Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.06 @ 00:50:48 Player: Leperion Result: Destroyed by P-60 Hacker with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (1934) 1934 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (296) 296 TOTAL SCORE: 6140 Bonus ------- Follower Combat Kills 81 Aligned with FarCom 300 Friendly Fire -85 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 35/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (5) ---- Improved Titanium Leg Experimental Sensor Array Arc Projector EM Pulse Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hardened Light Armor Plating System Shield > --- WEAPON ----------- Shock Bomb Launcher Improved Datajack > --- INVENTORY -------- Medium Treads Medium Treads Medium Treads Medium Treads Aluminum Leg Heat Sink Improved Heat Sink Experimental Sensor Array Improved Terrain Scan Processor Melee Analysis Suite Hardened Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Potential Leg Treads Medium Treads Leg Potential Leg Utility Sensor Array Device Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . . . 4 . 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 . 2 Weapon . | . . . . . . . . Parts Attached 42 | 6 5 . 2 1 12 7 9 Power 5 | 1 . . . . 3 1 . Engine 4 | 1 . . . . 3 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 10 | 2 . . 2 . 1 1 4 Treads 3 | . . . . . . . 3 Leg 7 | 2 . . 2 . 1 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 . . . 5 3 2 Device 3 | . 1 . . . 1 1 . Storage 2 | 1 . . . . 1 . . Processor 3 | . . . . . 2 1 . Hackware 1 | . . . . . . . 1 Protection 3 | . . . . . 1 1 1 Artifact . | . . . . . . . . Weapon 15 | 2 4 . . 1 3 2 3 Energy Gun 4 | . 2 . . . 2 . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 2 . . . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . 1 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 1 | . . . . . . . 1 Parts Lost 21 | . 3 . . . 2 5 11 Power 3 | . . . . . . 1 2 Propulsion 5 | . . . . . . 1 4 Utility 4 | . . . . . 1 1 2 Weapon 9 | . 3 . . . 1 2 3 Highest Loss Streak 10 | . 3 . . . 1 2 10 To Critical Strikes 1 | . . . . . . 1 . Average Backups 10 | 1 4 7 7 8 14 15 10 Power . | . 1 1 1 1 . . . Propulsion 3 | . 2 2 1 1 3 5 4 Utility 5 | . . 3 4 4 8 9 6 Weapon . | . . . 1 1 1 . . Tool/Special . | . . . . . . . . Unused Backups 24 | 2 . 2 2 2 3 2 11 Power 2 | . . 1 . 1 . . . Propulsion 5 | 2 . . 2 . . . 1 Utility 14 | . . 1 . 1 2 2 8 Weapon 3 | . . . . . 1 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 99 100 99 97 70 Engine 14 | . 13 14 14 14 17 16 4 Leg 26 | . 28 28 27 28 26 26 16 Device 11 | . 11 14 14 14 11 8 3 Storage 10 | . 14 14 14 14 8 9 4 Processor 4 | . . . . . 6 12 10 Protection 4 | . . . . . 8 5 4 Energy Gun 3 | . . . . . 9 5 . Ballistic Gun 13 | . 27 28 28 14 6 . . Launcher 3 | . . . . 13 2 8 4 Peak Build Rating 55 | 6 7 8 26 27 49 50 55 Average Rating 29 | 4 6 7 12 26 43 46 39 On Entrance 21 | . 6 7 8 26 27 47 50 Naked Turns 45 | . . . . . . . 45 Heaviest Build 70 | 12 13 11 11 14 68 70 69 Greatest Support 84 | 20 20 20 60 60 77 77 84 Greatest Overweight (x) 3 | . . . 3 . 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 14 | 7 8 8 8 8 19 20 15 Most Carried 20 | 3 8 8 8 8 20 20 15 Average Carried 10 | 1 4 7 7 7 14 15 10 Final Capacity 20 | 8 8 8 8 8 20 20 5 Final Carried 20 | 3 6 8 8 8 20 15 4 Class Distribution -------------------- 48% | Skirmisher 43% | Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Assassin | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Matter Collected 1428 | 253 243 8 . 