Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.11 @ 15:39:15 Player: theMouse Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (58) 290 Value Destroyed (2337) 2337 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9727 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 221/300 Energy 80/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Improved Linear Gravjet Point Defense System Phase Gun Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Antigrav Array Cooled Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Signal Interpreter Terrain Scanner Advanced Target Analyzer Advanced Core Analyzer Improved Stasis Canceller Antimissile System Antimissile System > --- WEAPON ----------- Gamma Rifle Advanced Remote Datajack Power Sword > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Particle Reactor Advanced Heat Sink Matter Compressor Gamma Rifle Phase Gun Phase Gun Linear Accelerator Linear Accelerator [Rating: 173] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Biometal Heavy Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Advanced Signal Interpreter Device Antimissile System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Improved Utility Shielding Weapon Power Sword Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . 1 . Propulsion 6 | . . . 1 . . 1 1 . 1 . . 2 Utility 9 | . . . 1 2 . . 1 1 1 2 1 . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 160 | . 3 1 9 15 12 27 4 13 15 9 21 31 Power 28 | . . 1 . 2 1 4 . 1 4 2 4 9 Engine 13 | . . 1 . 2 1 4 . 1 2 2 . . Core 5 | . . . . . . . . . 1 . 2 2 Reactor 10 | . . . . . . . . . 1 . 2 7 Propulsion 44 | . 2 . 3 3 3 6 1 5 3 2 7 9 Treads 5 | . . . . . . . . . . . 1 4 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 34 | . 2 . 3 3 . 4 1 5 3 2 6 5 Flight 5 | . . . . . 3 2 . . . . . . Utility 36 | . 1 . 3 4 1 7 1 2 1 5 5 6 Device 22 | . 1 . 1 2 . 4 . 2 1 4 3 4 Storage 5 | . . . 1 . . 1 . . . 1 . 2 Processor 7 | . . . 1 2 . 2 . . . . 2 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 52 | . . . 3 6 7 10 2 5 7 . 5 7 Energy Gun 13 | . . . 1 . 1 2 1 . 2 . 3 3 Energy Cannon 24 | . . . . 4 6 7 . 4 2 . 1 . Ballistic Gun 3 | . . . 1 1 . . . 1 . . . . Ballistic Cannon 6 | . . . . . . . 1 . 2 . 1 2 Launcher 3 | . . . 1 1 . 1 . . . . . . Special Weapon 2 | . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 1 1 . . . 1 1 1 Parts Lost 57 | . . . 1 7 1 . . 1 . 9 12 26 Power 8 | . . . . . . . . . . 1 2 5 Propulsion 21 | . . . . 4 . . . . . 2 6 9 Utility 16 | . . . . 1 1 . . . . 4 3 7 Weapon 12 | . . . 1 2 . . . 1 . 2 1 5 Highest Loss Streak 17 | . . . 1 6 1 . . 1 . 9 13 17 Average Slot Usage (%) 87 | . 90 100 100 96 90 90 100 93 86 71 73 66 Engine 7 | . 14 14 11 9 9 11 13 11 2 . 1 . Core 1 | . . . . . . . . . 3 3 5 3 Reactor 1 | . . . . . . . . . 3 3 2 5 Hover 20 | . 12 28 33 25 7 16 33 23 17 13 16 16 Flight 2 | . . . . . 15 12 . . . . . . Device 13 | . 5 14 11 10 7 14 13 17 21 16 16 10 Storage 7 | . 14 14 11 9 9 7 6 5 5 4 4 6 Processor 12 | . . . 10 24 27 8 13 11 10 9 14 12 Protection 2 | . . . . . 1 5 6 5 5 3 . . Energy Gun 4 | . 14 14 11 1 . . 4 . 3 3 . 2 Energy Cannon 4 | . . . . 12 12 8 2 9 4 3 3 . Ballistic Gun 2 | . 14 14 11 2 . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . 3 4 4 3 Naked Turns 68 | . . . . . . . . . . . . 68 Heaviest Build 109 | 13 14 14 16 28 27 43 44 56 64 83 95 109 Greatest Support 225 | 20 20 12 27 27 19 44 55 68 84 84 104 225 Greatest Overweight (x) 16 | . 