Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 22:44:42

Player: whisper

Result: Destroyed by as-07577 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (165)     825
Value Destroyed (4888)     4888
Prototype IDs (48)         960
Alien Tech Used (0)        0
Bonus (959)                959
              TOTAL SCORE: 12632

 Bonus
-------
High Alert Combat Kills    232
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -173

 Cogmind 
---------
Core Integrity             0/850
Matter                     232/300
Energy                     82/100
System Corruption          2%
Temperature                Cool (12)
Movement                   Walking (240) Ox4
Location                   -6/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Leg
>               --- UTILITY (8) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Targeting Computer
       Advanced Targeting Computer
                System Backup Module
>               --- WEAPON (2) -------
      Makeshift Spear
>               --- INVENTORY (24) ---
          Light Fission Core
          Light Fission Core
        Armored Treads
      Makeshift Leg
       Advanced Heat Sink
   Experimental Heat Sink
       Improved Energy Well (600)
                Superbattery (2000)
  High-capacity Matter Pod (172)
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Advanced Target Analyzer
       Improved ECM Suite
        Zionite Light Carapace
      Makeshift Hacking Suite
      Makeshift Hacking Suite
       Advanced Hacking Suite
                Bore Cannon
                Bore Cannon
                Rocket Launcher
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Enhanced Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
                Phase Shifter
                Hacking Suite
>               --- WEAPON -----------
   High-powered Shock Rifle
                Beamcaster
>               --- INVENTORY --------
          Light Fission Core
          Light Fission Core
       Advanced Treads
       Improved Energy Well
                Superbattery
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Terrain Scan Processor
       Improved Targeting Computer
      Makeshift Transmission Jammer
       Improved ECM Suite
                Hacking Suite
                System Backup Module
       Improved EM Pulse Cannon
                Ion Cannon
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
                Magnetic Acceleration Cannon
                Bore Cannon
                Proton Missile Launcher
                Rocket Launcher
           Mini Grenade Launcher
                Great Axe
[Rating: 66]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Shotgun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             193  | 6   12  5   1   14  21  35  4   4   .   14  20  2   9   32  14  
  Power                    15   | 1   .   .   .   2   2   2   .   1   .   1   1   .   3   2   .   
    Engine                 10   | 1   .   .   .   1   1   2   .   1   .   .   .   .   3   1   .   
    Core                   3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Propulsion               51   | 2   3   2   .   4   4   13  .   .   .   4   4   .   2   11  2   
    Treads                 7    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   3   .   
    Leg                    28   | 2   1   .   .   .   .   9   .   .   .   2   2   .   2   8   2   
    Wheel                  16   | .   2   2   .   4   4   2   .   .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 1   5   .   1   .   8   6   3   1   .   5   7   2   .   8   3   
    Device                 20   | .   1   .   .   .   4   3   1   1   .   1   1   2   .   4   2   
    Storage                9    | 1   3   .   1   .   1   1   1   .   .   1   .   .   .   .   .   
    Processor              8    | .   1   .   .   .   1   .   1   .   .   .   1   .   .   4   .   
    Hackware               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
    Protection             11   | .   .   .   .   .   2   1   .   .   .   3   4   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   77   | 2   4   3   .   8   7   14  1   2   .   4   8   .   4   11  9   
    Energy Gun             17   | 2   .   .   .   .   1   .   .   2   .   .   5   .   2   4   1   
    Energy Cannon          9    | .   .   .   .   .   .   .   1   .   .   2   2   .   .   2   2   
    Ballistic Gun          19   | .   4   2   .   5   2   5   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       12   | .   .   .   .   .   2   3   .   .   .   1   1   .   1   3   1   
    Launcher               13   | .   .   1   .   3   1   2   .   .   .   1   .   .   1   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   3   2   
Parts Lost                 42   | .   .   .   .   4   2   2   .   1   .   3   6   .   .   12  12  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   
  Propulsion               16   | .   .   .   .   2   1   1   .   .   .   1   2   .   .   4   5   
  Utility                  11   | .   .   .   .   .   .   .   .   .   .   1   3   .   .   5   2   
  Weapon                   12   | .   .   .   .   2   .   1   .   1   .   1   1   .   .   2   4   
  Highest Loss Streak      6    | .   .   .   .   2   1   1   .   1   .   2   2   .   .   6   6   
Average Slot Usage (%)     97   | .   100 100 100 93  96  97  92  92  92  96  98  100 99  97  97  
  Engine                   5    | .   14  14  14  7   .   7   7   7   7   .   .   .   2   4   6   
  Core                     1    | .   .   .   .   7   8   .   .   .   .   .   .   .   .   1   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   6   5   6   3   .   .   
