Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.23 @ 18:07:59 // Halloween2019/Abominations Player: Demise Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (861) 861 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (150) 150 TOTAL SCORE: 4971 Bonus ------- Follower Combat Kills 150 Cogmind --------- Core Integrity 0/1000 Matter 262/300 Energy 49/100 System Corruption 4% Temperature Cool (0) Movement Rolling (80) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Plasma Rifle Variable Charge Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Wheel Wheel Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Improved Coolant Injector Improved Coolant Injector Advanced Visual Processing Unit Experimental Signal Interpreter System Shield > --- WEAPON ----------- Improved Spread Laser Variable Charge Gun Heavy Phase Cannon Heavy Assault Rifle > --- INVENTORY -------- Plasma Rifle Assault Rifle [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Armored Medium Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Cooled VTOL Module Utility Advanced Visual Processing Unit Device Shield Generator Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 5 | . . . 2 . 1 2 Weapon 2 | . . 2 . . . . Parts Attached 91 | 10 . 7 22 11 19 22 Power 8 | 1 . . 1 2 1 3 Engine 5 | 1 . . 1 1 1 1 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 25 | 2 . 1 6 2 11 3 Treads 1 | . . . . . . 1 Leg 10 | . . . 3 . 7 . Wheel 7 | 2 . 1 1 . 2 1 Hover . | . . . . . . . Flight 7 | . . . 2 2 2 1 Utility 28 | 5 . 2 6 3 4 8 Device 17 | 3 . 1 2 3 3 5 Storage 1 | . . 1 . . . . Processor 7 | 2 . . 2 . 1 2 Hackware 3 | . . . 2 . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 30 | 2 . 4 9 4 3 8 Energy Gun 10 | 1 . . . 3 1 5 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 11 | 1 . 2 6 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 2 | . . 1 . . 1 . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . . 2 3 1 Parts Lost 49 | . . . 14 6 9 20 Power 8 | . . . 2 2 . 4 Propulsion 13 | . . . 3 1 4 5 Utility 15 | . . . 4 2 3 6 Weapon 13 | . . . 5 1 2 5 Highest Loss Streak 9 | . . . 3 6 9 7 Average Slot Usage (%) 68 | . 100 97 66 74 53 53 Engine 5 | . 14 11 7 4 1 2 Leg 3 | . . . 2 9 5 . Wheel 7 | . 28 22 7 . . 6 Flight 4 | . . . . 10 11 2 Device 10 | . 14 11 3 17 9 11 Storage 2 | . . 9 6 . . . Processor 11 | . 14 1 14 9 12 12 Hackware 1 | . . . 1 . . 2 Energy Gun 3 | . 14 9 . . . 5 Energy Cannon 1 | . . 1 2 . . 1 Ballistic Gun 8 | . 14 30 10 7 . 2 Impact Weapon 2 | . . . 5 2 . . Slashing Weapon 2 | . . . . 7 4 . Naked Turns . | . . . . . . . Heaviest Build 36 | 11 10 23 26 20 19 36 Greatest Support 45 | 26 26 26 23 23 45 27 Greatest Overweight (x) 6 | . . 1 6 4 5 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 6 | 4 4 6 6 4 4 4 Average Capacity 4 | 4 4 5 5 4 4 4 Most Carried 6 | 4 4 6 6 4 4 4 Average Carried 3 | 1 3 4 5 3 3 2 Final Capacity 6 | 4 4 6 4 4 4 4 Final Carried 5 | 3 4 5 2 4 4 2 Class Distribution -------------------- 73% | Mutant 10% | Skirmisher 7% | Tank 4% | Scavenger-Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1237 | 407 . 50 276 170 165 169 Remotely . | . . . . . . . Salvage Created 1151 | 249 . . 385 220 58 239 Parts 46 | 15 . . 17 8 3 3 Haulers Intercepted 3 | . . . 1 1 . 1 Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 16 | . . . 8 3 1 4 Melee 5 | . . . 1 3 1 . Guns 6 | . . . 2 . . 4 AOE 5 | . . . 5 . . . Classes Destroyed 8 | 3 . . 3 . . 2 Worker 2 | 2 . . . . . . Tunneler 6 | 5 . . 1 . . . Hauler 3 | . . . 1 1 . 1 Recycler 1 | 1 . . . . . . Swarmer 3 | . . . . . . 3 Grunt 11 | . . . 7 3 1 . Sentry 1 | . . . 1 . . . Abomination 1 | . . . . . . 1 Best Kill Streak 5 | 5 . . 4 2 1 4 Combat Bots Only 4 | . . . 4 2 1 4 Max Kills in Single Turn 3 | 1 . . 3 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 . . . Melee 1 | . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6744 | . 107 100 1639 665 1704 2529 Core 2559 | . 21 20 447 284 785 1002 Absorbed by Shields 215 | . . 38 61 116 . . Core Remaining (%) 61 | 100 91 95 18 59 7 . Volleys Fired 67 | 19 . 4 21 . . 23 Largest 4 | 2 . 1 3 . . 4 Hottest 271 | 70 . 100 86 . . 271 Shots Fired 130 | 38 . 4 23 . . 65 Gun 108 | 38 . . 17 . . 53 Cannon 12 | . . . . . . 12 Launcher 6 | . . . 6 . . . Special 4 | . . 4 . . . . Kinetic 55 | 19 . . 17 . . 19 Thermal 69 | 19 . 4 . . . 46 Explosive 6 | . . . 6 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 9 . . 