Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.19 @ 12:29:23

Player: SovietPaperclip

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (78)      390
Value Destroyed (1787)     1787
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-11)                -11
              TOTAL SCORE: 4886

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             631/700
Matter                     2/300
Energy                     440/440
System Corruption          0%
Temperature                Warm (166)
Movement                   Core (850) Ox16
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
      Improved Ion Engine
               Deuterium Engine
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
      Improved Heat Sink
         Large Storage Unit
               Machine Analyzer
      Improved Signal Interpreter
      Hardened Medium Armor Plating
>              --- WEAPON (2) -------
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY (15) ---
         Light Nuclear Core
      Improved Deuterium Engine
               Airjet
        Combat Airjet
      Improved Sensor Array
               Transmission Jammer
               ECM Suite
               Hacking Suite
               System Shield
  High-powered Tractor Beam
      Enhanced Autogun
               Rocket Launcher
               Mace

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
               Deuterium Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
               Machine Analyzer
      Improved Sensor Array
      Improved Signal Interpreter
      Hardened Medium Armor Plating
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY --------
         Light Nuclear Core
      Improved Deuterium Engine
               Airjet
        Combat Airjet
      Improved Heat Sink
               Transmission Jammer
               ECM Suite
      Hardened Light Armor Plating
               Hacking Suite
               System Shield
  High-powered Tractor Beam
      Enhanced Autogun
      Enhanced Autogun
               Rocket Launcher
               Mace
[Rating: 39]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Reflective Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Enhanced Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             47   | 7   4   4   13  .   9   10  
  Power                    5    | 1   .   1   1   .   1   1   
    Engine                 5    | 1   .   1   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   5   .   1   .   
    Treads                 4    | 2   .   .   2   .   .   .   
    Leg                    4    | .   .   .   3   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  14   | 2   2   .   3   .   3   4   
    Device                 4    | 1   .   .   1   .   .   2   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   2   3   4   .   4   5   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   1   4   .   3   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 9    | .   .   1   1   .   3   4   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   3   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   1   
  Highest Loss Streak      3    | .   .   1   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  99  100 93  89  
  Engine                   11   | .   14  13  11  11  9   15  
  Treads                   11   | .   28  28  13  .   .   .   
  Leg                      18   | .   .   .   19  33  35  20  
  Device                   6    | .   5   .   10  11  3   7   
  Storage                  10   | .   14  14  11  11  9   7   
  Processor                2    | .   .   .   .   .   2   15  
  Protection               11   | .   8   14  11  11  16  7   
  Energy Gun               1    | .   7   .   .   .   .   .   
  Ballistic Gun            19   | .   21  25  21  22  17  14  
Peak Build Rating          39   | 7   8   8   21  21  35  39  
  Average Rating           20   | 5   7   7   16  21  31  37  
  On Entrance              13   | .   7   8   8   21  21  32  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 14  21  23  37  37  43  51  
  Greatest Support         60   | 40  40  40  60  45  60  45  
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  
  Average Capacity         12   | 7   8   10  11  15  15  15  
  Most Carried             15   | .   8   9   10  8   15  15  
  Average Carried          9    | .   3   7   8   8   13  13  
  Final Capacity           15   | 8   10  10  15  15  15  15  
  Final Carried            15   | .   8   9   8   8   15  13  