  Treads                   4    | .   .   .   .   .   .   4   .   .   .   8   13  13  10  6   .   
  Leg                      13   | .   14  .   .   .   .   16  15  15  15  15  12  13  15  18  25  
  Wheel                    6    | .   13  28  28  23  17  6   7   7   7   3   .   .   .   .   .   
  Device                   7    | .   6   .   .   .   11  5   3   7   7   7   7   6   13  11  12  
  Storage                  21   | .   15  28  28  28  26  23  23  23  23  23  20  20  20  20  20  
  Processor                10   | .   6   .   .   .   7   7   7   7   7   7   13  13  13  18  20  
  Hackware                 2    | .   .   .   .   .   .   6   7   7   7   .   4   .   .   .   .   
  Protection               2    | .   .   .   .   .   5   1   3   .   .   6   5   12  6   1   .   
  Energy Gun               4    | .   1   .   .   .   5   .   .   6   7   3   7   13  12  5   3   
  Energy Cannon            1    | .   .   .   .   .   .   .   4   .   .   7   4   .   .   .   3   
  Ballistic Gun            6    | .   26  26  28  23  5   9   .   .   .   .   .   .   .   3   .   
  Ballistic Cannon         2    | .   .   .   .   .   7   4   10  7   7   3   .   .   .   2   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 12  43  43  59  64  88  96  96  89  87  104 102 96  94  94  94  
  Greatest Support         92   | 20  20  26  26  26  26  80  28  28  28  56  56  44  45  92  76  
  Greatest Overweight (x)  8    | .   2   2   2   5   8   5   3   3   3   3   5   2   2   4   4   
  Average Overweight (x)   1    | .   .   1   1   2   3   2   3   3   3   1   1   2   1   .   1   
Largest Inventory Capacity 24   | 6   16  16  18  18  24  24  24  24  24  24  24  24  24  24  24  
  Average Capacity         22   | 5   8   16  17  18  23  24  24  24  24  24  24  24  24  24  24  
  Most Carried             24   | 6   8   13  16  18  24  24  24  24  24  24  24  24  24  24  24  
  Average Carried          21   | 2   7   10  14  16  21  23  23  23  24  23  23  24  24  23  22  
  Final Capacity           24   | 6   16  16  18  18  24  24  24  24  24  24  24  24  24  24  24  
  Final Carried            24   | 6   8   13  16  17  24  24  24  24  24  24  24  24  24  22  21  

 Class Distribution 
--------------------
 48% | Hauler-Mutant
 33% | Scavenger-Mutant
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
    Hauler-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Matter Collected           5817 | 232  440  292  .    500  742  1097 212  258  .    250  219  10   128  1265 172  
  Remotely                 941  | .    .    .    .    .    260  .    .    .    .    .    .    .    .    548  133  
Salvage Created            5850 | .    363  277  .    90   811  864  94   507  .    154  1084 .    439  995  172  
  Parts                    301  | .    38   12   .    4    40   35   2    18   .    5    42   .    13   82   10   
Haulers Intercepted        5    | .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16   | .    .    .    .    .    .    .    2    6    .    4    .    .    4    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Combat Hostiles Destroyed  110  | .   12  6   .   10  16  17  2   11  .   5   11  .   7   8   5   
  Guns                     53   | .   12  4   .   5   11  8   .   2   .   1   6   .   1   2   1   
  Cannons                  24   | .   .   .   .   .   1   4   2   9   .   1   1   .   1   3   2   
  AOE                      26   | .   .   2   .   5   4   5   .   .   .   3   2   .   1   2   2   
Classes Destroyed          21   | .   6   2   .   1   3   2   .   .   .   1   .   .   1   4   1   
  Worker                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   2   .   .   1   4   .   .   .   .   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  21   | .   7   3   .   2   3   3   .   .   .   3   .   .   .   .   .   