52 472 375 25 Remotely . | . . . . . . . . Salvage Created 2662 | . 494 . . 13 689 1466 . Parts 131 | . 26 . . 3 41 61 . Haulers Intercepted 2 | . 1 . . . . 1 . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 46 | . 8 . . 4 17 17 . Guns 20 | . 8 . . . 11 1 . AOE 22 | . . . . 4 5 13 . Classes Destroyed 13 | . 5 . . . 6 2 . Worker 3 | . . . . . 3 . . Builder 4 | . . . . . 1 3 . Hauler 2 | . 1 . . . . 1 . Recycler 5 | . 2 . . . . 3 . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 . . . . 2 . Swarmer 13 | . 3 . . 4 6 . . Grunt 24 | . 5 . . . 7 12 . Brawler 1 | . . . . . . 1 . Sentry 7 | . . . . . 4 3 . Hunter 1 | . . . . . . 1 . Zionite 1 | . . . . . 1 . . Best Kill Streak 6 | . 3 . . 4 5 6 . Combat Bots Only 4 | . 3 . . 4 4 3 . Max Kills in Single Turn 3 | . 1 . . 3 2 2 . Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Hostile Shots Fired 579 | . 53 . . 2 80 41 403 Missed 214 | . 11 . . 1 24 18 160 Hits 365 | . 42 . . 1 56 23 243 Melee 1 | . . . . . . 1 . Projectile 364 | . 42 . . 1 56 22 243 Critical Strikes 10 | . 1 . . . 1 4 4 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4402 | . 556 . . 8 749 718 2371 Core 997 | . 126 . . . 74 90 707 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 106 | . 35 . . . . 71 . Core Remaining (%) 73 | 100 . . . 49 . 70 . Volleys Fired 155 | . 42 . . 2 51 42 18 Largest 2 | . 2 . . 1 2 2 1 Hottest 95 | . 50 . . 33 95 86 36 Shots Fired 239 | . 77 . . 2 89 53 18 Gun 184 | . 77 . . . 79 11 17 Cannon . | . . . . . . . . Launcher 55 | . . . . 2 10 42 1 Special . | . . . . . . . . Kinetic 126 | . 70 . . . 39 . 17 Thermal 1 | . 1 . . . . . . Explosive 12 | . . . . 2 10 . . Electromagnetic 100 | . 6 . . . 40 53 1 Robot Hit Streak 10 | . 10 . . 2 7 7 4 Robot Miss Streak 5 | . 3 . . . 4 5 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 152 | . 51 . . 1 53 33 14 Core Hits 110 | . 23 . . 5 36 44 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . 1 Critical Strikes 2 | . . . . . 1 . 1 Destroy 1 | . . . . . 1 . . Smash 1 | . . . . . . . 1 Melee Attacks 8 | . . . . . . 2 6 Impact 2 | . . . . . . . 2 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4650 | . 675 . . 257 1726 1751 241 Guns 1885 | . 675 . . . 957 105 148 Cannons . | . . . . . . . . Explosions 2675 | . . . . 257 769 1646 3 Melee 90 | . . . . . . . 90 Ramming . | . . . . . . . . Kinetic 1298 | . 617 . . . 533 . 148 Thermal 201 | . 13 . . . 116 72 . Explosive 912 | . . . . 257 653 2 . Electromagnetic 2149 | . 45 . . . 424 1677 3 Impact 90 | . . . . . . . 90 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 11 5 Average Corruption 7 | . . . . . . 8 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 51 | . . . . . . 45 6 Message Errors 8 | . . . . . . 8 . Matter Fused 11 | . . . . . . 10 1 Heat Flow Errors 9 | . . . . . . 8 1 Energy Discharges 9 | . . . . . . 8 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 3 2 Data Loss (major) 5 | . . . . . . 4 1 Misfires 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 93 | . . . . 6 . 20 67 Projectiles . | . . . . . . . . Explosions 28 | . . . . 6 . 20 2 Melee 65 | . . . . . . . 65 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 453 | . . . . . 120 317 16 Shots 21 | . . . . . 5 15 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | . 45 . . . 378 244 187 Average Temperature 82 | . 18 . . . 101 73 37 Received Heat Transfer 1287 | . 222 . . . 198 198 669 Effects 4 | . . . . . 4 . . Energy Bleed 1 | . . . . . 