Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 05:06:18 // Winter2019/RPGLIKE

Player: Patryk Z

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (81)      405
Value Destroyed (1783)     1783
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-101)               -101
              TOTAL SCORE: 3187

 Bonus
-------
High Alert Combat Kills    132
Follower Combat Kills      159
Friendly Fire              -392

 Cogmind 
---------
Core Integrity             0/600
Matter                     195/300
Energy                     265/265
System Corruption          4%
Temperature                Cool (64)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>           --- POWER (1) --------
   Improved Ion Engine
>           --- PROPULSION (2) ---
   Improved Treads
   Improved Treads
>           --- UTILITY (7) ------
            Visual Processing Unit
            Sensor Array
            Signal Interpreter
            Terrain Scanner
            Seismic Detector
      Light Armor Plating
>           --- WEAPON (2) -------
       Mini Grenade Launcher
            Katana
>           --- INVENTORY (1) ----
  Makeshift Salvage Targeting Computer

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
   Improved Treads
   Improved Treads
>           --- UTILITY ----------
            Visual Processing Unit
            Sensor Array
            Signal Interpreter
            Terrain Scanner
            Seismic Detector
      Light Armor Plating
            Hacking Suite
>           --- WEAPON -----------
       Mini Grenade Launcher
            Katana
>           --- INVENTORY --------
  Makeshift Salvage Targeting Computer
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              8    | 2   4   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | 1   .   .   .   
  Utility                  6    | 1   3   .   2   
  Weapon                   1    | .   1   .   .   
Parts Attached             29   | 5   12  .   12  
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   .   7   
    Treads                 9    | 2   .   .   7   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   6   .   3   
    Device                 4    | 1   2   .   1   
    Storage                .    | .   .   .   .   
    Processor              3    | .   3   .   .   
    Hackware               1    | .   .   .   1   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 1   5   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   
    Launcher               3    | .   3   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   96  100 99  
  Engine                   10   | .   10  10  8   
  Treads                   20   | .   22  20  16  
  Device                   21   | .   20  20  23  
  Processor                18   | .   19  20  16  
  Hackware                 2    | .   .   .   8   
  Protection               7    | .   6   10  8   
  Ballistic Cannon         5    | .   5   10  .   
  Launcher                 9    | .   9   10  8   
  Slashing Weapon          1    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 6   16  16  16  
  Greatest Support         46   | 40  40  40  46  
  Greatest Overweight (x)  1    | 1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   
  Average Capacity         .    | .   .   1   1   
  Most Carried             1    | .   1   1   1   
  Average Carried          .    | .   .   1   .   
  Final Capacity           1    | .   1   1   1   
  Final Carried            1    | .   1   1   1   

 Class Distribution 
--------------------
 49% | Skirmisher
 22% | Scavenger-Assassin
 15% | Scavenger-Mutant
 10% | Mutant

