Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.30 @ 10:58:08 Player: Inkie Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (112) 560 Value Destroyed (3419) 3419 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 9991 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 233 Met Data Miner 300 Friendly Fire -40 Cogmind --------- Core Integrity 376/850 Matter 245/300 Energy 300/300 System Corruption 0% Temperature Cool (0) Movement Core (1700) Ox33 Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Sensor Array Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (25) --- Superbattery (1500) Improved Terrain Scanner Precision Energy Filter Advanced ECM Suite Cooled Pulse Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads Gravmag Array > --- UTILITY ---------- Improved Sensor Array Advanced Sensor Array Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Superbattery Improved Terrain Scanner Precision Energy Filter Advanced ECM Suite Cooled Pulse Rifle [Rating: 76] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 2 . . . . 2 Utility 4 | . . . 2 . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . Parts Attached 99 | 6 1 5 26 . 3 . 16 12 4 9 . . 17 Power 6 | 1 . . . . 1 . 1 1 1 . . . 1 Engine 5 | 1 . . . . 1 . 1 . 1 . . . 1 Core 1 | . . . . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 24 | 2 . 2 4 . 1 . 5 4 . 2 . . 4 Treads 14 | 2 . . 4 . 1 . 4 . . . . . 3 Leg 1 | . . . . . . . . . . 1 . . . Wheel . | . . . . . . . . . . . . . . Hover 6 | . . . . . . . 1 4 . . . . 1 Flight 3 | . . 2 . . . . . . . 1 . . . Utility 38 | 1 1 1 8 . 1 . 5 5 2 6 . . 8 Device 13 | . . . 3 . . . 1 3 1 3 . . 2 Storage 4 | 1 1 . 1 . . . . . . . . . 1 Processor 2 | . . . 1 . . . . . 1 . . . . Hackware 10 | . . . . . . . . 2 . 3 . . 5 Protection 9 | . . 1 3 . 1 . 4 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 . 2 14 . . . 5 2 1 1 . . 4 Energy Gun 5 | 1 . . . . . . 1 1 . . . . 2 Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 3 | 1 . . 2 . . . . . . . . . . Ballistic Cannon 7 | . . . 3 . . . 2 . . . . . 2 Launcher 7 | . . 2 2 . . . 2 . . 1 . . . Special Weapon 5 | . . . 4 . . . . 1 . . . . . Impact Weapon 2 | . . . 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . 1 . . . 1 Parts Lost 32 | . . 2 7 . . . 5 2 2 6 . 2 6 Power 3 | . . . . . . . . 1 1 1 . . . Propulsion 12 | . . . 3 . . . 1 . 1 4 . . 3 Utility 10 | . . . 3 . . . 3 . . . . 1 3 Weapon 7 | . . 2 1 . . . 1 1 . 1 . 1 . Highest Loss Streak 4 | . . 1 2 . . . 4 2 2 3 . 2 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 85 54 75 77 87 100 90 87 77 38 38 28 61 Engine 3 | . 14 2 . . 5 11 9 3 6 1 . . 3 Treads 11 | . 28 5 18 11 15 22 17 . . . . . 9 Hover 4 | . . . . . . . . 29 23 3 . . 3 Device 3 | . . . 2 . . . 8 8 11 2 . . 5 Storage 8 | . 14 2 10 11 11 11 9 7 7 5 . . . Processor 8 | . . . 10 11 11 11 9 7 9 7 7 5 . Hackware 4 | . . . . . . . . 12 4 3 23 18 25 Protection 11 | . . 3 13 22 22 22 19 8 3 . . . . Energy Gun 1 | . 14 . . . . . . 3 1 . . . 7 Energy Cannon 3 | . . . . 11 11 11 5 . . . . . . Ballistic Gun 2 | . 14 6 7 . . . . . . . . . . Launcher 4 | . . 9 3 11 11 11 8 . . . . . . Special Weapon 1 | . . . 4 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 6 7 7 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 102 | 14 34 29 38 33 37 37 62 62 38 42 2 2 102 Greatest Support 168 | 40 40 40 43 20 43 43 46 36 36 27 3 3 168 Greatest Overweight (x) 7 | 3 . . 1 1 1 . 2 1 1 7 . . . Average Overweight (x) . | . . . . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 5 5 25 Average Capacity 13 | 7 11 6 14 15 15 15 15 15 15 12 5 5 6 Most Carried 15 | . 4 5 15 15 15 15 15 15 15 15 5 5 5 Average Carried 12 | . 