Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.04 @ 22:09:58 Player: throbalt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (85) 425 Value Destroyed (2872) 2872 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7657 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- F-cell Engine Improved Melee Analysis Suite Cloaking Device Improved Utility Shielding Skeleton Box AWS/Gauss Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Light Treads Armored Leg Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Targeting Computer Improved Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- F-cell Engine Improved Melee Analysis Suite Cloaking Device Improved Utility Shielding Skeleton Box Lightning Gun Coil Gun Heavy Machine Gun AWS/Gauss Missile Launcher Improved Datajack Great Maul [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Slots Evolved 8 | . . . . . 4 . 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . 2 . 1 . Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 73 | 6 8 . . 1 11 13 20 14 Power 11 | 2 . . . . . 1 6 2 Engine 3 | 2 . . . . . 1 . . Core 8 | . . . . . . . 6 2 Reactor . | . . . . . . . . . Propulsion 17 | 2 2 . . . 2 4 5 2 Treads 2 | . . . . . . . 2 . Leg 14 | 2 2 . . . 2 4 3 1 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 21 | 1 2 . . . 5 6 3 4 Device 8 | . . . . . 1 5 . 2 Storage 3 | 1 1 . . . . . 1 . Processor 9 | . 1 . . . 3 1 2 2 Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 24 | 1 4 . . 1 4 2 6 6 Energy Gun 5 | . 1 . . . 1 . 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . . . . . 1 3 4 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . 1 . . 1 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . Slashing Weapon 1 | . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . System Corruption 8 | . . . . . . . 8 . Parts Lost 40 | . . . . . . 6 18 16 Power 8 | . . . . . . . 5 3 Propulsion 12 | . . . . . . 1 7 4 Utility 5 | . . . . . . 3 1 1 Weapon 15 | . . . . . . 2 5 8 Highest Loss Streak 9 | . . . . . . 2 7 9 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 7 10 8 8 8 8 7 8 Power 1 | . 2 3 1 1 1 2 1 . Propulsion . | . 1 1 1 1 . . . . Utility 1 | . . 1 1 1 . . 1 2 Weapon 3 | 1 3 4 3 3 3 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 . 3 . 3 . . 5 Power 4 | . . . 2 . 1 . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . . 3 Weapon 3 | . 1 . 1 . 1 . . . Tool/Special 2 | . . . . . 1 . . 1 Average Slot Usage (%) 87 | . 88 100 100 100 95 94 77 71 Engine 7 | . 14 14 14 14 9 9 1 . Core 3 | . . . . . . . 8 9 Treads 2 | . . . . . . . 3 11 Leg 23 | . 28 28 28 28 34 36 22 . Device 4 | . . . . . 7 13 5 5 Storage 9 | . 14 14 14 14 9 9 7 6 Processor 14 | . 4 14 14 14 14 13 16 20 Energy Gun 3 | . 4 . . . 4 2 2 5 Ballistic Gun 8 | . 14 14 14 14 4 3 6 6 Launcher 1 | . 3 . . 4 3 . . . Impact Weapon 4 | . 3 14 14 9 3 1 . 2 Peak Build Rating 58 | 5 9 9 11 10 25 42 43 58 Average Rating 23 | 4 7 9 9 10 21 30 32 39 On Entrance 14 | . 5 9 9 10 10 25 36 27 Avg Prop Armor Cover (%) 4 | . . . . . 3 3 7 . Naked Turns . | . . . . . . . . . Heaviest Build 74 | 11 19 19 19 20 28 39 64 74 Greatest Support 64 | 20 20 20 20 20 42 49 64 40 Greatest Overweight (x) 15 | 1 . . . . . 1 15 4 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 20 20 Average Capacity 12 | 7 9 10 10 10 10 10 14 20 Most Carried 15 | 3 10 10 10 9 10 10 10 15 Average Carried 8 | 1 8 10 9 9 9 8 8 9 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 Final Carried 10 | 3 10 10 9 9 10 7 6 8 Class Distribution -------------------- 59% | Mutant 16% | Scavenger-Mutant 9% | Gunner 8% | Skirmisher 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Matter Collected 1584 | 253 50 . . 