Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 12:24:19

Player: grayrest

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (72)      360
Value Destroyed (2466)     2466
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (4569)               4569
              TOTAL SCORE: 15435

 Bonus
-------
High Alert Combat Kills    104
Follower Combat Kills      999
Entered DSFs               500
Win                        3000
Friendly Fire              -34

 Cogmind 
---------
Core Integrity             1249/1600
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
  Improved Antigrav System
           Antigrav Array
>          --- UTILITY (13) -----
  Advanced Weight Redist. System
           Machine Analyzer
  Advanced Visual Processing Unit
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Core Shielding
  Advanced Hacking Suite
>          --- WEAPON (2) -------
           Force Lance
>          --- INVENTORY (5) ----
  Improved Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
         Light Particle Reactor
>              --- PROPULSION -------
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
        Cooled VTOL Module
               Field Propulsion Array
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Weight Redist. System
      Advanced Visual Processing Unit
  Experimental Sensor Array
      Improved Signal Interpreter
               Microactuators
               Transmission Jammer
      Improved Reaction Control System
      Hardened Light Armor Plating
  Experimental Focal Shield
>              --- WEAPON -----------
               Phasing Sabre
               Force Lance
>              --- INVENTORY --------
         Light Fission Core
               Field Propulsion Drive
               Field Propulsion Drive
      Hardened Light Armor Plating
      Improved Grenade Launcher
[Rating: 113]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Neutrino Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Antigrav Array
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Slots Evolved              18   | .   .   .   .   4   2   2   2   .   .   2   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   2   .   .   
  Utility                  11   | .   .   .   .   3   1   2   .   .   .   1   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 8   4   5   10  33  1   5   2   1   .   2   3   3   12  5   1   3   10  
  Power                    16   | 1   .   2   .   4   .   .   2   .   .   .   .   1   3   .   .   2   1   
    Engine                 6    | 1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Core                   5    | .   .   .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   
  Propulsion               30   | 2   1   .   3   12  1   1   .   1   .   2   .   .   1   .   .   .   6   
    Treads                 9    | 2   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 11   | .   .   .   .   4   1   1   .   1   .   2   .   .   1   .   .   .   1   
  Utility                  42   | 2   2   1   5   8   .   3   .   .   .   .   3   1   7   5   1   1   3   
    Device                 22   | 2   .   1   2   3   .   3   .   .   .   .   .   1   5   2   .   1   2   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   3   .   .   .   .   .   .   .   .   2   1   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             10   | .   1   .   2   2   .   .   .   .   .   .   3   .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 3   1   2   2   9   .   1   .   .   .   .   .   1   1   .   .   .   .   
    Energy Gun             10   | 3   .   .   2   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   3   .   .   1   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 53   | .   2   .   1   15  .   .   1   .   .   .   .   1   8   .   .   7   18  
  Power                    11   | .   1   .   .   3   .   .   1   .   .   .   .   1   1   .   .   1   3   
  Propulsion               16   | .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   3   8   
  Utility                  23   | .   1   .   .   5   .   .   .   .   .   .   .   .   7   .   .   3   7   
  Weapon                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      11   | .   1   .   1   9   .   .   1   .   .   .   .   1   7   .   .   6   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            8    | .   3   13  13  13  5   6   5   4   4   3   5   5   4   3   4   3   2   
  Power                    .    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   1   1   2   1   3   3   2   3   2   2   2   .   .   .   
  Utility                  4    | .   2   9   7   5   1   1   1   .   .   .   .   1   .   .   2   2   1   
  Weapon                   2    | .   1   4   4   4   1   1   1   1   1   1   1   1   1   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             11   | .   .   1   4   4   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Power                    2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   1   2   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Weapon                   3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  91  86  87  89  86  87  90  94  86  87  89  80  84  88  81  65  
  Engine                   6    | .   8   6   14  6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   1   7   6   10  11  11  10  10  10  4   4   4   2   .   