1 4 12 15 14 15 14 14 14 12 5 5 4 Final Capacity 25 | 8 15 5 15 15 15 15 15 15 15 5 5 5 25 Final Carried 15 | . 4 5 15 15 15 15 15 15 15 5 5 5 5 Class Distribution -------------------- 72% | Mutant 17% | Hacker-Mutant 9% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Commander-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 3189 | 237 60 129 577 52 . 40 281 196 571 325 . . 721 Remotely . | . . . . . . . . . . . . . . Salvage Created 3637 | . 67 94 821 86 . 95 735 218 239 271 . . 1011 Parts 185 | . 6 10 62 4 . 4 43 13 3 9 . . 31 Haulers Intercepted 3 | . . . . . . . 2 . . . . . 1 Recyclers Shooed 10 | . . . 3 . . . 1 2 . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 12 . 3 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 94 | . 3 16 25 2 . 2 18 5 1 9 . . 13 Melee 5 | . . . 3 . . . . . . 2 . . . Guns 16 | . 3 2 1 . . . . 5 1 . . . 4 Cannons 23 | . . . 3 . . 1 10 . . . . . 9 AOE 47 | . . 14 15 2 . 1 8 . . 7 . . . Classes Destroyed 15 | . 2 2 4 1 . . 2 1 1 1 . . 1 Worker 9 | . . 2 5 . . . . . . . . . 2 Builder 3 | . . . . . . . 2 . . . . . 1 Hauler 3 | . . . . . . . 2 . . . . . 1 Recycler 5 | . . . 1 . . . 1 . . . . . 3 Operator 6 | . 1 . 4 . . . . . . . . . 1 Watcher 3 | . . . 2 . . . 1 . . . . . . Swarmer 22 | . 3 5 7 . . . 4 . . 3 . . . Grunt 40 | . . . 14 1 . 2 10 3 . 4 . . 6 Brawler 2 | . . . . 1 . . . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 . . . Sentry 9 | . . . 4 . . . 4 1 . . . . . Hunter 5 | . . . . . . . . . . . . . 5 Programmer 3 | . . . . . . . . 1 . . . . 2 Thief 1 | . . . . . . . . . 1 . . . . Assembled 11 | . . 11 . . . . . . . . . . . Best Kill Streak 12 | . 3 12 6 2 . 1 7 4 1 7 . . 4 Combat Bots Only 12 | . 3 12 6 2 . 1 5 4 1 7 . . 3 Max Kills in Single Turn 5 | . 1 4 3 2 . 1 4 1 1 5 . . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 4 3 2 . 1 3 . . 5 . . . Melee 1 | . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 6341 | . 54 609 1046 11 . 68 1104 475 75 727 . 209 1963 Core 1526 | . 16 175 132 . . 14 117 105 . 347 . 146 474 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 45 | . . . . . . . . . . . . . 45 Redirected to Shielding 38 | . . . . . . . 16 22 . . . . . Regen/Repaired (Parts) 11 | . . . . . . . . 11 . . . . . Core Remaining (%) 55 | 100 . 23 . . . 63 78 . . . . 14 . Volleys Fired 266 | . 9 11 52 1 . 5 71 28 11 3 . . 75 Largest 2 | . 2 2 2 2 . 2 1 1 1 1 . . 2 Hottest 120 | . 60 60 80 98 . 98 68 80 80 36 . . 120 Shots Fired 372 | . 18 14 72 2 . 6 71 28 11 3 . . 147 Gun 147 | . 18 6 28 . . . . 25 11 . . . 59 Cannon 164 | . . . 14 1 . 5 56 . . . . . 88 Launcher 47 | . . 8 19 1 . 1 15 . . 3 . . . Special 14 | . . . 11 . . . . 3 . . . . . Kinetic 171 | . 9 3 42 . . . 29 . . . . . 88 Thermal 142 | . . . 11 1 . 5 27 28 11 . . . 59 Explosive 47 | . . 8 19 1 . 1 15 . . 3 . . . Electromagnetic 12 | . 9 3 . . . . . . . . . . . Robot Hit Streak 20 | . 5 4 13 8 . 13 12 15 5 7 . . 20 Robot Miss Streak 7 | . 2 4 2 . . . 4 5 7 1 . . 3 Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . Shots Hit Robots 300 | . 10 7 64 1 . 5 51 27 19 9 . . 107 Core Hits 225 | . 5 32 52 2 . 4 40 17 6 16 . . 51 Critical Kills 8 | . 1 . 3 . . . 4 . . . . . . Critical Parts Destroyed 14 | . . . 6 . . . 8 . . . . . . Critical Strikes 31 | . 1 . 9 . . . 12 . 1 1 . . 7 Burn 2 | . . . . . . . . . . . . . 2 Destroy 18 | . 1 . 5 . . . 12 . . . . . . Blast 5 | . . . . . . . . . . . . . 5 Smash 4 | . . . 4 . . . . . . . . . . Sever 2 | . . . . . . . . . 1 1 . . . Melee Attacks 61 | . . . 28 . . . . . 16 13 . 4 . Impact 28 | . . . 28 . . . . . . . . . . Slashing 33 | . . . . . . . . . 16 13 . 4 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11227 | . 127 1081 2730 91 . 190 2059 702 782 895 . . 