Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.14 @ 15:38:00 Player: Qnick Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (41) 205 Value Destroyed (756) 756 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1901 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 244/300 Energy 64/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (10) --- Flight Unit Improved Heat Sink High-capacity Matter Pod (0) ECM Suite Trap Extractor Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Spread Laser Heavy Hammer > --- INVENTORY -------- Hover Unit Hover Unit Flight Unit Flight Unit Flight Unit Improved Heat Sink High-capacity Matter Pod ECM Suite Trap Extractor [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 50 | 11 23 16 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 20 | 4 10 6 Treads . | . . . Leg 2 | 2 . . Wheel 5 | 2 2 1 Hover 7 | . 5 2 Flight 6 | . 3 3 Utility 11 | 2 6 3 Device 6 | 1 4 1 Storage 2 | . 2 . Processor 3 | 1 . 2 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 16 | 4 6 6 Energy Gun 5 | 1 3 1 Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher 3 | . 2 1 Special Weapon 1 | 1 . . Impact Weapon 4 | . . 4 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 14 | . 1 13 Power 1 | . . 1 Propulsion 7 | . . 7 Utility 1 | . 1 . Weapon 5 | . . 5 Highest Loss Streak 9 | . 1 9 Average Slot Usage (%) 90 | . 90 88 Engine 11 | . 14 8 Leg 1 | . 1 . Wheel 12 | . 1 27 Hover 10 | . 18 . Flight 1 | . 2 . Device 12 | . 15 7 Storage 14 | . 10 19 Processor 2 | . . 4 Energy Gun 8 | . 13 1 Launcher 6 | . 8 3 Impact Weapon 6 | . . 14 Naked Turns . | . . . Heaviest Build 31 | 6 28 31 Greatest Support 44 | 20 32 44 Greatest Overweight (x) 7 | . 4 7 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 4 10 10 Average Capacity 7 | 4 7 10 Most Carried 10 | 4 9 10 Average Carried 5 | 3 4 7 Final Capacity 10 | 4 10 10 Final Carried 7 | 4 7 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 784 | 330 199 255 Remotely . | . . . Salvage Created 806 | 133 345 328 Parts 73 | 13 32 28 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 25 | 1 14 10 Melee 1 | . . 1 Guns 7 | 1 4 2 AOE 16 | . 10 6 Classes Destroyed 8 | 3 3 2 Worker 3 | 1 1 1 Builder 3 | . . 3 Tunneler 4 | 4 . . Recycler 1 | . 1 . Watcher 5 | . 2 3 Swarmer 15 | . 9 6 Grunt 9 | 1 5 3 Sentry 1 | . . 1 Best Kill Streak 9 | 4 9 4 Combat Bots Only 8 | 1 8 4 Max Kills in Single Turn 3 | 1 3 3 Gunslinging . | . . . Exploded 3 | . 3 3 Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 1414 | 35 247 1132 Core 433 | . 25 408 Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 62 | 26 17 19 Largest 2 | 2 2 1 Hottest 100 | 100 80 65 Shots Fired 90 | 43 28 19 Gun 66 | 37 20 9 Cannon . | . . . Launcher 18 | . 8 10 Special 6 | 6 . . Kinetic 21 | 20 1 . Thermal 27 | 23 . 4 Explosive 18 | . 8 10 Electromagnetic 24 | . 19 5 Robot Hit Streak 8 | 5 8 2 Robot Miss Streak 10 | 4 3 10 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 61 | 21 13 27 Core Hits 54 | 9 21 24 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 29 | . . 29 Impact 29 | . . 29 Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . . 1 Combat Hostiles . | . . . Follow-up Attacks 1 | . . 1 Damage Inflicted 2238 | 170 797 1271 Guns 361 | 170 110 81 Cannons . | . . . Explosions 1477 | . 687 790 Melee 400 | . . 400 Ramming . | . . . Kinetic 70 | 62 8 . Thermal 171 | 108 42 21 Explosive 1237 | . 645 592 Electromagnetic 360 | . 102 258 Impact 400 | . . 400 Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 16 | . . 16 Projectiles . | . . . Explosions 9 | . . 9 Melee 7 | . . 7 Knockbacks 2 | . . 2 Impact 2 | . . 2 Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 51 | . 18 33 Shots 2 | . 1 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 69 | 60 69 24 Average Temperature 23 | 24 27 10 Received Heat Transfer 306 | 18 33 255 Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles . | . . . Parts Fried 4 | . . 4 Impact Corruptions 3 | . . 3 Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 325 | 250 50 25 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 315 | 45 315 232 Average Influence 89 | 32 82 121 Maximum Alert Level 1 | . 1 1 Low Security (%) 96 | 100 97 93 Level 1 3 | . 2 6 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 2 | . . 2 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 49 | 1 18 30 Peak Tracking Total 5 | 1 5 5 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 1 | . 1 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 11 | . 3 8 Max in Single Turn 3 | . 2 3 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 6 2 Terminals 6 | . 4 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 24 6 Successful 21 | . 17 4 Failed 9 | . 7 2 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 9 | . 6 3 Terminals 23 | . 17 6 Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units 4 | . 4 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 16 | . 12 4 Record 4 | . 1 3 Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . 1 . Terminal Index 1 | . 1 . Fabricator Index 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 3 | . 2 1 Disarm Traps 1 | . 1 . Dispatch Records 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 2 | . 2 . Repair 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Recycle Component 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 5 2 Full Trace Events 4 | . 3 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled 1 | . 1 . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1805 | 271 873 661 Spaces Moved 1396 | 197 688 511 Core 76 | 20 55 1 Treads . | . . . Legs 87 | 40 47 . Wheels 684 | 137 46 501 Hover 538 | . 529 9 Flight 11 | . 11 . Fastest Speed 40 | 50 40 95 Average Speed 102 | 85 110 98 Slowest Speed 400 | 120 300 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 7 72 35 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 14 | 1 8 5 Terrain Destroyed 117 | 2 53 62 Melee . | . . . Projectile 2 | 2 . . AOE 115 | . 53 62 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1639 | 249 783 607 Wait 19 | . 4 15 Move 1394 | 196 687 511 Hop . | . . . Pick Up 48 | 13 23 12 Fast Attach 4 | 1 3 . Attach 38 | 7 16 15 Detach 13 | . 10 3 Swap 8 | 3 4 1 Drop 26 | 3 19 4 Fire 62 | 26 17 19 Melee 27 | . . 27 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Discovered new exit (range 8) 272 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 13) 330 | -10/Materials | Build established: Mutant 399 | -10/Materials | Repaired Hover Unit? 497 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Destroyed 8 combat bots 1122 | -10/Materials | Discovered new exit (range 12) 1145 | -10/Materials | Entered another Materials area 1145 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1328 | -9/Materials | Discovered new exit (range 16) 1769 | -9/Materials | Core integrity fell below 50% 1801 | -9/Materials | Core integrity fell below 20% 1806 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- S-10 Pest system terminally corrupted. Lgt. Ion Engine fried. Acquired 17 matter. Com. Wheel destroyed. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Arm. Wheel destroyed. Com. Wheel destroyed. Flight Unit destroyed. Acquired Hvy. Hammer. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. R-06 Scavenger collects Hammer. Hover Unit destroyed. Flight Unit destroyed. Hover Unit destroyed. Hvy. Hammer destroyed. 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