1 . . Interference 2 | . . . . . 2 . . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 5 | . . . . . 1 4 . Combat Hostiles 4 | . . . . . 1 3 . Parts Fried 14 | . . . . . 2 12 . Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 287 | . 37 . . . 150 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . . . . 1 5 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 97 | 100 100 100 . 100 100 87 100 Level 1 2 | . . . . . . 12 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 271 | . 69 1 . 141 111 271 115 Initial 115 | . . 1 . . . 24 115 Average 37 | . 16 . . 33 37 82 24 Influence Increases 1989 | . 283 . . 141 730 761 74 Destroy 0b10 Robot/C 980 | . 160 . . 80 400 340 . Destroy 0b10 Robot/NC 115 | . 20 . . . 35 60 . Destroy Leader 222 | . 24 . . 10 102 86 . Allied During Kill 50 | . . . . 10 40 . . Successful Hack 87 | . 34 . . . 12 27 14 Disable Machine 255 | . 30 . . 30 75 120 . Destroy Structure 100 | . . . . 11 51 38 . Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 165 | . . . . . 15 90 60 Influence Decreases 1989 | . 279 4 . 141 671 565 329 Entered New Map 178 | . . 3 . . . 35 140 Time Decay 1510 | . 259 1 . 141 569 365 175 Lost Part 94 | . 20 . . . 20 40 14 Lost Ally 60 | . . . . . 60 . . Purge Threat 147 | . . . . . 22 125 . Squads Dispatched 16 | . 1 . . . 5 5 5 Investigation 5 | . . . . . 2 3 . Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 1 . . . 3 1 . Assault . | . . . . . . . . Garrison 4 | . . . . . . 1 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Distress Signals 7 | . 1 . . . 2 4 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 18 . . 3 25 20 8 Peak Tracking Total 5 | . 5 . . 3 4 4 5 Tactical Retreats 9 | . . . . . 1 4 4 Traps | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Traps Triggered 10 | . 2 . . . 4 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Disabled 17 | . 2 . . 2 5 8 . Max in Single Turn 1 | . 1 . . 1 1 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Machines Accessed 31 | . 8 . 5 . 3 12 3 Terminals 19 | . 6 . . . 3 9 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 3 | . 1 . . . . 1 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . 1 . Total Hacks 128 | . 23 . 50 . 12 35 8 Successful 101 | . 16 . 50 . 8 23 4 Failed 27 | . 7 . . . 4 12 4 Catastrophic 7 | . . . . . 2 4 1 Database Lockouts . | . . . . . . . . Manual 2 | . . . 2 . . . . Terminals 54 | . 16 . . . 12 25 1 Fabricators . | . . . . . . . . Repair Stations 9 | . 5 . . . . 4 . Recycling Units 7 | . 2 . . . . 4 1 Scanalyzers 6 | . . . . . . . 6 Garrison Access 2 | . . . . . . 2 . Terminal Hacks 84 | . 10 . 50 . 8 15 1 Record 61 | . 4 . 49 . 2 6 . Prototype ID Bank 6 | . 2 . . . 2 2 . Open Door 3 | . . . . . . 3 . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . Alert Level 2 | . . . . . 1 1 . Unreport Threat 2 | . . . . . 1 1 . Locate Traps 4 | . 2 . . . 1 . 1 Extermination Status 1 | . . . . . . 1 . Registered Components 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 4 . . . . 3 . Scan Component 4 | . 2 . . . . 2 . Repair 3 | . 2 . . . . 1 . Recycling Unit Hacks 6 | . 2 . . . . 4 . Recycle Component 2 | . . . . . . 2 . Process 2 | . 1 . . . . 1 . Report Inventory 2 | . 1 . . . . 1 . Scanalyzer 3 | . . . . . . . 3 Insert Component 1 | . . . . . . . 1 Analyze 2 | . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 5 . . . 3 10 1 Full Trace Events 6 | . 1 . . . 2 3 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 2 . . . . 1 . Time 96 | . 58 . . . . 