Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.10 @ 16:27:34 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (998) 998 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2898 Bonus ------- None Cogmind --------- Core Integrity 517/550 Matter 290/300 Energy 259/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Improved EM Shotgun Spread Laser Heavy Assault Rifle > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Improved Heat Sink Advanced Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Laser Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Improved Heat Sink Advanced Sensor Array Improved Terrain Scanner Terrain Scan Processor Hacking Suite Spread Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 50 | 6 4 26 14 Power 5 | 2 . 2 1 Engine 5 | 2 . 2 1 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 . 8 6 Treads . | . . . . Leg 13 | . . 7 6 Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 9 | . 3 3 3 Device 6 | . 1 3 2 Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 20 | 2 1 13 4 Energy Gun 11 | 1 . 7 3 Energy Cannon 1 | . . 1 . Ballistic Gun 8 | 1 1 5 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 8 | . . 5 3 Power . | . . . . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon 5 | . . 4 1 Highest Loss Streak 3 | . . 3 2 Average Slot Usage (%) 96 | . 90 97 97 Engine 10 | . 14 11 9 Leg 26 | . . 28 34 Wheel 5 | . 28 2 . Device 9 | . 8 10 9 Storage 9 | . 4 11 9 Processor 3 | . . . 8 Energy Gun 13 | . 14 20 4 Ballistic Gun 16 | . 14 11 22 Naked Turns . | . . . . Heaviest Build 26 | 8 17 25 26 Greatest Support 40 | 20 20 30 40 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 4 8 8 8 Average Capacity 7 | 4 5 8 8 Most Carried 8 | 4 4 8 8 Average Carried 6 | 2 4 6 7 Final Capacity 8 | 4 8 8 8 Final Carried 8 | 4 4 7 8 Class Distribution -------------------- 40% | Scavenger-Skirmisher 29% | Scavenger-Gunner 20% | Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1014 | 264 28 273 449 Remotely . | . . . . Salvage Created 1401 | 59 80 704 558 Parts 88 | 4 6 39 39 Haulers Intercepted 5 | . . 2 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | 1 3 15 11 Guns 29 | 1 3 15 10 AOE 1 | . . . 1 Classes Destroyed 7 | 2 3 2 . Tunneler 2 | 1 . 1 . Hauler 5 | . . 2 3 Operator 2 | . 1 . 1 Watcher 1 | . 1 . . Swarmer 10 | . 3 3 4 Grunt 15 | 1 . 9 5 Sentry 5 | . . 3 2 Best Kill Streak 5 | 2 5 4 5 Combat Bots Only 5 | 1 3 4 5 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging 1 | . . 1 . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1540 | 44 74 778 644 Core 193 | 22 9 129 33 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 91 87 67 . Volleys Fired 93 | 4 9 41 39 Largest 3 | 2 2 3 3 Hottest 145 | 70 70 145 133 Shots Fired 259 | 8 18 117 116 Gun 259 | 8 18 117 116 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 138 | 4 9 32 93 Thermal 109 | 4 9 78 18 Explosive . | . . . . Electromagnetic 12 | . . 7 5 Robot Hit Streak 16 | 1 4 7 16 Robot Miss Streak 5 | 3 2 2 5 Penetration Max . | . . . . Secondary Targets 12 | . 2 6 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 168 | 3 11 77 77 Core Hits 78 | 3 7 35 33 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2098 | 42 102 859 1095 Guns 2048 | 42 102 859 1045 Cannons . | . . . . Explosions 31 | . . . 31 Melee . | . . . . Ramming 19 | . . . 19 Kinetic 914 | 18 28 105 763 Thermal 1049 | 24 74 683 268 Explosive . | . . . . Electromagnetic 116 | . . 71 45 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 9 | . . . 9 Shots . | . . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 342 | 104 70 316 342 Average Temperature 100 | 50 33 86 138 Received Heat Transfer 615 | 24 . 294 297 Effects 2 | . . 1 1 Energy Bleed 1 | . . 1 . Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 8 | . . 8 . Heat Transferred 2382 | 74 222 1712 374 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 356 | 25 179 356 291 Initial 116 | . 16 75 116 Average 185 | 3 147 226 173 Maximum Alert Level 1 | . . 1 1 Low Security (%) 62 | 100 100 43 65 Level 1 37 | . . 56 34 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 2 1 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | 1 5 17 16 Peak Tracking Total 8 | 1 3 5 8 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 5 2 3 Terminals 9 | . 4 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 14 11 9 Successful 22 | . 12 5 5 Failed 12 | . 2 6 4 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 32 | . 12 11 9 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 20 | . 10 5 5 Record 3 | . . 2 1 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 1 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Alert Level 2 | . 2 . . Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . 1 . . Maintenance Status 1 | . 1 . . Assault Status 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Registered Components 2 | . . 1 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used 1 | . 1 . . Hacking Detections 6 | . 2 2 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1494 | 69 227 664 534 Spaces Moved 994 | 69 211 414 300 Core 43 | 43 . . . Treads . | . . . . Legs 641 | . . 341 300 Wheels 310 | 26 211 73 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 120 Average Speed 104 | 61 80 113 120 Slowest Speed 120 | 80 80 120 120 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 6 39 27 31 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . . 6 Melee . | . . . . Projectile . | . . . . AOE 6 | . . . 6 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1271 | 87 252 535 397 Wait 69 | 1 25 17 26 Move 991 | 68 210 413 300 Hop . | . . . . Pick Up 28 | 7 1 15 5 Fast Attach 17 | 2 3 7 5 Attach 18 | 3 . 12 3 Detach 10 | . . 8 2 Swap 15 | 1 1 7 6 Drop 29 | 1 3 15 10 Fire 93 | 4 9 41 39 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 70 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 18) 139 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Entered another Materials area 297 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 305 | -9/Materials | Build established: Mutant 778 | -9/Materials | Build established: Scavenger-Gunner 888 | -9/Materials | Lost 3 parts (1u2w) 942 | -9/Materials | Discovered new exit (range 3) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -8/Materials | Build established: Scavenger-Skirmisher 1495 | -8/Materials | Self-destructed Last Messages --------------- 01479_ Acquired 40 matter. 01495_ Connecting with Terminal... >>Analysis(Packrat) Downloading analysis... Packrat Tier: 4 Packrats are sent out by their derelict owners to collect useful components for later reuse, especially those that derelicts are incapable of manufacturing locally. They are especially weak against electromagnetic attacks, and are disabled by programmers on sight. >>Access(Emergency) Found 3 emergency access doors: (32,14) (35,14) (12,17) Map updated. >>Traps(Locate) Found 1 trap in 1 array: 1x Alarm Trap Map updated. 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""" ! T?????# #??????????????????????????????? | | # "Y #?????# #??????????????????????????????? | | # """ #?????# ##?????????????????????????????? | | # #???### ##?????????????????????????????? | | # ! [ #####!#[##?????????????????????????????? | | # ##?????????????????????????????? | | # * ! ! #??????????????????????????????? | | ######## "#?????????????????????????????? | | ???????##+##### ##?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedAssemblyFalx Manual? 0 Play Time 00:34:35 Cumulative 41.4 hours Start 2021.10.05 @ 19:04:36 End 2021.10.10 @ 16:27:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd4c07ca-18c1-4ffc-b09c-d5909672e715