  Treads                   10   | .   22  14  9   14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   5   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Flight                   7    | .   .   .   .   1   30  26  28  29  29  28  26  26  23  23  28  23  13  
  Device                   13   | .   8   8   11  10  14  20  22  25  29  26  26  26  26  13  17  12  11  
  Storage                  8    | .   8   14  14  9   7   6   .   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   17  15  13  11  11  11  10  10  10  11  21  21  20  18  
  Protection               5    | .   9   6   .   5   6   6   5   5   5   5   8   10  4   11  8   6   4   
  Energy Gun               11   | .   18  .   23  10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   9   6   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   13  1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          113  | 9   9   18  15  44  47  53  66  68  68  77  85  92  113 99  113 113 107 
  Average Rating           32   | 5   7   11  12  26  46  50  63  66  68  75  79  86  96  97  109 98  88  
  On Entrance              55   | .   9   7   12  15  39  47  52  66  68  68  77  79  87  85  99  113 82  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 11  31  33  41  49  21  23  29  27  27  27  32  46  44  36  36  36  37  
  Greatest Support         60   | 40  40  20  40  60  22  30  36  27  27  35  44  44  52  44  49  57  47  
  Greatest Overweight (x)  11   | .   2   3   11  7   .   1   .   .   .   .   .   1   .   .   .   1   5   
  Average Overweight (x)   .    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  8   8   8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 5   11  15  14  14  8   8   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 1   8   15  15  15  6   8   7   5   4   5   5   5   5   5   4   4   4   
  Average Carried          8    | .   3   13  14  13  5   6   5   4   4   4   5   5   4   3   3   3   2   
  Final Capacity           15   | 5   15  15  15  8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 1   8   15  14  7   6   8   5   4   4   5   5   5   3   5   3   4   1   

 Class Distribution 
--------------------
 52% | Mutant
 17% | Scavenger-Mutant
 12% | Infiltrator-Ninja
  4% | Sprinter
  4% | Scout
  3% | Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Subcaves
     Scavenger-Mutant | -8/Materials
                Scout | -7/Factory
 Infiltrator-Assassin | -6/Factory
    Infiltrator-Ninja | -5/Factory
    Infiltrator-Ninja | -5/Upper Caves
    Infiltrator-Ninja | -5/Upper Caves
    Infiltrator-Ninja | -4/Factory
    Infiltrator-Ninja | -4/Waste
    Infiltrator-Ninja | -4/Factory
                Ninja | -3/Research
             Sprinter | -3/Quarantine
             Sprinter | -2/Research
               Mutant | -2/DSF
               Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Qua  Res  DSF  Acc  
Matter Collected           2087 | 280  57   54   273  525  36   .    .    43   .    .    249  105  245  .    .    115  105  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3161 | 171  581  35   102  1236 56   .    .    .    .    .    .    72   357  .    .    87   464  
  Parts                    140  | 6    29   .    6    57   1    .    .    .    .    .    .    3    15   .    .    4    19   
Haulers Intercepted        4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Combat Hostiles Destroyed  44   | .   13  1   1   22  .   .   .   .   .   .   .   1   5   .   .   1   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   1   .   
  Guns                     17   | .   8   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  16   | .   2   1   1   12  .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Classes Destroyed          13   | 2   4   .   1   5   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Worker                   4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   1   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    28   | .   10  1   .   13  .   .   .   .   .   .   .   .   3   .   .   1   .   
  Sentry                   8    | .   .   .   .   7   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Subdweller               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 1   9   1   1   4   1   .   .   .   .   .   .   1   2   .   .   1   6   
  Combat Bots Only         8    | .   8   1   1   4   .   .   .   .   .   .   .   1   2   .   .   1   .   