  Grunt                    34   | .   5   3   .   .   7   6   .   6   .   .   5   .   2   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   4   3   1   .   .   1   3   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   1   1   1   .   .   2   .   .   .   .   
  Programmer               5    | .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zionite                  38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Assembled                10   | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   2   
  Thug                     9    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   2   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           9    | .   4   3   .   3   5   6   1   5   .   3   4   .   4   9   4   
  Combat Bots Only         5    | .   4   3   .   3   4   3   1   5   .   3   3   .   4   3   3   
Max Kills in Single Turn   3    | .   1   1   .   2   3   3   1   1   .   2   1   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   2   3   3   .   .   .   2   1   .   1   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Damage Taken               9738  | .    371  158  .    445  809  1345 147  430  .    910  804  166  383  2153 1617 
  Core                     1477  | .    79   18   .    129  110  153  .    67   .    35   76   .    .    270  540  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    .    .    9    80   .    .    .    .    63   .    .    .    .    .    
Volleys Fired              466   | .    43   20   .    20   62   73   11   34   .    17   43   .    19   107  17   
  Largest                  2     | .    2    2    .    2    2    2    2    2    .    2    2    .    2    2    2    
  Hottest                  150   | .    63   53   .    46   112  96   117  123  .    132  138  .    110  143  150  
Shots Fired                872   | .    86   38   .    32   119  139  22   68   .    30   81   .    30   205  22   
  Gun                      517   | .    86   35   .    28   71   74   .    24   .    13   70   .    22   88   6    
  Cannon                   328   | .    .    .    .    .    47   59   22   44   .    13   11   .    5    115  12   
  Launcher                 27    | .    .    3    .    4    1    6    .    .    .    4    .    .    3    2    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  596   | .    84   35   .    28   87   133  21   34   .    13   4    .    5    150  2    
  Thermal                  104   | .    .    .    .    .    31   .    .    24   .    13   15   .    .    11   10   
  Explosive                22    | .    .    3    .    4    1    6    .    .    .    4    .    .    .    .    4    
  Electromagnetic          150   | .    2    .    .    .    .    .    1    10   .    .    62   .    25   44   6    
  Robot Hit Streak         32    | .    12   23   .    4    22   32   7    19   .    8    15   .    21   28   2    
  Robot Miss Streak        7     | .    5    7    .    5    4    5    6    2    .    3    1    .    1    3    3    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    
  Secondary Targets        3     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           646   | .    61   29   .    16   88   104  11   50   .    15   64   .    27   162  19   
  Core Hits                311   | .    29   16   .    14   40   59   3    20   .    10   30   .    11   60   19   
  Critical Hits            39    | .    1    .    .    .    9    6    2    3    .    .    .    .    2    15   1    
  Critical Kills           11    | .    1    .    .    .    1    2    1    2    .    .    .    .    1    3    .    