173 192 303 452 161 Remotely . | . . . . . . . . . Salvage Created 2989 | . 227 . . 45 410 1030 955 322 Parts 167 | . 18 . . 5 12 50 65 17 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 4 | . 2 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Combat Hostiles Destroyed 58 | . 7 . . 3 5 18 20 5 Melee 2 | . . . . . 2 . . . Guns 39 | . 7 . . . . 12 16 4 Cannons 7 | . . . . . 2 5 . . AOE 8 | . . . . 3 . . 4 1 Classes Destroyed 13 | . 4 . . 1 4 1 3 . Worker 8 | . . . . 2 2 . 2 2 Builder 3 | . . . . . . . 3 . Hauler 1 | . . . . . 1 . . . Recycler 4 | . . . . . 1 2 1 . Mechanic 2 | . . . . . . . 1 1 Operator 4 | . 1 . . . . . 1 2 Watcher 5 | . 1 . . . 3 . 1 . Swarmer 16 | . 3 . . 3 . . 10 . Grunt 17 | . 4 . . . 2 9 1 1 Brawler 1 | . . . . . . 1 . . Sentry 13 | . . . . . 2 7 4 . Hunter 5 | . . . . . 1 1 2 1 Programmer 6 | . . . . . . . 3 3 Best Kill Streak 7 | . 3 . . 3 6 5 7 2 Combat Bots Only 4 | . 3 . . 3 3 4 4 1 Max Kills in Single Turn 3 | . 1 . . 2 3 2 3 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . . 2 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Hostile Shots Fired 727 | . 34 . . 3 38 81 339 232 Missed 222 | . 14 . . 2 15 18 135 38 Hits 505 | . 20 . . 1 23 63 204 194 Melee 1 | . . . . . . 1 . . Projectile 504 | . 20 . . 1 23 62 204 194 Critical Strikes 9 | . . . . . 1 1 2 5 Part Disruptions 3 | . . . . . . . 3 . Damage Taken 6557 | . 236 . . 7 334 768 2169 3043 Core 1357 | . 35 . . . 78 98 283 863 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 4 | . . . . . 4 . . . Core Remaining (%) 78 | 100 . . . 86 . 68 59 . Volleys Fired 146 | . 28 . . 4 12 21 50 31 Largest 3 | . 2 . . 2 2 2 2 3 Hottest 135 | . 70 . . 53 87 87 102 135 Shots Fired 372 | . 52 . 2 7 24 80 134 73 Gun 323 | . 50 . 2 5 13 59 124 70 Cannon 29 | . . . . . 8 21 . . Launcher 20 | . 2 . . 2 3 . 10 3 Special . | . . . . . . . . . Kinetic 258 | . 28 . 2 5 12 61 99 51 Thermal 63 | . 22 . . . . . 25 16 Explosive 13 | . 2 . . 2 3 . 3 3 Electromagnetic 38 | . . . . . 9 19 7 3 Robot Hit Streak 17 | . 7 . . 3 8 11 17 8 Robot Miss Streak 6 | . 3 . . . 6 4 4 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Autonomous 76 | . . . . . . 40 36 . Shots Hit Robots 280 | . 34 . . 4 26 61 102 53 Core Hits 151 | . 17 . . 3 13 42 54 22 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 10 | . . . . . 3 4 2 1 Critical Strikes 13 | . 2 . . . 3 5 2 1 Burn 2 | . 2 . . . . . . . Destroy 7 | . . . . . . 4 2 1 Smash 4 | . . . . . 3 1 . . Melee Attacks 57 | . 15 . . 2 18 3 5 14 Impact 52 | . 11 . . 2 18 2 5 14 Slashing 4 | . 4 . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 2 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7716 | . 394 . . 324 1010 1785 2570 1633 Guns 4583 | . 352 . . 6 149 1349 1856 871 Cannons 424 | . . . . . 88 336 . . Explosions 1677 | . 42 . . 144 168 35 714 574 Melee 986 | . . . . 168 580 58 . 180 Ramming 46 | . . . . 6 25 7 . 8 Kinetic 3915 | . 155 . . 6 105 1483 1489 677 Thermal 1005 | . 197 . . . . . 408 400 Explosive 1197 | . 42 . . 144 168 35 503 305 Electromagnetic 567 | . . . . . 132 202 170 63 Impact 986 | . . . . 168 580 58 . 180 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 2 2 2 2 . . 13 1 Average Corruption 2 | . 2 2 2 2 . . 6 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 48 | . 7 2 10 8 . . 18 3 Message Errors 12 | . 3 1 2 2 . . 4 . Matter Fused 8 | . 2 . 2 1 . . 3 . Heat Flow Errors 4 | . . . 2 1 . . 1 . Energy Discharges 7 | . . . 1 1 . . 