Max Kills in Single Turn   2    | 1   2   1   1   2   1   .   .   .   .   .   .   1   1   .   .   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Qua  Res  DSF  Acc  
Hostile Shots Fired        622  | .    50   5    25   209  9    22   13   1    .    .    .    29   68   18   .    34   139  
  Missed                   229  | .    15   2    11   54   6    11   11   1    .    .    .    13   33   14   .    11   47   
  Hits                     393  | .    35   3    14   155  3    11   2    .    .    .    .    16   35   4    .    23   92   
    Projectile             393  | .    35   3    14   155  3    11   2    .    .    .    .    16   35   4    .    23   92   
  Critical Strikes         19   | .    1    .    2    4    .    .    .    .    .    .    .    1    7    .    .    2    2    
    Actively Blocked       3    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Part Disruptions         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Damage Taken               6684 | .    408  128  272  2253 16   135  239  .    .    .    .    300  897  63   .    503  1470 
  Core                     1192 | .    99   48   40   280  .    15   90   .    .    .    .    38   147  6    .    78   351  
  Absorbed by Shields      122  | .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    83   
  Redirected to Shielding  195  | .    13   13   .    .    .    .    .    .    .    .    .    .    .    2    .    30   137  
  Ignored by Resistances   82   | .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   293  | .    .    .    .    81   .    .    .    .    .    .    137  75   .    .    .    .    .    
Core Remaining (%)         81   | 100  .    .    25   49   100  98   .    .    91   .    .    96   .    88   .    94   78   
Volleys Fired              192  | 23   31   4    13   116  .    .    .    .    .    .    .    .    5    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hottest                  138  | 80   110  97   57   138  .    .    .    .    .    .    .    .    36   .    .    .    .    
Shots Fired                306  | 24   62   8    26   181  .    .    .    .    .    .    .    .    5    .    .    .    .    
  Gun                      193  | 24   51   .    13   105  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   107  | .    11   8    13   75   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  77   | .    .    4    26   47   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  181  | 22   22   4    .    133  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Electromagnetic          42   | 2    40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 3    7    3    7    14   .    .    .    .    .    .    .    .    15   .    .    .    .    
  Robot Miss Streak        5    | 1    2    3    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           236  | 16   35   4    20   124  2    .    .    .    .    .    .    9    12   .    .    7    7    
  Core Hits                114  | 5    22   1    7    52   1    .    .    .    .    .    .    2    15   .    .    3    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         26   | 4    .    .    .    12   .    .    .    .    .    .    .    1    3    .    .    3    3    
    Burn                   14   | 4    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    3    
Melee Attacks              91   | .    .    .    .    2    8    .    1    .    .    3    .    13   29   1    .    19   15   
  Impact                   10   | .    .    .    .    2    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    .    .    .    1    .    .    3    .    13   7    .    .    .    .    
  Piercing                 57   | .    .    .    .    .    .    .    .    .    .    .    .    .    22   1    .    19   15   
  Sneak Attacks            9    | .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    6    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7080 | 219  841  75   426  2676 150  .    .    .    .    .    .    402  1345 .    .    295  651  
  Guns                     2202 | 219  399  .    142  1442 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1504 | .    104  75   284  1041 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1015 | .    335  .    .    .    .    .    .    .    .    .    .    .    680  .    .    .    .    
  Melee                    2356 | .    .    .    .    193  150  .    .    .    .    .    .    402  665  .    .    295  651  
  Ramming                  3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1087 | .    .    23   426  638  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2650 | 204  549  52   .    1845 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                680  | .    .    .    .    .    .    .    .    .    .    .    .    .    680  .    .    .    .    
  Electromagnetic          304  | 15   289  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   343  | .    .    .    .    193  150  .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 650  | .    .    .    .    .    .    .    .    .    .    .    .    402  248  .    .    .    .    
  Piercing                 1363 | .    .    .    .    .    .    .    .    .    .    .    .    .    417  .    .    295  651  
Highest Corruption         10   | .    .    .    .    .    .    1    1    1    1    .    .    .    10   10   .    .    .    
