Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 08:38:21

Player: Niko

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (62)      310
Value Destroyed (1115)     1115
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (458)                458
              TOTAL SCORE: 4023

 Bonus
-------
Follower Combat Kills      258
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     232/300
Energy                     41/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Flying (110) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
>          --- UTILITY (4) ------
    Medium Storage Unit
  Advanced Weight Redist. System
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
  Improved Flight Unit
  Improved Sensor Array
  Improved Signal Interpreter
           ECM Suite
           Phase Shifter
           System Shield
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Weight Redist. System
           Reaction Control System
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
      Mini Grenade Launcher
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Flight Unit
  Improved Flight Unit
  Improved Sensor Array
  Improved Signal Interpreter
           ECM Suite
           System Shield
  Improved Assault Rifle
  Improved Datajack
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             43   | 6   5   12  11  5   4   
  Power                    7    | 1   2   2   .   1   1   
    Engine                 4    | 1   1   2   .   .   .   
    Core                   3    | .   1   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   1   3   2   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 7    | .   .   1   2   3   1   
  Utility                  11   | 1   2   3   3   1   1   
    Device                 4    | .   .   .   2   1   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   1   1   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             2    | .   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   .   4   6   .   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   4   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   
    Special Weapon         1    | .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   1   .   1   
  Unidentified Prototypes  4    | .   .   3   1   .   .   
Parts Lost                 17   | .   3   2   2   .   10  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               6    | .   2   .   .   .   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   7    | .   .   2   2   .   3   
  Highest Loss Streak      6    | .   2   2   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            8    | 1   7   9   9   7   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   1   5   5   3   1   
  Utility                  2    | .   2   2   1   2   4   
  Weapon                   1    | .   2   1   1   1   1   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             17   | .   .   7   5   1   4   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               7    | .   .   6   1   .   .   
  Utility                  5    | .   .   .   1   .   4   
  Weapon                   4    | .   .   1   3   .   .   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   84  83  94  98  71  
  Engine                   7    | .   4   9   11  7   .   
  Core                     2    | .   6   1   .   1   6   
  Leg                      5    | .   .   9   9   .   .   
  Wheel                    6    | .   21  6   .   .   .   
  Flight                   10   | .   .   .   12  34  31  
  Device                   4    | .   .   .   8   9   10  
  Storage                  11   | .   14  11  11  9   9   
  Processor                10   | .   8   15  11  9   .   
  Hackware                 4    | .   .   .   8   9   4   
  Protection               3    | .   .   9   2   .   .   
  Ballistic Gun            17   | .   28  21  13  9   4   
  Launcher                 2    | .   .   .   3   9   2   
Peak Build Rating          33   | 6   10  25  29  31  33  
  Average Rating           18   | 3   7   17  23  28  24  
  On Entrance              15   | .   6   9   25  23  31  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             43   | 11  18  39  43  22  21  
  Greatest Support         32   | 32  32  30  30  29  29  
  Greatest Overweight (x)  8    | 3   1   8   2   .   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  
  Most Carried             10   | 4   10  10  10  10  10  
  Average Carried          8    | 1   7   9   9   7   8   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 1   10  10  8   10  7   

 Class Distribution 
--------------------
 74% | Mutant
 11% | Sprinter
  6% | Scavenger-Mutant
  4% | Commander-Mutant
  3% | Commander-Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Storage
 Sprinter | -8/Materials
 Sprinter | -8/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Sto Mat Gar 
Matter Collected           1447 | 225 312 264 561 42  43  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1608 | .   416 512 476 61  143 
  Parts                    129  | .   31  39  42  7   10  
Haulers Intercepted        9    | .   2   4   2   1   .   
Recyclers Shooed           3    | .   .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Combat Hostiles Destroyed  42   | .   10  10  13  4   5   
  Guns                     25   | .   10  10  5   .   .   
  AOE                      17   | .   .   .   8   4   5   
Classes Destroyed          11   | .   4   2   4   .   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   9    | .   2   4   2   1   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  23   | .   3   5   6   4   5   
  Grunt                    15   | .   7   5   3   .   .   
  Sentry                   4    | .   .   .   4   .   .   