2570 Guns 2251 | . 127 32 309 . . . . 678 180 . . . 925 Cannons 2859 | . . . 275 . . 84 855 . . . . . 1645 Explosions 4440 | . . 1049 1328 91 . 106 1204 . . 662 . . . Melee 1550 | . . . 715 . . . . . 602 233 . . . Ramming 23 | . . . 23 . . . . . . . . . . Kinetic 2698 | . 78 12 584 . . . 379 . . . . . 1645 Thermal 2447 | . . . 80 . . 84 476 702 180 . . . 925 Explosive 4440 | . . 1049 1328 91 . 106 1204 . . 662 . . . Electromagnetic 69 | . 49 20 . . . . . . . . . . . Impact 715 | . . . 715 . . . . . . . . . . Slashing 835 | . . . . . . . . . 602 233 . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . 4 Effects 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Overflow Damage 463 | . . 26 211 . . . 62 . 103 22 . . 39 Projectiles 63 | . . . . . . . 24 . . . . . 39 Explosions 115 | . . 26 35 . . . 38 . . 16 . . . Melee 285 | . . . 176 . . . . . 103 6 . . . Knockbacks 28 | . . . 2 . . . 1 . . . . . 25 Impact . | . . . . . . . . . . . . . . Kinetic 27 | . . . 2 . . . 1 . . . . . 24 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 349 | . . 11 86 . . . 238 . . 14 . . . Shots 14 | . . 1 4 . . . 8 . . 1 . . . Rammed 3 | . . . 3 . . . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 414 | . . 25 145 30 . 97 414 255 273 11 . . 210 Average Temperature 70 | . . 15 54 17 . 38 106 65 154 10 . . 49 Received Heat Transfer 1835 | . . 110 465 6 . 36 450 207 . 279 . 36 246 Effects 1 | . . . . . . . 1 . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . Siege Activations 3 | . . . . . . . . . . . . . 3 Total Turns 28 | . . . . . . . . . . . . . 28 Longest Duration 15 | . . . . . . . . . . . . . 15 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . . . 3 . . . . . . . . . . Impact Corruptions 6 | . . . 6 . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . . 2 . . . . 6 Heat Transferred 5069 | . . . 259 . . 148 851 1524 400 . . . 1887 Parts Sabotaged 2 | . . . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 430 | . 111 218 430 195 . 121 381 407 . . . . 244 Initial 172 | . . 43 84 137 . . 31 172 . . . . 31 Average 186 | . 85 172 281 53 . 91 252 258 . . . . 106 Maximum Alert Level 2 | . . 1 2 . . . 1 2 . . . . 1 Low Security (%) 54 | 100 100 46 17 100 . 100 24 25 . . . . 96 Level 1 44 | . . 53 81 . . . 75 67 . . . . 3 Level 2 . | . . . 1 . . . . 6 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 1 4 . . . 1 1 . 1 . 1 4 Investigation 3 | . . 1 . . . . 1 . . . . . 1 Extermination 2 | . . . . . . . . 1 . . . . 1 Reinforcement 7 | . 1 . 4 . . . . . . . . . 2 Assault 2 | . . . . . . . . . . 1 . 1 . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 6 | . . . 4 . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 190 | . 4 30 43 4 . 5 21 14 1 25 . 20 23 Peak Tracking Total 18 | . 3 18 6 2 . 3 5 6 1 9 . 14 3 Tactical Retreats 23 | . 1 2 . . . . 1 2 . 13 . 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . . . 3 . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 9 | . . . 2 . . . 5 . . 1 . . 1 Max in Single Turn 2 | . . . 2 . . . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 28 | . 1 1 5 . 2 . 3 4 1 . 4 . 7 Terminals 11 | . 1 . 5 . . . 1 1 . . . . 3 Fabricators 4 | . . . . . . . . 2 . . . . 2 Repair Stations 3 | . . . . . . . 1 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 80 | . 4 1 13 . 2 . 7 8 1 . 26 . 18 Successful 58 | . 1 1 6 . 2 . 3 7 1 . 26 . 11 Failed 22 | . 3 . 7 . . . 4 1 . . . . 7 Catastrophic 1 | . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . 4 . 11 . 1 . 4 3 . . . . 5 Terminals 33 | . 4 . 13 . . . 4 3 . . . . 9 Fabricators 10 | . . . . . . . . 3 . . . . 7 Repair Stations 4 | . . . . . . . 1 2 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 38 | . . 1 4 . 2 . . 1 1 . 