  Critical Parts Destroyed 28    | .    .    .    .    .    8    4    1    1    .    .    .    .    1    12   1    
Melee Attacks              18    | .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    
  Piercing                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17670 | .    852  565  .    524  2119 3186 290  1228 .    743  1584 .    826  4472 1281 
  Guns                     7648  | .    852  416  .    175  1144 1032 .    362  .    245  1188 .    420  1759 55   
  Cannons                  5912  | .    .    .    .    .    653  1011 290  866  .    236  110  .    119  2505 122  
  Explosions               3356  | .    .    149  .    333  322  1143 .    .    .    262  286  .    287  208  366  
  Melee                    738   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    738  
  Ramming                  16    | .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9280  | .    837  416  .    175  1266 2043 259  625  .    236  .    .    119  3276 28   
  Thermal                  2835  | .    .    .    .    .    671  579  .    362  .    245  555  .    87   242  94   
  Explosive                1856  | .    .    149  .    333  182  564  .    .    .    262  .    .    .    .    366  
  Electromagnetic          2945  | .    15   .    .    .    .    .    31   241  .    .    1029 .    620  954  55   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 738   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    738  
Highest Corruption         9     | .    3    3    3    4    .    4    4    .    .    .    .    .    .    9    8    
  Average Corruption       3     | .    2    3    3    3    .    2    3    .    .    .    .    .    .    4    5    
  Corruption Purged        11    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    6    
  Effects                  103   | .    1    13   6    9    .    15   6    .    .    .    .    .    .    22   31   
    Message Errors         26    | .    .    3    2    1    .    4    2    .    .    .    .    .    .    6    8    
    Matter Fused           23    | .    .    4    .    5    .    2    1    .    .    .    .    .    .    5    6    
    Heat Flow Errors       9     | .    .    1    2    1    .    1    .    .    .    .    .    .    .    .    4    
    Energy Discharges      16    | .    .    2    1    .    .    2    1    .    .    .    .    .    .    4    6    
    Data Loss (minor)      11    | .    1    2    1    .    .    1    2    .    .    .    .    .    .    2    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       15    | .    .    1    .    2    .    5    .    .    .    .    .    .    .    3    4    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            648   | .    .    13   .    .    .    230  18   15   .    .    39   .    1    79   253  
  Projectiles              128   | .    .    .    .    .    .    13   18   15   .    .    1    .    .    79   2    
  Explosions               397   | .    .    13   .    .    .    217  .    .    .    .    38   .    1    .    128  
  Melee                    123   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    123  
Knockbacks                 40    | .    .    .    .    .    2    8    1    5    .    .    .    .    1    23   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  40    | .    .    .    .    .    2    8    1    5    .    .    .    .    1    23   .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      737   | .    .    38   .    66   40   67   .    .    .    43   111  .    7    15   350  
  Shots                    15    | .    .    1    .    2    1    2    .    .    .    2    2    .    2    2    1    
  Rammed                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327   | .    7    260  173  118  81   218  327  180  .    150  69   .    .    225  182  
  Average Temperature      61    | .    1    91   83   68   22   52   159  43   .    67   30   .    .    62   70   
  Received Heat Transfer   2192  | .    102  51   .    20   243  351  45   207  .    126  183  36   135  442  251  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    2    .    5    1    .    
  Combat Hostiles          7     | .    .    .    .    .    .    .    .    .    .    .    2    .    4    1    .    
  Parts Fried              21    | .    .    .    .    .    .    .    .    .    .    .    12   .    7    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    1    .    .    .    .    1    2    .    .    2    .    
  Heat Transferred         3580  | .    .    .    .    .    1136 350  .    592  .    407  644  .    100  240  111  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Peak Influence             773  | .   317 215 .   50  393 773 .   .   .   .   399 .   .   .   .   
  Initial                  178  | .   .   70  .   .   3   178 .   .   .   .   .   .   .   .   .   
  Average                  279  | .   167 106 .   29  215 574 .   .   .   .   151 .   .   .   .   
Maximum Alert Level        3    | .   1   1   .   .   1   3   .   .   .   .   1   .   .   .   .   
  Low Security (%)         43   | 100 61  72  .   100 47  1   .   .   .   .   60  .   .   .   .   
  Level 1                  32   | .   38  27  .   .   52  17  .   .   .   .   39  .   .   .   .   
  Level 2                  21   | .   .   .   .   .   .   71  .   .   .   .   .   .   .   .   .   
  Level 3                  3    | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   4   .   .   .   2   8   .   .   .   .   4   .   .   .   .   