2 1 . 1 1 1 . 1 . 1 16 2 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 8 8 8 8 12 12 12 Average Capacity 8 | 6 6 6 5 6 6 7 8 8 8 11 12 10 Most Carried 12 | 5 6 6 6 6 6 8 8 8 8 10 12 12 Average Carried 7 | 5 5 5 5 5 5 6 7 7 7 9 9 8 Final Capacity 12 | 6 6 6 6 6 6 8 8 8 8 12 12 4 Final Carried 9 | 4 6 6 6 6 6 8 8 8 8 5 9 4 Class Distribution -------------------- 32% | Mutant 29% | Scavenger-Mutant 28% | Scout 3% | Generator-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 1995 | 200 40 48 145 230 105 158 37 226 57 . 421 328 Remotely . | . . . . . . . . . . . . . Salvage Created 2754 | . 236 . 315 419 362 48 37 180 57 . 529 571 Parts 190 | . 19 . 18 30 14 7 6 19 1 . 43 33 Haulers Intercepted 2 | . . . . . 1 . . . . . . 1 Recyclers Shooed 2 | . . . . 1 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 36 | . 4 . 5 6 6 1 1 2 1 . 5 5 Melee 9 | . . . . . . . . . . . 5 4 Guns 12 | . 3 . 5 4 . . . . . . . . Cannons 13 | . . . . 1 6 1 1 2 1 . . 1 AOE 2 | . 1 . . 1 . . . . . . . . Classes Destroyed 13 | . 4 . 2 3 1 1 . 1 . . . 1 Worker 3 | . 1 . . 1 . . . 1 . . . . Builder 4 | . . . . . . . . 3 . . . 1 Tunneler 2 | . . . 1 . . . . 1 . . . . Hauler 2 | . . . . . 1 . . . . . . 1 Recycler 3 | . . . . 1 . . . . . . 1 1 Operator 2 | . 1 . . . . . . . . . 1 . Watcher 6 | . 1 . 1 2 . . . . . . 1 1 Swarmer 1 | . . . . 1 . . . . . . . . Grunt 12 | . 4 . 1 1 5 . . . . . 1 . Duelist 1 | . . . . . . . . . . . . 1 Sentry 10 | . . . 4 3 1 . . 1 1 . . . Hunter 2 | . . . . 1 . . . 1 . . . . Programmer 10 | . . . . . . 1 1 . . . 4 4 Best Kill Streak 6 | . 6 . 3 5 3 1 1 3 1 . 4 3 Combat Bots Only 3 | . 2 . 2 3 3 1 1 1 1 . 3 2 Max Kills in Single Turn 3 | . 1 . 1 2 2 1 1 3 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 9803 | . 129 . 225 587 322 46 35 426 160 1085 950 5838 Core 2229 | . 17 . 59 102 108 . 14 . . 142 166 1621 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 111 | . . . . . . . . . . . . 111 Core Remaining (%) 91 | 100 . 93 85 . 61 100 98 100 100 89 88 . Volleys Fired 171 | . 16 . 20 63 23 2 3 13 3 2 5 21 Largest 3 | . 2 . 2 2 2 2 2 3 2 2 2 3 Hottest 224 | . 60 . 79 150 130 130 133 224 122 193 156 220 Shots Fired 296 | . 32 . 38 89 41 4 6 33 5 4 10 34 Gun 141 | . 32 . 38 47 . . 3 . . 2 6 13 Cannon 153 | . . . . 41 41 4 3 33 5 2 4 20 Launcher 1 | . . . . 1 . . . . . . . . Special 1 | . . . . . . . . . . . . 1 Kinetic 110 | . 16 . 20 34 . . 3 13 4 . . 20 Thermal 125 | . . . 5 54 41 4 3 11 . 4 . 3 Explosive 1 | . . . . 1 . . . . . . . . Electromagnetic 59 | . 16 . 13 . . . . 9 1 . 10 10 Robot Hit Streak 15 | . 4 . 12 10 15 1 3 7 2 3 5 10 Robot Miss Streak 4 | . 4 . 2 4 2 2 4 3 1 1 3 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . Shots Hit Robots 190 | . 17 . 26 43 20 1 3 12 9 3 19 37 Core Hits 101 | . 10 . 12 17 12 1 1 13 3 1 13 18 Critical Hits 9 | . . . . . . . 1 . . . 3 5 Critical Kills 3 | . . . . . . . . . . . 1 2 Critical Parts Destroyed 3 | . . . . . . . 1 . . . 1 1 Melee Attacks 96 | . . . . . . . . . 17 20 25 34 Impact . | . . . . . . . . . . . . . Slashing 96 | . . . . . . . . . 17 20 25 34 Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5936 | . 228 . 491 895 652 35 107 815 332 75 742 1564 Guns 1447 | . 196 . 396 451 . . 30 . . 33 162 179 Cannons 2349 | . . . . 398 623 35 77 436 156 42 51 531 Explosions 552 | . 32 . 95 46 . . . 379 . . . . Melee 1557 | . . . . . . . . . 176 . 529 852 Ramming 31 | . . . . . 