  Average Corruption       3    | .    .    .    .    .    .    1    1    1    1    .    .    .    7    10   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    .    .    .    .    1    .    .    .    6    2    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            404  | .    8    .    .    116  105  .    .    .    .    .    .    .    61   .    .    10   104  
  Projectiles              5    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               15   | .    8    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Melee                    384  | .    .    .    .    111  105  .    .    .    .    .    .    .    54   .    .    10   104  
Knockbacks                 11   | .    .    1    2    7    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    1    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      44   | .    22   .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    
  Shots                    3    | .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        432  | 74   345  111  .    432  12   .    125  44   110  168  80   181  15   .    1    .    49   
  Average Temperature      63   | 25   109  62   .    103  6    .    27   18   56   80   26   45   3    .    1    .    29   
  Received Heat Transfer   1557 | .    192  27   54   945  .    .    9    .    .    .    .    39   21   .    .    108  162  
  Effects                  4    | .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       7    | .    .    .    .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10   | 1    1    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6324 | 888  1005 111  .    4320 .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   
  Low Security (%)         74   | 100 41  100 .   100 100 100 100 .   .   100 100 40  .   .   100 100 100 
  Level 1                  17   | .   58  .   .   .   .   .   .   .   .   .   .   22  21  100 .   .   .   
  Level 2                  7    | .   .   .   .   .   .   .   .   .   .   .   .   36  78  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             618  | 5   286 66  .   137 50  2   2   .   .   28  7   466 618 243 126 133 64  
  Initial                  243  | .   .   66  .   .   50  2   .   .   .   .   7   .   239 243 126 94  49  
  Average                  116  | .   174 18  .   61  31  .   .   .   .   9   1   248 492 236 126 101 26  
Influence Increases        2938 | 25  526 98  .   672 36  .   2   .   .   32  .   718 614 2   .   59  154 
  Destroy 0b10 Robot/C     1260 | .   260 60  .   440 .   .   .   .   .   .   .   220 260 .   .   20  .   
  Destroy 0b10 Robot/NC    155  | 25  15  .   .   50  10  .   .   .   .   .   .   15  5   .   .   .   35  
  Destroy Leader           312  | .   52  20  .   134 2   .   .   .   .   .   .   50  52  .   .   .   2   
  Allied During Kill       475  | .   .   2   .   .   .   .   .   .   .   .   .   276 197 .   .   .   .   
  Successful Hack          147  | .   29  .   .   11  5   .   .   .   .   26  .   31  .   .   .   .   45  
  Disable Machine          165  | .   90  .   .   15  15  .   .   .   .   .   .   30  .   .   .   .   15  
  Destroy Structure        289  | .   50  1   .   22  4   .   2   .   .   6   .   96  70  2   .   24  12  
  Partial Spotted          45   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   30  
  Lose Combat Pursuer      90   | .   30  15  .   .   .   .   .   .   .   .   .   .   15  .   .   15  15  
Influence Decreases        2927 | 25  356 268 .   560 142 6   2   .   .   10  22  262 637 210 99  102 226 
  Entered New Map          757  | .   .   104 .   .   62  4   .   .   .   .   15  .   217 190 99  32  34  
  Time Decay               1403 | 25  336 144 .   430 80  2   2   .   .   10  7   105 160 20  .   .   82  
  Lost Part                420  | .   20  .   .   130 .   .   .   .   .   .   .   10  80  .   .   70  110 
  Lost Ally                347  | .   .   20  .   .   .   .   .   .   .   .   .   147 180 .   .   .   .   
