Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.16 @ 21:26:06 Player: Voidling Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1171) 1171 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3206 Bonus ------- None Cogmind --------- Core Integrity 223/550 Matter 10/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (116) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Gravmag System Gravmag System > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System Signal Interpreter Core Analyzer > --- WEAPON (2) ------- Light Cannon Light Cannon > --- INVENTORY (15) --- Improved Ion Engine Light Treads Improved Heat Sink Huge Storage Unit Sensor Array Signal Interpreter Core Analyzer Core Analyzer Heavy Particle Gun Beam Cannon Beam Cannon Grenade Launcher Datajack Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Signal Interpreter Core Analyzer > --- WEAPON ----------- Light Cannon Light Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Reinforced Ion Engine Light Treads Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter Core Analyzer Core Analyzer Heavy Particle Gun Beam Cannon Beam Cannon Grenade Launcher Datajack Mining Laser Plasma Cutter [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Signal Interpreter Device Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Weapon Light Cannon Energy Gun Pulse Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 40 | 6 6 12 16 . Power 6 | 1 . 4 1 . Engine 5 | 1 . 4 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 15 | 2 2 3 8 . Treads 9 | . 2 3 4 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 4 | . . . 4 . Flight . | . . . . . Utility 7 | 1 3 2 1 . Device 1 | . . 1 . . Storage 3 | 1 2 . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 1 3 6 . Energy Gun 6 | 1 . 2 3 . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 4 | . 1 1 2 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 15 | . . 6 7 2 Power 2 | . . 2 . . Propulsion 9 | . . 1 6 2 Utility . | . . . . . Weapon 4 | . . 3 1 . Highest Loss Streak 5 | . . 1 5 1 To Critical Strikes . | . . . . . Average Backups 19 | 2 11 22 23 15 Power 1 | 1 1 1 2 1 Propulsion 4 | 1 2 6 4 1 Utility 5 | . 2 5 7 6 Weapon 7 | . 5 8 6 5 Tool/Special . | . . . . . Unused Backups 17 | . 1 1 4 11 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 7 | . . . 2 5 Weapon 6 | . 1 1 . 4 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 88 | . 88 92 79 94 Engine 9 | . 14 10 9 . Treads 24 | . 11 32 24 . Leg 3 | . 16 . . . Hover 2 | . . . . 32 Device 2 | . . 3 . 9 Storage 10 | . 14 11 9 9 Processor 13 | . 3 13 17 18 Energy Gun 12 | . 14 17 6 . Ballistic Gun 1 | . . . 5 . Ballistic Cannon 7 | . 12 3 6 18 Peak Build Rating 32 | 6 8 22 32 31 Average Rating 17 | 4 7 19 20 28 On Entrance 13 | . 6 8 20 31 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 96 | 11 88 96 96 31 Greatest Support 84 | 20 40 72 84 42 Greatest Overweight (x) 4 | . 4 2 4 1 Average Overweight (x) . | . 1 . 1 . Largest Inventory Capacity 25 | 8 25 25 25 15 Average Capacity 22 | 7 20 24 24 15 Most Carried 25 | 4 14 25 25 15 Average Carried 19 | 2 11 22 23 15 Final Capacity 25 | 8 15 25 15 15 Final Carried 24 | 4 14 24 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 890 | 248 32 285 325 . Remotely . | . . . . . Salvage Created 1246 | . 44 406 675 121 Parts 78 | . 4 31 37 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 32 | . 2 14 13 3 Guns 19 | . 1 11 7 . Cannons 13 | . 1 3 6 3 Classes Destroyed 6 | . 1 3 2 . Builder 1 | . . . 1 . Recycler 2 | . . . 2 . Watcher 4 | . . 2 2 . Swarmer 10 | . . 6 4 . Grunt 14 | . 2 4 8 . Sentry 8 | . . 4 1 3 Best Kill Streak 6 | . 1 3 6 2 Combat Bots Only 4 | . 1 3 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 300 | . 25 123 116 36 Missed 78 | . 5 35 27 11 Hits 222 | . 20 88 89 25 Projectile 222 | . 20 88 89 25 Critical Strikes 10 | . 1 3 3 3 Damage Taken 3257 | . 266 1075 1547 369 Core 561 | . 44 190 296 31 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 39 | . . . . 39 Core Remaining (%) 78 | 100 82 52 . . Volleys Fired 134 | . 16 47 62 9 Largest 2 | . 2 2 2 2 Hottest 113 | . 80 113 93 60 Shots Fired 236 | . 32 89 97 18 Gun 144 | . 16 64 64 . Cannon 92 | . 16 25 33 18 Launcher . | . . . . . Special . | . . . . . Kinetic 122 | . 16 25 63 18 Thermal 109 | . 16 59 34 . Explosive . | . . . . . Electromagnetic 5 | . . 5 . . Robot Hit Streak 11 | . 10 10 11 4 Robot Miss Streak 4 | . 3 4 4 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 151 | . 19 57 65 10 Core Hits 63 | . 4 23 30 6 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 3 1 . Burn 4 | . . 3 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2568 | . 287 887 1228 166 Guns 1567 | . 124 624 819 . Cannons 1001 | . 163 263 409 166 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1364 | . 