Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 11:08:20 Player: Musaab Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (418) 418 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 3288 Bonus ------- Follower Combat Kills 84 Entered Garrisons 200 Friendly Fire -24 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Location -8/Garrison Parts ------- Power (2) Ion Engine Light Nuclear Core Propulsion (3) Utility (3) Small Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Weapon (3) Inventory (6) Light Ion Engine Experimental Sensor Array Terrain Scan Processor Hardlight Generator Peak State ------------ Power Light Ion Engine Improved Ion Engine Propulsion Aluminum Leg Aluminum Leg Improved Aluminum Leg Utility Small Storage Unit Small Storage Unit Experimental Sensor Array Weapon Spread Laser Particle Cannon Light Assault Rifle Inventory Ion Engine Light Nuclear Core Aluminum Leg Structural Scanner Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scan Processor Hardlight Generator [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Slots Evolved 4 | . . . 2 . 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 1 | . . . 1 . . . . Weapon 1 | . . . 1 . . . . Parts Attached 33 | 6 1 1 10 4 4 2 5 Power 9 | 1 . . 3 1 1 1 2 Engine 7 | 1 . . 2 1 1 1 1 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 9 | 2 . . 2 . 3 1 1 Treads . | . . . . . . . . Leg 9 | 2 . . 2 . 3 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 1 . 1 1 . . 2 Device 2 | . . . 1 1 . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . . . . 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 . 1 4 2 . . . Energy Gun 5 | 2 . 1 1 1 . . . Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 2 | . . . 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 11 | . . 2 1 . . . 8 Power 1 | . . . . . . . 1 Propulsion 3 | . . . . . . . 3 Utility 1 | . . . . . . . 1 Weapon 6 | . . 2 1 . . . 3 Highest Loss Streak 8 | . . 2 1 . . . 8 Average Slot Usage (%) 95 | . 98 98 95 93 100 100 85 Engine 13 | . 14 14 10 11 18 18 16 Leg 24 | . 28 28 22 22 27 27 21 Device 7 | . . . 11 11 9 9 1 Storage 21 | . 26 28 22 22 18 18 14 Energy Gun 12 | . 28 26 10 4 9 9 6 Energy Cannon 7 | . . . 8 11 9 9 6 Ballistic Gun 8 | . . . 10 11 9 9 9 Naked Turns . | . . . . . . . . Heaviest Build 27 | 10 14 14 21 22 23 27 27 Greatest Support 33 | 20 20 20 20 20 33 33 30 Greatest Overweight (x) 1 | 1 . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 7 Most Carried 8 | 2 7 8 8 8 8 8 8 Average Carried 7 | 1 3 7 7 8 7 8 6 Final Capacity 8 | 6 8 8 8 8 8 8 6 Final Carried 8 | 2 7 7 8 8 8 8 4 Class Distribution -------------------- 47% | Scavenger-Skirmisher 37% | Mutant 8% | Skirmisher 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Gar Matter Collected 508 | 226 44 5 101 40 43 9 40 Remotely . | . . . . . . . . Salvage Created 460 | . 41 131 160 8 . 80 40 Parts 30 | . 8 3 7 3 . 9 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Combat Hostiles Destroyed 12 | . . 3 4 1 . 3 1 Guns 6 | . . 2 1 1 . 1 1 Cannons 5 | . . . 3 . . 2 . Classes Destroyed 5 | . 2 1 . 1 . 1 . Builder 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 3 | . . . . 1 . 2 . Grunt 7 | . . 3 4 . . . . Sentry 2 | . . . . . . 1 1 Best Kill Streak 3 | . 2 2 2 1 . 3 1 Combat Bots Only 3 | . . 2 2 1 . 3 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Damage Taken 1581 | . 33 179 192 63 . 307 807 Core 645 | . 10 48 27 . . 207 353 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 76 . 93 . . . Volleys Fired 62 | . 5 16 11 6 . 9 15 Largest 3 | . 2 2 3 3 . 3 3 Hottest 153 | . 90 100 138 153 . 153 153 Shots Fired 161 | . 10 30 33 18 . 27 43 Gun 120 | . 10 30 22 12 . 18 28 Cannon 41 | . . . 11 6 . 9 15 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 41 | . . . 11 6 . 9 15 Thermal 120 | . 10 30 22 12 . 18 28 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | . 2 9 10 2 . 11 9 Robot Miss Streak 7 | . 