Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.31 @ 20:11:27

Player: Vladmirangel

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (216)      216
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 2611

 Bonus
-------
Pacifist                   200
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     285/300
Energy                     53/100
System Corruption          0%
Temperature                Cool (-79)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                Cryofiber Web
          Small Storage Unit
>               --- WEAPON (2) -------
      Makeshift Hammer
      Makeshift Hammer
>               --- INVENTORY (8) ----
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
      Makeshift Armor Plating
                Hacking Drone Bay (1/1)
       Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
      Makeshift Flight Unit
      Makeshift Flight Unit
>               --- UTILITY ----------
                Cryofiber Web
          Small Storage Unit
                Hacking Drone Bay
>               --- WEAPON -----------
      Makeshift Axe
      Makeshift Spear
>               --- INVENTORY --------
                Cryofiber Web
  High-capacity Storage Unit
  High-capacity Storage Unit
       Hardened Medium Armor Plating
      Makeshift Armor Plating
       Improved Grenade Launcher
      Makeshift Hammer
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Makeshift Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Makeshift Flight Unit
Utility                    Small Storage Unit
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
Weapon                     Makeshift Axe
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | 7   3   11  .   9   2   
  Power                    2    | 1   .   1   .   .   .   
    Engine                 2    | 1   .   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 3   2   2   .   3   .   
    Treads                 3    | 1   .   2   .   .   .   
    Leg                    5    | 2   2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   
  Utility                  6    | 1   1   3   .   1   .   
    Device                 3    | .   1   1   .   1   .   
    Storage                3    | 1   .   2   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 2   .   5   .   5   2   
    Energy Gun             3    | 2   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               1    | .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        3    | .   .   .   .   3   .   
    Piercing Weapon        2    | .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 6    | .   .   1   .   .   5   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   1   .   .   2   
  Highest Loss Streak      5    | .   .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   88  93  100 80  64  
  Engine                   11   | .   14  11  11  11  5   
  Treads                   8    | .   .   19  22  3   .   
  Leg                      8    | .   26  13  11  1   .   
  Flight                   9    | .   .   .   .   18  16  
  Device                   13   | .   4   16  22  12  11  
  Storage                  11   | .   14  11  11  11  11  
  Energy Gun               4    | .   28  6   .   .   .   
  Ballistic Gun            2    | .   .   8   .   .   .   
  Ballistic Cannon         4    | .   .   6   22  .   .   
  Slashing Weapon          5    | .   .   .   .   11  7   
  Piercing Weapon          5    | .   .   .   .   9   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 14  15  22  22  22  16  
  Greatest Support         40   | 20  20  40  40  40  16  
  Greatest Overweight (x)  5    | .   4   .   .   5   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   
  Most Carried             8    | 5   6   8   8   8   8   
  Average Carried          6    | 3   4   6   8   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 4   5   8   8   8   6   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Derelict-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
 Derelict-Mutant | -7/Zion
 Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Mat Min Zio Pro 
Matter Collected           567  | 211 .   240 16  100 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            333  | .   .   249 29  .   55  
  Parts                    21   | .   .   13  4   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  12   | .   .   9   3   .   .   
  Guns                     4    | .   .   4   .   .   .   
  Cannons                  3    | .   .   .   3   .   .   
  AOE                      5    | .   .   5   .   .   .   
Classes Destroyed          7    | .   .   6   .   .   1   
  Builder                  1    | .   .   1   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  10   | .   .   7   3   .   .   
  Grunt                    1    | .   .   1   .   .   .   
  Sentry                   1    | .   .   1   .   .   .   
  Samaritan                1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   .   11  2   .   .   
  Combat Bots Only         8    | .   .   8   2   .   .   
Max Kills in Single Turn   3    | .   .   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Mat Min Zio Pro 
Damage Taken               1209 | .   18  447 84  .   660 
  Core                     405  | .   .   79  .   .   326 
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         100  | 100 100 .   .   .   .   
Volleys Fired              17   | .   .   14  3   .   .   
  Largest                  2    | .   .   2   2   .   .   
  Hottest                  88   | .   .   80  88  .   .   
Shots Fired                31   | .   .   25  6   .   .   
  Gun                      22   | .   .   22  .   .   .   
  Cannon                   6    | .   .   .   6   .   .   
