Cogmind - Beta 9.2 --- EXPLORER MODE // 2019.11.13 @ 20:00:46

Player: Xavius

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (571)      571
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2491

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     24/100
System Corruption          0%
Temperature                Cool (941)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (4) ------
    Targeting Computer
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (4) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION -------
    Improved Treads
    Improved Treads
    Improved Treads
>            --- UTILITY ----------
      Medium Storage Unit
     Compact Battery
             Targeting Computer
             Field Recycling Unit
>            --- WEAPON -----------
       Heavy Particle Cannon
       Heavy Particle Cannon
       Heavy Particle Cannon
>            --- INVENTORY --------
    Improved Treads
       Heavy Assault Rifle
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Field Recycling Unit
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              5    | .   1   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   1   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             21   | 7   1   10  .   3   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   2   .   2   
    Treads                 6    | 2   .   2   .   2   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   1   2   .   1   
    Device                 1    | .   .   1   .   .   
    Storage                4    | 1   1   1   .   1   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   .   5   .   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          4    | .   .   4   .   .   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      12   | .   .   .   .   12  
Average Slot Usage (%)     94   | .   95  94  100 87  
  Engine                   14   | .   12  20  20  14  
  Treads                   23   | .   25  19  20  23  
  Device                   2    | .   .   1   10  8   
  Storage                  18   | .   20  17  10  12  
  Processor                10   | .   12  10  10  8   
  Energy Gun               15   | .   25  8   .   .   
  Energy Cannon            8    | .   .   12  30  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 15  17  42  42  50  
  Greatest Support         69   | 40  40  46  46  69  
  Greatest Overweight (x)  8    | 3   .   8   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   4   8   
  Average Capacity         7    | 7   8   7   4   6   
  Most Carried             8    | .   8   8   4   3   
  Average Carried          4    | .   6   4   4   1   
  Final Capacity           8    | 8   8   4   4   4   
  Final Carried            5    | .   5   4   4   .   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           395  | 154 126 79  36  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            673  | .   247 125 119 182 
  Parts                    45   | .   25  8   8   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       2    | .   .   .   .   2   
  Retrieved Matter         10   | .   .   .   .   10  
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  20   | .   9   4   4   3   
  Guns                     11   | .   9   2   .   .   
  Cannons                  9    | .   .   2   4   3   
Classes Destroyed          6    | .   3   1   1   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  11   | .   6   3   2   .   
  Grunt                    6    | .   3   .   1   2   
  Duelist                  2    | .   .   .   1   1   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           3    | .   2   3   3   3   
  Combat Bots Only         3    | .   2   3   3   3   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1442 | .    126  81   34   1201 
  Core                     617  | .    34   20   5    558  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  86   .    93   .    
Volleys Fired              62   | .    31   11   6    14   
  Largest                  3    | .    2    3    3    3    
  Hottest                  225  | .    80   173  225  225  
Shots Fired                127  | .    62   25   10   30   
  Gun                      75   | .    62   13   .    .    
  Cannon                   52   | .    .    12   10   30   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  5    | .    .    5    .    .    
  Thermal                  122  | .    62   20   10   30   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | .    9    5    7    10   
  Robot Miss Streak        3    | .    3    1    1    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           83   | .    41   14   7    21   
  Core Hits                36   | .    17   6    5    8    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1232 | .    448  131  125  528  
  Guns                     501  | .    445  56   .    .    
  Cannons                  725  | .    .    75   125  525  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    3    .    .    3    
  Kinetic                  13   | .    .    13   .    .    
  Thermal                  1213 | .    445  118  125  525  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    2    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    20   
  Projectiles              20   | .    .    .    .    20   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1    | .    .    .    .    1    
  Shots                    .    | .    .    .    .    .    
  Rammed                   4    | .    1    .    .    3    
Targets Rammed             4    | .    1    .    .    3    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        1362 | .    96   480  382  1362 
  Average Temperature      267  | .    28   161  222  613  
  Received Heat Transfer   726  | .    36   27   6    657  
  Effects                  67   | .    .    7    6    54   
    Shutdowns              9    | .    .    2    .    7    
    Energy Bleed           8    | .    .    .    1    7    
    Interference           9    | .    .    4    3    2    
    Matter Decay           8    | .    .    1    .    7    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         5    | .    .    .    2    3    