Squads Dispatched          22   | .   2   1   .   3   1   2   1   .   .   2   .   1   3   1   .   1   4   
  Investigation            6    | .   1   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            12   | .   1   .   .   3   .   1   .   .   .   1   .   .   1   1   .   1   3   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Distress Signals           12   | .   1   .   .   5   .   .   1   .   .   1   .   2   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   19  2   12  37  3   7   10  3   .   1   .   14  19  11  .   7   14  
  Peak Tracking Total      10   | .   7   1   5   6   1   6   7   3   .   2   .   5   5   10  .   5   8   
  Tactical Retreats        9    | .   1   1   .   .   .   .   1   1   .   .   .   1   1   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Traps Triggered            13   | .   3   2   .   1   .   .   2   .   .   1   .   .   2   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Machines Disabled          11   | .   6   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   1   
  Max in Single Turn       3    | .   3   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Machines Accessed          39   | .   8   1   .   4   4   3   1   .   .   3   .   6   4   .   1   .   4   
  Terminals                24   | .   7   .   .   2   3   1   1   .   .   2   .   4   .   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   
  Recycling Units          4    | .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   1   .   .   .   1   .   1   1   .   .   .   1   
Total Hacks                75   | .   16  1   .   8   5   5   1   .   .   10  .   12  10  .   1   .   6   
  Successful               35   | .   9   1   .   4   2   1   .   .   .   6   .   5   2   .   1   .   4   
  Failed                   39   | .   6   .   .   4   3   4   1   .   .   4   .   7   8   .   .   .   2   
    Catastrophic           12   | .   2   .   .   2   1   1   .   .   .   1   .   2   2   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   13  .   .   4   3   .   .   .   .   4   .   4   .   .   .   .   1   
  Terminals                49   | .   15  .   .   4   4   2   1   .   .   8   .   9   .   .   1   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   3   .   .   .   .   .   .   .   1   6   .   .   .   .   
  Recycling Units          5    | .   1   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   1   1   .   .   .   2   .   2   3   .   .   .   1   
Terminal Hacks             20   | .   6   1   .   1   1   .   .   .   .   3   .   4   .   .   1   .   3   
  Record                   6    | .   1   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   
  Seal Access              4    | .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   
Unauthorized Hacks         5    | .   2   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Terminals                5    | .   2   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   5   .   .   3   2   2   1   .   .   2   .   6   3   .   .   .   3   
  Full Trace Events        5    | .   .   .   .   1   .   1   .   .   .   1   .   1   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     38   | .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Qua  Res  DSF  Acc  
Total Allies               21   | .    .    1    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    
  Largest Group            20   | .    .    1    .    .    .    .    .    .    .    .    20   20   9    .    .    .    .    
  Highest-Rated Group      826  | .    .    31   .    .    .    .    .    .    .    .    826  826  410  .    .    .    .    
  Highest-Rated Ally       50   | .    .    31   .    .    .    .    .    .    .    .    50   50   50   .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               187  | .    .    10   .    .    .    .    .    .    .    .    .    97   80   .    .    .    .    
  Total Damage             5115 | .    .    147  .    .    .    .    .    .    .    .    .    2897 2071 .    .    .    .    
  Kills                    26   | .    .    2    .    .    .    .    .    .    .    .    .    16   8    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11  -10  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Qua  Res  DSF  Acc  
Active Infowar (turns)     4861 | 49   434  288  1073 1269 171  84   170  80   57   58   111  273  327  46   5    137  229  
  Optics                   3017 | .    .    .    .    1269 171  84   170  80   57   58   111  273  327  46   5    137  229  
  Sensors                  1638 | .    .    2    .    367  171  84   170  80   57   58   111  273  265  .    .    .    .    
  Terrain                  1989 | 49   254  .    999  .    170  61   .    62   57   58   111  168  .    .    .    .    .    
  Seismic                  959  | 46   434  286  74   .    .    .    .    .    .    .    .    .    .    38   5    76   .    
  Machine Analysis         550  | .    .    .    .    .    .    .    .    .    .    .    .    .    133  46   5    137  229  
  Jamming                  401  | .    .    .    .    .    .    2    .    40   57   29   .    24   249  .    .    .    .    