3 2 5 5 . 7 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 104 | . 3 20 19 9 . 16 37 Core Hits 38 | . 2 7 6 5 . 6 12 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 965 | . 37 244 267 63 . 104 250 Guns 671 | . 37 244 125 50 . 62 153 Cannons 265 | . . . 142 . . 42 81 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 29 | . . . . 13 . . 16 Kinetic 103 | . . . 38 8 . 15 42 Thermal 833 | . 37 244 229 42 . 89 192 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . 4 Shots . | . . . . . . . . Rammed 9 | . . . . 1 . . 8 Targets Rammed 12 | . . . . 2 . . 10 Kicked 3 | . . . . 1 . . 2 Crushed . | . . . . . . . . Highest Temperature 780 | . 64 231 448 460 . 666 780 Average Temperature 231 | . 30 112 189 246 . 353 306 Received Heat Transfer 579 | . 18 105 105 . . 9 342 Effects 41 | . . . 2 1 . 15 23 Shutdowns 16 | . . . 2 1 . 4 9 Energy Bleed 5 | . . . . . . 1 4 Interference 1 | . . . . . . . 1 Matter Decay 6 | . . . . . . 1 5 Short Circuit 2 | . . . . . . 1 1 Damage (minor) 3 | . . . . . . 2 1 Damage (major) 4 | . . . . . . 4 . Damage (core) 4 | . . . . . . 2 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1747 | . 99 668 518 50 . 129 283 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Peak Influence 230 | . 64 99 217 88 75 147 230 Average Influence 78 | . 29 86 101 18 51 78 170 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 90 | . . . . . . . . Level 1 9 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . 3 . . 1 . Investigation 4 | . 1 . 3 . . . . Extermination . | . . . . . . . . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 27 | . 5 4 8 3 1 3 3 Peak Tracking Total 4 | . 4 2 3 3 1 2 2 Tactical Retreats 2 | . . 1 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Machines Accessed 9 | . 2 . 5 . 1 1 . Terminals 7 | . 2 . 4 . 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 38 | . 7 . 25 . 2 4 . Successful 21 | . 4 . 15 . . 2 . Failed 17 | . 3 . 10 . 2 2 . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 7 . 19 . 2 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . . 6 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . 4 . Terminal Hacks 14 | . 4 . 10 . . . . Record 2 | . . . 2 . . . . Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Security Status 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . Scan Component 3 | . . . 3 . . . . Repair 2 | . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 5 . 1 1 . Full Trace Events 8 | . 2 . 5 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 2 . . . . Time 79 | . . . 79 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Gar Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 47 | . . . . 47 31 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . 3 12 . . Total Damage 256 | . . . . 40 216 . . Kills 4 | . . . . 2 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Gar Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Gar Turns Passed 1606 | 65 119 190 562 225 176 114 155 Spaces Moved 885 | 49 80 116 305 154 77 53 51 Core 8 | 8 . . . . . . . Treads . | . . . . . . . . Legs 877 | 41 80 116 305 154 77 53 51 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 127 | 111 120 120 137 129 120 130 122 Slowest Speed 150 | 120 120 120 150 150 120 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 18 | 3 21 24 25 37 11 12 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Gar Total 1228 | 56 92 137 427 168 161 80 107 Wait 214 | . 2 4 89 . 77 16 26 Move 878 | 48 79 115 304 153 76 52 51 Hop . | . . . . . . . . Pick Up 16 | 2 5 1 6 . 2 . . Fast Attach 11 | 6 1 . 3 1 . . . Attach 8 | . . 1 3 . 2 . 2 Detach . | . . . . . . . . Swap 14 | . . . 4 3 2 2 3 Drop 14 | . . . 7 3 2 1 1 Fire 62 | . 5 16 11 6 . 9 15 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 11 | . . . . 2 . . 