9 . . 6 Robot Miss Streak 6 | 3 . . 2 . . 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 107 | 26 . . 32 10 4 35 Core Hits 63 | 9 . . 21 5 2 26 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 42 | . . . 13 20 9 . Impact 18 | . . . 13 5 . . Slashing 24 | . . . . 15 9 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 1 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2576 | 316 . . 1148 402 120 590 Guns 1104 | 316 . . 274 . . 514 Cannons 76 | . . . . . . 76 Explosions 442 | . . . 442 . . . Melee 949 | . . . 427 402 120 . Ramming 5 | . . . 5 . . . Kinetic 526 | 127 . . 274 . . 125 Thermal 654 | 189 . . . . . 465 Explosive 442 | . . . 442 . . . Electromagnetic . | . . . . . . . Impact 427 | . . . 427 . . . Slashing 522 | . . . . 402 120 . Piercing . | . . . . . . . Highest Corruption 4 | . . . . 1 . 4 Average Corruption 1 | . . . . 1 . 2 Corruption Purged . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 114 | . . . 114 . . . Projectiles . | . . . . . . . Explosions 81 | . . . 81 . . . Melee 33 | . . . 33 . . . Knockbacks 2 | . . . 2 . . . Impact 2 | . . . 2 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . . 18 . . . Shots 1 | . . . 1 . . . Rammed 4 | . . . 3 . . 1 Targets Rammed 4 | . . . 3 . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 582 | 81 . 32 10 . 582 196 Average Temperature 93 | 33 . 16 3 . 354 104 Received Heat Transfer 1707 | . 60 6 663 207 450 321 Effects 4 | . . . . . 4 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 859 | 555 . . . . . 304 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 209 | 40 39 30 209 52 57 201 Average Influence 44 | 21 32 24 72 24 12 71 Maximum Alert Level 1 | . . . 1 . . 1 Low Security (%) 97 | 100 100 100 93 100 100 97 Level 1 2 | . . . 6 . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 49 | . 4 4 7 10 13 11 Investigation 12 | . 2 1 5 3 1 . Extermination . | . . . . . . . Reinforcement 22 | . 2 3 2 4 6 5 Assault 4 | . . . . . 2 2 Garrison 11 | . . . . 3 4 4 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 8 | . . . . . 4 4 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 44 | . 3 3 5 14 11 8 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 3 5 30 15 22 20 Peak Tracking Total 9 | . 4 7 7 7 8 9 Tactical Retreats 14 | . . . 4 3 4 3 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . . 2 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . 1 . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . . . 2 . 1 3 Max in Single Turn 2 | . . . 1 . . 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 9 | . 3 1 1 2 2 . Terminals 8 | . 3 1 1 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 27 | . 10 2 4 5 6 . Successful 9 | . 4 1 3 1 . . Failed 18 | . 6 1 1 4 6 . Catastrophic 7 | . 2 . 1 3 1 . Database Lockouts . | . . . . . . . Manual 20 | . 7 2 3 2 6 . Terminals 24 | . 10 2 4 2 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 3 . . Terminal Hacks 4 | . 2 . 2 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . 4 3 2 . . . Terminals 4 | . 2 1 1 . . . Botnet 4 | . 2 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 1 1 2 2 . Full Trace Events 6 | . 2 . 1 2 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 8 | . . . . 3 3 2 Largest Group 3 | . . . . 3 3 2 Highest-Rated Group 93 | . . . . 93 93 62 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders 3 | . . . . . 2 1 ROAM 3 | . . . . . 2 1 Ally Attacks 96 | . . . . 34 41 21 Total Damage 1719 | . . . . 660 731 328 Kills 14 | . . . . 5 6 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 4 | . . . . . 2 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2229 | 173 153 189 572 382 325 435 Spaces Moved 1700 | 110 164 177 392 232 238 387 Core 318 | 6 . . 94 15 79 124 Treads 23 | . . . . . . 23 Legs 337 | . . . 62 205 70 . Wheels 918 | 104 164 177 235 . 13 225 Hover . | . . . . . . . Flight 104 | . . . 1 12 76 15 Fastest Speed 32 | 50 90 90 50 42 32 50 Average Speed 101 | 87 90 90 115 125 105 82 Slowest Speed 350 | 90 90 90 350 250 300 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . 5 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 43 23 38 7 13 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . 4 . 6 1 1 Terrain Destroyed 85 | . . 4 33 6 1 41 Melee 7 | . . . . 6 1 . Projectile 11 | . . 4 . . . 7 AOE 67 | . . . 33 . . 34 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2002 | 144 169 195 466 295 283 450 Wait 55 | . 