Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.12 @ 22:36:48 Player: Lintence Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1242) 1242 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 5022 Bonus ------- Follower Combat Kills 80 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 100/100 System Corruption 16% Temperature Cool (6) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Gravmag System > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Stasis Canceller Force Field Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Particle Reactor Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Weapon Precision Assault Rifle Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Precision Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . 2 . Weapon 1 | . . . . 1 . . Parts Attached 84 | 7 2 23 19 14 9 10 Power 14 | 1 1 4 1 4 1 2 Engine 10 | 1 1 4 1 1 1 1 Core 3 | . . . . 3 . . Reactor 1 | . . . . . . 1 Propulsion 30 | 2 . 10 9 4 1 4 Treads 4 | . . 1 . . . 3 Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover 9 | . . . 5 3 . 1 Flight 12 | . . 6 4 1 1 . Utility 19 | 1 1 3 6 3 3 2 Device 6 | . . . 3 1 1 1 Storage 4 | 1 . 2 1 . . . Processor 9 | . 1 1 2 2 2 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 3 . 6 3 3 4 2 Energy Gun 10 | 3 . 1 3 . 3 . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | . . 4 . 3 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 3 2 . Corrupted Parts 1 | . . . . . . 1 System Corruption 6 | . . . . . . 6 Parts Lost 23 | . 1 5 2 . 3 12 Power 2 | . . 1 . . . 1 Propulsion 13 | . . 4 2 . 3 4 Utility 3 | . . . . . . 3 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 5 | . 1 5 1 . 2 5 To Critical Strikes . | . . . . . . . Average Backups 5 | 1 4 8 7 6 4 4 Power . | . 1 1 2 . . . Propulsion 2 | . 3 4 2 2 2 . Utility 1 | . . 1 . 2 . . Weapon 1 | . . 1 2 1 1 3 Tool/Special . | . . . . . . . Unused Backups 10 | . 2 1 . 4 2 1 Power . | . . . . . . . Propulsion 2 | . 2 . . . . . Utility 6 | . . . . 3 2 1 Weapon 2 | . . 1 . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 98 88 95 99 98 73 Engine 7 | . 14 11 9 8 . . Core 4 | . . . . 5 13 9 Treads 1 | . . . . . . 9 Leg 6 | . 28 19 . . . . Hover 15 | . . . 19 30 24 6 Flight 4 | . . 13 12 . . . Device 6 | . . . 13 10 6 4 Storage 5 | . 14 11 9 3 . . Processor 17 | . 12 11 12 15 32 25 Energy Gun 11 | . 28 6 13 9 2 14 Ballistic Gun 8 | . . 10 2 13 17 . Slashing Weapon 1 | . . 4 1 . . . Peak Build Rating 53 | 6 7 15 27 45 53 52 Average Rating 28 | 4 6 12 22 38 49 39 On Entrance 21 | . 6 7 13 26 45 50 Avg Prop Armor Cover (%) 8 | . . 18 11 . 12 3 Naked Turns 32 | . . . . . . 32 Heaviest Build 33 | 14 14 30 18 32 30 33 Greatest Support 60 | 20 20 30 28 30 30 60 Greatest Overweight (x) 5 | 2 . 5 2 1 2 3 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 8 15 15 8 5 5 Average Capacity 7 | 7 8 10 8 6 5 5 Most Carried 11 | 2 8 11 10 8 5 5 Average Carried 5 | 1 4 8 7 6 4 4 Final Capacity 15 | 8 8 15 8 5 5 5 Final Carried 11 | 2 8 11 8 5 5 3 Class Distribution -------------------- 32% | Gunner 28% | Mutant 11% | Skirmisher 11% | Scavenger-Mutant 7% | Scavenger-Gunner 4% | Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 1533 | 205 90 371 241 323 102 201 Remotely . | . . . . . . . Salvage Created 1457 | . 174 441 205 264 99 274 Parts 89 | . 20 25 10 17 4 13 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . 1 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 34 | . 8 11 5 3 2 5 Melee 1 | . . 1 . . . . Guns 31 | . 8 10 4 3 2 4 Cannons 1 | . . . . . . 1 Classes Destroyed 12 | . 2 3 1 4 1 1 Builder 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . 1 . . . . . Mechanic 1 | . . . 1 . . . Watcher 2 | . . . . 2 . . Swarmer 11 | . 8 . 2 . . 1 Cutter 1 | . . . . . 1 . Grunt 9 | . . 8 . 1 . . Brawler 2 | . . . . . . 2 Duelist 1 | . . 1 . . . . Sentry 8 | . . 2 3 1 1 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 7 | . 3 7 3 2 1 2 Combat Bots Only 7 | . 3 7 3 1 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 543 | . 62 79 49 37 65 251 Missed 192 | . 23 23 16 13 25 92 Hits 351 | . 39 56 33 24 40 159 Melee 3 | . . 1 . . . 2 Projectile 348 | . 39 55 33 24 40 157 AOE 2 | . . . . . 2 . Critical Strikes 12 | . . 2 4 1 . 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 4091 | . 318 737 473 277 389 1897 Core 1323 | . 