 Dominant Class 
----------------
         Skirmisher | -10/Materials
         Skirmisher | -10/Mines
 Scavenger-Assassin | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           1750 | 289 951 117 393 
  Remotely                 .    | .   .   .   .   
Salvage Created            1382 | 94  582 108 598 
  Parts                    144  | 6   70  17  51  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           6    | 1   1   .   4   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  40   | .   20  8   12  
  Cannons                  1    | .   1   .   .   
  AOE                      39   | .   19  8   12  
Classes Destroyed          11   | 2   7   .   2   
  Worker                   8    | .   3   1   4   
  Builder                  9    | .   3   1   5   
  Tunneler                 5    | 2   3   .   .   
  Hauler                   3    | .   2   .   1   
  Recycler                 3    | 1   1   .   1   
  Operator                 4    | .   2   .   2   
  Watcher                  7    | .   3   .   4   
  Swarmer                  12   | .   6   6   .   
  Grunt                    27   | .   14  2   11  
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           8    | 3   5   4   8   
  Combat Bots Only         4    | .   3   4   4   
Max Kills in Single Turn   3    | 1   3   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        66   | .    15   9    42   
  Missed                   22   | .    8    3    11   
Damage Taken               1323 | .    185  75   1063 
  Core                     1012 | .    140  56   816  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Core       775  | .    120  37   618  
Core Remaining (%)         98   | 100  .    96   .    
Volleys Fired              169  | 13   103  14   39   
  Largest                  1    | 1    1    1    1    
  Hottest                  35   | 20   35   35   30   
Shots Fired                169  | 13   103  14   39   
  Gun                      32   | 13   19   .    .    
  Cannon                   14   | .    10   4    .    
  Launcher                 123  | .    74   10   39   
  Special                  .    | .    .    .    .    
  Kinetic                  46   | 13   29   4    .    
  Thermal                  .    | .    .    .    .    
  Explosive                123  | .    74   10   39   
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 7    13   1    3    
  Robot Miss Streak        3    | 2    3    2    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           55   | 10   27   1    17   
  Core Hits                115  | 4    52   10   49   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              16   | .    .    .    16   
  Impact                   .    | .    .    .    .    
  Slashing                 16   | .    .    .    16   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5257 | 126  1923 578  2630 
  Guns                     236  | 126  110  .    .    
  Cannons                  166  | .    146  20   .    
  Explosions               4547 | .    1664 556  2327 
  Melee                    299  | .    .    .    299  
  Ramming                  9    | .    3    2    4    
  Kinetic                  402  | 126  256  20   .    
  Thermal                  237  | .    .    .    237  
  Explosive                4310 | .    1664 556  2090 
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 299  | .    .    .    299  
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            198  | .    36   18   144  
  Projectiles              13   | .    13   .    .    
  Explosions               110  | .    23   18   69   
  Melee                    75   | .    .    .    75   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      461  | .    111  21   329  
  Shots                    17   | .    6    1    10   
  Rammed                   4    | .    1    1    2    
Targets Rammed             4    | .    1    1    2    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        66   | .    12   11   66   
  Average Temperature      13   | .    4    5    25   
  Received Heat Transfer   222  | .    36   6    180  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    .    .    200  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             818  | 15  818 387 549 
  Initial                  318  | .   9   318 113 
  Average                  375  | 8   490 298 247 
Maximum Alert Level        3    | .   3   1   2   
  Low Security (%)         25   | 100 20  8   42  
  Level 1                  35   | .   6   91  47  
  Level 2                  23   | .   42  .   9   
  Level 3                  15   | .   30  .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   6   .   2   
  Investigation            6    | .   6   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              53   | .   22  6   25  
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            5    | .   2   .   3   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          37   | .   26  2   9   
  Max in Single Turn       4    | .   2   1   4   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          14   | .   8   .   6   
  Terminals                11   | .   6   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                52   | .   33  .   19  
  Successful               30   | .   14  .   16  
  Failed                   22   | .   19  .   3   
    Catastrophic           4    | .   4   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   46   | .   30  .   16  