    Damage (major)         19   | .    .    .    .    19   
    Damage (core)          5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    2    1    1    
  Heat Transferred         2173 | .    1000 211  185  777  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             164  | .   154 164 145 81  
  Average Influence        53   | .   43  83  108 47  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   .   3   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              37   | .   15  6   5   11  
  Peak Tracking Total      6    | .   2   4   2   6   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   3   1   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   9   4   .   3   
  Successful               15   | .   8   4   .   3   
  Failed                   1    | .   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                6    | .   3   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   6   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   .   .   3   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   2   
  Surveillance Status      1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   6   .   .   .   
  Recycle Component        3    | .   3   .   .   .   
  Process                  2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             3    | .   3   .   .   .   
  Recycled Matter          259  | .   259 .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1618 | 115 836 347 114 206 
Spaces Moved               864  | 71  458 180 63  92  
  Core                     17   | 12  .   2   .   3   
  Treads                   847  | 59  458 178 63  89  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 
  Average Speed            160  | 149 160 163 160 164 
  Slowest Speed            450  | 200 160 450 160 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 5   59  15  12  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          16   | .   .   7   5   4   
  Melee                    .    | .   .   .   .   .   
  Projectile               16   | .   .   7   5   4   
  AOE                      .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      977  | 77  498 215 68  119 
  Wait                     3    | .   .   .   .   3   
  Move                     860  | 70  457 179 62  92  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  9    | .   8   1   .   .   
  Fast Attach              18   | 7   1   7   .   3   
  Attach                   3    | .   .   3   .   .   
  Detach                   7    | .   .   7   .   .   
  Swap                     .    | .   .   .   .   .   
  Drop                     11   | .   .   7   .   4   
  Fire                     62   | .   31  11  6   14  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   1   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Identified exit to Materials
   17 | -11/Scrapyard | Discovered exit to Materials (range 16)
  116 | -11/Scrapyard | Entered Materials
  116 | -10/Materials | Evolved 1 slot: Utility x1
  307 | -10/Materials | Build established: Mutant
  607 | -10/Materials | Identified exit to Materials
  607 | -10/Materials | Discovered exit to Materials (range 7)
  805 | -10/Materials | Discovered exit to Materials (range 13)
  952 | -10/Materials | Entered another Materials area
  952 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1288 | -9/Materials  | Identified exit to Mines
 1288 | -9/Materials  | Discovered exit to Mines (range 6)
 1299 | -9/Materials  | Entered Mines
 1399 | -9/Mines      | Identified exit to Materials
 1399 | -9/Mines      | Discovered exit to Materials (range 7)
 1413 | -9/Mines      | Entered Materials
 1413 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1602 | -8/Materials  | Core integrity fell below 50%
 1609 | -8/Materials  | Core integrity fell below 20%
 1619 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01610_ Overheating: Energy bleed (-5).
01610_ Imp. Treads destroyed.
01611_ Overheating: Energy bleed (-4).
01613_ Overheating: Field Recycling Unit damaged (-1).
01613_ Overheating: Med. Storage Unit damaged (-16).
01613_ Dropped Imp. Treads.
01613_ Acquired Imp. Treads.
01614_ Overheating: Matter decay (-34).
01614_ Field Recycling Unit destroyed.
01615_ Overheating: Energy bleed (-1).
01615_ Slammed into G-47 Trooper.
01616_ Overheating: Imp. Treads damaged (-36).
01616_ Slammed into G-47 Trooper.
01616_ Med. Storage Unit destroyed.
01617_ Overheating: Imp. Treads damaged (-50).
01618_ Overheating: Short circuit.
01618_ Imp. Treads permanently disabled.
01618_ Slammed into G-47 Trooper.
01618_ Imp. Treads destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ??????????????????????????????????????????????#### |
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| ???????????????????????????????????###########     |
| ??????????????????????????????????##!!! ##   #     |
| ??????????????????????????????????#!    !#   #     |
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| ?????????????????#?#      g           %      #     |
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| ????????       Y   g      """  #????    ?????????? |
| ???????????##########          #????  """????????? |
| ????????????????????#          #???#  """????????? |
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| ????????????????????#    % ""m #???###???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            715
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
 Med. Battery | -9/Materials | Scanalyzed
  Imp. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Everything Is Under Control
First Step to Greatness
One Hack Too Far
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              LobotomyGaussBlade
  Manual?         0
Play Time         00:28:05
  Cumulative      11.0 hours
  Start           2019.11.13 @ 19:34:33
  End             2019.11.13 @ 20:00:46
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          20
  Rogue           16
  Adventurer      3
  Explorer        1
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             2
Gallery%          20
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8797b810-c346-4266-9cd1-770e4728418d