  Investigation            8    | .   2   .   .   .   2   3   .   .   .   .   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Reinforcement            5    | .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Distress Signals           5    | .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   28  7   .   13  25  19  3   13  .   5   20  1   7   57  6   
  Peak Tracking Total      9    | .   9   3   .   3   6   4   2   5   .   3   7   1   4   9   3   
  Tactical Retreats        22   | .   4   1   .   2   1   2   1   2   .   .   1   1   .   7   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Traps Triggered            6    | .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Disabled          9    | .   .   .   .   .   2   3   .   .   .   .   2   .   .   1   1   
  Max in Single Turn       2    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   1   1   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Machines Accessed          40   | .   7   .   2   .   11  7   .   .   4   .   8   .   .   1   .   
  Terminals                18   | .   5   .   .   .   7   2   .   .   .   .   4   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   
Total Hacks                118  | .   15  .   2   .   37  12  .   .   26  .   20  .   .   6   .   
  Successful               90   | .   9   .   2   .   25  9   .   .   26  .   13  .   .   6   .   
  Failed                   28   | .   6   .   .   .   12  3   .   .   .   .   7   .   .   .   .   
    Catastrophic           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   8   .   1   .   21  4   .   .   .   .   11  .   .   5   .   
  Terminals                49   | .   12  .   .   .   23  3   .   .   .   .   11  .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   11  .   .   .   .   .   3   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   
Terminal Hacks             54   | .   5   .   2   .   9   1   .   .   26  .   5   .   .   6   .   
  Record                   14   | .   .   .   1   .   2   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   6   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        6    | .   1   .   .   .   1   1   .   .   3   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 12   | .   .   .   .   .   11  .   .   .   .   .   1   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   .   .   4   3   .   .   .   .   4   .   .   .   .   
  Terminals                7    | .   1   .   .   .   2   1   .   .   .   .   3   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 5    | .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   6   .   .   .   9   5   .   .   .   .   6   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   19   | .   .   .   .   .   5   .   .   .   8   .   .   .   .   6   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Matter                 124  | .   .   .   .   .   .   124 .   .   .   .   .   .   .   .   .   
    Time                   31   | .   .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     76   | .   32  .   .   .   .   .   .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   5   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Total Allies               4    | .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      94   | .   .   77  77  .   .   .   .   .   .   94  .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   31  31  .   .   .   .   .   .   94  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Total Damage             102  | .   .   .   .   .   .   .   .   .   .   102 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee 
Robot Analysis Total       9    | .   3   .   .   .   2   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    12   | .   .   2   .   .   .   .   2   .   .   2   .   2   2   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Turns Passed               13308 | 71   952  667  395  256  1140 1911 494  465  97   903  1458 587  665  2158 1089 
Spaces Moved               7787  | 50   733  561  370  122  582  919  337  270  75   588  738  316  351  1153 622  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   707   | .    .    .    .    .    .    .    .    .    .    .    115  316  189  87   .    
  Legs                     3408  | 45   302  .    .    .    .    285  .    .    .    327  599  .    162  1066 622  
  Wheels                   3667  | .    431  561  370  122  582  634  337  270  75   261  24   .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   100  100  110  110  110  130  130  130  130  120  185  150  150  160  
  Average Speed            136   | 113  98   100  105  113  122  136  130  130  130  141  154  185  169  153  161  
  Slowest Speed            250   | 120  150  100  110  130  160  160  130  130  130  150  185  185  185  250  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    93   97   69   25   54   23   59   41   68   77   17   54   56   88   79   
  Regions Visited          15
    Branch Regions         11
  Pre-discovered Areas     9     | .    1    1    1    .    2    .    .    .    1    1    .    .    .    2    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    .    1    1    1    .    .    1    1    .    
Scrap Searched             16    | .    .    1    .    .    .    .    4    .    .    3    .    2    3    3    .    
Spaces Dug                 14    | .    .    .    .    4    1    7    .    .    .    .    2    .    .    .    .    
Terrain Destroyed          272   | .    .    30   .    22   36   44   8    10   .    42   21   .    5    7    47   
  Melee                    8     | .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    .    
