Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.14 @ 15:38:00

Player: Qnick

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (41)      205
Value Destroyed (756)      756
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1901

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     244/300
Energy                     64/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (2) -------
          Heavy Hammer
>               --- INVENTORY (10) ---
                Flight Unit
       Improved Heat Sink
  High-capacity Matter Pod (0)
                ECM Suite
                Trap Extractor

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON -----------
                Spread Laser
          Heavy Hammer
>               --- INVENTORY --------
                Hover Unit
                Hover Unit
                Flight Unit
                Flight Unit
                Flight Unit
       Improved Heat Sink
  High-capacity Matter Pod
                ECM Suite
                Trap Extractor
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             50   | 11  23  16  
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               20   | 4   10  6   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  5    | 2   2   1   
    Hover                  7    | .   5   2   
    Flight                 6    | .   3   3   
  Utility                  11   | 2   6   3   
    Device                 6    | 1   4   1   
    Storage                2    | .   2   .   
    Processor              3    | 1   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 4   6   6   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         1    | 1   .   .   
    Impact Weapon          4    | .   .   4   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 14   | .   1   13  
  Power                    1    | .   .   1   
  Propulsion               7    | .   .   7   
  Utility                  1    | .   1   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      9    | .   1   9   
Average Slot Usage (%)     90   | .   90  88  
  Engine                   11   | .   14  8   
  Leg                      1    | .   1   .   
  Wheel                    12   | .   1   27  
  Hover                    10   | .   18  .   
  Flight                   1    | .   2   .   
  Device                   12   | .   15  7   
  Storage                  14   | .   10  19  
  Processor                2    | .   .   4   
  Energy Gun               8    | .   13  1   
  Launcher                 6    | .   8   3   
  Impact Weapon            6    | .   .   14  
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 6   28  31  
  Greatest Support         44   | 20  32  44  
  Greatest Overweight (x)  7    | .   4   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 4   10  10  
  Average Capacity         7    | 4   7   10  
  Most Carried             10   | 4   9   10  
  Average Carried          5    | 3   4   7   
  Final Capacity           10   | 4   10  10  
  Final Carried            7    | 4   7   5   

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           784  | 330 199 255 
  Remotely                 .    | .   .   .   
Salvage Created            806  | 133 345 328 
  Parts                    73   | 13  32  28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  25   | 1   14  10  
  Melee                    1    | .   .   1   
  Guns                     7    | 1   4   2   
  AOE                      16   | .   10  6   
Classes Destroyed          8    | 3   3   2   
  Worker                   3    | 1   1   1   
  Builder                  3    | .   .   3   
  Tunneler                 4    | 4   .   .   
  Recycler                 1    | .   1   .   
  Watcher                  5    | .   2   3   
  Swarmer                  15   | .   9   6   
  Grunt                    9    | 1   5   3   
  Sentry                   1    | .   .   1   
Best Kill Streak           9    | 4   9   4   
  Combat Bots Only         8    | 1   8   4   
Max Kills in Single Turn   3    | 1   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   3   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1414 | 35   247  1132 
  Core                     433  | .    25   408  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         95   | 100  90   .    
Volleys Fired              62   | 26   17   19   
  Largest                  2    | 2    2    1    
  Hottest                  100  | 100  80   65   
Shots Fired                90   | 43   28   19   
  Gun                      66   | 37   20   9    
  Cannon                   .    | .    .    .    
  Launcher                 18   | .    8    10   
  Special                  6    | 6    .    .    
  Kinetic                  21   | 20   1    .    
  Thermal                  27   | 23   .    4    
  Explosive                18   | .    8    10   
  Electromagnetic          24   | .    19   5    
  Robot Hit Streak         8    | 5    8    2    
  Robot Miss Streak        10   | 4    3    10   
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           61   | 21   13   27   
  Core Hits                54   | 9    21   24   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              29   | .    .    29   
  Impact                   29   | .    .    29   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    .    1    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        1    | .    .    1    
Damage Inflicted           2238 | 170  797  1271 
  Guns                     361  | 170  110  81   
  Cannons                  .    | .    .    .    
  Explosions               1477 | .    687  790  
  Melee                    400  | .    .    400  
  Ramming                  .    | .    .    .    
  Kinetic                  70   | 62   8    .    
  Thermal                  171  | 108  42   21   
  Explosive                1237 | .    645  592  
  Electromagnetic          360  | .    102  258  
  Impact                   400  | .    .    400  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            16   | .    .    16   
  Projectiles              .    | .    .    .    
  Explosions               9    | .    .    9    
  Melee                    7    | .    .    7    
Knockbacks                 2    | .    .    2    
  Impact                   2    | .    .    2    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      51   | .    18   33   
  Shots                    2    | .    1    1    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        69   | 60   69   24   
  Average Temperature      23   | 24   27   10   
  Received Heat Transfer   306  | 18   33   255  
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       3    | .    .    3    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         325  | 250  50   25   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             315  | 45  315 232 
  Average Influence        89   | 32  82  121 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         96   | 100 97  93  
  Level 1                  3    | .   2   6   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   1   3   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       2    | .   .   2   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              49   | 1   18  30  
  Peak Tracking Total      5    | 1   5   5   
  Tactical Retreats        4    | .   1   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 1    | .   1   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          11   | .   3   8   
  Max in Single Turn       3    | .   2   3   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          8    | .   6   2   
  Terminals                6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                30   | .   24  6   
  Successful               21   | .   17  4   
  Failed                   9    | .   7   2   
    Catastrophic           3    | .   2   1   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   6   3   
  Terminals                23   | .   17  6   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   12  4   
  Record                   4    | .   1   3   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Fabricator Index         1    | .   1   .   
  Alert Level              1    | .   1   .   
  Unreport Threat          3    | .   2   1   
  Disarm Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        4    | .   3   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1805 | 271 873 661 
Spaces Moved               1396 | 197 688 511 
  Core                     76   | 20  55  1   
  Treads                   .    | .   .   .   
  Legs                     87   | 40  47  .   
  Wheels                   684  | 137 46  501 
  Hover                    538  | .   529 9   
  Flight                   11   | .   11  .   
  Fastest Speed            40   | 50  40  95  
  Average Speed            102  | 85  110 98  
  Slowest Speed            400  | 120 300 400 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       38   | 7   72  35  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 14   | 1   8   5   
Terrain Destroyed          117  | 2   53  62  
  Melee                    .    | .   .   .   
  Projectile               2    | 2   .   .   
  AOE                      115  | .   53  62  