38 . Parts Recycled 2 | . . . . . . 2 . Recycled Matter 268 | . 263 . . . . 5 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat . | . . . . . . . . Combat 2 | . . . . . . 1 1 Robot Hacks Applied 3 | . . . . . . 2 1 parse_system 3 | . . . . . . 2 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total Allies 5 | . . . . 5 . . . Largest Group 5 | . . . . 5 4 . . Highest-Rated Group 85 | . . . . 85 54 . . Highest-Rated Ally 31 | . . . . 31 16 . . Total Orders . | . . . . . . . . Ally Attacks 40 | . . . . . 40 . . Total Damage 299 | . . . . . 299 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Active Infowar (turns) 7762 | . 1203 336 1203 561 2699 1321 439 Optics 3627 | . . . . . 1867 1321 439 Sensors 7648 | . 1203 336 1203 561 2699 1307 339 Terrain 801 | . . . . . 801 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Turns Passed 8289 | 98 1405 336 1203 561 2715 1321 650 Spaces Moved 5233 | 70 664 262 1061 552 1251 793 580 Core 159 | 5 . . 3 . . . 151 Treads 51 | . . . . . . . 51 Legs 5023 | 65 664 262 1058 552 1251 793 378 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 100 90 50 Average Speed 105 | 115 120 120 112 90 102 102 96 Slowest Speed 200 | 120 120 120 200 90 185 103 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 4 82 44 94 79 55 81 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 5 | . . 2 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 125 | . . . . 14 83 28 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 125 | . . . . 14 83 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Total 7760 | 88 1198 284 1075 616 2596 1250 653 Wait 2193 | . 475 17 7 54 1230 393 17 Move 5226 | 69 663 261 1060 551 1250 792 580 Hop . | . . . . . . . . Pick Up 80 | 11 10 4 2 4 34 6 9 Fast Attach 4 | . . . 2 . 1 1 . Attach 54 | 6 6 . . 1 19 10 12 Detach 7 | . 1 . . . 1 1 4 Swap . | . . . . . . . . Drop 33 | 2 1 2 4 4 10 3 7 Fire 155 | . 42 . . 2 51 42 18 Melee 8 | . . . . . . 2 6 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 683 | -10/Materials | Discovered new exit (range 16) 812 | -10/Materials | Discovered new exit (range 13) 1071 | -10/Materials | Discovered new exit (range 6) 1159 | -10/Materials | Repaired Visual Processing Unit 1186 | -10/Materials | Repaired Lgt. Ion Engine 1224 | -10/Materials | Identified exit to Mines 1245 | -10/Materials | Core integrity fell below 50% 1284 | -10/Materials | Lost 3 parts (3w) 1504 | -10/Materials | Entered Mines 1637 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1638 | -10/Mines | Discovered new exit (range 5) 1678 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1733 | -10/Mines | Learned Materials security intel 1756 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1759 | -10/Mines | Found Prototype Device 1788 | -10/Mines | Assembled infested the area 1840 | -10/Mines | Entered Exiles 1862 | -10/Exiles | Discovered new exit (range 15) 1897 | -10/Exiles | Met 8R-AWN 1917 | -10/Exiles | Met EX-HEX 1963 | -10/Exiles | Met EX-DEC 2050 | -10/Exiles | Visited The Gauntlet 2305 | -10/Exiles | Discovered new exit (range 14) 2626 | -10/Exiles | Learned location of Zion (-7) 2667 | -10/Exiles | Met EX-BIN 2684 | -10/Exiles | Aligned with FarCom system 2685 | -10/Exiles | Given EX-Vault access code 2749 | -10/Exiles | Opened EX-Vault 2771 | -10/Exiles | Found Potential Leg 2774 | -10/Exiles | Found Potential Leg 2802 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3043 | -10/Exiles | Left Exiles lab with Potential Leg 3043 | -10/Exiles | Entered Mines 3044 | -9/Mines | Learned location of Storage (-8) 3053 | -9/Mines | Discovered new exit (range 8) 3212 | -9/Mines | Discovered new exit (range 11) 3286 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3335 | -9/Mines | Build established: Skirmisher 3454 | -9/Mines | Learned location of 1 exit from Materials 3604 | -9/Mines | Entered Materials 3604 | -8/Materials | Accompanied by 4 allies 3604 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 3605 | -8/Materials | Identified exit to Storage 6319 | -8/Materials | Entered Storage 6741 | -8/Storage | Repaired Deuterium Engine 7217 | -8/Storage | Garrison activated, responded to threat 7482 | -8/Storage | System corruption reached 10% 7584 | -8/Storage | Build established: Assassin 7587 | -8/Storage | Discovered new exit (range 19) 7611 | -8/Storage | Met 01-MTF 7636 | -8/Storage | Identified exit to Factory 7640 | -8/Storage | Entered Factory 7640 | -7/Factory | Accompanied by 2 allies (01-MTF) 7640 | -7/Factory | Evolved 2 slots: Utility x2 7643 | -7/Factory | 01-MTF left 7859 | -7/Factory | Identified Exp. Sensor Array 8107 | -7/Factory | Core integrity fell below 50% 8108 | -7/Factory | Lost 10 parts (2p3n2u3w) 8167 | -7/Factory | Core integrity fell below 20% 8280 | -7/Factory | Build established: Mutant 8290 | -7/Factory | Destroyed by P-60 Hacker with Backup Laser III Last Messages --------------- 08150_ Destroyed Shock Rifle. 08150_ Destroyed Remote Datajack. 08150_ Destroyed Shock Rifle. 08150_ P-60 Hacker system corrupted by crushing effect. 08157_ System corrupted: Energy discharge (-22). 08161_ Aluminum Leg destroyed. 08166_ U-05 Engineer destroyed. 08191_ System corrupted: Component data lost. 08196_ Acquired Hvy. Rocket Launcher. 08203_ Acquired EM Pulse Cannon. 08212_ Acquired Arc Projector. 08228_ System corrupted: Heat flow error (+221). 08241_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 08259_ Dropped Med. Treads. 08274_ System corrupted: Substantial component data lost. 08281_ Dropped Med. Treads. 08282_ Dropped Hvy. Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ??????????????????? ?????????? | | ???????????????#? ????????? | | ???????????????# ????????? | | ???????????????# #???????? | | ???????????????# #???????? | | ???#+?########## #???????? | | ???# ?# ! + /???????? | | ???# ?# """ # #???????? | | ???# ?# """ !# #???????? | | ???# ?# """ # #???????? | | ???# ?# # #???????? | | ???# ?# """ # ######### | | ???# ## """ !# Y | | ???# @/ """ # ##### | | ???# # / /Y #???# | | ???# p########## #???# | | ???# #??? | | ???# #######Y####+##?? | | ???#^ # +?? " | | ???# ^ #! ] ""G"" #?? | | ???#==] # " " #?? | | ???# ==! # """ #??## | | ???# == / """ #???? | | ???# =! # """ / #???? | | ???# # #???? | | ???# + """ """ """ #???? | | ???######### """ """ """ #???? | | ???????????# """ """ """ #???? | | ???????????? ? ??????? | | ????????????##?####?##???????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Visual Processing Unit | 86% | -10/Materials Lgt. Ion Engine | 20% | -10/Materials Deuterium Engine | 5% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Backstab Please Form A Line Safety First The More The Merrier Challenges ------------ None Game ------ Seed ChargeAblativeBattery Manual? 0 Play Time 01:43:14 Cumulative 10.9 hours Start 2025.08.05 @ 22:39:04 End 2025.08.06 @ 00:50:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 4 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 210e672e-93d2-4a71-8489-3a40c1ed5532