  Thug                     1    | .   .   .   .   .   1   
  Guerrilla                1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   4   4   6   4   5   
  Combat Bots Only         5    | .   4   3   5   4   5   
Max Kills in Single Turn   4    | .   1   1   3   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Gar  
Hostile Shots Fired        358  | .    48   45   55   28   182  
  Missed                   158  | .    17   15   15   15   96   
  Hits                     200  | .    31   30   40   13   86   
    Projectile             200  | .    31   30   40   13   86   
  Critical Strikes         8    | .    1    .    1    .    6    
Damage Taken               2540 | .    370  323  612  186  1049 
  Core                     885  | .    71   67   185  79   483  
  Absorbed by Shields      95   | .    .    .    .    .    95   
  Regen/Repaired (Parts)   159  | .    .    .    135  24   .    
Core Remaining (%)         69   | 100  71   .    37   .    .    
Volleys Fired              183  | .    44   58   67   10   4    
  Largest                  2    | .    2    2    2    2    1    
  Hottest                  53   | .    40   46   46   53   30   
Shots Fired                292  | .    88   102  85   13   4    
  Gun                      271  | .    88   102  69   10   2    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 17   | .    .    .    12   3    2    
  Special                  4    | .    .    .    4    .    .    
  Kinetic                  271  | .    88   102  69   10   2    
  Thermal                  4    | .    .    .    4    .    .    
  Explosive                17   | .    .    .    12   3    2    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | .    7    13   23   2    2    
  Robot Miss Streak        5    | .    5    3    2    3    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           176  | .    45   69   54   5    3    
  Core Hits                97   | .    27   26   31   6    7    
  Critical Kills           2    | .    .    2    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    
  Critical Strikes         4    | .    2    2    .    .    .    
    Destroy                4    | .    2    2    .    .    .    
Melee Attacks              4    | .    .    .    2    .    2    
  Impact                   1    | .    .    .    1    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    1    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3740 | .    465  697  1788 334  456  
  Guns                     1781 | .    465  680  579  57   .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1906 | .    .    .    1173 277  456  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  19   | .    .    17   2    .    .    
  Kinetic                  1781 | .    465  680  579  57   .    
  Thermal                  34   | .    .    .    34   .    .    
  Explosive                1906 | .    .    .    1173 277  456  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    76   .    22   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               98   | .    .    .    76   .    22   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      99   | .    .    1    42   31   25   
  Shots                    3    | .    .    .    1    1    1    
  Rammed                   1    | .    .    1    .    .    .    
Targets Rammed             3    | .    .    2    1    .    .    
  Kicked                   2    | .    .    1    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        42   | .    42   28   24   5    16   
  Average Temperature      7    | .    9    5    11   2    3    
  Received Heat Transfer   798  | .    150  126  204  54   264  
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    1    
  Heat Transferred         111  | .    .    .    111  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Maximum Alert Level        3    | .   .   .   1   1   3   
  Low Security (%)         86   | 100 100 100 80  92  .   
  Level 1                  9    | .   .   .   19  7   41  
  Level 2                  3    | .   .   .   .   .   57  
  Level 3                  .    | .   .   .   .   .   1   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             700  | .   161 108 246 335 700 
  Initial                  211  | .   .   20  11  96  211 
  Average                  108  | .   91  45  119 105 409 
Influence Increases        2327 | .   325 289 625 499 589 
  Destroy 0b10 Robot/C     1000 | .   200 200 300 200 100 
  Destroy 0b10 Robot/NC    95   | .   15  30  40  10  .   
  Destroy Leader           224  | .   54  28  98  44  .   
  Allied During Kill       41   | .   .   .   20  19  2   
  Successful Hack          29   | .   11  .   14  4   .   
  Disable Machine          120  | .   .   .   45  60  15  
  Anti-Garrison Action     50   | .   .   .   .   .   50  
  Destroy Structure        78   | .   .   1   48  12  17  
  Partial Spotted          60   | .   .   15  .   45  .   
  Lose Combat Pursuer      630  | .   45  15  60  105 405 
Influence Decreases        1627 | .   276 309 426 402 214 
  Entered New Map          293  | .   .   29  18  132 114 
  Time Decay               1054 | .   256 280 348 170 .   
  Lost Part                140  | .   20  .   20  .   100 
  Lost Ally                140  | .   .   .   40  100 .   