3 2 Data Loss (minor) 7 | . . . 1 2 . . 4 . Data Loss (major) 2 | . . 1 . . . . 1 . Misfires 5 | . . . 2 1 . . 1 1 Alerts 2 | . 1 . . . . . 1 . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 456 | . . . . 104 190 58 83 21 Projectiles 28 | . . . . . 28 . . . Explosions 84 | . . . . 1 . . 83 . Melee 344 | . . . . 103 162 58 . 21 Knockbacks 21 | . . . . 1 3 15 . 2 Impact 5 | . . . . 1 1 1 . 2 Kinetic 14 | . . . . . 1 13 . . Secondary 2 | . . . . . 1 1 . . Self-Inflicted Damage 251 | . . . . . . . 224 27 Shots 8 | . . . . . . . 6 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 13 | . . . . 1 6 1 1 4 Kicked 12 | . . . . 1 6 1 1 3 Crushed . | . . . . . . . . . Highest Temperature 409 | . 212 . 272 131 18 117 231 409 Average Temperature 79 | . 78 . 124 47 10 41 63 127 Received Heat Transfer 1254 | . 117 . . . 126 252 309 450 Effects 4 | . . . . . . . . 4 Shutdowns 1 | . . . . . . . . 1 Interference 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . . . . 1 4 1 . 1 Combat Hostiles 2 | . . . . . 1 1 . . Parts Fried 10 | . . . . . 8 . 1 1 Impact Corruptions 15 | . . . . 4 8 1 . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . . . . 1 1 Heat Transferred 1980 | . 740 . . . . . 790 450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Maximum Alert Level 1 | . . . . . 1 1 1 . Low Security (%) 86 | 100 100 100 . 100 97 81 49 100 Level 1 13 | . . . . . 2 18 50 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 326 | . 70 . . 87 205 225 326 122 Initial 122 | . . . . . 24 86 98 122 Average 67 | . 17 . . 9 22 102 196 23 Influence Increases 2290 | . 208 . . 111 282 619 807 263 Destroy 0b10 Robot/C 1160 | . 140 . . 60 100 360 400 100 Destroy 0b10 Robot/NC 135 | . 10 . . 10 35 10 45 25 Destroy Leader 362 | . 32 . . . 48 110 122 50 Successful Hack 96 | . . . . 14 7 19 36 20 Disable Machine 270 | . . . . 15 30 60 135 30 Destroy Structure 162 | . 26 . . 12 17 30 54 23 Lose Combat Pursuer 105 | . . . . . 45 30 15 15 Influence Decreases 2279 | . 208 . . 48 140 608 772 503 Entered New Map 405 | . . . . . 39 119 118 129 Time Decay 1405 | . 208 . . 48 101 270 474 304 Lost Part 307 | . . . . . . 57 180 70 Lost Ally 36 | . . . . . . 36 . . Purge Threat 126 | . . . . . . 126 . . Squads Dispatched 15 | . . . . . 4 3 6 2 Investigation 2 | . . . . . 1 1 . . Extermination 2 | . . . . . . . 1 1 Reinforcement 3 | . . . . . . 1 1 1 Assault . | . . . . . . . . . Garrison 8 | . . . . . 3 1 4 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Distress Signals 4 | . . . . . 1 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 12 . . 7 19 24 32 17 Peak Tracking Total 7 | . 3 . . 3 7 4 6 5 Tactical Retreats 5 | . . . . . 2 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Traps Triggered 3 | . 1 . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Machines Disabled 18 | . . . . 1 2 4 9 2 Max in Single Turn 4 | . . . . 1 2 1 4 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Machines Accessed 27 | . 4 . 2 1 2 7 6 5 Terminals 21 | . 2 . . 1 1 7 6 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 52 | . 7 . 2 2 4 15 10 12 Successful 24 | . 3 . 2 2 1 6 5 5 Failed 28 | . 4 . . . 3 9 5 7 Catastrophic 7 | . 1 . . . 1 2 1 2 Database Lockouts . | . . . . . . . . . Manual 12 | . 4 . 2 1 . 1 2 2 Terminals 44 | . 4 . . 2 2 15 10 11 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 2 . . 1 Terminal Hacks 20 | . . . 2 2 1 6 5 4 Record 2 | . . . 1 . . . . 1 Part Schematic 1 | . . . . . . 1 . . Robot Analysis 1 | . . . . . . . . 1 Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . Level Access Points 2 | . . . . 