84 206 174 5 57 797 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 66 48 68 99 . . Volleys Fired 112 | . 26 26 18 20 10 12 Largest 3 | . 2 2 2 3 3 3 Hottest 180 | . 90 79 119 175 180 180 Shots Fired 258 | . 51 52 35 60 30 30 Gun 254 | . 51 52 35 60 30 26 Cannon 4 | . . . . . . 4 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 109 | . . 51 4 27 27 . Thermal 105 | . 36 1 31 33 . 4 Explosive . | . . . . . . . Electromagnetic 44 | . 15 . . . 3 26 Robot Hit Streak 24 | . 5 18 24 20 23 18 Robot Miss Streak 9 | . 9 3 4 2 1 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 186 | . 19 48 25 47 21 26 Core Hits 78 | . 10 24 9 15 5 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 2 . 1 2 . 1 Burn 5 | . 2 . 1 2 . . Corrupt 1 | . . . . . . 1 Melee Attacks 5 | . . 4 1 . . . Impact . | . . . . . . . Slashing 5 | . . 4 1 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3281 | . 231 828 402 889 410 521 Guns 3057 | . 231 728 402 852 410 434 Cannons 70 | . . . . . . 70 Explosions . | . . . . . . . Melee 100 | . . 100 . . . . Ramming 54 | . . . . 37 . 17 Kinetic 1613 | . . 728 66 450 369 . Thermal 964 | . 156 . 336 402 . 70 Explosive . | . . . . . . . Electromagnetic 550 | . 75 . . . 41 434 Impact . | . . . . . . . Slashing 100 | . . 100 . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . . 4 16 Average Corruption 7 | . . . . . 4 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . . . 7 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 9 | . . . . 9 . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 9 | . . . . 9 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 26 | . . . . 18 . 8 Shots . | . . . . . . . Rammed 6 | . . . . 3 . 3 Targets Rammed 6 | . . . . 3 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 450 | . 240 67 249 204 253 450 Average Temperature 101 | . 102 25 75 101 101 161 Received Heat Transfer 1083 | . . 381 225 75 90 312 Effects 6 | . . . 3 . . 3 Shutdowns 1 | . . . . . . 1 Interference 3 | . . . 3 . . . Short Circuit 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 8 | . 2 . 2 4 . . Heat Transferred 2653 | . 581 . 888 1110 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Maximum Alert Level 1 | . . 1 1 . . 1 Low Security (%) 97 | 100 100 91 94 100 100 97 Level 1 2 | . . 8 5 . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 213 | . 105 213 208 73 30 206 Initial 73 | . . 38 57 73 14 30 Average 75 | . 61 145 111 24 7 123 Influence Increases 1325 | . 192 330 286 136 105 276 Destroy 0b10 Robot/C 720 | . 160 220 100 60 40 140 Destroy 0b10 Robot/NC 30 | . 5 . 5 20 . . Destroy Leader 156 | . 20 50 30 26 20 10 Allied During Kill 4 | . . . . . . 4 Successful Hack 42 | . 7 . . 14 14 7 Disable Machine 60 | . . 15 15 . 30 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 8 | . . . 1 1 1 5 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 240 | . . 45 120 15 . 60 Influence Decreases 1159 | . 100 284 261 270 90 154 Entered New Map 254 | . . 54 81 90 15 14 Time Decay 685 | . 90 180 160 180 75 . Lost Part 200 | . 10 50 20 . . 120 Lost Ally 20 | . . . . . . 20 Squads Dispatched 8 | . . 3 . 2 3 . Investigation 2 | . . 2 . . . . Extermination 2 | . . . . 1 1 . Reinforcement 4 | . . 1 . 1 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 11 15 12 7 3 19 Peak Tracking Total 10 | . 4 10 10 3 2 10 Tactical Retreats 7 | . . 1 2 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled 4 | . . 1 1 . 2 . Max in Single Turn 1 | . . 1 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 10 | . 2 1 1 3 2 1 Terminals 8 | . 2 . 1 3 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 22 | . 7 5 1 4 2 3 Successful 6 | . 1 2 . 1 1 1 Failed 16 | . 6 3 1 3 1 2 Catastrophic 4 | . . . 1 3 . . Database Lockouts . | . . . . . . . Manual 10 | . 5 . 1 3 1 . Terminals 16 | . 7 . 1 4 1 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 1 . . 1 . 1 Open Door 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 1 1 3 1 1 Full Trace Events 2 | . . 1 . . . 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 46 | . . . . . . 46 Highest-Rated Ally 46 | . . . . . . 46 Total Orders . | . . . . . . . Ally Attacks 11 | . . . . . . 11 Total Damage 220 | . . . . . . 220 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Active Infowar (turns) 1361 | . . 312 257 518 274 . Optics 384 | . . 312 72 . . . Sensors 1039 | . . . 247 518 274 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 2100 | 57 237 368 326 518 274 320 Spaces Moved 1943 | 36 124 233 353 809 185 203 Core 89 | 8 . 