Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 00:02:51 Player: Trione Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (50) 50 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5911) 5911 TOTAL SCORE: 12501 Bonus ------- Pacifist 5711 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1450 Matter 152/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (18) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Nova Cannon Precision Grenade Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Experimental Coolant Injector Inertial Stasis Machine Experimental Signal Interpreter Transport Network Coupler Advanced Core Analyzer System Mapper > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Drone Bay Precision Grenade Launcher [Rating: 59] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Cooled Antimatter Reactor Propulsion None Utility Advanced Core Analyzer Device Gravity Neutralizing Apparatus Processor Advanced Core Analyzer Hackware Hacking Suite Weapon Chainsword Energy Gun EM Pulse Gun Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Slots Evolved 16 | . . 2 . 2 2 2 2 2 2 . 2 . Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 16 | . . 2 . 2 2 2 2 2 2 . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 44 | 2 2 . . 2 2 4 5 1 6 15 3 2 Power 4 | . . . . . . . 1 . . 3 . . Engine 1 | . . . . . . . 1 . . . . . Core 1 | . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . 2 . . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 24 | . 2 . . 1 2 4 2 . 4 6 2 1 Device 14 | . 1 . . . . 4 1 . 2 4 1 1 Storage . | . . . . . . . . . . . . . Processor 5 | . . . . 1 . . . . 2 1 1 . Hackware 5 | . 1 . . . 2 . 1 . . 1 . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 16 | 2 . . . 1 . . 2 1 2 6 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . . 2 5 . . Ballistic Gun 1 | 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . 1 . . 1 5 . . Parts Lost 20 | . 1 1 . 4 1 . 6 . . 4 . 3 Power 2 | . . . . . . . 1 . . 1 . . Propulsion . | . . . . . . . . . . . . . Utility 13 | . . . . 3 1 . 4 . . 3 . 2 Weapon 5 | . 1 1 . 1 . . 1 . . . . 1 Highest Loss Streak 4 | . 1 1 . 3 1 . 4 . . 2 . 2 Average Slot Usage (%) 16 | . 44 28 22 8 2 23 28 . 4 28 19 8 Device 4 | . 12 11 11 1 . 17 13 . 1 8 . . Processor 5 | . . . . 1 . . . . 1 13 16 6 Hackware 2 | . 3 11 11 2 2 6 6 . . 1 . . Naked Turns 485 | . . . . 62 177 . 4 104 114 . . 24 Heaviest Build 27 | 3 4 2 1 2 . 6 12 . 2 27 3 8 Greatest Support 27 | 3 3 3 3 3 3 27 27 3 3 19 3 3 Greatest Overweight (x) 2 | . 1 . . . . . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . . . 2 3 3 3 4 4 4 4 Average Carried 2 | . . . . . . 2 3 2 3 3 4 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . . . 2 3 3 3 4 4 4 3 Class Distribution -------------------- 86% | Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Matter Collected 394 | . 14 . 103 . . . . . . 109 168 . Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Damage Taken 5215 | . 176 60 86 641 609 73 958 148 75 764 176 1449 Core 4102 | . 43 52 67 534 595 68 697 124 27 443 149 1303 Absorbed by Shields 96 | . . . . . . . . . . . . 96 Core Remaining (%) 60 | 100 82 . 70 2 15 92 30 89 . 63 . . Volleys Fired 16 | . . . . 2 . . . 1 2 11 . . Largest 1 | . . . . 1 . . . 1 1 1 . . Hottest 113 | . . . . 30 . . . 36 113 113 . . Shots Fired 16 | . . . . 2 . . . 1 2 11 . . Gun . | . . . . . . . . . . . . . Cannon 13 | . . . . . . . . . 2 11 . . Launcher 3 | . . . . 2 . . . 1 . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 13 | . . . . . . . . . 2 11 . . Explosive 3 | . . . . 2 . . . 1 . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . Core Hits . | . . . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 14 | . . . . . . . 4 . . . 10 . Impact 4 | . . . . . . . 4 . . . . . Slashing 10 | . . . . . . . . . . . 10 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 26 | . . . 16 5 . . 5 . . . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 26 | . . . 16 5 . . 5 . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . 1 2 5 1 . . . . 1 Average Corruption 1 | . . . . 1 1 5 1 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 2 | . . . . . 1 1 . . . . . . Data Loss (minor) 2 | . . . . . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 6 | . . . . 6 . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 6 | . . . . 6 . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 75 | . . . 7 66 . . 2 . . . . . Shots 2 | . . . . 