163 263 772 166 Thermal 1153 | . 124 573 456 . Explosive . | . . . . . Electromagnetic 51 | . . 51 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 7 | . . 5 2 . Impact . | . . . . . Kinetic 7 | . . 5 2 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 612 | . 264 258 612 36 Average Temperature 148 | . 102 71 258 12 Received Heat Transfer 1470 | . 165 387 729 189 Effects 21 | . . . 21 . Shutdowns 7 | . . . 7 . Interference 1 | . . . 1 . Matter Decay 3 | . . . 3 . Short Circuit 6 | . . . 6 . Damage (minor) 1 | . . . 1 . Damage (major) 1 | . . . 1 . Damage (core) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 2 1 . Heat Transferred 3108 | . 370 1665 1073 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 144 | . 40 108 144 121 Initial 14 | . . . 9 14 Average 33 | . 4 24 71 64 Influence Increases 983 | . 50 396 330 207 Destroy 0b10 Robot/C 640 | . 40 280 260 60 Destroy 0b10 Robot/NC 35 | . . 10 25 . Destroy Leader 168 | . 10 84 44 30 Successful Hack 31 | . . 5 . 26 Destroy Structure 4 | . . 2 1 1 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 90 | . . 15 . 75 Influence Decreases 882 | . 50 374 316 142 Entered New Map 35 | . . . 13 22 Time Decay 737 | . 50 334 253 100 Lost Part 110 | . . 40 50 20 Squads Dispatched 4 | . . 1 . 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 57 | . 5 18 22 12 Peak Tracking Total 7 | . 4 3 7 6 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 7 | . . 4 1 2 Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Total Hacks 22 | . . 15 3 4 Successful 16 | . . 12 1 3 Failed 6 | . . 3 2 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . 6 3 . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers 9 | . . 9 . . Garrison Access 1 | . . . . 1 Terminal Hacks 7 | . . 6 1 . Record 4 | . . 4 . . Emergency Access Points 1 | . . . 1 . Dispatch Records 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . . 4 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 3 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 19 | . . . . 19 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 787 | . . 379 408 . Optics 787 | . . 379 408 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2894 | 66 519 1441 649 219 Spaces Moved 1216 | 49 180 547 153 287 Core 12 | 12 . . . . Treads 786 | . 87 547 152 . Legs 130 | 37 93 . . . Wheels . | . . . . . Hover 288 | . . . 1 287 Flight . | . . . . . Fastest Speed 48 | 50 120 145 48 48 Average Speed 190 | 102 237 224 300 50 Slowest Speed 480 | 120 400 305 480 116 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 4 29 43 18 63 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1577 | 64 238 674 259 342 Wait 106 | . 19 41 1 45 Move 1212 | 48 179 546 152 287 Hop . | . . . . . Pick Up 56 | 10 14 20 12 . Fast Attach 3 | . . 1 1 1 Attach 27 | 6 2 8 11 . Detach 1 | . . 1 . . Swap 17 | . 5 5 7 . Drop 21 | . 3 5 13 . Fire 134 | . 16 47 62 9 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 11) 469 | -10/Materials | Identified exit to Materials 586 | -10/Materials | Entered another Materials area 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -9/Materials | Discovered new exit (range 16) 1707 | -9/Materials | Identified exit to Materials 2027 | -9/Materials | Entered another Materials area 2027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2434 | -8/Materials | Core integrity fell below 50% 2471 | -8/Materials | Lost 5 parts (4n1w) 2533 | -8/Materials | Discovered new exit (range 16) 2616 | -8/Materials | Identified exit to Storage 2676 | -8/Materials | Entered Storage 2724 | -8/Storage | Repaired Lgt. Nuclear Core 2895 | -8/Storage | Self-destructed Last Messages --------------- repairs. Acquired Lgt. Nuclear Core. Y-45 Defender destroyed. Connecting with Garrison Access... >>Seal Access door sealed. [Achievement: Throw Away The Key] K-01 Serf collects debris. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Gravmag System destroyed. Critical hit (Burn: +37). ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal S002. Critical hit (Burn: +37). K-01 Serf cleans the Terminal. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | # "" # # #??????????? 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"""" # #????????????# # | | ? """" # #????????????# ? # | | ? """" # #????????????+ ??? / | | ? """" + #????????????# ??????? # | | # # ############## #??###+#### # | | # # #??# # | | # # #??# + | | # ! # #### " "" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Pulse Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 22% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed PersonalSkeletonMachine Manual? 0 Play Time 00:23:48 Cumulative 10.0 hours Start 2026.04.16 @ 21:02:12 End 2026.04.16 @ 21:26:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 228cbe13-e9a7-4a50-9d35-305acee3734c