 Class Distribution 
--------------------
 67% | Mutant
 18% | Scavenger-Mutant
 14% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac 
Matter Collected           1657 | 270 132 121 304 .   685 145 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2706 | 144 239 168 573 .   922 660 
  Parts                    175  | 4   19  5   44  .   71  32  
Haulers Intercepted        6    | .   1   .   1   .   4   .   
Recyclers Shooed           3    | .   .   .   .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  51   | .   7   5   13  .   16  10  
  Guns                     42   | .   7   2   13  .   16  4   
  AOE                      9    | .   .   3   .   .   .   6   
Classes Destroyed          14   | 3   3   1   4   .   2   1   
  Worker                   4    | 1   .   .   .   .   1   2   
  Builder                  4    | .   .   .   1   .   .   3   
  Tunneler                 3    | 2   .   .   .   .   .   1   
  Hauler                   6    | .   1   .   1   .   4   .   
  Recycler                 6    | 1   .   1   1   .   .   3   
  Mechanic                 2    | .   .   .   1   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   2   .   1   1   
  Swarmer                  20   | .   5   .   9   .   6   .   
  Grunt                    14   | .   2   2   .   .   4   6   
  Brawler                  3    | .   .   .   .   .   .   3   
  Sentry                   9    | .   .   .   4   .   4   1   
  Hunter                   2    | .   .   .   .   .   2   .   
  Assembled                3    | .   .   3   .   .   .   .   
Best Kill Streak           19   | 2   2   2   5   .   4   19  
  Combat Bots Only         6    | .   2   2   3   .   3   6   
Max Kills in Single Turn   3    | 1   1   1   1   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  
Hostile Shots Fired        260  | .    39   12   51   .    77   81   
  Missed                   70   | .    11   3    18   .    17   21   
Damage Taken               2310 | .    319  181  334  .    708  768  
  Core                     261  | .    44   43   51   .    54   69   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   52   | .    .    .    8    .    44   .    
Core Remaining (%)         85   | 100  .    65   .    87   90   .    
Volleys Fired              214  | 12   26   14   48   .    72   42   
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  90   | 90   90   40   43   .    50   50   
Shots Fired                413  | 24   52   23   96   .    143  75   
  Gun                      399  | 24   52   18   96   .    143  66   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 14   | .    .    5    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  369  | .    46   18   96   .    143  66   
  Thermal                  30   | 24   6    .    .    .    .    .    
  Explosive                14   | .    .    5    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 9    6    7    12   .    12   15   
  Robot Miss Streak        5    | 1    4    2    5    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    2    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           253  | 18   30   14   52   .    97   42   
  Core Hits                139  | 5    13   14   28   .    38   41   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    .    .    
  Critical Strikes         3    | .    1    1    1    .    .    .    
    Burn                   1    | .    1    .    .    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5087 | 211  326  384  637  .    1586 1943 
  Guns                     3550 | 211  326  137  637  .    1586 653  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1537 | .    .    247  .    .    .    1290 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3303 | .    290  137  637  .    1586 653  
  Thermal                  247  | 211  36   .    .    .    .    .    
  Explosive                1537 | .    .    247  .    .    .    1290 
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            61   | .    .    6    .    .    .    55   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               61   | .    .    6    .    .    .    55   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    33   .    .    .    31   
  Shots                    3    | .    .    2    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        316  | 210  90   44   13   .    214  316  
  Average Temperature      51   | 88   21   18   3    .    46   100  
  Received Heat Transfer   795  | .    102  72   54   .    198  369  
  Effects                  2    | .    .    .    .    .    .    2    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | 2    1    .    .    .    .    .    
  Heat Transferred         707  | 534  173  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             479  | 20  217 85  301 86  267 479 
  Initial                  121  | .   13  24  33  86  33  121 
  Average                  106  | 5   81  55  111 86  109 184 
Maximum Alert Level        2    | .   1   .   1   .   1   2   
  Low Security (%)         87   | 100 99  100 74  100 92  79  
  Level 1                  11   | .   .   .   25  .   7   17  
  Level 2                  .    | .   .   .   .   .   .   2   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   5   2   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           8    | .   1   .   3   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   12  10  23  .   26  15  
  Peak Tracking Total      7    | .   4   4   4   .   5   7   
  Tactical Retreats        10   | .   2   2   2   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          7    | .   .   .   .   .   .   7   
  Max in Single Turn       5    | .   .   .   .   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          8    | .   2   .   2   .   3   1   