  Projectile               62    | .    .    .    .    .    10   14   8    10   .    5    2    .    1    7    5    
  AOE                      202   | .    .    30   .    22   25   23   .    .    .    37   19   .    4    .    42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  
Total                      9536 | 61   879  626  374  205  897  1421 372  317  74   631  973  318  390  1326 672  
  Wait                     857  | .    62   38   .    35   188  354  11   3    .    .    152  .    5    6    3    
  Move                     7772 | 49   732  560  369  121  581  918  336  269  74   587  737  315  350  1152 622  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 6    12   3    3    6    22   9    4    3    .    4    10   .    1    7    3    
  Fast Attach              78   | 6    7    .    .    3    5    10   2    1    .    5    13   1    4    18   3    
  Attach                   36   | .    2    .    .    3    6    3    .    1    .    5    4    .    .    7    5    
  Detach                   20   | .    1    .    .    2    4    .    1    .    .    4    .    .    .    6    2    
  Swap                     80   | .    3    5    1    8    10   22   2    2    .    4    3    1    5    8    6    
  Drop                     114  | .    17   .    1    5    18   25   5    4    .    5    11   1    6    15   1    
  Fire                     466  | .    43   20   .    20   62   73   11   34   .    17   43   .    19   107  17   
  Melee                    18   | .    .    .    .    .    1    7    .    .    .    .    .    .    .    .    10   
  Ram                      2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 14)
    72 | -11/Scrapyard      | Entered Materials
   314 | -10/Materials      | Build established: Mutant
   458 | -10/Materials      | Discovered new exit (range 16)
   590 | -10/Materials      | Discovered new exit (range 14)
   672 | -10/Materials      | Repaired Shotgun?
   716 | -10/Materials      | Discovered new exit (range 15)
   891 | -10/Materials      | Discovered new exit (range 7)
  1024 | -10/Materials      | Entered Mines
  1031 | -10/Mines          | Met a Derelict bent on vengeance
  1233 | -10/Mines          | Learned location of Zion (-6)
  1372 | -10/Mines          | Learned 4 Materials zone layouts
  1463 | -10/Mines          | Discovered new exit (range 11)
  1582 | -10/Mines          | Escorted by a lone wolf Derelict
  1628 | -10/Mines          | Discovered new exit (range 9)
  1680 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1680 | -10/Mines          | Discovered new exit (range 5)
  1691 | -10/Mines          | Entered Exiles
  1691 | -10/Exiles         | Accompanied by 3 allies
  1718 | -10/Exiles         | Met 8R-AWN
  1721 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1748 | -10/Exiles         | Met EX-HEX
  1805 | -10/Exiles         | Met EX-DEC
  1928 | -10/Exiles         | Met EX-BIN
  1943 | -10/Exiles         | Aligned with FarCom system
  1945 | -10/Exiles         | Given EX-Vault access code
  1971 | -10/Exiles         | Opened EX-Vault
  1976 | -10/Exiles         | Found Superbattery
  2001 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2017 | -10/Exiles         | Exiles lab attacked by MAIN.C
  2075 | -10/Exiles         | Discovered new exit (range 12)
  2086 | -10/Exiles         | Left Exiles lab with Superbattery
  2086 | -10/Exiles         | Entered Mines
  2087 | -9/Mines           | Assembled infested the area
  2092 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2116 | -9/Mines           | Core integrity fell below 50%
  2298 | -9/Mines           | Core integrity fell below 20%
  2325 | -9/Mines           | Discovered new exit (range 5)
  2331 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  2342 | -9/Mines           | Entered Materials
  2342 | -8/Materials       | Evolved 4 slots: Utility x4
  2785 | -8/Materials       | Build established: Scavenger-Mutant
  3378 | -8/Materials       | Build established: Hauler-Mutant
  3441 | -8/Materials       | Discovered new exit (range 14)
  3482 | -8/Materials       | Entered Factory
  3482 | -7/Factory         | Evolved 2 slots: Propulsion x2
  3856 | -7/Factory         | Garrison activated, responded to threat
  4321 | -7/Factory         | Fabricated Imp. Targeting Computer (x1)