26 . 3 Record 8 | . . . . . 1 . . . . . 7 . . Part Schematic 10 | . . . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . Prototype ID Bank 6 | . . . 3 . . . . . . . 3 . . Open Door 2 | . . 1 . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . . . . 1 . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . . . . 4 Network Status 1 | . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 Build 3 | . . . . . . . . 1 . . . . 2 Repair Station Hacks 2 | . . . . . . . . 2 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Repair 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks 10 | . 1 . 2 . . . 2 2 . . . . 3 Terminals 9 | . 1 . 2 . . . 2 2 . . . . 2 Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 6 | . 1 . 1 . . . 1 1 . . . . 2 Operators 2 | . . . 1 . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Recompile 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 16 | . 1 . 5 . . . 3 2 . . . . 5 Full Trace Events 1 | . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . Parts Built 4 | . . . . . . . . 1 . . . . 3 Authchips 1 | . . . . . . . . . . . . . 1 Time 170 | . . . . . . . . 47 . . . . 123 Total Part Build Rating 25 | . . . . . . . . 5 . . . . 20 Parts Repaired 1 | . . . . . . . . 1 . . . . . Time 68 | . . . . . . . . 68 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 10 | . . 2 . 3 3 . . 1 . . . 1 . Largest Group 6 | . . 2 1 3 6 5 . 1 . . . 1 . Highest-Rated Group 96 | . . 48 31 40 77 56 . 10 . . . 96 . Highest-Rated Ally 96 | . . 31 31 16 21 16 . 10 . . . 96 . Total Orders 4 | . . . . . 4 . . . . . . . . STAY 2 | . . . . . 2 . . . . . . . . FOLLOW 2 | . . . . . 2 . . . . . . . . Ally Attacks 68 | . . . 12 8 . 40 . . . . . 8 . Total Damage 807 | . . . 61 83 . 571 . . . . . 92 . Kills 9 | . . . 1 2 . 5 . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 10069 | 84 381 147 2399 1299 974 267 1084 480 961 848 40 107 998 Spaces Moved 6621 | 52 210 265 1015 540 459 148 410 879 870 717 81 197 778 Core 602 | 13 . . . . . . . . . 273 81 197 38 Treads 2969 | 39 210 2 969 540 459 148 410 . . . . . 192 Legs 137 | . . . . . . . . . . 137 . . . Wheels . | . . . . . . . . . . . . . . Hover 2467 | . . . . . . . . 879 870 170 . . 548 Flight 446 | . . 263 46 . . . . . . 137 . . . Fastest Speed 37 | 50 160 37 37 240 160 160 160 38 38 40 50 50 50 Average Speed 127 | 144 160 37 177 240 198 160 208 39 101 107 50 50 88 Slowest Speed 400 | 200 160 160 250 240 240 160 320 98 102 400 50 50 180 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 33 76 59 83 88 37 39 21 72 69 69 48 19 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 . . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . Scrap Searched 12 | . . 3 . 3 . 1 . . 3 2 . . . Spaces Dug 24 | . . . 7 . . . 8 . 3 . . 4 2 Terrain Destroyed 246 | . . 58 66 2 . 12 82 . 3 10 . 4 9 Melee 9 | . . . 2 . . . . . 3 . . 4 . Projectile 39 | . . . 8 . . . 22 . . . . . 9 AOE 198 | . . 58 56 2 . 12 60 . . 10 . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 7761 | 58 237 295 1474 542 524 174 568 979 918 778 80 200 934 Wait 555 | 1 13 5 325 2 7 20 52 42 10 26 . . 52 Move 6602 | 51 209 258 1014 539 458 147 409 878 869 716 80 196 778 Hop 3 | . . 3 . . . . . . . . . . . Pick Up 54 | . 4 5 18 . 3 1 8 8 1 . . . 6 Fast Attach 54 | 6 1 3 8 . 1 . 9 2 3 8 . . 13 Attach 26 | . . 1 6 . 2 . 4 7 1 1 . . 4 Detach 9 | . . 1 1 . . . . 4 2 1 . . . Swap 19 | . . 1 12 . . . 3 3 . . . . . Drop 54 | . 1 7 6 . 2 1 12 7 5 7 . . 6 Fire 266 | . 9 11 52 1 . 5 71 28 11 3 . . 75 Melee 61 | . . . 28 . . . . . 16 13 . 4 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . 4 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 54 | . . . . . 51 . . . . 