9 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Identified exit to Materials 127 | -10/Materials | Identified exit to Mines 185 | -10/Materials | Entered Mines 227 | -10/Mines | Discovered exit to Materials (range 4) 306 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered exit to Materials (range 8) 375 | -10/Mines | Entered Materials 375 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -9/Materials | Repaired Med. Laser 782 | -9/Materials | Repaired Lgt. Nuclear Core 893 | -9/Materials | Discovered new exit (range 10) 937 | -9/Materials | Entered Mines 995 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1002 | -9/Mines | Found Exp. Sensor Array 1101 | -9/Mines | Learned 8 Materials zone layouts 1133 | -9/Mines | Discovered new exit (range 7) 1162 | -9/Mines | Entered Materials 1162 | -8/Materials | Accompanied by 1 ally 1162 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1163 | -8/Materials | Identified exit to Storage 1163 | -8/Materials | Identified exit to Factory 1167 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1216 | -8/Materials | Discovered exit to Storage (range 13) 1338 | -8/Materials | Entered Storage 1396 | -8/Storage | Garrison activated, responded to threat 1443 | -8/Storage | Identified exit to Garrison 1452 | -8/Storage | Entered Garrison 1496 | -8/Garrison | Build established: Scavenger-Skirmisher 1540 | -8/Garrison | Triggered checkpoint 1560 | -8/Garrison | Core integrity fell below 50% 1576 | -8/Garrison | Core integrity fell below 20% 1607 | -8/Garrison | Core destroyed Last Messages --------------- 01571_ Overheating: System interference. 01571_ Adv. Visual Processing Unit temporarily disabled. 01571_ Slammed into G-47 Trooper. 01572_ Overheating: Matter decay (-67). 01573_ Overheating: Matter decay (-50). 01573_ Slammed into G-47 Trooper. 01575_ Power failure, Imp. Ion Engine shutdown. 01576_ Overheating: Core damaged (-82). 01578_ Imp. Ion Engine destroyed. 01580_ Power failure, Ion Engine shutdown. 01596_ Slammed into G-47 Trooper. 01598_ Kicked G-47 Trooper out of the way. 01600_ Lgt. Assault Rifle destroyed. 01601_ Slammed into G-47 Trooper. 01602_ Destabilizing: System interference. 01602_ Imp. Signal Interpreter temporarily disabled. 01604_ Slammed into G-47 Trooper. 01606_ Aluminum Leg destroyed. 01607_ Slammed into G-47 Trooper. 01607_ Destabilizing: Core damaged (-27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????######??????????? | | ????????????????????????????# ???????????? | | ????????????????????????????# ???????????? | | ????????????????????????????# ????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ?????????????????????######## #### #???????? | | ?????????????????????# ! #???????? | | ?????????????????????# ###### ######???????? | | ?????????????????????# ###??# #????????????? | | ?????????????????????# #??# #????????????? | | ?????????????????????# #??# #????????????? | | ?????????????????????# #??# #????????????? | | ?????????????????????# ###??# #????????????? | | ?????????????????????# #????# #????????????? | | ???????????????####### #????# #????????????? | | ???????????????#"""""" #????# #????????????? | | ???????????????#" gg#????# #????????????? | | ???????????????#" @%#????# #????????????? | | ???????????????#########????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ???????????????????????????## #????????????? | | ???????????????????????????# #????????????? | | ???????????????????????????## #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# #????????????? | | ????????????????????????????# ###??????????? | | ????????????????????????????# = #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????# #??????????? | | ????????????????????????????#######??????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Tourist Challenges ------------ None Game ------ Seed NeutralizingFocalMace Manual? 0 Play Time 00:23:34 Cumulative 7.1 hours Start 2019.11.02 @ 10:35:51 End 2019.11.02 @ 11:08:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5d8a541-de01-40ed-ab17-6b7690ed3de9