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1639 | 249 783 607 
  Wait                     19   | .   4   15  
  Move                     1394 | 196 687 511 
  Hop                      .    | .   .   .   
  Pick Up                  48   | 13  23  12  
  Fast Attach              4    | 1   3   .   
  Attach                   38   | 7   16  15  
  Detach                   13   | .   10  3   
  Swap                     8    | 3   4   1   
  Drop                     26   | 3   19  4   
  Fire                     62   | 26  17  19  
  Melee                    27   | .   .   27  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   58 | -11/Scrapyard | Discovered new exit (range 8)
  272 | -11/Scrapyard | Entered Materials
  282 | -10/Materials | Discovered new exit (range 13)
  330 | -10/Materials | Build established: Mutant
  399 | -10/Materials | Repaired Hover Unit?
  497 | -10/Materials | Discovered new exit (range 8)
  676 | -10/Materials | Destroyed 8 combat bots
 1122 | -10/Materials | Discovered new exit (range 12)
 1145 | -10/Materials | Entered another Materials area
 1145 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1328 | -9/Materials  | Discovered new exit (range 16)
 1769 | -9/Materials  | Core integrity fell below 50%
 1801 | -9/Materials  | Core integrity fell below 20%
 1806 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
S-10 Pest system terminally corrupted.
Lgt. Ion Engine fried.
Acquired 17 matter.
Com. Wheel destroyed.
K-01 Serf collects debris.
K-01 Serf cleans the Terminal. <x2>
Arm. Wheel destroyed.
Com. Wheel destroyed.
Flight Unit destroyed.
Acquired Hvy. Hammer.
To regain energy, simply wait via the mouse wheel '.', or KP5.
  Also make sure your per-turn energy generation is a net
  positive, and consider deactivating power-draining parts if
  not.
R-06 Scavenger collects Hammer.
Hover Unit destroyed.
Flight Unit destroyed.
Hover Unit destroyed.
Hvy. Hammer destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            125
Matter Stores              327
Matter Capacity            500
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       60
Evasion (%)                53
Targeting Accuracy         16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
First Step to Greatness
Part-time Mechanic
Power Corrupts
Shopping List
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              GravitonMissileFlail
  Manual?         0
Play Time         00:48:14
  Cumulative      1.5 hours
  Start           2020.08.14 @ 14:43:06
  End             2020.08.14 @ 15:38:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/Smallcaps
Map View          66x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7082fd99-b70a-463d-88fd-dd0fdeddce9b