29 . . . . . . 2 Kinetic 1510 | . 64 . 196 322 . . 77 182 138 . . 531 Thermal 1694 | . 32 . 168 527 623 35 30 151 . 75 . 53 Explosive 425 | . . . . 46 . . . 379 . . . . Electromagnetic 719 | . 132 . 127 . . . . 103 18 . 213 126 Impact . | . . . . . . . . . . . . . Slashing 1557 | . . . . . . . . . 176 . 529 852 Piercing . | . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 . . 8 9 13 Average Corruption 3 | . . . . . . . 1 . . 4 2 6 Corruption Purged . | . . . . . . . . . . . . . Effects 35 | . . . . . . . 3 . . 6 6 20 Message Errors 8 | . . . . . . . 2 . . 2 1 3 Matter Fused 6 | . . . . . . . . . . 1 1 4 Heat Flow Errors 4 | . . . . . . . . . . 1 2 1 Energy Discharges 3 | . . . . . . . 1 . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . . . 2 Targeting Errors 6 | . . . . . . . . . . 1 2 3 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 188 | . . . . 5 . . . 12 33 . 6 132 Projectiles 63 | . . . . 5 . . . 8 . . 6 44 Explosions 88 | . . . . . . . . 4 . . . 84 Melee 37 | . . . . . . . . . 33 . . 4 Knockbacks 7 | . . . . . 1 . 1 1 . . . 4 Impact 1 | . . . . . 1 . . . . . . . Kinetic 6 | . . . . . . . 1 1 . . . 4 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . 25 2 13 . . 52 . . . 102 Shots 4 | . . . 1 1 . . . 1 . . . 1 Rammed 4 | . . . . . 3 . . . . . . 1 Targets Rammed 4 | . . . . . 3 . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 430 | . 81 . 123 430 288 40 230 248 . 206 245 291 Average Temperature 92 | . 29 . 34 118 115 24 115 90 . 58 111 75 Received Heat Transfer 978 | . 75 . 69 234 153 12 . 45 . 129 63 198 Effects 2 | . . . . 2 . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . 2 Total Turns 12 | . . . . . . . . . . . . 12 Longest Duration 11 | . . . . . . . . . . . . 11 Robots Corrupted 2 | . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . 1 . . . . 1 . . 5 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . 2 2 . . . 2 . . . . Heat Transferred 2481 | . 50 . 285 888 851 37 37 185 . 74 . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 408 | . 114 44 252 315 294 152 128 408 275 392 366 234 Initial 199 | . . 44 . 105 14 65 22 70 199 144 192 76 Average 131 | . 45 33 119 189 125 63 19 227 237 255 251 96 Maximum Alert Level 2 | . . . 1 1 1 . . 2 1 1 1 1 Low Security (%) 72 | 100 100 100 73 45 79 100 100 49 31 51 8 93 Level 1 27 | . . . 26 54 20 . . 40 68 48 91 6 Level 2 . | . . . . . . . . 10 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 1 1 1 1 1 2 1 5 1 1 1 4 Investigation 2 | . . 1 1 . . . . . . . . . Extermination 8 | . . . . . . 1 1 1 1 . 1 3 Reinforcement 10 | . 1 . . 1 1 1 . 4 . 1 . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . 1 1 3 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 6 . 8 15 12 5 3 11 2 20 15 28 Peak Tracking Total 13 | . 3 . 4 6 4 2 2 4 2 12 7 13 Tactical Retreats 17 | . . . . 2 3 1 . 3 1 3 1 3 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . . . 1 1 3 . . . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . 2 . 1 . . . . 2 . . . 1 Max in Single Turn 2 | . 1 . 1 . . . . 2 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 47 | . 1 1 3 9 5 8 5 3 1 1 5 5 Terminals 30 | . 1 . 2 6 5 4 4 3 . 1 2 2 Fabricators 4 | . . . . . . 2 1 . . . 1 . Repair Stations 5 | . . . 1 1 . 1 . . 1 . 1 . Recycling Units 2 | . . . . 1 . . . . . . . 1 Scanalyzers 4 | . . . . 1 . 1 . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 114 | . 8 1 8 25 16 17 15 5 1 1 10 7 Successful 64 | . 