  Launcher                 3    | .   .   3   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  14   | .   .   8   6   .   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                3    | .   .   3   .   .   .   
  Electromagnetic          14   | .   .   14  .   .   .   
  Robot Hit Streak         10   | .   .   10  5   .   .   
  Robot Miss Streak        6    | .   .   6   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           29   | .   .   16  3   .   10  
  Core Hits                23   | .   .   17  3   .   3   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   
    Sever                  1    | .   .   .   .   .   1   
Melee Attacks              40   | .   .   .   .   19  21  
  Impact                   5    | .   .   .   .   .   5   
  Slashing                 8    | .   .   .   .   4   4   
  Piercing                 27   | .   .   .   .   15  12  
  Sneak Attacks            1    | .   .   .   .   .   1   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        4    | .   .   .   .   .   4   
Damage Inflicted           1137 | .   .   675 69  .   393 
  Guns                     169  | .   .   169 .   .   .   
  Cannons                  62   | .   .   .   62  .   .   
  Explosions               502  | .   .   502 .   .   .   
  Melee                    393  | .   .   .   .   .   393 
  Ramming                  11   | .   .   4   7   .   .   
  Kinetic                  125  | .   .   63  62  .   .   
  Thermal                  162  | .   .   162 .   .   .   
  Explosive                340  | .   .   340 .   .   .   
  Electromagnetic          106  | .   .   106 .   .   .   
  Impact                   91   | .   .   .   .   .   91  
  Slashing                 108  | .   .   .   .   .   108 
  Piercing                 194  | .   .   .   .   .   194 
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            19   | .   .   19  .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               19   | .   .   19  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   1   
  Impact                   1    | .   .   .   .   .   1   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      55   | .   .   55  .   .   .   
  Shots                    3    | .   .   3   .   .   .   
  Rammed                   5    | .   .   3   2   .   .   
Targets Rammed             5    | .   .   3   2   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        5    | .   .   5   .   .   .   
  Average Temperature      5    | .   .   5   .   .   .   
  Received Heat Transfer   304  | .   .   45  .   .   259 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         250  | .   .   250 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   1   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Peak Influence             307  | .   45  307 118 .   .   
  Initial                  41   | .   .   18  41  .   .   
  Average                  145  | .   18  253 66  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         57   | 100 100 15  100 .   .   
  Level 1                  42   | .   .   84  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Distress Signals           5    | .   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   3   14  8   .   3   
  Peak Tracking Total      10   | .   4   10  3   .   3   
  Tactical Retreats        4    | .   1   1   1   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Traps Triggered            3    | .   1   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Mat Min Zio Pro 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   1   .   .   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   .   
  Highest-Rated Group      152  | .   .   .   .   152 .   
  Highest-Rated Ally       42   | .   .   .   .   42  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Zio  Pro  
Turns Passed               1723 | 73   176  419  160  835  60   
Spaces Moved               1676 | 49   124  218  91   1165 29   
  Core                     38   | 6    1    .    .    30   1    
  Treads                   348  | .    .    180  91   77   .    
  Legs                     204  | 43   123  38   .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   1086 | .    .    .    .    1058 28   
  Fastest Speed            50   | 50   120  120  160  52   52   
  Average Speed            87   | 111  121  153  160  65   60   
  Slowest Speed            300  | 120  250  160  160  300  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    33   42   33   89   7    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    1    4    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          23   | .    .    21   2    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    .    
  AOE                      21   | .    .    21   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Zio  Pro  
Total                      1878 | 68   150  277  98   1229 56   
  Wait                     52   | 2    18   9    3    11   9    
  Move                     1671 | 48   123  217  90   1164 29   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  42   | 10   5    14   .    13   .    
  Fast Attach              1    | .    .    1    .    .    .    
  Attach                   24   | 7    3    3    .    9    2    
  Detach                   3    | 1    .    .    .    2    .    
  Swap                     7    | .    .    7    .    .    .    
  Drop                     25   | .    1    9    .    15   .    
  Fire                     17   | .    .    14   3    .    .    
  Melee                    31   | .    .    .    .    15   16   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    5    | .    .    3    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Junkyard       | Discovered new exit (range 15)