  Terminals                6    | .   2   .   1   .   3   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                20   | .   6   .   6   .   7   1   
  Successful               7    | .   1   .   3   .   3   .   
  Failed                   13   | .   5   .   3   .   4   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   3   .   4   .   
  Terminals                16   | .   6   .   3   .   7   .   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   3   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   2   .   3   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac 
Turns Passed               3151 | 125 519 302 877 92  769 467 
Spaces Moved               1524 | 52  236 149 452 77  385 173 
  Core                     3    | 3   .   .   .   .   .   .   
  Treads                   615  | 49  236 149 181 .   .   .   
  Legs                     906  | .   .   .   271 77  385 173 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 120 120 120 190 
  Average Speed            143  | 153 160 160 136 120 120 190 
  Slowest Speed            190  | 160 160 160 190 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 5   55  36  42  17  41  7   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   1   .   
Terrain Destroyed          86   | .   .   25  .   .   1   60  
  Melee                    1    | .   .   .   .   .   1   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      85   | .   .   25  .   .   .   60  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Total                      2159 | 70  330 190 628 76  605 260 
  Wait                     310  | .   52  22  95  .   111 30  
  Move                     1518 | 51  235 148 451 76  384 173 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  43   | .   10  2   9   .   19  3   
  Fast Attach              12   | 7   .   .   4   .   1   .   
  Attach                   12   | .   .   1   3   .   4   4   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     23   | .   4   3   6   .   4   6   
  Drop                     26   | .   3   .   12  .   9   2   
  Fire                     214  | 12  26  14  48  .   72  42  
  Melee                    1    | .   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 15)
  126 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Identified exit to Mines
  645 | -10/Materials | Entered Mines
  850 | -10/Mines     | Learned Materials emergency access door positions
  862 | -10/Mines     | Assembled infested the area
  867 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  897 | -10/Mines     | Discovered new exit (range 15)
  947 | -10/Mines     | Entered Materials
  947 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1239 | -9/Materials  | Discovered new exit (range 12)
 1303 | -9/Materials  | Build established: Scavenger-Mutant
 1351 | -9/Materials  | Discovered new exit (range 11)
 1824 | -9/Materials  | Entered Mines
 1827 | -9/Mines      | Discovered new exit (range 9)
 1832 | -9/Mines      | Met a Derelict bent on vengeance
 1861 | -9/Mines      | Build established: Mutant
 1916 | -9/Mines      | Entered Materials
 1916 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2350 | -8/Materials  | Garrison activated, responded to threat
 2668 | -8/Materials  | Discovered new exit (range 6)
 2683 | -8/Materials  | Identified exit to Factory
 2685 | -8/Materials  | Entered Factory
 2685 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2991 | -7/Factory    | Build established: Skirmisher
 3152 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03126_ U-05 Engineer lays Concrete.
03126_ Carbon-fiber Leg destroyed.
03127_ U-05 Engineer lays Concrete. <x2>
03129_ U-05 Engineer builds a Wall.
03134_ The unstable cave ceiling collapses.
03134_ U-05 Engineer lays Concrete. <x2>
03136_ U-05 Engineer builds a Wall.
03136_ Enh. Autogun destroyed.
03141_ Power failure, Imp. Ion Engine shutdown.
03141_ Overheating: Imp. Ion Engine damaged (-1).
03141_ U-05 Engineer lays Concrete. <x2>
03143_ U-05 Engineer builds a Wall.
03145_ U-05 Engineer lays Concrete.
03145_ G-47 Trooper destroyed.
03145_ Switching to secondary target: G-50 Soldier.
03147_ U-05 Engineer builds a Wall.
03148_ U-05 Engineer lays Concrete. <x2>
03150_ The unstable cave ceiling collapses.
03150_ U-05 Engineer builds a Wall.
03151_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| #     #???# #???????########??#        ###???????? |
| #     #####+#########      #??#          #???????? |
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| #     #            ##    " #????????     #???????? |
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| ????????????????????#                   ?????????? |
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| ???????????"""?"""??#   !*%#             ????????? |
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| ????????????????"T"?# =!=[!##     #?"??R"????????? |
| ????????????????"""?#  [%  ##     +?"?"""????????? |
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| ???????""""""?""""""???  T"??????????????????????? |
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| ?????????????????????? ??????????????????????????? |
| ?????????????????????? ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Cmb. Airjet | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaActuatorMask
  Manual?         0
Play Time         00:23:04
  Cumulative      157.4 hours
  Start           2025.04.12 @ 23:36:04
  End             2025.04.19 @ 12:29:23
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          233
  Rogue           233
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          59
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 51d74c47-847b-4b23-a139-e4b9e561d069