5 1 7 14 6 10 8 4 . . 6 3 Failed 50 | . 3 . 1 11 10 7 7 1 1 1 4 4 Catastrophic 9 | . . . . . 3 1 1 1 . . 2 1 Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . 3 . . . . . . . Terminals 82 | . 8 . 7 16 16 9 13 5 . 1 3 4 Fabricators 8 | . . . . . . 5 2 . . . 1 . Repair Stations 7 | . . . 1 2 . 2 . . 1 . 1 . Recycling Units 3 | . . . . 2 . . . . . . . 1 Scanalyzers 12 | . . . . 5 . 1 . . . . 5 1 Garrison Access 1 | . . . . . . . . . . . . 1 Terminal Hacks 44 | . 5 1 6 7 6 5 6 4 . . 1 3 Record 15 | . . . 1 4 . . 2 4 . . 1 3 Part Schematic 2 | . . . . . 1 1 . . . . . . Robot Schematic 1 | . . . . . . . 1 . . . . . Robot Analysis 2 | . . . . 1 1 . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . 1 . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . . . . 1 . . . . . Unreport Threat 4 | . 1 . . 1 1 . 1 . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 2 | . 1 . . . . 1 . . . . . . Surveillance Status 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Extermination Status 1 | . . . . . . 1 . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . Fabricator Hacks 6 | . . . . . . 3 2 . . . 1 . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . 1 1 . . . . . Build 3 | . . . . . . 1 1 . . . 1 . Repair Station Hacks 5 | . . . 1 2 . 2 . . . . . . Scan Component 3 | . . . 1 1 . 1 . . . . . . Repair 2 | . . . . 1 . 1 . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . Scanalyzer 8 | . . . . 4 . . . . . . 4 . Insert Component 4 | . . . . 2 . . . . . . 2 . Analyze 4 | . . . . 2 . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 41 | . 1 . 2 8 5 7 5 3 1 1 3 5 Full Trace Events 1 | . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . Matter 285 | . . . . . . . 285 . . . . . Time 152 | . . . . . . . 152 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . 2 1 1 . . . . 2 . Parts Built 4 | . . . . . . 2 . . . . 2 . Matter 424 | . . . . . . 146 . . . . 278 . Time 105 | . . . . . . 36 . . . . 69 . Total Part Build Rating 24 | . . . . . . 6 . . . . 18 . Parts Repaired 2 | . . . . 1 . 1 . . . . . . Time 80 | . . . . 50 . 30 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 2 . . . . . . 2 . Part Schematics Acquired 4 | . . . . 2 . . . . . . 2 . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . 1 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 5001 | 1 130 521 267 592 239 685 370 394 283 270 405 844 Spaces Moved 5828 | 1 58 445 345 631 240 1085 692 546 334 370 241 840 Core 118 | . . . . . . . . . . . 1 117 Treads 61 | . . . . . . . . . . . 27 34 Legs 32 | 1 31 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 5011 | . 27 445 345 631 72 647 692 546 334 370 213 689 Flight 606 | . . . . . 168 438 . . . . . . Fastest Speed 27 | 120 116 116 52 48 29 27 44 38 36 52 46 34 Average Speed 56 | 120 120 116 52 52 53 39 44 44 48 52 78 62 Slowest Speed 850 | 120 190 116 52 111 111 120 44 108 52 106 850 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 27 | 2 16 90 35 47 52 33 14 24 9 13 11 15 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 99 | . . . . 32 10 . . 5 10 19 10 13 Terrain Destroyed 192 | . 5 . 11 35 14 . 1 43 11 20 10 42 Melee 52 | . . . . . . . . . 10 19 10 13 Projectile 59 | . . . . 26 14 . 1 11 1 1 . 5 AOE 81 | . 5 . 11 9 . . . 32 . . . 24 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 7170 | 2 87 451 396 806 313 1341 753 674 430 412 414 1091 Wait 614 | . . . . 73 15 181 45 67 28 1 90 114 Move 5813 | . 