Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 23:01:45 Player: VisuLies Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3582) 3582 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (206) 206 TOTAL SCORE: 8163 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 35 Entered Garrisons 200 Friendly Fire -125 Cogmind --------- Core Integrity 502/850 Matter 286/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Improved Cooling System Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Improved Power Shielding Improved Light Armor Plating Reactive Plating Improved Shield Generator Makeshift System Shield Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Plasma Cannon Barrage Gun Flamer Katana > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Cooling System Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer Weapon Cycler Advanced ECM Suite Improved Power Shielding Improved Light Armor Plating Reactive Plating Improved Shield Generator Hacking Suite Hacking Suite Improved Datajack Remote Datajack Enhanced Flamer Fire Trap [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Shield Generator Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Heavy Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . . . . . . 2 . Utility 3 | . . 2 . 1 . . . . Weapon 2 | . . . 1 1 . . . . Parts Attached 115 | 9 18 30 23 6 19 6 3 1 Power 16 | 1 1 3 5 3 2 1 . . Engine 7 | 1 1 3 1 . . 1 . . Core 9 | . . . 4 3 2 . . . Reactor . | . . . . . . . . . Propulsion 25 | 3 4 9 5 . 3 1 . . Treads 19 | 1 4 9 5 . . . . . Leg 4 | . . . . . 3 1 . . Wheel 2 | 2 . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 7 7 2 1 4 2 3 . Device 6 | . . 2 1 . 2 . 1 . Storage 7 | 2 4 . 1 . . . . . Processor 2 | . 1 . . . 1 . . . Hackware 4 | . 1 1 . . . . 2 . Protection 9 | . 1 4 . 1 1 2 . . Artifact . | . . . . . . . . . Weapon 46 | 3 6 11 11 2 10 2 . 1 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 27 | 2 5 10 6 1 2 1 . . Ballistic Cannon 2 | . . . 2 . . . . . Launcher 5 | . . . 2 1 2 . . . Special Weapon 3 | . . . . . 2 1 . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 6 | . . 1 1 . 3 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . 2 3 2 . 11 . 2 5 Power 4 | . 1 1 . . 1 . . 1 Propulsion 5 | . . . 1 . 2 . . 2 Utility 4 | . 1 . 1 . 2 . . . Weapon 12 | . . 2 . . 6 . 2 2 Highest Loss Streak 11 | . 2 1 1 . 11 . 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 99 99 100 65 91 75 54 Engine 6 | . 14 10 8 . . 6 6 4 Core 6 | . . . 9 15 10 7 3 . Treads 13 | . 27 21 18 15 . . . . Leg 2 | . . . . . 5 14 13 9 Device 3 | . . 5 9 7 . . . . Storage 10 | . 20 11 9 7 7 7 6 6 Hackware 14 | . 4 22 18 15 15 15 20 26 Protection 4 | . 3 5 . 7 6 11 5 . Energy Cannon 2 | . . . . . 6 3 . . Ballistic Gun 16 | . 27 21 20 23 1 7 6 4 Ballistic Cannon 1 | . . . 6 7 . . . . Slashing Weapon 1 | . . . . . 6 2 . 1 Peak Build Rating 48 | 7 11 17 31 37 47 48 40 31 Average Rating 24 | 5 8 15 27 36 31 42 35 26 On Entrance 23 | . 7 11 17 30 36 46 39 28 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 14 31 33 68 73 88 93 82 52 Greatest Support 40 | 32 40 40 40 40 40 35 28 28 Greatest Overweight (x) 22 | . . 9 1 1 22 5 2 13 Average Overweight (x) 1 | . . . . 1 8 2 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 12 15 17 20 20 20 20 20 Most Carried 20 | 6 15 15 20 20 20 20 16 16 Average Carried 14 | 3 11 14 17 19 14 17 16 15 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 5 15 15 20 19 19 16 16 14 Class Distribution -------------------- 33% | Scavenger-Tank 25% | Hacker-Mutant 20% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Hacker-Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Matter Collected 3195 | 316 405 836 623 487 445 83 . . Remotely . | . . . . . . . . . Salvage Created 4052 | 145 730 1398 615 552 563 49 . . Parts 237 | 5 54 92 36 28 21 1 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | 1 . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 93 | . 19 31 15 13 14 1 . . Guns 73 | . 19 31 11 10 2 . . . Cannons 9 | . . . 3 3 3 . . . AOE 10 | . . . 1 . 9 . . . Classes Destroyed 12 | 3 4 2 . 1 1 1 . . Worker 2 | 1 . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . Recycler 6 | 1 1 3 1 . . . . . Operator 6 | . 3 2 1 . . . . . Watcher 6 | . 3 . 3 . . . . . Swarmer 22 | . 9 7 4 . 2 . . . Grunt 53 | . 10 18 6 10 9 . . . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . 1 . . 