3 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 85 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 8) 466 | -10/Materials | Entered Mines 467 | -10/Mines | Assembled infested the area 472 | -10/Mines | Assisted by a Guerilla fighting off Assembled 495 | -10/Mines | Core integrity fell below 50% 506 | -10/Mines | Learned Materials security intel 508 | -10/Mines | Destroyed 12 combat bots 538 | -10/Mines | Discovered new exit (range 11) 557 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 594 | -10/Mines | Discovered new exit (range 6) 598 | -10/Mines | Met a Derelict shopkeep closing up shop 606 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 607 | -10/Mines | Found Prototype Device 613 | -10/Mines | Entered Materials 613 | -9/Materials | Accompanied by 1 ally 613 | -9/Materials | Evolved 2 slots: Utility x2 618 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1326 | -9/Materials | Discovered new exit (range 9) 1608 | -9/Materials | Identified exit to Mines 2447 | -9/Materials | Discovered new exit (range 15) 3012 | -9/Materials | Entered Mines 3048 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3357 | -9/Mines | Discovered new exit (range 8) 4005 | -9/Mines | Learned location of Storage (-8) 4258 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4301 | -9/Mines | Discovered new exit (range 5) 4311 | -9/Mines | Entered Exiles 4311 | -9/Exiles | Found Exiles lab destroyed 4311 | -9/Exiles | Accompanied by 3 allies 4586 | -9/Exiles | Learned location of Zion (-6) 4753 | -9/Exiles | Build established: Commander-Mutant 5007 | -9/Exiles | Opened EX-Vault 5035 | -9/Exiles | Found Superbattery 5260 | -9/Exiles | Discovered new exit (range 11) 5285 | -9/Exiles | Entered Mines 5285 | -8/Mines | Accompanied by 6 allies 5525 | -8/Mines | Discovered new exit (range 6) 5552 | -8/Mines | Entered Materials 5552 | -8/Materials | Evolved 2 slots: Utility x2 5659 | -8/Materials | Lost 4 parts (1n2u1w) 5703 | -8/Materials | Build established: Mutant 5753 | -8/Materials | Identified Exp. Sensor Array 6557 | -8/Materials | Discovered new exit (range 15) 6636 | -8/Materials | Entered Factory 6636 | -7/Factory | Evolved 2 slots: Propulsion x2 6733 | -7/Factory | Identified exit to Lower Caves 6873 | -7/Factory | Repaired Broken Exp. Sensor Array? 6917 | -7/Factory | Fabricated Adv. Melee Analysis Suite? 7028 | -7/Factory | Build established: Hacker-Mutant 7116 | -7/Factory | Entered Lower Caves 7417 | -7/Lower Caves | Spotted B-75 Beast 7551 | -7/Lower Caves | Build established: Mutant 7598 | -7/Lower Caves | Found Prototype Device 7598 | -7/Lower Caves | Identified Heart of Steel 7800 | -7/Lower Caves | Discovered new exit (range 5) 8077 | -7/Lower Caves | Entered another Lower Caves area 8082 | -7/Lower Caves | Discovered new exit (range 8) 8120 | -7/Lower Caves | Learned Factory terminal intel 8238 | -7/Lower Caves | Lost 3 parts (1p2n) 8727 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8754 | -7/Lower Caves | Destroyed 7 combat bots 8877 | -7/Lower Caves | Core integrity fell below 50% 8921 | -7/Lower Caves | Discovered new exit (range 8) 8925 | -7/Lower Caves | Entered Data Miner 8925 | -7/Data Miner | Discovered new exit (range 6) 8935 | -7/Data Miner | Met Data Miner 8945 | -7/Data Miner | Learned location of Section 7 (-2) 8945 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8952 | -7/Data Miner | Received God Mode back door access code from Data Miner 8965 | -7/Data Miner | Entered Proximity Caves 8997 | -6/Proximity Caves | Crushed by falling debris 9023 | -6/Proximity Caves | Escorted by Enhanced Grunt 9024 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9046 | -6/Proximity Caves | Core integrity fell