1 . . 1 . Branch Access Points 3 | . . . . . 1 1 . 1 Emergency Access Points 2 | . . . . . . . 2 . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . . . . . . . . 1 Reinforcement Status 1 | . . . . . . . 1 . Zone Layout 3 | . . . . 1 . 2 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Report Inventory 2 | . 2 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . 1 . Used 2 | . 1 . . . . . 1 . Hacking Detections 16 | . 2 . . . 2 4 5 3 Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . 8 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Active Infowar (turns) 2747 | . . . . . 851 305 873 718 Terrain 1155 | . . . . . 851 304 . . Structural 874 | . . . . . . 1 873 . ECM 718 | . . . . . . . . 718 Robot Analysis Total 1 | . . . . . . . . 1 Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches 14 | . . . . . . 14 . . Drone Recoveries 10 | . . . . . . 10 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Turns Passed 6188 | 63 764 113 743 517 978 598 1216 1196 Spaces Moved 3614 | 42 458 95 615 361 655 321 660 407 Core 14 | 4 . . . . . . 10 . Treads 514 | . . . . . . . 121 393 Legs 3086 | 38 458 95 615 361 655 321 529 14 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 112 115 110 240 Average Speed 139 | 115 120 120 120 120 117 122 149 242 Slowest Speed 800 | 120 120 120 120 120 120 193 800 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 73 16 90 64 43 63 18 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug 24 | . 10 . . . 3 1 5 5 Terrain Destroyed 176 | . 24 . . 16 22 37 50 27 Melee 24 | . 10 . . . 3 1 5 5 Projectile 29 | . . . . . . 22 6 1 AOE 123 | . 14 . . 16 19 14 39 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Total 4368 | 53 597 94 622 435 797 480 773 517 Wait 367 | 4 68 . . 67 77 100 17 34 Move 3606 | 41 457 94 614 360 654 320 659 407 Hop . | . . . . . . . . . Pick Up 43 | 2 12 . 3 . 10 1 7 8 Fast Attach 25 | 5 2 . . . 3 3 7 5 Attach 29 | . 1 . . . 1 8 12 7 Detach 7 | . 1 . . . . 5 . 1 Swap 42 | 1 7 . . 1 8 9 10 6 Drop 28 | . 6 . 5 . 8 4 5 . Fire 146 | . 28 . . 4 12 21 50 31 Melee 57 | . 15 . . 2 18 3 5 14 Ram . | . . . . . . . . . Kick 12 | . . . . 1 6 1 1 3 Crush 1 | . . . . . . . . 1 Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 16) 758 | -10/Materials | Discovered new exit (range 10) 817 | -10/Materials | Discovered new exit (range 9) 828 | -10/Materials | Entered Mines 848 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 849 | -10/Mines | Discovered new exit (range 5) 941 | -10/Mines | Entered Exiles 975 | -10/Exiles | Met 8R-AWN 995 | -10/Exiles | Met EX-HEX 1030 | -10/Exiles | Met EX-BIN 1058 | -10/Exiles | Aligned with FarCom system 1059 | -10/Exiles | Given EX-Vault access code 1112 | -10/Exiles | Opened EX-Vault 1116 | -10/Exiles | Found Prototype Device 1125 | -10/Exiles | Identified Skeleton Box 1135 | -10/Exiles | Found AWS/Gauss 1180 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1216 | -10/Exiles | Met EX-DEC 1260 | -10/Exiles | Discovered new exit (range 14) 1363 | -10/Exiles | Visited The Gauntlet 1684 | -10/Exiles | Stole two prototypes: Skeleton Box, AWS/Gauss 1684 | -10/Exiles | Entered Mines 1708 | -9/Mines | Met a Derelict bent on vengeance 1735 | -9/Mines | Identified exit to Materials 2201 | -9/Mines | Entered Materials 2201 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2634 | -8/Materials | Build established: Skirmisher 2727 | -8/Materials | Identified exit to Storage 3179 | -8/Materials | Entered Storage 3181 | -8/Storage | FarCom data flow suspended 3234 | -8/Storage | Garrison