2 . . . . . . . . Rammed 8 | . . . 4 3 . . 1 . . . . . Targets Rammed 8 | . . . 4 3 . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 254 | . . . . . . . . . 20 254 . . Average Temperature 90 | . . . . . . . . . 15 100 . . Received Heat Transfer 921 | . 105 . 48 171 207 24 135 27 9 159 9 27 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Peak Influence 159 | . 21 35 13 109 143 80 76 31 48 107 159 147 Average Influence 63 | . 10 13 13 61 95 68 52 21 30 51 91 135 Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . . 2 . 1 5 1 2 . 1 2 2 . Investigation 9 | . . 1 . . 4 . 2 . 1 . 1 . Extermination 2 | . . . . . . . . . . 1 1 . Reinforcement 5 | . . 1 . 1 1 1 . . . 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Distress Signals 5 | . . 2 . 1 1 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 157 | . 5 10 6 23 38 3 19 2 2 19 18 12 Peak Tracking Total 16 | . 4 16 6 14 14 2 12 1 1 12 9 12 Tactical Retreats 26 | . . 1 . 3 8 . 4 . . 3 5 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Traps Triggered 12 | . . 1 . . 5 . 2 . . 1 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Machines Disabled 5 | . . . . 2 . . . . . 3 . . Max in Single Turn 2 | . . . . 2 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Machines Accessed 16 | . 1 . . 3 4 . 3 2 2 . 1 . Terminals 14 | . 1 . . 3 4 . 3 2 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . Total Hacks 43 | . 3 . . 8 11 . 10 6 4 . 1 . Successful 20 | . 2 . . 5 3 . 4 4 1 . 1 . Failed 23 | . 1 . . 3 8 . 6 2 3 . . . Catastrophic 4 | . . . . . 3 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 28 | . 3 . . 7 5 . 5 6 2 . . . Terminals 40 | . 3 . . 8 11 . 10 6 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . 1 . Terminal Hacks 11 | . . . . 3 2 . 3 3 . . . . Level Access Points 2 | . . . . . . . 1 1 . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . . 2 . . . . Locate Traps 1 | . . . . . 1 . . . . . . . Zone Layout 5 | . . . . 2 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks 20 | . 4 . . 6 2 . 2 3 3 . . . Terminals 7 | . 2 . . 2 1 . 1 1 . . . . Track 2 | . . . . 1 1 . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . . Botnet 2 | . 1 . . . . . . 1 . . . . Disrupt 1 | . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . 1 4 . 3 . 2 . 1 . Full Trace Events 6 | . 1 . . . 2 . 2 . 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Total Allies 2 | . 1 . . 1 . . . . . . . . Largest Group 1 | . 1 . . 1 . . . . . . . . Highest-Rated Group 10 | . 10 . . 10 . . . . . . . . Highest-Rated Ally 10 | . 10 . . 10 . . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Turns Passed 1730 | 12 82 47 25 143 291 90 144 107 164 257 299 69 Spaces Moved 2925 | 19 88 94 41 265 538 159 232 198 283 386 525 97 Core 2925 | 19 88 94 41 265 538 159 232 198 283 386 525 97 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 51 | 50 87 50 50 50 50 50 50 50 50 50 50 51 Slowest Speed 150 | 50 100 50 50 50 50 50 50 50 50 100 50 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 18 | 3 22 17 12 33 22 9 8 6 11 53 16 34 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 45 | . . . . 16 . . 3 7 2 7 10 . Terrain Destroyed 46 | . . . . 16 . . 3 7 2 8 10 . Melee 13 | . . . . . . . 3 . . . 10 . Projectile 10 | . . . . . . . . . 2 8 . . AOE 23 | . . . . 16 . . . 7 . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Res Tes Res Gar Total 3092 | 20 91 93 44 271 558 167 248 204 301 436 545 114 Wait 49 | . 2 . . . 2 3 7 4 8 13 6 4 Move 2909 | 18 87 93 40 264 537 158 231 197 282 385 525 92 Hop . | . . . . . . . . . . . . . Pick Up 6 | . . . . . 2 1 . . 1 2 . . Fast Attach 30 | 2 2 . . 2 2 4 5 . 4 6 3 . Attach 13 | . . . . . . . . 1 2 8 . 2 Detach 11 | . . . . . . . . 1 2 7 . 1 Swap 1 | . . . . . . . . . . 1 . . Drop 5 | . . . . . . 1 . . . 3 1 . Fire 16 | . . . . 2 . . . 1 2 11 . . Melee 14 | . . . . . . . 4 . . . 10 . Ram 8 | . . . 4 3 . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 15 . . . . . . 