57 444 344 630 239 1082 691 545 333 369 240 839 Hop 1 | . . . . . . 1 . . . . . . Pick Up 169 | . 7 3 13 17 6 23 6 17 17 5 24 31 Fast Attach . | . . . . . . . . . . . . . Attach 113 | . 1 . 4 9 9 22 3 6 4 8 20 27 Detach 34 | . . . . . 9 11 . . . 3 4 7 Swap 47 | . 2 1 5 6 3 5 1 7 11 1 1 4 Drop 101 | 2 4 3 10 8 6 14 4 13 17 3 5 12 Fire 171 | . 16 . 20 63 23 2 3 13 3 2 5 21 Melee 96 | . . . . . . . . . 17 20 25 34 Ram 4 | . . . . . 3 . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . 6 . . . 1 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / [*Arm]) -2/Research -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 8) 132 | -10/Materials | Entered Mines 140 | -10/Mines | Met a Derelict shopkeep closing up shop 257 | -10/Mines | Learned Materials trap positions 266 | -10/Mines | Learned Materials emergency access door positions 307 | -10/Mines | Build established: Mutant 356 | -10/Mines | Discovered new exit (range 7) 465 | -10/Mines | Discovered new exit (range 5) 653 | -10/Mines | Entered Materials 653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 654 | -9/Materials | Loaded intel: 14 trap records 908 | -9/Materials | Discovered new exit (range 15) 920 | -9/Materials | Entered another Materials area 920 | -8/Materials | Evolved 2 slots: Utility x2 1092 | -8/Materials | Lost 6 parts (3n1u2w) 1348 | -8/Materials | Build established: Scavenger-Mutant 1491 | -8/Materials | Repaired Lgt. Angular Momentum Engine 1498 | -8/Materials | Discovered new exit (range 4) 1509 | -8/Materials | Identified exit to Storage 1512 | -8/Materials | Entered Storage 1517 | -8/Storage | Identified exit to Recycling 1747 | -8/Storage | Discovered new exit (range 15) 1751 | -8/Storage | Identified exit to Factory 1751 | -8/Storage | Entered Factory 1751 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1805 | -7/Factory | Build established: Mutant 2026 | -7/Factory | Repaired Imp. VTOL Module 2225 | -7/Factory | Fabricated Airjet (x2) 2400 | -7/Factory | Discovered new exit (range 5) 2401 | -7/Factory | Identified exit to Factory 2436 | -7/Factory | Entered another Factory area 2436 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2603 | -6/Factory | Build established: Scout 2796 | -6/Factory | Discovered new exit (range 18) 2804 | -6/Factory | Identified exit to Factory 2806 | -6/Factory | Entered another Factory area 2806 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3179 | -5/Factory | Discovered new exit (range 14) 3189 | -5/Factory | Identified exit to Factory 3200 | -5/Factory | Entered another Factory area 3200 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3465 | -4/Factory | Discovered new exit (range 10) 3482 | -4/Factory | Identified exit to Research 3483 | -4/Factory | Entered Research 3483 | -3/Research | Evolved 2 slots: Utility x2 3528 | -3/Research | Found Antimissile System 3530 | -3/Research | Found Antimissile System 3687 | -3/Research | Discovered new exit (range 15) 3694 | -3/Research | Discovered new exit (range 15) 3751 | -3/Research | Identified exit to Research 3753 | -3/Research | Entered another Research area 3753 | -2/Research | Evolved 2 slots: Power x1, Utility x1 3812 | -2/Research | Lost 13 parts (2p5n4u2w) 3957 | -2/Research | Fabricated Lgt. Quantum Reactor (x2) 4092 | -2/Research | Build established: Scavenger-Mutant 4148 | -2/Research | Discovered new exit (range 4) 4158 | -2/Research | Identified exit to Access 4158 | -2/Research | Entered Access 4158 | -1/Access | Evolved 2 slots: Propulsion x2 4186 | -1/Access | Lost 8 parts (1p3n3u1w) 4741 | -1/Access | Crushed by falling debris 4742 | -1/Access | System corruption reached 10% 4756 | -1/Access | Energy Cycler disabled 4827 | -1/Access | Released all parts (7) 4839 | -1/Access | Core integrity fell below 50% 4845 | -1/Access | Lost 17 parts (4p6n6u1w) 4974 | -1/Access | Core integrity fell below 20% 4991 | -1/Access | Lost 9 parts (1p3n1u4w) 5002 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 04962_ Acquired Wheel. 04968_ U-05 Engineer lays Concrete. 04971_ System corrupted: Energy discharge (-28). 04972_ U-05 Engineer lays Concrete. 04977_ K-01 Serf collects debris. 04977_ U-05 Engineer lays Concrete. 04979_ Acquired Lgt. Particle Reactor. 04980_ U-05 Engineer lays Concrete. 04981_ Acquired Phase Gun. 04981_ U-05 Engineer lays Concrete. 04985_ Slammed into W-44 Eye. 04985_ Destabilizing: Core damaged (-80). 04987_ C-30 ARC bursts open, deploying its payload. 04987_ H-88 Terminator unfolds itself. 04987_ Penetrated by Slug. 04995_ System corrupted: Matter fused (-5). 04995_ Acquired Imp. Linear Gravjet. 05000_ Dropped Wheel. 05001_ Acquired Point Defense System. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #####?????????????####################???????????? | | #?????????????# #???????????? | | ??????????????# #???????????? | | ???????????????# #???????????? | | ????????????????# !!! #???????????? | | ????????########## = !! #???????????? | | ?????????# h h/p !@ #???????????? | | ?????????# ######## #???????????? | | ########## #??????# #???????????? | | #??????#######+##+#########???????????? | | ########+#########?????????????????????????????? | | !!"[! # "% #????????????????????????????? | | ###### " #????????????????????????????? | | #????# +????????????????????????????? | | #????# #????????????????????????????? | | #????# #????????????????????????????? | | #????# " +????????????????????????????? | | #????# """ #????????????????????????????? | | #+###### """ #????????????????????????????? | | # ! " ?#????????????????????????????? | | # ? ?????????????????????????????? | | # ! ? ? ?????????????????????????????? | | # ]????????????????????????????????? | | #######+##????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Energy Generation 61 Energy Capacity 850 Matter Stores 388 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 135 Additional Mass Support 9 Utility Shielding 66 Point Defense Rating 480 Evasion (%) 66 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Stasis Canceling 2 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Airjet | -8/Storage | Hacked Cmb. Gravmag System | -7/Factory | Hacked Imp. Gyrokinetic Inverter | -2/Research | Scanalyzed Hvy. Gauss Cannon | -2/Research | Scanalyzed Robot Schematics ------------------ H-66 Slayer | -6/Factory | Hacked Fabricated ------------ Airjet | x2 | -7/Factory Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Dangerous Findings Denied? I Spy Just What I Needed Librarian Part-time Mechanic Power Corrupts Respectable Loadout Rockin' Loadout Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed LegTractorFrame Manual? 0 Play Time 04:15:11 Cumulative 26.4 hours Start 2021.12.10 @ 21:25:02 End 2021.12.11 @ 15:39:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 22 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a4dd7e4f-8b2b-44b9-86a2-4b846684ce8d