  5276 | -7/Factory         | Discovered new exit (range 16)
  5393 | -7/Factory         | Entered Lower Caves
  5404 | -7/Lower Caves     | Learned Factory terminal intel
  5501 | -7/Lower Caves     | Identified exit to Lower Caves
  5564 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5649 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5887 | -7/Lower Caves     | Entered another Lower Caves area
  5927 | -7/Lower Caves     | Discovered new exit (range 10)
  6067 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6334 | -7/Lower Caves     | Discovered new exit (range 15)
  6352 | -7/Lower Caves     | Entered Data Miner
  6352 | -7/Data Miner      | Discovered new exit (range 6)
  6377 | -7/Data Miner      | Met Data Miner
  6401 | -7/Data Miner      | Learned location of Section 7 (-2)
  6401 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6420 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6449 | -7/Data Miner      | Entered Proximity Caves
  6462 | -6/Proximity Caves | Spotted B-75 Beast
  6471 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6501 | -6/Proximity Caves | Destroyed B-75 Beast
  6674 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6726 | -6/Proximity Caves | Learned 4 Factory zone layouts
  6835 | -6/Proximity Caves | Build established: Scavenger-Mutant
  7230 | -6/Proximity Caves | Build established: Hauler-Mutant
  7340 | -6/Proximity Caves | Discovered new exit (range 9)
  7352 | -6/Proximity Caves | Entered Factory
  7352 | -6/Factory         | Evolved 2 slots: Utility x2
  7353 | -6/Factory         | Identified exit to Factory
  7354 | -6/Factory         | Loaded intel: 20 terminal locations
  7821 | -6/Factory         | Repaired Imp. EM Pulse Cannon
  7991 | -6/Factory         | Incoming investigation squad redirected
  8172 | -6/Factory         | Discovered exit to Factory (range 11)
  8268 | -6/Factory         | Identified exit to Lower Caves
  8771 | -6/Factory         | Build established: Scavenger-Mutant
  8810 | -6/Factory         | Entered Lower Caves
  8896 | -6/Lower Caves     | Identified exit to Lower Caves
  9007 | -6/Lower Caves     | Spotted B-75 Beast
  9356 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9397 | -6/Lower Caves     | Entered another Lower Caves area
  9526 | -6/Lower Caves     | Learned Factory emergency access door positions
  9735 | -6/Lower Caves     | Learned Factory emergency access door positions
  9758 | -6/Lower Caves     | Ambushed by wild Derelicts
 10047 | -6/Lower Caves     | Discovered new exit (range 11)
 10062 | -6/Lower Caves     | Entered Zion
 10125 | -6/Zion            | Given A8's code to call for help
 10266 | -6/Zion            | Discovered new exit (range 15)
 10615 | -6/Zion            | Found Prototype Processor
 10615 | -6/Zion            | Identified Exp. Targeting Computer
 10623 | -6/Zion            | Found Prototype Processor
 10623 | -6/Zion            | Identified Exp. Terrain Scan Processor
 10752 | -6/Zion            | Build established: Hauler-Mutant
 10850 | -6/Zion            | Learned location of Warlord (-4)
 10870 | -6/Zion            | Learned Factory stockpile data
 11103 | -6/Zion            | Received a visual enhancement algorithm
 11352 | -6/Zion            | Rebuked by Imprinter
 11372 | -6/Zion            | Attacked by Zionites
 11711 | -6/Zion            | Lost 6 parts (1p3n1u1w)
 12046 | -6/Zion            | Destroyed Imprinter
 12052 | -6/Zion            | Extracted access codes from Imprinter's data core
 12105 | -6/Zion            | Build established: Scavenger-Mutant
 12189 | -6/Zion            | Opened final containment barrier to the Deep Caves
 12215 | -6/Zion            | Discovered new exit (range 3)
 12215 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 12220 | -6/Zion            | Entered Deep Caves
 12413 | -6/Deep Caves      | Z-Facility disabled
 12422 | -6/Deep Caves      | Core integrity fell below 50%
 12582 | -6/Deep Caves      | Discovered new exit (range 6)
 13021 | -6/Deep Caves      | Lost 4 parts (2n2w)
 13274 | -6/Deep Caves      | Spotted as-07577
 13297 | -6/Deep Caves      | Core integrity fell below 20%
 13309 | -6/Deep Caves      | Destroyed by as-07577 with Assembled Focal Cannon

 Last Messages 
---------------
12990_ Hpw. Shock Rifle destroyed.