2 . . . 79 Treads 89 | . . 10 . . . 79 Legs 293 | 28 124 141 . . . . Wheels . | . . . . . . . Hover 1231 | . . . 192 809 185 45 Flight 241 | . . 80 161 . . . Fastest Speed 28 | 50 120 28 29 48 48 50 Average Speed 75 | 125 120 93 62 48 116 115 Slowest Speed 300 | 190 120 300 180 108 180 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 2 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 4 36 27 34 15 6 35 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 2331 | 44 163 327 418 894 223 262 Wait 50 | . . 11 5 12 . 22 Move 1934 | 35 123 232 348 808 185 203 Hop 2 | . . . 2 . . . Pick Up 47 | 2 9 10 9 10 5 2 Fast Attach 39 | 6 1 9 5 6 4 8 Attach 25 | . 1 6 5 3 5 5 Detach 6 | . . . . 1 3 2 Swap 43 | 1 1 11 13 11 4 2 Drop 62 | . 2 18 12 20 7 3 Fire 112 | . 26 26 18 20 10 12 Melee 5 | . . 4 1 . . . Ram 6 | . . . . 3 . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered new exit (range 10) 294 | -10/Materials | Identified exit to Materials 295 | -10/Materials | Entered another Materials area 295 | -9/Materials | Evolved 2 slots: Propulsion x2 445 | -9/Materials | Destroyed 7 combat bots 449 | -9/Materials | Lost 5 parts (1p4n) 643 | -9/Materials | Discovered new exit (range 18) 648 | -9/Materials | Core integrity fell below 50% 663 | -9/Materials | Entered another Materials area 663 | -8/Materials | Evolved 2 slots: Utility x2 928 | -8/Materials | Discovered new exit (range 16) 987 | -8/Materials | Identified exit to Factory 989 | -8/Materials | Entered Factory 989 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1504 | -7/Factory | Discovered new exit (range 5) 1506 | -7/Factory | Identified exit to Factory 1507 | -7/Factory | Build established: Gunner 1507 | -7/Factory | Entered another Factory area 1507 | -6/Factory | Evolved 2 slots: Utility x2 1781 | -6/Factory | Identified exit to Garrison 1781 | -6/Factory | Entered Garrison 1840 | -6/Garrison | Rescued a captive Derelict 1975 | -6/Garrison | Triggered checkpoint 1985 | -6/Garrison | Triggered checkpoint 2017 | -6/Garrison | System corruption reached 10% 2028 | -6/Garrison | Released all parts (9) 2044 | -6/Garrison | Triggered checkpoint 2055 | -6/Garrison | Lost 5 parts (1n2u2w) 2081 | -6/Garrison | Spotted B-75 Beast 2092 | -6/Garrison | Core integrity fell below 50% 2099 | -6/Garrison | Core integrity fell below 20% 2101 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02066_ System corrupted: Energy discharge (-35). 02068_ Penetrated by Slug. 02073_ Acquired Phase Cannon. 02080_ S-27 Virus destroyed. 02080_ Gravmag System destroyed. 02083_ Slug penetrates S-27 Virus. 02086_ Knocked back. 02089_ System corrupted: Energy discharge (-16). 02090_ Particle Reactor destroyed. 02091_ Target Analyzer destroyed. 02091_ Slug penetrates Wall. 02091_ Phase Cannon destroyed. 02091_ Slug penetrates Wall. 02093_ Phase Cannon destroyed. 02094_ Knocked back. 02095_ S-27 Virus destroyed. 02096_ Slug penetrates Wall. 02099_ P-60 Hacker resets B-75 Beast, system corruption cleaned. 02100_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????? ?????????????????????? | | ?????????# #????????????????????? | | ##???????# #????????????????????? | | #???????# #????????????????????? | | #???????# #????????????????????? | | #???????# #????????????????????? | | "???????# #????????##??????????? | | "???????# #????????# ?????????? | | "???????# #???????###;##???????? | | #???????# #???????# % @#???????? | | #???????# #???????# %%]#???????? | | #???????# #???????# =BB#??????? | | ######### #???????#psYBB#??????? | | ######### p]++??????? | | h% ]++??????? | | Y ]## ?????? | | ###########"#### ######+##? ?????? | | ########### ???# ###?? ???# ????? | | = #??### #"#??# ????#????? | | ! #??# "#??##?????????? | | #??# "#?????????????? | | #??# "#?????????????? | | #??### #"#?????????????? | | [ #????# ###?????????????? | | ! #????# #???????????????? | | * ###### #???????????????? | | #???????????????? | | #########???????????????? | | ###########???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 24 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemotePiercingShearcannon Manual? 0 Play Time 00:40:26 Cumulative 65.4 hours Start 2026.02.12 @ 21:57:53 End 2026.02.12 @ 22:36:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0824cbfa-5c3d-486e-89fe-d80a3b1e0cdc