15 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research -2/Garrison (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 13 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Discovered new exit (range 16) 95 | -10/Materials | Entered another Materials area 95 | -9/Materials | Evolved 2 slots: Utility x2 137 | -9/Materials | Discovered new exit (range 11) 142 | -9/Materials | Entered Mines 146 | -9/Mines | Assembled infested the area 165 | -9/Mines | Discovered new exit (range 5) 167 | -9/Mines | Entered Materials 167 | -8/Materials | Evolved 2 slots: Utility x2 244 | -8/Materials | Core integrity fell below 50% 250 | -8/Materials | Lost 3 parts (2u1w) 260 | -8/Materials | Core integrity fell below 20% 301 | -8/Materials | Discovered new exit (range 16) 305 | -8/Materials | Build established: Mutant 310 | -8/Materials | Entered Factory 310 | -7/Factory | Evolved 2 slots: Utility x2 522 | -7/Factory | Core integrity fell below 50% 582 | -7/Factory | Core integrity fell below 20% 597 | -7/Factory | Discovered new exit (range 9) 601 | -7/Factory | Entered another Factory area 601 | -6/Factory | Evolved 2 slots: Utility x2 683 | -6/Factory | Discovered new exit (range 15) 691 | -6/Factory | Entered another Factory area 691 | -5/Factory | Evolved 2 slots: Utility x2 735 | -5/Factory | Identified exit to Factory 824 | -5/Factory | Lost 4 parts (1p3u) 828 | -5/Factory | Core integrity fell below 50% 835 | -5/Factory | Entered another Factory area 835 | -4/Factory | Evolved 2 slots: Utility x2 862 | -4/Factory | Identified exit to Research 942 | -4/Factory | Entered Research 942 | -3/Research | Evolved 2 slots: Utility x2 1039 | -3/Research | Spotted B-86 Titan 1086 | -3/Research | Found Prototype Processor 1086 | -3/Research | Identified Exp. Signal Interpreter 1095 | -3/Research | Discovered new exit (range 8) 1105 | -3/Research | Identified exit to Testing 1106 | -3/Research | Entered Testing 1235 | -3/Testing | Found Prototype Hackware 1235 | -3/Testing | Identified System Mapper 1310 | -3/Testing | Found Enh. Force Lance 1358 | -3/Testing | Discovered new exit (range 10) 1362 | -3/Testing | Identified exit to Research 1363 | -3/Testing | Entered Research 1363 | -2/Research | Evolved 2 slots: Utility x2 1662 | -2/Research | Identified exit to Garrison 1662 | -2/Research | Entered Garrison 1674 | -2/Garrison | Triggered checkpoint 1689 | -2/Garrison | Spotted B-90 Cyclops 1696 | -2/Garrison | Triggered checkpoint 1697 | -2/Garrison | Core integrity fell below 50% 1717 | -2/Garrison | Discovered new exit (range 8) 1721 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1725 | -2/Garrison | Core integrity fell below 20% 1731 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 01699_ Adv. Core Analyzer blown off. 01699_ Transport Network Coupler blown off. 01699_ E-15 Imp destroyed. 01700_ B-90 Cyclops activates siege mode. 01704_ E-15 Imp destroyed. 01706_ Triggered Stasis Trap. 01706_ A bubble of rippling energy engulfs the area. 01706_ Field strength at 94. 01706_ Field strength at 88. 01709_ Field strength at 65. 01710_ Field strength at 47. 01711_ Field strength at 36. 01712_ Critical hit. 01712_ Drone Bay destroyed. 01712_ Field strength at 18. 01713_ Field strength at 5. 01714_ Stasis field depleted. 01717_ EXIT=FOUND 01721_ Attempting to access garrison exit controls... 01721_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# < #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????### s#??????????????????????? | | ???????????????????????#s@#??????????????????????? | | ???????????????????????#ps#??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????####### #??????????????????????? | | ?????????????????# ##############?????????? | | ?????????????????# ##### = #?????????? | | ???????????????????????# =% #?????????? | | ???????????????????????########/##### #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# "?????????? | | ???????????????????????????????????##% "#""""## # | | ???????????????????????????????????# ! | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# #" ## | | ?????????????????????????????????### #" ## | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????### "# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 120 Energy Generation 23 Energy Capacity 380 Matter Stores 203 Matter Capacity 300 Sight Range 20 Robot Scan Range 10 Terrain Scan Density 10 Additional Mass Support 24 Evasion (%) 50 Melee Accuracy 6 Core Analysis 10 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassProtonNanovents Manual? 0 Play Time 00:33:39 Cumulative 916.7 hours Start 2020.02.24 @ 23:29:54 End 2020.02.25 @ 00:02:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 350 Rogue 350 Adventurer 0 Explorer 0 Win Type - Total 22 Types 12/1/7/0/0/0/2 Lore% 95 Gallery% 96 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1ccabbb-c0b6-40cb-bbc3-a76f3e8bc905