6 . 4 21 15 9 Move 1683 | 109 162 176 391 231 227 387 Hop 5 | . . . . . 5 . Pick Up 12 | 3 1 2 2 2 . 2 Fast Attach 75 | 8 . 4 18 11 18 16 Attach 15 | . . 3 4 . 1 7 Detach 14 | 1 . 3 2 4 1 3 Swap 2 | 2 . . . . . . Drop 29 | 2 . 2 8 8 7 2 Fire 67 | 19 . 4 21 . . 23 Melee 40 | . . . 13 18 9 . Ram 2 | . . . 1 . . 1 Kick 2 | . . . 2 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 6) 292 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Weapon x2 511 | -9/Materials | Discovered new exit (range 4) 516 | -9/Materials | Entered another Materials area 516 | -8/Materials | Evolved 2 slots: Utility x2 702 | -8/Materials | Discovered new exit (range 13) 708 | -8/Materials | Identified exit to Storage 791 | -8/Materials | Lost 3 parts (1n1u1w) 838 | -8/Materials | Lost 3 parts (1n2w) 879 | -8/Materials | Core integrity fell below 50% 895 | -8/Materials | Lost 3 parts (1p1n1u) 958 | -8/Materials | Lost 3 parts (1u2w) 1019 | -8/Materials | Core integrity fell below 20% 1045 | -8/Materials | Discovered new exit (range 20) 1088 | -8/Materials | Entered Factory 1088 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1142 | -7/Factory | Garrison activated, responded to threat 1447 | -7/Factory | Identified exit to Garrison 1467 | -7/Factory | Discovered new exit (range 7) 1467 | -7/Factory | Discovered new exit (range 17) 1470 | -7/Factory | Entered another Factory area 1470 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1486 | -6/Factory | Garrison activated, responded to threat 1494 | -6/Factory | Lost 6 parts (2p1n2u1w) 1500 | -6/Factory | Found Prototype Processor 1500 | -6/Factory | Identified Exp. Signal Interpreter 1655 | -6/Factory | Found Prototype Device 1655 | -6/Factory | Identified Exp. Terrain Scanner 1713 | -6/Factory | Core integrity fell below 50% 1766 | -6/Factory | Lost 9 parts (4n3u2w) 1774 | -6/Factory | Garrison activated, responded to threat 1783 | -6/Factory | Core integrity fell below 20% 1791 | -6/Factory | Discovered new exit (range 5) 1795 | -6/Factory | Identified exit to Factory 1795 | -6/Factory | Entered another Factory area 1795 | -5/Factory | Evolved 2 slots: Utility x2 1809 | -5/Factory | Garrison activated, responded to threat 1836 | -5/Factory | Garrison activated, responded to threat 1844 | -5/Factory | Discovered new exit (range 17) 2010 | -5/Factory | Allied Derelicts emerged from ambush trap array 2030 | -5/Factory | Garrison activated, responded to threat 2061 | -5/Factory | Lost 7 parts (3p1n3w) 2115 | -5/Factory | Lost 5 parts (1n3u1w) 2121 | -5/Factory | Core integrity fell below 50% 2149 | -5/Factory | Core integrity fell below 20% 2150 | -5/Factory | Garrison activated, responded to threat 2203 | -5/Factory | Lost 5 parts (1p3u1w) 2223 | -5/Factory | Discovered new exit (range 19) 2230 | -5/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02150_ ALERT: Activating Garrison Access F004. 02152_ Variable Charge Gun destroyed. 02153_ Acquired Imp. Signal Interpreter. 02156_ Greater Abomination absorbs Visual Processing Unit. 02160_ System corrupted: Energy discharge (-126). 02163_ P-60 Hacker resets Disintegrating Anomaly, system corruption cleaned. 02168_ Greater Abomination absorbs Point Defense System. 02171_ Cld. Fission Core destroyed. 02172_ Imp. Coolant Injector destroyed. 02173_ Slug penetrates Wall. 02186_ Acquired Nuclear Pulse Array. 02203_ System corrupted: Nuclear Pulse Array rejected. 02210_ Penetrated by Slug. 02216_ Penetrated by Vortex. 02216_ Critical hit. 02216_ Arm. Medium Treads destroyed. 02222_ Acquired 12 matter. 02223_ EXIT=FOUND (Blocked) 02228_ Acquired Wheel. 02229_ K-01 Serf destroyed. 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" # """ """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 160 Energy Generation 21 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 30 Terrain Scan Density 60 Jamming Range 8 Evasion (%) 63 Melee Accuracy 5 Launcher Accuracy 20 Recoil Reduction 1 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombMakeshiftPick Manual? 0 Play Time 00:33:35 Cumulative 150.7 hours Start 2019.12.23 @ 17:34:02 End 2019.12.23 @ 18:07:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 200 Rogue 189 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 47 Gallery% 59 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c0f62589-803c-49cd-ad5d-bf8171306ef7