  Terminals                47   | .   29  .   18  
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             16   | .   6   .   10  
  Part Schematic           1    | .   .   .   1   
  Terminal Index           2    | .   1   .   1   
  Fabricator Index         1    | .   .   .   1   
  Alert Level              4    | .   3   .   1   
  Unreport Threat          2    | .   1   .   1   
  Surveillance Status      1    | .   .   .   1   
  Patrol Status            1    | .   .   .   1   
  Hauler Manifests         2    | .   1   .   1   
  Registered Components    1    | .   .   .   1   
  Registered Prototypes    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   6   .   6   
  Terminals                9    | .   4   .   5   
    Assimilate             1    | .   1   .   .   
    Botnet                 8    | .   3   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
    Mechanics              1    | .   .   .   1   
  Recycling Units          2    | .   2   .   .   
    Tunnel                 2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         10   | .   6   .   4   
  Full Trace Events        6    | .   6   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               5    | .   .   5   .   
  Largest Group            5    | .   .   5   5   
  Highest-Rated Group      87   | .   .   87  87  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               2    | .   .   2   .   
  STAY                     1    | .   .   1   .   
  FOLLOW                   1    | .   .   1   .   
Ally Attacks               26   | .   .   3   23  
  Total Damage             311  | .   .   22  289 
  Kills                    5    | .   .   .   5   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Mat  
Turns Passed               5156 | 131  2587 1184 1254 
Spaces Moved               2659 | 64   1318 634  643  
  Core                     12   | 12   .    .    .    
  Treads                   2647 | 52   1318 634  643  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  
  Average Speed            159  | 143  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            7    | .    .    .    7    
  Cave-ins Triggered       1    | .    .    .    1    
Exploration Rate (%)       62   | 5    100  99   47   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 159  | .    108  11   40   
Terrain Destroyed          820  | .    482  67   271  
  Melee                    7    | .    .    .    7    
  Projectile               .    | .    .    .    .    
  AOE                      813  | .    482  67   264  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Mat  
Total                      3364 | 88   1691 789  796  
  Wait                     447  | 7    239  136  65   
  Move                     2642 | 63   1317 633  629  
  Hop                      7    | .    .    .    7    
  Pick Up                  2    | .    1    .    1    
  Fast Attach              25   | 5    11   .    9    
  Attach                   1    | .    .    .    1    
  Detach                   .    | .    .    .    .    
  Swap                     3    | .    1    .    2    
  Drop                     12   | .    7    .    5    
  Fire                     169  | 13   103  14   39   
  Melee                    16   | .    .    .    16   
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    4    | .    1    1    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            36   | .    11   5    20   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
   11 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Upgraded with Utility slot (x1)
  346 | -10/Materials | Upgraded with Utility slot (x1)
  398 | -10/Materials | Discovered new exit (range 17)
  638 | -10/Materials | Build established: Scavenger-Mutant
  729 | -10/Materials | Reached level 2
  729 | -10/Materials | Upgraded with Utility slot (x1)
  733 | -10/Materials | Discovered new exit (range 18)
 1024 | -10/Materials | Discovered new exit (range 11)
 1172 | -10/Materials | Reached level 3
 1174 | -10/Materials | Upgraded with Weapon slot (x1)
 1242 | -10/Materials | Identified exit to Materials
 1487 | -10/Materials | Discovered new exit (range 8)
 1521 | -10/Materials | Discovered exit to Materials (range 4)
 1618 | -10/Materials | Identified exit to Subcaves
 1638 | -10/Materials | Build established: Skirmisher
 1876 | -10/Materials | Identified exit to Mines
 2071 | -10/Materials | Reached level 4
 2719 | -10/Materials | Entered Mines
 2957 | -10/Mines     | Discovered exit to Materials (range 14)
 3073 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 3107 | -10/Mines     | Learned location of Zion (-7)
 3306 | -10/Mines     | Discovered exit to Subcaves (range 8)
 3387 | -10/Mines     | Reached level 5
 3658 | -10/Mines     | Discovered exit to Materials (range 12)
 3903 | -10/Mines     | Entered Materials
 3903 | -9/Materials  | Accompanied by 5 allies
 3903 | -9/Materials  | Upgraded with Utility slot (x1)
 3905 | -9/Materials  | Reached level 6
 3908 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 4071 | -9/Materials  | Reached level 7
 4145 | -9/Materials  | Upgraded with Utility slot (x1)
 4282 | -9/Materials  | Build established: Scavenger-Assassin
 4677 | -9/Materials  | Discovered new exit (range 18)
 4749 | -9/Materials  | Identified exit to Materials
 5031 | -9/Materials  | Reached level 8
 5148 | -9/Materials  | Core integrity fell below 50%
 5158 | -9/Materials  | Crushed by falling debris
 5158 | -9/Materials  | Smashed by cave-in