  ECM                      815  | .    .    .    .    .    .    24   170  80   57   58   111  196  87   14   4    1    13   
Robot Analysis Total       1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    5    | .    .    1    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -8   -7   -6   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Fac  Was  Fac  Res  Qua  Res  DSF  Acc  
Turns Passed               6318 | 224  1112 481  1483 1270 171  84   170  80   57   58   111  273  327  46   5    137  229  
Spaces Moved               6037 | 106  604  347  722  588  450  152  314  281  228  200  195  440  689  140  7    177  397  
  Core                     100  | 4    .    .    83   9    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   1156 | 102  452  30   256  316  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     83   | .    .    .    .    83   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   885  | .    152  317  383  .    .    .    .    .    .    .    .    .    .    .    .    .    33   
  Hover                    38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Flight                   3775 | .    .    .    .    180  450  152  314  281  228  200  195  440  689  140  7    177  322  
  Fastest Speed            6    | 50   110  110  95   29   23   27   11   24   25   23   24   24   24   24   20   6    11   
  Average Speed            79   | 155  160  128  190  140  26   38   23   24   25   23   24   24   24   24   20   33   36   
  Slowest Speed            600  | 160  240  240  600  400  27   100  25   25   25   24   24   92   27   24   20   117  300  
  Overloaded Moves         39   | .    .    .    .    .    17   .    10   .    .    .    .    .    .    .    .    2    10   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    4    3    .    1    .    .    .    .    .    1    .    .    .    2    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 8    70   47   30   55   18   5    8    47   22   10   89   12   19   19   1    92   12   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11   | .    1    .    .    1    1    1    1    1    1    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Spaces Dug                 26   | .    .    .    .    .    4    .    1    .    .    3    .    2    3    1    .    8    4    
Terrain Destroyed          111  | .    50   1    .    19   4    .    1    .    .    3    .    2    18   1    .    8    4    
  Melee                    26   | .    .    .    .    .    4    .    1    .    .    3    .    2    3    1    .    8    4    
  Projectile               6    | .    .    1    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      79   | .    50   .    .    14   .    .    .    .    .    .    .    .    15   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  -6  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Sub Mat Fac Fac Fac Upp Upp Fac Was Fac Res Qua Res DSF Acc 
Total                      7077 | 137 681 373 807 844 484 178 407 290 227 207 257 585 790 147 10  211 442 
  Wait                     444  | .   25  7   14  48  20  13  84  7   .   .   54  122 33  .   .   5   12  
  Move                     5998 | 105 603 346 721 579 443 151 311 280 227 200 194 439 686 139 6   176 392 
  Hop                      11   | .   .   .   .   4   3   .   1   .   .   .   .   .   1   .   .   .   2   
  Pick Up                  73   | 1   7   7   24  22  3   2   2   .   .   .   1   1   1   1   .   1   .   
  Fast Attach              74   | 7   6   2   10  11  .   1   1   .   .   1   3   4   12  5   .   2   9   
  Attach                   51   | .   .   .   2   21  4   5   3   1   .   1   .   .   3   .   3   1   7   
  Detach                   31   | .   3   1   6   5   1   5   .   .   .   2   .   .   1   1   1   1   4   
  Swap                     37   | 1   2   4   2   13  1   1   1   2   .   .   2   2   4   .   .   1   1   
  Drop                     64   | .   3   2   14  23  1   .   3   .   .   .   3   4   10  .   .   1   .   
  Fire                     192  | 23  31  4   13  116 .   .   .   .   .   .   .   .   5   .   .   .   .   
