Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 23:37:17 Player: russur Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (498) 498 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2323 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- Katana > --- INVENTORY (8) ---- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Makeshift Armor Plating Enhanced Flamer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Armored Leg > --- UTILITY ---------- Medium Storage Unit Improved Phase Shifter > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Makeshift Armor Plating Enhanced Flamer Katana CR-A16's Pointy Stick [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Phase Shifter Storage Medium Storage Unit Processor Improved Melee Analysis Suite Weapon Greatsword Energy Gun Spread Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 47 | 7 3 10 17 . 5 5 Power 9 | 1 . 2 4 . 1 1 Engine 6 | 1 . 2 2 . . 1 Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 18 | 2 . 2 10 . 1 3 Treads 2 | . . . . . 1 1 Leg 3 | 2 . . . . . 1 Wheel 3 | . . 2 . . . 1 Hover . | . . . . . . . Flight 10 | . . . 10 . . . Utility 8 | 2 2 2 . . 2 . Device 4 | 1 2 . . . 1 . Storage 1 | . . 1 . . . . Processor 3 | 1 . 1 . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 12 | 2 1 4 3 . 1 1 Energy Gun 1 | . . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 4 2 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . . 8 3 . 2 6 Power 4 | . . 2 1 . . 1 Propulsion 8 | . . 2 1 . 2 3 Utility 3 | . . 2 . . . 1 Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 7 | . . 7 2 . 2 6 Average Slot Usage (%) 83 | . 100 76 91 88 85 74 Engine 5 | . 14 11 7 . . 5 Core 5 | . . . 1 11 11 5 Treads 6 | . . . . . 10 17 Leg 6 | . 28 16 . . . 5 Wheel 1 | . . 4 2 . . 3 Flight 18 | . . . 38 44 31 5 Device 6 | . 16 13 . . . 10 Storage 8 | . . 4 11 11 11 11 Processor 6 | . 11 2 11 . 9 . Energy Gun 1 | . . . 6 11 . . Ballistic Gun 7 | . 15 15 12 11 . . Launcher 2 | . 12 7 . . . . Slashing Weapon 5 | . . . . . 10 10 Naked Turns 1 | . . 1 . . . . Heaviest Build 25 | 8 10 14 21 19 20 25 Greatest Support 48 | 20 20 32 32 20 28 48 Greatest Overweight (x) 4 | . . 4 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 4 8 8 8 8 8 Average Capacity 6 | 4 4 5 8 8 8 8 Most Carried 8 | 3 4 4 5 4 8 8 Average Carried 5 | 1 2 2 3 4 7 7 Final Capacity 8 | 4 4 8 8 8 8 8 Final Carried 7 | 2 3 2 4 4 7 7 Class Distribution -------------------- 28% | Derelict-Gladiator 22% | Mutant 16% | Derelict-Mutant 15% | Sprinter 10% | Infiltrator-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Derelict-Gladiator | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 925 | 336 . 217 240 . 92 40 Remotely . | . . . . . . . Salvage Created 688 | 147 . 74 293 . . 174 Parts 28 | 10 . 4 14 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 13 | 1 . 4 8 . . . Guns 13 | 1 . 4 8 . . . Classes Destroyed 8 | 3 . 4 1 . . . Worker 1 | 1 . . . . . . Tunneler 3 | 3 . . . . . . Recycler 1 | . . 1 . . . . Swarmer 1 | . . 1 . . . . Grunt 7 | 1 . . 6 . . . Sentry 2 | . . . 2 . . . Demolisher 2 | . . 2 . . . . Decomposer 2 | . . . . . . 2 Assembled 1 | . . 1 . . . . Best Kill Streak 4 | 4 . 1 3 . . . Combat Bots Only 3 | 1 . 1 3 . . . Max Kills in Single Turn 1 | 1 . 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2199 | 42 . 714 473 . 142 828 Core 628 | 10 . 201 108 . 49 260 Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 96 . 15 . . . . Volleys Fired 73 | 11 1 31 30 . . . Largest 2 | 2 2 2 2 . . . Hottest 88 | 40 50 50 88 . . . Shots Fired 116 | 22 2 39 53 . . . Gun 112 | 22 1 36 53 . . . Cannon . | . . . . . . . Launcher 4 | . 1 3 . . . . Special . | . . . . . . . Kinetic 92 | 22 1 36 33 . . . Thermal 20 | . . . 20 . . . Explosive 4 | . 1 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 11 . 5 16 . . . Robot Miss Streak 4 | 2 . 3 4 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 108 | 16 . 21 50 . 3 18 Core Hits 55 | 6 . 13 33 . 1 2 Critical Hits 1 | 1 . . . . . . Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 22 | . . . . . 3 19 Impact . | . . . . . . . Slashing 22 | . . . . . 3 19 Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . . 2 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2450 | 195 . 311 473 . 156 1315 Guns 918 | 195 . 250 473 . . . Cannons . | . . . . . . . Explosions 56 | . . 56 . . . . Melee 1471 | . . . . . 156 1315 Ramming 5 | . . 5 . . . . Kinetic 695 | 195 . 250 250 . . . Thermal 223 | . . . 