 
  Thermal                  2570 | .    589  78   .    13   1890 
  Explosive                203  | .    .    203  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   268  | .    .    .    .    .    268  
  Slashing                 805  | .    .    .    .    130  675  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            263  | .    .    18   .    .    245  
  Projectiles              78   | .    .    .    .    .    78   
  Explosions               51   | .    .    18   .    .    33   
  Melee                    134  | .    .    .    .    .    134  
Knockbacks                 13   | .    .    .    .    .    13   
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  12   | .    .    .    .    .    12   
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      37   | .    .    37   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        537  | .    303  126  .    24   537  
  Average Temperature      126  | .    102  51   .    12   161  
  Received Heat Transfer   891  | .    84   33   .    54   720  
  Effects                  23   | .    2    .    .    .    21   
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           3    | .    1    .    .    .    2    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    1    .    .    .    .    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         10   | .    .    .    .    .    10   
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       3    | .    .    .    .    .    3    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             16   | .    11   1    .    .    4    
  Heat Transferred         4624 | .    2035 370  .    111  2108 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             887  | .   303 202 .   99  887 
  Initial                  21   | .   .   21  .   .   .   
  Average                  151  | .   120 39  .   7   368 
Maximum Alert Level        3    | .   1   1   .   .   3   
  Low Security (%)         70   | .   97  86  .   100 17  
  Level 1                  21   | .   2   13  .   .   56  
  Level 2                  3    | .   .   .   .   .   11  
  Level 3                  4    | .   .   .   .   .   14  
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   3   1   .   .   11  
  Investigation            7    | .   3   1   .   .   3   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           6    | .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              96   | .   22  9   .   3   62  
  Peak Tracking Total      5    | .   3   3   .   3   5   
  Tactical Retreats        8    | .   1   1   .   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            4    | .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   4   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   4   
  Triggered                4    | .   .   .   .   .   4   
Most Traps Carried         4    | .   .   4   4   4   4   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          6    | .   .   .   .   .   6   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          32   | .   11  2   2   2   15  
  Terminals                23   | .   8   1   .   2   12  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                95   | .   33  2   8   3   49  
  Successful               54   | .   20  2   8   1   23  
  Failed                   40   | .   13  .   .   2   25  
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   
  Manual                   72   | .   27  1   2   2   40  
  Terminals                68   | .   25  1   .   3   39  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          9    | .   6   .   .   .   3   
  Scanalyzers              7    | .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   1   2   8   1   2   
  Record                   7    | .   .   .   7   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   
  Zone Layout              2    | .   .   1   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   .   .   1   
  Report Inventory         2    | .   2   .   .   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   
Scanalyzer                 5    | .   .   .   .   .   5   
  Insert Component         3    | .   .   .   .   .   3   
  Analyze                  2    | .   .   .   .   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         28   | .   13  .   .   .   15  
  Terminals                25   | .   11  .   .   .   14  
    Track                  1    | .   .   .   .   .   1   
    Assimilate             6    | .   4   .   .   .   2   
    Botnet                 16   | .   7   .   .   .   9   
    Disrupt                1    | .   .   .   .   .   1   
    Operators              1    | .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   
    Tunnel                 3    | .   2   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         27   | .   10  1   .   2   14  
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     29   | .   19  .   .   .   10  
Parts Scanalyzed           3    | .   .   .   .   .   3   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               8    | .   1   1   3   3   .   
  Largest Group            6    | .   1   1   3   6   6   
  Highest-Rated Group      77   | .   10  31  37  77  77  
  Highest-Rated Ally       31   | .   10  31  21  21  21  
Total Orders               3    | .   1   .   .   .   2   
  STAY                     2    | .   1   .   .   .   1   
  FOLLOW                   1    | .   .   .   .   .   1   
Ally Attacks               59   | .   .   6   .   2   51  
  Total Damage             672  | .   .   126 .   18  528 
  Kills                    8    | .   .   2   .   1   5   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       2    | .   1   .   .   .   1   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               9219 | .    1787 2137 962  1788 2545 
Spaces Moved               4162 | 1    765  811  392  734  1459 
  Core                     .    | .    .    .    .    .    .    
  Treads                   3379 | .    498  811  392  734  944  
  Legs                     451  | 1    267  .    .    .    183  
  Wheels                   332  | .    .    .    .    .    332  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  240  240  240  90   
  Average Speed            197  | 120  204  240  240  240  135  
  Slowest Speed            305  | 120  260  240  240  240  305  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       79   | 2    98   98   86   95   97   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     7    | .    2    .    1    3    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 4    | .    .    .    .    .    4    
Terrain Destroyed          63   | .    .    15   .    .    48   
  Melee                    2    | .    .    .    .    .    2    
  Projectile               14   | .    .    .    .    .    14   
  AOE                      47   | .    .    15   .    .    32   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      4840 | .    900  991  411  750  1788 
  Wait                     260  | .    73   154  .    .    33   
  Move                     4157 | .    764  810  391  733  1459 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  59   | .    9    10   4    2    34   
  Fast Attach              30   | .    2    .    .    .    28   
  Attach                   23   | .    2    .    .    1    20   
  Detach                   10   | .    .    .    .    1    9    
  Swap                     13   | .    2    4    1    1    5    
  Drop                     50   | .    5    6    2    2    35   
  Fire                     184  | .    43   7    .    3    131  
  Melee                    44   | .    .    .    7    7    30   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   6    | .    .    .    6    .    .    