  Melee                    91   | .   .   .   .   2   8   .   1   .   .   3   .   13  29  1   .   19  15  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   4   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: *Res / Arm)
-4/Waste
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
   21 | -11/Scrapyard  | Discovered new exit (range 15)
  225 | -11/Scrapyard  | Entered Materials
  249 | -10/Materials  | Discovered new exit (range 16)
  303 | -10/Materials  | Build established: Mutant
  520 | -10/Materials  | Destroyed 8 combat bots
  616 | -10/Materials  | Discovered new exit (range 8)
  778 | -10/Materials  | Discovered new exit (range 3)
  830 | -10/Materials  | Identified exit to Mines
  971 | -10/Materials  | Central database locked down
 1337 | -10/Materials  | Entered Mines
 1343 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1348 | -10/Mines      | Core integrity fell below 50%
 1353 | -10/Mines      | Met a Derelict bent on vengeance
 1406 | -10/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1409 | -10/Mines      | Found Prototype Device
 1430 | -10/Mines      | Discovered new exit (range 7)
 1512 | -10/Mines      | Learned location of 1 exit from Materials
 1530 | -10/Mines      | Identified Exp. Sensor Array
 1616 | -10/Mines      | Met a Derelict testing a Signal Generator
 1818 | -10/Mines      | Entered Subcaves
 1893 | -10/Subcaves   | Ambushed by swarm of Subdwellers
 2093 | -10/Subcaves   | Learned location of Zion (-6)
 2093 | -10/Subcaves   | Met a Zionite searching for "candidates"
 2146 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 2279 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
 2306 | -10/Subcaves   | Shifting Twisted Machinery released Piercing Trap
 2326 | -10/Subcaves   | Build established: Scavenger-Mutant
 2653 | -10/Subcaves   | Build established: Mutant
 3280 | -10/Subcaves   | Discovered new exit (range 10)
 3301 | -10/Subcaves   | Entered Materials
 3301 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 3302 | -8/Materials   | Identified exit to Factory
 3597 | -8/Materials   | Repaired Hrd. Medium Armor Plating
 3733 | -8/Materials   | Discovered exit to Factory (range 5)
 3864 | -8/Materials   | Lost 4 parts (1p1n1u1w)
 4021 | -8/Materials   | Lost 9 parts (1p3n3u2w)
 4176 | -8/Materials   | Discovered exit to Factory (range 20)
 4337 | -8/Materials   | Core integrity fell below 50%
 4416 | -8/Materials   | Build established: Scavenger-Mutant
 4571 | -8/Materials   | Entered Factory
 4571 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4576 | -7/Factory     | Discovered new exit (range 10)
 4578 | -7/Factory     | Identified exit to Factory
 4742 | -7/Factory     | Entered another Factory area
 4742 | -6/Factory     | Evolved 2 slots: Utility x2
 4807 | -6/Factory     | Discovered new exit (range 20)
 4825 | -6/Factory     | Identified exit to Factory
 4826 | -6/Factory     | Entered another Factory area
 4826 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4846 | -5/Factory     | Discovered new exit (range 6)
 4993 | -5/Factory     | Identified exit to Upper Caves
 4996 | -5/Factory     | Entered Upper Caves
 5024 | -5/Upper Caves | Learned Factory stockpile data
 5034 | -5/Upper Caves | Learned Factory emergency access door positions
 5041 | -5/Upper Caves | Discovered new exit (range 8)
 5042 | -5/Upper Caves | Identified exit to Upper Caves
 5052 | -5/Upper Caves | Encountered a Warlord checkpoint
 5076 | -5/Upper Caves | Entered another Upper Caves area
 5076 | -5/Upper Caves | Discovered new exit (range 17)
 5080 | -5/Upper Caves | Identified exit to Factory
 5133 | -5/Upper Caves | Build established: Infiltrator-Ninja
 5133 | -5/Upper Caves | Entered Factory
 5133 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 5134 | -4/Factory     | Identified exit to Armory
 5163 | -4/Factory     | Discovered new exit (range 16)
 5191 | -4/Factory     | Sucked down chute
 5191 | -4/Factory     | Entered Waste
 5192 | -4/Waste       | Joined by Warlord forces that had cleared the area