1 . . . Sentry 12 | . . 5 5 . 2 . . . Hunter 1 | . . . . . . 1 . . Programmer 3 | . . . . 3 . . . . Best Kill Streak 7 | 2 4 6 6 6 7 1 . . Combat Bots Only 7 | . 3 5 6 5 7 1 . . Max Kills in Single Turn 5 | 1 2 2 2 1 5 1 . . Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . . 1 . 5 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 551 | . 100 156 71 59 80 18 10 57 Missed 137 | . 25 33 20 20 20 4 5 10 Damage Taken 5414 | . 709 1424 585 419 1245 229 94 709 Core 1287 | . 161 223 85 3 453 14 . 348 Absorbed by Shields 596 | . . 156 224 116 100 . . . Redirected to Shielding 114 | . . . . 22 92 . . . Regen/Repaired (Parts) 397 | . 132 265 . . . . . . Core Remaining (%) 59 | 100 35 44 84 . . 32 . . Volleys Fired 283 | 5 64 103 46 26 32 4 . 3 Largest 4 | 2 2 2 3 4 4 4 . 1 Hottest 288 | 40 40 43 92 115 133 288 . 20 Shots Fired 642 | 9 128 201 132 100 58 11 . 3 Gun 549 | 9 128 201 111 74 21 2 . 3 Cannon 78 | . . . 20 26 28 4 . . Launcher 8 | . . . 1 . 7 . . . Special 7 | . . . . . 2 5 . . Kinetic 603 | 8 128 201 131 100 30 2 . 3 Thermal 29 | 1 . . . . 19 9 . . Explosive 8 | . . . 1 . 7 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | 3 16 10 13 16 12 3 . 2 Robot Miss Streak 5 | 3 4 3 3 4 3 5 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 4 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 398 | 5 78 135 87 50 37 4 . 2 Core Hits 204 | 4 42 58 42 29 28 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 4 | . 1 2 1 . . . . . Critical Strikes 5 | . 1 2 1 . . 1 . . Meltdown 1 | . . . . . . 1 . . Destroy 4 | . 1 2 1 . . . . . Melee Attacks 14 | . 8 1 1 . 2 . . 2 Impact 8 | . 8 . . . . . . . Slashing 6 | . . 1 1 . 2 . . 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6714 | 61 853 1730 1556 1050 1349 87 . 28 Guns 4834 | 61 851 1725 1142 781 237 9 . 28 Cannons 1043 | . . . 333 269 363 78 . . Explosions 803 | . . . 81 . 722 . . . Melee 27 | . . . . . 27 . . . Ramming 7 | . 2 5 . . . . . . Kinetic 5540 | 51 851 1725 1475 1050 351 9 . 28 Thermal 337 | 10 . . . . 249 78 . . Explosive 803 | . . . 81 . 722 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 27 | . . . . . 27 . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 3 3 3 . . Average Corruption 2 | . . . 1 2 3 3 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 104 | . . . 14 21 64 5 . . Message Errors 26 | . . . 5 3 18 . . . Matter Fused 20 | . . . 1 6 13 . . . Heat Flow Errors 16 | . . . 2 7 7 . . . Energy Discharges 8 | . . . 2 . 4 2 . . Parts Fused 3 | . . . 1 . 2 . . . Data Loss (minor) 14 | . . . . 3 9 2 . . Data Loss (major) 4 | . . . 1 1 2 . . . Misfires 3 | . . . . . 3 . . . Alerts 8 | . . . 2 . 5 1 . . Weapon Failures 2 | . . . . 1 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 50 | . . . . 7 43 . . . Projectiles 13 | . . . . 7 6 . . . Explosions 37 | . . . . . 37 . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . 7 6 1 . . . Impact . | . . . . . . . . . Kinetic 11 | . . . 5 5 1 . . . Secondary 3 | . . . 2 1 . . . . Self-Inflicted Damage 110 | . . . . . 110 . . . Shots 3 | . . . . . 3 . . . Rammed 2 | . 1 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 524 | . 24 20 336 342 280 524 . . Average Temperature 97 | . 6 4 79 109 109 272 . . Received Heat Transfer 1214 | . 228 465 199 146 131 . 45 . Effects 14 | . . . . 5 1 8 . . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 4 | . . . . 2 . 2 . . Interference 4 | . . . . 3 1 . . . Short Circuit 3 | . . . . . . 3 . . Damage (minor) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 675 | 25 . . . . 500 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Peak Influence 607 | 15 315 607 371 222 . . 8 5 Initial 236 | . 9 86 236 91 . . . 5 Average 188 | 4 160 276 266 62 . . . 3 Maximum Alert Level 2 | . 1 2 1 1 . . . . Low Security (%) 48 | 100 45 45 5 96 . . 100 100 Level 1 42 | . 54 21 94 3 . . . . Level 2 8 | . . 32 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 5 8 3 7 . . 1 . Investigation 11 | . 2 3 2 3 . . 1 . Extermination 3 | . . . . 3 . . . . Reinforcement 9 | . 3 4 1 1 . . . . Assault 1 | . . 1 . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Distress Signals 4 | . 2 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 38 41 24 14 15 1 3 3 Peak Tracking Total 9 | . 6 7 5 3 9 1 3 3 Tactical Retreats 6 | . 3 2 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 3 | . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . . 1 . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . . . . 1 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 5 | . 1 1 1 . 2 . . . Max in Single Turn 2 | . 1 1 1 . 2 . . . Garrison Access 1 | . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 29 | . 6 8 6 7 . . 2 . Terminals 18 | . 3 6 5 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 2 . . . . 1 . Recycling Units 5 | . 2 . 1 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 99 | . 17 39 24 14 . . 5 . Successful 67 | . 10 30 14 10 . . 3 . Failed 32 | . 7 9 10 4 . . 2 . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 66 | . 11 26 20 9 . . . . Fabricators . | . . . . . . . . . Repair Stations 19 | . 3 13 . . . . 3 . Recycling Units 11 | . 3 . 4 4 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 . Terminal Hacks 38 | . 5 17 11 5 . . . . Record 2 | . 1 . 1 . . . . . Prototype ID Bank 7 | . 1 2 4 . . . . . Open DSF 2 | . . . . 2 . . . . Emergency Access Points 2 | . . 1 . 1 . . . . Alert Level 4 | . . 4 . . . . . . Locate Traps 3 | . . 2 1 . . . . . Disarm Traps 2 | . . 2 . . . . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 2 | . 1 1 . . . . . . Security Status 1 | . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Assault Status 2 | . . 1 . 1 . . . . Recall Reinforcements 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 4 | . . 2 1 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 17 | . 3 13 . . . . 1 . Scan Component 11 | . 2 8 . . . . 1 . Repair 6 | . 1 5 . . . . . . Recycling Unit Hacks 9 | . 2 . 3 4 . . . . Recycle Component 2 | . . . . 2 . . . . Report Inventory 5 | . 1 . 2 2 . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 2 . Unlock Access 1 | . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 4 7 5 5 . . 2 . Full Trace Events 14 | . 1 5 4 3 . . 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 1 5 . . . . . . Time 162 | . 26 136 . . . . . . Parts Recycled 2 | . . . . 2 . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 19 | . 10 . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . Non-combat . | . . . . . . . . . Combat 2 | . . . . . 2 . . . Robot Hacks Applied 2 | . . . . . 2 . . . parse_system 2 | . . . . . 2 . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 48 | . . . . . 48 . . . Highest-Rated Ally 32 | . . . . . 32 . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . Total Damage 95 | . . . . . 95 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Turns Passed 13799 | 188 2659 2430 2056 1808 4009 465 84 100 Spaces Moved 4589 | 166 1251 982 718 576 657 162 37 40 Core 221 | 26 . 1 . . 193 . . 1 Treads 3458 | . 1175 981 718 576 8 . . . Legs 694 | . . . . . 456 162 37 39 Wheels 216 | 140 76 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 160 160 240 240 260 190 190 Average Speed 245 | 92 156 160 239 240 588 265 218 218 Slowest Speed 1150 | 100 160 500 240 240 1150 470 260 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 6 100 77 42 16 67 25 2 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 8 | . . . . . 7 1 . . Spaces Dug 9 | . 6 1 1 . 1 . . . Terrain Destroyed 64 | . 6 1 10 2 45 . . . Melee 9 | . 6 1 1 . 1 . . . Projectile 8 | . . . 3 2 3 . . . AOE 47 | . . . 6 . 41 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total 6611 | 193 1830 1648 965 941 760 187 40 47 Wait 1381 | . 431 490 132 318 4 6 . . Move 4581 | 165 1250 981 717 575 656 161 36 40 Hop . | . . . . . . . . . Pick Up 129 | 12 38 24 24 9 20 2 . . Fast Attach 10 | . 1 8 . . . 1 . . Attach 59 | 9 9 7 9 3 18 3 . 1 Detach 16 | 2 2 1 2 1 5 3 . . Swap 46 | . 8 15 14 3 1 2 3 . Drop 72 | . 18 17 20 6 5 4 1 1 Fire 283 | 5 64 103 46 26 32 4 . 3 Melee 14 | . 8 1 1 . 2 . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 1 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 17 | . . . . . 17 . . . Trap 1 | . . . . . . 