activated, responded to threat 3569 | -8/Storage | Identified exit to Recycling 3711 | -8/Storage | Discovered new exit (range 8) 3777 | -8/Storage | Entered Factory 3777 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3818 | -7/Factory | Build established: Scavenger-Mutant 3988 | -7/Factory | Identified exit to Factory 4140 | -7/Factory | AWS/Gauss suddenly broke down 4276 | -7/Factory | Lost 4 parts (2p2n) 4464 | -7/Factory | Garrison activated, responded to threat 4621 | -7/Factory | Garrison activated, responded to threat 4692 | -7/Factory | Lost 7 parts (1p1n1u4w) 4731 | -7/Factory | System corruption reached 10% 4850 | -7/Factory | Build established: Mutant 4993 | -7/Factory | Entered another Factory area 4993 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5275 | -6/Factory | Identified exit to Lower Caves 5772 | -6/Factory | Build established: Gunner 6124 | -6/Factory | Core integrity fell below 50% 6139 | -6/Factory | Lost 9 parts (2p3n4w) 6179 | -6/Factory | Core integrity fell below 20% 6189 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Wheel. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#+???????????????????????? | | ??????????????????? ? ??# ???????????????????????? | | ?????????????????# ??# ???????????????????????? | | ?????????????????# ??# ???????????????????????? | | ?????????????????# ?# #############??????????? | | ?????????????????# ?# ??????????? | | ?????????????????# ?# ???????????? | | ?????????????????# %## ?????????????? | | ?????????????????# ??????????????? | | ?????????????????# % ???????????????? | | ?????????????????# #????????????????? | | ?????????????????# % ###??????????????? | | ?????????????????# # #??????????????? | | ?????????????????# ! "###?????????????? | | ?????????????????# % %% #?????????????? | | ?????????????????+ g ##### #?????????????? | | ?????????????????# k gh# " #?????????????? | | ?????????????????# u u ??# #?????????????? | | ?????????????????+ ukR@#??## #?????????????? | | ??????????????######+###uk#####= # """"????????? | | ??????????????# / %| + #???? | | ??????????????# ####### # = #???? | | ??????????????# #?????# #?? #???? | | ??????????????# #???### ###???#####???? | | ??????????????# """ """ #???# #???????????? | | ??????????????# """ """ ##### #???????????? | | ??????????????# """ """ + T #???????????? | | ??????????????# ##### #???????????? | | ??????????????# """ """ #???# [#???????????? | | ?????????????????? """ """ #???## ####???????????? | | ???????????????????""" """ #????# ########???????? | | ??????????????????? #????# # *] #???????? | | ???????????????#############????# # *] #???????? | | ???????????????# ######### # ] #???????? | | ???????????????# # # #???????? | | ???????????????# # # #???????? | | ???????????????# + + !#???????? | | ???????????????# # ########???????? | | ???????????????# # #?????????? | | ???????????????# # ] #?????????? | | ???????????????# # """"" #?????????? | | ???????????????# # "" F" #?????????? | | ???????????????########## " " "" "" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Power Amplification 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Melee Accuracy 12 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Remote Datajack | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Hammer Time Challenges ------------ None Game ------ Seed RelayAluminumDrivehammer Manual? 0 Play Time 01:19:17 Cumulative 35.4 hours Start 2026.08.28 @ 17:51:38 End 2026.10.04 @ 22:09:58 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 421e2c2b-72da-4418-9abd-efb8436c0ed1