 Last Messages 
---------------
05135_ U-05 Engineer lays Concrete.
05136_ K-01 Serf collects debris.
05136_ U-05 Engineer lays Concrete.
05136_ K-01 Serf collects debris.
05138_ U-05 Engineer lays Concrete. <x2>
05139_ K-01 Serf collects debris.
05140_ U-05 Engineer builds a Wall.
05140_ K-01 Serf destroyed.
05142_ The unstable cave ceiling collapses. <x2>
05144_ Critical hit (Burn: +37).
05144_ U-05 Engineer lays Concrete. <x2>
05146_ U-05 Engineer builds a Wall.
05148_ The unstable cave ceiling collapses.
05150_ U-05 Engineer destroyed.
05156_ Y-45 Defender destroyed.
05157_ U-05 Engineer lays Concrete.
05158_ The unstable cave ceiling collapses.
05158_ Crushed by falling debris.
05158_ Hacking Suite destroyed.
05158_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????##?#?####################??#??##??#?? |
| ?????????#??##############        ####?#?#?##????? |
| ???????#?####?###  ## ####        ########???????? |
| ##????###?#######       ##        ##?######??#???? |
|    ?? #?###?####        ##    x   ##########?###?? |
|    ?? ?####?####         #        ###########?##?? |
|   ==  ??########         # !!!    #     ######?#?# |
|   == ??##%%%%##          # !!!    #   ""########?? |
|   =   ##%    %#          # !!     #   ""#######??# |
| ?     ##      #   *     #         #   T"###??##### |
| #+###               # #   #####+###   ""#######??? |
|                                   #   ""######?##? |
|          %     !         [[[      +     #####?#?#? |
|           %    %* Y      [ [[     #     #?######## |
| ?#####        #!|        @ ####+#+# """ ######?#?# |
| ?#]!                      #       # """ ########## |
| ##]! "" #                 ;  """  # """ ###   #  " |
| ##   T" #                 ; """"" #     ### < #  " |
| #  * "" +                ;; """"" #########   #    |
| ##      #       #        ;# """"" #########   +    |
| ## !   ?#######           #  """  #########   #    |
| ?####+#?######           ##      [#########   #    |
| ??#? ?  ?#?### #    %%   ## [  !  #########   #### |
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| ???     #?#?####         ##    +   """""###   +    |
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| ?????  ?   ??? ?? #   ##############          #    |
| ??????#?#?## ?  ?           ######?#          #    |
| ??????  ?#?? """            ########          #    |
| ??????? ?#?# ?""  #   #     #      #    #######    |
| ?????????###?"""  +         #      #    #######    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       285
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   
---------                  Run   | Yrd  Mat  Min  Mat  
Levels Raised              7     | .    3    1    3    
  XP Earned                14149 | 3000 4848 1646 4655 
  XP Spent                 9715  | 1000 4915 .    3800 
Upgrades                   16    | 2    11   .    3    
  Propulsion Slot          1     | 1    .    .    .    
  Utility Slot             6     | 1    3    .    2    
  Weapon Slot              1     | .    1    .    .    
  Inventory Capacity       1     | .    1    .    .    
  Sensor Range             3     | .    2    .    1    
  Terrain Scan Density     2     | .    2    .    .    
  Hack Attack %            2     | .    2    .    .    
Protomatter Created        351   | .    198  33   120  
  Integrity Restored       607   | .    121  93   393  
    Core                   377   | .    83   93   201  
    Parts                  230   | .    38   .    192  
Protomatter Decayed        107   | .    59   .    48   

 Game 
------
Seed              ThrowingBattleFacilitator
  Manual?         0
Play Time         01:16:36
  Cumulative      55.7 hours
  Start           2024.04.13 @ 02:41:26
  End             2024.04.13 @ 05:06:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          33
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          16%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 895ad5aa-9eb6-431f-b440-213c2be4dbe7