1 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -9/Materials (discovered 4 exits: *Mat / [*Min] / [*Sto x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 189 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Discovered new exit (range 9) 1319 | -10/Materials | Discovered new exit (range 16) 1385 | -10/Materials | Core integrity fell below 50% 1578 | -10/Materials | Discovered new exit (range 15) 1917 | -10/Materials | Discovered new exit (range 4) 2064 | -10/Materials | Repaired Lgt. Treads 2146 | -10/Materials | Discovered new exit (range 10) 2319 | -10/Materials | Identified exit to Subcaves 2848 | -10/Materials | Entered another Materials area 2848 | -9/Materials | Evolved 2 slots: Utility x2 3122 | -9/Materials | Build established: Hacker-Mutant 3227 | -9/Materials | Discovered new exit (range 14) 3507 | -9/Materials | Discovered new exit (range 8) 3532 | -9/Materials | Repaired Assault Rifle 3558 | -9/Materials | Repaired Assault Rifle 3600 | -9/Materials | Repaired Assault Rifle 4233 | -9/Materials | Build established: Scavenger-Mutant 4516 | -9/Materials | Core integrity fell below 50% 4699 | -9/Materials | Discovered new exit (range 5) 4792 | -9/Materials | Repaired Shield Generator 4821 | -9/Materials | Repaired Lgt. Treads 4992 | -9/Materials | Discovered new exit (range 16) 5248 | -9/Materials | First assault squad dispatched 5278 | -9/Materials | Entered another Materials area 5278 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 5584 | -8/Materials | Build established: Scavenger-Tank 5728 | -8/Materials | Discovered new exit (range 15) 7334 | -8/Materials | Entered Factory 7334 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9111 | -7/Factory | Discovered new exit (range 6) 9142 | -7/Factory | Entered Lower Caves 9179 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9212 | -7/Lower Caves | Destroyed 7 combat bots 9222 | -7/Lower Caves | Core integrity fell below 50% 9245 | -7/Lower Caves | Lost 11 parts (1p2n2u6w) 9488 | -7/Lower Caves | Build established: Hacker-Mutant 11631 | -7/Lower Caves | Learned 8 Factory zone layouts 11744 | -7/Lower Caves | Build established: Scavenger-Mutant 12120 | -7/Lower Caves | Learned location of Extension (-4) 12180 | -7/Lower Caves | Encountered a Warlord checkpoint 12623 | -7/Lower Caves | Build established: Scavenger-Tank 12651 | -7/Lower Caves | Discovered new exit (range 10) 13088 | -7/Lower Caves | Build established: Hacker-Tank 13151 | -7/Lower Caves | Entered another Lower Caves area 13577 | -7/Lower Caves | Discovered new exit (range 13) 13616 | -7/Lower Caves | Entered Factory 13616 | -6/Factory | Evolved 2 slots: Propulsion x2 13698 | -6/Factory | Identified exit to Garrison 13700 | -6/Factory | Entered Garrison 13766 | -6/Garrison | Triggered checkpoint 13766 | -6/Garrison | Garrison Relay disabled 13800 | -6/Garrison | Self-destructed Last Messages --------------- Access door unlocked. EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [Grunt] (18) Relay Coupler [Sentry] (14) Relay Coupler [Swarmer] (29) Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Garrison Relay disabled. Relay Coupler [NC] tumbles out of relay unit. Assault Rifle destroyed. Imp. Deuterium Engine destroyed. Imp. Carbon-fiber Leg destroyed. Aluminum Leg destroyed. Katana destroyed. Dropped Imp. Datajack. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????####???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????# #???????????????????????? | | ????????????????#^^#???????????????????????? | | ??????????????### #???????????????????????? | | ??????????????#"# s###?????????????????????? | | ??????????????#" ss#?????????????????????? | | ??????????????#"! @ #?????????????????????? | | ??????????????# ! #?????????????????????? | | ??????????????# #! ###?????????????????????? | | ??????????????#?# #???????????????????????? | | ????????????????# ##################??????? | | ????????????????# ?????? | | ????????????????# ?????? | | ????????????????###### ?????? | | ?????????????????????# #########?????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ???????????????####??# #?????????????????? | | ???????????????#! ?# #?????????????????? | | ???????????????#! ## #?????????????????? | | ???????????????#! #?????????????????? | | ???????????????#! #?????????????????? | | ???????????????#! ## #?????????????????? | | ???????????????#! ?# #?????????????????? | | ???????????????#! ??# #?????????????????? | | ???????????????###???# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 505 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 600 Resistance: KI 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Significant Disruption Challenges ------------ None Game ------ Seed ThunderWeaponClaws Manual? 0 Play Time 01:36:04 Cumulative 18.1 hours Start 2025.02.04 @ 19:18:31 End 2025.02.04 @ 23:01:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b478c358-e5e0-4eeb-94f4-6897403e0ec3