Squads Dispatched          14   | .   3   1   4   6   .   
  Investigation            7    | .   1   1   3   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   2   .   1   4   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Distress Signals           5    | .   1   1   1   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   21  15  22  22  34  
  Peak Tracking Total      18   | .   7   3   4   10  18  
  Tactical Retreats        15   | .   3   1   2   3   6   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Traps Triggered            10   | .   1   1   3   1   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Sto Mat Gar 
Machines Disabled          8    | .   .   .   3   4   1   
  Max in Single Turn       3    | .   .   .   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Machines Accessed          15   | .   2   1   7   3   2   
  Terminals                11   | .   2   .   6   1   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                44   | .   7   3   20  9   5   
  Successful               21   | .   5   2   8   5   1   
  Failed                   23   | .   2   1   12  4   4   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   .   .   3   2   .   
  Terminals                34   | .   7   .   17  5   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   3   2   .   
  Recycling Units          3    | .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             14   | .   5   .   6   2   1   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   
  Open Door                3    | .   .   .   2   .   1   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   
  Dispatch Records         2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   
  Scan Component           2    | .   .   .   1   1   .   
  Repair                   2    | .   .   .   1   1   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   1   6   2   2   
  Full Trace Events        8    | .   2   1   3   1   1   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   
  Time                     102  | .   .   .   51  51  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Sto Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Sto Mat Gar 
Total Allies               12   | .   .   .   10  .   2   
  Largest Group            10   | .   .   .   10  8   2   
  Highest-Rated Group      88   | .   .   .   88  72  70  
  Highest-Rated Ally       39   | .   .   .   16  16  39  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               73   | .   .   .   19  47  7   
  Total Damage             851  | .   .   .   187 505 159 
  Kills                    9    | .   .   .   2   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Sto Mat Gar 
Active Infowar (turns)     1095 | .   472 406 217 .   .   
  T.N.C.                   878  | .   472 406 .   .   .   
  ECM                      217  | .   .   .   217 .   .   
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Sto Mat Gar 
Turns Passed               3010 | 60  734 699 988 349 180 
Spaces Moved               2112 | 45  355 330 489 488 405 
  Core                     25   | 22  .   3   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     308  | .   .   110 198 .   .   
  Wheels                   595  | 23  355 217 .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   1184 | .   .   .   291 488 405 
  Fastest Speed            31   | 50  90  95  37  31  31  
  Average Speed            82   | 106 94  136 129 31  32  
  Slowest Speed            450  | 200 100 450 190 31  110 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            12   | .   .   .   .   8   4   
  Potential Cave-ins       .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       42   | 3   48  29  62  60  51  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          73   | .   .   .   50  11  12  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      73   | .   .   .   50  11  12  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Sto Mat Gar 
Total                      3077 | 57  676 495 740 666 443 
  Wait                     612  | .   257 68  126 157 4   
  Move                     2081 | 44  354 329 488 472 394 
  Hop                      12   | .   .   .   .   8   4   
  Pick Up                  56   | 7   14  11  15  8   1   
  Fast Attach              12   | .   .   7   4   1   .   
  Attach                   38   | 6   5   5   13  4   5   
  Detach                   3    | .   .   1   1   .   1   
  Swap                     1    | .   .   .   .   1   .   
  Drop                     36   | .   2   14  14  5   1   
  Fire                     183  | .   44  58  67  10  4   
  Melee                    4    | .   .   .   2   .   2   
  Ram                      1    | .   .   1   .   .   .   