   74 | -11/Junkyard       | Entered Materials
  145 | -10/Materials      | Discovered new exit (range 16)
  239 | -10/Materials      | Discovered new exit (range 10)
  250 | -10/Materials      | Entered another Materials area
  250 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  323 | -9/Materials       | Build established: Mutant
  327 | -9/Materials       | Destroyed 8 combat bots
  568 | -9/Materials       | Met 8R-AWN
  597 | -9/Materials       | Discovered new exit (range 15)
  659 | -9/Materials       | Discovered new exit (range 6)
  669 | -9/Materials       | Entered Mines
  670 | -9/Mines           | Assembled infested the area
  671 | -9/Mines           | Followed 8R-AWN into the Mines
  720 | -9/Mines           | Discovered new exit (range 11)
  760 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  829 | -9/Mines           | Entered Zion
 1004 | -7/Zion            | Discovered new exit (range 13)
 1106 | -7/Zion            | Learned Factory emergency access door positions
 1170 | -7/Zion            | Learned location of Quarantine (-2)
 1221 | -7/Zion            | Found CR-A16's Pointy Stick
 1282 | -7/Zion            | Build established: Derelict-Mutant
 1296 | -7/Zion            | Imprinted
 1298 | -7/Zion            | Declared Zion's savior
 1420 | -7/Zion            | Given A8's code to call for help
 1472 | -7/Zion            | Learned Factory interactive machine intel
 1597 | -7/Zion            | Given the Hacking Drone Bay
 1599 | -7/Zion            | Found Prototype Device
 1600 | -7/Zion            | Identified Hacking Drone Bay
 1664 | -7/Zion            | Entered Proximity Caves
 1707 | -6/Proximity Caves | Core integrity fell below 50%
 1721 | -6/Proximity Caves | Core integrity fell below 20%
 1724 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Acquired 2 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
LW-S3W(k) breaks down the debris.
7T-K2Y(k) breaks down the debris.
23-PY7(k) breaks down the debris.
Sneak attack on XL-QIB(S).
XL-QIB(S) destroyed.
Mak. Axe follow-up attack on G-50 Soldier. <x2>
Ion Engine destroyed.
Critical hit (Burn: +50).
Mak. Axe follow-up attack on G-50 Soldier.
G-50 Soldier Hvy. Laser severed.
Mak. Axe follow-up attack on G-67 Veteran.
Mak. Flight Unit destroyed.
Critical hit (Burn: +37).
Mak. Axe destroyed.
Mak. Spear destroyed.
Mak. Flight Unit destroyed.
G-67 Veteran knocked back.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ??????????????????????????????????? ???????????? |
|   ??????????????????????????????????#   ?????????? |
|   ????????????????????????????????##    ?????????? |
|   ????????????????????????????##?#      ?????????? |
|   ???????????????????????????? ##     #??????????? |
|   ????????????????????????????        ####???????? |
|   ????????????????????????????             ??????? |
|   ????????????????????????????             ??????? |
|   ?????????????????###????????            #??????? |
|   ??????????????####  ########           #???????? |
|   ??????????????#       g               #????????? |
|   ??????????????#        @              #????????? |
|   ??????????????#          [     ###?????????????? |
|   ??????????????##              ##???????????????? |
|   ???????????????##  ###g ##    #????????????????? |
|   ????????????????##???# !##    #????????????????? |
|   ????????????????????##*%###  ##????????????????? |
|   ????????????????????# !=#?####?????????????????? |
|   ??????????????????###   #??????????????????????? |
|   ?????????????????##     ##?????????????????????? |
|   ???????????????###       ##????????????????????? |
|   ???????????????#          ##???????????????????? |
|   ???????????????##  ####    #???????????????????? |
|   ????????????????#######k  ##???????????????????? |
|   ??????????????????#       #????????????????????? |
|   ??????????????????# ### ###????????????????????? |
|   ??????????????????# #####??????????????????????? |
|   ??????????????????#    #####???????????????????? |
|   ?????????????????##        #???????????????????? |
|   ???????????????###     ### #???????????????????? |
|   ???????????????#      ##???????????????????????? |
|   ???????????????#     ##????????????????????????? |
|   ???????????????#    ##?????????????????????????? |
|   ???????????????##  ##??????????????????????????? |
|   ????????????????###????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Evasion (%)                59
Recoil Reduction           2

 Item Schematics 
-----------------
  Dynamic Insulation System | -7/Zion | Archive
 0b10 Decoder Chip [Looter] | -7/Zion | Archive
           Stasis Canceller | -7/Zion | Archive
            Hvy. Ion Cannon | -7/Zion | Archive
               Phase Cannon | -7/Zion | Archive
                   Flak Gun | -7/Zion | Archive
              Neutrino Core | -7/Zion | Archive
         Imp. Weapon Cycler | -7/Zion | Archive
           Mak. Flight Unit | -7/Zion | Archive
         Imp. Cryofiber Web | -7/Zion | Archive
           Hpw. Shock Rifle | -7/Zion | Archive
    Shock Absorption System | -7/Zion | Archive
               Recalibrator | -7/Zion | Archive
     Imp. Thermal Generator | -7/Zion | Archive
                Med. Treads | -7/Zion | Archive

 Robot Schematics 
------------------
      K-01 Serf | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive
  H-77 Assassin | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormWardroneSheargun
  Manual?         0
Play Time         00:30:28
  Cumulative      57.1 hours
  Start           2023.07.31 @ 19:39:38
  End             2023.07.31 @ 20:11:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           70
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0b76b19-e473-4559-ae76-a091c208a6b1