below 20% 9068 | -6/Proximity Caves | Discovered new exit (range 9) 9072 | -6/Proximity Caves | Entered Factory 9072 | -6/Factory | Evolved 2 slots: Propulsion x2 9073 | -6/Factory | Loaded intel: 26 terminal locations 9170 | -6/Factory | Fabricated Prc. Energy Filter (x1) 9203 | -6/Factory | Incoming investigation squad redirected 9363 | -6/Factory | Identified exit to Lower Caves 9381 | -6/Factory | Build established: Hacker-Mutant 9446 | -6/Factory | Fabricated Hvy. Siege Treads (x2) 10059 | -6/Factory | Core integrity fell below 50% 10070 | -6/Factory | Self-destructed Last Messages --------------- 10031_ Connecting with Repair Station... 10047_ ALERT: Rogue bot located, Programmers report to Factory Zone 9K. 10052_ Penetrated by Slug. 10052_ H-66 Slayer Hvy. Assault Rifle blasted off. 10053_ Slug penetrates Wall. 10053_ System Shield destroyed. 10053_ Slug penetrates Wall. 10053_ Hvy. Siege Treads destroyed. 10055_ Penetrated by Slug. 10056_ Slug penetrates Wall. 10058_ Penetrated by Slug. 10060_ Slug penetrates Wall. 10060_ R-10 Processor collects Hvy. Assault Rifle. 10063_ Slug penetrates Wall. 10063_ Hvy. Siege Treads destroyed. 10064_ Wall collapses. 10066_ Slug penetrates Wall. 10066_ H-66 Slayer Phase Shifter blasted off. 10066_ H-66 Slayer destroyed. 10066_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????""? | | ???????????????????????????????????????????????""? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????? | | "T"????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | +??????????????????????????????????????????? | | #??????????????????????????+###????????????? | | #?????????#??????????????? %% ##???????????? | | +?????????# ?????????????? uh ???????????? | | #######????????## #????????????%w #????????????? | | ???????????????# ############ #????????????? | | ???????????????# R R % % #????????????? | | ???????????????# % R m #????????????? | | ???????????????#### ^ != #????????????? | | ##########??????# % #????????????? | | #??????# #????????????? | | #??????# #????????????? | | % #??????# #????????????? | | #??????# u #????????????? | | #####??# ###@###########????????????? | | ##T #### # #?????????????? | | % # # "" "" #?????????????? | | # # "" "" #?????????????? | | % # % # """ """ #?????????????? | | % % + % % # """ """ #?????????????? | | %% # % # """ """ #?????????????? | | !%% # % #### ### #?????????????? | | #####+####% #??# #?# #?????????????? | | % %##?? #?# "" "" #?????????????? | | [ ##?? #?# ""R"" #?????????????? | | #??? #?# """" #?????????????? | | " ##?? #?# #?????????????? | | " #??? #?##############?????????????? | | " ""########??? ?????????????????????????????? | | " ""#?????????? ?????????????????????????????? | | " T"#????????????????????????????????????????? | | " ""#????????????????????????????????????????? | | " ""#????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ""# #????????????????????????????????????????? | | ""# #????????????????????????????????????????? | | ### #????????????????????????????????????????? | | # #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 5 Offensive Hacking 31 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Adv. Melee Analysis Suite | x1 | -7/Factory | Preloaded Prc. Energy Filter | x1 | -6/Factory | Preloaded Hvy. Siege Treads | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponRecoilProcessor Manual? 0 Play Time 01:09:08 Cumulative 472.1 hours Start 2023.04.30 @ 09:20:03 End 2023.04.30 @ 10:58:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 510 Rogue 501 Adventurer 8 Explorer 1 Win Type - Total 8 Types 5/1/2/0/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c719d53-326c-42ef-ad2b-b9ffd2cfd9c7