12990_ Destroyed Hpw. Shock Rifle.
13019_ TO#AAY%RT5GR9RKVDSBJ|6=C Z|VP25XAI5EYA
13069_ System corrupted: Heat flow error (+180).
13075_ System Backup Module purges 1% of system corruption (4%).
13089_ L DTRGG EGF#O3B3Y8P&ZBZXO GWIL
13127_ System Backup Module purges 1% of system corruption (3%).
13127_ System corrupted: Energy discharge (-185).
13134_ Acquired Arm. Treads.
13198_ BS 2&NBAQAJ  YARCI5LO
13256_ System Backup Module purges 1% of system corruption (2%).
13277_ DLMTZVZ7GBAZ:NMTYK/QJNGI5GZ8AYSYZS2SA
13284_ Magnetic Acceleration Cannon destroyed.
13285_ as-07577: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
13296_ Imp. Titanium Leg destroyed.
13299_ Mak. Leg destroyed.
13303_ F-cell Engine destroyed.
13303_ Titanium Leg destroyed.
13303_ Imp. Maneuvering Thrusters destroyed.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|              ??????????????????????????????##      |
|              ??????????????????????????????#       |
|              ??????????????????????????????#       |
|              ?????????????????????????#????#       |
|              ??????????     ?????  ??# ????##    # |
|              ????????#     =       ### #???##   ## |
|              ????????#              #   ??##    #? |
|              ????????#         b       ##?#     #? |
|              ????????#       =          #?#     #? |
|              ????????#       l           ?##   ##? |
|              ????????#                  #??#   #?? |
|              ????????#                  ##?#   #?? |
|              ????????#             ]     #?#   #?? |
|              ????????#     *      ]      #?#   #?? |
|              ????????#      h*           #?#   #?# |
|              ????????#   **    ]   *     #?##   ## |
|              ?????????"s    *    *    l  #??##   # |
|              ?????????"           *      #???#   # |
|              ?????????"   l*         *   #???##  # |
|              ?????????"      =       !   ##????### |
|              ????????""     *             #??????? |
|              ????????#          *         #??????? |
|              ????????"    =         M     #??????# |
|              ????????"                    ######## |
|              ????????"         !                   |
|              ????????"""G@ =   !                   |
|              ????????"        =                    |
|              ????????""             h     # ####   |
|              ????????"            s       #???#    |
|              ????????""                  ##??#     |
|              ????????"             # #   #??#    # |
|              ????????"       #### ;; ## ##??#   ## |
|              ????????"""   ###??# ## ####???####?? |
|              ?????????"    ?????#### #???????????? |
|              ?????????#####?????????#????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          21
Energy Capacity            925
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       1010
ECM Strength               2
Armor Coverage             300
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         14
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
     Imp. Targeting Computer | -8/Materials  | Scanalyzed
               Hacking Suite | -8/Materials  | Scanalyzed
           Lrg. Storage Unit | -8/Materials  | Scanalyzed
                 Bore Cannon | -8/Materials  | Scanalyzed
               System Shield | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
       Exp. Flexi-carbon Leg | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
    Exp. Transmission Jammer | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
                  Beamcaster | -6/Zion       | Free
                 Barrage Gun | -6/Zion       | Free
                 Slug Cannon | -6/Zion       | Free
                      Flamer | -6/Zion       | Free
                      Ripper | -6/Zion       | Free
               Phasing Sabre | -6/Zion       | Free

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
 L-41 Fighter | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Imp. Targeting Computer | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster
Tester

 Challenges 
------------
None

 Game 
------
Seed              SiegeBiocellRouter
  Manual?         0
Play Time         02:45:54
  Cumulative      77.0 hours
  Start           2021.01.04 @ 22:47:59
  End             2021.01.08 @ 22:44:42
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          50
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 79735931-028e-4943-b9cc-353da9718914