 5218 | -4/Waste       | Found Adv. Powered Armor
 5242 | -4/Waste       | Discovered new exit (range 11)
 5245 | -4/Waste       | Identified exit to Factory
 5302 | -4/Waste       | Entered Factory
 5302 | -4/Factory     | Accompanied by 20 allies
 5320 | -4/Factory     | Identified exit to DSF
 5443 | -4/Factory     | Lost 5 allies
 5498 | -4/Factory     | Discovered new exit (range 20)
 5501 | -4/Factory     | Lost 5 allies
 5552 | -4/Factory     | Identified exit to Research
 5575 | -4/Factory     | Entered Research
 5575 | -3/Research    | Accompanied by 9 allies
 5575 | -3/Research    | Evolved 2 slots: Utility x2
 5656 | -3/Research    | Spotted B-86 Titan
 5666 | -3/Research    | Allies destroyed B-86 Titan
 5681 | -3/Research    | Lost 3 allies
 5707 | -3/Research    | Found Prototype Device
 5707 | -3/Research    | Identified Exp. Focal Shield
 5709 | -3/Research    | Found Exp. Focal Shield
 5748 | -3/Research    | Spotted B-86 Titan
 5887 | -3/Research    | System corruption reached 10%
 5893 | -3/Research    | Discovered new exit (range 19)
 5902 | -3/Research    | Identified exit to Quarantine
 5902 | -3/Research    | Entered Quarantine
 5917 | -3/Quarantine  | Lost 7 parts (1p6u)
 5947 | -3/Quarantine  | Discovered new exit (range 6)
 5948 | -3/Quarantine  | Identified exit to Research
 5948 | -3/Quarantine  | Entered Research
 5948 | -2/Research    | Evolved 2 slots: Propulsion x2
 5953 | -2/Research    | Identified exit to DSF
 5953 | -2/Research    | Entered DSF
 5954 | -2/DSF         | Joined Warlord attack on 0b10 via DSF
 5973 | -2/DSF         | Additional patrols routed to DSF
 5986 | -2/DSF         | Discovered new exit (range 19)
 6044 | -2/DSF         | Lost 7 allies
 6066 | -2/DSF         | Lost 6 parts (1p3n2u)
 6090 | -2/DSF         | Entered Access
 6090 | -1/Access      | Evolved 2 slots: Utility x2
 6191 | -1/Access      | Spotted B-99 Colossus
 6198 | -1/Access      | Identified exit to Surface
 6276 | -1/Access      | Lost 7 parts (2p2n3u)
 6319 | ***            | Escaped!

 Last Messages 
---------------
06299_ U-05 Engineer lays Concrete.
06299_ K-01 Serf cleans the Terminal.
06299_ K-01 Serf collects debris.
06300_ U-05 Engineer lays Concrete. <x2>
06301_ K-01 Serf collects debris.
06301_ >> Machine Analyzer network decryption
  results:
06301_   Scanalyzer x2
06302_ G-73 Enforcer knocked back.
06302_ Penetrated by Slug.
06302_ Slug penetrates Wall.
06302_ Wheel destroyed.
06302_ K-01 Serf cleans the Terminal. <x2>
06311_ Connecting with Terminal...
>>Open(Door)
  Sealed Barrier opened.
06314_ The Access Shell folds into the floor.
06317_ Wheel destroyed.
06317_ Slug penetrates Reinforced Barrier.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ???????????????????????????#     ?   # ! %=      # |
| ???????????????????????????????      #           # |
| ????????????????????????????????????#"  ##  ## ### |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          46
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Power Amplification        30
Additional Mass Support    9
Armor Coverage             550
Resistance: KI             30
Resistance: TH             10
Core Shielding             30
Propulsion Shielding       33
Melee Speed Boost          20
Evasion (%)                75
Melee Accuracy             11
Target Analysis            8
Recoil Reduction           3
Kinecelleration            30
Force Boost                30
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hrd. Medium Armor Plating | 66% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Dangerous Findings
Deadly Force
Denied?
Dodgeball, But With Guns
Epsilon Run
Knowing Is Half The Battle
Speed Demon
We Are Legion
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              GatlingPropulsionAxe
  Manual?         0
Play Time         02:23:04
  Cumulative      53.6 hours
  Start           2025.05.13 @ 10:01:24
  End             2025.05.13 @ 12:24:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          28
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc4dc380-26eb-42db-a93d-546a7bf9e889