  Trap                     4    | .    .    .    .    .    4    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [Sub])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   61 | -10/Materials | Discovered new exit (range 15)
  220 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  354 | -10/Materials | Discovered new exit (range 6)
  687 | -10/Materials | Repaired Med. Laser
  747 | -10/Materials | Discovered new exit (range 16)
  937 | -10/Materials | Core integrity fell below 50%
 1201 | -10/Materials | Discovered new exit (range 7)
 1622 | -10/Materials | Discovered new exit (range 16)
 1788 | -10/Materials | Entered Mines
 1871 | -10/Mines     | Met a Derelict bent on vengeance
 1894 | -10/Mines     | Discovered new exit (range 4)
 1944 | -10/Mines     | Discovered new exit (range 15)
 2237 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2445 | -10/Mines     | Found a hidden stash of uninstalled traps
 2691 | -10/Mines     | Learned Materials stockpile data
 3092 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3092 | -10/Mines     | Discovered new exit (range 5)
 3363 | -10/Mines     | Met a Derelict shopkeep closing up shop
 3925 | -10/Mines     | Entered Exiles
 3925 | -10/Exiles    | Found Exiles lab destroyed
 4587 | -10/Exiles    | Opened EX-Vault
 4597 | -10/Exiles    | Found YOLO Cannon
 4769 | -10/Exiles    | Learned location of Zion (-6)
 4863 | -10/Exiles    | Discovered new exit (range 10)
 4887 | -10/Exiles    | Entered Mines
 4887 | -9/Mines      | Accompanied by 3 allies
 4888 | -9/Mines      | Learned location of Storage (-9)
 4923 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 5066 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 5147 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5153 | -9/Mines      | Found Prototype Device
 5230 | -9/Mines      | Build established: Commander-Mutant
 5924 | -9/Mines      | Discovered new exit (range 8)
 5958 | -9/Mines      | Core integrity fell below 20%
 6674 | -9/Mines      | Identified Exp. Sensor Array
 6675 | -9/Mines      | Entered Materials
 6675 | -8/Materials  | Accompanied by 6 allies
 6675 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 7209 | -8/Materials  | Discovered new exit (range 16)
 7505 | -8/Materials  | Discovered new exit (range 16)
 8147 | -8/Materials  | Central database locked down
 8289 | -8/Materials  | Lost 4 allies
 8423 | -8/Materials  | Discovered new exit (range 7)
 8505 | -8/Materials  | Build established: Mutant
 8616 | -8/Materials  | Garrison activated, responded to threat
 8665 | -8/Materials  | Lost 3 parts (1n1u1w)
 8665 | -8/Materials  | Core integrity fell below 50%
 8675 | -8/Materials  | First assault squad dispatched
 8700 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 8713 | -8/Materials  | Destroyed 8 combat bots
 8780 | -8/Materials  | Destroyed 7 combat bots
 8927 | -8/Materials  | Core integrity fell below 20%
 9022 | -8/Materials  | Identified exit to Factory
 9220 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09146_ Terrain Scanner fried.
09146_ U-05 Engineer destroyed.
09149_ Acquired 26 matter.
09152_ Acquired 42 matter.
09170_ Power Maul follow-up attack on G-47 Trooper.
09170_ G-47 Trooper suffers critical hit (Smash).
09170_ G-47 Trooper destroyed.
09173_ Acquired 39 matter.
09184_ Power Maul follow-up attack on G-47 Trooper.
09193_ K-01 Serf collects debris.
09195_ Destroyed Lgt. Nuclear Core.
09195_ G-47 Trooper destroyed.
09196_ U-05 Engineer builds a Door.
09197_ Arm. Wheel destroyed.
09200_ Power Maul follow-up attack on L-31 Rogue.
09200_ L-31 Rogue suffers critical hit (Smash).
09200_ L-31 Rogue knocked back.
09208_ L-31 Rogue destroyed.
09213_ G-50 Soldier Carbon-fiber Leg severed.
09218_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|        #?????#######??????########???????????????? |
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| """""  #######    [########=/// "#???????????????? |
| """"" %+"        %%    =%=g=//  T#???????????????? |
| """""  #######    ]######@#=    "#???????????????? |
|  """   #?????#    !#???##=# =    #???????????????? |
|        #########+###????#%+!     #???????????????? |
| ####+###     ##    ######=### ############???????? |
|    %         ##  T #    # #?####         #???????? |
|     %     T  ##    #    # ######         #???????? |
|    %         ##    #    #      +         #???????? |
| ########     ##    #    #      #     """ #???????? |
| ???????##   ########    +      #     """ #???????# |
| ????????#     !!#??#    #      #!!   """ #????##?  |
| ????????#     !!#??#    #      #!!!      #????#### |
| ????????#       #??#    #      #!!       #?????#   |
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|   #?????#     !!#???#      #   # #"      %######   |
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|   #?????#   #  """ ##      #%      %"""  # "T"  #  |
|   #?#####   +% """ ##    * #   """  """  #      #% |
|   #?#"""#   #  """ ##      #   """  """  # """  +% |
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|             #????????????????  ???#      #?????##  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             375
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
    Mak. Cloaking Device | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialCorruptionCharge
  Manual?         0
Play Time         00:46:27
  Cumulative      88.6 hours
  Start           2024.11.16 @ 08:10:03
  End             2024.11.16 @ 09:43:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          36
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          91%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2b19c1b-41c1-4527-9bbd-6829229ceee9