  Kick                     2    | .   .   1   1   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            27   | .   .   .   .   .   27  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            9    | .   .   .   9   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: [*Fac] / Gar)
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  445 | -10/Materials | Identified exit to Mines
  512 | -10/Materials | Discovered new exit (range 15)
  643 | -10/Materials | Discovered new exit (range 7)
  795 | -10/Materials | Entered another Materials area
  795 | -9/Materials  | Evolved 2 slots: Utility x2
  795 | -9/Materials  | Discovered new exit (range 15)
 1013 | -9/Materials  | Identified exit to Storage
 1077 | -9/Materials  | Discovered new exit (range 8)
 1494 | -9/Materials  | Entered Storage
 1638 | -9/Storage    | Found Prototype Launcher
 1638 | -9/Storage    | Identified Gui. Missile Launcher
 2212 | -9/Storage    | Identified exit to Materials
 2294 | -9/Storage    | Core integrity fell below 50%
 2379 | -9/Storage    | Repaired Imp. Assault Rifle
 2407 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2482 | -9/Storage    | Entered Materials
 2482 | -8/Materials  | Accompanied by 8 allies
 2482 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2642 | -8/Materials  | Repaired Imp. Flight Unit
 2684 | -8/Materials  | Lost 7 allies
 2815 | -8/Materials  | Discovered new exit (range 8)
 2831 | -8/Materials  | Identified exit to Garrison
 2831 | -8/Materials  | Entered Garrison
 2885 | -8/Garrison   | Spotted B-75 Beast
 2903 | -8/Garrison   | Discovered new exit (range 10)
 2906 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2920 | -8/Garrison   | Core integrity fell below 50%
 2939 | -8/Garrison   | Triggered checkpoint
 2949 | -8/Garrison   | Triggered checkpoint
 2953 | -8/Garrison   | Triggered checkpoint
 2963 | -8/Garrison   | Discovered new exit (range 8)
 2965 | -8/Garrison   | Lost 6 parts (1p1n2u2w)
 2966 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2970 | -8/Garrison   | Build established: Sprinter
 2991 | -8/Garrison   | Triggered checkpoint
 2999 | -8/Garrison   | Core integrity fell below 20%
 3011 | -8/Garrison   | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
  sounds.
Field strength at 61.
Field strength at 52.
Field strength at 33.
Field strength at 24.
Field strength at 15.
Stasis field depleted.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 91.
Field strength at 82.
Field strength at 71.
Field strength at 62.
Field strength at 47.
Field strength at 33.
Field strength at 21.
Imp. Flight Unit destroyed.
Field strength at 4.
Stasis field depleted.
S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#  #?  #???#  ##???????????????????????????????  |
| ??#  #?#  ?? +  #????????????????????????????????  |
|  ?#  ### #?###  #????????????????????????????????  |
|  ##  ##  #???#  #????????????????????????????????  |
|       ##+#####  #????????????????????????????????  |
|              %  #????????????????????????????????  |
|             *   #????????????????????????????????  |
|  ##   ###########????????????????????????????????  |
|  ##   ###????????????????????????????????????????  |
|         #????????????????????????????????????????  |
|         #????????????????????????????????????????  |
|         #????????????????????????????????????????  |
|         #????????????????????????????????????????  |
|  ##   ###????????????????????????????????????????  |
|  ##   ############???????????????????????????????  |
|                  #???????????????????????????????  |
|                  #?????######????????????????????  |
|                  #?????#[[[[#????????????????????  |
| "###+##"######   #?????#[  [#????????????????????  |
| ?#           #   #?????#[  [#????????????????????  |
| ?#############   #?????#[  [#????????????????????  |
| ?????????????#   #?????#[  [?????????????????????  |
| ?????????????#   #??????#  #?????????????????????  |
| ?????????????#   #??????#  #?????????????????????  |
| ?????????????#   ########  #?????????????????????  |
| ?????????????#     *= s x@ #?????????????????????  |
| ?????????????#     =x[     #?????????????????????  |
| ?????????????#   #### s ####?????????????????????  |
| ?????????????#   #??#   #????????????????????????  |
| ?????????????#   #??#####????????????????????????  |
| ?????????????#   #???????????????????????????????  |
| ?????????????#   #???????????????????????????????  |
| ?????????????#   #???????????????????????????????  |
| ?????????????#   #???????????????????????????????  |
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| ?????????????#   ????????????????????????????????  |
| ?????????????#   ????????????????????????????????  |
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| ??????????????  ?????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
Armor Coverage             600
Evasion (%)                71
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Imp. Assault Rifle | 3%  | -9/Storage   
   Imp. Flight Unit | 40% | -8/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussHellfireObliterator
  Manual?         0
Play Time         00:41:19
  Cumulative      37.5 hours
  Start           2025.05.31 @ 14:16:05
  End             2025.06.02 @ 08:38:21
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          30
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb0a3b6b-4a67-48ab-ba1b-e96147a0773d