223 . . . Explosive 56 | . . 56 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 1471 | . . . . . 156 1315 Piercing . | . . . . . . . Highest Corruption 1 | . . 1 . . . . Average Corruption 1 | . . 1 . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 585 | . . . . . 34 551 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 585 | . . . . . 34 551 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . 2 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 415 | . . . 415 . . . Average Temperature 160 | . . . 160 . . . Received Heat Transfer 429 | 24 . . 228 . . 177 Effects 6 | . . . 6 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 275 | . . . 275 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 285 | 40 30 65 285 111 . . Initial 111 | . 26 11 25 111 . . Average 42 | 14 27 10 112 111 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 80 100 . . Level 1 5 | . . . 19 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 26 | 1 . 6 12 . 1 6 Peak Tracking Total 4 | 1 . 3 3 . 1 4 Tactical Retreats 3 | . . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 4 . 1 . . . Successful 4 | . 3 . 1 . . . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 1 . . . 2 . Terminals 5 | . 4 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . 3 . 1 . . . Record 3 | . 3 . . . . . Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2354 | 175 130 550 341 3 813 342 Spaces Moved 1677 | 116 101 417 219 10 624 190 Core 139 | 15 . 124 . . . . Treads 534 | . . . . . 449 85 Legs 514 | 101 101 231 . . . 81 Wheels 105 | . . 62 19 . . 24 Hover . | . . . . . . . Flight 385 | . . . 200 10 175 . Fastest Speed 31 | 50 120 50 31 31 31 90 Average Speed 111 | 110 120 112 41 31 125 146 Slowest Speed 250 | 120 120 250 117 31 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 7 23 63 25 2 69 27 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . 6 16 . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . 6 16 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2001 | 138 108 459 417 9 653 217 Wait 145 | . . . 140 . 5 . Move 1671 | 115 100 416 218 9 623 190 Hop . | . . . . . . . Pick Up 22 | 5 2 1 4 . 9 1 Fast Attach 19 | 4 1 5 5 . 1 3 Attach 15 | 3 1 3 4 . 3 1 Detach 1 | . 1 . . . . . Swap 13 | . 1 2 8 . 1 1 Drop 19 | . 1 . 8 . 8 2 Fire 73 | 11 1 31 30 . . . Melee 22 | . . . . . 3 19 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 176 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Entered Mines 334 | -10/Mines | Learned 4 Materials zone layouts 395 | -10/Mines | Assembled infested the area 617 | -10/Mines | Core integrity fell below 50% 654 | -10/Mines | Lost 7 parts (2p2n1u2w) 831 | -10/Mines | Discovered new exit (range 10) 838 | -10/Mines | Core integrity fell below 20% 856 | -10/Mines | Entered Materials 856 | -9/Materials | Evolved 2 slots: Propulsion x2 857 | -9/Materials | Identified exit to Materials 1192 | -9/Materials | Discovered new exit (range 14) 1197 | -9/Materials | Entered Mines 1198 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1200 | -9/Mines | Entered Zion 1213 | -7/Zion | Build established: Sprinter 1576 | -7/Zion | Build established: Derelict-Gladiator 1727 | -7/Zion | Found CR-A16's Pointy Stick 1995 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1998 | -7/Zion | Discovered new exit (range 8) 2013 | -7/Zion | Entered Proximity Caves 2199 | -6/Proximity Caves | Learned 8 Factory zone layouts 2252 | -6/Proximity Caves | Build established: Derelict-Mutant 2310 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2334 | -6/Proximity Caves | Core integrity fell below 50% 2353 | -6/Proximity Caves | Core integrity fell below 20% 2355 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02266_ 8N-8FZ(k) destroyed. 02310_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02329_ Imp. Phase Shifter destroyed. 02338_ Penetrated by Slug. 02339_ Greatsword destroyed. 02339_ Lgt. Treads destroyed. 02345_ Med. Treads destroyed. 02347_ Penetrated by Slug. 02347_ Slug penetrates Wall. 02348_ Y-54 Guardian Imp. Light Armor Plating severed. 02349_ Slug penetrates Wall. 02349_ Imp. Deuterium Engine destroyed. 02350_ Penetrated by Slug. 02352_ Arm. Leg destroyed. 02352_ Slug penetrates Wall. 02353_ Penetrated by Slug. 02353_ Destroyed Imp. Deuterium Engine. 02355_ C-30 ARC bursts open, deploying its payload. 02355_ G-67 Veteran unfolds itself. 02355_ G-50 Soldier unfolds itself. 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